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Lance 2ballzStrong
SyNergy Gaming EoN.
4312
|
Posted - 2013.10.29 22:17:00 -
[1] - Quote
Remember when heavies were feared? Remember when you heard an HMG you would think twice about confronting a heavy? Remember when it took 2-4 guys to take down a heavy? Remember when the HMG was a beast? Pepperidge Farm remembers!
Like honestly, this struggle...
Since Uprising 1.0 I've been fighting to get the heavy class back to when they were feared. 1.2-1.3 Heavies were alright, and even gimped they had a chance of doing decent in competitive modes. What makes a heavy good in Uprising is not the weapon he uses or the suit, is his brain and how he thinks.
When a heavy does good it's because he played his arse off, not because he had an easy mode AR with him. Positioning is key and support from a logi, but even then, a logi is not a guarantee. A heavy's best friend is his way of thinking. When a class is no longer doing well IN SPITE OF his best asset, THEN THE CLASS HAS GONE TO CRAP! The HMG is too weak, and the suit's inability to tank or to resist any explosive spam is a joke! A class ( Amarr heavy suit) that's suppose to be "point defense" can't handle a nade or 2, yet people have 3 in their pocket, and the ability to sit on a hive and spam more??!! What kind of logic is this?
No matter how well a heavy is thinking in PC, he'll get put down by either a lucky nade due to nade spam, or 1 dude holding an AR with thumbs. When last has anyone heard "MAN THE HMG IS OP!!!!"... lol... last time i heard that was from the AR leet players from Chromosome. Since Uprising came out the HMG is a joke compared to what it was.
I don't know what suits we're getting in the near future, but if they don't fix the HMG, then it won't matter! What happen to the people that actually want to play this "point defense" role? What gun should they use? A shotgun? An AR? An SMG? All these weapons are better suited to CQC battles than the HMG is, due to their ACCURACY.
Feedback to make the class better? Here we go again:
- Decrease HMG bullet spread
- Increase DMG if you're not decreasing bullet spread
- A skill to reduce spread (FFS!)
- A skill for explosive resistance
- Reduce the headshot penalties on heavies! It's not hard to shoot their heads, they're only the size of a microwave.
- Small arms resistance (?) People brought this up many times
- If none of these ideas suit you and you're still thinking buffing eHP is the solution for everything, then increase it by 50-100% because 20% is nothing, honestly, that may as well not even be done because heavies will die just as fast.
So many things I want to go off on a tangent about on this game, but this heavy issue strikes home for me because it's my class, and the chosen class of quite a few players, and the treatment and the general disregard for the class is grinding my gears.
Medium class got all their suits, got a full range of ARs, got Scrambler Rifles, new AR variants on the way. Medium class gets eveything, cool, what about the other 2 classes in this game CCP?
WHAT ABOUT THE HEAVY?
WHAT ABOUT THE SCOUT?
You have 2 classes that may as well not exist in DUST.
Heavies should STOP USING THE CLASS. Time to put up or shut up. The fact that you're complaining about the class and continue to use it shows CCP you're willing to take whatever they throw your way. This 20% increase to eHP is not enough! How about 20% decrease in HMG bullet spread? Or 20% increase in DMG?
You're giving the class something it doesn't care to have and that nobody asked for!
STOP USING THE CLASS
Time to protest like we did at the start of Uprising.
https://forums.dust514.com/default.aspx?g=posts&t=72041
https://forums.dust514.com/default.aspx?g=posts&t=73100&find=unread
^ They made a difference, and now it's time to make a difference again.
Please link whatever thread you have that's relevant feedback or just a discussion on how to make this class better. I don't understand where CCP got this 20% increase to eHP buff from.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Prius Vecht
Red and Silver Hand Amarr Empire
173
|
Posted - 2013.10.29 22:23:00 -
[2] - Quote
+1 not a heavy but I support it and scouts getting better design. Dust isnt a good game w/o them. |
Disturbingly Bored
The Strontium Asylum
914
|
Posted - 2013.10.29 22:26:00 -
[3] - Quote
I hope to make myself a broken record:
HMG should get the same Sharpshooter skill that AR and SMG have currently.
+1 Lance, but I just... can't... give up my fat suit.
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ
¯Gò¦pÇôpÇù
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Everything Dies
Chatelain Rapid Response Gallente Federation
183
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Posted - 2013.10.29 22:29:00 -
[4] - Quote
Question: I haven't really used a heavy suit all that much, but why do heavies feel as though they have to use a heavy weapon? If the HMG isn't working very well, why not just throw on an AR?
Life is killing me.
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soulreaper73
PFB Pink Fluffy Bunnies
477
|
Posted - 2013.10.29 22:31:00 -
[5] - Quote
I remember those days. I even had a douchebag loadout with a heavy suit and a viziam with damage mods. Fun times. |
Disturbingly Bored
The Strontium Asylum
914
|
Posted - 2013.10.29 22:32:00 -
[6] - Quote
Everything Dies wrote:Question: I haven't really used a heavy suit all that much, but why do heavies feel as though they have to use a heavy weapon? If the HMG isn't working very well, why not just throw on an AR?
Pride, sir. Pride.
I didn't give up mobility and half a dozen module slots fer nuthin'. That Heavy Weapon slot is what it's all about.
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ
¯Gò¦pÇôpÇù
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Lance 2ballzStrong
SyNergy Gaming EoN.
4316
|
Posted - 2013.10.29 22:32:00 -
[7] - Quote
Everything Dies wrote:Question: I haven't really used a heavy suit all that much, but why do heavies feel as though they have to use a heavy weapon? If the HMG isn't working very well, why not just throw on an AR?
Then what's the point of a heavy suit when you can't use a heavy weapon? Some medium suits can tank almost as much as heavies do with much more mobility and equipment slots.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Flix Keptick
Red Star. EoN.
873
|
Posted - 2013.10.29 22:40:00 -
[8] - Quote
How about using an ar with a heavy suit? The ultimate murder combo (until you run out of ammo that is)
Please don't
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Leviticus Decoy
Opus Arcana Covert Intervention
5
|
Posted - 2013.10.29 22:45:00 -
[9] - Quote
+1 to OP. I remember in close beta when it took "tactics" to take on ONE heavy. They use to be so beast that I loved trying to improve on killing fatties. Now they are so laughable that in militia gear I can 1v1 a regular heavy and win ~80% of the time, and when you see a fatty running boundless, you know they are hating life when they get bum rushed by 5 bluebies in militia gear.
I agree with all the points the OP stated. A 20% increase in HP is a joke. So itll only take me any extra couple bullets to kill them, big deal. |
Berserker007
Imperfects Negative-Feedback
364
|
Posted - 2013.10.29 22:45:00 -
[10] - Quote
I know ive been gone a while, but there's a heavy class ? |
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Assert Dominance
MoIden Heath PoIice Department EoN.
412
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Posted - 2013.10.29 22:45:00 -
[11] - Quote
I pubstomp hard on my heavy alt, except ambush where its strictly long range combat, but thats just bad map design.
Put glaze on that bun.
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Lance 2ballzStrong
SyNergy Gaming EoN.
4316
|
Posted - 2013.10.29 22:48:00 -
[12] - Quote
Flix Keptick wrote:How about using an ar with a heavy suit? The ultimate murder combo (until you run out of ammo that is)
Only heavies that'll do this are heavies with no SP in another suit. I can't see why they would otherwise.
Medium suit tank fits are great. So there's no reason to use a heavy suit with an AR when you have almost as much eHP as a heavy.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3532
|
Posted - 2013.10.29 22:50:00 -
[13] - Quote
Assert Dominance wrote:I pubstomp hard on my heavy alt, except ambush where its strictly long range combat, but thats just bad map design.
Not so much bad map design as intelligent map design - forcing it so that you're not always going to be in your element. Adapt or die, yanno?
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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Lance 2ballzStrong
SyNergy Gaming EoN.
4318
|
Posted - 2013.10.29 22:52:00 -
[14] - Quote
Aeon Amadi wrote:Assert Dominance wrote:I pubstomp hard on my heavy alt, except ambush where its strictly long range combat, but thats just bad map design. Not so much bad map design as intelligent map design - forcing it so that you're not always going to be in your element. Adapt or die, yanno?
true enough, but where's the medium suit + ARs element? oh that's right, everywhere, and it outperforms everything too. So in reality, the heavy suit + HMG has no element in a competitive game, except on a rooftop with a FG.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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XxWarlordxX97
Ancient Exiles
4993
|
Posted - 2013.10.29 22:53:00 -
[15] - Quote
When the HEAVY was a beast , love it |
Mossellia Delt
Militaires Sans Jeux
577
|
Posted - 2013.10.29 22:54:00 -
[16] - Quote
I could go for this if the forgegun gets a bigger nerf then its getting.
Also scouts need a buff so they can take on a heavy (while its still a risk) since the current HMG shreds scouts in a second.
Scout, Tanker, Dropship Pilot, AV'r
Alts - Medrean Delt (The Generals) / Moselder Telend (Pure Innocence)
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Lance 2ballzStrong
SyNergy Gaming EoN.
4318
|
Posted - 2013.10.29 22:55:00 -
[17] - Quote
XxWarlordxX97 wrote:When the HEAVY was a beast , love it
yo...before Chromosome the heavy was a beast...then it slowly went from a lion to a house cat.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Flix Keptick
Red Star. EoN.
874
|
Posted - 2013.10.29 22:55:00 -
[18] - Quote
Lance 2ballzStrong wrote:Flix Keptick wrote:How about using an ar with a heavy suit? The ultimate murder combo (until you run out of ammo that is) Only heavies that'll do this are heavies with no SP in another suit. I can't see why they would otherwise. Medium suit tank fits are great. So there's no reason to use a heavy suit with an AR when you have almost as much eHP as a heavy while using a medium suit. CCP's answer to this was to increase the base eHP by 20%... so now the gap between a medium tank and a heavy tank suit increased ever so slightly... I was just joking. I know fully well that any self respecting heavy would never use an ar
Please don't
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XxWarlordxX97
Ancient Exiles
4993
|
Posted - 2013.10.29 22:58:00 -
[19] - Quote
Lance 2ballzStrong wrote:XxWarlordxX97 wrote:When the HEAVY was a beast , love it yo...before Chromosome the heavy was a beast...then it slowly went from a lion to a house cat.
It was awesome,But I'm still running it and still have fun |
Flix Keptick
Red Star. EoN.
874
|
Posted - 2013.10.29 22:58:00 -
[20] - Quote
Heck, I refuse to use an ar even if I use medium suits cause I am not a hypocrite. The ar is just too good at all ranges right now (aka. op) , it won't be after the range changes thought.
ASSAULT SMG FOR THE WIN
Please don't
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Lance 2ballzStrong
SyNergy Gaming EoN.
4319
|
Posted - 2013.10.29 23:04:00 -
[21] - Quote
XxWarlordxX97 wrote:Lance 2ballzStrong wrote:XxWarlordxX97 wrote:When the HEAVY was a beast , love it yo...before Chromosome the heavy was a beast...then it slowly went from a lion to a house cat. It was awesome,But I'm still running it and still have fun
Medium + AR is more fun for me. Since 1.4 at least.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Powerh8er
Norwegian Dust514 Corporation Top Men.
207
|
Posted - 2013.10.29 23:18:00 -
[22] - Quote
From wikipedia:
'Many heavy machine guns, such as the Browning M2 .50 caliber machine gun, are accurate enough to engage targets at great distances. During the Vietnam War, Carlos Hathcock set the record for a long-distance shot at 7382 ft (2250 m) with a .50 caliber heavy machine gun he had equipped with a telescopic sight. This led to the introduction of .50 caliber anti-materiel sniper rifles, such as the Barrett M82.'
Im not saying it needs to have the same range as a sniper rifle, but it needs a serious range buff and better dispersion. The way it is now it overheats even before hitting barndoor at rock throwing distance. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
361
|
Posted - 2013.10.29 23:25:00 -
[23] - Quote
Though while I admit its not complete, isn't the ehp buff in the right direction?
The way I see it add another 100/100 on top of it and you guys are set defensively especially once they get the racials for damage resistance against light weapons
Below db 28
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Cosgar
ParagonX
6797
|
Posted - 2013.10.29 23:25:00 -
[24] - Quote
You should be trying to get the HMG fixed. What's the point of more resistance or HP if you don't have the accuracy, range, and DPS to back it up?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Ghost Kaisar
R 0 N 1 N
695
|
Posted - 2013.10.29 23:27:00 -
[25] - Quote
Gonna bump this cause I agree with you guys. Scout here, I feel the pain.
I do want to know what you think about this. I wrote this a longo time ago. I wanna know what you guys think about what I think a heavy should be
Ghost Kaisar wrote:IMO, a Class Balance gives all of the Classes a role. It gives them strengths and weaknesses and rewards them for doing their job. Right now, it seems like Logi's and Assaults are the only ones getting love, and while that fixes 75% of the game, the 25% minority is getting fed up (Dropships, Tanks, Scouts, etc).
From what I have gathered on the forums, this is what will make this game a "Tactical Shooter" which is what you guys want apparently.
You need Scouts that scout. Logi's that support (NOT attack), Assaulter's that make up the front lines, Heavies that take coordinated efforts to bring down, Dropships that survive long enough to give air support, Tanks that require coordinated efforts to be taken down, LAV's that actually SUPPORT infantry (lightning raids, rapid transportation, hit and run (not splatter and run))
Make the suits have some balance against each other. For example;
The speed of a scout makes it effective against lone heavies, allowing them to outmanuver their slower foe, and their high DPS in CQC should make short work of him. However, an Assault at mid range would be very deadly to a scout if he were to try to attack. A scout should still be able to run away (thats what his speed is for right?), and to successfully kill a scout trying to run away, would require planning and probably more than one person. It would be the same as finding a criminal running in a building. You put men at the exits, and you box him in until he has nowhere left to run.
Medium Frames should be effective in all scenario's yet not a master in them. Their prime area is their versatility, being able to adapt their tactics to fit the need, always trying to get the enemy at a disadvantage, NOT themselves at an advantage. For example, engage scouts at mid-range (Scouts are only good in CQC). Attack heavies in groups (Give him more than one target to shoot at, he can only fire in one direction. Concentrated fire will kill him). They should move up to engage longer range opponents by moving from cover to cover, using their average speed and health to allow them to survive until the target is at a disadvantage.
Heavy Frames should be effective against medium suits at close-mid range with that HMG. That gun should shread through people not under cover, and force people to take cover. This allows the front-line to move forward. Since you are Aggro'ing at that point, the high eHP is important, allowing you to tank damage long enough for your front lines to move up. You stay still, they move up, you heal, rinse, repeat.
How the classes should be:
Make scouts great in 1v1's and CQC, but unable to survive sustained fire, making battle's against groups of enemies futile (thats the Assaulter's job). Give them WP for doing their job. Scanners should give WP on kills on detected enemies.
Make Logi's tough enough to SURVIVE behind the front lines. They should not be on the front lines (that's the Assaulter's job), they should give the Assault's a reason to fall back if need be. Mainly for health and ammo. They rez teammates after they push up, not sprinting to the front lines in a rambo revive (you have a 30 second timer for a reason)
Make Assaulter's versatile, and a "Jack of all Trades". They should be tough, yet flexible. Leave specialization to the other classes, you are there to be a Soldier. Proficient with your weapon of choice, and skilled at using it in that role. AR's should be an all around weapon, yet not outshine any other weapons specialization (Skilled in all, Master of None).
Make Heavies a force to be reckoned with. They should be the pushers, and the defenders. A heavy should be so tough, it should make the front line focus on him to take him down. They should help push the front line forward, by making the enemy fall back to cover. They should be able to shut down hallways, and mow down infantry and small vehicles with the HMG.
Dropships should be a form of air support and rapid transport. Think of the Transport chopper in BF3. Dang useful when used right. It could allow you to drop a whole squad in from the air, and even let your gunners clear the LZ, or help in an assault. Just like a chopper would.
Tanks need to shred though Armor, and Infantry at long-mid range. Close range is their weakness, but they should require coordinated efforts by AV to take down. They are the "big boys" for a reason. A lone AV should discourage attack but not kill. Two should wound a Tank FORCING it to move or be killed. Three AV should be the magical kill zone, (assuming standard meta level, ADV AV vs. ADV Tank, etc etc.)
If you fix these things, you WILL get your tactical shooter that most CPM's claim to want. I know this will not be instant, but I can wait, so long as I know that you are headed in this direction.
Feedback appreciated. Underlined the heavy part
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
361
|
Posted - 2013.10.29 23:30:00 -
[26] - Quote
Cosgar wrote:You should be trying to get the HMG fixed. What's the point of more resistance or HP if you don't have the accuracy, range, and DPS to back it up?
I agree, but the hmg fix seems to be a no brainer which ccp will address, which 1.7 seem like an optimal time since they are messing with weapon ranges, more ehp is something that might not happen though.
Below db 28
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Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2063
|
Posted - 2013.10.29 23:38:00 -
[27] - Quote
Everything Dies wrote:Question: I haven't really used a heavy suit all that much, but why do heavies feel as though they have to use a heavy weapon? If the HMG isn't working very well, why not just throw on an AR?
Because we don't have the proper skills to support AR usage.
We run out of ammo too fast, and cannot carry hives. We have garbage scan precision, and can't see what's around the next corner. We have terrible speed, so we can't make runs to the supply depots without making ourselves a bigger target than we are.
And finally, we can't strafe, so we lose every single gunfight with other AR users.
Strafe tanking is infinitely more powerful than eHP tanking. |
TXSnowman
Pro Hic Immortalis
48
|
Posted - 2013.10.29 23:46:00 -
[28] - Quote
Lance 2ballzStrong wrote:Remember when heavies were feared? Remember when you heard an HMG you would think twice about confronting a heavy? Remember when it took 2-4 guys to take down a heavy? Remember when the HMG was a beast? Pepperidge Farm remembers! Like honestly, this struggle... Since Uprising 1.0 I've been fighting to get the heavy class back to when they were feared. 1.2-1.3 Heavies were alright, and even gimped they had a chance of doing decent in competitive modes. What makes a heavy good in Uprising is not the weapon he uses or the suit, is his brain and how he thinks. When a heavy does good it's because he played his arse off, not because he had an easy mode AR with him. Positioning is key and support from a logi, but even then, a logi is not a guarantee. A heavy's best friend is his way of thinking. When a class is no longer doing well IN SPITE OF his best asset, THEN THE CLASS HAS GONE TO CRAP! The HMG is too weak, and the suit's inability to tank or to resist any explosive spam is a joke! A class ( Amarr heavy suit) that's suppose to be "point defense" can't handle a nade or 2, yet people have 3 in their pocket, and the ability to sit on a hive and spam more??!! What kind of logic is this? No matter how well a heavy is thinking in PC, he'll get put down by either a lucky nade due to nade spam, or 1 dude holding an AR with thumbs. When last has anyone heard "MAN THE HMG IS OP!!!!"... lol... last time i heard that was from the AR leet players from Chromosome. Since Uprising came out the HMG is a joke compared to what it was. I don't know what suits we're getting in the near future, but if they don't fix the HMG, then it won't matter! What happen to the people that actually want to play this "point defense" role? What gun should they use? A shotgun? An AR? An SMG? All these weapons are better suited to CQC battles than the HMG is, due to their ACCURACY. Feedback to make the class better? Here we go again: - Decrease HMG bullet spread
- Increase DMG if you're not decreasing bullet spread
- A skill to reduce spread (FFS!)
- A skill for explosive resistance
- Reduce the headshot penalties on heavies! It's not hard to shoot their heads, they're only the size of a microwave.
- Small arms resistance (?) People brought this up many times
- If none of these ideas suit you and you're still thinking buffing eHP is the solution for everything, then increase it by 50-100% because 20% is nothing, honestly, that may as well not even be done because heavies will die just as fast.So many things I want to go off on a tangent about on this game, but this heavy issue strikes home for me because it's my class, and the chosen class of quite a few players, and the treatment and the general disregard for the class is grinding my gears. Medium class got all their suits, got a full range of ARs, got Scrambler Rifles, new AR variants on the way. Medium class gets eveything, cool, what about the other 2 classes in this game CCP? WHAT ABOUT THE HEAVY?WHAT ABOUT THE SCOUT?You have 2 classes that may as well not exist in DUST. Heavies should STOP USING THE CLASS. Time to put up or shut up. The fact that you're complaining about the class and continue to use it shows CCP you're willing to take whatever they throw your way. This 20% increase to eHP is not enough! How about 20% decrease in HMG bullet spread? Or 20% increase in DMG? You're giving the class something it doesn't care to have and that nobody asked for! STOP USING THE CLASSTime to protest like we did at the start of Uprising. https://forums.dust514.com/default.aspx?g=posts&t=72041
https://forums.dust514.com/default.aspx?g=posts&t=73100&find=unread
^ They made a difference, and now it's time to make a difference again. Please link whatever thread you have that's relevant feedback or just a discussion on how to make this class better. I don't understand where CCP got this 20% increase to eHP buff from. Edit: This will be my last Heavy thread. I'll be shamelessly bumping this thread everyday until CCP says something about the class, or I see something somewhere in some patch notes. If it gets locked, I'll make the same one, if I get banned, I'll create a new account.
I'd just like to point out that you have been, literally, making threads crying and complaining about heavies for what seems like a year now. Carry on.
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Lance 2ballzStrong
SyNergy Gaming EoN.
4320
|
Posted - 2013.10.29 23:57:00 -
[29] - Quote
TXSnowman wrote:Lance 2ballzStrong wrote:Remember when heavies were feared? Remember when you heard an HMG you would think twice about confronting a heavy? Remember when it took 2-4 guys to take down a heavy? Remember when the HMG was a beast? Pepperidge Farm remembers! Like honestly, this struggle... Since Uprising 1.0 I've been fighting to get the heavy class back to when they were feared. 1.2-1.3 Heavies were alright, and even gimped they had a chance of doing decent in competitive modes. What makes a heavy good in Uprising is not the weapon he uses or the suit, is his brain and how he thinks. When a heavy does good it's because he played his arse off, not because he had an easy mode AR with him. Positioning is key and support from a logi, but even then, a logi is not a guarantee. A heavy's best friend is his way of thinking. When a class is no longer doing well IN SPITE OF his best asset, THEN THE CLASS HAS GONE TO CRAP! The HMG is too weak, and the suit's inability to tank or to resist any explosive spam is a joke! A class ( Amarr heavy suit) that's suppose to be "point defense" can't handle a nade or 2, yet people have 3 in their pocket, and the ability to sit on a hive and spam more??!! What kind of logic is this? No matter how well a heavy is thinking in PC, he'll get put down by either a lucky nade due to nade spam, or 1 dude holding an AR with thumbs. When last has anyone heard "MAN THE HMG IS OP!!!!"... lol... last time i heard that was from the AR leet players from Chromosome. Since Uprising came out the HMG is a joke compared to what it was. I don't know what suits we're getting in the near future, but if they don't fix the HMG, then it won't matter! What happen to the people that actually want to play this "point defense" role? What gun should they use? A shotgun? An AR? An SMG? All these weapons are better suited to CQC battles than the HMG is, due to their ACCURACY. Feedback to make the class better? Here we go again: - Decrease HMG bullet spread
- Increase DMG if you're not decreasing bullet spread
- A skill to reduce spread (FFS!)
- A skill for explosive resistance
- Reduce the headshot penalties on heavies! It's not hard to shoot their heads, they're only the size of a microwave.
- Small arms resistance (?) People brought this up many times
- If none of these ideas suit you and you're still thinking buffing eHP is the solution for everything, then increase it by 50-100% because 20% is nothing, honestly, that may as well not even be done because heavies will die just as fast.So many things I want to go off on a tangent about on this game, but this heavy issue strikes home for me because it's my class, and the chosen class of quite a few players, and the treatment and the general disregard for the class is grinding my gears. Medium class got all their suits, got a full range of ARs, got Scrambler Rifles, new AR variants on the way. Medium class gets eveything, cool, what about the other 2 classes in this game CCP? WHAT ABOUT THE HEAVY?WHAT ABOUT THE SCOUT?You have 2 classes that may as well not exist in DUST. Heavies should STOP USING THE CLASS. Time to put up or shut up. The fact that you're complaining about the class and continue to use it shows CCP you're willing to take whatever they throw your way. This 20% increase to eHP is not enough! How about 20% decrease in HMG bullet spread? Or 20% increase in DMG? You're giving the class something it doesn't care to have and that nobody asked for! STOP USING THE CLASSTime to protest like we did at the start of Uprising. https://forums.dust514.com/default.aspx?g=posts&t=72041https://forums.dust514.com/default.aspx?g=posts&t=73100&find=unread^ They made a difference, and now it's time to make a difference again. Please link whatever thread you have that's relevant feedback or just a discussion on how to make this class better. I don't understand where CCP got this 20% increase to eHP buff from. Edit: This will be my last Heavy thread. I'll be shamelessly bumping this thread everyday until CCP says something about the class, or I see something somewhere in some patch notes. If it gets locked, I'll make the same one, if I get banned, I'll create a new account. I'd just like to point out that you have been, literally, making threads crying and complaining about heavies for what seems like a year now. Carry on.
and I'll continue to cry, moan, ***** about it till it gets to where it needs to be.
At the start of Uprising I complained, and so did many others, HMG got a buff. I got quiet with an outburst now and then. Uprising 1.4 came out, and heavy + HMG went to poop, so here i am again.
Don't like to read about people crying? Protip: Don't read the thread
Thanks for your contribution in pointing out a useless, meaningless point of view.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Nirwanda Vaughns
Molon Labe. RISE of LEGION
159
|
Posted - 2013.10.30 00:01:00 -
[30] - Quote
the HMG really needs a sharpshooter skill to bring in the bullet spread, its pretty poor atm. smg's should auto do around 70% damage. i can chew through fully tanked proto sents with my duvolle (admittedly i run 3 complex DM and prof 5) but i shouldn't have half a clip and armor left over after doing it. The new hp buff is nice but to make them truly great they really need that sharpshooter skill |
|
Monkey MAC
killer taxi company General Tso's Alliance
878
|
Posted - 2013.10.30 00:02:00 -
[31] - Quote
All im gonna say is, heavies need to be able to sponge damage, sure, just be careful, don't go overboard! |
CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
82
|
Posted - 2013.10.30 00:03:00 -
[32] - Quote
I'm boycotting until I get my Minmatar Heavy, then I'll see whether or not it's time to boycott due to uselessness.
In and out of hiatus frequently.
|
Nirwanda Vaughns
Molon Labe. RISE of LEGION
159
|
Posted - 2013.10.30 00:05:00 -
[33] - Quote
CAELAN Andoril wrote:I'm boycotting until I get my Minmatar Heavy, then I'll see whether or not it's time to boycott due to uselessness.
yeah i really wanna wait til minmatar and gallente heavies til i train commandos. minny heavy looks so bad ass |
Iron Wolf Saber
Den of Swords
9774
|
Posted - 2013.10.30 00:05:00 -
[34] - Quote
Boycotting wont get the developers to notice sadly.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Minmatar Assault and Logistics =// Unlocked.
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4322
|
Posted - 2013.10.30 00:07:00 -
[35] - Quote
Iron Wolf Saber wrote:Boycotting wont get the developers to notice sadly.
Well making endless threads crying about it might, so I might do just that.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
THUNDERGROOVE
ZionTCD Public Disorder.
1198
|
Posted - 2013.10.30 00:35:00 -
[36] - Quote
Already stopped using my Sentinel suit around 1.3.
Amarr logi with a two assault SMG's brick tanked with rep hives.
I solo heavies with half a clip
What is a signature?
|
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
508
|
Posted - 2013.10.30 01:06:00 -
[37] - Quote
I think the heavies pretty good, i regularly go 20+ kills with 1-3 deaths, though once the commando buff comes in i think im gonna switch over to that. |
Chad Michael Murray
NECROM0NGERS
121
|
Posted - 2013.10.30 01:15:00 -
[38] - Quote
Everything Dies wrote:Question: I haven't really used a heavy suit all that much, but why do heavies feel as though they have to use a heavy weapon? If the HMG isn't working very well, why not just throw on an AR?
Um, what would be the point? If you're going to use a light weapon you might as well just use a medium suit and roam around going LOLARLOL mode like 95% of the player base. I have no interest in being a pseudo-assault with a weight problems. o; |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2064
|
Posted - 2013.10.30 02:01:00 -
[39] - Quote
Iron Wolf Saber wrote:Boycotting wont get the developers to notice sadly.
I thought getting on the forums and causing a riot was the only way to get anything done with CCP.
Those were your own words, back when Arirana was winning tournaments with the melee glitch.
So according to you, these are the proper channels to make something happen.
Are these no longer the proper channels? |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
960
|
Posted - 2013.10.30 02:13:00 -
[40] - Quote
The only problem with HMG is the atrocious bullet spread. It's a tough one, though.
This is obvious when you finally manage to ADS a static (and close) target: bullets finally hit your target (ADS reduces spread and the target is not dodging and close enough) and BLAM, it gets blown away in a split second. So it DOES have a lethal RPM and DMG potential.
Too bad when the enemy is strafing it's like trying to tickle him/her to death.
-Caldari Achura - One with the Universe
-Tac AR Specialist
"I load my gun with love instead of bullets"
|
|
Chunky Munkey
Amarr Templars Amarr Empire
1935
|
Posted - 2013.10.30 02:32:00 -
[41] - Quote
Lance you're starting to sound like a broken record.
Fatties need love. We know. The community knows. CCP knows. We need more weapons. We need more suits. We need more survivability.
These issues have been established for months. So have a multitude of others.
If you're so UP just stop using the suits for crying out loud. |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
88
|
Posted - 2013.10.30 02:37:00 -
[42] - Quote
+1 for good ideas and also for bringing up scouts
Me and my inner demons stopped fighting......We are on the same side now...
|
Drifter MAGGOT
KILL-EM-QUICK RISE of LEGION
98
|
Posted - 2013.10.30 02:39:00 -
[43] - Quote
Everything Dies wrote:Question: I haven't really used a heavy suit all that much, but why do heavies feel as though they have to use a heavy weapon? If the HMG isn't working very well, why not just throw on an AR?
Sadly enough there is probly players that can get an insane amount of kills with a heavy suit and knives. Who needs bullets when you have a FAT stack of armor. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4336
|
Posted - 2013.10.30 03:12:00 -
[44] - Quote
Chunky Munkey wrote:Lance you're starting to sound like a broken record.
Fatties need love. We know. The community knows. CCP knows. We need more weapons. We need more suits. We need more survivability.
These issues have been established for months. So have a multitude of others.
If you're so UP just stop using the suits for crying out loud.
CCP knows? Honestly CCP give me the impression they don't know anything.
They know but heavies get a 150 HP buff? I guess that's their idea of cracking a joke, because I'm pretty sure nobody asked for 150 extra HP over the past couple months.
I don't care if I sound like a broken record. If people want to sit back and think to themselves "CCP knows" then they're free to do so. I've been here since early closed beta, so I don't go by this optimistic approach that you seem to have. No offense intended.
I'm as cynical as they get. So until I see changes, I'll continue to cry and moan and repeat myself. If nobody stood up at the start of Uprising, chances are the devs won't have noticed the HMG got nerfed by 40% and not 20% as intended. Only when people cried about how bad it was did they do something about it.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Disturbingly Bored
The Strontium Asylum
919
|
Posted - 2013.10.30 03:18:00 -
[45] - Quote
Chunky Munkey wrote:Lance you're starting to sound like a broken record.
Fatties need love. We know. The community knows. CCP knows. We need more weapons. We need more suits. We need more survivability.
These issues have been established for months.
I wonder about that sometimes. We need to be really, stupidly loud on the forums before they give us an inkling that they're doing anything about anything for certain subjects.
At EVE Fanfest in May they said, "The remaining racial suits are coming soon, and not soon with a TM." At EVE Vegas in October they said, "The remaining racial suits are coming soon, and not soon with a TM."
I personally don't intend to believe them, quiet down, or calm down until I see the things in the patch notes. I bet plenty of other fatties and skinnies are in the same boat. And minor tweaks like 1.6, while nice, will not pacify us.
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ
¯Gò¦pÇôpÇù
|
Delta 749
Kestrel Reconnaissance
2278
|
Posted - 2013.10.30 03:22:00 -
[46] - Quote
Big glaring flaw in your argument You say "Remember when it took 2-4 guys to take down a heavy" and then say that what makes a good heavy dangerous is his playstyle Well that still applies, the ones that cry the most are the dumb fat kids that walk out into the open still expecting **** to be horribly unbalanced in their favor It should always always always only take one player to kill another player, needing several players to kill you solely by dint of your gear and not your playing ability is the definition of overpowered and pay to win, same **** with tanks
Im not drunk, the planet just happens to be especially wobbly today.
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4340
|
Posted - 2013.10.30 03:32:00 -
[47] - Quote
Delta 749 wrote:Big glaring flaw in your argument You say "Remember when it took 2-4 guys to take down a heavy" and then say that what makes a good heavy dangerous is his playstyle Well that still applies, the ones that cry the most are the dumb fat kids that walk out into the open still expecting **** to be horribly unbalanced in their favor It should always always always only take one player to kill another player, needing several players to kill you solely by dint of your gear and not your playing ability is the definition of overpowered and pay to win, same **** with tanks
So you're saying my playstyle and general "skill" is the difference between doing good, and having fun in Chromosome all the way up to Uprising 1.3? I can assure you, my playstyle with the heavy class remained the same, yet I get put down quicker than ever before. 1v1's in now a death sentence for a heavy instead of a win.
You're saying it should take 1 player to kill a heavy? ... wow... no wonder why the class is where it's at these days, cuz of thinking like this.
A class that's suppose to be tanked, and powerful, and should be able to get taken down by 1 player? Tell me, what's the purpose of a heavy then? Why would a team need this class when a medium suit does the job better?
Your point of view is ignorant, and sounds like you've played CoD and BF a little too much...and this is coming from someone who played the crap out of BF3, and probably played it more than anyone here on the forums.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Sinboto Simmons
SVER True Blood Public Disorder.
1695
|
Posted - 2013.10.30 03:34:00 -
[48] - Quote
+1
Yall need some love.
Also: Minmatar heavy noaw.
Sinboto - The True Blood Minja.
|
Cosgar
ParagonX
6822
|
Posted - 2013.10.30 03:51:00 -
[49] - Quote
Sinboto Simmons wrote:+1
Yall need some love.
Also: Minmatar heavy noaw. They're holding back the rusty linebacker because Dust 514 won't be able to handle a fat boy that can sprint 6.6m/s
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
THEAMAZING POTHEAD
Nyain San Proficiency V.
487
|
Posted - 2013.10.30 04:13:00 -
[50] - Quote
If you think heavies suck you're a ******* garbage player, ridiculously garbage. Maybe its experience from my heavy days in chrome, but every time i put on my ADV fat suit im going 10+ KDRs, EVERY TIME. Its called knowing how to cover your weaknesses. Heavies & the HMG will rip apart EVERY single class in cqc, if you're losing to proto suits with ARs @ close range its not the heavy, ITS YOU. If you can't aim with the HMG, it aint the HMG, ITS YOU. Only things heavys get raped by in their CQC niche is grenades, but grenades **** EVERTHING not just heavys. If youre not doing these things you're garbo as a heavy- stay to cities and indoors, open fields are a no no for every suit. use a weapon for the map, laser heavys are better for open field maps dont get outnumbered, all suits get raped by multiple militia ARs save your nades for corner popping nade spammers for unexpected retaliation avoid being by yourself unless you know the enemy is too, 1v1 you beat any suit. have a good LAV to make up for your mobility.
those may seem obvious but if you do them you'll **** 24/7 guaranteed. every match. |
|
Delta 749
Kestrel Reconnaissance
2278
|
Posted - 2013.10.30 04:30:00 -
[51] - Quote
Lance 2ballzStrong wrote:Delta 749 wrote:Big glaring flaw in your argument You say "Remember when it took 2-4 guys to take down a heavy" and then say that what makes a good heavy dangerous is his playstyle Well that still applies, the ones that cry the most are the dumb fat kids that walk out into the open still expecting **** to be horribly unbalanced in their favor It should always always always only take one player to kill another player, needing several players to kill you solely by dint of your gear and not your playing ability is the definition of overpowered and pay to win, same **** with tanks So you're saying my playstyle and general "skill" is the difference between doing good, and having fun in Chromosome all the way up to Uprising 1.3? I can assure you, my playstyle with the heavy class remained the same, yet I get put down quicker than ever before. 1v1's in now a death sentence for a heavy instead of a win. You're saying it should take 1 player to kill a heavy? ... wow... no wonder why the class is where it's at these days, cuz of thinking like this. A class that's suppose to be tanked, and powerful, and should be able to get taken down by 1 player? Tell me, what's the purpose of a heavy then? Why would a team need this class when a medium suit does the job better? Your point of view is ignorant, and sounds like you've played CoD and BF a little too much...and this is coming from someone who played the crap out of BF3, and probably played it more than anyone here on the forums.
Im sorry but your reply just gives evidence you playing badly, if before when the suit could survive multiple opponents you were doing fine compared to now when its a little more balanced where you are losing 1 v 1 consistently then the problem really does lie with you, after all you are in a suit with more health than others with every single weapon available to you
As for the heavy medium comparison lets break it down a little I have a proto medium frame suit with 4 high and 3 lows, stacking my module slots with 4 complex extenders 2 basic plates and an armor rep I still fall a few EHP short of a MILITIA heavy suit with nothing in its slots Bump that up to a standard heavy suit and Im still in the 800s while the heavy is over a thousand again with no modules on the heavy
Heavies get a huge health lead on medium suits without having to fit heavies and for us to get close we sacrifice pretty much everything to stack EHP and still fall short while you guys still have modules to work with Slow speed? Oh I guess Ill just stack some kincats while retaining greater health than a medium closing my disadvantage gap HMG complaints fall of deaf ears since the devs have come right out and said its supposed to be close range point defense not trundle out into the open kill everyone, you want that demand the laser cannon or whatever its going to be and I will support you every step since heavy suits do have limited heavy weapons and neither of those is a good mid range option Actually on the topics of weapons and you complaining about power heavies have the forge gun and the militia version of that blaps all but other heavies stacked with just complex plates and extenders but thats a terrible idea
So yeah, heavies already have a lot of advantages with their biggest drawback being a lack of a medium range heavy weapon option and everyone that cries "Waaaaah I need more health and should have fire arm resistance and it should take four players to kill me" shows real scrub colors since they need such a big buffer to compensate for their poor ability
Im not drunk, the planet just happens to be especially wobbly today.
|
Delta 749
Kestrel Reconnaissance
2278
|
Posted - 2013.10.30 04:31:00 -
[52] - Quote
THEAMAZING POTHEAD wrote:If you think heavies suck you're a ******* garbage player, ridiculously garbage. Maybe its experience from my heavy days in chrome, but every time i put on my ADV fat suit im going 10+ KDRs, EVERY TIME. Its called knowing how to cover your weaknesses. Heavies & the HMG will rip apart EVERY single class in cqc, if you're losing to proto suits with ARs @ close range its not the heavy, ITS YOU. If you can't aim with the HMG, it aint the HMG, ITS YOU. Only things heavys get raped by in their CQC niche is grenades, but grenades **** EVERTHING not just heavys. If youre not doing these things you're garbo as a heavy- stay to cities and indoors, open fields are a no no for every suit. use a weapon for the map, laser heavys are better for open field maps dont get outnumbered, all suits get raped by multiple militia ARs save your nades for corner popping nade spammers for unexpected retaliation avoid being by yourself unless you know the enemy is too, 1v1 you beat any suit. have a good LAV to make up for your mobility.
those may seem obvious but if you do them you'll **** 24/7 guaranteed. every match. EDIT* OH and most of the players on dust ARE garbage so....not suprising!
What this guy said
Im not drunk, the planet just happens to be especially wobbly today.
|
Viktor Hadah Jr
Negative-Impact Cult of War
784
|
Posted - 2013.10.30 04:42:00 -
[53] - Quote
Lol if not using a suit would prove a point the commando suit would have been fixed many patches ago. Because when comparing the Sentential suit usage to the commando. The sentential out number them 50:1 at this point.
For the Empire!
|
Panoscape
BurgezzE.T.F Public Disorder.
149
|
Posted - 2013.10.30 04:43:00 -
[54] - Quote
I agree, I'm mothballiing my heavy and going into a tanked logi/AR fit. If you can't beat 'em, join 'em. This is from a heavy since closed beta.
I sure don't see Howdidthattaste on any more, sure miss going toe to toe with him. |
ThePrinceOfNigeria
Zumari Force Projection Caldari State
189
|
Posted - 2013.10.30 04:46:00 -
[55] - Quote
Boycott the game not the class if you are upset. Vote with your dollar bills and stop buying AUR as well. |
THEAMAZING POTHEAD
Nyain San Proficiency V.
488
|
Posted - 2013.10.30 04:49:00 -
[56] - Quote
Lance 2ballzStrong wrote:Delta 749 wrote:Big glaring flaw in your argument You say "Remember when it took 2-4 guys to take down a heavy" and then say that what makes a good heavy dangerous is his playstyle Well that still applies, the ones that cry the most are the dumb fat kids that walk out into the open still expecting **** to be horribly unbalanced in their favor It should always always always only take one player to kill another player, needing several players to kill you solely by dint of your gear and not your playing ability is the definition of overpowered and pay to win, same **** with tanks So you're saying my playstyle and general "skill" is the difference between doing good, and having fun in Chromosome all the way up to Uprising 1.3? I can assure you, my playstyle with the heavy class remained the same, yet I get put down quicker than ever before. 1v1's in now a death sentence for a heavy instead of a win. You're saying it should take 1 player to kill a heavy? ... wow... no wonder why the class is where it's at these days, cuz of thinking like this. A class that's suppose to be tanked, and powerful, and should be able to get taken down by 1 player? Tell me, what's the purpose of a heavy then? Why would a team need this class when a medium suit does the job better? Your point of view is ignorant, and sounds like you've played CoD and BF a little too much...and this is coming from someone who played the crap out of BF3, and probably played it more than anyone here on the forums. Your losing 1v1s in a heavy suit to mediums? You're straight up garbage, theres no excuse for that. And you expect to never be taken out by a single enemy? Please sit the f*** down. F*cking garbage players whining to get buffs. F*cking all these forums are nowadays. Scrubs getting raped by real players and making excuses. |
Sleepy Zan
2653
|
Posted - 2013.10.30 04:51:00 -
[57] - Quote
Lance how long will this continue? Its time to quiet heavies.
"A good sniper doesn't provide battlefield intelligence, a good sniper leaves no intelligence left on the battlefield"
|
Borne Velvalor
Endless Hatred
857
|
Posted - 2013.10.30 05:02:00 -
[58] - Quote
THEAMAZING POTHEAD wrote:Lance 2ballzStrong wrote:Delta 749 wrote:Big glaring flaw in your argument You say "Remember when it took 2-4 guys to take down a heavy" and then say that what makes a good heavy dangerous is his playstyle Well that still applies, the ones that cry the most are the dumb fat kids that walk out into the open still expecting **** to be horribly unbalanced in their favor It should always always always only take one player to kill another player, needing several players to kill you solely by dint of your gear and not your playing ability is the definition of overpowered and pay to win, same **** with tanks So you're saying my playstyle and general "skill" is the difference between doing good, and having fun in Chromosome all the way up to Uprising 1.3? I can assure you, my playstyle with the heavy class remained the same, yet I get put down quicker than ever before. 1v1's in now a death sentence for a heavy instead of a win. You're saying it should take 1 player to kill a heavy? ... wow... no wonder why the class is where it's at these days, cuz of thinking like this. A class that's suppose to be tanked, and powerful, and should be able to get taken down by 1 player? Tell me, what's the purpose of a heavy then? Why would a team need this class when a medium suit does the job better? Your point of view is ignorant, and sounds like you've played CoD and BF a little too much...and this is coming from someone who played the crap out of BF3, and probably played it more than anyone here on the forums. Your losing 1v1s in a heavy suit to mediums? You're straight up garbage, theres no excuse for that. And you expect to never be taken out by a single enemy? Please sit the f*** down. F*cking garbage players whining to get buffs. F*cking all these forums are nowadays. Scrubs getting raped by real players and making excuses.
800-900 to 1500 isn't enough of a difference when one has a head the size of my computer monitor and a gun that shoots marshmallows beyond 20m. With the advent of Combat Rifles and Rail Rifles, plus the existing Laser Rifles, there will be PLENTY of ways to kill Heavies before they can kill you. Their lack of speed and large head/body make them easy to down from medium-long distance, kill via flanking or grenade spam. I melt Heavies with my Laser all day long. I can take out 1000 HP with my SMG before they can take out my 700 HP, just by dancing through the bullets. If I die to one, it's usually because I was an idiot or was already severely weakened. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2068
|
Posted - 2013.10.30 05:12:00 -
[59] - Quote
THEAMAZING POTHEAD wrote:Lance 2ballzStrong wrote:Delta 749 wrote:Big glaring flaw in your argument You say "Remember when it took 2-4 guys to take down a heavy" and then say that what makes a good heavy dangerous is his playstyle Well that still applies, the ones that cry the most are the dumb fat kids that walk out into the open still expecting **** to be horribly unbalanced in their favor It should always always always only take one player to kill another player, needing several players to kill you solely by dint of your gear and not your playing ability is the definition of overpowered and pay to win, same **** with tanks So you're saying my playstyle and general "skill" is the difference between doing good, and having fun in Chromosome all the way up to Uprising 1.3? I can assure you, my playstyle with the heavy class remained the same, yet I get put down quicker than ever before. 1v1's in now a death sentence for a heavy instead of a win. You're saying it should take 1 player to kill a heavy? ... wow... no wonder why the class is where it's at these days, cuz of thinking like this. A class that's suppose to be tanked, and powerful, and should be able to get taken down by 1 player? Tell me, what's the purpose of a heavy then? Why would a team need this class when a medium suit does the job better? Your point of view is ignorant, and sounds like you've played CoD and BF a little too much...and this is coming from someone who played the crap out of BF3, and probably played it more than anyone here on the forums. Your losing 1v1s in a heavy suit to mediums? You're straight up garbage, theres no excuse for that. And you expect to never be taken out by a single enemy? Please sit the f*** down. F*cking garbage players whining to get buffs. F*cking all these forums are nowadays. Scrubs getting raped by real players and making excuses.
You sound angry.
Did mom find your stash? |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
160
|
Posted - 2013.10.30 05:17:00 -
[60] - Quote
In all fairness to the guy though my gallente proto logi can chomp through some of the good heavy players out there. when the HP buff comes in the only thing that will make the hmg a great choice will be a sharpshooter skill to narrow the spray of bullets. also you kinda have to choose your situations. someone said if you want to put AR then just use medium suits, what if he doesn't have skills for a medium suit? the heavy AR suit is a great fit and if your running an AR on it then put complex damage mod, a gek or duvolle, 2 complex plates and 2 complex reppers and you have a pretty efficient killer. hell you could even just run 1 complex plate, 1 complex repper, green bottle and a red bottle to get you moving quicker. I use my templar sentinel with a toned down version of the fit and it works. there are maps where a HMG is pointless because its too spread out. having a longer range weapon like AR or ArScr on your heavy works a treat for those longer range maps and use your hmg in buildings and tunnels |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4360
|
Posted - 2013.10.30 05:26:00 -
[61] - Quote
THEAMAZING POTHEAD wrote:If you think heavies suck you're a ******* garbage player, ridiculously garbage. Maybe its experience from my heavy days in chrome, but every time i put on my ADV fat suit im going 10+ KDRs, EVERY TIME. Its called knowing how to cover your weaknesses. Heavies & the HMG will rip apart EVERY single class in cqc, if you're losing to proto suits with ARs @ close range its not the heavy, ITS YOU. If you can't aim with the HMG, it aint the HMG, ITS YOU. Only things heavys get raped by in their CQC niche is grenades, but grenades **** EVERTHING not just heavys. If youre not doing these things you're garbo as a heavy- stay to cities and indoors, open fields are a no no for every suit. use a weapon for the map, laser heavys are better for open field maps dont get outnumbered, all suits get raped by multiple militia ARs save your nades for corner popping nade spammers for unexpected retaliation avoid being by yourself unless you know the enemy is too, 1v1 you beat any suit. have a good LAV to make up for your mobility.
those may seem obvious but if you do them you'll **** 24/7 guaranteed. every match. EDIT* OH and most of the players on dust ARE garbage so....not suprising!
Not using the heavy class now, so your input is as meaningless as my input in scout suits
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4360
|
Posted - 2013.10.30 05:28:00 -
[62] - Quote
Delta 749 wrote:
Im sorry but your reply just gives evidence you playing badly, if before when the suit could survive multiple opponents you were doing fine compared to now when its a little more balanced where you are losing 1 v 1 consistently then the problem really does lie with you, after all you are in a suit with more health than others with every single weapon available to you
As for the heavy medium comparison lets break it down a little I have a proto medium frame suit with 4 high and 3 lows, stacking my module slots with 4 complex extenders 2 basic plates and an armor rep I still fall a few EHP short of a MILITIA heavy suit with nothing in its slots Bump that up to a standard heavy suit and Im still in the 800s while the heavy is over a thousand again with no modules on the heavy
Heavies get a huge health lead on medium suits without having to fit heavies and for us to get close we sacrifice pretty much everything to stack EHP and still fall short while you guys still have modules to work with Slow speed? Oh I guess Ill just stack some kincats while retaining greater health than a medium closing my disadvantage gap HMG complaints fall of deaf ears since the devs have come right out and said its supposed to be close range point defense not trundle out into the open kill everyone, you want that demand the laser cannon or whatever its going to be and I will support you every step since heavy suits do have limited heavy weapons and neither of those is a good mid range option Actually on the topics of weapons and you complaining about power heavies have the forge gun and the militia version of that blaps all but other heavies stacked with just complex plates and extenders but thats a terrible idea
So yeah, heavies already have a lot of advantages with their biggest drawback being a lack of a medium range heavy weapon option and everyone that cries "Waaaaah I need more health and should have fire arm resistance and it should take four players to kill me" shows real scrub colors since they need such a big buffer to compensate for their poor ability
Honestly not going to read this. I started to but meh.
Clearly you don't use the class, but telling a seasoned DUST / FPS player how to use a class? lol.. good one.
Thank you, come again.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4360
|
Posted - 2013.10.30 05:29:00 -
[63] - Quote
Sleepy Zan wrote:Lance how long will this continue? Its time to quiet heavies.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Logi Bro
Greatness Achieved Through Training EoN.
2287
|
Posted - 2013.10.30 05:45:00 -
[64] - Quote
The best thing that can happen for heavies right now is the release of missing content. You can't properly balance the class if you are missing 75% of its filling. If 1.7 hasn't just been a huge tease, you will begin to see improvements in Janurary, which will be roughly the time of 1.8, when they will change and fix the massively disrupted balance that 1.7 will undoubtedly produce.
That's the closest thing to a pep talk that I can come up with.
Been Logistics since before it was cool.
|
Ghost Kaisar
R 0 N 1 N
701
|
Posted - 2013.10.30 06:12:00 -
[65] - Quote
Logi Bro wrote:The best thing that can happen for heavies right now is the release of missing content. You can't properly balance the class if you are missing 75% of its filling. If 1.7 hasn't just been a huge tease, you will begin to see improvements in Janurary, which will be roughly the time of 1.8, when they will change and fix the massively disrupted balance that 1.7 will undoubtedly produce.
That's the closest thing to a pep talk that I can come up with.
Thanks coach.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Shruikan Iceeye
Brotherhood of Seals
84
|
Posted - 2013.10.30 06:17:00 -
[66] - Quote
The HMG definitely needs something changed. Im in favor of its bullet spread being reworked. I do think that this hp buff is a big deal though. I'm going from 506/506 to 600/600. Thats 1200 ehp with no plates. Advice to all heavy dudes out there *Get LVL5 on your Dropsuit shield upgrades and dropsuit armor upgrades skills ASAP* That alone will increase your survivability by a lot |
Flint Beastgood III
GunFall Mobilization Covert Intervention
280
|
Posted - 2013.10.30 06:31:00 -
[67] - Quote
"Heavies should STOP USING THE CLASS. Time to put up or shut up. The fact that you're complaining about the class and continue to use it shows CCP you're willing to take whatever they throw your way."
LOL, this reminds me of a certain someone in my corp who has done nothing but b*tch about Heavy suits for the last 6+ months, all whilst he continues to use the suit! I have been thinking "put up or shut up" for the last 5+months! |
I-Shayz-I
1191
|
Posted - 2013.10.30 06:43:00 -
[68] - Quote
The biggest weakness to the heavy is the fact that it can't dodge bullets like the other suits.
1000 ehp as a medium frame isn't the same as 1000 ehp as a heavy.
Problem 1: Guns just kill players way too fast now. What ever happened to the long battles that we had in the closed beta? part of the reason I liked this game was because it was more like halo...not CoD.
Problem 2: The HMG was fine in chromosome, and for some reason CCP thought it was better to change it when they brought it to uprising, along with the other range nerfs.
Problem 3: Type-II heavy suit is gone. I agree that the amarr suits should have a lower slot count, and should be more about dual tanking with a slight preference to armor...but we need a shield heavy. The most logical one would be the Caldari Heavy since we only have caldari medium suits. Having a slot loadout of 3H/2L for basic and 4H/1L for sentinel would be a good balance.
The amarr suit is usually the slowest in the game, but it also has the most ehp. The Caldari suits are usually medium speed and shield focused. So not only will they be faster, but they won't have to slow themseleves down in order to give themselves a higher ehp with armor plates. Instead the low slots could be fitted with sprint mods or shield regulators to keep them quick.
With the added versatility, resistance to explosions, and large regenerating shield, it would give players the option to play as a more agressive heavy instead of the defensive amarr one we have now.
List of Most Important Threads
I make logistics videos! (Insert future link here)
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
282
|
Posted - 2013.10.30 07:10:00 -
[69] - Quote
I-Shayz-I wrote:The biggest weakness to the heavy is the fact that it can't dodge bullets like the other suits.
1000 ehp as a medium frame isn't the same as 1000 ehp as a heavy.
Problem 1: Guns just kill players way too fast now. What ever happened to the long battles that we had in the closed beta? part of the reason I liked this game was because it was more like halo...not CoD.
Problem 2: The HMG was fine in chromosome, and for some reason CCP thought it was better to change it when they brought it to uprising, along with the other range nerfs.
Problem 3: Type-II heavy suit is gone. I agree that the amarr suits should have a lower slot count, and should be more about dual tanking with a slight preference to armor...but we need a shield heavy. The most logical one would be the Caldari Heavy since we only have caldari medium suits. Having a slot loadout of 3H/2L for basic and 4H/1L for sentinel would be a good balance.
The amarr suit is usually the slowest in the game, but it also has the most ehp. The Caldari suits are usually medium speed and shield focused. So not only will they be faster, but they won't have to slow themseleves down in order to give themselves a higher ehp with armor plates. Instead the low slots could be fitted with sprint mods or shield regulators to keep them quick.
With the added versatility, resistance to explosions, and large regenerating shield, it would give players the option to play as a more agressive heavy instead of the defensive amarr one we have now.
Good post. +1 |
Tolen Rosas
Kang Lo Directorate Gallente Federation
282
|
Posted - 2013.10.30 07:28:00 -
[70] - Quote
i never had a problem with the heavy getting dmg resistance from small arms 10% per level maybe? the biggest thing with me is that people should be terrified to be close to the hmg since its a freaking gatling gun!!! if its range is 0-40m it should be like 200% damage inside 15m.
if ur that close to a heavy ur doing it wrong. |
|
Rusty Shallows
Black Jackals
445
|
Posted - 2013.10.30 07:36:00 -
[71] - Quote
Lance 2ballzStrong wrote:Iron Wolf Saber wrote:Boycotting wont get the developers to notice sadly. Well making endless threads crying about it might, so I might do just that. It's really depressing just how right they both are.
One of the truly worst elements to this game has been basing nerfs on politics instead of data. When players can sit post-match and easily match Name/KDRs/Weapon relationships then it doesn't look good on the Devs who have even more in-depth data available.
As for the main topic goes the active protest is the way to go. Endless forum posts that may not move the Devs but at least warn newer players from making a potentially bad mistake. If we can get enough angry fatties together I would suggest squading up and lizard lounging on the MCC. BS on coms, drink beer or take shots and talk about things that have no relation to Dust 514. To be fair to the team post in chat and attempted one warning on voiced comms.
"She may not be Miss Right but she'll do right now," Thank you SR-71
|
Cosgar
ParagonX
6830
|
Posted - 2013.10.30 07:38:00 -
[72] - Quote
Rusty Shallows wrote:Lance 2ballzStrong wrote:Iron Wolf Saber wrote:Boycotting wont get the developers to notice sadly. Well making endless threads crying about it might, so I might do just that. It's really depressing just how right they both are. One of the truly worst elements to this game has been basing nerfs on politics instead of data. When players can sit post-match and easily match Name/KDRs/Weapon relationships then it doesn't look good on the Devs who have even more in-depth data available. As for the main topic goes the active protest is the way to go. Endless forum posts that may not move the Devs but at least warn newer players from making a potentially bad mistake. If we can get enough angry fatties together I would suggest squading up and lizard lounging on the MCC. BS on coms, drink beer or take shots and talk about things that have no relation to Dust 514. To be fair to the team post in chat and attempted one warning on voiced comms. Occupy Jita?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Delta 749
Kestrel Reconnaissance
2278
|
Posted - 2013.10.30 07:47:00 -
[73] - Quote
Lance 2ballzStrong wrote:Delta 749 wrote:
Im sorry but your reply just gives evidence you playing badly, if before when the suit could survive multiple opponents you were doing fine compared to now when its a little more balanced where you are losing 1 v 1 consistently then the problem really does lie with you, after all you are in a suit with more health than others with every single weapon available to you
As for the heavy medium comparison lets break it down a little I have a proto medium frame suit with 4 high and 3 lows, stacking my module slots with 4 complex extenders 2 basic plates and an armor rep I still fall a few EHP short of a MILITIA heavy suit with nothing in its slots Bump that up to a standard heavy suit and Im still in the 800s while the heavy is over a thousand again with no modules on the heavy
Heavies get a huge health lead on medium suits without having to fit heavies and for us to get close we sacrifice pretty much everything to stack EHP and still fall short while you guys still have modules to work with Slow speed? Oh I guess Ill just stack some kincats while retaining greater health than a medium closing my disadvantage gap HMG complaints fall of deaf ears since the devs have come right out and said its supposed to be close range point defense not trundle out into the open kill everyone, you want that demand the laser cannon or whatever its going to be and I will support you every step since heavy suits do have limited heavy weapons and neither of those is a good mid range option Actually on the topics of weapons and you complaining about power heavies have the forge gun and the militia version of that blaps all but other heavies stacked with just complex plates and extenders but thats a terrible idea
So yeah, heavies already have a lot of advantages with their biggest drawback being a lack of a medium range heavy weapon option and everyone that cries "Waaaaah I need more health and should have fire arm resistance and it should take four players to kill me" shows real scrub colors since they need such a big buffer to compensate for their poor ability
Honestly not going to read this. I started to but meh. Clearly you don't use the class, but telling a seasoned DUST / FPS player how to use a class? lol.. good one. Thank you, come again.
Translation: I cant think of a good comeback so Im going to play the "I R teh seasoned guy" against someone thats played this game for months and months and has been playing FPS games since Wolfenstein 3d
But since you seem to only be able to hand a few lines at a time Ill ask short questions, if you are so seasoned how come you keep dying in situations where you have the advantage?
Im not drunk, the planet just happens to be especially wobbly today.
|
Cosgar
ParagonX
6832
|
Posted - 2013.10.30 07:57:00 -
[74] - Quote
Delta 749 wrote:Lance 2ballzStrong wrote:Delta 749 wrote:
Im sorry but your reply just gives evidence you playing badly, if before when the suit could survive multiple opponents you were doing fine compared to now when its a little more balanced where you are losing 1 v 1 consistently then the problem really does lie with you, after all you are in a suit with more health than others with every single weapon available to you
As for the heavy medium comparison lets break it down a little I have a proto medium frame suit with 4 high and 3 lows, stacking my module slots with 4 complex extenders 2 basic plates and an armor rep I still fall a few EHP short of a MILITIA heavy suit with nothing in its slots Bump that up to a standard heavy suit and Im still in the 800s while the heavy is over a thousand again with no modules on the heavy
Heavies get a huge health lead on medium suits without having to fit heavies and for us to get close we sacrifice pretty much everything to stack EHP and still fall short while you guys still have modules to work with Slow speed? Oh I guess Ill just stack some kincats while retaining greater health than a medium closing my disadvantage gap HMG complaints fall of deaf ears since the devs have come right out and said its supposed to be close range point defense not trundle out into the open kill everyone, you want that demand the laser cannon or whatever its going to be and I will support you every step since heavy suits do have limited heavy weapons and neither of those is a good mid range option Actually on the topics of weapons and you complaining about power heavies have the forge gun and the militia version of that blaps all but other heavies stacked with just complex plates and extenders but thats a terrible idea
So yeah, heavies already have a lot of advantages with their biggest drawback being a lack of a medium range heavy weapon option and everyone that cries "Waaaaah I need more health and should have fire arm resistance and it should take four players to kill me" shows real scrub colors since they need such a big buffer to compensate for their poor ability
Honestly not going to read this. I started to but meh. Clearly you don't use the class, but telling a seasoned DUST / FPS player how to use a class? lol.. good one. Thank you, come again. Translation: I cant think of a good comeback so Im going to play the "I R teh seasoned guy" against someone thats played this game for months and months and has been playing FPS games since Wolfenstein 3d But since you seem to only be able to hand a few lines at a time Ill ask short questions, if you are so seasoned how come you keep dying in situations where you have the advantage? If heavies have such an advantage, why is CCP buffing their HP? It's not like they're doing Shagi bone rituals to decide what needs buffs and what needs nerfs. They checked their data and saw that heavies were under performing. Even if seasoned heavies were holding their own, accessibility could have been an issue with new players giving up the role.
Doesn't matter anyway since it only means they'll take another 2-3 bullets from dying to an automatic weapon. Hell, I've killed heavies with a toxin- within their optimal range. They could buff the heavy's HP by another 100 in 1.7, but if their weapon deals more damage and is more accurate when you throw it at someone, what's the point?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Delta 749
Kestrel Reconnaissance
2278
|
Posted - 2013.10.30 08:05:00 -
[75] - Quote
Cosgar wrote:Delta 749 wrote:Lance 2ballzStrong wrote:Delta 749 wrote:
Im sorry but your reply just gives evidence you playing badly, if before when the suit could survive multiple opponents you were doing fine compared to now when its a little more balanced where you are losing 1 v 1 consistently then the problem really does lie with you, after all you are in a suit with more health than others with every single weapon available to you
As for the heavy medium comparison lets break it down a little I have a proto medium frame suit with 4 high and 3 lows, stacking my module slots with 4 complex extenders 2 basic plates and an armor rep I still fall a few EHP short of a MILITIA heavy suit with nothing in its slots Bump that up to a standard heavy suit and Im still in the 800s while the heavy is over a thousand again with no modules on the heavy
Heavies get a huge health lead on medium suits without having to fit heavies and for us to get close we sacrifice pretty much everything to stack EHP and still fall short while you guys still have modules to work with Slow speed? Oh I guess Ill just stack some kincats while retaining greater health than a medium closing my disadvantage gap HMG complaints fall of deaf ears since the devs have come right out and said its supposed to be close range point defense not trundle out into the open kill everyone, you want that demand the laser cannon or whatever its going to be and I will support you every step since heavy suits do have limited heavy weapons and neither of those is a good mid range option Actually on the topics of weapons and you complaining about power heavies have the forge gun and the militia version of that blaps all but other heavies stacked with just complex plates and extenders but thats a terrible idea
So yeah, heavies already have a lot of advantages with their biggest drawback being a lack of a medium range heavy weapon option and everyone that cries "Waaaaah I need more health and should have fire arm resistance and it should take four players to kill me" shows real scrub colors since they need such a big buffer to compensate for their poor ability
Honestly not going to read this. I started to but meh. Clearly you don't use the class, but telling a seasoned DUST / FPS player how to use a class? lol.. good one. Thank you, come again. Translation: I cant think of a good comeback so Im going to play the "I R teh seasoned guy" against someone thats played this game for months and months and has been playing FPS games since Wolfenstein 3d But since you seem to only be able to hand a few lines at a time Ill ask short questions, if you are so seasoned how come you keep dying in situations where you have the advantage? If heavies have such an advantage, why is CCP buffing their HP? It's not like they're doing Shagi bone rituals to decide what needs buffs and what needs nerfs. They checked their data and saw that heavies were under performing. Even if seasoned heavies were holding their own, accessibility could have been an issue with new players giving up the role. Doesn't matter anyway since it only means they'll take another 2-3 bullets from dying to an automatic weapon. Hell, I've killed heavies with a toxin- within their optimal range. They could buff the heavy's HP by another 100 in 1.7, but if their weapon deals more damage and is more accurate when you throw it at someone, what's the point?
Because bad players flood the forums with nerf threads? I mean look around for a while and one common thing youll see around is players going into a niche and then complaining they cant do everything else anyway Also I dont know where you get that going from 1k EHP to 1200 EHP is a matter of two to three bullets, maybe you should purchase a new calculator since if you want to bring up numbers they had better be accurate As for the weapon again please look at the niche aspect of it, ambush point defense catching guys as they come around a corner Hell when I go heavy I run with a forge gun and not an assault either and tell me you arent at a drastic disadvantage there if you miss that first shot or more than one enemy comes at you But you know what I dont cry about it since Im smart enough to not trundle out into the open as a fat kid and I still have an SMG to fall back on and a nice big health buffer so I only really have to worry about the guys running proto gear
Im not drunk, the planet just happens to be especially wobbly today.
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Jack Boost
Zarena Family
284
|
Posted - 2013.10.30 08:31:00 -
[76] - Quote
Cosgar wrote: Occupy Jita?
Sure ... 500+ fatties in Jitas Bars.. make difference in Eve :) (server performance) but back to topic.
From dropsuit view all class of dropsuits must do equal performance. How you check this? Take same weapon (eg ar) and play.
You fast will know that there is a plenty room for CCP that balance dropsuits like:
scout (with stealth/detection/small frame) = assault/logi (medium frame/speed of strafing/eq) = heavy (big frame/slow/ more ehp)
Tracking dev post and pathes CCP go this way .. step by step. And this is optimal ending for this from devs point of view. Whatever you choose when you go with 'playstyle' you make same (more or less) impact on battlefield.
For now I think that better way is 'flat' frame size and left anything at point as it it now. Scouts get stealth buff and its speed, heavys will have equal chance to get hit as rest .. and there will bo no need to get 'HUGE' ehp buff to compenstae this..
Each class should get its specyfic eq at proto lev. like scout - proto detection eq/cloaks assault - proto light weapon logi - proto buff eq heavy - proto heavy weapon
... and there will be place for all clases and equal fights.
For now frame size/hit box are still unfair if you consider pros and cons clases at ehp level.
And few thing for HMG users. HMG is great AoE weapon that shoud engage multiple target at once - dont forget this. If you pressure dev to make HMG like 2xdmg AR this will dont go. If you feel weak , you dont hit target (you stilll do), that is beacuse you dont see dmg dealt to it... is is because peaple are better now, and you seams to forgot about this. Go to match with fresh dusters and you make high score without the sweat.
CCP make its way there... but as always it take a lot of time ;)
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Lance 2ballzStrong
SyNergy Gaming EoN.
4364
|
Posted - 2013.10.30 09:06:00 -
[77] - Quote
Delta 749 wrote:
Translation: I cant think of a good comeback so Im going to play the "I R teh seasoned guy" against someone thats played this game for months and months and has been playing FPS games since Wolfenstein 3d
But since you seem to only be able to hand a few lines at a time Ill ask short questions, if you are so seasoned how come you keep dying in situations where you have the advantage?
Me? Not comeback with a comeback? LOL!
If I read your **** I would have bothered to say something relevant, but your TL;DR post to say something that you just said, AND CONTINUE to say, does not interest me.
Advantage? lol... when I use my Gallente medium suit + Duvolle I do better in CQC situations than the heavy. I've ALWAYS been a dual role character, but my main role is heavy, so I know both sides of the game.
I've been heavy since early Chromosome, so some nobody telling me how I should play my class could stfu AFAIC. Before PC i had a 9 KD, and after 2-3 wars, and endless PC games I'm at a 5KD... if you wanna go on stats to compare epeens. So take your "this is how you should play your class" elsewhere.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
42
|
Posted - 2013.10.30 09:38:00 -
[78] - Quote
Mossellia Delt wrote:I could go for this if the forgegun gets a bigger nerf then its getting.
Also scouts need a buff so they can take on a heavy (while its still a risk) since the current HMG shreds scouts in a second.
Just - no..
I can haz all your Officer Heavy weapons?
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Banning Hammer
Tal-Romon Legion Amarr Empire
2089
|
Posted - 2013.10.30 09:54:00 -
[79] - Quote
Remember when the Heavies where an Easy Button ? Stop complaining because it takes some skills to use the Heavy suit now.
Somehow Heavy tears always looks ridiculous.
a¦æ¦¬¦P¦¬a¦æGûêGûêGûêGûôGûÆGûæGûæß+¦-+-++»-+-í -ª+¦-+-++¦-ÅGûæGûæGûÆGûôGûêGûêGûêa¦æ¦¬¦P¦¬a¦æ
¦Æ-â-Åa+ó-+ a+¼+¦-Å-Å+¦-â-Å Gäô+¦v+¦Gäô 2
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TechMechMeds
Swamp Marines Kleenex Inc.
1173
|
Posted - 2013.10.30 10:51:00 -
[80] - Quote
I have a heavy alt, iv never been able to establish if the assault hmg does what it states, is it better for longer range? What are its benefits?
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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TuFar Gon
0uter.Heaven Proficiency V.
32
|
Posted - 2013.10.30 11:54:00 -
[81] - Quote
Ive said this b4,,,the majority of dust players are in medium suits,,meaning thats where ccp is gettin the most aurum purchaces from. Its called customer targeting. In other words,,we're phukked. Btw,,ive went douch-bag status,,been usin the AR/TAR,,gotta do something to not die so quickly,,cant stand hmg range ,,CAN THROW GRENADES FURTHER THAN HMG ROUNDS,,,,NO BS |
Chibi Andy
Forsaken Immortals Top Men.
625
|
Posted - 2013.10.30 12:28:00 -
[82] - Quote
back in chromosome us heavies were greatly feared by all, just as much as a shotgun scout was feared when you hear the distinct shotgun shots back in the day. and in chromosome we were the demons of the battlefield and all feared us, then BAM CCP came with the uprising nerfs and we became turtles without our shells.
people slapping on armor plates like its nothing making the heavies redundant, they should have a separate armor plates for different suits. heavy class armor plates give more while medium armor class gives less than the heavy. and only heavy class can equip heavy armor etc etc
and man our HMG are like giant BB guns, most people don't even feel it hitting
We abandoned the cause, our immortality is for hire!!!
ßòÖ(GçÇGÇ+Gå+GǦ)ßòù
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Master Jaraiya
Ultramarine Corp
1254
|
Posted - 2013.10.30 12:43:00 -
[83] - Quote
I've said it before and I'll say it again:
The problem with the HMG is that they are forcing it to be a "Short range suppression weapon".
This is oxymoronic.
By it's inherent nature an HMG should not be a short range high dispersion weapon! It should be a med to med-long range low dispersion high damage weapon. (Real Life HMGs have twice the Range of an AR with greater accuracy see GE M134 Minigun.)
Suppression means keeping the enemy out, away, pinned down, restricted to cover. If my enemy is able to get within his own striking distance long before he is in mine, have I suppressed my enemy? The answer is no!
The problem occurs with balance. CCP has apparently tried to balance a Heavy Anti-infantry weapon against a Light Anti-Infantry Weapon, with terrible results.
The Light Infantry Assault should be the most versatile, and it is. It is able to deal Decent damage, carry Equipment, Sidearms, and Explosives, as well as have decent survivability. This is currently the case, so no real problems there.
The Heavy Infantry Sentinel should be dealing the Highest DPS (in practice, not only on paper) and have significantly more Tank/TTK, but require support from light infantry. Currently the only one of these Heavies can claim is requiring support from light infantry. This is where the problem lies.
The HMG: We currently have a weapon which requires Heavies to let Light infantry get danger close before we can even think about engaging. The HMG should be able to hold Light infantry at bay, forcing them to use tactics/specialist weapons to Counter such as flanking, or stealth using Shotguns, Knova Knives, Mass Drivers Tactical Rifles, etc. Instead The Poor range and poor dispersion of the HMG allows even shotgun users to sprint directly up to Heavies and pop off 2 shots to drop, before the HMG even reaches it's optimal killing potential. Ranged Light Weapons simply have to Stay outside an HMG's optimal range, and score a few headshots.
The best counter to an HMG Heavy should not be Light Infantry with an Assault Rifle!!!
I know that statement is upsetting to more than a few, but it is true nonetheless!
The HMG should be viable enough to defend the slow, very large Dropsuit required to wield it.
This means engaging at range. There is no other way to make the Heavy Dropsuit viable. Once an enemy has closed distance on a Heavy, the heavy doesn't stand a chance. Heavies simply do not have the maneuvering capabilities to make it a viable CQC Dropsuit.
In order to fix the problem with the Heavy Dropsuit, the HMG must become what it is inherently meant to be. A long range, High Damage Med. Dispersion, Suppression Weapon.
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
|
Mordecai Sanguine
What The French
84
|
Posted - 2013.10.30 12:47:00 -
[84] - Quote
Lance 2ballzStrong wrote:Remember when heavies were feared? Remember when you heard an HMG you would think twice about confronting a heavy? Remember when it took 2-4 guys to take down a heavy? Remember when the HMG was a beast? Pepperidge Farm remembers! Like honestly, this struggle... Since Uprising 1.0 I've been fighting to get the heavy class back to when they were feared. 1.2-1.3 Heavies were alright, and even gimped they had a chance of doing decent in competitive modes. What makes a heavy good in Uprising is not the weapon he uses or the suit, is his brain and how he thinks. When a heavy does good it's because he played his arse off, not because he had an easy mode AR with him. Positioning is key and support from a logi, but even then, a logi is not a guarantee. A heavy's best friend is his way of thinking. When a class is no longer doing well IN SPITE OF his best asset, THEN THE CLASS HAS GONE TO CRAP! The HMG is too weak, and the suit's inability to tank or to resist any explosive spam is a joke! A class ( Amarr heavy suit) that's suppose to be "point defense" can't handle a nade or 2, yet people have 3 in their pocket, and the ability to sit on a hive and spam more??!! What kind of logic is this? No matter how well a heavy is thinking in PC, he'll get put down by either a lucky nade due to nade spam, or 1 dude holding an AR with thumbs. When last has anyone heard "MAN THE HMG IS OP!!!!"... lol... last time i heard that was from the AR leet players from Chromosome. Since Uprising came out the HMG is a joke compared to what it was. I don't know what suits we're getting in the near future, but if they don't fix the HMG, then it won't matter! What happen to the people that actually want to play this "point defense" role? What gun should they use? A shotgun? An AR? An SMG? All these weapons are better suited to CQC battles than the HMG is, due to their ACCURACY. Feedback to make the class better? Here we go again: - Decrease HMG bullet spread
- Increase DMG if you're not decreasing bullet spread
- A skill to reduce spread (FFS!)
- A skill for explosive resistance
- Reduce the headshot penalties on heavies! It's not hard to shoot their heads, they're only the size of a microwave.
- Small arms resistance (?) People brought this up many times
- If none of these ideas suit you and you're still thinking buffing eHP is the solution for everything, then increase it by 50-100% because 20% is nothing, honestly, that may as well not even be done because heavies will die just as fast.So many things I want to go off on a tangent about on this game, but this heavy issue strikes home for me because it's my class, and the chosen class of quite a few players, and the treatment and the general disregard for the class is grinding my gears. Medium class got all their suits, got a full range of ARs, got Scrambler Rifles, new AR variants on the way. Medium class gets eveything, cool, what about the other 2 classes in this game CCP? WHAT ABOUT THE HEAVY?WHAT ABOUT THE SCOUT?You have 2 classes that may as well not exist in DUST. Heavies should STOP USING THE CLASS. Time to put up or shut up. The fact that you're complaining about the class and continue to use it shows CCP you're willing to take whatever they throw your way. This 20% increase to eHP is not enough! How about 20% decrease in HMG bullet spread? Or 20% increase in DMG? You're giving the class something it doesn't care to have and that nobody asked for! STOP USING THE CLASSTime to protest like we did at the start of Uprising. https://forums.dust514.com/default.aspx?g=posts&t=72041https://forums.dust514.com/default.aspx?g=posts&t=73100&find=unread^ They made a difference, and now it's time to make a difference again. Please link whatever thread you have that's relevant feedback or just a discussion on how to make this class better. I don't understand where CCP got this 20% increase to eHP buff from. Edit: This will be my last Heavy thread. I'll be shamelessly bumping this thread everyday until CCP says something about the class, or I see something somewhere in some patch notes. If it gets locked, I'll make the same one, if I get banned, I'll create a new account.
I agree with you but we should not touch the HMG damage. Damage are fine with the HMG. We should just decrease the spread as you said.
The other problem with Heavy is than Assault rifle is too powerful in fact (and is 80% of the weapon in this game..) so yes you're killed in 3sec..... Amarr Sentinel is supposed to be defensive. And every heavy is supposed to tank.
So here my idea.
Sentinel Bonus : 3% of damage reduction from all weapons per level. (Exept Mass driver / Flaylocks and explosive weapons)
Amarr sentinel Bonus : 3% of explosive resistance per level.
Because defense is about explosive resistance so it's perfect for the Amarr.
BUT Heavy need special WP just for him ! Heavy is supposed to tank SO because it's his role he should get WP from it. (Logi got WP from help assaults from kill and Scout from scan). He should get 25WP every 150 damage he tank when 1 allies is nearby (Radius of 10 meters). Like that Heavy will be rewarded for taking bullets and Tanking. Logi is rewarded when repair the Heavy while he got point from taking bullet while he's shoot the ennemy.
|
Chunky Munkey
Amarr Templars Amarr Empire
1936
|
Posted - 2013.10.30 13:01:00 -
[85] - Quote
Lance 2ballzStrong wrote:Chunky Munkey wrote:Lance you're starting to sound like a broken record.
Fatties need love. We know. The community knows. CCP knows. We need more weapons. We need more suits. We need more survivability.
These issues have been established for months. So have a multitude of others.
If you're so UP just stop using the suits for crying out loud. CCP knows? Honestly CCP give me the impression they don't know anything. They know but heavies get a 150 HP buff? I guess that's their idea of cracking a joke, because I'm pretty sure nobody asked for 150 extra HP over the past couple months. I don't care if I sound like a broken record. If people want to sit back and think to themselves "CCP knows" then they're free to do so. I've been here since early closed beta, so I don't go by this optimistic approach that you seem to have. No offense intended. I'm as cynical as they get. So until I see changes, I'll continue to cry and moan and repeat myself. If nobody stood up at the start of Uprising, chances are the devs won't have noticed the HMG got nerfed by 40% and not 20% as intended. Only when people cried about how bad it was did they do something about it.
CCP knowing is different from CCP actually doing anything about it. Please don't conflate the two. |
Takahiro Kashuken
Red Star. EoN.
1565
|
Posted - 2013.10.30 14:25:00 -
[86] - Quote
I cant boycott the heavy class, its like asking me to boycott the vehicles after each set of nerfs, it means i would have given it up for at least 6months if not more
I find heavy is fun even tho to an AR you are like swiss cheese atm
If the base heavy skill for all suits was something like 5% per level to resistance of small arms/explosive resistance then that would be a big improvement
Also the heavy should be able to have the most HP out of all the classes, a logi should not be able to reach the HP of a heavy tbh
As for the HMG, it needs a buff espc for its CQC range where currently AR are kicking arse but thats mostly down to aim assist which is like a magnet for AR users but is nonexistant for HMG users so its a big advantage for the AR when they bunny hop about but still keep the aim on you because of lolAA yet the heavy has to actually aim |
HowDidThatTaste
Ancient Exiles
3866
|
Posted - 2013.10.30 14:40:00 -
[87] - Quote
#77Posted: 2013.10.10 02:44-á|-áReport-á|-áEdited
I'm starting to think it just the combination of the two that's the problem The heavy suit has too many limiting factors for a weapon that is only good in certain situations, which is mainly close quarters. The reason the shotgun is so good is cause you can put it on a light suit and close the distance and determine your situation.
The heavy suit is supposed to allow you tank your way into an ideal situation which it fails to do in any way. Even out running a grenade is not always an option especially in tight quarters. So using the Hmg with the heavy suit is just a bad combo under the current build.
We cant run away from a fight for the most part (without an LAV) Any type of open area is certain death without the ability to close the gap. The fact that dispersion does little more than tickle someone who is landing head shots on us is a but ridiculous. "Aim assist and long range weapons." We can both agree that the range we had in Chromosone may have been to much however with the range that assault rifles have combined with the aim assist and less lag the Hmg or suit needs something to make it less of "situational suit that we are not able dictate"
In my opinion the HMG/ Heavy Suit is the problem fix one or the other and there may be a chance. But with the limiting factors that are imposed on the heavy suit right now just makes it no fun to play, when you can do twice as good with an AR carry other fun stuff in your equipment slot and actually play the objectives and choos your situation instead of waitng for the situation to come to you, which usually just ends in a grenade. |
Kam Elto
KILL-EM-QUICK RISE of LEGION
105
|
Posted - 2013.10.30 14:51:00 -
[88] - Quote
Oswald Rehnquist wrote:Though while I admit its not complete, isn't the ehp buff in the right direction?
The way I see it add another 100/100 on top of it and you guys are set defensively especially once they get the racials for damage resistance against light weapons No, we need our killing ability improved, not our damage sponge ability. Plus douchebags will abuse the suits by fitting ARs, Sniper rifles and whatnot.
|
Mad Greasemonkey
ReDust Inc.
5
|
Posted - 2013.10.30 15:02:00 -
[89] - Quote
This is what I expected the heavie to be when I first read the discription in the game:
3D Mark 06 - Graphics Test 1: Return to Proxycon (HD)
At 1:30 all Hell breaks loose for the defenders...
It even shows how such a powerful heavie would be balanced. The power of the weapon would make moving while firing impossible. The heavy has to brace the weapon, so movement apart from turning for a limited angle (say 90-¦) would be impossible! This turning would be slow. A charged shot (Forge Gun) would mean no turning at all (we have that already for one variant).
It would also be necessary to tank the heavy even further, to make him a sitting but tough duck.
Also take away his sidearm, if he puts on the heavy weapon. This would make it impossible for him to run without support (Logi, Assault).
This heavy would need a special transport (doesn't fit in an LAV so no murder taxi)...
What do you guys think...
Cheers Mad |
Rynoceros
Rise Of Old Dudes
1121
|
Posted - 2013.10.30 15:22:00 -
[90] - Quote
Implement Sharpshooter Decrease base reload speed by 25%, maybe 50% Add Heat Buildup Reduction to Sentinel Bonus
We should ALL get Resistance Modules to fill out Dropsuit Engineering.
I just really got main character going in HMGs and I ******* love it. So much fun. Go back the vanilla life of an Assault? Spend most of my time respawning in Scouts? Logis? ***** please. I hate these people to much to want to help them live, succeed.
Steve Guttenberg Lives!
|
|
Kam Elto
KILL-EM-QUICK RISE of LEGION
105
|
Posted - 2013.10.30 15:42:00 -
[91] - Quote
TechMechMeds wrote:I have a heavy alt, iv never been able to establish if the assault hmg does what it states, is it better for longer range? What are its benefits? I don't notice the extra range that much. I do notice the reduced damage of the assault variant though. My opinion is to stick with the normal variant or try the burst variant. |
Her Nibs
Pradox One Proficiency V.
63
|
Posted - 2013.10.30 15:58:00 -
[92] - Quote
If you shout a heavy in the face with a Six Kin Submachine gun...you can kill him. LOL |
rpastry
Carbon 7 CRONOS.
56
|
Posted - 2013.10.30 16:03:00 -
[93] - Quote
like greasemonkeys idea of slow movement while firing, and put back damage to 1.4 levels. variants would work well with this mechanic
yeh and bring back shield version... oh the glory days |
chase rowland
The Enclave Syndicate Dark Taboo
56
|
Posted - 2013.10.30 16:08:00 -
[94] - Quote
Lance 2ballzStrong wrote:Remember when heavies were feared? Remember when you heard an HMG you would think twice about confronting a heavy? Remember when it took 2-4 guys to take down a heavy? Remember when the HMG was a beast? Pepperidge Farm remembers! Like honestly, this struggle... Since Uprising 1.0 I've been fighting to get the heavy class back to when they were feared. 1.2-1.3 Heavies were alright, and even gimped they had a chance of doing decent in competitive modes. What makes a heavy good in Uprising is not the weapon he uses or the suit, is his brain and how he thinks. When a heavy does good it's because he played his arse off, not because he had an easy mode AR with him. Positioning is key and support from a logi, but even then, a logi is not a guarantee. A heavy's best friend is his way of thinking. When a class is no longer doing well IN SPITE OF his best asset, THEN THE CLASS HAS GONE TO CRAP! The HMG is too weak, and the suit's inability to tank or to resist any explosive spam is a joke! A class ( Amarr heavy suit) that's suppose to be "point defense" can't handle a nade or 2, yet people have 3 in their pocket, and the ability to sit on a hive and spam more??!! What kind of logic is this? No matter how well a heavy is thinking in PC, he'll get put down by either a lucky nade due to nade spam, or 1 dude holding an AR with thumbs. When last has anyone heard "MAN THE HMG IS OP!!!!"... lol... last time i heard that was from the AR leet players from Chromosome. Since Uprising came out the HMG is a joke compared to what it was. I don't know what suits we're getting in the near future, but if they don't fix the HMG, then it won't matter! What happen to the people that actually want to play this "point defense" role? What gun should they use? A shotgun? An AR? An SMG? All these weapons are better suited to CQC battles than the HMG is, due to their ACCURACY. Feedback to make the class better? Here we go again: - Decrease HMG bullet spread
- Increase DMG if you're not decreasing bullet spread
- A skill to reduce spread (FFS!)
- A skill for explosive resistance
- Reduce the headshot penalties on heavies! It's not hard to shoot their heads, they're only the size of a microwave.
- Small arms resistance (?) People brought this up many times
- If none of these ideas suit you and you're still thinking buffing eHP is the solution for everything, then increase it by 50-100% because 20% is nothing, honestly, that may as well not even be done because heavies will die just as fast.So many things I want to go off on a tangent about on this game, but this heavy issue strikes home for me because it's my class, and the chosen class of quite a few players, and the treatment and the general disregard for the class is grinding my gears. Medium class got all their suits, got a full range of ARs, got Scrambler Rifles, new AR variants on the way. Medium class gets eveything, cool, what about the other 2 classes in this game CCP? WHAT ABOUT THE HEAVY?WHAT ABOUT THE SCOUT?You have 2 classes that may as well not exist in DUST. Heavies should STOP USING THE CLASS. Time to put up or shut up. The fact that you're complaining about the class and continue to use it shows CCP you're willing to take whatever they throw your way. This 20% increase to eHP is not enough! How about 20% decrease in HMG bullet spread? Or 20% increase in DMG? You're giving the class something it doesn't care to have and that nobody asked for! STOP USING THE CLASSTime to protest like we did at the start of Uprising. https://forums.dust514.com/default.aspx?g=posts&t=72041https://forums.dust514.com/default.aspx?g=posts&t=73100&find=unread^ They made a difference, and now it's time to make a difference again. Please link whatever thread you have that's relevant feedback or just a discussion on how to make this class better. I don't understand where CCP got this 20% increase to eHP buff from. Edit: This will be my last Heavy thread. I'll be shamelessly bumping this thread everyday until CCP says something about the class, or I see something somewhere in some patch notes. If it gets locked, I'll make the same one, if I get banned, I'll create a new account. +1, i dont want AR 514 anymore. allow some diversity dammit |
mordiby
G.R.A.V.E
28
|
Posted - 2013.10.30 16:12:00 -
[95] - Quote
I give this post all the likes, and support.
Director of G.R.A.V.E
NBK The Leppy
|
MCEINSTEIN08
ADAMANTIUM CORE
51
|
Posted - 2013.10.30 16:22:00 -
[96] - Quote
I switch to Heavy a couple of month ago. I just like the fact I can take on multiple Reds and still come out on top.
My only frustration would be the speed, not walking nor running but turning around.
The Heavy have a small window of efficacy.
Toe to toe with a LMG:
- Too far away, the HMG does not enough damage to kill anyone vs LMG.
- Too close, I cannot turn fast enough to aim @ anyone. The LMG, Shotgun and even Knifes just run circles around me. The turn % speed is so slow that 9 out of 10 times, if a LMG is closed to me, I get mowed down!
I do appreciate the increase in DMG for the HMG. Maybe a "1% of turn movement speed increase Dropsuit Module."
Thank you. |
Severus Smith
Caldari State
399
|
Posted - 2013.10.30 16:43:00 -
[97] - Quote
Mad Greasemonkey wrote:This is what I expected the heavie to be when I first read the discription in the game: 3D Mark 06 - Graphics Test 1: Return to Proxycon (HD) At 1:30 all Hell breaks loose for the defenders... It even shows how such a powerful heavie would be balanced. The power of the weapon would make moving while firing impossible. The heavy has to brace the weapon, so movement apart from turning for a limited angle (say 90-¦) would be impossible! This turning would be slow. A charged shot (Forge Gun) would mean no turning at all (we have that already for the Breach Forge Gun). It would also be necessary to tank the heavy even further, to make him a sitting but tough duck. Also take away his sidearm, if he puts on the heavy weapon. This would make it impossible for him to run without support (Logi, Assault). This heavy would need a special transport (doesn't fit in an LAV so no murder taxi)... What do you guys think... Cheers Mad I've always thought this for the Heavy. Make the weapons deal a lot of damage, but put a charge up on them and have the Heavy's mobility become almost nothing. Tack on a large resistance to small arms fire and boom. Heavy = awesome. No LAV's and they take up 2 slots in a DS.
Now Heavy's are incredibly powerful, yet immobile. When they fire they have a slight charge up time and have their mobility reduced by 90%. They can't reposition quickly (no LAVs). They require support (no equipment / sidearm). And things that are in front of them die (as they should).
This makes all classes more balanced. Scouts are super mobile but do lower DPS. Assaults are mobile and do good DPS. Heavys are immobile and do amazing DPS. |
Long Evity
Krullefor Organization Minmatar Republic
541
|
Posted - 2013.10.30 16:50:00 -
[98] - Quote
If you guys got a decent LLAV you wouldn't hate being a heavy/hmg so much.
I am not who you think I am, only but just a dream.
|
Powerh8er
Norwegian Dust514 Corporation Top Men.
215
|
Posted - 2013.10.30 17:56:00 -
[99] - Quote
Master Jaraiya wrote:I've said it before and I'll say it again:
The problem with the HMG is that they are forcing it to be a "Short range suppression weapon".
This is oxymoronic.
By it's inherent nature an HMG should not be a short range high dispersion weapon! It should be a med to med-long range low dispersion high damage weapon. (Real Life HMGs have twice the Range of an AR with greater accuracy see GE M134 Minigun.)
Suppression means keeping the enemy out, away, pinned down, restricted to cover. If my enemy is able to get within his own striking distance long before he is in mine, have I suppressed my enemy? The answer is no!
The problem occurs with balance. CCP has apparently tried to balance a Heavy Anti-infantry weapon against a Light Anti-Infantry Weapon, with terrible results.
The Light Infantry Assault should be the most versatile, and it is. It is able to deal Decent damage, carry Equipment, Sidearms, and Explosives, as well as have decent survivability. This is currently the case, so no real problems there.
The Heavy Infantry Sentinel should be dealing the Highest DPS (in practice, not only on paper) and have significantly more Tank/TTK, but require support from light infantry. Currently the only one of these Heavies can claim is requiring support from light infantry. This is where the problem lies.
The HMG: We currently have a weapon which requires Heavies to let Light infantry get danger close before we can even think about engaging. The HMG should be able to hold Light infantry at bay, forcing them to use tactics/specialist weapons to Counter such as flanking, or stealth using Shotguns, Knova Knives, Mass Drivers Tactical Rifles, etc. Instead The Poor range and poor dispersion of the HMG allows even shotgun users to sprint directly up to Heavies and pop off 2 shots to drop, before the HMG even reaches it's optimal killing potential. Ranged Light Weapons simply have to Stay outside an HMG's optimal range, and score a few headshots.
The best counter to an HMG Heavy should not be Light Infantry with an Assault Rifle!!!
I know that statement is upsetting to more than a few, but it is true nonetheless!
The HMG should be viable enough to defend the slow, very large Dropsuit required to wield it.
This means engaging at range. There is no other way to make the Heavy Dropsuit viable. Once an enemy has closed distance on a Heavy, the heavy doesn't stand a chance. Heavies simply do not have the maneuvering capabilities to make it a viable CQC Dropsuit.
In order to fix the problem with the Heavy Dropsuit, the HMG must become what it is inherently meant to be. A long range, High Damage Med. Dispersion, Suppression Weapon.
+1 I wouldnt mind a bit if the HMG prize went up 500 percent, if they fix it so that it actually performs like a real HMG. Im that desperate and frustrated with the so-called *heavy* machine gun |
Dis Cord
Bounty Hunterz
156
|
Posted - 2013.10.30 20:44:00 -
[100] - Quote
I've been boycotting the heavy since about 2 hours in to Uprising...and the whole game for that matter.
Occasionally I peek in the forums to see if there's any bright lights on the horizon. It was very disheartening to see this is still a problem. So much fail....
As requested, I'll link to an old thread I made that I still believe is DUSTs major weapon mechanic failure:
RANGE. |
|
Zahle Undt
Bullet Cluster Legacy Rising
396
|
Posted - 2013.10.30 22:40:00 -
[101] - Quote
They need to give the heavy some more toys in their toy box. A heavy laser and some sort of heavy plasma rifle would be a good start, maybe a hand portable mortar launcher type weapon. |
Ace Starburst
PiZzA DuDeS
46
|
Posted - 2013.10.31 00:00:00 -
[102] - Quote
I lend this cause my can of tears I have collected to lubricate my rusty HMG. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2171
|
Posted - 2013.10.31 00:05:00 -
[103] - Quote
Well i've been protesting for a while. An ORIGINAL scout and Heavy myself i've been using nothing by mediums lately...
u+Élop s-¦ -Äll+Én-ç+ö+É
|
CHIPMINT BUTTERCUP
117
|
Posted - 2013.10.31 00:23:00 -
[104] - Quote
No blue tag love, what shame.
DUST514 Love The Dream Hate The Product
(>GÇ+Gùá)G£î
|
Patrick57
GunFall Mobilization Covert Intervention
1110
|
Posted - 2013.10.31 00:29:00 -
[105] - Quote
+1
I'm not a heavy, but I drop them and Scouts WAY too fast. Of course, a good heavy drops me in <1 second sometimes, but that is usually the protobears ._.
:D
|
taxi bastard
S.A.C. Strategic
8
|
Posted - 2013.10.31 00:38:00 -
[106] - Quote
GIVE HEAVYS LOVE.......and our diminutive scout brothers |
Rusty Shallows
Black Jackals
452
|
Posted - 2013.10.31 02:03:00 -
[107] - Quote
Kam Elto wrote:Oswald Rehnquist wrote:Though while I admit its not complete, isn't the ehp buff in the right direction?
The way I see it add another 100/100 on top of it and you guys are set defensively especially once they get the racials for damage resistance against light weapons No, we need our killing ability improved, not our damage sponge ability. Plus douchebags will abuse the suits by fitting ARs, Sniper rifles and whatnot. We lost that fight. This game has a definitive history of nerfing weapons with little or no effort put into re-balancing. That is a reality we can expect to persist. The best we can hope for would be to slow the nerfs as much as possible and hope the assurance of incremental changes wasn't a lie.
That leaves us with Heavy Suit changes. Even if it means they end up more useful with Light weapons.
Personally I'd be pushing harder for changes myself but figure the Dev's still had their hands full figuring out the scouts.
Long Evity wrote:If you guys got a decent LLAV you wouldn't hate being a heavy/hmg so much. An apt and poignant analyst. The perfect adapt or die response.
"She may not be Miss Right but she'll do right now," Thank you SR-71
|
GET ATMESON
Dem Durrty Boyz Public Disorder.
153
|
Posted - 2013.10.31 02:35:00 -
[108] - Quote
THANK YOU. ******* thank you! About time someone makes a stand! I actually quit playing as my heavy and went AR as of 3 weeks ago.I have been a heavy seance Feb 15th this year. I didnt stop playing as my heavy because I ran out of skills to put SP into, not because I'm bored of the suit, and not because the only 2 guns we have. Its because the class is junk now.
When I stayed playing as an AR i seen a heavy try to run up on me at first I was scared then I just laughed and blasted him in the head. Once you change suits and move to the "popular" suits you feel how weak your class is compared to others.
Also TOTAL eHP DOESN'T HELP ANYTHING. look at that 6 extra bullets or 2 headshots. OOOO that helps. I hope once CCP see's there charts on heavy still getting there A** beat they will do something that is helpful. |
Mad Syringe
Black Phoenix Mercenaries
33
|
Posted - 2013.10.31 09:38:00 -
[109] - Quote
The HMG in it's current iteration is pathetic, period!
I can jump around in front of it in a Sever Suit with my EXO MD and kill a heavy with some direct hits. I usually end up in the bullet stream once or twice doing that. I should be insta killed in said bullet stream as i am when I am in the bullet stream of a Gek or even a militia assault rifle!
It's very sad that CCP doesn't get the basics of this game right.
The HMG should be devastating if you get caught in its front. It should need team work to get a heavy down, and a heavy should need teammates to operate effectively.
I thought about putting a repper on more often after the next patch, but honestly I think I'm more effective suppressing the enemy using my MD than repping the ass of a heavy that uses this pathetic gun!
Don't get me wrong, I like to support heavies, but if you need two players to run a frame effectively, the weapon of the heavy should be worth the hassle. As it is now, It's pathetic, even if the heavy sees the flankers, he will not be able to protect the logi from being mowed down due to the pathetic range of the hmg. I love guardian points, but the heavies have to get close to their targets, wich brings me in close too. The result is a mowed down logi, followed by a mowed down heavie... And you don't even need a Duvolle for that, one basic assault rifle does this just fine...
The HMG needs to be way more powerful at range!
Cheers Mad
|
GET ATMESON
Dem Durrty Boyz Public Disorder.
163
|
Posted - 2013.11.01 07:10:00 -
[110] - Quote
Lets see how this new eHP helps. I put down 5mill ISK it wont help anything.
Good thing Dust514 is free. I would have returned it along time ago.
|
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Lance 2ballzStrong
SyNergy Gaming EoN.
4397
|
Posted - 2013.11.03 22:46:00 -
[111] - Quote
Been away for a couple days. I'm happy to see the replies in the thread, but disappointed no dev commented in it. I'll keep bumping this when I can. I'll try to make it an everyday thing.
Bout time heavies get a nod of recognition that the class is in a bad state.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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NOAMIzzzzz
Pradox One Proficiency V.
53
|
Posted - 2013.11.03 23:09:00 -
[112] - Quote
KEEP this ALIVE!!! FOR NARNIA. |
Powerh8er
Norwegian Dust514 Corporation Top Men.
258
|
Posted - 2013.11.03 23:14:00 -
[113] - Quote
Im boycotting my heavy main char. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4398
|
Posted - 2013.11.03 23:19:00 -
[114] - Quote
GET ATMESON wrote:Lets see how this new eHP helps. I put down 5mill ISK it wont help anything.
I'll put 500 million it won't. The buff is a complete joke. 150 more eHP? lol
Some people don't realize that ARs will eat through that in 3-5 bullets, which for a fully auto gun with a high ROF, is nothing to do.
No point in living a little longer if the HMG is still poop. So i don't get their logic in buffing HP.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Shijima Kuraimaru
WarRavens League of Infamy
359
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Posted - 2013.11.03 23:50:00 -
[115] - Quote
Delta 749 wrote:THEAMAZING POTHEAD wrote:If you think heavies suck you're a ******* garbage player, ridiculously garbage. Maybe its experience from my heavy days in chrome, but every time i put on my ADV fat suit im going 10+ KDRs, EVERY TIME. Its called knowing how to cover your weaknesses. Heavies & the HMG will rip apart EVERY single class in cqc, if you're losing to proto suits with ARs @ close range its not the heavy, ITS YOU. If you can't aim with the HMG, it aint the HMG, ITS YOU. Only things heavys get raped by in their CQC niche is grenades, but grenades **** EVERTHING not just heavys. If youre not doing these things you're garbo as a heavy- stay to cities and indoors, open fields are a no no for every suit. use a weapon for the map, laser heavys are better for open field maps dont get outnumbered, all suits get raped by multiple militia ARs save your nades for corner popping nade spammers for unexpected retaliation avoid being by yourself unless you know the enemy is too, 1v1 you beat any suit. have a good LAV to make up for your mobility.
those may seem obvious but if you do them you'll **** 24/7 guaranteed. every match. EDIT* OH and most of the players on dust ARE garbage so....not suprising! What this guy said
Then I must be a masterful player when it comes to facing HMGs with my alt paper mache scout/scrambler rifle fit. Ninety-five percent of the time I encounter one, they end up in the DUST. The only time they get me instead is if it's a corner surprise or they drive up on me. No. Sorry. HMGs suck. They have less range and accuracy than a damned eight-hundred dollar airsoft mini-gun. |
Killar-12
The Corporate Raiders Top Men.
1609
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Posted - 2013.11.04 00:18:00 -
[116] - Quote
Lance is correct with whatever he said... give the HMG a SS skill and 50% more range or damage
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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XxWarlordxX97
Ancient Exiles
5178
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Posted - 2013.11.04 00:25:00 -
[117] - Quote
Lance 2ballzStrong wrote:XxWarlordxX97 wrote:Lance 2ballzStrong wrote:XxWarlordxX97 wrote:When the HEAVY was a beast , love it yo...before Chromosome the heavy was a beast...then it slowly went from a lion to a house cat. It was awesome,But I'm still running it and still have fun Medium + AR is more fun for me. Since 1.4 at least.
I tried it but it no HMG
Level 5 forum warrior
Warrior of bacon
P.S. I pity the fool who fights me 1 on 1
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XxWarlordxX97
Ancient Exiles
5178
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Posted - 2013.11.04 00:26:00 -
[118] - Quote
Killar-12 wrote:Lance is correct with whatever he said... give the HMG a SS skill and 50% more range or damage
I approve
Level 5 forum warrior
Warrior of bacon
P.S. I pity the fool who fights me 1 on 1
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Shijima Kuraimaru
WarRavens League of Infamy
360
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Posted - 2013.11.04 00:43:00 -
[119] - Quote
Mad Greasemonkey wrote:This is what I expected the heavie to be when I first read the discription in the game: 3D Mark 06 - Graphics Test 1: Return to Proxycon (HD) At 1:30 all Hell breaks loose for the defenders... It even shows how such a powerful heavie would be balanced. The power of the weapon would make moving while firing impossible. The heavy has to brace the weapon, so movement apart from turning for a limited angle (say 90-¦) would be impossible! This turning would be slow. A charged shot (Forge Gun) would mean no turning at all (we have that already for the Breach Forge Gun). It would also be necessary to tank the heavy even further, to make him a sitting but tough duck. Also take away his sidearm, if he puts on the heavy weapon. This would make it impossible for him to run without support (Logi, Assault). This heavy would need a special transport (doesn't fit in an LAV so no murder taxi)... What do you guys think... Cheers Mad
Take away the sidearm? I don't think you are aware of what that will do to the forge heavy's already low survivability. Though the forge has anti infantry capability, it isn't a primary anti infantry weapon. Skilled players can make infantry kills with it, but in CQC situations, the forge is almost useless. Taking away the sidearm would leave the forge heavy almost defenseless against any other infantry that gets close. I know this is a HMG thread, and I agree with lower dispersion and more range. But keep in mind that forge heavies do need that sidearm. |
Cosgar
ParagonX
7122
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Posted - 2013.11.04 01:20:00 -
[120] - Quote
XxWarlordxX97 wrote:Killar-12 wrote:Lance is correct with whatever he said... give the HMG a SS skill and 50% more range or damage I approve Seconded.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Alpha 443-6732
202
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Posted - 2013.11.04 02:23:00 -
[121] - Quote
What do you guys think of this suggestion?
https://forums.dust514.com/default.aspx?g=posts&m=1460012#post1460012
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Powerh8er
Norwegian Dust514 Corporation Top Men.
263
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Posted - 2013.11.04 02:58:00 -
[122] - Quote
Completely idiotic, the *heavy* aspect to a machine gun is useally to describe a much larger caliber round in comparison to other weapons aswell as the weight to the gun.
The gun weighs 60 kilos in the description and in comparison to the Browning 50. cal machinegun that weighs 55 kilos has the former longest recorded kill with a scope fitted to it. (2,092 meters by U.S. Marine sniper Carlos Hathcock in 1967).
What he suggest is not what i want by a long shot, i personally want the HMG to be very good from medium to long range, but hard to use in CQC, like the forge gun more or less.
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Alpha 443-6732
202
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Posted - 2013.11.04 03:00:00 -
[123] - Quote
Powerh8er wrote:Completely idiotic, the *heavy* aspect to a machine gun is useally to describe a much larger caliber round in comparison to other weapons aswell as the weight to the gun. The gun weighs 60 kilos in the description and in comparison to the Browning 50. cal machinegun that weighs 55 kilos has the former longest recorded kill with a scope fitted to it. (2,092 meters by U.S. Marine sniper Carlos Hathcock in 1967). What he suggest is not what i want by a long shot, i personally want the HMG to be very good from medium to long range, but hard to use in CQC, like the forge gun more or less.
I suggest you guys keep an eye on that thread, I am trying to explain the fundamental purpose of heavy weapons and the other guys don't seem to get it...
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Powerh8er
Norwegian Dust514 Corporation Top Men.
263
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Posted - 2013.11.04 03:24:00 -
[124] - Quote
Alpha 443-6732 wrote:Powerh8er wrote:Completely idiotic, the *heavy* aspect to a machine gun is useally to describe a much larger caliber round in comparison to other weapons aswell as the weight to the gun. The gun weighs 60 kilos in the description and in comparison to the Browning 50. cal machinegun that weighs 55 kilos has the former longest recorded kill with a scope fitted to it. (2,092 meters by U.S. Marine sniper Carlos Hathcock in 1967). What he suggest is not what i want by a long shot, i personally want the HMG to be very good from medium to long range, but hard to use in CQC, like the forge gun more or less. I suggest you guys keep an eye on that thread, I am trying to explain the fundamental purpose of heavy weapons and the other guys don't seem to get it...
I know, and I thank you. |
Borne Velvalor
Endless Hatred
886
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Posted - 2013.11.04 03:25:00 -
[125] - Quote
I know this sounds hilarious, but this is one area where Dust 514 needs to look at CoD. I used LMGs (I know this game has HMGs, but they should fill the role of LMGs) and loved the MK48, using it mostly exclusively. Why? Because although it took longer to kill someone, it had a huge magazine, great accuracy and a nearly infinite range, with amazing wall penetration. Did this make it OP? No, many players still thought it was UP due to the nature of CoD. It was a beast of a suppression weapon, because it could kill enemies with fast, accurate, long range fire if they ran out of cover like an idiot or tried to hide behind a few planks of wood, with few openings to escape due to the large clip. If you saw LMG rounds flying next to you, you stayed in cover and found a way around, sent someone to flank them or sniped them.
Right now Heavies are short range support. Instead of the guy in heavy armor carrying a big machine gun suppressing and controlling the movements of the enemy, or camping over looking a choke point and mowing people down, we have Heavies with SMGs crossed with Shotguns.
What do you think the role of a HMG is in a war? Do you think the guy with a mounted HMG can only kill enemies that stick their faces 10m in front of the barrel of the gun? No.
Wikicrapia wrote:These weapons are designed to provide increased range, penetration and destructive power against vehicles, buildings, aircraft and light fortifications beyond the standard rifle calibers used in medium or general-purpose machine guns, or the intermediate cartridges used in light machine guns. In this sense, the "heavy" aspect of the weapon refers to its superior power and range over light- and medium-caliber weapons, in addition to its weight.
What did we get? A weapon with INFERIOR range, power AND accuracy with, obviously, NO penetration. Oh, boy. Just what the doctor ordered. You know what happens when you try to suppress me with your HMG? I laugh. The only time I'm not laughing is when you get in a LLAV, park 2m away from me, hop out and mow me down. Come on. You could've used any weapon for that. I suppress more enemies with my Laser Rifle than the average Heavy does with their HMG.
The HMG is not a Shotgun and it's not a stronger SMG with a far worse spread. CCP needs to stop treating it like one. This will not be solved when the new guns are released, because then we'll have guns with double the current Assault Rifle optimum range dealing Assault Rifle damage. The Rail Rifle is more of an HMG than an HMG is. Honestly, Heavies will be better off using those.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Lance 2ballzStrong
SyNergy Gaming EoN.
4410
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Posted - 2013.11.04 20:01:00 -
[126] - Quote
shameless bump
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Borne Velvalor
Endless Hatred
893
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Posted - 2013.11.05 04:33:00 -
[127] - Quote
I must've killed a dozen Heavies with HMGs today. I scan them, lase them, they waddle back into cover, then immediately get a perfectly cooked grenade served to them by me or a teammate. Cooked grenades are high on damage AND calories; it's why they're so Heavy.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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GET ATMESON
Dem Durrty Boyz Public Disorder.
166
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Posted - 2013.11.05 09:18:00 -
[128] - Quote
Borne Velvalor wrote:I must've killed a dozen Heavies with HMGs today. I scan them, lase them, they waddle back into cover, then immediately get a perfectly cooked grenade served to them by me or a teammate. Cooked grenades are high on damage AND calories; it's why they're so Heavy.
Its because we think they are food and you have it. If you dont kill them in time they will eat you instead
Good thing Dust514 is free. I would have returned it along time ago.
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Powerh8er
Norwegian Dust514 Corporation Top Men.
268
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Posted - 2013.11.05 09:29:00 -
[129] - Quote
Killed a few heavies today myself with my scrubby assault alt char, shot them in the back and because their turn speed is the same as a 120 year old elephant they all died before me.
Still boycotting my heavy main char. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4413
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Posted - 2013.11.05 17:12:00 -
[130] - Quote
can we get a comment from a dev?
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Powerh8er
Norwegian Dust514 Corporation Top Men.
271
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Posted - 2013.11.05 19:14:00 -
[131] - Quote
Lance 2ballzStrong wrote:can we get a comment from a dev?
Not bloody likely. |
Atiim
Living Like Larry Schwag
647
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Posted - 2013.11.05 19:28:00 -
[132] - Quote
DO NOT BUFF THE HMG
Give the heavies more weapons.
Seriously though, if you buff the HMG then it would give CCP an excuse to not add more heavy weapons
Current Game State:
Grenadier 514
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Vane Arcadia
Clones 4u
134
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Posted - 2013.11.05 19:36:00 -
[133] - Quote
Sadly my boycott of the heavy turned into a boycott of Dust. I played heavy all through beta and on the whole I loved it. After the last patch it just stopped being fun, and I found myself playing less. Now I realise I haven't logged in in close to 3 weeks. Its not like I am playing anything else.
I used to (half) jokingly tell friends who came to Dust CCP hates heavies, but actually I think its worse than that. CCP are indifferent to heavies.
I look in at the forums every couple of weeks to see if there is any news of interest to get me playing again which is why I am here now today.
Guess nowt has changed. |
Shijima Kuraimaru
WarRavens League of Infamy
366
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Posted - 2013.11.05 21:47:00 -
[134] - Quote
Atiim wrote:DO NOT BUFF THE HMG
Give the heavies more weapons.
Seriously though, if you buff the HMG then it would give CCP an excuse to not add more heavy weapons
So you want to keep the high rate of fire and range of a weak SMG with the shotgun spread? You sound like one of the ant-heavy crowd with statements like that. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4444
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Posted - 2013.11.08 18:27:00 -
[135] - Quote
another shameless bump in hopes a dev reply.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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XxWarlordxX97
Ancient Exiles
5373
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Posted - 2013.11.08 20:13:00 -
[136] - Quote
Lance 2ballzStrong wrote:another shameless bump in hopes a dev reply.
Its the nade spamers that need to go
Level 5 forum warrior
Minmatar rule
Warrior of bacon
and defender of the bacon
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GTA V FTW
171
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Posted - 2013.11.08 20:18:00 -
[137] - Quote
Lance 2ballzStrong wrote:another shameless bump in hopes a dev reply. Never going to happen!
CCP = FPS noobs
Meh, broke game will always be broke.
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Lance 2ballzStrong
SyNergy Gaming EoN.
4466
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Posted - 2013.11.11 19:19:00 -
[138] - Quote
another shameless bump...
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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WAR-MONGER SLAUGHTER
Unkn0wn Killers
5
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Posted - 2013.11.11 19:46:00 -
[139] - Quote
we need more heavy weapons ... or range or damage buff ASAP https://forums.dust514.com/default.aspx?g=posts&t=120183&find=unread
WAR-MONGER SLAUGHTER ... THE GOD HEAVY
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WAR-MONGER SLAUGHTER
Unkn0wn Killers
6
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Posted - 2013.11.11 19:51:00 -
[140] - Quote
Atiim wrote:DO NOT BUFF THE HMG
Give the heavies more weapons.
Seriously though, if you buff the HMG then it would give CCP an excuse to not add more heavy weapons
either or ... https://forums.dust514.com/default.aspx?g=posts&t=120183&find=unread
WAR-MONGER SLAUGHTER ... THE GOD HEAVY
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Spectral Clone
Dust2Dust. Top Men.
423
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Posted - 2013.11.11 19:54:00 -
[141] - Quote
Devs are very quiet on the forums regarding TTK.. what up dudes?
+¦-damage specialist since Sep ´13.
CCP please make our decisions matter.
"AR 514. Core Locus 514. Bricktank 514."
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
196
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Posted - 2013.11.11 20:10:00 -
[142] - Quote
After a long time i took my proto A.Logi with SCR or AR and go with it.
As many claim, the problem lies in BOTH the weapon and the suit.
We have a weapon that need to choose carefully the engagement We have a suit that made not to engage, but to withstand enemy engage.
CCP Please, Choose one: If you choose the first change the HMG spread,rof ( Standard version 3000 ) and turn back the HMG skill to overheat bonus, so we can use the burst again. if you choose the second approach, please give us more weapon.
...and may the FORGE be with you.
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Rusty Shallows
495
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Posted - 2013.11.17 05:19:00 -
[143] - Quote
Lance 2ballzStrong wrote:snip
Feedback to make the class better? Here we go again:
- Decrease HMG bullet spread
- Increase DMG if you're not decreasing bullet spread
- A skill to reduce spread (FFS!)
- A skill for explosive resistance
- Reduce the headshot penalties on heavies! It's not hard to shoot their heads, they're only the size of a microwave.
- Small arms resistance (?) People brought this up many times
- If none of these ideas suit you and you're still thinking buffing eHP is the solution for everything, then increase it by 50-100% because 20% is nothing, honestly, that may as well not even be done because heavies will die just as fast. snip After trying out the extra buffer (mad props to whomever pushed for it), the last bonus SP event, and squading with people who don't care if they get stomped. The next solution is to change the head hit-box to a regular area for damage purposes. The slowness of the suit, size of the hitbox, and the slowing while using certain weapons has basically broken any balance head-shots had.
The only times my heavy suit has worked is when I'm in full control of the engagement. That means either FGing on a moderately high structure in an area that isn't being contested by mid-range weapons or driving around in my cherry LAV doing Red Barren attacks and hoping the other guy doesn't have a good gun-game.
Forget the grind-fest combats. My fits will always cost more than a BPO Medium Frame and BPO AR/ScR, both of which out DPS me in most situations anyways.
As things stand I to have to AFK just cover losses. Whoever is the supposed economist on staff has failed.
Lance 2ballzStrong wrote:WHAT ABOUT THE HEAVY?
WHAT ABOUT THE SCOUT?
You have 2 classes that may as well not exist in DUST.
snip Speaking of the scouts. Tried out my 3+ million Skill Point dedicated Nova Knifer the other day. Wow, I had to earn those kills and everything except direct sunlight was killing me. Sneaking up on someone is harder now that many people are doing 360-scans.
All light frames need to have the current skins replaced with shiny black latex and zippers in unusual places.
"She may not be Miss Right but she'll do right now," Thank you SR-71
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