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Delta 749
Kestrel Reconnaissance
2278
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Posted - 2013.10.30 03:22:00 -
[1] - Quote
Big glaring flaw in your argument You say "Remember when it took 2-4 guys to take down a heavy" and then say that what makes a good heavy dangerous is his playstyle Well that still applies, the ones that cry the most are the dumb fat kids that walk out into the open still expecting **** to be horribly unbalanced in their favor It should always always always only take one player to kill another player, needing several players to kill you solely by dint of your gear and not your playing ability is the definition of overpowered and pay to win, same **** with tanks
Im not drunk, the planet just happens to be especially wobbly today.
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Delta 749
Kestrel Reconnaissance
2278
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Posted - 2013.10.30 04:30:00 -
[2] - Quote
Lance 2ballzStrong wrote:Delta 749 wrote:Big glaring flaw in your argument You say "Remember when it took 2-4 guys to take down a heavy" and then say that what makes a good heavy dangerous is his playstyle Well that still applies, the ones that cry the most are the dumb fat kids that walk out into the open still expecting **** to be horribly unbalanced in their favor It should always always always only take one player to kill another player, needing several players to kill you solely by dint of your gear and not your playing ability is the definition of overpowered and pay to win, same **** with tanks So you're saying my playstyle and general "skill" is the difference between doing good, and having fun in Chromosome all the way up to Uprising 1.3? I can assure you, my playstyle with the heavy class remained the same, yet I get put down quicker than ever before. 1v1's in now a death sentence for a heavy instead of a win. You're saying it should take 1 player to kill a heavy? ... wow... no wonder why the class is where it's at these days, cuz of thinking like this. A class that's suppose to be tanked, and powerful, and should be able to get taken down by 1 player? Tell me, what's the purpose of a heavy then? Why would a team need this class when a medium suit does the job better? Your point of view is ignorant, and sounds like you've played CoD and BF a little too much...and this is coming from someone who played the crap out of BF3, and probably played it more than anyone here on the forums.
Im sorry but your reply just gives evidence you playing badly, if before when the suit could survive multiple opponents you were doing fine compared to now when its a little more balanced where you are losing 1 v 1 consistently then the problem really does lie with you, after all you are in a suit with more health than others with every single weapon available to you
As for the heavy medium comparison lets break it down a little I have a proto medium frame suit with 4 high and 3 lows, stacking my module slots with 4 complex extenders 2 basic plates and an armor rep I still fall a few EHP short of a MILITIA heavy suit with nothing in its slots Bump that up to a standard heavy suit and Im still in the 800s while the heavy is over a thousand again with no modules on the heavy
Heavies get a huge health lead on medium suits without having to fit heavies and for us to get close we sacrifice pretty much everything to stack EHP and still fall short while you guys still have modules to work with Slow speed? Oh I guess Ill just stack some kincats while retaining greater health than a medium closing my disadvantage gap HMG complaints fall of deaf ears since the devs have come right out and said its supposed to be close range point defense not trundle out into the open kill everyone, you want that demand the laser cannon or whatever its going to be and I will support you every step since heavy suits do have limited heavy weapons and neither of those is a good mid range option Actually on the topics of weapons and you complaining about power heavies have the forge gun and the militia version of that blaps all but other heavies stacked with just complex plates and extenders but thats a terrible idea
So yeah, heavies already have a lot of advantages with their biggest drawback being a lack of a medium range heavy weapon option and everyone that cries "Waaaaah I need more health and should have fire arm resistance and it should take four players to kill me" shows real scrub colors since they need such a big buffer to compensate for their poor ability
Im not drunk, the planet just happens to be especially wobbly today.
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Delta 749
Kestrel Reconnaissance
2278
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Posted - 2013.10.30 04:31:00 -
[3] - Quote
THEAMAZING POTHEAD wrote:If you think heavies suck you're a ******* garbage player, ridiculously garbage. Maybe its experience from my heavy days in chrome, but every time i put on my ADV fat suit im going 10+ KDRs, EVERY TIME. Its called knowing how to cover your weaknesses. Heavies & the HMG will rip apart EVERY single class in cqc, if you're losing to proto suits with ARs @ close range its not the heavy, ITS YOU. If you can't aim with the HMG, it aint the HMG, ITS YOU. Only things heavys get raped by in their CQC niche is grenades, but grenades **** EVERTHING not just heavys. If youre not doing these things you're garbo as a heavy- stay to cities and indoors, open fields are a no no for every suit. use a weapon for the map, laser heavys are better for open field maps dont get outnumbered, all suits get raped by multiple militia ARs save your nades for corner popping nade spammers for unexpected retaliation avoid being by yourself unless you know the enemy is too, 1v1 you beat any suit. have a good LAV to make up for your mobility.
those may seem obvious but if you do them you'll **** 24/7 guaranteed. every match. EDIT* OH and most of the players on dust ARE garbage so....not suprising!
What this guy said
Im not drunk, the planet just happens to be especially wobbly today.
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Delta 749
Kestrel Reconnaissance
2278
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Posted - 2013.10.30 07:47:00 -
[4] - Quote
Lance 2ballzStrong wrote:Delta 749 wrote:
Im sorry but your reply just gives evidence you playing badly, if before when the suit could survive multiple opponents you were doing fine compared to now when its a little more balanced where you are losing 1 v 1 consistently then the problem really does lie with you, after all you are in a suit with more health than others with every single weapon available to you
As for the heavy medium comparison lets break it down a little I have a proto medium frame suit with 4 high and 3 lows, stacking my module slots with 4 complex extenders 2 basic plates and an armor rep I still fall a few EHP short of a MILITIA heavy suit with nothing in its slots Bump that up to a standard heavy suit and Im still in the 800s while the heavy is over a thousand again with no modules on the heavy
Heavies get a huge health lead on medium suits without having to fit heavies and for us to get close we sacrifice pretty much everything to stack EHP and still fall short while you guys still have modules to work with Slow speed? Oh I guess Ill just stack some kincats while retaining greater health than a medium closing my disadvantage gap HMG complaints fall of deaf ears since the devs have come right out and said its supposed to be close range point defense not trundle out into the open kill everyone, you want that demand the laser cannon or whatever its going to be and I will support you every step since heavy suits do have limited heavy weapons and neither of those is a good mid range option Actually on the topics of weapons and you complaining about power heavies have the forge gun and the militia version of that blaps all but other heavies stacked with just complex plates and extenders but thats a terrible idea
So yeah, heavies already have a lot of advantages with their biggest drawback being a lack of a medium range heavy weapon option and everyone that cries "Waaaaah I need more health and should have fire arm resistance and it should take four players to kill me" shows real scrub colors since they need such a big buffer to compensate for their poor ability
Honestly not going to read this. I started to but meh. Clearly you don't use the class, but telling a seasoned DUST / FPS player how to use a class? lol.. good one. Thank you, come again.
Translation: I cant think of a good comeback so Im going to play the "I R teh seasoned guy" against someone thats played this game for months and months and has been playing FPS games since Wolfenstein 3d
But since you seem to only be able to hand a few lines at a time Ill ask short questions, if you are so seasoned how come you keep dying in situations where you have the advantage?
Im not drunk, the planet just happens to be especially wobbly today.
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Delta 749
Kestrel Reconnaissance
2278
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Posted - 2013.10.30 08:05:00 -
[5] - Quote
Cosgar wrote:Delta 749 wrote:Lance 2ballzStrong wrote:Delta 749 wrote:
Im sorry but your reply just gives evidence you playing badly, if before when the suit could survive multiple opponents you were doing fine compared to now when its a little more balanced where you are losing 1 v 1 consistently then the problem really does lie with you, after all you are in a suit with more health than others with every single weapon available to you
As for the heavy medium comparison lets break it down a little I have a proto medium frame suit with 4 high and 3 lows, stacking my module slots with 4 complex extenders 2 basic plates and an armor rep I still fall a few EHP short of a MILITIA heavy suit with nothing in its slots Bump that up to a standard heavy suit and Im still in the 800s while the heavy is over a thousand again with no modules on the heavy
Heavies get a huge health lead on medium suits without having to fit heavies and for us to get close we sacrifice pretty much everything to stack EHP and still fall short while you guys still have modules to work with Slow speed? Oh I guess Ill just stack some kincats while retaining greater health than a medium closing my disadvantage gap HMG complaints fall of deaf ears since the devs have come right out and said its supposed to be close range point defense not trundle out into the open kill everyone, you want that demand the laser cannon or whatever its going to be and I will support you every step since heavy suits do have limited heavy weapons and neither of those is a good mid range option Actually on the topics of weapons and you complaining about power heavies have the forge gun and the militia version of that blaps all but other heavies stacked with just complex plates and extenders but thats a terrible idea
So yeah, heavies already have a lot of advantages with their biggest drawback being a lack of a medium range heavy weapon option and everyone that cries "Waaaaah I need more health and should have fire arm resistance and it should take four players to kill me" shows real scrub colors since they need such a big buffer to compensate for their poor ability
Honestly not going to read this. I started to but meh. Clearly you don't use the class, but telling a seasoned DUST / FPS player how to use a class? lol.. good one. Thank you, come again. Translation: I cant think of a good comeback so Im going to play the "I R teh seasoned guy" against someone thats played this game for months and months and has been playing FPS games since Wolfenstein 3d But since you seem to only be able to hand a few lines at a time Ill ask short questions, if you are so seasoned how come you keep dying in situations where you have the advantage? If heavies have such an advantage, why is CCP buffing their HP? It's not like they're doing Shagi bone rituals to decide what needs buffs and what needs nerfs. They checked their data and saw that heavies were under performing. Even if seasoned heavies were holding their own, accessibility could have been an issue with new players giving up the role. Doesn't matter anyway since it only means they'll take another 2-3 bullets from dying to an automatic weapon. Hell, I've killed heavies with a toxin- within their optimal range. They could buff the heavy's HP by another 100 in 1.7, but if their weapon deals more damage and is more accurate when you throw it at someone, what's the point?
Because bad players flood the forums with nerf threads? I mean look around for a while and one common thing youll see around is players going into a niche and then complaining they cant do everything else anyway Also I dont know where you get that going from 1k EHP to 1200 EHP is a matter of two to three bullets, maybe you should purchase a new calculator since if you want to bring up numbers they had better be accurate As for the weapon again please look at the niche aspect of it, ambush point defense catching guys as they come around a corner Hell when I go heavy I run with a forge gun and not an assault either and tell me you arent at a drastic disadvantage there if you miss that first shot or more than one enemy comes at you But you know what I dont cry about it since Im smart enough to not trundle out into the open as a fat kid and I still have an SMG to fall back on and a nice big health buffer so I only really have to worry about the guys running proto gear
Im not drunk, the planet just happens to be especially wobbly today.
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