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Lance 2ballzStrong
SyNergy Gaming EoN.
4312
|
Posted - 2013.10.29 22:17:00 -
[1] - Quote
Remember when heavies were feared? Remember when you heard an HMG you would think twice about confronting a heavy? Remember when it took 2-4 guys to take down a heavy? Remember when the HMG was a beast? Pepperidge Farm remembers!
Like honestly, this struggle...
Since Uprising 1.0 I've been fighting to get the heavy class back to when they were feared. 1.2-1.3 Heavies were alright, and even gimped they had a chance of doing decent in competitive modes. What makes a heavy good in Uprising is not the weapon he uses or the suit, is his brain and how he thinks.
When a heavy does good it's because he played his arse off, not because he had an easy mode AR with him. Positioning is key and support from a logi, but even then, a logi is not a guarantee. A heavy's best friend is his way of thinking. When a class is no longer doing well IN SPITE OF his best asset, THEN THE CLASS HAS GONE TO CRAP! The HMG is too weak, and the suit's inability to tank or to resist any explosive spam is a joke! A class ( Amarr heavy suit) that's suppose to be "point defense" can't handle a nade or 2, yet people have 3 in their pocket, and the ability to sit on a hive and spam more??!! What kind of logic is this?
No matter how well a heavy is thinking in PC, he'll get put down by either a lucky nade due to nade spam, or 1 dude holding an AR with thumbs. When last has anyone heard "MAN THE HMG IS OP!!!!"... lol... last time i heard that was from the AR leet players from Chromosome. Since Uprising came out the HMG is a joke compared to what it was.
I don't know what suits we're getting in the near future, but if they don't fix the HMG, then it won't matter! What happen to the people that actually want to play this "point defense" role? What gun should they use? A shotgun? An AR? An SMG? All these weapons are better suited to CQC battles than the HMG is, due to their ACCURACY.
Feedback to make the class better? Here we go again:
- Decrease HMG bullet spread
- Increase DMG if you're not decreasing bullet spread
- A skill to reduce spread (FFS!)
- A skill for explosive resistance
- Reduce the headshot penalties on heavies! It's not hard to shoot their heads, they're only the size of a microwave.
- Small arms resistance (?) People brought this up many times
- If none of these ideas suit you and you're still thinking buffing eHP is the solution for everything, then increase it by 50-100% because 20% is nothing, honestly, that may as well not even be done because heavies will die just as fast.
So many things I want to go off on a tangent about on this game, but this heavy issue strikes home for me because it's my class, and the chosen class of quite a few players, and the treatment and the general disregard for the class is grinding my gears.
Medium class got all their suits, got a full range of ARs, got Scrambler Rifles, new AR variants on the way. Medium class gets eveything, cool, what about the other 2 classes in this game CCP?
WHAT ABOUT THE HEAVY?
WHAT ABOUT THE SCOUT?
You have 2 classes that may as well not exist in DUST.
Heavies should STOP USING THE CLASS. Time to put up or shut up. The fact that you're complaining about the class and continue to use it shows CCP you're willing to take whatever they throw your way. This 20% increase to eHP is not enough! How about 20% decrease in HMG bullet spread? Or 20% increase in DMG?
You're giving the class something it doesn't care to have and that nobody asked for!
STOP USING THE CLASS
Time to protest like we did at the start of Uprising.
https://forums.dust514.com/default.aspx?g=posts&t=72041
https://forums.dust514.com/default.aspx?g=posts&t=73100&find=unread
^ They made a difference, and now it's time to make a difference again.
Please link whatever thread you have that's relevant feedback or just a discussion on how to make this class better. I don't understand where CCP got this 20% increase to eHP buff from.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Prius Vecht
Red and Silver Hand Amarr Empire
173
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Posted - 2013.10.29 22:23:00 -
[2] - Quote
+1 not a heavy but I support it and scouts getting better design. Dust isnt a good game w/o them. |
Disturbingly Bored
The Strontium Asylum
914
|
Posted - 2013.10.29 22:26:00 -
[3] - Quote
I hope to make myself a broken record:
HMG should get the same Sharpshooter skill that AR and SMG have currently.
+1 Lance, but I just... can't... give up my fat suit.
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ
¯Gò¦pÇôpÇù
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Everything Dies
Chatelain Rapid Response Gallente Federation
183
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Posted - 2013.10.29 22:29:00 -
[4] - Quote
Question: I haven't really used a heavy suit all that much, but why do heavies feel as though they have to use a heavy weapon? If the HMG isn't working very well, why not just throw on an AR?
Life is killing me.
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soulreaper73
PFB Pink Fluffy Bunnies
477
|
Posted - 2013.10.29 22:31:00 -
[5] - Quote
I remember those days. I even had a douchebag loadout with a heavy suit and a viziam with damage mods. Fun times. |
Disturbingly Bored
The Strontium Asylum
914
|
Posted - 2013.10.29 22:32:00 -
[6] - Quote
Everything Dies wrote:Question: I haven't really used a heavy suit all that much, but why do heavies feel as though they have to use a heavy weapon? If the HMG isn't working very well, why not just throw on an AR?
Pride, sir. Pride.
I didn't give up mobility and half a dozen module slots fer nuthin'. That Heavy Weapon slot is what it's all about.
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ
¯Gò¦pÇôpÇù
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Lance 2ballzStrong
SyNergy Gaming EoN.
4316
|
Posted - 2013.10.29 22:32:00 -
[7] - Quote
Everything Dies wrote:Question: I haven't really used a heavy suit all that much, but why do heavies feel as though they have to use a heavy weapon? If the HMG isn't working very well, why not just throw on an AR?
Then what's the point of a heavy suit when you can't use a heavy weapon? Some medium suits can tank almost as much as heavies do with much more mobility and equipment slots.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Flix Keptick
Red Star. EoN.
873
|
Posted - 2013.10.29 22:40:00 -
[8] - Quote
How about using an ar with a heavy suit? The ultimate murder combo (until you run out of ammo that is)
Please don't
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Leviticus Decoy
Opus Arcana Covert Intervention
5
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Posted - 2013.10.29 22:45:00 -
[9] - Quote
+1 to OP. I remember in close beta when it took "tactics" to take on ONE heavy. They use to be so beast that I loved trying to improve on killing fatties. Now they are so laughable that in militia gear I can 1v1 a regular heavy and win ~80% of the time, and when you see a fatty running boundless, you know they are hating life when they get bum rushed by 5 bluebies in militia gear.
I agree with all the points the OP stated. A 20% increase in HP is a joke. So itll only take me any extra couple bullets to kill them, big deal. |
Berserker007
Imperfects Negative-Feedback
364
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Posted - 2013.10.29 22:45:00 -
[10] - Quote
I know ive been gone a while, but there's a heavy class ? |
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Assert Dominance
MoIden Heath PoIice Department EoN.
412
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Posted - 2013.10.29 22:45:00 -
[11] - Quote
I pubstomp hard on my heavy alt, except ambush where its strictly long range combat, but thats just bad map design.
Put glaze on that bun.
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Lance 2ballzStrong
SyNergy Gaming EoN.
4316
|
Posted - 2013.10.29 22:48:00 -
[12] - Quote
Flix Keptick wrote:How about using an ar with a heavy suit? The ultimate murder combo (until you run out of ammo that is)
Only heavies that'll do this are heavies with no SP in another suit. I can't see why they would otherwise.
Medium suit tank fits are great. So there's no reason to use a heavy suit with an AR when you have almost as much eHP as a heavy.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3532
|
Posted - 2013.10.29 22:50:00 -
[13] - Quote
Assert Dominance wrote:I pubstomp hard on my heavy alt, except ambush where its strictly long range combat, but thats just bad map design.
Not so much bad map design as intelligent map design - forcing it so that you're not always going to be in your element. Adapt or die, yanno?
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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Lance 2ballzStrong
SyNergy Gaming EoN.
4318
|
Posted - 2013.10.29 22:52:00 -
[14] - Quote
Aeon Amadi wrote:Assert Dominance wrote:I pubstomp hard on my heavy alt, except ambush where its strictly long range combat, but thats just bad map design. Not so much bad map design as intelligent map design - forcing it so that you're not always going to be in your element. Adapt or die, yanno?
true enough, but where's the medium suit + ARs element? oh that's right, everywhere, and it outperforms everything too. So in reality, the heavy suit + HMG has no element in a competitive game, except on a rooftop with a FG.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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XxWarlordxX97
Ancient Exiles
4993
|
Posted - 2013.10.29 22:53:00 -
[15] - Quote
When the HEAVY was a beast , love it |
Mossellia Delt
Militaires Sans Jeux
577
|
Posted - 2013.10.29 22:54:00 -
[16] - Quote
I could go for this if the forgegun gets a bigger nerf then its getting.
Also scouts need a buff so they can take on a heavy (while its still a risk) since the current HMG shreds scouts in a second.
Scout, Tanker, Dropship Pilot, AV'r
Alts - Medrean Delt (The Generals) / Moselder Telend (Pure Innocence)
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Lance 2ballzStrong
SyNergy Gaming EoN.
4318
|
Posted - 2013.10.29 22:55:00 -
[17] - Quote
XxWarlordxX97 wrote:When the HEAVY was a beast , love it
yo...before Chromosome the heavy was a beast...then it slowly went from a lion to a house cat.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Flix Keptick
Red Star. EoN.
874
|
Posted - 2013.10.29 22:55:00 -
[18] - Quote
Lance 2ballzStrong wrote:Flix Keptick wrote:How about using an ar with a heavy suit? The ultimate murder combo (until you run out of ammo that is) Only heavies that'll do this are heavies with no SP in another suit. I can't see why they would otherwise. Medium suit tank fits are great. So there's no reason to use a heavy suit with an AR when you have almost as much eHP as a heavy while using a medium suit. CCP's answer to this was to increase the base eHP by 20%... so now the gap between a medium tank and a heavy tank suit increased ever so slightly... I was just joking. I know fully well that any self respecting heavy would never use an ar
Please don't
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XxWarlordxX97
Ancient Exiles
4993
|
Posted - 2013.10.29 22:58:00 -
[19] - Quote
Lance 2ballzStrong wrote:XxWarlordxX97 wrote:When the HEAVY was a beast , love it yo...before Chromosome the heavy was a beast...then it slowly went from a lion to a house cat.
It was awesome,But I'm still running it and still have fun |
Flix Keptick
Red Star. EoN.
874
|
Posted - 2013.10.29 22:58:00 -
[20] - Quote
Heck, I refuse to use an ar even if I use medium suits cause I am not a hypocrite. The ar is just too good at all ranges right now (aka. op) , it won't be after the range changes thought.
ASSAULT SMG FOR THE WIN
Please don't
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Lance 2ballzStrong
SyNergy Gaming EoN.
4319
|
Posted - 2013.10.29 23:04:00 -
[21] - Quote
XxWarlordxX97 wrote:Lance 2ballzStrong wrote:XxWarlordxX97 wrote:When the HEAVY was a beast , love it yo...before Chromosome the heavy was a beast...then it slowly went from a lion to a house cat. It was awesome,But I'm still running it and still have fun
Medium + AR is more fun for me. Since 1.4 at least.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Powerh8er
Norwegian Dust514 Corporation Top Men.
207
|
Posted - 2013.10.29 23:18:00 -
[22] - Quote
From wikipedia:
'Many heavy machine guns, such as the Browning M2 .50 caliber machine gun, are accurate enough to engage targets at great distances. During the Vietnam War, Carlos Hathcock set the record for a long-distance shot at 7382 ft (2250 m) with a .50 caliber heavy machine gun he had equipped with a telescopic sight. This led to the introduction of .50 caliber anti-materiel sniper rifles, such as the Barrett M82.'
Im not saying it needs to have the same range as a sniper rifle, but it needs a serious range buff and better dispersion. The way it is now it overheats even before hitting barndoor at rock throwing distance. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
361
|
Posted - 2013.10.29 23:25:00 -
[23] - Quote
Though while I admit its not complete, isn't the ehp buff in the right direction?
The way I see it add another 100/100 on top of it and you guys are set defensively especially once they get the racials for damage resistance against light weapons
Below db 28
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Cosgar
ParagonX
6797
|
Posted - 2013.10.29 23:25:00 -
[24] - Quote
You should be trying to get the HMG fixed. What's the point of more resistance or HP if you don't have the accuracy, range, and DPS to back it up?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Ghost Kaisar
R 0 N 1 N
695
|
Posted - 2013.10.29 23:27:00 -
[25] - Quote
Gonna bump this cause I agree with you guys. Scout here, I feel the pain.
I do want to know what you think about this. I wrote this a longo time ago. I wanna know what you guys think about what I think a heavy should be
Ghost Kaisar wrote:IMO, a Class Balance gives all of the Classes a role. It gives them strengths and weaknesses and rewards them for doing their job. Right now, it seems like Logi's and Assaults are the only ones getting love, and while that fixes 75% of the game, the 25% minority is getting fed up (Dropships, Tanks, Scouts, etc).
From what I have gathered on the forums, this is what will make this game a "Tactical Shooter" which is what you guys want apparently.
You need Scouts that scout. Logi's that support (NOT attack), Assaulter's that make up the front lines, Heavies that take coordinated efforts to bring down, Dropships that survive long enough to give air support, Tanks that require coordinated efforts to be taken down, LAV's that actually SUPPORT infantry (lightning raids, rapid transportation, hit and run (not splatter and run))
Make the suits have some balance against each other. For example;
The speed of a scout makes it effective against lone heavies, allowing them to outmanuver their slower foe, and their high DPS in CQC should make short work of him. However, an Assault at mid range would be very deadly to a scout if he were to try to attack. A scout should still be able to run away (thats what his speed is for right?), and to successfully kill a scout trying to run away, would require planning and probably more than one person. It would be the same as finding a criminal running in a building. You put men at the exits, and you box him in until he has nowhere left to run.
Medium Frames should be effective in all scenario's yet not a master in them. Their prime area is their versatility, being able to adapt their tactics to fit the need, always trying to get the enemy at a disadvantage, NOT themselves at an advantage. For example, engage scouts at mid-range (Scouts are only good in CQC). Attack heavies in groups (Give him more than one target to shoot at, he can only fire in one direction. Concentrated fire will kill him). They should move up to engage longer range opponents by moving from cover to cover, using their average speed and health to allow them to survive until the target is at a disadvantage.
Heavy Frames should be effective against medium suits at close-mid range with that HMG. That gun should shread through people not under cover, and force people to take cover. This allows the front-line to move forward. Since you are Aggro'ing at that point, the high eHP is important, allowing you to tank damage long enough for your front lines to move up. You stay still, they move up, you heal, rinse, repeat.
How the classes should be:
Make scouts great in 1v1's and CQC, but unable to survive sustained fire, making battle's against groups of enemies futile (thats the Assaulter's job). Give them WP for doing their job. Scanners should give WP on kills on detected enemies.
Make Logi's tough enough to SURVIVE behind the front lines. They should not be on the front lines (that's the Assaulter's job), they should give the Assault's a reason to fall back if need be. Mainly for health and ammo. They rez teammates after they push up, not sprinting to the front lines in a rambo revive (you have a 30 second timer for a reason)
Make Assaulter's versatile, and a "Jack of all Trades". They should be tough, yet flexible. Leave specialization to the other classes, you are there to be a Soldier. Proficient with your weapon of choice, and skilled at using it in that role. AR's should be an all around weapon, yet not outshine any other weapons specialization (Skilled in all, Master of None).
Make Heavies a force to be reckoned with. They should be the pushers, and the defenders. A heavy should be so tough, it should make the front line focus on him to take him down. They should help push the front line forward, by making the enemy fall back to cover. They should be able to shut down hallways, and mow down infantry and small vehicles with the HMG.
Dropships should be a form of air support and rapid transport. Think of the Transport chopper in BF3. Dang useful when used right. It could allow you to drop a whole squad in from the air, and even let your gunners clear the LZ, or help in an assault. Just like a chopper would.
Tanks need to shred though Armor, and Infantry at long-mid range. Close range is their weakness, but they should require coordinated efforts by AV to take down. They are the "big boys" for a reason. A lone AV should discourage attack but not kill. Two should wound a Tank FORCING it to move or be killed. Three AV should be the magical kill zone, (assuming standard meta level, ADV AV vs. ADV Tank, etc etc.)
If you fix these things, you WILL get your tactical shooter that most CPM's claim to want. I know this will not be instant, but I can wait, so long as I know that you are headed in this direction.
Feedback appreciated. Underlined the heavy part
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
361
|
Posted - 2013.10.29 23:30:00 -
[26] - Quote
Cosgar wrote:You should be trying to get the HMG fixed. What's the point of more resistance or HP if you don't have the accuracy, range, and DPS to back it up?
I agree, but the hmg fix seems to be a no brainer which ccp will address, which 1.7 seem like an optimal time since they are messing with weapon ranges, more ehp is something that might not happen though.
Below db 28
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Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2063
|
Posted - 2013.10.29 23:38:00 -
[27] - Quote
Everything Dies wrote:Question: I haven't really used a heavy suit all that much, but why do heavies feel as though they have to use a heavy weapon? If the HMG isn't working very well, why not just throw on an AR?
Because we don't have the proper skills to support AR usage.
We run out of ammo too fast, and cannot carry hives. We have garbage scan precision, and can't see what's around the next corner. We have terrible speed, so we can't make runs to the supply depots without making ourselves a bigger target than we are.
And finally, we can't strafe, so we lose every single gunfight with other AR users.
Strafe tanking is infinitely more powerful than eHP tanking. |
TXSnowman
Pro Hic Immortalis
48
|
Posted - 2013.10.29 23:46:00 -
[28] - Quote
Lance 2ballzStrong wrote:Remember when heavies were feared? Remember when you heard an HMG you would think twice about confronting a heavy? Remember when it took 2-4 guys to take down a heavy? Remember when the HMG was a beast? Pepperidge Farm remembers! Like honestly, this struggle... Since Uprising 1.0 I've been fighting to get the heavy class back to when they were feared. 1.2-1.3 Heavies were alright, and even gimped they had a chance of doing decent in competitive modes. What makes a heavy good in Uprising is not the weapon he uses or the suit, is his brain and how he thinks. When a heavy does good it's because he played his arse off, not because he had an easy mode AR with him. Positioning is key and support from a logi, but even then, a logi is not a guarantee. A heavy's best friend is his way of thinking. When a class is no longer doing well IN SPITE OF his best asset, THEN THE CLASS HAS GONE TO CRAP! The HMG is too weak, and the suit's inability to tank or to resist any explosive spam is a joke! A class ( Amarr heavy suit) that's suppose to be "point defense" can't handle a nade or 2, yet people have 3 in their pocket, and the ability to sit on a hive and spam more??!! What kind of logic is this? No matter how well a heavy is thinking in PC, he'll get put down by either a lucky nade due to nade spam, or 1 dude holding an AR with thumbs. When last has anyone heard "MAN THE HMG IS OP!!!!"... lol... last time i heard that was from the AR leet players from Chromosome. Since Uprising came out the HMG is a joke compared to what it was. I don't know what suits we're getting in the near future, but if they don't fix the HMG, then it won't matter! What happen to the people that actually want to play this "point defense" role? What gun should they use? A shotgun? An AR? An SMG? All these weapons are better suited to CQC battles than the HMG is, due to their ACCURACY. Feedback to make the class better? Here we go again: - Decrease HMG bullet spread
- Increase DMG if you're not decreasing bullet spread
- A skill to reduce spread (FFS!)
- A skill for explosive resistance
- Reduce the headshot penalties on heavies! It's not hard to shoot their heads, they're only the size of a microwave.
- Small arms resistance (?) People brought this up many times
- If none of these ideas suit you and you're still thinking buffing eHP is the solution for everything, then increase it by 50-100% because 20% is nothing, honestly, that may as well not even be done because heavies will die just as fast.So many things I want to go off on a tangent about on this game, but this heavy issue strikes home for me because it's my class, and the chosen class of quite a few players, and the treatment and the general disregard for the class is grinding my gears. Medium class got all their suits, got a full range of ARs, got Scrambler Rifles, new AR variants on the way. Medium class gets eveything, cool, what about the other 2 classes in this game CCP? WHAT ABOUT THE HEAVY?WHAT ABOUT THE SCOUT?You have 2 classes that may as well not exist in DUST. Heavies should STOP USING THE CLASS. Time to put up or shut up. The fact that you're complaining about the class and continue to use it shows CCP you're willing to take whatever they throw your way. This 20% increase to eHP is not enough! How about 20% decrease in HMG bullet spread? Or 20% increase in DMG? You're giving the class something it doesn't care to have and that nobody asked for! STOP USING THE CLASSTime to protest like we did at the start of Uprising. https://forums.dust514.com/default.aspx?g=posts&t=72041
https://forums.dust514.com/default.aspx?g=posts&t=73100&find=unread
^ They made a difference, and now it's time to make a difference again. Please link whatever thread you have that's relevant feedback or just a discussion on how to make this class better. I don't understand where CCP got this 20% increase to eHP buff from. Edit: This will be my last Heavy thread. I'll be shamelessly bumping this thread everyday until CCP says something about the class, or I see something somewhere in some patch notes. If it gets locked, I'll make the same one, if I get banned, I'll create a new account.
I'd just like to point out that you have been, literally, making threads crying and complaining about heavies for what seems like a year now. Carry on.
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Lance 2ballzStrong
SyNergy Gaming EoN.
4320
|
Posted - 2013.10.29 23:57:00 -
[29] - Quote
TXSnowman wrote:Lance 2ballzStrong wrote:Remember when heavies were feared? Remember when you heard an HMG you would think twice about confronting a heavy? Remember when it took 2-4 guys to take down a heavy? Remember when the HMG was a beast? Pepperidge Farm remembers! Like honestly, this struggle... Since Uprising 1.0 I've been fighting to get the heavy class back to when they were feared. 1.2-1.3 Heavies were alright, and even gimped they had a chance of doing decent in competitive modes. What makes a heavy good in Uprising is not the weapon he uses or the suit, is his brain and how he thinks. When a heavy does good it's because he played his arse off, not because he had an easy mode AR with him. Positioning is key and support from a logi, but even then, a logi is not a guarantee. A heavy's best friend is his way of thinking. When a class is no longer doing well IN SPITE OF his best asset, THEN THE CLASS HAS GONE TO CRAP! The HMG is too weak, and the suit's inability to tank or to resist any explosive spam is a joke! A class ( Amarr heavy suit) that's suppose to be "point defense" can't handle a nade or 2, yet people have 3 in their pocket, and the ability to sit on a hive and spam more??!! What kind of logic is this? No matter how well a heavy is thinking in PC, he'll get put down by either a lucky nade due to nade spam, or 1 dude holding an AR with thumbs. When last has anyone heard "MAN THE HMG IS OP!!!!"... lol... last time i heard that was from the AR leet players from Chromosome. Since Uprising came out the HMG is a joke compared to what it was. I don't know what suits we're getting in the near future, but if they don't fix the HMG, then it won't matter! What happen to the people that actually want to play this "point defense" role? What gun should they use? A shotgun? An AR? An SMG? All these weapons are better suited to CQC battles than the HMG is, due to their ACCURACY. Feedback to make the class better? Here we go again: - Decrease HMG bullet spread
- Increase DMG if you're not decreasing bullet spread
- A skill to reduce spread (FFS!)
- A skill for explosive resistance
- Reduce the headshot penalties on heavies! It's not hard to shoot their heads, they're only the size of a microwave.
- Small arms resistance (?) People brought this up many times
- If none of these ideas suit you and you're still thinking buffing eHP is the solution for everything, then increase it by 50-100% because 20% is nothing, honestly, that may as well not even be done because heavies will die just as fast.So many things I want to go off on a tangent about on this game, but this heavy issue strikes home for me because it's my class, and the chosen class of quite a few players, and the treatment and the general disregard for the class is grinding my gears. Medium class got all their suits, got a full range of ARs, got Scrambler Rifles, new AR variants on the way. Medium class gets eveything, cool, what about the other 2 classes in this game CCP? WHAT ABOUT THE HEAVY?WHAT ABOUT THE SCOUT?You have 2 classes that may as well not exist in DUST. Heavies should STOP USING THE CLASS. Time to put up or shut up. The fact that you're complaining about the class and continue to use it shows CCP you're willing to take whatever they throw your way. This 20% increase to eHP is not enough! How about 20% decrease in HMG bullet spread? Or 20% increase in DMG? You're giving the class something it doesn't care to have and that nobody asked for! STOP USING THE CLASSTime to protest like we did at the start of Uprising. https://forums.dust514.com/default.aspx?g=posts&t=72041https://forums.dust514.com/default.aspx?g=posts&t=73100&find=unread^ They made a difference, and now it's time to make a difference again. Please link whatever thread you have that's relevant feedback or just a discussion on how to make this class better. I don't understand where CCP got this 20% increase to eHP buff from. Edit: This will be my last Heavy thread. I'll be shamelessly bumping this thread everyday until CCP says something about the class, or I see something somewhere in some patch notes. If it gets locked, I'll make the same one, if I get banned, I'll create a new account. I'd just like to point out that you have been, literally, making threads crying and complaining about heavies for what seems like a year now. Carry on.
and I'll continue to cry, moan, ***** about it till it gets to where it needs to be.
At the start of Uprising I complained, and so did many others, HMG got a buff. I got quiet with an outburst now and then. Uprising 1.4 came out, and heavy + HMG went to poop, so here i am again.
Don't like to read about people crying? Protip: Don't read the thread
Thanks for your contribution in pointing out a useless, meaningless point of view.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Nirwanda Vaughns
Molon Labe. RISE of LEGION
159
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Posted - 2013.10.30 00:01:00 -
[30] - Quote
the HMG really needs a sharpshooter skill to bring in the bullet spread, its pretty poor atm. smg's should auto do around 70% damage. i can chew through fully tanked proto sents with my duvolle (admittedly i run 3 complex DM and prof 5) but i shouldn't have half a clip and armor left over after doing it. The new hp buff is nice but to make them truly great they really need that sharpshooter skill |
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