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Lance 2ballzStrong
SyNergy Gaming EoN.
4360
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Posted - 2013.10.30 05:26:00 -
[61] - Quote
THEAMAZING POTHEAD wrote:If you think heavies suck you're a ******* garbage player, ridiculously garbage. Maybe its experience from my heavy days in chrome, but every time i put on my ADV fat suit im going 10+ KDRs, EVERY TIME. Its called knowing how to cover your weaknesses. Heavies & the HMG will rip apart EVERY single class in cqc, if you're losing to proto suits with ARs @ close range its not the heavy, ITS YOU. If you can't aim with the HMG, it aint the HMG, ITS YOU. Only things heavys get raped by in their CQC niche is grenades, but grenades **** EVERTHING not just heavys. If youre not doing these things you're garbo as a heavy- stay to cities and indoors, open fields are a no no for every suit. use a weapon for the map, laser heavys are better for open field maps dont get outnumbered, all suits get raped by multiple militia ARs save your nades for corner popping nade spammers for unexpected retaliation avoid being by yourself unless you know the enemy is too, 1v1 you beat any suit. have a good LAV to make up for your mobility.
those may seem obvious but if you do them you'll **** 24/7 guaranteed. every match. EDIT* OH and most of the players on dust ARE garbage so....not suprising!
Not using the heavy class now, so your input is as meaningless as my input in scout suits
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Lance 2ballzStrong
SyNergy Gaming EoN.
4360
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Posted - 2013.10.30 05:28:00 -
[62] - Quote
Delta 749 wrote:
Im sorry but your reply just gives evidence you playing badly, if before when the suit could survive multiple opponents you were doing fine compared to now when its a little more balanced where you are losing 1 v 1 consistently then the problem really does lie with you, after all you are in a suit with more health than others with every single weapon available to you
As for the heavy medium comparison lets break it down a little I have a proto medium frame suit with 4 high and 3 lows, stacking my module slots with 4 complex extenders 2 basic plates and an armor rep I still fall a few EHP short of a MILITIA heavy suit with nothing in its slots Bump that up to a standard heavy suit and Im still in the 800s while the heavy is over a thousand again with no modules on the heavy
Heavies get a huge health lead on medium suits without having to fit heavies and for us to get close we sacrifice pretty much everything to stack EHP and still fall short while you guys still have modules to work with Slow speed? Oh I guess Ill just stack some kincats while retaining greater health than a medium closing my disadvantage gap HMG complaints fall of deaf ears since the devs have come right out and said its supposed to be close range point defense not trundle out into the open kill everyone, you want that demand the laser cannon or whatever its going to be and I will support you every step since heavy suits do have limited heavy weapons and neither of those is a good mid range option Actually on the topics of weapons and you complaining about power heavies have the forge gun and the militia version of that blaps all but other heavies stacked with just complex plates and extenders but thats a terrible idea
So yeah, heavies already have a lot of advantages with their biggest drawback being a lack of a medium range heavy weapon option and everyone that cries "Waaaaah I need more health and should have fire arm resistance and it should take four players to kill me" shows real scrub colors since they need such a big buffer to compensate for their poor ability
Honestly not going to read this. I started to but meh.
Clearly you don't use the class, but telling a seasoned DUST / FPS player how to use a class? lol.. good one.
Thank you, come again.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Lance 2ballzStrong
SyNergy Gaming EoN.
4360
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Posted - 2013.10.30 05:29:00 -
[63] - Quote
Sleepy Zan wrote:Lance how long will this continue? Its time to quiet heavies.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Logi Bro
Greatness Achieved Through Training EoN.
2287
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Posted - 2013.10.30 05:45:00 -
[64] - Quote
The best thing that can happen for heavies right now is the release of missing content. You can't properly balance the class if you are missing 75% of its filling. If 1.7 hasn't just been a huge tease, you will begin to see improvements in Janurary, which will be roughly the time of 1.8, when they will change and fix the massively disrupted balance that 1.7 will undoubtedly produce.
That's the closest thing to a pep talk that I can come up with.
Been Logistics since before it was cool.
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Ghost Kaisar
R 0 N 1 N
701
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Posted - 2013.10.30 06:12:00 -
[65] - Quote
Logi Bro wrote:The best thing that can happen for heavies right now is the release of missing content. You can't properly balance the class if you are missing 75% of its filling. If 1.7 hasn't just been a huge tease, you will begin to see improvements in Janurary, which will be roughly the time of 1.8, when they will change and fix the massively disrupted balance that 1.7 will undoubtedly produce.
That's the closest thing to a pep talk that I can come up with.
Thanks coach.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Shruikan Iceeye
Brotherhood of Seals
84
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Posted - 2013.10.30 06:17:00 -
[66] - Quote
The HMG definitely needs something changed. Im in favor of its bullet spread being reworked. I do think that this hp buff is a big deal though. I'm going from 506/506 to 600/600. Thats 1200 ehp with no plates. Advice to all heavy dudes out there *Get LVL5 on your Dropsuit shield upgrades and dropsuit armor upgrades skills ASAP* That alone will increase your survivability by a lot |
Flint Beastgood III
GunFall Mobilization Covert Intervention
280
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Posted - 2013.10.30 06:31:00 -
[67] - Quote
"Heavies should STOP USING THE CLASS. Time to put up or shut up. The fact that you're complaining about the class and continue to use it shows CCP you're willing to take whatever they throw your way."
LOL, this reminds me of a certain someone in my corp who has done nothing but b*tch about Heavy suits for the last 6+ months, all whilst he continues to use the suit! I have been thinking "put up or shut up" for the last 5+months! |
I-Shayz-I
1191
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Posted - 2013.10.30 06:43:00 -
[68] - Quote
The biggest weakness to the heavy is the fact that it can't dodge bullets like the other suits.
1000 ehp as a medium frame isn't the same as 1000 ehp as a heavy.
Problem 1: Guns just kill players way too fast now. What ever happened to the long battles that we had in the closed beta? part of the reason I liked this game was because it was more like halo...not CoD.
Problem 2: The HMG was fine in chromosome, and for some reason CCP thought it was better to change it when they brought it to uprising, along with the other range nerfs.
Problem 3: Type-II heavy suit is gone. I agree that the amarr suits should have a lower slot count, and should be more about dual tanking with a slight preference to armor...but we need a shield heavy. The most logical one would be the Caldari Heavy since we only have caldari medium suits. Having a slot loadout of 3H/2L for basic and 4H/1L for sentinel would be a good balance.
The amarr suit is usually the slowest in the game, but it also has the most ehp. The Caldari suits are usually medium speed and shield focused. So not only will they be faster, but they won't have to slow themseleves down in order to give themselves a higher ehp with armor plates. Instead the low slots could be fitted with sprint mods or shield regulators to keep them quick.
With the added versatility, resistance to explosions, and large regenerating shield, it would give players the option to play as a more agressive heavy instead of the defensive amarr one we have now.
List of Most Important Threads
I make logistics videos! (Insert future link here)
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Flint Beastgood III
GunFall Mobilization Covert Intervention
282
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Posted - 2013.10.30 07:10:00 -
[69] - Quote
I-Shayz-I wrote:The biggest weakness to the heavy is the fact that it can't dodge bullets like the other suits.
1000 ehp as a medium frame isn't the same as 1000 ehp as a heavy.
Problem 1: Guns just kill players way too fast now. What ever happened to the long battles that we had in the closed beta? part of the reason I liked this game was because it was more like halo...not CoD.
Problem 2: The HMG was fine in chromosome, and for some reason CCP thought it was better to change it when they brought it to uprising, along with the other range nerfs.
Problem 3: Type-II heavy suit is gone. I agree that the amarr suits should have a lower slot count, and should be more about dual tanking with a slight preference to armor...but we need a shield heavy. The most logical one would be the Caldari Heavy since we only have caldari medium suits. Having a slot loadout of 3H/2L for basic and 4H/1L for sentinel would be a good balance.
The amarr suit is usually the slowest in the game, but it also has the most ehp. The Caldari suits are usually medium speed and shield focused. So not only will they be faster, but they won't have to slow themseleves down in order to give themselves a higher ehp with armor plates. Instead the low slots could be fitted with sprint mods or shield regulators to keep them quick.
With the added versatility, resistance to explosions, and large regenerating shield, it would give players the option to play as a more agressive heavy instead of the defensive amarr one we have now.
Good post. +1 |
Tolen Rosas
Kang Lo Directorate Gallente Federation
282
|
Posted - 2013.10.30 07:28:00 -
[70] - Quote
i never had a problem with the heavy getting dmg resistance from small arms 10% per level maybe? the biggest thing with me is that people should be terrified to be close to the hmg since its a freaking gatling gun!!! if its range is 0-40m it should be like 200% damage inside 15m.
if ur that close to a heavy ur doing it wrong. |
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Rusty Shallows
Black Jackals
445
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Posted - 2013.10.30 07:36:00 -
[71] - Quote
Lance 2ballzStrong wrote:Iron Wolf Saber wrote:Boycotting wont get the developers to notice sadly. Well making endless threads crying about it might, so I might do just that. It's really depressing just how right they both are.
One of the truly worst elements to this game has been basing nerfs on politics instead of data. When players can sit post-match and easily match Name/KDRs/Weapon relationships then it doesn't look good on the Devs who have even more in-depth data available.
As for the main topic goes the active protest is the way to go. Endless forum posts that may not move the Devs but at least warn newer players from making a potentially bad mistake. If we can get enough angry fatties together I would suggest squading up and lizard lounging on the MCC. BS on coms, drink beer or take shots and talk about things that have no relation to Dust 514. To be fair to the team post in chat and attempted one warning on voiced comms.
"She may not be Miss Right but she'll do right now," Thank you SR-71
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Cosgar
ParagonX
6830
|
Posted - 2013.10.30 07:38:00 -
[72] - Quote
Rusty Shallows wrote:Lance 2ballzStrong wrote:Iron Wolf Saber wrote:Boycotting wont get the developers to notice sadly. Well making endless threads crying about it might, so I might do just that. It's really depressing just how right they both are. One of the truly worst elements to this game has been basing nerfs on politics instead of data. When players can sit post-match and easily match Name/KDRs/Weapon relationships then it doesn't look good on the Devs who have even more in-depth data available. As for the main topic goes the active protest is the way to go. Endless forum posts that may not move the Devs but at least warn newer players from making a potentially bad mistake. If we can get enough angry fatties together I would suggest squading up and lizard lounging on the MCC. BS on coms, drink beer or take shots and talk about things that have no relation to Dust 514. To be fair to the team post in chat and attempted one warning on voiced comms. Occupy Jita?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Delta 749
Kestrel Reconnaissance
2278
|
Posted - 2013.10.30 07:47:00 -
[73] - Quote
Lance 2ballzStrong wrote:Delta 749 wrote:
Im sorry but your reply just gives evidence you playing badly, if before when the suit could survive multiple opponents you were doing fine compared to now when its a little more balanced where you are losing 1 v 1 consistently then the problem really does lie with you, after all you are in a suit with more health than others with every single weapon available to you
As for the heavy medium comparison lets break it down a little I have a proto medium frame suit with 4 high and 3 lows, stacking my module slots with 4 complex extenders 2 basic plates and an armor rep I still fall a few EHP short of a MILITIA heavy suit with nothing in its slots Bump that up to a standard heavy suit and Im still in the 800s while the heavy is over a thousand again with no modules on the heavy
Heavies get a huge health lead on medium suits without having to fit heavies and for us to get close we sacrifice pretty much everything to stack EHP and still fall short while you guys still have modules to work with Slow speed? Oh I guess Ill just stack some kincats while retaining greater health than a medium closing my disadvantage gap HMG complaints fall of deaf ears since the devs have come right out and said its supposed to be close range point defense not trundle out into the open kill everyone, you want that demand the laser cannon or whatever its going to be and I will support you every step since heavy suits do have limited heavy weapons and neither of those is a good mid range option Actually on the topics of weapons and you complaining about power heavies have the forge gun and the militia version of that blaps all but other heavies stacked with just complex plates and extenders but thats a terrible idea
So yeah, heavies already have a lot of advantages with their biggest drawback being a lack of a medium range heavy weapon option and everyone that cries "Waaaaah I need more health and should have fire arm resistance and it should take four players to kill me" shows real scrub colors since they need such a big buffer to compensate for their poor ability
Honestly not going to read this. I started to but meh. Clearly you don't use the class, but telling a seasoned DUST / FPS player how to use a class? lol.. good one. Thank you, come again.
Translation: I cant think of a good comeback so Im going to play the "I R teh seasoned guy" against someone thats played this game for months and months and has been playing FPS games since Wolfenstein 3d
But since you seem to only be able to hand a few lines at a time Ill ask short questions, if you are so seasoned how come you keep dying in situations where you have the advantage?
Im not drunk, the planet just happens to be especially wobbly today.
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Cosgar
ParagonX
6832
|
Posted - 2013.10.30 07:57:00 -
[74] - Quote
Delta 749 wrote:Lance 2ballzStrong wrote:Delta 749 wrote:
Im sorry but your reply just gives evidence you playing badly, if before when the suit could survive multiple opponents you were doing fine compared to now when its a little more balanced where you are losing 1 v 1 consistently then the problem really does lie with you, after all you are in a suit with more health than others with every single weapon available to you
As for the heavy medium comparison lets break it down a little I have a proto medium frame suit with 4 high and 3 lows, stacking my module slots with 4 complex extenders 2 basic plates and an armor rep I still fall a few EHP short of a MILITIA heavy suit with nothing in its slots Bump that up to a standard heavy suit and Im still in the 800s while the heavy is over a thousand again with no modules on the heavy
Heavies get a huge health lead on medium suits without having to fit heavies and for us to get close we sacrifice pretty much everything to stack EHP and still fall short while you guys still have modules to work with Slow speed? Oh I guess Ill just stack some kincats while retaining greater health than a medium closing my disadvantage gap HMG complaints fall of deaf ears since the devs have come right out and said its supposed to be close range point defense not trundle out into the open kill everyone, you want that demand the laser cannon or whatever its going to be and I will support you every step since heavy suits do have limited heavy weapons and neither of those is a good mid range option Actually on the topics of weapons and you complaining about power heavies have the forge gun and the militia version of that blaps all but other heavies stacked with just complex plates and extenders but thats a terrible idea
So yeah, heavies already have a lot of advantages with their biggest drawback being a lack of a medium range heavy weapon option and everyone that cries "Waaaaah I need more health and should have fire arm resistance and it should take four players to kill me" shows real scrub colors since they need such a big buffer to compensate for their poor ability
Honestly not going to read this. I started to but meh. Clearly you don't use the class, but telling a seasoned DUST / FPS player how to use a class? lol.. good one. Thank you, come again. Translation: I cant think of a good comeback so Im going to play the "I R teh seasoned guy" against someone thats played this game for months and months and has been playing FPS games since Wolfenstein 3d But since you seem to only be able to hand a few lines at a time Ill ask short questions, if you are so seasoned how come you keep dying in situations where you have the advantage? If heavies have such an advantage, why is CCP buffing their HP? It's not like they're doing Shagi bone rituals to decide what needs buffs and what needs nerfs. They checked their data and saw that heavies were under performing. Even if seasoned heavies were holding their own, accessibility could have been an issue with new players giving up the role.
Doesn't matter anyway since it only means they'll take another 2-3 bullets from dying to an automatic weapon. Hell, I've killed heavies with a toxin- within their optimal range. They could buff the heavy's HP by another 100 in 1.7, but if their weapon deals more damage and is more accurate when you throw it at someone, what's the point?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Delta 749
Kestrel Reconnaissance
2278
|
Posted - 2013.10.30 08:05:00 -
[75] - Quote
Cosgar wrote:Delta 749 wrote:Lance 2ballzStrong wrote:Delta 749 wrote:
Im sorry but your reply just gives evidence you playing badly, if before when the suit could survive multiple opponents you were doing fine compared to now when its a little more balanced where you are losing 1 v 1 consistently then the problem really does lie with you, after all you are in a suit with more health than others with every single weapon available to you
As for the heavy medium comparison lets break it down a little I have a proto medium frame suit with 4 high and 3 lows, stacking my module slots with 4 complex extenders 2 basic plates and an armor rep I still fall a few EHP short of a MILITIA heavy suit with nothing in its slots Bump that up to a standard heavy suit and Im still in the 800s while the heavy is over a thousand again with no modules on the heavy
Heavies get a huge health lead on medium suits without having to fit heavies and for us to get close we sacrifice pretty much everything to stack EHP and still fall short while you guys still have modules to work with Slow speed? Oh I guess Ill just stack some kincats while retaining greater health than a medium closing my disadvantage gap HMG complaints fall of deaf ears since the devs have come right out and said its supposed to be close range point defense not trundle out into the open kill everyone, you want that demand the laser cannon or whatever its going to be and I will support you every step since heavy suits do have limited heavy weapons and neither of those is a good mid range option Actually on the topics of weapons and you complaining about power heavies have the forge gun and the militia version of that blaps all but other heavies stacked with just complex plates and extenders but thats a terrible idea
So yeah, heavies already have a lot of advantages with their biggest drawback being a lack of a medium range heavy weapon option and everyone that cries "Waaaaah I need more health and should have fire arm resistance and it should take four players to kill me" shows real scrub colors since they need such a big buffer to compensate for their poor ability
Honestly not going to read this. I started to but meh. Clearly you don't use the class, but telling a seasoned DUST / FPS player how to use a class? lol.. good one. Thank you, come again. Translation: I cant think of a good comeback so Im going to play the "I R teh seasoned guy" against someone thats played this game for months and months and has been playing FPS games since Wolfenstein 3d But since you seem to only be able to hand a few lines at a time Ill ask short questions, if you are so seasoned how come you keep dying in situations where you have the advantage? If heavies have such an advantage, why is CCP buffing their HP? It's not like they're doing Shagi bone rituals to decide what needs buffs and what needs nerfs. They checked their data and saw that heavies were under performing. Even if seasoned heavies were holding their own, accessibility could have been an issue with new players giving up the role. Doesn't matter anyway since it only means they'll take another 2-3 bullets from dying to an automatic weapon. Hell, I've killed heavies with a toxin- within their optimal range. They could buff the heavy's HP by another 100 in 1.7, but if their weapon deals more damage and is more accurate when you throw it at someone, what's the point?
Because bad players flood the forums with nerf threads? I mean look around for a while and one common thing youll see around is players going into a niche and then complaining they cant do everything else anyway Also I dont know where you get that going from 1k EHP to 1200 EHP is a matter of two to three bullets, maybe you should purchase a new calculator since if you want to bring up numbers they had better be accurate As for the weapon again please look at the niche aspect of it, ambush point defense catching guys as they come around a corner Hell when I go heavy I run with a forge gun and not an assault either and tell me you arent at a drastic disadvantage there if you miss that first shot or more than one enemy comes at you But you know what I dont cry about it since Im smart enough to not trundle out into the open as a fat kid and I still have an SMG to fall back on and a nice big health buffer so I only really have to worry about the guys running proto gear
Im not drunk, the planet just happens to be especially wobbly today.
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Jack Boost
Zarena Family
284
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Posted - 2013.10.30 08:31:00 -
[76] - Quote
Cosgar wrote: Occupy Jita?
Sure ... 500+ fatties in Jitas Bars.. make difference in Eve :) (server performance) but back to topic.
From dropsuit view all class of dropsuits must do equal performance. How you check this? Take same weapon (eg ar) and play.
You fast will know that there is a plenty room for CCP that balance dropsuits like:
scout (with stealth/detection/small frame) = assault/logi (medium frame/speed of strafing/eq) = heavy (big frame/slow/ more ehp)
Tracking dev post and pathes CCP go this way .. step by step. And this is optimal ending for this from devs point of view. Whatever you choose when you go with 'playstyle' you make same (more or less) impact on battlefield.
For now I think that better way is 'flat' frame size and left anything at point as it it now. Scouts get stealth buff and its speed, heavys will have equal chance to get hit as rest .. and there will bo no need to get 'HUGE' ehp buff to compenstae this..
Each class should get its specyfic eq at proto lev. like scout - proto detection eq/cloaks assault - proto light weapon logi - proto buff eq heavy - proto heavy weapon
... and there will be place for all clases and equal fights.
For now frame size/hit box are still unfair if you consider pros and cons clases at ehp level.
And few thing for HMG users. HMG is great AoE weapon that shoud engage multiple target at once - dont forget this. If you pressure dev to make HMG like 2xdmg AR this will dont go. If you feel weak , you dont hit target (you stilll do), that is beacuse you dont see dmg dealt to it... is is because peaple are better now, and you seams to forgot about this. Go to match with fresh dusters and you make high score without the sweat.
CCP make its way there... but as always it take a lot of time ;)
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Lance 2ballzStrong
SyNergy Gaming EoN.
4364
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Posted - 2013.10.30 09:06:00 -
[77] - Quote
Delta 749 wrote:
Translation: I cant think of a good comeback so Im going to play the "I R teh seasoned guy" against someone thats played this game for months and months and has been playing FPS games since Wolfenstein 3d
But since you seem to only be able to hand a few lines at a time Ill ask short questions, if you are so seasoned how come you keep dying in situations where you have the advantage?
Me? Not comeback with a comeback? LOL!
If I read your **** I would have bothered to say something relevant, but your TL;DR post to say something that you just said, AND CONTINUE to say, does not interest me.
Advantage? lol... when I use my Gallente medium suit + Duvolle I do better in CQC situations than the heavy. I've ALWAYS been a dual role character, but my main role is heavy, so I know both sides of the game.
I've been heavy since early Chromosome, so some nobody telling me how I should play my class could stfu AFAIC. Before PC i had a 9 KD, and after 2-3 wars, and endless PC games I'm at a 5KD... if you wanna go on stats to compare epeens. So take your "this is how you should play your class" elsewhere.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
42
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Posted - 2013.10.30 09:38:00 -
[78] - Quote
Mossellia Delt wrote:I could go for this if the forgegun gets a bigger nerf then its getting.
Also scouts need a buff so they can take on a heavy (while its still a risk) since the current HMG shreds scouts in a second.
Just - no..
I can haz all your Officer Heavy weapons?
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Banning Hammer
Tal-Romon Legion Amarr Empire
2089
|
Posted - 2013.10.30 09:54:00 -
[79] - Quote
Remember when the Heavies where an Easy Button ? Stop complaining because it takes some skills to use the Heavy suit now.
Somehow Heavy tears always looks ridiculous.
a¦æ¦¬¦P¦¬a¦æGûêGûêGûêGûôGûÆGûæGûæß+¦-+-++»-+-í -ª+¦-+-++¦-ÅGûæGûæGûÆGûôGûêGûêGûêa¦æ¦¬¦P¦¬a¦æ
¦Æ-â-Åa+ó-+ a+¼+¦-Å-Å+¦-â-Å Gäô+¦v+¦Gäô 2
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TechMechMeds
Swamp Marines Kleenex Inc.
1173
|
Posted - 2013.10.30 10:51:00 -
[80] - Quote
I have a heavy alt, iv never been able to establish if the assault hmg does what it states, is it better for longer range? What are its benefits?
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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TuFar Gon
0uter.Heaven Proficiency V.
32
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Posted - 2013.10.30 11:54:00 -
[81] - Quote
Ive said this b4,,,the majority of dust players are in medium suits,,meaning thats where ccp is gettin the most aurum purchaces from. Its called customer targeting. In other words,,we're phukked. Btw,,ive went douch-bag status,,been usin the AR/TAR,,gotta do something to not die so quickly,,cant stand hmg range ,,CAN THROW GRENADES FURTHER THAN HMG ROUNDS,,,,NO BS |
Chibi Andy
Forsaken Immortals Top Men.
625
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Posted - 2013.10.30 12:28:00 -
[82] - Quote
back in chromosome us heavies were greatly feared by all, just as much as a shotgun scout was feared when you hear the distinct shotgun shots back in the day. and in chromosome we were the demons of the battlefield and all feared us, then BAM CCP came with the uprising nerfs and we became turtles without our shells.
people slapping on armor plates like its nothing making the heavies redundant, they should have a separate armor plates for different suits. heavy class armor plates give more while medium armor class gives less than the heavy. and only heavy class can equip heavy armor etc etc
and man our HMG are like giant BB guns, most people don't even feel it hitting
We abandoned the cause, our immortality is for hire!!!
ßòÖ(GçÇGÇ+Gå+GǦ)ßòù
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Master Jaraiya
Ultramarine Corp
1254
|
Posted - 2013.10.30 12:43:00 -
[83] - Quote
I've said it before and I'll say it again:
The problem with the HMG is that they are forcing it to be a "Short range suppression weapon".
This is oxymoronic.
By it's inherent nature an HMG should not be a short range high dispersion weapon! It should be a med to med-long range low dispersion high damage weapon. (Real Life HMGs have twice the Range of an AR with greater accuracy see GE M134 Minigun.)
Suppression means keeping the enemy out, away, pinned down, restricted to cover. If my enemy is able to get within his own striking distance long before he is in mine, have I suppressed my enemy? The answer is no!
The problem occurs with balance. CCP has apparently tried to balance a Heavy Anti-infantry weapon against a Light Anti-Infantry Weapon, with terrible results.
The Light Infantry Assault should be the most versatile, and it is. It is able to deal Decent damage, carry Equipment, Sidearms, and Explosives, as well as have decent survivability. This is currently the case, so no real problems there.
The Heavy Infantry Sentinel should be dealing the Highest DPS (in practice, not only on paper) and have significantly more Tank/TTK, but require support from light infantry. Currently the only one of these Heavies can claim is requiring support from light infantry. This is where the problem lies.
The HMG: We currently have a weapon which requires Heavies to let Light infantry get danger close before we can even think about engaging. The HMG should be able to hold Light infantry at bay, forcing them to use tactics/specialist weapons to Counter such as flanking, or stealth using Shotguns, Knova Knives, Mass Drivers Tactical Rifles, etc. Instead The Poor range and poor dispersion of the HMG allows even shotgun users to sprint directly up to Heavies and pop off 2 shots to drop, before the HMG even reaches it's optimal killing potential. Ranged Light Weapons simply have to Stay outside an HMG's optimal range, and score a few headshots.
The best counter to an HMG Heavy should not be Light Infantry with an Assault Rifle!!!
I know that statement is upsetting to more than a few, but it is true nonetheless!
The HMG should be viable enough to defend the slow, very large Dropsuit required to wield it.
This means engaging at range. There is no other way to make the Heavy Dropsuit viable. Once an enemy has closed distance on a Heavy, the heavy doesn't stand a chance. Heavies simply do not have the maneuvering capabilities to make it a viable CQC Dropsuit.
In order to fix the problem with the Heavy Dropsuit, the HMG must become what it is inherently meant to be. A long range, High Damage Med. Dispersion, Suppression Weapon.
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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Mordecai Sanguine
What The French
84
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Posted - 2013.10.30 12:47:00 -
[84] - Quote
Lance 2ballzStrong wrote:Remember when heavies were feared? Remember when you heard an HMG you would think twice about confronting a heavy? Remember when it took 2-4 guys to take down a heavy? Remember when the HMG was a beast? Pepperidge Farm remembers! Like honestly, this struggle... Since Uprising 1.0 I've been fighting to get the heavy class back to when they were feared. 1.2-1.3 Heavies were alright, and even gimped they had a chance of doing decent in competitive modes. What makes a heavy good in Uprising is not the weapon he uses or the suit, is his brain and how he thinks. When a heavy does good it's because he played his arse off, not because he had an easy mode AR with him. Positioning is key and support from a logi, but even then, a logi is not a guarantee. A heavy's best friend is his way of thinking. When a class is no longer doing well IN SPITE OF his best asset, THEN THE CLASS HAS GONE TO CRAP! The HMG is too weak, and the suit's inability to tank or to resist any explosive spam is a joke! A class ( Amarr heavy suit) that's suppose to be "point defense" can't handle a nade or 2, yet people have 3 in their pocket, and the ability to sit on a hive and spam more??!! What kind of logic is this? No matter how well a heavy is thinking in PC, he'll get put down by either a lucky nade due to nade spam, or 1 dude holding an AR with thumbs. When last has anyone heard "MAN THE HMG IS OP!!!!"... lol... last time i heard that was from the AR leet players from Chromosome. Since Uprising came out the HMG is a joke compared to what it was. I don't know what suits we're getting in the near future, but if they don't fix the HMG, then it won't matter! What happen to the people that actually want to play this "point defense" role? What gun should they use? A shotgun? An AR? An SMG? All these weapons are better suited to CQC battles than the HMG is, due to their ACCURACY. Feedback to make the class better? Here we go again: - Decrease HMG bullet spread
- Increase DMG if you're not decreasing bullet spread
- A skill to reduce spread (FFS!)
- A skill for explosive resistance
- Reduce the headshot penalties on heavies! It's not hard to shoot their heads, they're only the size of a microwave.
- Small arms resistance (?) People brought this up many times
- If none of these ideas suit you and you're still thinking buffing eHP is the solution for everything, then increase it by 50-100% because 20% is nothing, honestly, that may as well not even be done because heavies will die just as fast.So many things I want to go off on a tangent about on this game, but this heavy issue strikes home for me because it's my class, and the chosen class of quite a few players, and the treatment and the general disregard for the class is grinding my gears. Medium class got all their suits, got a full range of ARs, got Scrambler Rifles, new AR variants on the way. Medium class gets eveything, cool, what about the other 2 classes in this game CCP? WHAT ABOUT THE HEAVY?WHAT ABOUT THE SCOUT?You have 2 classes that may as well not exist in DUST. Heavies should STOP USING THE CLASS. Time to put up or shut up. The fact that you're complaining about the class and continue to use it shows CCP you're willing to take whatever they throw your way. This 20% increase to eHP is not enough! How about 20% decrease in HMG bullet spread? Or 20% increase in DMG? You're giving the class something it doesn't care to have and that nobody asked for! STOP USING THE CLASSTime to protest like we did at the start of Uprising. https://forums.dust514.com/default.aspx?g=posts&t=72041https://forums.dust514.com/default.aspx?g=posts&t=73100&find=unread^ They made a difference, and now it's time to make a difference again. Please link whatever thread you have that's relevant feedback or just a discussion on how to make this class better. I don't understand where CCP got this 20% increase to eHP buff from. Edit: This will be my last Heavy thread. I'll be shamelessly bumping this thread everyday until CCP says something about the class, or I see something somewhere in some patch notes. If it gets locked, I'll make the same one, if I get banned, I'll create a new account.
I agree with you but we should not touch the HMG damage. Damage are fine with the HMG. We should just decrease the spread as you said.
The other problem with Heavy is than Assault rifle is too powerful in fact (and is 80% of the weapon in this game..) so yes you're killed in 3sec..... Amarr Sentinel is supposed to be defensive. And every heavy is supposed to tank.
So here my idea.
Sentinel Bonus : 3% of damage reduction from all weapons per level. (Exept Mass driver / Flaylocks and explosive weapons)
Amarr sentinel Bonus : 3% of explosive resistance per level.
Because defense is about explosive resistance so it's perfect for the Amarr.
BUT Heavy need special WP just for him ! Heavy is supposed to tank SO because it's his role he should get WP from it. (Logi got WP from help assaults from kill and Scout from scan). He should get 25WP every 150 damage he tank when 1 allies is nearby (Radius of 10 meters). Like that Heavy will be rewarded for taking bullets and Tanking. Logi is rewarded when repair the Heavy while he got point from taking bullet while he's shoot the ennemy.
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Chunky Munkey
Amarr Templars Amarr Empire
1936
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Posted - 2013.10.30 13:01:00 -
[85] - Quote
Lance 2ballzStrong wrote:Chunky Munkey wrote:Lance you're starting to sound like a broken record.
Fatties need love. We know. The community knows. CCP knows. We need more weapons. We need more suits. We need more survivability.
These issues have been established for months. So have a multitude of others.
If you're so UP just stop using the suits for crying out loud. CCP knows? Honestly CCP give me the impression they don't know anything. They know but heavies get a 150 HP buff? I guess that's their idea of cracking a joke, because I'm pretty sure nobody asked for 150 extra HP over the past couple months. I don't care if I sound like a broken record. If people want to sit back and think to themselves "CCP knows" then they're free to do so. I've been here since early closed beta, so I don't go by this optimistic approach that you seem to have. No offense intended. I'm as cynical as they get. So until I see changes, I'll continue to cry and moan and repeat myself. If nobody stood up at the start of Uprising, chances are the devs won't have noticed the HMG got nerfed by 40% and not 20% as intended. Only when people cried about how bad it was did they do something about it.
CCP knowing is different from CCP actually doing anything about it. Please don't conflate the two. |
Takahiro Kashuken
Red Star. EoN.
1565
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Posted - 2013.10.30 14:25:00 -
[86] - Quote
I cant boycott the heavy class, its like asking me to boycott the vehicles after each set of nerfs, it means i would have given it up for at least 6months if not more
I find heavy is fun even tho to an AR you are like swiss cheese atm
If the base heavy skill for all suits was something like 5% per level to resistance of small arms/explosive resistance then that would be a big improvement
Also the heavy should be able to have the most HP out of all the classes, a logi should not be able to reach the HP of a heavy tbh
As for the HMG, it needs a buff espc for its CQC range where currently AR are kicking arse but thats mostly down to aim assist which is like a magnet for AR users but is nonexistant for HMG users so its a big advantage for the AR when they bunny hop about but still keep the aim on you because of lolAA yet the heavy has to actually aim |
HowDidThatTaste
Ancient Exiles
3866
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Posted - 2013.10.30 14:40:00 -
[87] - Quote
#77Posted: 2013.10.10 02:44-á|-áReport-á|-áEdited
I'm starting to think it just the combination of the two that's the problem The heavy suit has too many limiting factors for a weapon that is only good in certain situations, which is mainly close quarters. The reason the shotgun is so good is cause you can put it on a light suit and close the distance and determine your situation.
The heavy suit is supposed to allow you tank your way into an ideal situation which it fails to do in any way. Even out running a grenade is not always an option especially in tight quarters. So using the Hmg with the heavy suit is just a bad combo under the current build.
We cant run away from a fight for the most part (without an LAV) Any type of open area is certain death without the ability to close the gap. The fact that dispersion does little more than tickle someone who is landing head shots on us is a but ridiculous. "Aim assist and long range weapons." We can both agree that the range we had in Chromosone may have been to much however with the range that assault rifles have combined with the aim assist and less lag the Hmg or suit needs something to make it less of "situational suit that we are not able dictate"
In my opinion the HMG/ Heavy Suit is the problem fix one or the other and there may be a chance. But with the limiting factors that are imposed on the heavy suit right now just makes it no fun to play, when you can do twice as good with an AR carry other fun stuff in your equipment slot and actually play the objectives and choos your situation instead of waitng for the situation to come to you, which usually just ends in a grenade. |
Kam Elto
KILL-EM-QUICK RISE of LEGION
105
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Posted - 2013.10.30 14:51:00 -
[88] - Quote
Oswald Rehnquist wrote:Though while I admit its not complete, isn't the ehp buff in the right direction?
The way I see it add another 100/100 on top of it and you guys are set defensively especially once they get the racials for damage resistance against light weapons No, we need our killing ability improved, not our damage sponge ability. Plus douchebags will abuse the suits by fitting ARs, Sniper rifles and whatnot.
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Mad Greasemonkey
ReDust Inc.
5
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Posted - 2013.10.30 15:02:00 -
[89] - Quote
This is what I expected the heavie to be when I first read the discription in the game:
3D Mark 06 - Graphics Test 1: Return to Proxycon (HD)
At 1:30 all Hell breaks loose for the defenders...
It even shows how such a powerful heavie would be balanced. The power of the weapon would make moving while firing impossible. The heavy has to brace the weapon, so movement apart from turning for a limited angle (say 90-¦) would be impossible! This turning would be slow. A charged shot (Forge Gun) would mean no turning at all (we have that already for one variant).
It would also be necessary to tank the heavy even further, to make him a sitting but tough duck.
Also take away his sidearm, if he puts on the heavy weapon. This would make it impossible for him to run without support (Logi, Assault).
This heavy would need a special transport (doesn't fit in an LAV so no murder taxi)...
What do you guys think...
Cheers Mad |
Rynoceros
Rise Of Old Dudes
1121
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Posted - 2013.10.30 15:22:00 -
[90] - Quote
Implement Sharpshooter Decrease base reload speed by 25%, maybe 50% Add Heat Buildup Reduction to Sentinel Bonus
We should ALL get Resistance Modules to fill out Dropsuit Engineering.
I just really got main character going in HMGs and I ******* love it. So much fun. Go back the vanilla life of an Assault? Spend most of my time respawning in Scouts? Logis? ***** please. I hate these people to much to want to help them live, succeed.
Steve Guttenberg Lives!
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