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Borne Velvalor
Endless Hatred
869
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Posted - 2013.10.30 19:52:00 -
[91] - Quote
Fox Gaden wrote:Borne Velvalor wrote:Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurate, even after vehicle changes. Find a Falchion and take out your standard swarms. This is how using top tier swarms will feel in the future, but with lower range. You're welcome. It is irresponsible to make a post like this and not link a source. I see no mention of this in the 1.6 Patch Notes. So I am going to assume that you are reading stuff proposed for 1.7 and assuming it will be in 1.6. Unless you can provide a reliable reference that says otherwise.
Yes, sorry, it looks like they'll be coming in 1.7. I'll try to be less haphazard in the future. The Vehicle Changes thread says "after 1.6" and the blog says 1.7. Maybe I thought it said "in 1.6." I can't even remember if the proposed vehicle changes were going to originally launch in 1.6, but maybe that's why that came to my mind first. |
Spkr4theDead
Red Star. EoN.
1159
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Posted - 2013.10.30 22:52:00 -
[92] - Quote
Borne Velvalor wrote:Spkr4theDead wrote:Borne Velvalor wrote:pegasis prime wrote:born when you say pro launchers do std damage std havs are getting mlt grade hp HAVs are getting a big buff to hardeners. I did the math when the stats were released, and a hardened Madrugar should live about as long as the one we have now with the standard hardener(s) + repair unit + plates with nitrous/heat sink/scanner. Double hardeners might make them ridiculously hard to kill, I can't remember much about the total health after resistance for that, though. Shield HAVs get a 60% reduction in damage when their hardeners go up, after the changes. Armor HAVs get a 40% reduction. They might be frail enough when not hardened to kill before they can get away but a good HAV has a ring of infantry around it. Meanwhile, you've got a swarm launcher that kills squat. So, good luck following those HAVs that decide to boost around a corner and recall, or cooldown and repair. Why are you trying to figure it out as if you're the sole person on your team, in every match, with any AV at all? You don't run in a squad with at least one other person, ever? 60 seconds > 45 seconds (after skills) I run in squads all day. I never play without a squad these days. Still, half the time I'm the only guy to pull out a swarm launcher. Now, on a good squad, a few guys may pull them out. Then we all die, because 3 guys with crappy SL's can't take out a HAV before it boosts behind a corner and gets recalled, at which point we respawn as anti-infantry and the HAV gets redeployed. Sure, we could have 2-3 players always on Swarm Launchers to prevent the HAV from being called back in, but these players can't fight and aren't having much fun running around with a purely AV weapon with no Vs to fight. HAVs are the biggest problem in Ambush, where there's often only one supply depot and the HAV blows it up. You need to lose a clone every time you want to swap to AV. If the recall mechanic were fixed (not removed altogether) then the Swarm Launchers might indeed be in line with the vehicle changes, specifically HAVs. So, maybe I'm just blaming the wrong mechanics. You and others have brought up some valid points, so I'll just wait for the changes and see. You mean to tell me 3 guys with swarms can't destroy a tank, and you expose yourselves far more than you need to? I don't believe you at all.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1159
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Posted - 2013.10.30 22:53:00 -
[93] - Quote
Justin Tymes wrote:Spkr4theDead wrote:Justin Tymes wrote:CharCharOdell wrote:So stop trying to solo tanks and you'll be okay. Did you know that if you get your whole squad to equip mlt swarms, you can kill any tank possible in two volleys at the most? 1 man in a tank that can kill both vehicles and infantry vs 6 men with AV that is useless against anything but Vehicles. Seems legit. You can use commando suits and PRO sidearms. You can use 3 forge guns up high so they're equally devastating against both infantry and vehicles. Why must pilots always figure things out for infantry? Did you just try to counter the 1 v 6 argument with use lolcommando suits? Sidearms against ARs with a 1-40+ meter optimal? Light and Medium Frames can use Forge Guns now, (completely irrelevant to swarm launchers)? You actually expect people to take you seriously? When did scouts gain the ability to use heavy weapons? Are you spewing BS out of your rear end?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1159
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Posted - 2013.10.30 22:55:00 -
[94] - Quote
Atiim wrote:Fizzer94 wrote:Borne Velvalor wrote:Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurate, even after vehicle changes. Find a Falchion and take out your standard swarms. This is how using top tier swarms will feel in the future, but with lower range. You're welcome. Tanks get less health in the future. Also, as I have said before, if I can kill tanks with a Plasma Cannon, your easy mode swarms will do just fine. Kill a tank while being shot at by the tank and infantry at the same time, then call it easy mode Nobody takes you seriously. You claim to tank, yet are on a crusade against tanks. You invalidate yourself.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1159
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Posted - 2013.10.30 22:56:00 -
[95] - Quote
Atiim wrote: Tanks should never be a better counter to themselves, especially when there is an AV class present
Explain this nugget of extreme intelligence, which in this day and age is akin to being in the Flat Earth Society.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1159
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Posted - 2013.10.30 23:00:00 -
[96] - Quote
Atiim wrote:Spkr4theDead wrote:Delta 749 wrote:Kallas Hallytyr wrote:My opinion on Swarm Launchers, they should either be: - Long range and low damage: this would allow them to apply constant nagging pressure to vehicles but it difficult to remove them in a very short period of time. This means that whilst you're doing less damage each volley, you can more likely get the volley in the first place. - Short range and high damage: this makes getting your shots of more difficult but rewards you for doing so. This allows DS pilots to escape more easily than ground vehicles (since they can hit their AB and away) but makes the Swarms do substantial alpha-damage.
I think having variant Swarm Launchers do one or the other could be a good solution by allowing players to actively choose whether they want to annoy and distract while putting sustained damage on a target or if they want to risk themselves and try to completely destroy their target in short order.
That's my thoughts as a DS pilot anyway. First reasonable thing Ive seen a vehicle pilot say on the matter, for the most part its the same HAV circle jerk crew that spent the past six months crying now going down on each other in joy Anyway I full agree with setting up two variants of the thing that work in the ways you outline You've never tanked a day on Dust, your opinion means nothing. You've never used PRO AV a day in DUST, so by that logic your opinion wouldn't matter either. But that logic is faulty because this game is for EVERYONE, NOT JUST TANKERS AND AV. How many times do I have to mention that I have proficiency 3 into forge guns?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1159
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Posted - 2013.10.30 23:01:00 -
[97] - Quote
Atiim wrote:MassiveNine wrote:swarms were OP and now they aren't end of discussion. Tanks were OP and now they aren't Logic doesn't suit you does it? Lol when were tanks OP?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1159
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Posted - 2013.10.30 23:03:00 -
[98] - Quote
Borne Velvalor wrote:Fox Gaden wrote:Borne Velvalor wrote:Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurate, even after vehicle changes. Find a Falchion and take out your standard swarms. This is how using top tier swarms will feel in the future, but with lower range. You're welcome. It is irresponsible to make a post like this and not link a source. I see no mention of this in the 1.6 Patch Notes. So I am going to assume that you are reading stuff proposed for 1.7 and assuming it will be in 1.6. Unless you can provide a reliable reference that says otherwise. Yes, sorry, it looks like they'll be coming in 1.7. I'll try to be less haphazard in the future. The Vehicle Changes thread says "after 1.6" and the blog says 1.7. Maybe I thought it said "in 1.6." I can't even remember if the proposed vehicle changes were going to originally launch in 1.6, but maybe that's why that came to my mind first. They were proposed for 1.5.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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IMPAIRS YOUR ABILITY
Molon Labe. RISE of LEGION
220
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Posted - 2013.10.30 23:05:00 -
[99] - Quote
Where will all the FG's be to help those troops on the ground counter the vehicles, on a tower shooting at the infantry on the ground. lol love it, so many circular decisions over the last 18 months to cater to an AR COD clone have led to an impossible balance. What do you want, a game that is different that offers a variety of play styles, or do you want to always feel that your enjoyment hinges upon everything being equal and the same? This game can't be fair to that typical AR mentality that permeates every other FPS and offer diversity. ITS one or the other this game is different and if you don't like it try out the competition or this game is a poor imitation of that competition. If anything this game should buff everything but the AR and drive them away sooner than later because all they offer is a dilution of what was once a cool vision. I didn't choose to approach this game using anything but the AR because I wanted to be stunted and handicapped I could play BF or COD and do that. I choose this approach because CCP said this was going to be the game that offered diversity. In the end the playerbase doesn't want diversity they want to win eating nothing but vanilla ice cream. |
Atiim
Living Like Larry Schwag
468
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Posted - 2013.10.30 23:42:00 -
[100] - Quote
This thread is about swarm launchers
If you can't solo me w/MLT AV, or if you get shot by infantry, it's your fault
-Tanker's Logic
(New ones everyday!)
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Borne Velvalor
Endless Hatred
871
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Posted - 2013.10.31 11:29:00 -
[101] - Quote
Spkr4theDead wrote:Borne Velvalor wrote:Fox Gaden wrote:Borne Velvalor wrote:Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurate, even after vehicle changes. Find a Falchion and take out your standard swarms. This is how using top tier swarms will feel in the future, but with lower range. You're welcome. It is irresponsible to make a post like this and not link a source. I see no mention of this in the 1.6 Patch Notes. So I am going to assume that you are reading stuff proposed for 1.7 and assuming it will be in 1.6. Unless you can provide a reliable reference that says otherwise. Yes, sorry, it looks like they'll be coming in 1.7. I'll try to be less haphazard in the future. The Vehicle Changes thread says "after 1.6" and the blog says 1.7. Maybe I thought it said "in 1.6." I can't even remember if the proposed vehicle changes were going to originally launch in 1.6, but maybe that's why that came to my mind first. They were proposed for 1.5.
That figures. Well, time passes by and I forget. You know, CCP with their SoonGäó. |
Borne Velvalor
Endless Hatred
871
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Posted - 2013.10.31 11:32:00 -
[102] - Quote
Spkr4theDead wrote:Justin Tymes wrote:Spkr4theDead wrote:Justin Tymes wrote:CharCharOdell wrote:So stop trying to solo tanks and you'll be okay. Did you know that if you get your whole squad to equip mlt swarms, you can kill any tank possible in two volleys at the most? 1 man in a tank that can kill both vehicles and infantry vs 6 men with AV that is useless against anything but Vehicles. Seems legit. You can use commando suits and PRO sidearms. You can use 3 forge guns up high so they're equally devastating against both infantry and vehicles. Why must pilots always figure things out for infantry? Did you just try to counter the 1 v 6 argument with use lolcommando suits? Sidearms against ARs with a 1-40+ meter optimal? Light and Medium Frames can use Forge Guns now, (completely irrelevant to swarm launchers)? You actually expect people to take you seriously? When did scouts gain the ability to use heavy weapons? Are you spewing BS out of your rear end?
You missed the question mark at the end of the sentence.
Light and Medium Frames can use Forge Guns now? = Light and Medium Frames cannot use Forge Guns, which are the primary users of Swarm Launchers. Thus, they are not a valid substitute.
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Racro 01 Arifistan
501st Knights of Leanbox
61
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Posted - 2013.10.31 11:35:00 -
[103] - Quote
Borne Velvalor wrote:Flix Keptick wrote:Well, I dont see why you would be trying to solo a falshion (SHIELD TANK) with swarms (EXPLOSIVE DAMAGE) I meant Vayu's, I always get them confused. Either way, it doesn't really matter. It can be a Madrugar, which actually makes more sense since Falchions/Vayus are gone in 1.6.
in exchange you get to deal with the return of Mauder class hav's....... as all tankers have missied these puppys. i will be runnin g the surya. (exclusivley hopefully) as away to remebr how fun useing it was back in chromosome befor we got our actual proto tanks taken away because ''they were doing thier job too well'' |
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