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Borne Velvalor
Endless Hatred
825
|
Posted - 2013.10.27 22:49:00 -
[1] - Quote
Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurate, even after vehicle changes.
Find a Falchion and take out your standard swarms. This is how using top tier swarms will feel in the future, but with lower range. You're welcome. |
Flix Keptick
Red Star. EoN.
825
|
Posted - 2013.10.27 22:53:00 -
[2] - Quote
Well, I dont see why you would be trying to solo a falchion (SHIELD TANK) with swarms (EXPLOSIVE DAMAGE). Oh and in case you didnt notice the 30 page thread on vehicle changes, tanks are getting nerfed too.
In other words, please dont
Ps: we have the same amount of likes |
Fizzer94
L.O.T.I.S. Public Disorder.
630
|
Posted - 2013.10.27 22:55:00 -
[3] - Quote
Borne Velvalor wrote:Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurate, even after vehicle changes. Find a Falchion and take out your standard swarms. This is how using top tier swarms will feel in the future, but with lower range. You're welcome. Tanks get less health in the future. Also, as I have said before, if I can kill tanks with a Plasma Cannon, your easy mode swarms will do just fine. |
Borne Velvalor
Endless Hatred
825
|
Posted - 2013.10.27 22:56:00 -
[4] - Quote
Flix Keptick wrote:Well, I dont see why you would be trying to solo a falshion (SHIELD TANK) with swarms (EXPLOSIVE DAMAGE) I meant Vayu's, I always get them confused. Either way, it doesn't really matter. It can be a Madrugar, which actually makes more sense since Falchions/Vayus are gone in 1.6. |
medomai grey
WarRavens League of Infamy
290
|
Posted - 2013.10.27 22:58:00 -
[5] - Quote
mmm... The damage is per missile fired, which increases the higher up in tier you go.
Don't understand the range nerf but then again it might not be that bad; have to wait and see. If it was over nerfed, CCP can always redo it at the cost of more wasted time and money.
Also, no one knows what's in 1.6 yet. |
Borne Velvalor
Endless Hatred
826
|
Posted - 2013.10.27 22:59:00 -
[6] - Quote
Fizzer94 wrote:Borne Velvalor wrote:Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurate, even after vehicle changes. Find a Falchion and take out your standard swarms. This is how using top tier swarms will feel in the future, but with lower range. You're welcome. Tanks get less health in the future. Also, as I have said before, if I can kill tanks with a Plasma Cannon, your easy mode swarms will do just fine.
If you can sit next to a HAV hitting it with a Plasma Cannon for 15 seconds straight, I applaud you, kind sir. See, every time I see someone attack a HAV with a Swarm Launcher, it backs away and recalls. You must have fantastic aim and some crazy mods, or be blowing up Somas and Sicas, considering the Plasma Cannon deals less damage per shot with a longer delay and no lock on, plus bullet drop and a slow projectile. |
Borne Velvalor
Endless Hatred
826
|
Posted - 2013.10.27 23:00:00 -
[7] - Quote
medomai grey wrote:mmm... The damage is per missile fired, which increases the higher up in tier you go.
Current STD Launcher: 330 * 4 = 1320 Nerfed PRO Launcher: 220 * 6 = 1320 |
Fizzer94
L.O.T.I.S. Public Disorder.
630
|
Posted - 2013.10.27 23:01:00 -
[8] - Quote
Borne Velvalor wrote:Fizzer94 wrote:Borne Velvalor wrote:Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurate, even after vehicle changes. Find a Falchion and take out your standard swarms. This is how using top tier swarms will feel in the future, but with lower range. You're welcome. Tanks get less health in the future. Also, as I have said before, if I can kill tanks with a Plasma Cannon, your easy mode swarms will do just fine. If you can sit next to a HAV hitting it with a Plasma Cannon for 15 seconds straight, I applaud you, kind sir. See, every time I see someone attack a HAV with a Swarm Launcher, it backs away and recalls. You must have fantastic aim and some crazy mods, or be blowing up Somas and Sicas, considering the Plasma Cannon deals less damage per shot with a longer delay and no lock on, plus bullet drop and a slow projectile. So far I've killed 2 Gunnlogis, 1 Maddy, 1 Sica, and countless infantry. HAVs don't go down easy. |
Borne Velvalor
Endless Hatred
826
|
Posted - 2013.10.27 23:07:00 -
[9] - Quote
Fizzer94 wrote:Borne Velvalor wrote:Fizzer94 wrote:Borne Velvalor wrote:Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurate, even after vehicle changes. Find a Falchion and take out your standard swarms. This is how using top tier swarms will feel in the future, but with lower range. You're welcome. Tanks get less health in the future. Also, as I have said before, if I can kill tanks with a Plasma Cannon, your easy mode swarms will do just fine. If you can sit next to a HAV hitting it with a Plasma Cannon for 15 seconds straight, I applaud you, kind sir. See, every time I see someone attack a HAV with a Swarm Launcher, it backs away and recalls. You must have fantastic aim and some crazy mods, or be blowing up Somas and Sicas, considering the Plasma Cannon deals less damage per shot with a longer delay and no lock on, plus bullet drop and a slow projectile. So far I've killed 2 Gunnlogis, 1 Maddy, 1 Sica, and countless infantry. HAVs don't go down easy.
Good for you? I am honestly impressed if those were at full health and properly fitted. It takes what, 5 shots to down a Madrugar without hardeners? Plenty of time to flee and recall. 8000 eHP Madrugar + 40% resistance to armor is almost 11000 HP damage you need to deal with your PC. With a PRO PC, Prof 5 and 2 Complex Mods you'll need 8 direct hits over 16~ seconds, plus any damage that was healed. Yeah. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
268
|
Posted - 2013.10.27 23:07:00 -
[10] - Quote
well the part that you are forgetting is that alot of vehicles are being taken out as a part of this re balancing. No more logistics and assault dropships just standard. You know how easy it is to take those down with proto tier AV...
The new swarms are quite nice, they are going to make swarmers think alot more and rely on actual player skill. Judge Rhadamanthus put a video up explaining these changes with nice visuals so you can understand
http://www.youtube.com/watch?v=3au9H-NcgSw&feature=c4-overview&list=UUy11xToip47aIW0M9TSOKrQ |
|
Fizzer94
L.O.T.I.S. Public Disorder.
631
|
Posted - 2013.10.27 23:12:00 -
[11] - Quote
Borne Velvalor wrote:Fizzer94 wrote:Borne Velvalor wrote:Fizzer94 wrote:Borne Velvalor wrote:Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurate, even after vehicle changes. Find a Falchion and take out your standard swarms. This is how using top tier swarms will feel in the future, but with lower range. You're welcome. Tanks get less health in the future. Also, as I have said before, if I can kill tanks with a Plasma Cannon, your easy mode swarms will do just fine. If you can sit next to a HAV hitting it with a Plasma Cannon for 15 seconds straight, I applaud you, kind sir. See, every time I see someone attack a HAV with a Swarm Launcher, it backs away and recalls. You must have fantastic aim and some crazy mods, or be blowing up Somas and Sicas, considering the Plasma Cannon deals less damage per shot with a longer delay and no lock on, plus bullet drop and a slow projectile. So far I've killed 2 Gunnlogis, 1 Maddy, 1 Sica, and countless infantry. HAVs don't go down easy. Good for you? I am honestly impressed if those were at full health and properly fitted. It takes what, 5 shots to down a Madrugar without hardeners? Plenty of time to flee and recall. 8000 eHP Madrugar + 40% resistance to armor is almost 11000 HP damage you need to deal with your PC. With a PRO PC, Prof 5 and 2 Complex Mods you'll need 8 direct hits over 16~ seconds, plus any damage that was healed. Yeah. The Gunnlogis weren't too bad to be honest, but I had to shoot the Maddy in its gas tank 4 times to kill it. Was insanely hard, I only think I was able to pull it off because he had a rail gun. |
Borne Velvalor
Endless Hatred
828
|
Posted - 2013.10.27 23:19:00 -
[12] - Quote
Pvt Numnutz wrote:well the part that you are forgetting is that alot of vehicles are being taken out as a part of this re balancing. No more logistics and assault dropships just standard. You know how easy it is to take those down with proto tier AV... The new swarms are quite nice, they are going to make swarmers think alot more and rely on actual player skill. Judge Rhadamanthus put a video up explaining these changes with nice visuals so you can understand http://www.youtube.com/watch?v=3au9H-NcgSw&feature=c4-overview&list=UUy11xToip47aIW0M9TSOKrQ
True. I should've made this thread specifically about HAVs.
As for the video, I did the math for Madrugar's when the new vehicle stats were announced. They are slightly frailer after hardeners with one set of plates, one hardener and one repair unit. I don't think they die fast enough to warrant a 33% damage reduction to Swarm Launchers, especially non-proto swarm launchers which already cannot usually kill any properly fitted HAV unless the pilot is incompetent. What will a Madrugar take? 10 standard swarms with hardeners up or 6 proto swarms with glass cannon mods? Proto swarms needed to be nerfed a bit, so maybe this will work out somewhat for them. But this just makes standard and advanced swarms even harder to use. Few players spec into AV, because AV can only kill vehicles and they need the SP for their normal gear. Pilots mostly have nothing to spend SP on but their diamond encrusted recallable bricks.
HAVs with one or two guys inside are situationally either completely slaying whole teams or getting slain by proto AV. I don't think that making proto AV just "OK" and making everything below even worse crap will be solving any problems. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
268
|
Posted - 2013.10.27 23:25:00 -
[13] - Quote
Borne Velvalor wrote:Pvt Numnutz wrote:well the part that you are forgetting is that alot of vehicles are being taken out as a part of this re balancing. No more logistics and assault dropships just standard. You know how easy it is to take those down with proto tier AV... The new swarms are quite nice, they are going to make swarmers think alot more and rely on actual player skill. Judge Rhadamanthus put a video up explaining these changes with nice visuals so you can understand http://www.youtube.com/watch?v=3au9H-NcgSw&feature=c4-overview&list=UUy11xToip47aIW0M9TSOKrQ True. I should've made this thread specifically about HAVs. As for the video, I did the math for Madrugar's when the new vehicle stats were announced. They are slightly frailer after hardeners with one set of plates, one hardener and one repair unit. I don't think they die fast enough to warrant a 33% damage reduction to Swarm Launchers, especially non-proto swarm launchers which already cannot usually kill any properly fitted HAV unless the pilot is incompetent. What will a Madrugar take? 10 standard swarms with hardeners up or 6 proto swarms with glass cannon mods? Proto swarms needed to be nerfed a bit, so maybe this will work out somewhat for them. But this just makes standard and advanced swarms even harder to use. Few players spec into AV, because AV can only kill vehicles and they need the SP for their normal gear. Pilots mostly have nothing to spend SP on but their diamond encrusted recallable bricks. HAVs with one or two guys inside are situationally either completely slaying whole teams or getting slain by proto AV. I don't think that making proto AV just "OK" and making everything below even worse crap will be solving any problems.
You can't really talk about just tanks in dust. When you talk vehicles you have to talk all vehicles because any balancing that you suggest is going to affect the other vehicles as well. Especially when there is talk of increasing swarm launcher damage. So if you want to only talk tanks then only talk about a tanks tank and not about swarm launcher damage as you will get dropship pilots and LAV drivers who will feel wronged. Thank you |
Borne Velvalor
Endless Hatred
829
|
Posted - 2013.10.27 23:32:00 -
[14] - Quote
Pvt Numnutz wrote:Borne Velvalor wrote:Pvt Numnutz wrote:well the part that you are forgetting is that alot of vehicles are being taken out as a part of this re balancing. No more logistics and assault dropships just standard. You know how easy it is to take those down with proto tier AV... The new swarms are quite nice, they are going to make swarmers think alot more and rely on actual player skill. Judge Rhadamanthus put a video up explaining these changes with nice visuals so you can understand http://www.youtube.com/watch?v=3au9H-NcgSw&feature=c4-overview&list=UUy11xToip47aIW0M9TSOKrQ True. I should've made this thread specifically about HAVs. As for the video, I did the math for Madrugar's when the new vehicle stats were announced. They are slightly frailer after hardeners with one set of plates, one hardener and one repair unit. I don't think they die fast enough to warrant a 33% damage reduction to Swarm Launchers, especially non-proto swarm launchers which already cannot usually kill any properly fitted HAV unless the pilot is incompetent. What will a Madrugar take? 10 standard swarms with hardeners up or 6 proto swarms with glass cannon mods? Proto swarms needed to be nerfed a bit, so maybe this will work out somewhat for them. But this just makes standard and advanced swarms even harder to use. Few players spec into AV, because AV can only kill vehicles and they need the SP for their normal gear. Pilots mostly have nothing to spend SP on but their diamond encrusted recallable bricks. HAVs with one or two guys inside are situationally either completely slaying whole teams or getting slain by proto AV. I don't think that making proto AV just "OK" and making everything below even worse crap will be solving any problems. You can't really talk about just tanks in dust. When you talk vehicles you have to talk all vehicles because any balancing that you suggest is going to affect the other vehicles as well. Especially when there is talk of increasing swarm launcher damage. So if you want to only talk tanks then only talk about a tanks tank and not about swarm launcher damage as you will get dropship pilots and LAV drivers who will feel wronged. Thank you
The problem lies with SL damage relative to HAVs and also HAV recalls, so maybe my topic is too broad. This is only because LLAVs and ADSs will be removed, though, which is stupid because it basically becomes impossible to balance SLs across all vehicle types now. Make them weak enough for a standard DS to take a few and it doesn't do enough to HAVs. Make them slightly weaker than they are now but still enough to destroy HAVs in a timely manner and DS pilots complain. |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
157
|
Posted - 2013.10.27 23:33:00 -
[15] - Quote
My understanding is tanks are being changed at a later date too but tbh with my current skills and setup (prof 2 3 x complex damage mods) it doesn't take much to take a current tank down so i think they will balance in time and we may see swarms re-balanced. with just the basic tanks we shouldn't have too much trouble if folk work together y'know like a team? onloy issue is with the target lock range. its gonn amake dropships a sod to kill. they already ab out the way and hit the ceiling out of range of the current 400m so 175m and they're gonan be able to run away more easily |
Sgt Kirk
SyNergy Gaming EoN.
2408
|
Posted - 2013.10.27 23:35:00 -
[16] - Quote
The thing was way too damn powerful as a light Infantry weapon as it is. It's going to do around the same damage that a Plasma cannon does to vehicles.
Now you people will know my pain. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
268
|
Posted - 2013.10.27 23:37:00 -
[17] - Quote
Borne Velvalor wrote:Few players spec into AV, because AV can only kill vehicles and they need the SP for their normal gear. Pilots mostly have nothing to spend SP on but their diamond encrusted recallable bricks. sigh.....yeah i had to spend an insane amount of SP just to make my vehicle usable, millions more than the advanced swarm/ forge that killed me in 2-3 hit. Let me tell you this, as a dropship pilot i had to invest into ground game to afford the isk cost to get into the ship that i spent all my sp into just to survive 1 or maybe 2 games. so after spending 5 games on the ground with a basic fit, i got one dropship. which was then shot down by a guy who makes 4-5 av suits a game.
At least with AV you spec into suits and damage mods and nano's and other things that can also be applied to your ground game. The vehicle tree is completely separate, and with as good as current AV is i'm lucky if i break even on a good day. tanks are much the same, i use to tank in chrom but gave it up when i realized that i couldn't make isk in tanks unless i invested into them as heavily as i did dropships. so i gave it up and went ground to earn some isk.
there is more to pilots than tankers buddy, please keep us in mind before saying swarms should have more damage |
Michael Arck
Anubis Prime Syndicate
1700
|
Posted - 2013.10.27 23:42:00 -
[18] - Quote
When people say "easy mode" anything, I want to run them over with a LAV.
Borne Velvalor wrote:Pvt Numnutz wrote:well the part that you are forgetting is that alot of vehicles are being taken out as a part of this re balancing. No more logistics and assault dropships just standard. You know how easy it is to take those down with proto tier AV... The new swarms are quite nice, they are going to make swarmers think alot more and rely on actual player skill. Judge Rhadamanthus put a video up explaining these changes with nice visuals so you can understand http://www.youtube.com/watch?v=3au9H-NcgSw&feature=c4-overview&list=UUy11xToip47aIW0M9TSOKrQ True. I should've made this thread specifically about HAVs. I don't think they die fast enough to warrant a 33% damage reduction to Swarm Launchers, especially non-proto swarm launchers which already cannot usually kill any properly fitted HAV unless the pilot is incompetent. What will a Madrugar take? 10 standard swarms with hardeners up or 6 proto swarms with glass cannon mods? Proto swarms needed to be nerfed a bit, so maybe this will work out somewhat for them. But this just makes standard and advanced swarms even harder to use. Few players spec into AV, because AV can only kill vehicles and they need the SP for their normal gear. Pilots mostly have nothing to spend SP on but their diamond encrusted recallable bricks. HAVs with one or two guys inside are situationally either completely slaying whole teams or getting slain by proto AV. I don't think that making proto AV just "OK" and making everything below even worse crap will be solving any problems.
I agree with this post because that's been my experience since dealing with swarmys. The Madrugars are a pain in the neck. Swarmys folks got plenty to deal with when it comes to taking out a Madrugar. Normally a smart team has 4 to 5 guys surrounding the tank, looking for swarmy shooters. It's not an easy task for a swarmy user to take out a Madrugar, that's why I don't understand the nerf.
But then again, I haven't been really using the swarms to make a fully educated opinion. This is just my experience I have had over a couple of weeks.
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Borne Velvalor
Endless Hatred
829
|
Posted - 2013.10.27 23:44:00 -
[19] - Quote
Pvt Numnutz wrote:Borne Velvalor wrote:Few players spec into AV, because AV can only kill vehicles and they need the SP for their normal gear. Pilots mostly have nothing to spend SP on but their diamond encrusted recallable bricks. sigh.....yeah i had to spend an insane amount of SP just to make my vehicle usable, millions more than the advanced swarm/ forge that killed me in 2-3 hit. Let me tell you this, as a dropship pilot i had to invest into ground game to afford the isk cost to get into the ship that i spent all my sp into just to survive 1 or maybe 2 games. so after spending 5 games on the ground with a basic fit, i got one dropship. which was then shot down by a guy who makes 4-5 av suits a game. At least with AV you spec into suits and damage mods and nano's and other things that can also be applied to your ground game. The vehicle tree is completely separate, and with as good as current AV is i'm lucky if i break even on a good day. tanks are much the same, i use to tank in chrom but gave it up when i realized that i couldn't make isk in tanks unless i invested into them as heavily as i did dropships. so i gave it up and went ground to earn some isk. there is more to pilots than tankers buddy, please keep us in mind before saying swarms should have more damage
I never said they should have anything. I just pointed out that the damage is too low to take out HAVs before they disappear before walls. As to whether or not straight up buffing the DPS will balnce the situation or not, it won't. It's not balanced now, as its too strong at high tiers and too weak at lower tiers against HAVs. It's also too strong at all tiers against certain vehicles.
As for ISK and SP investment, that's a whole separate ball game. Vehicles can be very effective, but they cost too much. Their effectiveness is actually TOO LOW with the amount they cost, which is why HAV users needs to recall every two minutes. At the same time, the guy getting slaughtered doesn't care at all how much you've invested. It's not like he can put 10 million ISK on the line and lase the whole planet's surface with missiles.
Swarms have a 50% boost at higher levels that can easily be boosted to twice the damage of standard swarms with proto modules. Every other weapon gets 10%. Instead of normalizing the advancement curve and variations in eHP between vehicles, CCPs response is to straight up nerf the damage and range. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
433
|
Posted - 2013.10.27 23:50:00 -
[20] - Quote
Ooh I can't wait to get back into my murder taxi again! *gets blown up by forge gun* NOOOOOOOOOOOO!!!!!! |
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Rynoceros
Rise Of Old Dudes
1104
|
Posted - 2013.10.27 23:51:00 -
[21] - Quote
CCP: Home of the Unnecessary Double Nerf.
(Just one at a time, please. Pick one, run with it. See how it goes. Implement secondary and further nerfs as needed.) |
Borne Velvalor
Endless Hatred
829
|
Posted - 2013.10.27 23:52:00 -
[22] - Quote
Tectonic Fusion wrote:Ooh I can't wait to get back into my murder taxi again! *gets blown up by forge gun* NOOOOOOOOOOOO!!!!!!
CCP says it plans to look into "balancing" the Forge Gun as well. We'll see what happens with that. |
Michael Arck
Anubis Prime Syndicate
1702
|
Posted - 2013.10.28 00:09:00 -
[23] - Quote
I hated tanks before, I'm really going to start hating them now. Effing Madrugars, man. The range is essentially giving them a nice cushion. It's easier to pop me than it is for me to pop them. |
Racro 01 Arifistan
501st Knights of Leanbox
60
|
Posted - 2013.10.28 00:15:00 -
[24] - Quote
Borne Velvalor wrote:Flix Keptick wrote:Well, I dont see why you would be trying to solo a falshion (SHIELD TANK) with swarms (EXPLOSIVE DAMAGE) I meant Vayu's, I always get them confused. Either way, it doesn't really matter. It can be a Madrugar, which actually makes more sense since Falchions/Vayus are gone in 1.6.
just wait for when you have to deal with the once godly Surya adn Sagaris maruder class HAV's
FUN ALL AROUND........... well if your the pilot of the Surya or Sagaris. |
Monkey MAC
killer taxi company General Tso's Alliance
876
|
Posted - 2013.10.28 00:16:00 -
[25] - Quote
All Im gonna say, as I have said on other threads of this nature. In my experience if you don't have at least 1 person rocking proto av you had better hope that tank is mlt, and ****ing dumb. |
CharCharOdell
Shining Flame Amarr Empire
1320
|
Posted - 2013.10.28 00:23:00 -
[26] - Quote
So stop trying to solo tanks and you'll be okay. Did you know that if you get your whole squad to equip mlt swarms, you can kill any tank possible in two volleys at the most? |
CharCharOdell
Shining Flame Amarr Empire
1320
|
Posted - 2013.10.28 00:25:00 -
[27] - Quote
Borne Velvalor wrote:Tectonic Fusion wrote:Ooh I can't wait to get back into my murder taxi again! *gets blown up by forge gun* NOOOOOOOOOOOO!!!!!! CCP says it plans to look into "balancing" the Forge Gun as well. We'll see what happens with that.
I don't think the forge gun is OP.maybe a 10% damage reduction but that is it. The swarm and av nades were OP but the forge actually required skill so I'll be mad if they nerf hammer it. Tanking with be boring without forge guns. |
CharCharOdell
Shining Flame Amarr Empire
1320
|
Posted - 2013.10.28 00:27:00 -
[28] - Quote
Borne Velvalor wrote:medomai grey wrote:mmm... The damage is per missile fired, which increases the higher up in tier you go. Current STD Launcher: 330 * 4 = 1320 Nerfed PRO Launcher: 220 * 6 = 1320
Good. Maybe tanks will be the preferred AV in PC now like they should be.
Only tanks can solo tanks!!!
I'm happy.maybe u try teamwork, now? |
Michael Arck
Anubis Prime Syndicate
1703
|
Posted - 2013.10.28 00:27:00 -
[29] - Quote
CharCharOdell wrote:So stop trying to solo tanks and you'll be okay. Did you know that if you get your whole squad to equip mlt swarms, you can kill any tank possible in two volleys at the most?
LOL you said if...not "can"
|
CharCharOdell
Shining Flame Amarr Empire
1320
|
Posted - 2013.10.28 00:28:00 -
[30] - Quote
Borne Velvalor wrote:Pvt Numnutz wrote:well the part that you are forgetting is that alot of vehicles are being taken out as a part of this re balancing. No more logistics and assault dropships just standard. You know how easy it is to take those down with proto tier AV... The new swarms are quite nice, they are going to make swarmers think alot more and rely on actual player skill. Judge Rhadamanthus put a video up explaining these changes with nice visuals so you can understand http://www.youtube.com/watch?v=3au9H-NcgSw&feature=c4-overview&list=UUy11xToip47aIW0M9TSOKrQ True. I should've made this thread specifically about HAVs. As for the video, I did the math for Madrugar's when the new vehicle stats were announced. They are slightly frailer after hardeners with one set of plates, one hardener and one repair unit. I don't think they die fast enough to warrant a 33% damage reduction to Swarm Launchers, especially non-proto swarm launchers which already cannot usually kill any properly fitted HAV unless the pilot is incompetent. What will a Madrugar take? 10 standard swarms with hardeners up or 6 proto swarms with glass cannon mods? Proto swarms needed to be nerfed a bit, so maybe this will work out somewhat for them. But this just makes standard and advanced swarms even harder to use. Few players spec into AV, because AV can only kill vehicles and they need the SP for their normal gear. Pilots mostly have nothing to spend SP on but their diamond encrusted recallable bricks. HAVs with one or two guys inside are situationally either completely slaying whole teams or getting slain by proto AV. I don't think that making proto AV just "OK" and making everything below even worse crap will be solving any problems.
Don't like red tanks? Make friends with blue tanks. |
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