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Fizzer94
L.O.T.I.S. Public Disorder.
630
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Posted - 2013.10.27 22:55:00 -
[1] - Quote
Borne Velvalor wrote:Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurate, even after vehicle changes. Find a Falchion and take out your standard swarms. This is how using top tier swarms will feel in the future, but with lower range. You're welcome. Tanks get less health in the future. Also, as I have said before, if I can kill tanks with a Plasma Cannon, your easy mode swarms will do just fine. |
Fizzer94
L.O.T.I.S. Public Disorder.
630
|
Posted - 2013.10.27 23:01:00 -
[2] - Quote
Borne Velvalor wrote:Fizzer94 wrote:Borne Velvalor wrote:Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurate, even after vehicle changes. Find a Falchion and take out your standard swarms. This is how using top tier swarms will feel in the future, but with lower range. You're welcome. Tanks get less health in the future. Also, as I have said before, if I can kill tanks with a Plasma Cannon, your easy mode swarms will do just fine. If you can sit next to a HAV hitting it with a Plasma Cannon for 15 seconds straight, I applaud you, kind sir. See, every time I see someone attack a HAV with a Swarm Launcher, it backs away and recalls. You must have fantastic aim and some crazy mods, or be blowing up Somas and Sicas, considering the Plasma Cannon deals less damage per shot with a longer delay and no lock on, plus bullet drop and a slow projectile. So far I've killed 2 Gunnlogis, 1 Maddy, 1 Sica, and countless infantry. HAVs don't go down easy. |
Fizzer94
L.O.T.I.S. Public Disorder.
631
|
Posted - 2013.10.27 23:12:00 -
[3] - Quote
Borne Velvalor wrote:Fizzer94 wrote:Borne Velvalor wrote:Fizzer94 wrote:Borne Velvalor wrote:Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurate, even after vehicle changes. Find a Falchion and take out your standard swarms. This is how using top tier swarms will feel in the future, but with lower range. You're welcome. Tanks get less health in the future. Also, as I have said before, if I can kill tanks with a Plasma Cannon, your easy mode swarms will do just fine. If you can sit next to a HAV hitting it with a Plasma Cannon for 15 seconds straight, I applaud you, kind sir. See, every time I see someone attack a HAV with a Swarm Launcher, it backs away and recalls. You must have fantastic aim and some crazy mods, or be blowing up Somas and Sicas, considering the Plasma Cannon deals less damage per shot with a longer delay and no lock on, plus bullet drop and a slow projectile. So far I've killed 2 Gunnlogis, 1 Maddy, 1 Sica, and countless infantry. HAVs don't go down easy. Good for you? I am honestly impressed if those were at full health and properly fitted. It takes what, 5 shots to down a Madrugar without hardeners? Plenty of time to flee and recall. 8000 eHP Madrugar + 40% resistance to armor is almost 11000 HP damage you need to deal with your PC. With a PRO PC, Prof 5 and 2 Complex Mods you'll need 8 direct hits over 16~ seconds, plus any damage that was healed. Yeah. The Gunnlogis weren't too bad to be honest, but I had to shoot the Maddy in its gas tank 4 times to kill it. Was insanely hard, I only think I was able to pull it off because he had a rail gun. |
Fizzer94
L.O.T.I.S. Public Disorder.
638
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Posted - 2013.10.28 01:08:00 -
[4] - Quote
CharCharOdell wrote:Borne Velvalor wrote:Tectonic Fusion wrote:Ooh I can't wait to get back into my murder taxi again! *gets blown up by forge gun* NOOOOOOOOOOOO!!!!!! CCP says it plans to look into "balancing" the Forge Gun as well. We'll see what happens with that. I don't think the forge gun is OP.maybe a 10% damage reduction but that is it. The swarm and av nades were OP but the forge actually required skill so I'll be mad if they nerf hammer it. Tanking with be boring without forge guns. My only problem with the forge gun is that the Plasma Cannon doesn't do more damage than it does. |
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