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CharCharOdell
Shining Flame Amarr Empire
1320
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Posted - 2013.10.28 00:23:00 -
[1] - Quote
So stop trying to solo tanks and you'll be okay. Did you know that if you get your whole squad to equip mlt swarms, you can kill any tank possible in two volleys at the most? |
CharCharOdell
Shining Flame Amarr Empire
1320
|
Posted - 2013.10.28 00:25:00 -
[2] - Quote
Borne Velvalor wrote:Tectonic Fusion wrote:Ooh I can't wait to get back into my murder taxi again! *gets blown up by forge gun* NOOOOOOOOOOOO!!!!!! CCP says it plans to look into "balancing" the Forge Gun as well. We'll see what happens with that.
I don't think the forge gun is OP.maybe a 10% damage reduction but that is it. The swarm and av nades were OP but the forge actually required skill so I'll be mad if they nerf hammer it. Tanking with be boring without forge guns. |
CharCharOdell
Shining Flame Amarr Empire
1320
|
Posted - 2013.10.28 00:27:00 -
[3] - Quote
Borne Velvalor wrote:medomai grey wrote:mmm... The damage is per missile fired, which increases the higher up in tier you go. Current STD Launcher: 330 * 4 = 1320 Nerfed PRO Launcher: 220 * 6 = 1320
Good. Maybe tanks will be the preferred AV in PC now like they should be.
Only tanks can solo tanks!!!
I'm happy.maybe u try teamwork, now? |
CharCharOdell
Shining Flame Amarr Empire
1320
|
Posted - 2013.10.28 00:28:00 -
[4] - Quote
Borne Velvalor wrote:Pvt Numnutz wrote:well the part that you are forgetting is that alot of vehicles are being taken out as a part of this re balancing. No more logistics and assault dropships just standard. You know how easy it is to take those down with proto tier AV... The new swarms are quite nice, they are going to make swarmers think alot more and rely on actual player skill. Judge Rhadamanthus put a video up explaining these changes with nice visuals so you can understand http://www.youtube.com/watch?v=3au9H-NcgSw&feature=c4-overview&list=UUy11xToip47aIW0M9TSOKrQ True. I should've made this thread specifically about HAVs. As for the video, I did the math for Madrugar's when the new vehicle stats were announced. They are slightly frailer after hardeners with one set of plates, one hardener and one repair unit. I don't think they die fast enough to warrant a 33% damage reduction to Swarm Launchers, especially non-proto swarm launchers which already cannot usually kill any properly fitted HAV unless the pilot is incompetent. What will a Madrugar take? 10 standard swarms with hardeners up or 6 proto swarms with glass cannon mods? Proto swarms needed to be nerfed a bit, so maybe this will work out somewhat for them. But this just makes standard and advanced swarms even harder to use. Few players spec into AV, because AV can only kill vehicles and they need the SP for their normal gear. Pilots mostly have nothing to spend SP on but their diamond encrusted recallable bricks. HAVs with one or two guys inside are situationally either completely slaying whole teams or getting slain by proto AV. I don't think that making proto AV just "OK" and making everything below even worse crap will be solving any problems.
Don't like red tanks? Make friends with blue tanks. |
CharCharOdell
1392
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Posted - 2013.10.30 03:01:00 -
[5] - Quote
Borne Velvalor wrote:CharCharOdell wrote:Borne Velvalor wrote:medomai grey wrote:mmm... The damage is per missile fired, which increases the higher up in tier you go. Current STD Launcher: 330 * 4 = 1320 Nerfed PRO Launcher: 220 * 6 = 1320 Good. Maybe tanks will be the preferred AV in PC now like they should be. Only tanks can solo tanks!!! I'm happy.maybe u try teamwork, now? So, Rock trumps Paper and Scissors, tieing with itself. Stellar game balance.
AV is not scissors to tanks [paper]. It's more like a little poke. Only tanks can solo tanks. It was that way in Chrome and it worked great in CBs.
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Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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