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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3368
|
Posted - 2013.10.19 13:24:00 -
[1] - Quote
Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
227
|
Posted - 2013.10.19 13:27:00 -
[2] - Quote
Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. hehehe oohh you just made my day. Those quotes should be the first you see on these forums when you enter so those who dare speak of "dead in X amount of months" can go far far away |
Dunk Mujunk
RestlessSpirits
162
|
Posted - 2013.10.19 13:41:00 -
[3] - Quote
Wow, spooky. I guess the impossible just may be possible. Yay. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3370
|
Posted - 2013.10.19 13:44:00 -
[4] - Quote
Dunk Mujunk wrote:Wow, spooky. I guess the impossible just may be possible. Yay.
S'why we keep telling you guys to be patient ^_- |
Magpie Raven
ZionTCD
228
|
Posted - 2013.10.19 13:45:00 -
[5] - Quote
There is still hope!!
|
Dunk Mujunk
RestlessSpirits
162
|
Posted - 2013.10.19 13:45:00 -
[6] - Quote
Well my patience meter has been fully recharged lol. |
Crash Monster
Snipers Anonymous
1692
|
Posted - 2013.10.19 13:47:00 -
[7] - Quote
Aeon Amadi wrote:Elan Dochin: "The game'll be dead in six months. Mark my words."
In your face Elan Douche!
|
Surt gods end
Demon Ronin
1139
|
Posted - 2013.10.19 13:53:00 -
[8] - Quote
console game. One that will be obsolete in 10yrs. (if not sooner) which would be around the time of that 10yr plan huh?
*but then they could make it for the pc*
Yup, and with it another 5 yr plan. |
Niccolo deLuce
RETR0 PR0 GAMERS
28
|
Posted - 2013.10.19 14:04:00 -
[9] - Quote
Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down.
I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3371
|
Posted - 2013.10.19 14:07:00 -
[10] - Quote
Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play.
If, by consistently going down you mean "Ever since a ton of media outlets and reviewers got on to try the game out" - we've had the same consistent number of players as we did in Beta. |
|
Crash Monster
Snipers Anonymous
1693
|
Posted - 2013.10.19 14:07:00 -
[11] - Quote
Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play.
For now... |
Niccolo deLuce
RETR0 PR0 GAMERS
29
|
Posted - 2013.10.19 14:12:00 -
[12] - Quote
Aeon Amadi wrote:Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. If, by consistently going down you mean "Ever since a ton of media outlets and reviewers got on to try the game out" - we've had the same consistent number of players as we did in Beta.
By consistently down I mean consistently down. Tell yourself whatever you want, then look at the actual statistics for the past year. Or don't, I don't really care, but just how many thousands of those players exactly were "media outlets and reviewers"? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3373
|
Posted - 2013.10.19 14:14:00 -
[13] - Quote
Niccolo deLuce wrote:Aeon Amadi wrote:Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. If, by consistently going down you mean "Ever since a ton of media outlets and reviewers got on to try the game out" - we've had the same consistent number of players as we did in Beta. By consistently down I mean consistently down. Tell yourself whatever you want, then look at the actual statistics for the past year. Or don't, I don't really care, but just how many thousands of those players exactly were "media outlets and reviewers"?
Also bear in mind that was right around the time the Caldari Prime event occurred and more players would have been active for that event.
I've been playing since June 2012 and I can say that the player count hasn't gone anywhere since then and that can be confirmed both by the CPM and CCP. |
Niccolo deLuce
RETR0 PR0 GAMERS
29
|
Posted - 2013.10.19 14:14:00 -
[14] - Quote
Crash Monster wrote:Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. For now...
Yeah hopefully. The last game made for the PS2 just came out like last month, so there's definitely hope that we can get at least a couple more years out of the PS3. I don't think it will last as long as the PS2 since everything goes faster nowadays, but it will still be here for a while. The real issue is the financial side, as long as Dust is profitable, or as long as CCP feels likes using other revenues to prop it up, we'll be able to continue at it. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1918
|
Posted - 2013.10.19 14:16:00 -
[15] - Quote
All those quotes proved were two things.
1. That CCP still have not implemented first person mode for EVE, and by proxy still haven't implemented a ton of the stuff they had planned ten years ago.
2. The player base is rather stupid. |
Crash Monster
Snipers Anonymous
1693
|
Posted - 2013.10.19 14:19:00 -
[16] - Quote
Himiko Kuronaga wrote: 1. That CCP still have not implemented first person mode for EVE, and by proxy still haven't implemented a ton of the stuff they had planned ten years ago.
2. The player base is rather stupid.
- It's called dust.
- Yes it is.
|
Niccolo deLuce
RETR0 PR0 GAMERS
29
|
Posted - 2013.10.19 14:21:00 -
[17] - Quote
Aeon Amadi wrote:
Also bear in mind that was right around the time the Caldari Prime event occurred and more players would have been active for that event.
I've been playing since June 2012 and I can say that the player count hasn't gone anywhere since then and that can be confirmed both by the CPM and CCP.
So your argument is that Dust, a free game that's been continually upgraded for over a year now, is BACK DOWN to the player numbers that it had when it was a closed beta game? I'm not understanding what argument you're trying to make. |
Surt gods end
Demon Ronin
1139
|
Posted - 2013.10.19 14:24:00 -
[18] - Quote
Aeon Amadi wrote:Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. If, by consistently going down you mean "Ever since a ton of media outlets and reviewers got on to try the game out" - we've had the same consistent number of players as we did in Beta.
But not the same beta players that for sure. Still play every once in a while, for only one match. But I've been here long enough to see many of em go. |
Niccolo deLuce
RETR0 PR0 GAMERS
29
|
Posted - 2013.10.19 14:26:00 -
[19] - Quote
Crash Monster wrote:Himiko Kuronaga wrote: 1. That CCP still have not implemented first person mode for EVE, and by proxy still haven't implemented a ton of the stuff they had planned ten years ago.
2. The player base is rather stupid.
- It's called dust.
- Yes it is.
CCP was working on a project called Ambulation or Walking in Station for EVE, dealing with players being able to walk around outside of their ships. That project wasn't Dust, and that project got more or less scrapped and turned into walking around in your Captain's Quarters and never interacting with others in that manner.
|
Crash Monster
Snipers Anonymous
1693
|
Posted - 2013.10.19 14:32:00 -
[20] - Quote
Niccolo deLuce wrote:CCP was working on a project called Ambulation or Walking in Station for EVE, dealing with players being able to walk around outside of their ships. That project wasn't Dust, and that project got more or less scrapped and turned into walking around in your Captain's Quarters and never interacting with others in that manner.
I know... but integrating Dust with EVE (when it finally improves) fulfills the concept of FPS in a way that walking in your captains quarters never could.
It certainly shouldn't be hard to "link accounts" with some type of claim/authorize process involving both sides. Doing this might let Dut players (who are paying EVE players) get access to a market and so forth without having to build it into Dust.
Who knows... I'm obviously making **** up that will probably never happen. |
|
Sam Tektzby
Better Hide R Die
1
|
Posted - 2013.10.19 14:32:00 -
[21] - Quote
Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys.
Exactly, just empty promises. I dont even know why they take away "beta" brand. Game is still like beta, it defo not a full release. No flow in gameplay - like in trailers, No proxy, No quality servers, Low quality graphics,Terible mechanicks, Horible bugs, No proper MOVE optimilisation etc. etc. Just broken promises. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3375
|
Posted - 2013.10.19 14:35:00 -
[22] - Quote
Sam Tektzby wrote:Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. Exactly, just empty promises. I dont even know why they take away "beta" brand. Game is still like beta, it defo not a full release. No flow in gameplay - like in trailers, No proxy, No quality servers, Low quality graphics,Terible mechanicks, Horible bugs, No proper MOVE optimilisation etc. etc. Just broken promises.
Lol, that post was so silly it nearly gave me cancer but I decided to inform you to re-read the post again and then compare to the success of Eve Online. |
Crash Monster
Snipers Anonymous
1693
|
Posted - 2013.10.19 14:38:00 -
[23] - Quote
Niccolo deLuce wrote:Edit: Ambulation was set to be really awesome, a lot of players still have hopes for something along those lines to be implemented. There were supposed to be player owned stores in the stations, gambling halls, stuff like that. Maybe it will come in the future, it's on PCs so they don't have to worry about their platform disappearing anytime soon.
I'd still like to see some aspects of that.
Maybe they could have a player organized tournament area for inexpensive combat matches or training within corps... or one off matches when the guy next to you in the saloon spills your drink. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2907
|
Posted - 2013.10.19 14:57:00 -
[24] - Quote
Niccolo deLuce wrote:Crash Monster wrote:Himiko Kuronaga wrote: 1. That CCP still have not implemented first person mode for EVE, and by proxy still haven't implemented a ton of the stuff they had planned ten years ago.
2. The player base is rather stupid.
- It's called dust.
- Yes it is.
CCP was working on a project called Ambulation or Walking in Station for EVE, dealing with players being able to walk around outside of their ships. That project wasn't Dust, and that project got more or less scrapped and turned into walking around in your Captain's Quarters and never interacting with others in that manner. Edit: Ambulation was set to be really awesome, a lot of players still have hopes for something along those lines to be implemented. There were supposed to be player owned stores in the stations, gambling halls, stuff like that. Maybe it will come in the future, it's on PCs so they don't have to worry about their platform disappearing anytime soon. I want something like this, where EVE players and Dust players are all walking around in these stations together, have access to the same player owned stores, gambling halls, and stuff. That would be big in growing a sense of community as well as making Dust really stand out and be all, "Yeah, I'm an MMO. Deal with it."
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3377
|
Posted - 2013.10.19 15:04:00 -
[25] - Quote
Aero Yassavi wrote:Niccolo deLuce wrote:Crash Monster wrote:Himiko Kuronaga wrote: 1. That CCP still have not implemented first person mode for EVE, and by proxy still haven't implemented a ton of the stuff they had planned ten years ago.
2. The player base is rather stupid.
- It's called dust.
- Yes it is.
CCP was working on a project called Ambulation or Walking in Station for EVE, dealing with players being able to walk around outside of their ships. That project wasn't Dust, and that project got more or less scrapped and turned into walking around in your Captain's Quarters and never interacting with others in that manner. Edit: Ambulation was set to be really awesome, a lot of players still have hopes for something along those lines to be implemented. There were supposed to be player owned stores in the stations, gambling halls, stuff like that. Maybe it will come in the future, it's on PCs so they don't have to worry about their platform disappearing anytime soon. I want something like this, where EVE players and Dust players are all walking around in these stations together, have access to the same player owned stores, gambling halls, and stuff. That would be big in growing a sense of community as well as making Dust really stand out and be all, "Yeah, I'm an MMO. Deal with it."
Would rather they fix the prominent issues first. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2907
|
Posted - 2013.10.19 15:06:00 -
[26] - Quote
Aeon Amadi wrote:Aero Yassavi wrote:Niccolo deLuce wrote:Crash Monster wrote:Himiko Kuronaga wrote: 1. That CCP still have not implemented first person mode for EVE, and by proxy still haven't implemented a ton of the stuff they had planned ten years ago.
2. The player base is rather stupid.
- It's called dust.
- Yes it is.
CCP was working on a project called Ambulation or Walking in Station for EVE, dealing with players being able to walk around outside of their ships. That project wasn't Dust, and that project got more or less scrapped and turned into walking around in your Captain's Quarters and never interacting with others in that manner. Edit: Ambulation was set to be really awesome, a lot of players still have hopes for something along those lines to be implemented. There were supposed to be player owned stores in the stations, gambling halls, stuff like that. Maybe it will come in the future, it's on PCs so they don't have to worry about their platform disappearing anytime soon. I want something like this, where EVE players and Dust players are all walking around in these stations together, have access to the same player owned stores, gambling halls, and stuff. That would be big in growing a sense of community as well as making Dust really stand out and be all, "Yeah, I'm an MMO. Deal with it." Would rather they fix the prominent issues first. And what are these "prominent issues?" Maybe we're playing a different game, but from the last few months the game I've been playing has been more than acceptable gameplay wise. |
Atiim
Living Like Larry Schwag
236
|
Posted - 2013.10.19 15:07:00 -
[27] - Quote
Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. This game just needs some time, like EVE Online did.
I have full confidence in CCP |
Soldner VonKuechle
SAM-MIK
209
|
Posted - 2013.10.19 15:10:00 -
[28] - Quote
Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play.
so last weeks rolling average player count, being the highest in a month, doesnt count right?
DOOOOOOOOOOOMMMMMMMMMMMMMMMMMM! |
Sam Tektzby
Better Hide R Die
1
|
Posted - 2013.10.19 15:11:00 -
[29] - Quote
Atiim wrote:Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. This game just needs some time, like EVE Online did. I have full confidence in CCP
Sorry boyo, confidence in CCP lost after broken promises, broken implements, broken game and lies. |
Poonmunch
Sanguis Defense Syndicate
505
|
Posted - 2013.10.19 15:11:00 -
[30] - Quote
Out of curiosity, how many active players did EVE have 10 months after release?
Munch |
|
Protocake JR
Ancient Exiles
776
|
Posted - 2013.10.19 15:12:00 -
[31] - Quote
EVE=/=Dust
Shanghai=/=Reykjavik
PC audience=/=Console audience
Spreadsheetsonline=/=First person shooter
Subscriptions=/=Free to Play
Not saying it is definitely going to fail, we will see what this new EP does in the next couple months, but this thread brings me no hope.
|
Cosgar
ParagonX
6180
|
Posted - 2013.10.19 15:17:00 -
[32] - Quote
Aside from Earth and Beyond, EVE never had any direct competition. How many console FPS franchises are out there again? I'm not a doomsdayer, but CCP needs to step up their game. |
Powerh8er
Norwegian Dust514 Corporation Top Men.
152
|
Posted - 2013.10.19 15:21:00 -
[33] - Quote
Maybe if the same guys complaining about low playerbase didnt protostomp so much in pubmatches, new players would stay longer. |
Knight Soiaire
P.O.I.N.T.L.E.S.S A.C.R.O.N.Y.M
2644
|
Posted - 2013.10.19 15:26:00 -
[34] - Quote
Woo!
And only 10 more years!
\o/
Wait..... |
Dunk Mujunk
RestlessSpirits
162
|
Posted - 2013.10.19 16:05:00 -
[35] - Quote
Bump, for the simple fact I've never bumped before.
Also, post good for morale. |
iceyburnz
Crux Special Tasks Group Gallente Federation
1163
|
Posted - 2013.10.19 16:08:00 -
[36] - Quote
Aeon Amadi wrote:Dunk Mujunk wrote:Wow, spooky. I guess the impossible just may be possible. Yay. S'why we keep telling you guys to be patient ^_-
We know, but its good to prod them from time to time. |
Protocake JR
Ancient Exiles
779
|
Posted - 2013.10.19 16:18:00 -
[37] - Quote
Powerh8er wrote:Maybe if the same guys complaining about low playerbase didnt protostomp so much in pubmatches, new players would stay longer.
Okay, it's natural to be frustrated at the players who pub stomp. BUT! Don't blame the players. Blame the people who created the infrastructure to allow people to do so.
It's CCPs inexperience and lack of foresight (lack of the ability to see the obvious) that allowed 20-30 mil SP PC vets to play on the same field as 1200wp lolAcademy graduates. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3385
|
Posted - 2013.10.19 17:01:00 -
[38] - Quote
Aero Yassavi wrote: And what are these "prominent issues?" Maybe we're playing a different game, but from the last few months the game I've been playing has been more than acceptable gameplay wise.
EDIT: At least good enough to look at expanding the scope of the game. There are always going to be "issues" that exists, at some point you have to stop and say "Our game is good enough right now to at least shift a fraction of our focus to expansion."
Absolutely broken match maker Faction Warfare not really doing anything Planetary Conquest horrific lag Constant UI lock ups Voice comms bugging out (no voice) Having more than 'x' channels open disconnects you repeatedly Shotgun hit detection Absolutely broken suit bonuses (25% shield recharge on a gallente assault? really?) Absolutely broken fittings (Logi master race)
Just to name a few. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1922
|
Posted - 2013.10.19 17:01:00 -
[39] - Quote
Crash Monster wrote:Himiko Kuronaga wrote: 1. That CCP still have not implemented first person mode for EVE, and by proxy still haven't implemented a ton of the stuff they had planned ten years ago.
2. The player base is rather stupid.
- It's called dust.
- Yes it is.
No, that particular project was not and never was intended to be Dust.
Dust happened on its own after plans for an EVE-side RTS planetary interaction game was scrapped. The design concept for that game (or a small amount of it, rather) can be seen in the PS home game known as "Slay" in the Dust section. If you look back at old ambulation videos when it was still on the unreal engine, you can see closeups of the holographic models they were using as concept for units. |
Dandeth Adloth
ReDust Inc.
5
|
Posted - 2013.10.19 17:41:00 -
[40] - Quote
The game CCP envisioned, will be made by others... there are two competitors who will make very cool games that have shittons more immersion than eve ever will have.
One of those is crowdfunded, and has collected 23 million dollars already. This project has more immersion running around a virtual hangar than Dust514 has in their "finished" game.
Progress is something that needs to be made and not only talked about.
This game might not be dead, but it's not delivering any of the promised content to keep players interested... |
|
Powerh8er
Norwegian Dust514 Corporation Top Men.
155
|
Posted - 2013.10.19 18:14:00 -
[41] - Quote
Protocake JR wrote:Powerh8er wrote:Maybe if the same guys complaining about low playerbase didnt protostomp so much in pubmatches, new players would stay longer. Okay, it's natural to be frustrated at the players who pub stomp. BUT! Don't blame the players. Blame the people who created the infrastructure to allow people to do so. It's CCPs inexperience and lack of foresight (lack of the ability to see the obvious) that allowed 20-30 mil SP PC vets to play on the same field as 1200wp lolAcademy graduates.
I understand this, if I had the isk for it I would probably run around in my protosuits more too.
Personally I dont mind getting in a pubstomping match, because it forces me to improve my game, when everyone else is hiding and or sniping I get in my LAV and guerilla hack letters, keeping the fight up, but not everyone is a stubborn viking like me. |
CharCharOdell
Shining Flame Amarr Empire
1188
|
Posted - 2013.10.19 18:27:00 -
[42] - Quote
Dust will be big in a few years. I'll be here when that happens. |
Sam Tektzby
Better Hide R Die
1
|
Posted - 2013.10.19 21:56:00 -
[43] - Quote
Dandeth Adloth wrote:The game CCP envisioned, will be made by others... there are two competitors who will make very cool games that have shittons more immersion than eve ever will have.
One of those is crowdfunded, and has collected 23 million dollars already. This project has more immersion running around a virtual hangar than Dust514 has in their "finished" game.
Progress is something that needs to be made and not only talked about.
This game might not be dead, but it's not delivering any of the promised content to keep players interested...
Progress in CCP way is just another game breaking patch of implementation of unbalanced stuff XD |
hackerzilla
Defenders of the Helghast Dream
391
|
Posted - 2013.10.19 21:59:00 -
[44] - Quote
This thread is is good it deserved another like from my alt... |
Iron Wolf Saber
Den of Swords
9552
|
Posted - 2013.10.19 22:08:00 -
[45] - Quote
Sam Tektzby wrote:
Exactly, just empty promises. I dont even know why they take away "beta" brand. Game is still like beta, it defo not a full release. No flow in gameplay - like in trailers, No proxy, No quality servers, Low quality graphics,Terible mechanicks, Horible bugs, No proper MOVE optimilisation etc. etc. Just broken promises.
Servers used specifically for eve online and the backbone of dust are literally military grade (to the point the acquisitioner had to get a security clearance) and matches the likes of the wall street servers. What we can't help ISPs, phsyics of real world and any provided equipment through PSN. What we can help is netcode optimization.
Horrible Bugs - understatement in light of a more recent game that deleted your entire character every time you started. Then had a biased server accusations pop up about top crews and review crews being unhampered. In terms of bugs Dust 514's are pretty damn light weight type of bugs.
PS MOVE - I know a CPM member who has very sharp words against that, overall the device seems to work much better on our game than most other shooters.
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3737
|
Posted - 2013.10.20 06:32:00 -
[46] - Quote
Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. Been referencing this from the start. People need to keep in mind that EVE didn't start out even remotely comparable to what it is today.
Different division of the studio or not, this is still the company that took an obscure, hard to play MMO and made it into the "World's largest game universe".
They took a game no one ever heard of up to the point where everyone speculates about new MMOs being "EVE killers" the same way they used to about "WoW killers".
Now ask me again why I'm not saying this game is doomed. |
ReGnYuM
MoIden Heath PoIice Department EoN.
1137
|
Posted - 2013.10.20 06:40:00 -
[47] - Quote
Mobius Wyvern wrote:Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. Been referencing this from the start. People need to keep in mind that EVE didn't start out even remotely comparable to what it is today. Different division of the studio or not, this is still the company that took an obscure, hard to play MMO and made it into the "World's largest game universe". They took a game no one ever heard of up to the point where everyone speculates about new MMOs being "EVE killers" the same way they used to about "WoW killers". Now ask me again why I'm not saying this game is doomed.
Mobius please just STFU. You hardly if ever even play the game anymore. Its one thing sitting on bleachers and holding the CCP FANBOI SIGN, and completely another playing the actual game.
You make seem that the players have no right to be upset with the current progress because... everything with eventually be Ironed-out. Players have every right to be unhappy with Dust 514
so STFU |
Dandeth Adloth
ReDust Inc.
6
|
Posted - 2013.10.20 07:33:00 -
[48] - Quote
Mobius Wyvern wrote: Been referencing this from the start. People need to keep in mind that EVE didn't start out even remotely comparable to what it is today.
Different division of the studio or not, this is still the company that took an obscure, hard to play MMO and made it into the "World's largest game universe".
They took a game no one ever heard of up to the point where everyone speculates about new MMOs being "EVE killers" the same way they used to about "WoW killers".
Now ask me again why I'm not saying this game is doomed.
I wouldn't say this game or eve is doomed, but I think that there are competitors that seem on a good way to deliver a lot of the stuff that was promised by CCP to bait people into the game!
Many of these have moved on and left EVE and Dust, so if we have an alternative, that combines elements of Dust and EVE in a seamless experience, I predict that more players will leave EVE and Dust.
It will not spell doom to EVE, but with alternatives on the Market, EVE will have to improve to keep their subscribers.
After all, this competition is good for everybody.
Cheers
|
Raz Warsaw
Capital Acquisitions LLC Public Disorder.
29
|
Posted - 2013.10.20 07:35:00 -
[49] - Quote
Like I've been saying if CCP releases a point release aka a named expansion with the things mentioned in that presention the game will be successful and you will see a large number of the players that left weeks after uprising 1.0 make a return. but the problem now is the game is released with most of the game missing |
Lance 2ballzStrong
SyNergy Gaming EoN.
4116
|
Posted - 2013.10.20 07:38:00 -
[50] - Quote
A dying console gen vs PC
Not exactly the same thing is it |
|
Calroon DeVil
Mannar Focused Warfare Gallente Federation
143
|
Posted - 2013.10.20 07:45:00 -
[51] - Quote
Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. You have to take into consideration that this is 2013 and Dust isn't a niche game like EVE was back then. There's trillions of shooters out there. This kind of quality we're seeing? Can't sustain that. Gotta step up the game. |
Iron Wolf Saber
Den of Swords
9567
|
Posted - 2013.10.20 08:08:00 -
[52] - Quote
Calroon DeVil wrote:Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. You have to take into consideration that this is 2013 and Dust isn't a niche game like EVE was back then. There's trillions of shooters out there. This kind of quality we're seeing? Can't sustain that. Gotta step up the game.
Dust 514 is already pretty niche. |
Xender17
MoIden Heath PoIice Department EoN.
807
|
Posted - 2013.10.20 08:32:00 -
[53] - Quote
Attract players One of the most unique qualities of Dust is it's connection to a whole other game. Where an average 50,000 players await, advertise. Improve what the players were attracted too I don't know if it would be possible but voice connectivity would be cool with EVE. Strengthen their battle involvement. Currently in FW when you call down a OB you might get a special one if a friend is in the sky. In Dust and EVE they don't really know or realize they have friends- or rather 'useful' friends on the ground. Bring back the warbarge and have it show whos out there. Names, their ship, their race, what kind of OBs do they have? But also make sure that the pilots know us too. Let them know that we can support them. And also possibly destroy them. Introduce those giant LaZor beams of D3ATH that can affect players in EVE. Give requests to strike a ship in EVE. Define and point out what they were attracted to Currently most of the playerbase probably doesn't realize the difference between Public Matches and Factional Warfare. Make sure players know that FW has an actual affect in both systems. Also make FW stand out. That you should play FW not just for role play or other people. Possibly make a notable difference in the reward system. Polish Maybe add a couple feature here and there that have to do with connectivity but make sure the player knows they exist. Add One feature that would be awesome is for mercs to be able to join in game battles of EVE. You don't have give us windows to look out side. Just start out with a titan with clone packs on board or a boarding party. Don't take this seriously at all just yet.
Connectivity should be one of the things that defines dust the most. As a game that connects to players that aren't just doing the same thing you do. Something that is obviously connected, has impact on 2 types of players and 1 universe of characters, and gives you even emotions such as anger that most games don't dare aim for, yet give you sense of freedom of being an actual person in a fantasy world, and addiction which is how I feel about dust and I'm sure many more will if connectivity becomes the goal.
Dust and EVE are just titles. We all play in New Eden.
|
David Spd
Isuuaya Tactical Caldari State
74
|
Posted - 2013.10.20 09:33:00 -
[54] - Quote
Xender17 wrote:Attract players One of the most unique qualities of Dust is it's connection to a whole other game. Where an average 50,000 players await, advertise. Improve what the players were attracted too I don't know if it would be possible but voice connectivity would be cool with EVE. Strengthen their battle involvement. Currently in FW when you call down a OB you might get a special one if a friend is in the sky. In Dust and EVE they don't really know or realize they have friends- or rather 'useful' friends on the ground. Bring back the warbarge and have it show whos out there. Names, their ship, their race, what kind of OBs do they have? But also make sure that the pilots know us too. Let them know that we can support them. And also possibly destroy them. Introduce those giant LaZor beams of D3ATH that can affect players in EVE. Give requests to strike a ship in EVE. Define and point out what they were attracted to Currently most of the playerbase probably doesn't realize the difference between Public Matches and Factional Warfare. Make sure players know that FW has an actual affect in both systems. Also make FW stand out. That you should play FW not just for role play or other people. Possibly make a notable difference in the reward system. Polish Maybe add a couple feature here and there that have to do with connectivity but make sure the player knows they exist. Add One feature that would be awesome is for mercs to be able to join in game battles of EVE. You don't have give us windows to look out side. Just start out with a titan with clone packs on board or a boarding party. Don't take this seriously at all just yet.
Connectivity should be one of the things that defines dust the most. As a game that connects to players that aren't just doing the same thing you do. Something that is obviously connected, has impact on 2 types of players and 1 universe of characters, and gives you even emotions such as anger that most games don't dare aim for, yet give you sense of freedom of being an actual person in a fantasy world, and addiction which is how I feel about dust and I'm sure many more will if connectivity becomes the goal.
Dust and EVE are just titles. We all play in New Eden.
You live in quite the fantasy world. If you take off those rose-tinted glasses for a moment and re-evaluate these features you're praising you'll see that these features are mostly just numbers going from one server to another to give an illusion of involvement from mercs/pilots. The reality is that Eve and Dust are two seperate cardboard boxes with similar paintjobs.
The involvement between the two games is essentially a glorified version of Battleship.
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4117
|
Posted - 2013.10.20 10:09:00 -
[55] - Quote
Iron Wolf Saber wrote:Dust 514 is already pretty niche.
Not atm. Right now it's a 16v16 lobby shooter.
Yeah it's connected to EVE but big deal. How does that affect anyone? We get to see super special orbitals in PC!
The concept of the game is niche, the execution is a sub par lobby shooter. Maybe in a couple years DUST might stand out...in a good way. |
Iron Wolf Saber
Den of Swords
9567
|
Posted - 2013.10.20 10:34:00 -
[56] - Quote
Lance 2ballzStrong wrote:Iron Wolf Saber wrote:Dust 514 is already pretty niche. Not atm. Right now it's a 16v16 lobby shooter. Yeah it's connected to EVE but big deal. How does that affect anyone? We get to see super special orbitals in PC! The concept of the game is niche, the execution is a sub par lobby shooter. Maybe in a couple years DUST might stand out...in a good way.
Well its up to CCP to keep working towards it then, they owe us that much. |
Dandeth Adloth
ReDust Inc.
6
|
Posted - 2013.10.20 11:47:00 -
[57] - Quote
Iron Wolf Saber wrote:Well its up to CCP to keep working towards it then, they owe us that much.
The problem is, that the upcoming titles will give a lot of frustrated EVE universe players a new home, that might be more comfy and entertaining than eve ever was...
I think the anouncement of Valkyrie is a clear reaction to the success of Chris Roberts "Star Citizen". Just because all the die hard EVE nerds try to avoid anything that diverts from the beaten track, doesn't mean that there are very many people out there that are looking exactly for that (new and immersive fps space shooters with pvp and economy)!
Competition is on, lets see how CCP is reacting to that.
Cheers
|
Sam Tektzby
Better Hide R Die
12
|
Posted - 2013.10.20 11:51:00 -
[58] - Quote
Iron Wolf Saber wrote:Lance 2ballzStrong wrote:Iron Wolf Saber wrote:Dust 514 is already pretty niche. Not atm. Right now it's a 16v16 lobby shooter. Yeah it's connected to EVE but big deal. How does that affect anyone? We get to see super special orbitals in PC! The concept of the game is niche, the execution is a sub par lobby shooter. Maybe in a couple years DUST might stand out...in a good way. Well its up to CCP to keep working towards it then, they owe us that much.
Nope, atm it terrible. No EvE conection, non balance, bugs/glithes, invisible was, connection issues, framerate drops, lag, broken mechanics, unstable, 6member groups, no proxy, overall its just under the mediocre multi FPS.Honestyl i feel like in multiplayer version of ACM but from EvE universe and from another developer. They just showed us A and gave us B. How i see CCP now like Lying studio full of empty promises. |
Operative 1171 Aajli
Bragian Order Amarr Empire
625
|
Posted - 2013.10.20 12:26:00 -
[59] - Quote
DUST ain't a PC game. |
The Attorney General
MoIden Heath PoIice Department EoN.
1268
|
Posted - 2013.10.20 12:27:00 -
[60] - Quote
Xender17 wrote: I don't know if it would be possible but voice connectivity would be cool with EVE.
Just FYI, but you can do this already.
If you have an Eve side player in your chat, they only have to toggle an option and voila, merc to capsuleer comms.
What would be nice is if pilots connecting to the district could then join team chat. |
|
The Attorney General
MoIden Heath PoIice Department EoN.
1268
|
Posted - 2013.10.20 12:31:00 -
[61] - Quote
Iron Wolf Saber wrote:
Well its up to CCP to keep working towards it then, they owe us that much.
A PS3 game that gets decent in 2014 is a game no one cares about.
This game will need to rerelease on PS4 whenever they can produce a quality title with the data they get from whomever remains playing this things after most of us migrate to the PS4.
Hopefully when they get the second kick at the can, they do a better job of it. |
Sam Tektzby
Better Hide R Die
13
|
Posted - 2013.10.20 12:34:00 -
[62] - Quote
Operative 1171 Aajli wrote:DUST ain't a PC game.
PC - Planetary Conques boyo, not a Personal computer :) |
The Robot Devil
Molon Labe. RISE of LEGION
1065
|
Posted - 2013.10.20 12:36:00 -
[63] - Quote
Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play.
Don't let the EVE numbers fool you, some people have 10-15 alts and most have two. |
Sam Tektzby
Better Hide R Die
13
|
Posted - 2013.10.20 12:37:00 -
[64] - Quote
The Attorney General wrote:Iron Wolf Saber wrote:
Well its up to CCP to keep working towards it then, they owe us that much.
A PS3 game that gets decent in 2014 is a game no one cares about. This game will need to rerelease on PS4 whenever they can produce a quality title with the data they get from whomever remains playing this things after most of us migrate to the PS4. Hopefully when they get the second kick at the can, they do a better job of it.
Honestly after all that promises i really dont know if they make that game suitable for new system. And there will be Massive Online Battlefied of PL2 with vehicles, day/light end everything in REALTIME. CCP should really start doing something or they lost their visions and ideas. I like DUST but its development is real B*shate. |
Sam Tektzby
Better Hide R Die
13
|
Posted - 2013.10.20 12:38:00 -
[65] - Quote
The Robot Devil wrote:Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. Don't let the EVE numbers fool you, some people have 10-15 alts and most have two.
Boyo from 40k to 20k, thats mean something. |
Crash Monster
Snipers Anonymous
1707
|
Posted - 2013.10.20 14:06:00 -
[66] - Quote
David Spd wrote:You live in quite the fantasy world. If you take off those rose-tinted glasses for a moment and re-evaluate these features you're praising you'll see that these features are mostly just numbers going from one server to another to give an illusion of involvement from mercs/pilots. The reality is that Eve and Dust are two seperate cardboard boxes with similar paintjobs.
The involvement between the two games is essentially a glorified version of Battleship.
You live in the same fantasy world if you play the game and not just complain about it.
However, perhaps you didn't notice that the idea was that we'd be given more ability to interact... as a stepping stone towards more meaningful interactions? We can't expect massive meaningful interactions up front -- at least not if we expect to avoid breaking both games in the process.
I'd like to see market interactions -- perhaps allow dust players to explicitly link to their eve account and transfer goods from one game to the other. This would let us use the EVE market without having to do much of the hard lifting of integrating a dust market into the eve market directly. Maybe also dreaming.
However, I'll tell you something. It's easy to crap on other people's ideas. How about coming up with better ones? |
dazlb72
HELGHAN EXILES
98
|
Posted - 2013.10.20 14:08:00 -
[67] - Quote
what's eve? |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
465
|
Posted - 2013.10.20 16:07:00 -
[68] - Quote
CCP designs games quite differently from other companies...and so it's not surprising a lot of new guys don't understand this.
CCP tends to continuously improve and add to their games. Yes, that means not all features you might want are there from the start, but at the same time, you will eventually get cool features that you haven't even thought of initially.
|
Necandi Brasil
DUST BRASIL S.A
388
|
Posted - 2013.10.20 16:11:00 -
[69] - Quote
Magpie Raven wrote:There is still hope!!
Remember me Magpie ? You're back ! YES THERE IS HOPE! |
David Spd
Isuuaya Tactical Caldari State
75
|
Posted - 2013.10.21 03:01:00 -
[70] - Quote
Crash Monster wrote:David Spd wrote:You live in quite the fantasy world. If you take off those rose-tinted glasses for a moment and re-evaluate these features you're praising you'll see that these features are mostly just numbers going from one server to another to give an illusion of involvement from mercs/pilots. The reality is that Eve and Dust are two seperate cardboard boxes with similar paintjobs.
The involvement between the two games is essentially a glorified version of Battleship.
You live in the same fantasy world if you play the game and not just complain about it. However, perhaps you didn't notice that the idea was that we'd be given more ability to interact... as a stepping stone towards more meaningful interactions? We can't expect massive meaningful interactions up front -- at least not if we expect to avoid breaking both games in the process. I'd like to see market interactions -- perhaps allow dust players to explicitly link to their eve account and transfer goods from one game to the other. This would let us use the EVE market without having to do much of the hard lifting of integrating a dust market into the eve market directly. Maybe also dreaming. However, I'll tell you something. It's easy to crap on other people's ideas. How about coming up with better ones?
I stopped seriously playing Dust shortly after the game went into full release. I play once a month for no more than five hours total because I continually see CCP focus more on fixing the things they do wrong and/or focus on optimization because they had unrealistic goals that cause the game to run like garbage. I keep up with feature implementation (or in this case, removal) and I play after big patches to test and experience things.
Ideas only go so far, and full implementation is going to take ages. We have no guarantee that this game will still be around in ten years, since EVE was pretty lucky (and had virtually no competition for those ten years which is a big thing people seem to conveniently ignore ) and you can't simply say "EVE did it, so can Dust". EVE was built on PC, a platform that is constantly improving in terms of hardware. In ten years I'm pretty confident that the only thing that will change about a PS3 is pricetag & hard-drive space since that is really the only thing that has improved since the initial release. I wonder if Sony will even continue to sell PS3s in ten years.
Your hopes and ideas for Dust seem to be the same thing CCP has, but the fact of the matter is that there is only so much that can be done thanks to the physical limitations of PS3. I never "crapped" on your idea or anybody else's. I said that you need to take a more realistic look at what we have, and how things could possibly interact with one another. If you take offense to that then sorry, but if you hope for THAT kind of stuff then you will be continually disappointed with each update that does not add it.
And I HAVE been coming up with ideas, plenty of them. I try to share them when I can, but I would much rather see Dust itself be improved upon and expanded instead of trying to bandaid in features to make EVE & Dust feel like more of a "unified" experience while the core gameplay of Dust is still rather "meh" and is lacking a boatload of features and one of the bigger draws into the game (vehicles) is still needing a LOT of attention. |
|
Th3rdSun
L.O.T.I.S. Public Disorder.
482
|
Posted - 2013.10.21 03:43:00 -
[71] - Quote
Dandeth Adloth wrote:The game CCP envisioned, will be made by others...
Not only will it be made by other,but it will be mad better.Hell,some would argue that GTA V Online right now is doing a better job at what dust is trying to do.Furthermore,most of the players that have currently left Dust,have left it for GTA .
Even if the fun factor of GTA V Online isn't sustained for the next year,there are other games coming out that will,thus,this game is in serious trouble.
The biggest thing though,is that with the low player count and the game being F2P,the core playerbase aren't really willing to spend money on AUR anymore because the slow progress of the game,so how will CCP keep this game viable?
|
Th3rdSun
L.O.T.I.S. Public Disorder.
482
|
Posted - 2013.10.21 03:53:00 -
[72] - Quote
The Attorney General wrote:Iron Wolf Saber wrote:
Well its up to CCP to keep working towards it then, they owe us that much.
A PS3 game that gets decent in 2014 is a game no one cares about.This game will need to rerelease on PS4 whenever they can produce a quality title with the data they get from whomever remains playing this things after most of us migrate to the PS4. Hopefully when they get the second kick at the can, they do a better job of it.
^This!
And add to the fact that it was stated at EVE Vegas that CCP's development for Dust 514 on PS3 is "laser focused".
At this point,I honestly feel like we will never see this game on PS4,or even PC.
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3402
|
Posted - 2013.10.21 04:18:00 -
[73] - Quote
Th3rdSun wrote:The Attorney General wrote:Iron Wolf Saber wrote:
Well its up to CCP to keep working towards it then, they owe us that much.
A PS3 game that gets decent in 2014 is a game no one cares about.This game will need to rerelease on PS4 whenever they can produce a quality title with the data they get from whomever remains playing this things after most of us migrate to the PS4. Hopefully when they get the second kick at the can, they do a better job of it. ^This! And add to the fact that it was stated at EVE Vegas that CCP's development for Dust 514 on PS3 is "laser focused". At this point,I honestly feel like we will never see this game on PS4,or even PC.
PS4 doesn't really have any worthwhile titles, imo.
Destiny is a game that is level focused so "playing with your friends" is going to involve you getting to the same level as them, in which point they're going to start a new character and repeat the process.
Planetside 2 is cool and all but it's one of those "why" games - awesome feature, having a massive open world where you can fight along hundreds of people... but for what, exactly? Fighting for the sake of fighting with little benefit beyond having more resources to call in vehicles that have a twenty minute timer.
Warframe is a very cool game that I've played on the PC but good luck finding any sense of purpose as it has the exact same "why" reason as above - fighting for the sake of getting better gear...... to fight with.
This isn't to say those games aren't going to be immensely popular but the substance is rather lacking in all of them. It takes the same aspect of almost all burn-out games: The Skinner Box
The reason that people keep playing Eve Online isn't because it's some sci-niche game, hell Perpetuum Online took the -exact- same skill system and player-based economy, threw it into a mech game and this is probably the first time you've ever even heard of it.
Yes, the market moves fast. Yes, a large amount of players are probably going to move on when the PS4 comes out - but Eve Online (and presumably Dust 514) has this weird way of drawing you back in later on because they're constantly releasing updates and content. The really stupid system you hate in the game might not be there a few months from now, the content you've been waiting on might be. There aren't any other games that really do that.
Sure, Planetside 2 has their road-map and content updates but it's not exactly doing the game much justice when it's literally "take pre-determined territory, move pre-determined frontline forward/backward a bit, kill, kill, kill, kill, kill". There aren't interesting ways of accomplishing tasks or creative methods of establishing social networks that can backstab one another because it's all pre-determined. You have an outfit, sure, but you're never going to leave the New Conglomerate or whoever it is you're fighting for. You will -ALWAYS- be moving that frontline against Red and Purple, there's no way to completely conquer your opposition. |
Sam Tektzby
Better Hide R Die
29
|
Posted - 2013.10.21 05:00:00 -
[74] - Quote
Aeon Amadi wrote:Th3rdSun wrote:The Attorney General wrote:Iron Wolf Saber wrote:
Well its up to CCP to keep working towards it then, they owe us that much.
A PS3 game that gets decent in 2014 is a game no one cares about.This game will need to rerelease on PS4 whenever they can produce a quality title with the data they get from whomever remains playing this things after most of us migrate to the PS4. Hopefully when they get the second kick at the can, they do a better job of it. ^This! And add to the fact that it was stated at EVE Vegas that CCP's development for Dust 514 on PS3 is "laser focused". At this point,I honestly feel like we will never see this game on PS4,or even PC. PS4 doesn't really have any worthwhile titles, imo. Destiny is a game that is level focused so "playing with your friends" is going to involve you getting to the same level as them, in which point they're going to start a new character and repeat the process. Planetside 2 is cool and all but it's one of those "why" games - awesome feature, having a massive open world where you can fight along hundreds of people... but for what, exactly? Fighting for the sake of fighting with little benefit beyond having more resources to call in vehicles that have a twenty minute timer. Warframe is a very cool game that I've played on the PC but good luck finding any sense of purpose as it has the exact same "why" reason as above - fighting for the sake of getting better gear...... to fight with. This isn't to say those games aren't going to be immensely popular but the substance is rather lacking in all of them. It takes the same aspect of almost all burn-out games: The Skinner BoxThe reason that people keep playing Eve Online isn't because it's some sci-niche game, hell Perpetuum Online took the -exact- same skill system and player-based economy, threw it into a mech game and this is probably the first time you've ever even heard of it. Yes, the market moves fast. Yes, a large amount of players are probably going to move on when the PS4 comes out - but Eve Online (and presumably Dust 514) has this weird way of drawing you back in later on because they're constantly releasing updates and content. The really stupid system you hate in the game might not be there a few months from now, the content you've been waiting on might be. There aren't any other games that really do that. Sure, Planetside 2 has their road-map and content updates but it's not exactly doing the game much justice when it's literally "take pre-determined territory, move pre-determined frontline forward/backward a bit, kill, kill, kill, kill, kill". There aren't interesting ways of accomplishing tasks or creative methods of establishing social networks that can backstab one another because it's all pre-determined. You have an outfit, sure, but you're never going to leave the New Conglomerate or whoever it is you're fighting for. You will -ALWAYS- be moving that frontline against Red and Purple, there's no way to completely conquer your opposition.
Like really?! Boyo in PS2 you fight for Planet Auraxis, its normal fact. There is nothing like "you dont know why". You must basicaly take whole three continents. There is the way, you pushing them back till you take their stargate. Its similar system like with PC, but in realtime, really massive and with time cycle day/night. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3405
|
Posted - 2013.10.21 05:18:00 -
[75] - Quote
Sam Tektzby wrote:Aeon Amadi wrote:Th3rdSun wrote:The Attorney General wrote:Iron Wolf Saber wrote:
Well its up to CCP to keep working towards it then, they owe us that much.
A PS3 game that gets decent in 2014 is a game no one cares about.This game will need to rerelease on PS4 whenever they can produce a quality title with the data they get from whomever remains playing this things after most of us migrate to the PS4. Hopefully when they get the second kick at the can, they do a better job of it. ^This! And add to the fact that it was stated at EVE Vegas that CCP's development for Dust 514 on PS3 is "laser focused". At this point,I honestly feel like we will never see this game on PS4,or even PC. PS4 doesn't really have any worthwhile titles, imo. Destiny is a game that is level focused so "playing with your friends" is going to involve you getting to the same level as them, in which point they're going to start a new character and repeat the process. Planetside 2 is cool and all but it's one of those "why" games - awesome feature, having a massive open world where you can fight along hundreds of people... but for what, exactly? Fighting for the sake of fighting with little benefit beyond having more resources to call in vehicles that have a twenty minute timer. Warframe is a very cool game that I've played on the PC but good luck finding any sense of purpose as it has the exact same "why" reason as above - fighting for the sake of getting better gear...... to fight with. This isn't to say those games aren't going to be immensely popular but the substance is rather lacking in all of them. It takes the same aspect of almost all burn-out games: The Skinner BoxThe reason that people keep playing Eve Online isn't because it's some sci-niche game, hell Perpetuum Online took the -exact- same skill system and player-based economy, threw it into a mech game and this is probably the first time you've ever even heard of it. Yes, the market moves fast. Yes, a large amount of players are probably going to move on when the PS4 comes out - but Eve Online (and presumably Dust 514) has this weird way of drawing you back in later on because they're constantly releasing updates and content. The really stupid system you hate in the game might not be there a few months from now, the content you've been waiting on might be. There aren't any other games that really do that. Sure, Planetside 2 has their road-map and content updates but it's not exactly doing the game much justice when it's literally "take pre-determined territory, move pre-determined frontline forward/backward a bit, kill, kill, kill, kill, kill". There aren't interesting ways of accomplishing tasks or creative methods of establishing social networks that can backstab one another because it's all pre-determined. You have an outfit, sure, but you're never going to leave the New Conglomerate or whoever it is you're fighting for. You will -ALWAYS- be moving that frontline against Red and Purple, there's no way to completely conquer your opposition. Like really?! Boyo in PS2 you fight for Planet Auraxis, its normal fact. There is nothing like "you dont know why". You must basicaly take whole three continents. There is the way, you pushing them back till you take their stargate. Its similar system like with PC, but in realtime, really massive and with time cycle day/night.
Warp gate.
And that's all you're ever going to do, and you'd have to do it on all four continents for it to work - which, if you did, means that those two factions have almost no-one fighting for them on that particular server. There's still a lack of social networking and building/destroying sand castles which is what Eve Online's true niche is. Alliances are created, coalitions made from them and it's all destroyed in one fell swoop by an internal threat, brute force power or persistent guerilla warfare.
Planetside 2 is just fighting. Nothing else. Pretty lighting systems and a lot of players don't make it any more engaging six months down the line. Fighting for the sake of getting better gear to fight with for the sake of getting better gear to fight with...
|
Dandeth Adloth
ReDust Inc.
6
|
Posted - 2013.10.21 08:07:00 -
[76] - Quote
Aeon Amadi wrote:Planetside 2 is just fighting. Nothing else. Pretty lighting systems and a lot of players don't make it any more engaging six months down the line. Fighting for the sake of getting better gear to fight with for the sake of getting better gear to fight with...
Well, that's exactly what Dust514 is all about...
In the end it's all about improving your loadout and stomping weaker players... boring...
If CCP isn't improving the BATTLE experience, this game will stay the meaningless grind ist is right now.
The FW changes are nothing than a diversification of the grind, they give us nothing new BATTLE wise.
CCP obviously hasn't even the resources to give us all the suits and weapons they promised... laughable...
Interest in grinding seems to be something that interests EVE players, I doubt that console players like that.
Console customers seem to be interested in shiny stuff, like good looks and new stuff to explore... not in this game me thinks...
I'd say that a lot of players would prefer isk payout and shiny suits (faction colored) to faction stuff they can't use bacause of skills...
Whatever... |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3412
|
Posted - 2013.10.21 08:30:00 -
[77] - Quote
Dandeth Adloth wrote:Aeon Amadi wrote:Planetside 2 is just fighting. Nothing else. Pretty lighting systems and a lot of players don't make it any more engaging six months down the line. Fighting for the sake of getting better gear to fight with for the sake of getting better gear to fight with...
Well, that's exactly what Dust514 is all about... In the end it's all about improving your loadout and stomping weaker players... boring... If CCP isn't improving the BATTLE experience, this game will stay the meaningless grind ist is right now. The FW changes are nothing than a diversification of the grind, they give us nothing new BATTLE wise. CCP obviously hasn't even the resources to give us all the suits and weapons they promised... laughable... Interest in grinding seems to be something that interests EVE players, I doubt that console players like that. Console customers seem to be interested in shiny stuff, like good looks and new stuff to explore... not in this game me thinks... I'd say that a lot of players would prefer isk payout and shiny suits (faction colored) to faction stuff they can't use bacause of skills... Whatever...
It's a shame you're not in a Planetary Conquest capable corporation, you'd get to see a glimpse at what this game has to offer. |
Monkey MAC
killer taxi company General Tso's Alliance
848
|
Posted - 2013.10.21 08:37:00 -
[78] - Quote
Niccolo deLuce wrote:Aeon Amadi wrote:Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. If, by consistently going down you mean "Ever since a ton of media outlets and reviewers got on to try the game out" - we've had the same consistent number of players as we did in Beta. By consistently down I mean consistently down. Tell yourself whatever you want, then look at the actual statistics for the past year. Or don't, I don't really care, but just how many thousands of those players exactly were "media outlets and reviewers"?
Prehaps it has been going down, but I see a steady trend picking up by maybe an extra 100 players a week! Not much I know, but the game isn't dead, just highly fickle! |
Monkey MAC
killer taxi company General Tso's Alliance
849
|
Posted - 2013.10.21 08:42:00 -
[79] - Quote
Dandeth Adloth wrote:Aeon Amadi wrote:Planetside 2 is just fighting. Nothing else. Pretty lighting systems and a lot of players don't make it any more engaging six months down the line. Fighting for the sake of getting better gear to fight with for the sake of getting better gear to fight with...
Well, that's exactly what Dust514 is all about... In the end it's all about improving your loadout and stomping weaker players... boring... If CCP isn't improving the BATTLE experience, this game will stay the meaningless grind ist is right now. The FW changes are nothing than a diversification of the grind, they give us nothing new BATTLE wise. CCP obviously hasn't even the resources to give us all the suits and weapons they promised... laughable... Interest in grinding seems to be something that interests EVE players, I doubt that console players like that. Console customers seem to be interested in shiny stuff, like good looks and new stuff to explore... not in this game me thinks... I'd say that a lot of players would prefer isk payout and shiny suits (faction colored) to faction stuff they can't use bacause of skills... Whatever...
Its an FPS its about shooting things, duh! But here is the thing its meant to be and RPG hybrid!
Imagine ME3 single player as a multiplayer environment! Thats what we should be aiming towards! We need more out of battle interaction, more meta game, and more long term goals, abilities for awoxing, in depth customization and more, but we will habe to wait!
Just like EvE did! |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
603
|
Posted - 2013.10.21 08:45:00 -
[80] - Quote
Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys.
Pretentious damage control. Next. |
|
Dandeth Adloth
ReDust Inc.
6
|
Posted - 2013.10.21 12:48:00 -
[81] - Quote
Aeon Amadi wrote:It's a shame you're not in a Planetary Conquest capable corporation, you'd get to see a glimpse at what this game has to offer.
I've been in PC battles (with an alt char) so I do know that PC isn't any better, except maybe for the social aspect (running with a full team).
Apart from that it's exactly the same game (skirmish) so nothing to write home about.
I probybly just expected to get more immersion and EVE Dust connection, after I read all the promises CCP made...
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3418
|
Posted - 2013.10.21 13:59:00 -
[82] - Quote
Dandeth Adloth wrote:Aeon Amadi wrote:It's a shame you're not in a Planetary Conquest capable corporation, you'd get to see a glimpse at what this game has to offer. I've been in PC battles (with an alt char) so I do know that PC isn't any better, except maybe for the social aspect (running with a full team). Apart from that it's exactly the same game (skirmish) so nothing to write home about. I probybly just expected to get more immersion and EVE Dust connection, after I read all the promises CCP made...
If you're looking at it on the battlefield you're not looking at it as a whole. Any game that involves PVP is fighting, but you're deflecting the fact that I mention social networking - forming alliances, waging wars; all of which is done by the player's hands without a stage set by a developer. |
steadyhand amarr
MoIden Heath PoIice Department EoN.
1614
|
Posted - 2013.10.21 14:42:00 -
[83] - Quote
I'm fairly sure the new PC in null sec will finally give dust players what they are looking for. And an army of useless dusters for us vets to feed off as the eve alliances desperately try and hold onto their space.
We are hord that noone is paying attention too except possible the goons lol |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3419
|
Posted - 2013.10.21 14:45:00 -
[84] - Quote
steadyhand amarr wrote:I'm fairly sure the new PC in null sec will finally give dust players what they are looking for. And an army of useless dusters for us vets to feed off as the eve alliances desperately try and hold onto their space.
We are hord that noone is paying attention too except possible the goons lol
Lol, Unclaimed. tried to get a Dust 514 corp into their ranks. Didn't really work out too well. |
soulreaper73
PFB Pink Fluffy Bunnies
452
|
Posted - 2013.10.21 14:51:00 -
[85] - Quote
Aeon Amadi wrote:Niccolo deLuce wrote:Aeon Amadi wrote:Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. If, by consistently going down you mean "Ever since a ton of media outlets and reviewers got on to try the game out" - we've had the same consistent number of players as we did in Beta. By consistently down I mean consistently down. Tell yourself whatever you want, then look at the actual statistics for the past year. Or don't, I don't really care, but just how many thousands of those players exactly were "media outlets and reviewers"? Also bear in mind that was right around the time the Caldari Prime event occurred and more players would have been active for that event. I've been playing since June 2012 and I can say that the player count hasn't gone anywhere since then and that can be confirmed both by the CPM and CCP.
So basically you are saying we have about the same player count as we had back when the game was in a closed beta. In other words, the current player count when the game is open access to all is the same as when it was closed to but a few of us. That is not a healthy sign at all. The player count should always be higher when a game becomes open than when it is closed. Don't forget, EVE is a pc game. Dust is a console game not to mention on a console that some folks will completely abandon once ps4 comes out. Comparing this game to Eve is like comparing apples to oranges.
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3420
|
Posted - 2013.10.21 15:33:00 -
[86] - Quote
soulreaper73 wrote:Aeon Amadi wrote:Niccolo deLuce wrote:Aeon Amadi wrote:Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. If, by consistently going down you mean "Ever since a ton of media outlets and reviewers got on to try the game out" - we've had the same consistent number of players as we did in Beta. By consistently down I mean consistently down. Tell yourself whatever you want, then look at the actual statistics for the past year. Or don't, I don't really care, but just how many thousands of those players exactly were "media outlets and reviewers"? Also bear in mind that was right around the time the Caldari Prime event occurred and more players would have been active for that event. I've been playing since June 2012 and I can say that the player count hasn't gone anywhere since then and that can be confirmed both by the CPM and CCP. So basically you are saying we have about the same player count as we had back when the game was in a closed beta. In other words, the current player count when the game is open access to all is the same as when it was closed to but a few of us. That is not a healthy sign at all. The player count should always be higher when a game becomes open than when it is closed. Don't forget, EVE is a pc game. Dust is a console game not to mention on a console that some folks will completely abandon once ps4 comes out. Comparing this game to Eve is like comparing apples to oranges.
Yep, all them commercials and game stop billboards are doing us great justice.
Not about to argue with this kinda logic, I'm sure you can gather the reasons why this game isn't getting as many players as Battlefield 4 with their rampant purchasing of celebrity facebook statuses - it's not hard.
Then again, you do seem like one of those types that is dead-set convinced that the game is going to fail no matter what anyone says so it's pointless to argue with you so I'll let you argue with yourself after this post. |
soulreaper73
PFB Pink Fluffy Bunnies
452
|
Posted - 2013.10.21 16:15:00 -
[87] - Quote
Yep, all them commercials and game stop billboards are doing us great justice.
Not about to argue with this kinda logic, I'm sure you can gather the reasons why this game isn't getting as many players as Battlefield 4 with their rampant purchasing of celebrity facebook statuses - it's not hard.
Then again, you do seem like one of those types that is dead-set convinced that the game is going to fail no matter what anyone says so it's pointless to argue with you so I'll let you argue with yourself after this post.
Aeon,
You missed the point entirely. I was merely pointing out that your logic was flawed about having the same numbers as the closed beta. You can not compare a PC game to a PS3 console game. They are two different animals. Our numbers should be higher than a closed beta. As far as the lack of commercials and other promotions, whose fault is that? CCP could have advertised this game better and that is on them. I do not wish to see the game fail. If I did, I would not still be here. |
Dandeth Adloth
ReDust Inc.
8
|
Posted - 2013.10.21 16:37:00 -
[88] - Quote
Aeon Amadi wrote:If you're looking at it on the battlefield you're not looking at it as a whole. Any game that involves PVP is fighting, but you're deflecting the fact that I mention social networking - forming alliances, waging wars; all of which is done by the player's hands without a stage set by a developer.
Yeah, but that is only on the top level of the corps, (directors, CEOs) for the grunt on the ground it's very repetetive. Apart from friendly fire, bigger rewards + the higher intensity, PC is just a glorified skirmish.
The problem is that the battles themselves are allways the same, there is no variety in them. If you play the game for a long time, you barely need voice chat, because everybody knows what to do anyway. We know which objectives to take, where our respective weapons work best, and so on...
I would like to have more unpredictability during the match and more room for strategy. Mabe that will come with the new maps and other vehicle classes, but for now especcially on the older maps (cargo hub/production facility) it's just very repetetive...
I had hoped for waaaaaayyyyy more interaction with EVE. That would make things interesting. The problem here is the pathetic resources CCP has to fill the game with content. This new FW seems to become just another wrapper for the same old grind for goodies...
You know what big fun is? Trying something new. I just started to skill into Plasma Cannon on my gallente character. That is fun! But it will only go so far untill I've maxed it and than I'm forced to play the same old maps we play since forever (at least it feels like it). So what we need is new stuffff not just shiny new wrappers for the old crap! |
Iron Wolf Saber
Den of Swords
9587
|
Posted - 2013.10.21 20:48:00 -
[89] - Quote
Boots up PS2 Clicks instant action "Error Cannot use Instant Action Now. No battles found" and this was during an alert. Exo-wargate population less than 10. Warpgate population 50ish. Whatever killed my server is beginning to kill the other servers as similar complaints are beginning to crop up on the more populated ones. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3427
|
Posted - 2013.10.22 02:43:00 -
[90] - Quote
Iron Wolf Saber wrote:Boots up PS2 Clicks instant action "Error Cannot use Instant Action Now. No battles found" and this was during an alert. Exo-wargate population less than 10. Warpgate population 50ish. Whatever killed my server is beginning to kill the other servers as similar complaints are beginning to crop up on the more populated ones.
Lol, what killed it for me was the 1000 BP gun that was nigh un-affordable unless you payed. It's not like Dust 514 where if I get burnt out, I'm still accruing SP that I can use later on - you HAVE to participate in combat and often times get slaughtered because you don't have the necessary gear or experience.
It's a good game don't get me wrong but putting limitations on playstyle also sort of kills it for me. Winning team gets more resources to field vehicles and MAXs but a lot of good that does you if someone silly happens and you lose it in within the first minute or so, resulting in a twenty minute timer before you can field it again. Here, I can just call in another at my leisure.
They did a lot of things right but they also did a lot of things wrong. The drive to keep fighting is severely lacking, despite all of it's fantastic elements like graphics and combat mechanics. There are some definite imbalances too (I'm looking at you, TR Chaingun spam).
That and the front line system sort of kills a lot of the strategy behind it and you wind up seeing teams camp the structures waiting for another team to get the location right next door to try and jump start the chain of structure captures, usually resulting in this sort of falling-apart of the overarching strategy as they lose the territory in succession because people aren't where they need to be. There's no back-alley sort of maneuvers, no room for espionage or sabotage it's all just front-line grunt combat.
Which isn't a bad thing if you're into that but it's insanely repetitive. |
|
Mac Dac
Wraith Shadow Guards
244
|
Posted - 2013.10.22 03:03:00 -
[91] - Quote
Iron Wolf Saber wrote:Boots up PS2 Clicks instant action "Error Cannot use Instant Action Now. No battles found" and this was during an alert. Exo-wargate population less than 10. Warpgate population 50ish. Whatever killed my server is beginning to kill the other servers as similar complaints are beginning to crop up on the more populated ones. I saw a live feed of PS2 on twitch once before. I think it went like the guy and 50 others trying to snipe the other team with rifles from 100m away... and nobody was dieing.
I tried PS2 a while back and my experience was crowded into a small room with force fields on the doors with 15 others shooting at the camping enemies behind the walls. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3428
|
Posted - 2013.10.22 03:07:00 -
[92] - Quote
Mac Dac wrote:Iron Wolf Saber wrote:Boots up PS2 Clicks instant action "Error Cannot use Instant Action Now. No battles found" and this was during an alert. Exo-wargate population less than 10. Warpgate population 50ish. Whatever killed my server is beginning to kill the other servers as similar complaints are beginning to crop up on the more populated ones. I saw a live feed of PS2 on twitch once before. I think it went like the guy and 50 others trying to snipe the other team with rifles from 100m away... and nobody was dieing. I tried PS2 a while back and my experience was crowded into a small room with force fields on the doors with 15 others shooting at the camping enemies behind the walls.
Yeh, s'what happens when they take the entire complex save for your team's one little spawn location and that's entirely by design, there's no emmergent gameplay going on right there. That wasn't something the players just up and decided to do one day and it became common practice, it's just how the game works.
It's -SUPPOSED- to give your team an opportunity to turn things around but I guess SOE thought that the players on the opposing team would be nice and give them the chance to get out or something. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
590
|
Posted - 2013.10.22 03:20:00 -
[93] - Quote
Does it mean that Dust is not gonna be worth playing for another 5 years? |
Michael Arck
Anubis Prime Syndicate
1610
|
Posted - 2013.10.22 03:29:00 -
[94] - Quote
Some interesting back and forth going on in here. Carry on... |
Iron Wolf Saber
Den of Swords
9606
|
Posted - 2013.10.22 03:46:00 -
[95] - Quote
Aeon Amadi wrote:Mac Dac wrote:Iron Wolf Saber wrote:Boots up PS2 Clicks instant action "Error Cannot use Instant Action Now. No battles found" and this was during an alert. Exo-wargate population less than 10. Warpgate population 50ish. Whatever killed my server is beginning to kill the other servers as similar complaints are beginning to crop up on the more populated ones. I saw a live feed of PS2 on twitch once before. I think it went like the guy and 50 others trying to snipe the other team with rifles from 100m away... and nobody was dieing. I tried PS2 a while back and my experience was crowded into a small room with force fields on the doors with 15 others shooting at the camping enemies behind the walls. Yeh, s'what happens when they take the entire complex save for your team's one little spawn location and that's entirely by design, there's no emmergent gameplay going on right there. That wasn't something the players just up and decided to do one day and it became common practice, it's just how the game works. It's -SUPPOSED- to give your team an opportunity to turn things around but I guess SOE thought that the players on the opposing team would be nice and give them the chance to get out or something.
A good spawn system for bases would be an entire underground network for the facility that gave defenders multiple places to pop out from to attack the offenders even possibly leave siege camps.
BTW the bases in PS2 are by far the WORST designed bases, ever... period.
And SOE takes the best designed bases and nerfs them.
The lattice system only made it worse. |
Meeko Fent
expert intervention Caldari State
1244
|
Posted - 2013.10.22 03:52:00 -
[96] - Quote
Dunk Mujunk wrote:Well my patience meter has been fully recharged lol. Mine too.
I seemed to be just Jedi master todo in patience with the **** matchmaking today, so I just enjoyed myself today. |
deepfried salad gilliam
Sanguine Knights
95
|
Posted - 2013.10.22 04:03:00 -
[97] - Quote
Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. Not from what I've been tracking on avg peak has 100 more people every week |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3438
|
Posted - 2013.10.22 23:08:00 -
[98] - Quote
deepfried salad gilliam wrote:Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. Not from what I've been tracking on avg peak has 100 more people every week
It'll get much better if they ever release that TV Spot they showed off six months ago. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3438
|
Posted - 2013.10.22 23:15:00 -
[99] - Quote
Ludvig Enraga wrote:Does it mean that Dust is not gonna be worth playing for another 5 years?
There's a -lot- that needs to be done, our current CPM is starting to become antsy due to the lack of communication with CCP. Right now we're in the same phase that Eve Online went through in that we're trying to prove to CCP that, as developers, they're not going to make this all encompassing, perfect system - they need our input. This phase requires the most patience because it can get a little frustrating trying to convince someone that their ideas might have fallen a bit flat, but we are making progress.
In a nutshell - they have the ground work laid out. Though it might not be very visible at first, there is a lot more meta-game and social/communicative elements in Dust 514 than in most (if not all) other games. There aren't many games out there that revolve around politics without absolutely cutting their own throat in the process (The War Z, or as it is known now: Infestation: Survivor Stories). It just needs a little creative input.
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Thor McStrut
Reckoners
253
|
Posted - 2013.10.22 23:37:00 -
[100] - Quote
If you've ever spent any time around the EveO forums, you'd know that there is always someone crying "Eve is dying!", but I feel Dust differs in a way. A major way. Console gamers and FPS gamers are a fickle bunch. Combine those together, and you have to have something that really catches their attention every 10 months. We all know that what CCP is trying to do is genre revolutionary, but not every one here came from the CCP bandwagon.
Will this game explode, and dominate the FPS genre in next year. No, it won't. It will slowly chug along, probably averaging around 10k concurrent players by the middle of next year, assuming core issues and content are resolved, and will slowly grow. It won't keep players from leaving for the next new thing, and it certainly won't keep players from whining.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
955
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Posted - 2013.10.22 23:45:00 -
[101] - Quote
Surt gods end wrote:Aeon Amadi wrote:Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. If, by consistently going down you mean "Ever since a ton of media outlets and reviewers got on to try the game out" - we've had the same consistent number of players as we did in Beta. But not the same beta players that for sure. Still play every once in a while, for only one match. But I've been here long enough to see many of em go. I am still here, just more intermittent since the fire. |
Minako Nakajima
The Surrogates Of War
20
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Posted - 2013.10.24 21:32:00 -
[102] - Quote
"As for letting people get under my skin, I'm ex-special forces. Canadian Airborne Regiment to be exact for 10 years, then detached duty in Ottawa for another 5. Meaning, I've served with some of the toughest SOB's around. From the Gulf to Bosnia, Somalia to Serbia...seen it all. And I'm not gonna let some little 13 year old punk who still wets his bed and gets his allowance from mommy and daddy drive me away from something I enjoy. "Instead, I'll build a chartacter that can pilot anything, buy the nastiest ship in the known universe, and make hunting and destroying every character he ever brings in my career until he leaves and never comes back. I don't hold grudges. I just get even. The game developers would never let a game hit the shelves until it was bug free. The guys with the money, on the other hand, will and do. So, to the developers of EVE, and I know you little people are out there reading this, don't worry. We don't dislike you. It's your employers. Buncha spineless, money grubbing, weasel faced geeks hiding behind thier desks snorting coke, sipping expensive chapagne thinking they've got it all figured out. But, when the end comes, you people are gonna need the knuckle dragging monsters like myself to teach you how the REAL world works."
from Elan Dochin
I lol'ed |
Zahle Undt
Bullet Cluster Legacy Rising
370
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Posted - 2013.10.24 21:59:00 -
[103] - Quote
Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys.
While I do appreciate what you are saying and I certainly do hope Dust sticks around for the long haul, as I've invested quite a bit of time and money into this game, it is hubris to expect that just because CCP was able to pull off what it has with Eve that a similar development model will work with Dust. Eve is a niche title with little competition, a big fish in a small pond if you will. Dust is a guppy in an ocean full of sharks. Like I said, I hope we are looking back at this game 10 years from now and reminiscing about how much it has changed and improved, I just don't think it is a given because they did it with Eve. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3466
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Posted - 2013.10.25 06:16:00 -
[104] - Quote
Zahle Undt wrote:Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. While I do appreciate what you are saying and I certainly do hope Dust sticks around for the long haul, as I've invested quite a bit of time and money into this game, it is hubris to expect that just because CCP was able to pull off what it has with Eve that a similar development model will work with Dust. Eve is a niche title with little competition, a big fish in a small pond if you will. Dust is a guppy in an ocean full of sharks. Like I said, I hope we are looking back at this game 10 years from now and reminiscing about how much it has changed and improved, I just don't think it is a given because they did it with Eve.
Wasn't aware there were any FPS games with persistent territory, insane customization (fitting) and an actual drive behind the social aspect and not just Team A vs Team B. Planetside 2 comes close but there's not much in the way of the social aspect, you can't backstab one another or the like. |
soulreaper73
PFB Pink Fluffy Bunnies
458
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Posted - 2013.10.25 11:33:00 -
[105] - Quote
Aeon Amadi wrote:Zahle Undt wrote:Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. While I do appreciate what you are saying and I certainly do hope Dust sticks around for the long haul, as I've invested quite a bit of time and money into this game, it is hubris to expect that just because CCP was able to pull off what it has with Eve that a similar development model will work with Dust. Eve is a niche title with little competition, a big fish in a small pond if you will. Dust is a guppy in an ocean full of sharks. Like I said, I hope we are looking back at this game 10 years from now and reminiscing about how much it has changed and improved, I just don't think it is a given because they did it with Eve. Wasn't aware there were any FPS games with persistent territory, insane customization (fitting) and an actual drive behind the social aspect and not just Team A vs Team B. Planetside 2 comes close but there's not much in the way of the social aspect, you can't backstab one another or the like.
Most folks that play FPS do not care about persistent territory. Case in point: At the time of this post there are 352 dust players online and 23,000 plus BF3 players online and that is just for the PS3. Dust has a wonderful concept. That is what brought it to most to our attention. I do not wish to see the game fail or die, but I am a realist. The game is just not very good at the moment and has become boring. Unless you are in a PC battle, the pub games are a snooze fest which makes them no different than Cod or BF or any other shooter out there.
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Moonrocks
Stars Protect Systems Incorporation
3
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Posted - 2013.10.25 11:53:00 -
[106] - Quote
The development of joins over time, between announcements and effective realization several years can take place ... soIt is can be slow but the result of a quality (in term of bug) correct compared with certain games of the market However in term of contents, I shall aspire more to true space opera for eve that different has 3 games requiring several platform for the customer (cf announcement for the next year)
we like to explore ruine , station , planets and more other with our feet and true satin live , meeting agent in Bar for exemple or other than a strategic fighting game only So wait and play more fun with the newest [Valkyrie
And let us hope that the islandic breakfast to the shark beer favors the original work |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
386
|
Posted - 2013.10.25 12:55:00 -
[107] - Quote
Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. I can't like this enough. |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
386
|
Posted - 2013.10.25 13:04:00 -
[108] - Quote
soulreaper73 wrote:Aeon Amadi wrote:Zahle Undt wrote:Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. While I do appreciate what you are saying and I certainly do hope Dust sticks around for the long haul, as I've invested quite a bit of time and money into this game, it is hubris to expect that just because CCP was able to pull off what it has with Eve that a similar development model will work with Dust. Eve is a niche title with little competition, a big fish in a small pond if you will. Dust is a guppy in an ocean full of sharks. Like I said, I hope we are looking back at this game 10 years from now and reminiscing about how much it has changed and improved, I just don't think it is a given because they did it with Eve. Wasn't aware there were any FPS games with persistent territory, insane customization (fitting) and an actual drive behind the social aspect and not just Team A vs Team B. Planetside 2 comes close but there's not much in the way of the social aspect, you can't backstab one another or the like. Most folks that play FPS do not care about persistent territory. Case in point: At the time of this post there are 352 dust players online and 23,000 plus BF3 players online and that is just for the PS3. Dust has a wonderful concept. That is what brought it to most to our attention. I do not wish to see the game fail or die, but I am a realist. The game is just not very good at the moment and has become boring. Unless you are in a PC battle, the pub games are a snooze fest which makes them no different than Cod or BF or any other shooter out there. 352 Dust players on....
11:33 UTC posting time...
I'm going to assume you don't know about downtime.
...
Please say you don't know about downtime... |
soulreaper73
PFB Pink Fluffy Bunnies
458
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Posted - 2013.10.25 13:14:00 -
[109] - Quote
2308 dust players on. bf has downtime also, look at how fast their numbers come back after downtime compared to dust. quit fooling yourself. We are what we are. A niche fan base. There is not many of us that play this game. If you believe otherwise, then you are being delusional. |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
386
|
Posted - 2013.10.25 13:30:00 -
[110] - Quote
soulreaper73 wrote:2308 dust players on. bf has downtime also, look at how fast their numbers come back after downtime compared to dust. quit fooling yourself. We are what we are. A niche fan base. There is not many of us that play this game. If you believe otherwise, then you are being delusional. I'm not saying there are as many as other established games. I'm just laughing at how you pulled a number 3 minutes after downtime for a niche game.
I feel that Dust will carry on, and it will grow, and it will shrink, but over time, I see how it might have the same potential that could make it part of the EVE universe.
But judging by your pessimistic attitude and word usage to isolate Dust 514 into the circular filing bin in your mind, then I have only one thing to say to you:
Battlefield is that way ------------------------------------> |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3481
|
Posted - 2013.10.25 13:46:00 -
[111] - Quote
soulreaper73 wrote:2308 dust players on. bf has downtime also, look at how fast their numbers come back after downtime compared to dust. quit fooling yourself. We are what we are. A niche fan base. There is not many of us that play this game. If you believe otherwise, then you are being delusional.
/me snorts, trying not to laugh
Oh, right... PS3... Thought we were imagining that player-owned servers on the PC had downtimes or something...
Continue on. |
soulreaper73
PFB Pink Fluffy Bunnies
458
|
Posted - 2013.10.25 14:20:00 -
[112] - Quote
Aeon Amadi wrote:soulreaper73 wrote:2308 dust players on. bf has downtime also, look at how fast their numbers come back after downtime compared to dust. quit fooling yourself. We are what we are. A niche fan base. There is not many of us that play this game. If you believe otherwise, then you are being delusional. /me snorts, trying not to laugh Oh, right... PS3... Thought we were imagining that player-owned servers on the PC had downtimes or something... Continue on.
Keep drinking the kool-aid fanboy. You obviously seem to believe in your mind that this game is every bit as popular as other games when it is not.
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soulreaper73
PFB Pink Fluffy Bunnies
458
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Posted - 2013.10.25 14:25:00 -
[113] - Quote
Kaze Eyrou wrote:soulreaper73 wrote:2308 dust players on. bf has downtime also, look at how fast their numbers come back after downtime compared to dust. quit fooling yourself. We are what we are. A niche fan base. There is not many of us that play this game. If you believe otherwise, then you are being delusional. I'm not saying there are as many as other established games. I'm just laughing at how you pulled a number 3 minutes after downtime for a niche game. I feel that Dust will carry on, and it will grow, and it will shrink, but over time, I see how it might have the same potential that could make it part of the EVE universe. But judging by your pessimistic attitude and word usage to isolate Dust 514 into the circular filing bin in your mind, then I have only one thing to say to you: Battlefield is that way ------------------------------------>
Listen to yourself for a moment. I like Dust, yet because I am a realist that we are a niche community and fan base. There you are trying to tell me to go play Battlefield and never come back. That is counterproductive to growing our community and game player base.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3483
|
Posted - 2013.10.25 14:48:00 -
[114] - Quote
soulreaper73 wrote:Aeon Amadi wrote:soulreaper73 wrote:2308 dust players on. bf has downtime also, look at how fast their numbers come back after downtime compared to dust. quit fooling yourself. We are what we are. A niche fan base. There is not many of us that play this game. If you believe otherwise, then you are being delusional. /me snorts, trying not to laugh Oh, right... PS3... Thought we were imagining that player-owned servers on the PC had downtimes or something... Continue on. Keep drinking the kool-aid fanboy. You obviously seem to believe in your mind that this game is every bit as popular as other games when it is not.
Wow, kinda aggressive considering I didn't post anything even remotely related to Dust 514 eh?
Long live PC, you silly console players =P |
Zahle Undt
Bullet Cluster Legacy Rising
379
|
Posted - 2013.10.25 17:56:00 -
[115] - Quote
Aeon Amadi wrote:Zahle Undt wrote:Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. While I do appreciate what you are saying and I certainly do hope Dust sticks around for the long haul, as I've invested quite a bit of time and money into this game, it is hubris to expect that just because CCP was able to pull off what it has with Eve that a similar development model will work with Dust. Eve is a niche title with little competition, a big fish in a small pond if you will. Dust is a guppy in an ocean full of sharks. Like I said, I hope we are looking back at this game 10 years from now and reminiscing about how much it has changed and improved, I just don't think it is a given because they did it with Eve. Wasn't aware there were any FPS games with persistent territory, insane customization (fitting) and an actual drive behind the social aspect and not just Team A vs Team B. Planetside 2 comes close but there's not much in the way of the social aspect, you can't backstab one another or the like.
All the things you mention are what drew me to Dust when I usually avoid multiplayer FPS. Unfortunately we have a lobby shooter right now and a development cycle that is not bringing us closer to the MMO and meta parts of this game while at the same time other console games are adding some of what I first heard of and we don't have commander mode in Battlefield 4 and persistence (even if its a different sort of game seemingly) in Destiny. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3484
|
Posted - 2013.10.25 18:04:00 -
[116] - Quote
Zahle Undt wrote:Aeon Amadi wrote:Zahle Undt wrote:Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. While I do appreciate what you are saying and I certainly do hope Dust sticks around for the long haul, as I've invested quite a bit of time and money into this game, it is hubris to expect that just because CCP was able to pull off what it has with Eve that a similar development model will work with Dust. Eve is a niche title with little competition, a big fish in a small pond if you will. Dust is a guppy in an ocean full of sharks. Like I said, I hope we are looking back at this game 10 years from now and reminiscing about how much it has changed and improved, I just don't think it is a given because they did it with Eve. Wasn't aware there were any FPS games with persistent territory, insane customization (fitting) and an actual drive behind the social aspect and not just Team A vs Team B. Planetside 2 comes close but there's not much in the way of the social aspect, you can't backstab one another or the like. All the things you mention are what drew me to Dust when I usually avoid multiplayer FPS. Unfortunately we have a lobby shooter right now and a development cycle that is not bringing us closer to the MMO and meta parts of this game while at the same time other console games are adding some of what I first heard of and we don't have commander mode in Battlefield 4 and persistence (even if its a different sort of game seemingly) in Destiny.
Should watch the Dust 514 segment of Eve Vegas and read up on FoxFour's posts on Faction Warfare changes.
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