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The Attorney General
MoIden Heath PoIice Department EoN.
1268
|
Posted - 2013.10.20 12:31:00 -
[61] - Quote
Iron Wolf Saber wrote:
Well its up to CCP to keep working towards it then, they owe us that much.
A PS3 game that gets decent in 2014 is a game no one cares about.
This game will need to rerelease on PS4 whenever they can produce a quality title with the data they get from whomever remains playing this things after most of us migrate to the PS4.
Hopefully when they get the second kick at the can, they do a better job of it. |
Sam Tektzby
Better Hide R Die
13
|
Posted - 2013.10.20 12:34:00 -
[62] - Quote
Operative 1171 Aajli wrote:DUST ain't a PC game.
PC - Planetary Conques boyo, not a Personal computer :) |
The Robot Devil
Molon Labe. RISE of LEGION
1065
|
Posted - 2013.10.20 12:36:00 -
[63] - Quote
Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play.
Don't let the EVE numbers fool you, some people have 10-15 alts and most have two. |
Sam Tektzby
Better Hide R Die
13
|
Posted - 2013.10.20 12:37:00 -
[64] - Quote
The Attorney General wrote:Iron Wolf Saber wrote:
Well its up to CCP to keep working towards it then, they owe us that much.
A PS3 game that gets decent in 2014 is a game no one cares about. This game will need to rerelease on PS4 whenever they can produce a quality title with the data they get from whomever remains playing this things after most of us migrate to the PS4. Hopefully when they get the second kick at the can, they do a better job of it.
Honestly after all that promises i really dont know if they make that game suitable for new system. And there will be Massive Online Battlefied of PL2 with vehicles, day/light end everything in REALTIME. CCP should really start doing something or they lost their visions and ideas. I like DUST but its development is real B*shate. |
Sam Tektzby
Better Hide R Die
13
|
Posted - 2013.10.20 12:38:00 -
[65] - Quote
The Robot Devil wrote:Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. Don't let the EVE numbers fool you, some people have 10-15 alts and most have two.
Boyo from 40k to 20k, thats mean something. |
Crash Monster
Snipers Anonymous
1707
|
Posted - 2013.10.20 14:06:00 -
[66] - Quote
David Spd wrote:You live in quite the fantasy world. If you take off those rose-tinted glasses for a moment and re-evaluate these features you're praising you'll see that these features are mostly just numbers going from one server to another to give an illusion of involvement from mercs/pilots. The reality is that Eve and Dust are two seperate cardboard boxes with similar paintjobs.
The involvement between the two games is essentially a glorified version of Battleship.
You live in the same fantasy world if you play the game and not just complain about it.
However, perhaps you didn't notice that the idea was that we'd be given more ability to interact... as a stepping stone towards more meaningful interactions? We can't expect massive meaningful interactions up front -- at least not if we expect to avoid breaking both games in the process.
I'd like to see market interactions -- perhaps allow dust players to explicitly link to their eve account and transfer goods from one game to the other. This would let us use the EVE market without having to do much of the hard lifting of integrating a dust market into the eve market directly. Maybe also dreaming.
However, I'll tell you something. It's easy to crap on other people's ideas. How about coming up with better ones? |
dazlb72
HELGHAN EXILES
98
|
Posted - 2013.10.20 14:08:00 -
[67] - Quote
what's eve? |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
465
|
Posted - 2013.10.20 16:07:00 -
[68] - Quote
CCP designs games quite differently from other companies...and so it's not surprising a lot of new guys don't understand this.
CCP tends to continuously improve and add to their games. Yes, that means not all features you might want are there from the start, but at the same time, you will eventually get cool features that you haven't even thought of initially.
|
Necandi Brasil
DUST BRASIL S.A
388
|
Posted - 2013.10.20 16:11:00 -
[69] - Quote
Magpie Raven wrote:There is still hope!!
Remember me Magpie ? You're back ! YES THERE IS HOPE! |
David Spd
Isuuaya Tactical Caldari State
75
|
Posted - 2013.10.21 03:01:00 -
[70] - Quote
Crash Monster wrote:David Spd wrote:You live in quite the fantasy world. If you take off those rose-tinted glasses for a moment and re-evaluate these features you're praising you'll see that these features are mostly just numbers going from one server to another to give an illusion of involvement from mercs/pilots. The reality is that Eve and Dust are two seperate cardboard boxes with similar paintjobs.
The involvement between the two games is essentially a glorified version of Battleship.
You live in the same fantasy world if you play the game and not just complain about it. However, perhaps you didn't notice that the idea was that we'd be given more ability to interact... as a stepping stone towards more meaningful interactions? We can't expect massive meaningful interactions up front -- at least not if we expect to avoid breaking both games in the process. I'd like to see market interactions -- perhaps allow dust players to explicitly link to their eve account and transfer goods from one game to the other. This would let us use the EVE market without having to do much of the hard lifting of integrating a dust market into the eve market directly. Maybe also dreaming. However, I'll tell you something. It's easy to crap on other people's ideas. How about coming up with better ones?
I stopped seriously playing Dust shortly after the game went into full release. I play once a month for no more than five hours total because I continually see CCP focus more on fixing the things they do wrong and/or focus on optimization because they had unrealistic goals that cause the game to run like garbage. I keep up with feature implementation (or in this case, removal) and I play after big patches to test and experience things.
Ideas only go so far, and full implementation is going to take ages. We have no guarantee that this game will still be around in ten years, since EVE was pretty lucky (and had virtually no competition for those ten years which is a big thing people seem to conveniently ignore ) and you can't simply say "EVE did it, so can Dust". EVE was built on PC, a platform that is constantly improving in terms of hardware. In ten years I'm pretty confident that the only thing that will change about a PS3 is pricetag & hard-drive space since that is really the only thing that has improved since the initial release. I wonder if Sony will even continue to sell PS3s in ten years.
Your hopes and ideas for Dust seem to be the same thing CCP has, but the fact of the matter is that there is only so much that can be done thanks to the physical limitations of PS3. I never "crapped" on your idea or anybody else's. I said that you need to take a more realistic look at what we have, and how things could possibly interact with one another. If you take offense to that then sorry, but if you hope for THAT kind of stuff then you will be continually disappointed with each update that does not add it.
And I HAVE been coming up with ideas, plenty of them. I try to share them when I can, but I would much rather see Dust itself be improved upon and expanded instead of trying to bandaid in features to make EVE & Dust feel like more of a "unified" experience while the core gameplay of Dust is still rather "meh" and is lacking a boatload of features and one of the bigger draws into the game (vehicles) is still needing a LOT of attention. |
|
Th3rdSun
L.O.T.I.S. Public Disorder.
482
|
Posted - 2013.10.21 03:43:00 -
[71] - Quote
Dandeth Adloth wrote:The game CCP envisioned, will be made by others...
Not only will it be made by other,but it will be mad better.Hell,some would argue that GTA V Online right now is doing a better job at what dust is trying to do.Furthermore,most of the players that have currently left Dust,have left it for GTA .
Even if the fun factor of GTA V Online isn't sustained for the next year,there are other games coming out that will,thus,this game is in serious trouble.
The biggest thing though,is that with the low player count and the game being F2P,the core playerbase aren't really willing to spend money on AUR anymore because the slow progress of the game,so how will CCP keep this game viable?
|
Th3rdSun
L.O.T.I.S. Public Disorder.
482
|
Posted - 2013.10.21 03:53:00 -
[72] - Quote
The Attorney General wrote:Iron Wolf Saber wrote:
Well its up to CCP to keep working towards it then, they owe us that much.
A PS3 game that gets decent in 2014 is a game no one cares about.This game will need to rerelease on PS4 whenever they can produce a quality title with the data they get from whomever remains playing this things after most of us migrate to the PS4. Hopefully when they get the second kick at the can, they do a better job of it.
^This!
And add to the fact that it was stated at EVE Vegas that CCP's development for Dust 514 on PS3 is "laser focused".
At this point,I honestly feel like we will never see this game on PS4,or even PC.
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3402
|
Posted - 2013.10.21 04:18:00 -
[73] - Quote
Th3rdSun wrote:The Attorney General wrote:Iron Wolf Saber wrote:
Well its up to CCP to keep working towards it then, they owe us that much.
A PS3 game that gets decent in 2014 is a game no one cares about.This game will need to rerelease on PS4 whenever they can produce a quality title with the data they get from whomever remains playing this things after most of us migrate to the PS4. Hopefully when they get the second kick at the can, they do a better job of it. ^This! And add to the fact that it was stated at EVE Vegas that CCP's development for Dust 514 on PS3 is "laser focused". At this point,I honestly feel like we will never see this game on PS4,or even PC.
PS4 doesn't really have any worthwhile titles, imo.
Destiny is a game that is level focused so "playing with your friends" is going to involve you getting to the same level as them, in which point they're going to start a new character and repeat the process.
Planetside 2 is cool and all but it's one of those "why" games - awesome feature, having a massive open world where you can fight along hundreds of people... but for what, exactly? Fighting for the sake of fighting with little benefit beyond having more resources to call in vehicles that have a twenty minute timer.
Warframe is a very cool game that I've played on the PC but good luck finding any sense of purpose as it has the exact same "why" reason as above - fighting for the sake of getting better gear...... to fight with.
This isn't to say those games aren't going to be immensely popular but the substance is rather lacking in all of them. It takes the same aspect of almost all burn-out games: The Skinner Box
The reason that people keep playing Eve Online isn't because it's some sci-niche game, hell Perpetuum Online took the -exact- same skill system and player-based economy, threw it into a mech game and this is probably the first time you've ever even heard of it.
Yes, the market moves fast. Yes, a large amount of players are probably going to move on when the PS4 comes out - but Eve Online (and presumably Dust 514) has this weird way of drawing you back in later on because they're constantly releasing updates and content. The really stupid system you hate in the game might not be there a few months from now, the content you've been waiting on might be. There aren't any other games that really do that.
Sure, Planetside 2 has their road-map and content updates but it's not exactly doing the game much justice when it's literally "take pre-determined territory, move pre-determined frontline forward/backward a bit, kill, kill, kill, kill, kill". There aren't interesting ways of accomplishing tasks or creative methods of establishing social networks that can backstab one another because it's all pre-determined. You have an outfit, sure, but you're never going to leave the New Conglomerate or whoever it is you're fighting for. You will -ALWAYS- be moving that frontline against Red and Purple, there's no way to completely conquer your opposition. |
Sam Tektzby
Better Hide R Die
29
|
Posted - 2013.10.21 05:00:00 -
[74] - Quote
Aeon Amadi wrote:Th3rdSun wrote:The Attorney General wrote:Iron Wolf Saber wrote:
Well its up to CCP to keep working towards it then, they owe us that much.
A PS3 game that gets decent in 2014 is a game no one cares about.This game will need to rerelease on PS4 whenever they can produce a quality title with the data they get from whomever remains playing this things after most of us migrate to the PS4. Hopefully when they get the second kick at the can, they do a better job of it. ^This! And add to the fact that it was stated at EVE Vegas that CCP's development for Dust 514 on PS3 is "laser focused". At this point,I honestly feel like we will never see this game on PS4,or even PC. PS4 doesn't really have any worthwhile titles, imo. Destiny is a game that is level focused so "playing with your friends" is going to involve you getting to the same level as them, in which point they're going to start a new character and repeat the process. Planetside 2 is cool and all but it's one of those "why" games - awesome feature, having a massive open world where you can fight along hundreds of people... but for what, exactly? Fighting for the sake of fighting with little benefit beyond having more resources to call in vehicles that have a twenty minute timer. Warframe is a very cool game that I've played on the PC but good luck finding any sense of purpose as it has the exact same "why" reason as above - fighting for the sake of getting better gear...... to fight with. This isn't to say those games aren't going to be immensely popular but the substance is rather lacking in all of them. It takes the same aspect of almost all burn-out games: The Skinner BoxThe reason that people keep playing Eve Online isn't because it's some sci-niche game, hell Perpetuum Online took the -exact- same skill system and player-based economy, threw it into a mech game and this is probably the first time you've ever even heard of it. Yes, the market moves fast. Yes, a large amount of players are probably going to move on when the PS4 comes out - but Eve Online (and presumably Dust 514) has this weird way of drawing you back in later on because they're constantly releasing updates and content. The really stupid system you hate in the game might not be there a few months from now, the content you've been waiting on might be. There aren't any other games that really do that. Sure, Planetside 2 has their road-map and content updates but it's not exactly doing the game much justice when it's literally "take pre-determined territory, move pre-determined frontline forward/backward a bit, kill, kill, kill, kill, kill". There aren't interesting ways of accomplishing tasks or creative methods of establishing social networks that can backstab one another because it's all pre-determined. You have an outfit, sure, but you're never going to leave the New Conglomerate or whoever it is you're fighting for. You will -ALWAYS- be moving that frontline against Red and Purple, there's no way to completely conquer your opposition.
Like really?! Boyo in PS2 you fight for Planet Auraxis, its normal fact. There is nothing like "you dont know why". You must basicaly take whole three continents. There is the way, you pushing them back till you take their stargate. Its similar system like with PC, but in realtime, really massive and with time cycle day/night. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3405
|
Posted - 2013.10.21 05:18:00 -
[75] - Quote
Sam Tektzby wrote:Aeon Amadi wrote:Th3rdSun wrote:The Attorney General wrote:Iron Wolf Saber wrote:
Well its up to CCP to keep working towards it then, they owe us that much.
A PS3 game that gets decent in 2014 is a game no one cares about.This game will need to rerelease on PS4 whenever they can produce a quality title with the data they get from whomever remains playing this things after most of us migrate to the PS4. Hopefully when they get the second kick at the can, they do a better job of it. ^This! And add to the fact that it was stated at EVE Vegas that CCP's development for Dust 514 on PS3 is "laser focused". At this point,I honestly feel like we will never see this game on PS4,or even PC. PS4 doesn't really have any worthwhile titles, imo. Destiny is a game that is level focused so "playing with your friends" is going to involve you getting to the same level as them, in which point they're going to start a new character and repeat the process. Planetside 2 is cool and all but it's one of those "why" games - awesome feature, having a massive open world where you can fight along hundreds of people... but for what, exactly? Fighting for the sake of fighting with little benefit beyond having more resources to call in vehicles that have a twenty minute timer. Warframe is a very cool game that I've played on the PC but good luck finding any sense of purpose as it has the exact same "why" reason as above - fighting for the sake of getting better gear...... to fight with. This isn't to say those games aren't going to be immensely popular but the substance is rather lacking in all of them. It takes the same aspect of almost all burn-out games: The Skinner BoxThe reason that people keep playing Eve Online isn't because it's some sci-niche game, hell Perpetuum Online took the -exact- same skill system and player-based economy, threw it into a mech game and this is probably the first time you've ever even heard of it. Yes, the market moves fast. Yes, a large amount of players are probably going to move on when the PS4 comes out - but Eve Online (and presumably Dust 514) has this weird way of drawing you back in later on because they're constantly releasing updates and content. The really stupid system you hate in the game might not be there a few months from now, the content you've been waiting on might be. There aren't any other games that really do that. Sure, Planetside 2 has their road-map and content updates but it's not exactly doing the game much justice when it's literally "take pre-determined territory, move pre-determined frontline forward/backward a bit, kill, kill, kill, kill, kill". There aren't interesting ways of accomplishing tasks or creative methods of establishing social networks that can backstab one another because it's all pre-determined. You have an outfit, sure, but you're never going to leave the New Conglomerate or whoever it is you're fighting for. You will -ALWAYS- be moving that frontline against Red and Purple, there's no way to completely conquer your opposition. Like really?! Boyo in PS2 you fight for Planet Auraxis, its normal fact. There is nothing like "you dont know why". You must basicaly take whole three continents. There is the way, you pushing them back till you take their stargate. Its similar system like with PC, but in realtime, really massive and with time cycle day/night.
Warp gate.
And that's all you're ever going to do, and you'd have to do it on all four continents for it to work - which, if you did, means that those two factions have almost no-one fighting for them on that particular server. There's still a lack of social networking and building/destroying sand castles which is what Eve Online's true niche is. Alliances are created, coalitions made from them and it's all destroyed in one fell swoop by an internal threat, brute force power or persistent guerilla warfare.
Planetside 2 is just fighting. Nothing else. Pretty lighting systems and a lot of players don't make it any more engaging six months down the line. Fighting for the sake of getting better gear to fight with for the sake of getting better gear to fight with...
|
Dandeth Adloth
ReDust Inc.
6
|
Posted - 2013.10.21 08:07:00 -
[76] - Quote
Aeon Amadi wrote:Planetside 2 is just fighting. Nothing else. Pretty lighting systems and a lot of players don't make it any more engaging six months down the line. Fighting for the sake of getting better gear to fight with for the sake of getting better gear to fight with...
Well, that's exactly what Dust514 is all about...
In the end it's all about improving your loadout and stomping weaker players... boring...
If CCP isn't improving the BATTLE experience, this game will stay the meaningless grind ist is right now.
The FW changes are nothing than a diversification of the grind, they give us nothing new BATTLE wise.
CCP obviously hasn't even the resources to give us all the suits and weapons they promised... laughable...
Interest in grinding seems to be something that interests EVE players, I doubt that console players like that.
Console customers seem to be interested in shiny stuff, like good looks and new stuff to explore... not in this game me thinks...
I'd say that a lot of players would prefer isk payout and shiny suits (faction colored) to faction stuff they can't use bacause of skills...
Whatever... |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3412
|
Posted - 2013.10.21 08:30:00 -
[77] - Quote
Dandeth Adloth wrote:Aeon Amadi wrote:Planetside 2 is just fighting. Nothing else. Pretty lighting systems and a lot of players don't make it any more engaging six months down the line. Fighting for the sake of getting better gear to fight with for the sake of getting better gear to fight with...
Well, that's exactly what Dust514 is all about... In the end it's all about improving your loadout and stomping weaker players... boring... If CCP isn't improving the BATTLE experience, this game will stay the meaningless grind ist is right now. The FW changes are nothing than a diversification of the grind, they give us nothing new BATTLE wise. CCP obviously hasn't even the resources to give us all the suits and weapons they promised... laughable... Interest in grinding seems to be something that interests EVE players, I doubt that console players like that. Console customers seem to be interested in shiny stuff, like good looks and new stuff to explore... not in this game me thinks... I'd say that a lot of players would prefer isk payout and shiny suits (faction colored) to faction stuff they can't use bacause of skills... Whatever...
It's a shame you're not in a Planetary Conquest capable corporation, you'd get to see a glimpse at what this game has to offer. |
Monkey MAC
killer taxi company General Tso's Alliance
848
|
Posted - 2013.10.21 08:37:00 -
[78] - Quote
Niccolo deLuce wrote:Aeon Amadi wrote:Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. If, by consistently going down you mean "Ever since a ton of media outlets and reviewers got on to try the game out" - we've had the same consistent number of players as we did in Beta. By consistently down I mean consistently down. Tell yourself whatever you want, then look at the actual statistics for the past year. Or don't, I don't really care, but just how many thousands of those players exactly were "media outlets and reviewers"?
Prehaps it has been going down, but I see a steady trend picking up by maybe an extra 100 players a week! Not much I know, but the game isn't dead, just highly fickle! |
Monkey MAC
killer taxi company General Tso's Alliance
849
|
Posted - 2013.10.21 08:42:00 -
[79] - Quote
Dandeth Adloth wrote:Aeon Amadi wrote:Planetside 2 is just fighting. Nothing else. Pretty lighting systems and a lot of players don't make it any more engaging six months down the line. Fighting for the sake of getting better gear to fight with for the sake of getting better gear to fight with...
Well, that's exactly what Dust514 is all about... In the end it's all about improving your loadout and stomping weaker players... boring... If CCP isn't improving the BATTLE experience, this game will stay the meaningless grind ist is right now. The FW changes are nothing than a diversification of the grind, they give us nothing new BATTLE wise. CCP obviously hasn't even the resources to give us all the suits and weapons they promised... laughable... Interest in grinding seems to be something that interests EVE players, I doubt that console players like that. Console customers seem to be interested in shiny stuff, like good looks and new stuff to explore... not in this game me thinks... I'd say that a lot of players would prefer isk payout and shiny suits (faction colored) to faction stuff they can't use bacause of skills... Whatever...
Its an FPS its about shooting things, duh! But here is the thing its meant to be and RPG hybrid!
Imagine ME3 single player as a multiplayer environment! Thats what we should be aiming towards! We need more out of battle interaction, more meta game, and more long term goals, abilities for awoxing, in depth customization and more, but we will habe to wait!
Just like EvE did! |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
603
|
Posted - 2013.10.21 08:45:00 -
[80] - Quote
Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys.
Pretentious damage control. Next. |
|
Dandeth Adloth
ReDust Inc.
6
|
Posted - 2013.10.21 12:48:00 -
[81] - Quote
Aeon Amadi wrote:It's a shame you're not in a Planetary Conquest capable corporation, you'd get to see a glimpse at what this game has to offer.
I've been in PC battles (with an alt char) so I do know that PC isn't any better, except maybe for the social aspect (running with a full team).
Apart from that it's exactly the same game (skirmish) so nothing to write home about.
I probybly just expected to get more immersion and EVE Dust connection, after I read all the promises CCP made...
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3418
|
Posted - 2013.10.21 13:59:00 -
[82] - Quote
Dandeth Adloth wrote:Aeon Amadi wrote:It's a shame you're not in a Planetary Conquest capable corporation, you'd get to see a glimpse at what this game has to offer. I've been in PC battles (with an alt char) so I do know that PC isn't any better, except maybe for the social aspect (running with a full team). Apart from that it's exactly the same game (skirmish) so nothing to write home about. I probybly just expected to get more immersion and EVE Dust connection, after I read all the promises CCP made...
If you're looking at it on the battlefield you're not looking at it as a whole. Any game that involves PVP is fighting, but you're deflecting the fact that I mention social networking - forming alliances, waging wars; all of which is done by the player's hands without a stage set by a developer. |
steadyhand amarr
MoIden Heath PoIice Department EoN.
1614
|
Posted - 2013.10.21 14:42:00 -
[83] - Quote
I'm fairly sure the new PC in null sec will finally give dust players what they are looking for. And an army of useless dusters for us vets to feed off as the eve alliances desperately try and hold onto their space.
We are hord that noone is paying attention too except possible the goons lol |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3419
|
Posted - 2013.10.21 14:45:00 -
[84] - Quote
steadyhand amarr wrote:I'm fairly sure the new PC in null sec will finally give dust players what they are looking for. And an army of useless dusters for us vets to feed off as the eve alliances desperately try and hold onto their space.
We are hord that noone is paying attention too except possible the goons lol
Lol, Unclaimed. tried to get a Dust 514 corp into their ranks. Didn't really work out too well. |
soulreaper73
PFB Pink Fluffy Bunnies
452
|
Posted - 2013.10.21 14:51:00 -
[85] - Quote
Aeon Amadi wrote:Niccolo deLuce wrote:Aeon Amadi wrote:Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. If, by consistently going down you mean "Ever since a ton of media outlets and reviewers got on to try the game out" - we've had the same consistent number of players as we did in Beta. By consistently down I mean consistently down. Tell yourself whatever you want, then look at the actual statistics for the past year. Or don't, I don't really care, but just how many thousands of those players exactly were "media outlets and reviewers"? Also bear in mind that was right around the time the Caldari Prime event occurred and more players would have been active for that event. I've been playing since June 2012 and I can say that the player count hasn't gone anywhere since then and that can be confirmed both by the CPM and CCP.
So basically you are saying we have about the same player count as we had back when the game was in a closed beta. In other words, the current player count when the game is open access to all is the same as when it was closed to but a few of us. That is not a healthy sign at all. The player count should always be higher when a game becomes open than when it is closed. Don't forget, EVE is a pc game. Dust is a console game not to mention on a console that some folks will completely abandon once ps4 comes out. Comparing this game to Eve is like comparing apples to oranges.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3420
|
Posted - 2013.10.21 15:33:00 -
[86] - Quote
soulreaper73 wrote:Aeon Amadi wrote:Niccolo deLuce wrote:Aeon Amadi wrote:Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. If, by consistently going down you mean "Ever since a ton of media outlets and reviewers got on to try the game out" - we've had the same consistent number of players as we did in Beta. By consistently down I mean consistently down. Tell yourself whatever you want, then look at the actual statistics for the past year. Or don't, I don't really care, but just how many thousands of those players exactly were "media outlets and reviewers"? Also bear in mind that was right around the time the Caldari Prime event occurred and more players would have been active for that event. I've been playing since June 2012 and I can say that the player count hasn't gone anywhere since then and that can be confirmed both by the CPM and CCP. So basically you are saying we have about the same player count as we had back when the game was in a closed beta. In other words, the current player count when the game is open access to all is the same as when it was closed to but a few of us. That is not a healthy sign at all. The player count should always be higher when a game becomes open than when it is closed. Don't forget, EVE is a pc game. Dust is a console game not to mention on a console that some folks will completely abandon once ps4 comes out. Comparing this game to Eve is like comparing apples to oranges.
Yep, all them commercials and game stop billboards are doing us great justice.
Not about to argue with this kinda logic, I'm sure you can gather the reasons why this game isn't getting as many players as Battlefield 4 with their rampant purchasing of celebrity facebook statuses - it's not hard.
Then again, you do seem like one of those types that is dead-set convinced that the game is going to fail no matter what anyone says so it's pointless to argue with you so I'll let you argue with yourself after this post. |
soulreaper73
PFB Pink Fluffy Bunnies
452
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Posted - 2013.10.21 16:15:00 -
[87] - Quote
Yep, all them commercials and game stop billboards are doing us great justice.
Not about to argue with this kinda logic, I'm sure you can gather the reasons why this game isn't getting as many players as Battlefield 4 with their rampant purchasing of celebrity facebook statuses - it's not hard.
Then again, you do seem like one of those types that is dead-set convinced that the game is going to fail no matter what anyone says so it's pointless to argue with you so I'll let you argue with yourself after this post.
Aeon,
You missed the point entirely. I was merely pointing out that your logic was flawed about having the same numbers as the closed beta. You can not compare a PC game to a PS3 console game. They are two different animals. Our numbers should be higher than a closed beta. As far as the lack of commercials and other promotions, whose fault is that? CCP could have advertised this game better and that is on them. I do not wish to see the game fail. If I did, I would not still be here. |
Dandeth Adloth
ReDust Inc.
8
|
Posted - 2013.10.21 16:37:00 -
[88] - Quote
Aeon Amadi wrote:If you're looking at it on the battlefield you're not looking at it as a whole. Any game that involves PVP is fighting, but you're deflecting the fact that I mention social networking - forming alliances, waging wars; all of which is done by the player's hands without a stage set by a developer.
Yeah, but that is only on the top level of the corps, (directors, CEOs) for the grunt on the ground it's very repetetive. Apart from friendly fire, bigger rewards + the higher intensity, PC is just a glorified skirmish.
The problem is that the battles themselves are allways the same, there is no variety in them. If you play the game for a long time, you barely need voice chat, because everybody knows what to do anyway. We know which objectives to take, where our respective weapons work best, and so on...
I would like to have more unpredictability during the match and more room for strategy. Mabe that will come with the new maps and other vehicle classes, but for now especcially on the older maps (cargo hub/production facility) it's just very repetetive...
I had hoped for waaaaaayyyyy more interaction with EVE. That would make things interesting. The problem here is the pathetic resources CCP has to fill the game with content. This new FW seems to become just another wrapper for the same old grind for goodies...
You know what big fun is? Trying something new. I just started to skill into Plasma Cannon on my gallente character. That is fun! But it will only go so far untill I've maxed it and than I'm forced to play the same old maps we play since forever (at least it feels like it). So what we need is new stuffff not just shiny new wrappers for the old crap! |
Iron Wolf Saber
Den of Swords
9587
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Posted - 2013.10.21 20:48:00 -
[89] - Quote
Boots up PS2 Clicks instant action "Error Cannot use Instant Action Now. No battles found" and this was during an alert. Exo-wargate population less than 10. Warpgate population 50ish. Whatever killed my server is beginning to kill the other servers as similar complaints are beginning to crop up on the more populated ones. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3427
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Posted - 2013.10.22 02:43:00 -
[90] - Quote
Iron Wolf Saber wrote:Boots up PS2 Clicks instant action "Error Cannot use Instant Action Now. No battles found" and this was during an alert. Exo-wargate population less than 10. Warpgate population 50ish. Whatever killed my server is beginning to kill the other servers as similar complaints are beginning to crop up on the more populated ones.
Lol, what killed it for me was the 1000 BP gun that was nigh un-affordable unless you payed. It's not like Dust 514 where if I get burnt out, I'm still accruing SP that I can use later on - you HAVE to participate in combat and often times get slaughtered because you don't have the necessary gear or experience.
It's a good game don't get me wrong but putting limitations on playstyle also sort of kills it for me. Winning team gets more resources to field vehicles and MAXs but a lot of good that does you if someone silly happens and you lose it in within the first minute or so, resulting in a twenty minute timer before you can field it again. Here, I can just call in another at my leisure.
They did a lot of things right but they also did a lot of things wrong. The drive to keep fighting is severely lacking, despite all of it's fantastic elements like graphics and combat mechanics. There are some definite imbalances too (I'm looking at you, TR Chaingun spam).
That and the front line system sort of kills a lot of the strategy behind it and you wind up seeing teams camp the structures waiting for another team to get the location right next door to try and jump start the chain of structure captures, usually resulting in this sort of falling-apart of the overarching strategy as they lose the territory in succession because people aren't where they need to be. There's no back-alley sort of maneuvers, no room for espionage or sabotage it's all just front-line grunt combat.
Which isn't a bad thing if you're into that but it's insanely repetitive. |
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