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Mac Dac
Wraith Shadow Guards
244
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Posted - 2013.10.22 03:03:00 -
[91] - Quote
Iron Wolf Saber wrote:Boots up PS2 Clicks instant action "Error Cannot use Instant Action Now. No battles found" and this was during an alert. Exo-wargate population less than 10. Warpgate population 50ish. Whatever killed my server is beginning to kill the other servers as similar complaints are beginning to crop up on the more populated ones. I saw a live feed of PS2 on twitch once before. I think it went like the guy and 50 others trying to snipe the other team with rifles from 100m away... and nobody was dieing.
I tried PS2 a while back and my experience was crowded into a small room with force fields on the doors with 15 others shooting at the camping enemies behind the walls. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3428
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Posted - 2013.10.22 03:07:00 -
[92] - Quote
Mac Dac wrote:Iron Wolf Saber wrote:Boots up PS2 Clicks instant action "Error Cannot use Instant Action Now. No battles found" and this was during an alert. Exo-wargate population less than 10. Warpgate population 50ish. Whatever killed my server is beginning to kill the other servers as similar complaints are beginning to crop up on the more populated ones. I saw a live feed of PS2 on twitch once before. I think it went like the guy and 50 others trying to snipe the other team with rifles from 100m away... and nobody was dieing. I tried PS2 a while back and my experience was crowded into a small room with force fields on the doors with 15 others shooting at the camping enemies behind the walls.
Yeh, s'what happens when they take the entire complex save for your team's one little spawn location and that's entirely by design, there's no emmergent gameplay going on right there. That wasn't something the players just up and decided to do one day and it became common practice, it's just how the game works.
It's -SUPPOSED- to give your team an opportunity to turn things around but I guess SOE thought that the players on the opposing team would be nice and give them the chance to get out or something. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
590
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Posted - 2013.10.22 03:20:00 -
[93] - Quote
Does it mean that Dust is not gonna be worth playing for another 5 years? |
Michael Arck
Anubis Prime Syndicate
1610
|
Posted - 2013.10.22 03:29:00 -
[94] - Quote
Some interesting back and forth going on in here. Carry on... |
Iron Wolf Saber
Den of Swords
9606
|
Posted - 2013.10.22 03:46:00 -
[95] - Quote
Aeon Amadi wrote:Mac Dac wrote:Iron Wolf Saber wrote:Boots up PS2 Clicks instant action "Error Cannot use Instant Action Now. No battles found" and this was during an alert. Exo-wargate population less than 10. Warpgate population 50ish. Whatever killed my server is beginning to kill the other servers as similar complaints are beginning to crop up on the more populated ones. I saw a live feed of PS2 on twitch once before. I think it went like the guy and 50 others trying to snipe the other team with rifles from 100m away... and nobody was dieing. I tried PS2 a while back and my experience was crowded into a small room with force fields on the doors with 15 others shooting at the camping enemies behind the walls. Yeh, s'what happens when they take the entire complex save for your team's one little spawn location and that's entirely by design, there's no emmergent gameplay going on right there. That wasn't something the players just up and decided to do one day and it became common practice, it's just how the game works. It's -SUPPOSED- to give your team an opportunity to turn things around but I guess SOE thought that the players on the opposing team would be nice and give them the chance to get out or something.
A good spawn system for bases would be an entire underground network for the facility that gave defenders multiple places to pop out from to attack the offenders even possibly leave siege camps.
BTW the bases in PS2 are by far the WORST designed bases, ever... period.
And SOE takes the best designed bases and nerfs them.
The lattice system only made it worse. |
Meeko Fent
expert intervention Caldari State
1244
|
Posted - 2013.10.22 03:52:00 -
[96] - Quote
Dunk Mujunk wrote:Well my patience meter has been fully recharged lol. Mine too.
I seemed to be just Jedi master todo in patience with the **** matchmaking today, so I just enjoyed myself today. |
deepfried salad gilliam
Sanguine Knights
95
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Posted - 2013.10.22 04:03:00 -
[97] - Quote
Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. Not from what I've been tracking on avg peak has 100 more people every week |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3438
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Posted - 2013.10.22 23:08:00 -
[98] - Quote
deepfried salad gilliam wrote:Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. Not from what I've been tracking on avg peak has 100 more people every week
It'll get much better if they ever release that TV Spot they showed off six months ago. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3438
|
Posted - 2013.10.22 23:15:00 -
[99] - Quote
Ludvig Enraga wrote:Does it mean that Dust is not gonna be worth playing for another 5 years?
There's a -lot- that needs to be done, our current CPM is starting to become antsy due to the lack of communication with CCP. Right now we're in the same phase that Eve Online went through in that we're trying to prove to CCP that, as developers, they're not going to make this all encompassing, perfect system - they need our input. This phase requires the most patience because it can get a little frustrating trying to convince someone that their ideas might have fallen a bit flat, but we are making progress.
In a nutshell - they have the ground work laid out. Though it might not be very visible at first, there is a lot more meta-game and social/communicative elements in Dust 514 than in most (if not all) other games. There aren't many games out there that revolve around politics without absolutely cutting their own throat in the process (The War Z, or as it is known now: Infestation: Survivor Stories). It just needs a little creative input.
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Thor McStrut
Reckoners
253
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Posted - 2013.10.22 23:37:00 -
[100] - Quote
If you've ever spent any time around the EveO forums, you'd know that there is always someone crying "Eve is dying!", but I feel Dust differs in a way. A major way. Console gamers and FPS gamers are a fickle bunch. Combine those together, and you have to have something that really catches their attention every 10 months. We all know that what CCP is trying to do is genre revolutionary, but not every one here came from the CCP bandwagon.
Will this game explode, and dominate the FPS genre in next year. No, it won't. It will slowly chug along, probably averaging around 10k concurrent players by the middle of next year, assuming core issues and content are resolved, and will slowly grow. It won't keep players from leaving for the next new thing, and it certainly won't keep players from whining.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
955
|
Posted - 2013.10.22 23:45:00 -
[101] - Quote
Surt gods end wrote:Aeon Amadi wrote:Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. If, by consistently going down you mean "Ever since a ton of media outlets and reviewers got on to try the game out" - we've had the same consistent number of players as we did in Beta. But not the same beta players that for sure. Still play every once in a while, for only one match. But I've been here long enough to see many of em go. I am still here, just more intermittent since the fire. |
Minako Nakajima
The Surrogates Of War
20
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Posted - 2013.10.24 21:32:00 -
[102] - Quote
"As for letting people get under my skin, I'm ex-special forces. Canadian Airborne Regiment to be exact for 10 years, then detached duty in Ottawa for another 5. Meaning, I've served with some of the toughest SOB's around. From the Gulf to Bosnia, Somalia to Serbia...seen it all. And I'm not gonna let some little 13 year old punk who still wets his bed and gets his allowance from mommy and daddy drive me away from something I enjoy. "Instead, I'll build a chartacter that can pilot anything, buy the nastiest ship in the known universe, and make hunting and destroying every character he ever brings in my career until he leaves and never comes back. I don't hold grudges. I just get even. The game developers would never let a game hit the shelves until it was bug free. The guys with the money, on the other hand, will and do. So, to the developers of EVE, and I know you little people are out there reading this, don't worry. We don't dislike you. It's your employers. Buncha spineless, money grubbing, weasel faced geeks hiding behind thier desks snorting coke, sipping expensive chapagne thinking they've got it all figured out. But, when the end comes, you people are gonna need the knuckle dragging monsters like myself to teach you how the REAL world works."
from Elan Dochin
I lol'ed |
Zahle Undt
Bullet Cluster Legacy Rising
370
|
Posted - 2013.10.24 21:59:00 -
[103] - Quote
Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys.
While I do appreciate what you are saying and I certainly do hope Dust sticks around for the long haul, as I've invested quite a bit of time and money into this game, it is hubris to expect that just because CCP was able to pull off what it has with Eve that a similar development model will work with Dust. Eve is a niche title with little competition, a big fish in a small pond if you will. Dust is a guppy in an ocean full of sharks. Like I said, I hope we are looking back at this game 10 years from now and reminiscing about how much it has changed and improved, I just don't think it is a given because they did it with Eve. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3466
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Posted - 2013.10.25 06:16:00 -
[104] - Quote
Zahle Undt wrote:Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. While I do appreciate what you are saying and I certainly do hope Dust sticks around for the long haul, as I've invested quite a bit of time and money into this game, it is hubris to expect that just because CCP was able to pull off what it has with Eve that a similar development model will work with Dust. Eve is a niche title with little competition, a big fish in a small pond if you will. Dust is a guppy in an ocean full of sharks. Like I said, I hope we are looking back at this game 10 years from now and reminiscing about how much it has changed and improved, I just don't think it is a given because they did it with Eve.
Wasn't aware there were any FPS games with persistent territory, insane customization (fitting) and an actual drive behind the social aspect and not just Team A vs Team B. Planetside 2 comes close but there's not much in the way of the social aspect, you can't backstab one another or the like. |
soulreaper73
PFB Pink Fluffy Bunnies
458
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Posted - 2013.10.25 11:33:00 -
[105] - Quote
Aeon Amadi wrote:Zahle Undt wrote:Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. While I do appreciate what you are saying and I certainly do hope Dust sticks around for the long haul, as I've invested quite a bit of time and money into this game, it is hubris to expect that just because CCP was able to pull off what it has with Eve that a similar development model will work with Dust. Eve is a niche title with little competition, a big fish in a small pond if you will. Dust is a guppy in an ocean full of sharks. Like I said, I hope we are looking back at this game 10 years from now and reminiscing about how much it has changed and improved, I just don't think it is a given because they did it with Eve. Wasn't aware there were any FPS games with persistent territory, insane customization (fitting) and an actual drive behind the social aspect and not just Team A vs Team B. Planetside 2 comes close but there's not much in the way of the social aspect, you can't backstab one another or the like.
Most folks that play FPS do not care about persistent territory. Case in point: At the time of this post there are 352 dust players online and 23,000 plus BF3 players online and that is just for the PS3. Dust has a wonderful concept. That is what brought it to most to our attention. I do not wish to see the game fail or die, but I am a realist. The game is just not very good at the moment and has become boring. Unless you are in a PC battle, the pub games are a snooze fest which makes them no different than Cod or BF or any other shooter out there.
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Moonrocks
Stars Protect Systems Incorporation
3
|
Posted - 2013.10.25 11:53:00 -
[106] - Quote
The development of joins over time, between announcements and effective realization several years can take place ... soIt is can be slow but the result of a quality (in term of bug) correct compared with certain games of the market However in term of contents, I shall aspire more to true space opera for eve that different has 3 games requiring several platform for the customer (cf announcement for the next year)
we like to explore ruine , station , planets and more other with our feet and true satin live , meeting agent in Bar for exemple or other than a strategic fighting game only So wait and play more fun with the newest [Valkyrie
And let us hope that the islandic breakfast to the shark beer favors the original work |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
386
|
Posted - 2013.10.25 12:55:00 -
[107] - Quote
Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. I can't like this enough. |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
386
|
Posted - 2013.10.25 13:04:00 -
[108] - Quote
soulreaper73 wrote:Aeon Amadi wrote:Zahle Undt wrote:Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. While I do appreciate what you are saying and I certainly do hope Dust sticks around for the long haul, as I've invested quite a bit of time and money into this game, it is hubris to expect that just because CCP was able to pull off what it has with Eve that a similar development model will work with Dust. Eve is a niche title with little competition, a big fish in a small pond if you will. Dust is a guppy in an ocean full of sharks. Like I said, I hope we are looking back at this game 10 years from now and reminiscing about how much it has changed and improved, I just don't think it is a given because they did it with Eve. Wasn't aware there were any FPS games with persistent territory, insane customization (fitting) and an actual drive behind the social aspect and not just Team A vs Team B. Planetside 2 comes close but there's not much in the way of the social aspect, you can't backstab one another or the like. Most folks that play FPS do not care about persistent territory. Case in point: At the time of this post there are 352 dust players online and 23,000 plus BF3 players online and that is just for the PS3. Dust has a wonderful concept. That is what brought it to most to our attention. I do not wish to see the game fail or die, but I am a realist. The game is just not very good at the moment and has become boring. Unless you are in a PC battle, the pub games are a snooze fest which makes them no different than Cod or BF or any other shooter out there. 352 Dust players on....
11:33 UTC posting time...
I'm going to assume you don't know about downtime.
...
Please say you don't know about downtime... |
soulreaper73
PFB Pink Fluffy Bunnies
458
|
Posted - 2013.10.25 13:14:00 -
[109] - Quote
2308 dust players on. bf has downtime also, look at how fast their numbers come back after downtime compared to dust. quit fooling yourself. We are what we are. A niche fan base. There is not many of us that play this game. If you believe otherwise, then you are being delusional. |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
386
|
Posted - 2013.10.25 13:30:00 -
[110] - Quote
soulreaper73 wrote:2308 dust players on. bf has downtime also, look at how fast their numbers come back after downtime compared to dust. quit fooling yourself. We are what we are. A niche fan base. There is not many of us that play this game. If you believe otherwise, then you are being delusional. I'm not saying there are as many as other established games. I'm just laughing at how you pulled a number 3 minutes after downtime for a niche game.
I feel that Dust will carry on, and it will grow, and it will shrink, but over time, I see how it might have the same potential that could make it part of the EVE universe.
But judging by your pessimistic attitude and word usage to isolate Dust 514 into the circular filing bin in your mind, then I have only one thing to say to you:
Battlefield is that way ------------------------------------> |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3481
|
Posted - 2013.10.25 13:46:00 -
[111] - Quote
soulreaper73 wrote:2308 dust players on. bf has downtime also, look at how fast their numbers come back after downtime compared to dust. quit fooling yourself. We are what we are. A niche fan base. There is not many of us that play this game. If you believe otherwise, then you are being delusional.
/me snorts, trying not to laugh
Oh, right... PS3... Thought we were imagining that player-owned servers on the PC had downtimes or something...
Continue on. |
soulreaper73
PFB Pink Fluffy Bunnies
458
|
Posted - 2013.10.25 14:20:00 -
[112] - Quote
Aeon Amadi wrote:soulreaper73 wrote:2308 dust players on. bf has downtime also, look at how fast their numbers come back after downtime compared to dust. quit fooling yourself. We are what we are. A niche fan base. There is not many of us that play this game. If you believe otherwise, then you are being delusional. /me snorts, trying not to laugh Oh, right... PS3... Thought we were imagining that player-owned servers on the PC had downtimes or something... Continue on.
Keep drinking the kool-aid fanboy. You obviously seem to believe in your mind that this game is every bit as popular as other games when it is not.
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soulreaper73
PFB Pink Fluffy Bunnies
458
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Posted - 2013.10.25 14:25:00 -
[113] - Quote
Kaze Eyrou wrote:soulreaper73 wrote:2308 dust players on. bf has downtime also, look at how fast their numbers come back after downtime compared to dust. quit fooling yourself. We are what we are. A niche fan base. There is not many of us that play this game. If you believe otherwise, then you are being delusional. I'm not saying there are as many as other established games. I'm just laughing at how you pulled a number 3 minutes after downtime for a niche game. I feel that Dust will carry on, and it will grow, and it will shrink, but over time, I see how it might have the same potential that could make it part of the EVE universe. But judging by your pessimistic attitude and word usage to isolate Dust 514 into the circular filing bin in your mind, then I have only one thing to say to you: Battlefield is that way ------------------------------------>
Listen to yourself for a moment. I like Dust, yet because I am a realist that we are a niche community and fan base. There you are trying to tell me to go play Battlefield and never come back. That is counterproductive to growing our community and game player base.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3483
|
Posted - 2013.10.25 14:48:00 -
[114] - Quote
soulreaper73 wrote:Aeon Amadi wrote:soulreaper73 wrote:2308 dust players on. bf has downtime also, look at how fast their numbers come back after downtime compared to dust. quit fooling yourself. We are what we are. A niche fan base. There is not many of us that play this game. If you believe otherwise, then you are being delusional. /me snorts, trying not to laugh Oh, right... PS3... Thought we were imagining that player-owned servers on the PC had downtimes or something... Continue on. Keep drinking the kool-aid fanboy. You obviously seem to believe in your mind that this game is every bit as popular as other games when it is not.
Wow, kinda aggressive considering I didn't post anything even remotely related to Dust 514 eh?
Long live PC, you silly console players =P |
Zahle Undt
Bullet Cluster Legacy Rising
379
|
Posted - 2013.10.25 17:56:00 -
[115] - Quote
Aeon Amadi wrote:Zahle Undt wrote:Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. While I do appreciate what you are saying and I certainly do hope Dust sticks around for the long haul, as I've invested quite a bit of time and money into this game, it is hubris to expect that just because CCP was able to pull off what it has with Eve that a similar development model will work with Dust. Eve is a niche title with little competition, a big fish in a small pond if you will. Dust is a guppy in an ocean full of sharks. Like I said, I hope we are looking back at this game 10 years from now and reminiscing about how much it has changed and improved, I just don't think it is a given because they did it with Eve. Wasn't aware there were any FPS games with persistent territory, insane customization (fitting) and an actual drive behind the social aspect and not just Team A vs Team B. Planetside 2 comes close but there's not much in the way of the social aspect, you can't backstab one another or the like.
All the things you mention are what drew me to Dust when I usually avoid multiplayer FPS. Unfortunately we have a lobby shooter right now and a development cycle that is not bringing us closer to the MMO and meta parts of this game while at the same time other console games are adding some of what I first heard of and we don't have commander mode in Battlefield 4 and persistence (even if its a different sort of game seemingly) in Destiny. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3484
|
Posted - 2013.10.25 18:04:00 -
[116] - Quote
Zahle Undt wrote:Aeon Amadi wrote:Zahle Undt wrote:Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. While I do appreciate what you are saying and I certainly do hope Dust sticks around for the long haul, as I've invested quite a bit of time and money into this game, it is hubris to expect that just because CCP was able to pull off what it has with Eve that a similar development model will work with Dust. Eve is a niche title with little competition, a big fish in a small pond if you will. Dust is a guppy in an ocean full of sharks. Like I said, I hope we are looking back at this game 10 years from now and reminiscing about how much it has changed and improved, I just don't think it is a given because they did it with Eve. Wasn't aware there were any FPS games with persistent territory, insane customization (fitting) and an actual drive behind the social aspect and not just Team A vs Team B. Planetside 2 comes close but there's not much in the way of the social aspect, you can't backstab one another or the like. All the things you mention are what drew me to Dust when I usually avoid multiplayer FPS. Unfortunately we have a lobby shooter right now and a development cycle that is not bringing us closer to the MMO and meta parts of this game while at the same time other console games are adding some of what I first heard of and we don't have commander mode in Battlefield 4 and persistence (even if its a different sort of game seemingly) in Destiny.
Should watch the Dust 514 segment of Eve Vegas and read up on FoxFour's posts on Faction Warfare changes.
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