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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Brush Master
HavoK Core RISE of LEGION
914
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Posted - 2013.10.18 18:14:00 -
[1] - Quote
I think the TK limits are a bit low. For those that played PC, you know how easy it was to TK at least 2-3 people per match. Someone running over your grenade, stepping in front of the heavies burst HMG. Combine that with this being FW where everyone might not even have a mic. Got an orbital and accidentally land a bad one? your ban for 24hrs? I don't see it going over well.
Could you implement that you Lose both LP and Isk? You have to pay your teamates bill for that lost clone. Team kill cost.
Adding even more information to the same end screen. Don't do it, it's already crowed as is. Adds more confusion to the UI and I'm sure not everyone wants to view it. Make it a tab or something where you can view if you want.
Make it a grid instead of a graph, Make each faction a color and show the district you just took changing to that factions color. PS2 style. Make it feel connected and your part of an ongoing war will districts are always changing and you can see that change with each battle you fight. |
Brush Master
HavoK Core RISE of LEGION
914
|
Posted - 2013.10.18 20:53:00 -
[2] - Quote
Some in IRC brought up some good points, whats to stop people form doing 200 hp scouts and griefing by throwing themselves in front of someone for a forced TK, so think about that.
Do multiple things like, auto-boot from match after 6 TK, restrict access for a short time like 30 minutes, make it cost the user isk, If the account does this several times in a row, hit the standings, longer delays, etc. |
Brush Master
HavoK Core RISE of LEGION
919
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Posted - 2013.10.19 12:46:00 -
[3] - Quote
CCP Nullarbor wrote:Regarding friendly fire suiciding as a means of griefing, we were brainstorming an idea where selecting the punish option on the death screen would cost the person being team killed some standing or maybe ISK, but relative to their standing level. So the experienced FW players could spend some of their standings to punish the players team killing, without it affecting them too much and prevent people from suicide griefing because they wouldn't have any standings available to spend for punishment (it also being expensive at low levels).
Any thoughts on something like this to help police FF punishment?
Why not remove the entire reason that someone would be griefing, to low others standings and cost them incomes. You do this by doing the by
- Kicking someone from the match after they reached 5 TK
- The person TK gets paid the the ISK of their suit destroyed from the one that did the TK. If the TKer has no isk to pay for the friendly TK, auto-kick them.
- If there are two matches in a row that a player is kicked from a game for TKing, then make it effect their standings, implement an escalating delay to rejoin FW
How do these couple items not make everyone happy? |
Brush Master
HavoK Core RISE of LEGION
919
|
Posted - 2013.10.19 13:19:00 -
[4] - Quote
CCP Nullarbor wrote:Brush Master wrote:CCP Nullarbor wrote:Regarding friendly fire suiciding as a means of griefing, we were brainstorming an idea where selecting the punish option on the death screen would cost the person being team killed some standing or maybe ISK, but relative to their standing level. So the experienced FW players could spend some of their standings to punish the players team killing, without it affecting them too much and prevent people from suicide griefing because they wouldn't have any standings available to spend for punishment (it also being expensive at low levels).
Any thoughts on something like this to help police FF punishment?
Why not remove the entire reason that someone would be griefing, to low others standings and /or cost others income. You do this by doing the by
- Kicking someone from the match after they reached 5 TK
- The person TK gets paid the the ISK of their suit destroyed from the one that did the TK. If the TKer has no isk to pay for the friendly TK, auto-kick them.
- If there are two matches in a row that a player is kicked from a game for TKing, then make it effect their standings, implement an escalating delay to rejoin FW
How do these couple items not make everyone happy, deals with TKing effectively and seems much simpler codewise. I'm talking about people intentionally being team killed, in order to apply the TK penalty to other players.
There is no way for you to tell the difference between accidental and intentional. Plus I'm talking about suicide griefers as well. If you look at PC match TK you will see a clear pattern that even in the most organized teams, you will get a couple TK per match and we are talking about different corps in a FW battle. What I'm saying is don't make individual TKs effect anything but look for patterns like being kicked from multiple matches, new player, etc. |
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