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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Bendtner92
Imperfects Negative-Feedback
1162
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Posted - 2013.10.18 19:59:00 -
[1] - Quote
FoxFour, how will you stop players from just running around in FW trying to get teamkilled?
Would cutting friendly fire to 50% damage, or maybe even less, be a solution? It would make it so that you'll still do damage to your teammates, but won't be extreme unless you keep firing. |
Bendtner92
Imperfects Negative-Feedback
1166
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Posted - 2013.10.19 12:21:00 -
[2] - Quote
Another thing you'll probably see some people do is just to run around and fire at friendly tanks without killing them.
With that I mean that it will be laughably easy to just take out 90% of a tank's health leaving it either defenceless against the enemy team or take him completely out of the match by forcing him to retreat.
A tanker can do nothing against things like that since the person doing it isn't hindered or penalized in any way because he doesn't actually kill the tank, but just keeps it at minimal health left. The tanker also can't teamkill him because then he'll be penalized himself plus it won't stop the person from doing it as he'll just respawn and continue.
People can also do the exact same thing to infantry, but it's just a much worse situation for the tanker as he'll lose millions of ISK with the loss of a tank.
What's your answer to such a thing happening? |
Bendtner92
Imperfects Negative-Feedback
1166
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Posted - 2013.10.19 12:39:00 -
[3] - Quote
Argo Filch wrote:Bendtner92 wrote:What's your answer to such a thing happening? Team deployment. Until then keep your tanks on hold. Haha, that's funny unless you expect every FW match to consist of teams.
Plus what then happens when someone disconnects and a random joins?
Edit: I would love to get FF implemented, but I just can't see how it can be done properly in pub matches. I hate to say it, but I really think FF should just be kept for corp matches. |
Bendtner92
Imperfects Negative-Feedback
1169
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Posted - 2013.10.21 07:41:00 -
[4] - Quote
Rogatien Merc wrote:True Adamance wrote:I am slightly concerned by how this will impact me as an HAV operator.
I drive around.... a lot of the time people get in my way. You'd think they would wise up and watch out for the 500 tonne tank rushing past.
But they don't, also LAV's like to blow them selves up against me trolling.
How will impacts affect my team mates, and will I be responsible for their deaths if they crash into me? Aaaaaand now I can militia forge every tank I see into low armor... ... no TK penalty since I would never actually kiiiillll them, just significantly disrupt the ops; sit there and do it all day. Gonna be fun. Hell I'm going to get really good at leaving people with a sliver of health using a militia SMG Which is exactly why FF isn't going to work out, at least as long as we're forced to play with randoms, which we will be since team deployment won't be implemented along with these FW changes.
I would love to see FF implemented, but I don't see a way to get it implemented in pub matches. |
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