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Thread Statistics | Show CCP posts - 4 post(s) |
Rodger Kitmore
The Intergalactic League of Exploration
2
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Posted - 2013.10.18 19:26:00 -
[1] - Quote
I like all the changes to FW in dust you guys have planned, but I still feel that DUST 514 has little to or no impact on a system falling or not. In the recent battle for Old Man Star as an EVE player we found that the we were losing the battle on the ground pretty bad, but this was little more than a speed bump for us taking the system. We just plexed until the Dust bunnies had a few good games then flipped the system anyway.
I've thought of a few possibly ways that DUST can have some actual effect on EVE players, but still limit it to mostly FW players.
I first thought that maybe if DUST players held a system it would provide some kind of boost to the ships of friendly EVE players. But the true losers would be all the neutral corps and players that live/roam in this area, because they would never have the upper hand.
So how about this. make the control of a system more static. As in if yesterday the gal mil Dust players won more battles in a system then for all of today the gal mil owns the ground on that system. The ground on that system can be flipped back to caldari control if they win more battles, then after DT the system goes to caldari control.
When DUST controls the ground it should reinforce the in-space complexes, meaning that rollback timers will be put in place for any enemy ships attempting to plex in that system (rollback timers meaning if you leave the plex or cloak the timer goes back to the neutral point). This will make the system easier to defend against the solo pilots sneaking in with cloaks to plex, but will not stop large fleets from coming in force to take plexes.
Rollback timers have been brought up by FW eve pilots many times and I think lots of EVE players would actually like the effect DUST has on their game rather than find it just an annoyance. Dust ground control could also cause the plexes to be upgraded to have warp disrupters built into the plex. (the size of the plex would dictate how many of these warp disrupters would be in place, and they could have a long lock time (15-30-sec) . This would make it more risky for EVE players to plex in a system where they don't have ground control.
My basic idea for how the space/ground control is this
Space Control Y Ground Control Y
Plexes have rollback timers for enemy ships. Plexes have warp disruption batteries.
Space Control Y Ground Control N
Plexes would act as they do now, and just have some Faction NPC ships guarding them.
Space Control N Ground Control Y
Plexes would not have rollback timers for attackers. No Warp Disruption batteries. Maybe downgrade the NPC faction ships guarding them (although the NPC ships are really not that big of a threat to anyone anyway).
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Rodger Kitmore
The Intergalactic League of Exploration
3
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Posted - 2013.10.18 22:05:00 -
[2] - Quote
I like where this FW is heading but I also agree that putting team killing into FW would be a horrible, horrible mistake. It's already a game type heavy with AWOXERS and TKing would just make it so much worse.
It wouldn't be that hard to get yourself team killed over, and over again. Every time sending your victim back to NPC grinding-hell.
Honestly I would wreak more havoc playing on the enemy team rather than my own faction.
Also having racially limited items in the faction store is bad if they come out before an DUST player market. In eve FW if I am fighting for the Gal mil but want to fly a hookbill I still can buy one from the market. In Dust if I'm fighting for the Gal mil it sounds as if I won't be able to get my hands on any other faction's gear. This will cause the sides to be so one sided it won't even be fun.
DUST players already have to put up with a lot. 1. single platform game, 2. way behind other FPS's in terms of graphics and physic's engine. 3. Playing a game that still feels very unfinished.
Do we really want to have to put up with an MMO type "standings grind" just because some dude jumped on our grenades? Or will we rather just say screw it and go play BF4. |
Rodger Kitmore
The Intergalactic League of Exploration
4
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Posted - 2013.10.18 22:27:00 -
[3] - Quote
Quil Evrything wrote:I-Shayz-I wrote:I hate team killing.
Seriously, it makes my mass driver useless when supporting my allies (they run into my shots so much), my HMG is an accidental team killing machine, and if anyone gets in my stream of scrambler rounds they will die faster than I can say oops. ...
If you cant take responsability for your little killing tools, stay in pub matches then. If you are seriously somehow incapable of looking at your radar before firing your weapon, then you dont belong on a field that affects the balance of power for tens of thousands of EVE players.
LOL dust doesn't affect the "balance of power for tens of thousands of EVE players" there aren't even that many players signed up for FW. And the effect Dust has on EVE is amounts to EVE FW players having to PLEX a bit more to capture a system. As a gal mil player that has run into heavy DUST resistance they were merely a speed bump that we quickly, and almost without thought ran over. |
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