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RydogV
Shadow Company HQ
314
|
Posted - 2013.09.12 04:58:00 -
[1] - Quote
TL;DR - The claim of 'Assault Logi' being OP is a load of crap.
Every so often, when there is less and less to complain about in the threads, I start to see "Nerf the Logi" posts. The reason for such outcry is generaly centered around the belief that Logistics suits provide significantly better resources for building an effective 'slayer' class then the Assualt suits do. Often the argument is about how Logistics can out-tank Assault to such a degree that no serious mercenary, hell-bent on death and destruction, would skill any other way. All others cry foul and claim as 'fact' that the Logistics suit is so overwhelming, it breaks the game from a balance perspective.
In fact, at one point we were hearing this argument so much that I, a dedicated 'true' Logistics player since closed beta, actually began to think there was some truth to the claim. So much so that whenever the debate arose, I would inject what I felt was the optimal solution of making equipment slot use in Logistics fittings mandatory in order for the suit to be valid. This idea was often met with a mix of approval and criticizm. Of course, I believed it was a better solution than lowering of CPU/PG or removal of module slots from any Logistics suit.
Finally, I decided to investigate the claim on my own. The biggest complaints spring from belief that Logi's are too tough to beat in a heads-up, one-on-one engagement. This of course is centered around the perceived ability to amass so much HP, through the use of excessive module slots,unfair amounts of CPU/PG and ignoring the Equipment slots, that no Assault suit can stand a chance. So my (unscientific) experiment will revolve around the build up of HP through Shield Extenders and Armor Modules, in the High/Low slots, for each race's Assault and Logistics class dropsuit. The only other slots that will be filled on any suit are the Light Weapon Slot, with a Duvolle Assult Rifle, and the grenade slot, with basic Locus Grenades. All of the fittings are based on a character who is skilled in level 5 across all skills and using Prototype level dropsuits. Since sidarms are not an option in 3 out of 4 Logistics suits, no suit is fitted with them. No equipment is fitted either.
Under these conditions, no fitting has an offensive advantage in either weapon or skills. The combination of modules for each fitting is such that it would give the player the maximum number of HP between shields and armor, without dropping the Movement Speed below 4.0 or the Sprint Speed below 6.0 respectively. These speeds seemed the minimum any player could go and still be effective in a 'slayer' type role.
Below are the specs using the Dust 514 Fitting Tool created by hydraSlav's and then my conclusion:
Assault Dropsuits (Bonus: +25% to dropsuit shield recharge rate at Level 5)
Amarr Assault ak.0 (Bonus: +25% to Laser heat buildup at Level 5)
H1: Complex Shield Extender H2: Complex Shield Extender H3: Complex Shield Extender L1: Complex Armor Plate L2: Complex Armor Plate L3: Complex Armor Plate Shield: 443 Armor: 670 Total: 1113 Remaining CPU/PG: 131/13
Caldari Assault ck.0 (Bonus: 10% efficacy to Shield Extenders at Level 5)
H1: Complex Shield Extender H2: Complex Shield Extender H3: Complex Shield Extender H4: *EMPTY L1: Complex Armor Plate L2: Complex Armor Plate L3: Complex Armor Plate Shield: 502 Armor: 595 Total: 1097 Remaining CPU/PG: 66/0
Gallente Assault gk.0 (Bonus: -25% to Hybrid Weapon CPU/PG at Level 5)
H1: Complex Shield Extender H2: Complex Shield Extender H3: *EMPTY L1: Complex Armor Plate L2: Complex Armor Plate L3: Complex Armor Plate L4: Complex Armor Plate Shield: 295 Armor: 856 Total: 1151 Remaining CPU/PG: 109/2
Minmatar Assault mk.0 (Bonus: +25% to Sidearm clip size at Level 5)
H1: Complex Shield Extender H2: Complex Shield Extender H3: Complex Shield Extender H4: Complex Shield Extender H5: Enhanced Shield Extender L1: Complex Armor Plate L2: Complex Armor Plate Shield: 514 Armor: 466 Total: 980 Remaining CPU/PG: 32/0
Logistics Dropsuits (Bonus: +5 HP/sec Armor Repair Rate at Level 5)
Amarr Logistics ak.0 (Bonus: +25% efficacy to Armor Repair Modules at Level 5)
H1: Complex Shield Extender H2: Complex Shield Extender H3: Complex Shield Extender L1: Complex Armor Plate L2: Complex Armor Plate L3: Enhanced Armor Plate L4: Complex Ferroscale Plate Shield: 368 Armor: 725 Total: 1093 Remaining CPU/PG: 147/5
Caldari Logistics ck.0 (Bonus: +25% efficacy to Shield Regulator Modules at Level 5)
H1: Complex Shield Extender H2: Complex Shield Extender H3: Complex Shield Extender H4: Complex Shield Extender H5: *EMPTY L1: Complex Armor Plate L2: Complex Armor Plate L3: Complex Armor Plate L4: Complex Armor Plate Shield: 515 Armor: 706 Total: 1221 Remaining CPU/PG: 47/0
Gallente Logistics gk.0 (Bonus: -25% to Equipment CPU/PG at Level 5)
H1: Complex Shield Extender H2: Complex Shield Extender H3: Complex Shield Extender L1: Complex Armor Plate L2: Complex Armor Plate L3: Complex Armor Plate L4: Complex Armor Plate L5: Enhanced Ferroscale Plate Shield: 330 Armor: 874 Total: 1204 Remaining CPU/PG: 119/2
Minmater Logistics mk.0 (Bonus: +25% to Hacking Speed at Level 5)
H1: Complex Shield Extender H2: Complex Shield Extender H3: Complex Shield Extender H4: Complex Shield Extender L1: Complex Armor Plate L2: Complex Armor Plate L3: Complex Armor Plate L4: Enhanced Ferroscale Plate Shield: 403 Armor: 754 Total: 1157 Remaining CPU/PG: 102/4
*EMPTY slots due to lack of PG to fit any more Shield Extender Modules.
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RydogV
Shadow Company HQ
314
|
Posted - 2013.09.12 04:59:00 -
[2] - Quote
Findings
- The most durable suits in each class are the Caldari Logistics (1221) and the Gallente Assault (1151). With a difference of 70 HP.
- The least durable are the Amarr Logistics (1093) and the Minmater Assault (980). With a difference of 113 HP.
- The averages of Logistics (1168.75) and Assault (1085.25) are seperated by a mere 83.5 HP or little more than two rounds from a Basic Assault Rifle.
- The Caldari Assault and Logistics and the Gallente Assault all have an empty high slot, with not enough PG for any to run even Basic Shield Extenders. They each could however equip certain levels of a Shield Recharger for added capability as they require no PG.
- Most suits had enough CPU/PG left over to run a Basic piece of Equipment. The Amarr Assault could equip a Sidearm instead.
- The fastest Logistics suit (Minmatar) would have a Movement Speed of 4.44 and a Sprint Speed of 6.53. Sprint Speed for all other Logistics suits ranked between 6 and 6.2.
- The fastest Assault suit (Minmatar) would have a Movement Speed of 4.82 and a Sprint Speed of 7.08. Sprint Speed for all other Assault suits was above 6.4.
- Role specific bonuses would unlikely come into play for a heads-up engagement. Only Cladari Assault and Gallente Assault would benefit from Racial Bonus as fitted.
- All suits, except the Minmatar Assault, are Armor heavy.
Conclusion
While the average Logistics dropsuit could squeeze out a slight advantage in HP, it is barely a level that could be defined as over powered in such a comparison. We are only talking about a couple of well placed AR rounds. The Assault suits are positioned to be just as effective in a 'slayer' role and should stand toe to toe without issue. In fact, most would probably value the slight advantage in speed over a few dozen hit points. Properly fitted Assault suits can also take better advantage of their racial bonuses in an offensive role.
Therefore I see no evidence to make the claim that a 'Logi Assault' fitting should be the dominate force on the battlefield. And therefore the current stats for all Logistics suits can and should stay just how they are. As for 'mandatory equipment' slots...forget I ever mentioned it.
Reality Check
The above fittings are extreme examples to prove a particular point. The reality is very few, if any, players are going to set up a fitting like the ones listed above for consistent use in gameplay. They are just not very well balanced suits. It is doubtful any player has the SP to pull it off now or in the near future anyway.
Players need to understand that, nine times out of ten, there is going to be someone on the battlefield that can beat you in a straight up gunfight. Every player skills things a bit differenetly and that creates a lot of diversity from player to player. More often than that, players with less skill or lower gear are going to catch you in a position weakness, even if only for a split second. And it will often be that momentary advantage and not their loadout that will be your undoing.
Combat is rarely about being equal and it is almost never fair. The two most valuable assests you can deploy into the Burn Zone are teamwork and communication...and neither one are available in the Marketplace.
~Here ended the lesson~ |
Chances Ghost
Inf4m0us
766
|
Posted - 2013.09.12 05:05:00 -
[3] - Quote
excelently written |
semperfi1999
Imperfects Negative-Feedback
924
|
Posted - 2013.09.12 05:11:00 -
[4] - Quote
Chances Ghost wrote:excelently written
Only the data is false. There s no way th assault suits have room for weapons/ nades after that kind of fitting. |
Rusty Shallows
Black Jackals
386
|
Posted - 2013.09.12 05:14:00 -
[5] - Quote
In all fairness the loudest complaints were when the Caldari Logi had the two percent buff skill and extra CPU. |
RydogV
Shadow Company HQ
316
|
Posted - 2013.09.12 05:16:00 -
[6] - Quote
semperfi1999 wrote:Chances Ghost wrote:excelently written Only the data is false. There s no way th assault suits have room for weapons/ nades after that kind of fitting.
Then the fitting tool is broken. Keep in mind that every skill available in game for these examples is maxed and ensure maximum efficany to each dropsuit and module.
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Chances Ghost
Inf4m0us
767
|
Posted - 2013.09.12 05:21:00 -
[7] - Quote
RydogV wrote:semperfi1999 wrote:Chances Ghost wrote:excelently written Only the data is false. There s no way th assault suits have room for weapons/ nades after that kind of fitting. Then the fitting tool is broken. Keep in mind that every skill available in game for these examples is maxed and ensure maximum efficany to each dropsuit and module.
hes actually collected data.
if youw ant to prove it false you have to actually provide evidence rather then just exclaiming its wrong without actually doing any research on it.
have some respoect for the amount of work put into this is combat it with numbers rather then conjecture. |
Rogatien Merc
Red Star. EoN.
1135
|
Posted - 2013.09.12 05:31:00 -
[8] - Quote
Chances Ghost wrote:RydogV wrote:semperfi1999 wrote:Chances Ghost wrote:excelently written Only the data is false. There s no way th assault suits have room for weapons/ nades after that kind of fitting. Then the fitting tool is broken. Keep in mind that every skill available in game for these examples is maxed and ensure maximum efficany to each dropsuit and module. hes actually collected data. if youw ant to prove it false you have to actually provide evidence rather then just exclaiming its wrong without actually doing any research on it. have some respoect for the amount of work put into this is combat it with numbers rather then conjecture. honestly this is poorly put together. and i'm a huge cal logi guy - using 3x shield ext 3x complex plates with an empty high on an assault ck.0 as the basis for any sort of argument, hypothetical, rhetorical, or explanatory is ******* **** poor dude. on the other hand... my 1100hp cal logi is QUITE viable, if not the fit I actually use. |
demonkiller 12
G.U.T.Z Covert Intervention
193
|
Posted - 2013.09.12 05:34:00 -
[9] - Quote
we all know Amarr proto logi is arguably the best suit in the game beside the mini proto logi |
Chances Ghost
Inf4m0us
767
|
Posted - 2013.09.12 05:37:00 -
[10] - Quote
Rogatien Merc wrote:Chances Ghost wrote:RydogV wrote:semperfi1999 wrote:Chances Ghost wrote:excelently written Only the data is false. There s no way th assault suits have room for weapons/ nades after that kind of fitting. Then the fitting tool is broken. Keep in mind that every skill available in game for these examples is maxed and ensure maximum efficany to each dropsuit and module. hes actually collected data. if youw ant to prove it false you have to actually provide evidence rather then just exclaiming its wrong without actually doing any research on it. have some respoect for the amount of work put into this is combat it with numbers rather then conjecture. honestly this is poorly put together. and i'm a huge cal logi guy - using 3x shield ext 3x complex plates with an empty high on an assault ck.0 as the basis for any sort of argument, hypothetical, rhetorical, or explanatory is ******* **** poor dude. on the other hand... my 1100hp cal logi is QUITE viable, if not the fit I actually use.
i think you need to read it again.... you seem to be missing the point presented above.
he built the suits to maximise HP and conform to certain restrictions (movement speed)
obviously THESE fits are mostly impractical, they were made as a min/max scenario to illistrate that the maximum HP disarity is extremly small.
stating his results are invalad because you wouldnt built a suit like that is... well it doesnt mean anything, just that you dont like it.
stating your suit is more viable then the cal assault suit based on the fact that you wouldnt use it is also not a counter argument.
your not actually useing facts here... just opinion. |
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Rogatien Merc
Red Star. EoN.
1135
|
Posted - 2013.09.12 05:44:00 -
[11] - Quote
Are you serious? I read the whole thing. He goes on to demonstrate that gimp-fitted assault suits can have similar HP as viable logi suits and draws some sort of meaningful conclusion from that? It's utter bullshit. I can't believe I'm having this conversation - I don't disagree with the conclusion... but I'm not going to agree with a guy who says the sky is blue because fairies painted it with a giant skittle paintbrush even if he is correct in saying the sky is blue.
"While the average Logistics dropsuit could squeeze out a slight advantage in HP, it is barely a level that could be defined as over powered in such a comparison. We are only talking about a couple of well placed AR rounds. The Assault suits are positioned to be just as effective in a 'slayer' role and should stand toe to toe without issue. In fact, most would probably value the slight advantage in speed over a few dozen hit points. Properly fitted Assault suits can also take better advantage of their racial bonuses in an offensive role."
... these conclusions are just... wrong. Logis have 5hp/s base rep which assaults have to compensate for to start with which makes buffer logi fits viable whereas full buffer assault fits are not unless you're standing on hives that a logi dropped or being repped by a logi.
The assault is more effective in a slayer role due to faster shield recharge (ck.0) and dps output (sidearm; ak.0 bonus). Not because they can stack armor plates. It's misleading and discredits the argument.
[Edit: But +1 for non-trolly legitimate well-intentioned effort. Sorry for being a ****, but ... yeah, I disagree with the post.] |
RydogV
Shadow Company HQ
317
|
Posted - 2013.09.12 05:48:00 -
[12] - Quote
semperfi1999 wrote:Chances Ghost wrote:excelently written Only the data is false. There s no way th assault suits have room for weapons/ nades after that kind of fitting.
I went back and checked the numbers...and you were correct...the basic Locus Grenade was not registering on a couple of suits because it switches slots on the spreadsheet. I have adjusted numbers and I will update them.
However, the new figures are not far off from the originals posted and do little to change my conclusion. Thanks for keeping me honest :)
|
Chances Ghost
Inf4m0us
767
|
Posted - 2013.09.12 05:53:00 -
[13] - Quote
Rogatien Merc wrote:Are you serious? I read the whole thing. He goes on to demonstrate that gimp-fitted assault suits can have similar HP as viable logi suits and draws some sort of meaningful conclusion from that? It's utter bullshit. I can't believe I'm having this conversation - I don't disagree with the conclusion... but I'm not going to agree with a guy who says the sky is blue because fairies painted it with a giant skittle paintbrush even if he is correct in saying the sky is blue.
"While the average Logistics dropsuit could squeeze out a slight advantage in HP, it is barely a level that could be defined as over powered in such a comparison. We are only talking about a couple of well placed AR rounds. The Assault suits are positioned to be just as effective in a 'slayer' role and should stand toe to toe without issue. In fact, most would probably value the slight advantage in speed over a few dozen hit points. Properly fitted Assault suits can also take better advantage of their racial bonuses in an offensive role."
... these conclusions are just... wrong. Logis have 5hp/s base rep which assaults have to compensate for to start with which makes buffer logi fits viable whereas full buffer assault fits are not unless you're standing on hives that a logi dropped or being repped by a logi.
The assault is more effective in a slayer role due to faster shield recharge (ck.0) and dps output (sidearm; ak.0 bonus). Not because they can stack armor plates. It's misleading and discredits the argument.
[Edit: But +1 for non-trolly legitimate well-intentioned effort. Sorry for being a ****, but ... yeah, I disagree with the post.]
thank you, for actually using an argument that isnt based entirely on opinion.
now your argument has merit.
most "logi are OP" arguments are based off of the fact that logis can fit mroe EHP and gain an advantage that way while sacaficing their equip slots to do so.
this post seems like it was countering that point specifically.
if we look at the data he colelcted it seems that both suits can achieve a similar HP value and therefore the difference in power isnt related to their total potential HP
from the data i can be reasonable sure that this is true provided the data is correct
YOUR argument stems from the imbalance of skill abilitys
the +5 rep of logis increases their validity as pure buffer tanks and the assault suits shield regen advantage isnt enough to tip the scale in favor of teh assault class, meaning while their compairable HP value is the same the fitting abilities and passive skilsl tip the favor towards logis as a slayer role.
so while your not refuting the point about their HP values being the same your refuting that the disparity of teh classes stems from another issue entirely
is this correct? |
Rogatien Merc
Red Star. EoN.
1135
|
Posted - 2013.09.12 05:58:00 -
[14] - Quote
lol you are correct. I'm not refuting the numbers that he ran; but I am saying they are meaningless.
"TL;DR - The claim of 'Assault Logi' being OP is a load of crap." <---- was the point of his post. MY point is that his HP experiment in the following post does nothing to support that argument. |
Leadfoot10
Molon Labe. RISE of LEGION
61
|
Posted - 2013.09.12 06:01:00 -
[15] - Quote
In general, I agree with the OP...
As a Caldari, the slowness and lack of a sidearm make the Logi much weaker than an Assault, despite the additional hit points the Logi can provide.
Said a bit more directly, I do much better in terms of K:D as an Assault than a Logi, and this has continued to prove true in 1.4.
WP/SP are another matter entirely, and that's where the Logi more than holds its own.
But, for me, the Caldari Assault is a better killer than a Caldari Logi -- and this is even more true using basic/advanced suits than it is when I run proto. |
Chances Ghost
Inf4m0us
767
|
Posted - 2013.09.12 06:03:00 -
[16] - Quote
Rogatien Merc wrote:lol you are correct. I'm not refuting the numbers that he ran; but I am saying they are meaningless.
"TL;DR - The claim of 'Assault Logi' being OP is a load of crap." <---- was the point of his post. MY point is that his HP experiment in the following post does nothing to support that argument.
i like your arguement, and now that youve presented it i have to agree.
while the builts presented on the HP front prove the overall HP capabilitys they arnt viable as actual builds.
and when push comes to shove that 5+ rep is what makes the brick tank viable, assaults cant achieve the same results in the brick tank department without it, and while they will have their shields back faster their over time their armor will be the death of them.
in addition to that the logi can gimp its HP to equip the rep hive, something the assault suit just cant do if it wants a reasonable buffer do to CPU and PG restrictions.
(you dont just have to say its meaningless.... you have to provide evidence to support it :P or people like me will pester you) |
Rogatien Merc
Red Star. EoN.
1135
|
Posted - 2013.09.12 06:06:00 -
[17] - Quote
And I disagree with the contention that all "logis are OP" arguments are based on EHP disparities. They are based on the perception that logis win 1v1s against assaults. This involves several factors including not only EHP but resilience (built in reps, similar shield recharge to non-ck.0 assaults), equipment availability (scanners, compact hives to emergency triage, along with REs for example). Currently arguments are also skewing toward the fact that speed tanking was nerfed (strafe speed, aim assist) reducing the assault's net advantage from greater speed.
If you want to refute the "Assault Logi > All" myth as a non-dropsuit issue, you should say things like "Logically, a sidearm provides more damage options across different range spectrums and in prolonged combat" and "this is due to the net SP and game experience disparity between residual high-SP Cal Logi suits - since that is what a lot of experienced players specced into post-respec - and assault users who may be newer players." |
Rogatien Merc
Red Star. EoN.
1135
|
Posted - 2013.09.12 06:09:00 -
[18] - Quote
And for the record, yes, I just called assaults noobs ... discuss!
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Cosgar
ParagonX
5167
|
Posted - 2013.09.12 06:09:00 -
[19] - Quote
Fun fact: an "assault logi" stops being an assault logi when he tries to switch to his sidearm and realizes he doesn't have one. |
RydogV
Shadow Company HQ
323
|
Posted - 2013.09.12 06:13:00 -
[20] - Quote
Chances Ghost wrote:Rogatien Merc wrote:lol you are correct. I'm not refuting the numbers that he ran; but I am saying they are meaningless.
"TL;DR - The claim of 'Assault Logi' being OP is a load of crap." <---- was the point of his post. MY point is that his HP experiment in the following post does nothing to support that argument. i like your arguement, and now that youve presented it i have to agree. while the builts presented on the HP front prove the overall HP capabilitys they arnt viable as actual builds. and when push comes to shove that 5+ rep is what makes the brick tank viable, assaults cant achieve the same results in the brick tank department without it, and while they will have their shields back faster their over time their armor will be the death of them. in addition to that the logi can gimp its HP to equip the rep hive, something the assault suit just cant do if it wants a reasonable buffer do to CPU and PG restrictions.
These are valid points. Most people who come on the forums and complain about the 'Logi Assault' are reacting to one on one encounters with a player who has a considerable amount of HP. Claiming that they could not wear them down fast enough to avoid getting killed. Then they look to the number of module slots and the CPU/PG numbers and say "Ah Ha!!" That is how they beat me.
I am trying to demonstrate that an Assault with its lower module slots and CPU/PG...but higher base HP....can reach similar levels of defensive durability, with all else being equal.
Once either role dropsuit starts to add equipment or adjust weapons in order to become more specialized or more versatile then they generally do so at the sacrifice of HP. An now it is no longer about capability of a dropsuit...it is about preference and playstyle. But few players are willing to acknowledge that when they feel as though they have been 'cheated' in a video game. |
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Rogatien Merc
Red Star. EoN.
1135
|
Posted - 2013.09.12 06:15:00 -
[21] - Quote
complete lack of armor reps is not 'durability' bro. |
Django Quik
Dust2Dust. Top Men.
1427
|
Posted - 2013.09.12 06:16:00 -
[22] - Quote
All you've done here is show that logis can be exactly the same as assaults. Actually a little better! The reason this is bad is that there really is no point in ever playing assault instead of assault logi.
This is now one of the biggest complaints against logis - due to the high cpu and pg as well as loads of slots, they can outperform other suits in their roles. A min logi can be faster than a scout. Most of these out tank a viable heavy and still have better speed! And as you have already proven, they even slightly beat assaults at slaying. When you can have all this from just one class, what's the point in having any others? |
Cosgar
ParagonX
5167
|
Posted - 2013.09.12 06:20:00 -
[23] - Quote
Django Quik wrote:All you've done here is show that logis can be exactly the same as assaults. Actually a little better! The reason this is bad is that there really is no point in ever playing assault instead of assault logi.
This is now one of the biggest complaints against logis - due to the high cpu and pg as well as loads of slots, they can outperform other suits in their roles. A min logi can be faster than a scout. Most of these out tank a viable heavy and still have better speed! And as you have already proven, they even slightly beat assaults at slaying. When you can have all this from just one class, what's the point in having any others? If assaults started using more than just a standard sidearm, it would matter. That's more DPS. |
RydogV
Shadow Company HQ
323
|
Posted - 2013.09.12 06:21:00 -
[24] - Quote
Rogatien Merc wrote:And I disagree with the contention that all "logis are OP" arguments are based on EHP disparities. They are based on the perception that logis win 1v1s against assaults. This involves several factors including not only EHP but resilience (built in reps, similar shield recharge to non-ck.0 assaults), equipment availability (scanners, compact hives to emergency triage, along with REs for example). Currently arguments are also skewing toward the fact that speed tanking was nerfed (strafe speed, aim assist) reducing the assault's net advantage from greater speed.
If you want to refute the "Assault Logi > All" myth as a non-dropsuit issue, you should say things like "Logically, a sidearm provides more damage options across different range spectrums and in prolonged combat" and "this is due to the net SP and game experience disparity between residual high-SP Cal Logi suits - since that is what a lot of experienced players specced into post-respec - and assault users who may be newer players."
Granted...a sidearm makes a huge difference. But a lot of complainers will dismiss the importance of a sidearm in their argument. Typically because they say they were downed before reverting to the sidearm became a factor in the exchange.
And of course other inherent bonuses will come into play the longer an exchange drags on. The ability to repair shields and armor are very important. But they are less important for the short exchanges that many complainers describe. Like "we both came around the corner and started shooting each other at the same time".
It usually is never 'the same time" but that is how they remember it. And they will often leave out if they were still recovering from previous damage taken. Essentially my argument is: There is no argument. Each role of dropsuit has its strengths and weaknesses and each one is more than capable of putting together a worthwhile combat platform for various duties. The End.
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Toby Flenderson
research lab The Superpowers
25
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Posted - 2013.09.12 06:22:00 -
[25] - Quote
Chances Ghost wrote:
have some respoect for the amount of work put into this is combat it with numbers rather then conjecture.
honestly this is poorly put together. and i'm a huge cal logi guy - using 3x shield ext 3x complex plates with an empty high on an assault ck.0 as the basis for any sort of argument, hypothetical, rhetorical, or explanatory is ******* **** poor dude. on the other hand... my 1100hp cal logi is QUITE viable, if not the fit I actually use.[/quote]
No one is complaining about hypothetical suits. I understand what he did was about a the most practical way to support his claim but it doesn't necessarily prove the claim that they are roughly equal. It would be incredibly difficult to see the effects of practical suit vs. practical suit but this is still nicely done.
The only real criticism I have is that the OP took an average. No one is complaining about minmatar logistics running as assault. We all know this is mostly about the callogi. Taking an average only helps the claim without real reason to do so. |
Leadfoot10
Molon Labe. RISE of LEGION
61
|
Posted - 2013.09.12 06:24:00 -
[26] - Quote
When it comes to 1:1 and kdr....
Speed + sidearm > EHP
Assault > Logi
IMO, and only speaking for my experience as a Caldari assautl/logi. |
Django Quik
Dust2Dust. Top Men.
1427
|
Posted - 2013.09.12 06:28:00 -
[27] - Quote
Rogatien Merc wrote:complete lack of armor reps is not 'durability' bro. Actually this is a massive point. If you want to make truly comparable suits, you'll be wanting to replace an armor plate on each assault with a complex repper. Notice that HP gap now? A couple of hundred is a bit more significant hey? |
RydogV
Shadow Company HQ
324
|
Posted - 2013.09.12 06:30:00 -
[28] - Quote
Rogatien Merc wrote:complete lack of armor reps is not 'durability' bro.
Again you talking about an extended exchange. Armor repair takes a pretty long time and is useless unless you are in cover.
Each side can list off all kinds of exceptions. Like for instance how more often is a Logistics player holding something other than a weapon in their hand as compared to an Assault? Don't you think the ability to react and quickly engage the enemy is not a deciding factor? I have been caught many a time with a Repair Tool or some other piece of equipment in my hands and ended up dead because of it.
Most Assaults don't really worry about that as often and are able to maintain better situational awareness. We could go round and round. Bottom line...Assaults are the best Assault platforms and 'Logi Assaults'....well, are a silly monkier someone came up with and are not relevant in the grand scheme of things.
I would not expect a Logi nerf anytime soon. |
Fizzer94
L.O.T.I.S.
173
|
Posted - 2013.09.12 06:31:00 -
[29] - Quote
demonkiller 12 wrote:we all know Amarr proto logi is arguably the best suit in the game beside the mini proto logi Are you serious? The winkyface says no, but I cannot be sure. |
THUNDERGROOVE
ZionTCD
171
|
Posted - 2013.09.12 06:35:00 -
[30] - Quote
My average pub fit is a Logistics A/1 series 3 basic shield extenders 2 enhanced reppers 1 enhanced plate 'Toxin' AR 'Toxin' SMG KIN-012 nanate injector BDR-2 Repair tool K-2 hive
I have tested brick tanking and it's not that great except 1v1 where I get a good amount of time to recover. If I killed you it's because you started shooting at me first or there is no real logi-ing to be done.
I have no AR proficiency either, there are just a good number of players who can't aim |
|
Rogatien Merc
Red Star. EoN.
1136
|
Posted - 2013.09.12 06:37:00 -
[31] - Quote
I prefer "Combat Logi" actually lol...
and to above poster, Amarr Logi is actually pretty beastmode and an argument for it being 'best suit in game' is quite defensible... not sure what the is for lol |
Django Quik
Dust2Dust. Top Men.
1427
|
Posted - 2013.09.12 06:38:00 -
[32] - Quote
RydogV wrote:Rogatien Merc wrote:complete lack of armor reps is not 'durability' bro. Again you talking about an extended exchange. Armor repair takes a pretty long time and is useless unless you are in cover. Each side can list off all kinds of exceptions. Like for instance how more often is a Logistics player holding something other than a weapon in their hand as compared to an Assault? Don't you think the ability to react and quickly engage the enemy is not a deciding factor? I have been caught many a time with a Repair Tool or some other piece of equipment in my hands and ended up dead because of it. Most Assaults don't really worry about that as often and are able to maintain better situational awareness. We could go round and round. Bottom line...Assaults are the best Assault platforms and 'Logi Assaults'....well, are a silly monkier someone came up with and are not relevant in the grand scheme of things. I would not expect a Logi nerf anytime soon. You're now talking about proper logis. The op is demonstrating logi assaults with no equipment doing the job of an assault better than an assault with the added bonus of built in repair when out of battle that HP impossible with the assault without losing over 100HP.
The fact is logis can do everything every other suit can do at least as well except carry heavy weapons. |
Chances Ghost
Inf4m0us
768
|
Posted - 2013.09.12 06:44:00 -
[33] - Quote
more to the point CCP has admitted that the +5 rep skill is an issue and are working on new bonuses for the suits to encourage more logi'ish behavior.
so that +5 reps will be something of teh past at some point in the future |
RydogV
Shadow Company HQ
324
|
Posted - 2013.09.12 06:46:00 -
[34] - Quote
Django Quik wrote:RydogV wrote:Rogatien Merc wrote:complete lack of armor reps is not 'durability' bro. Again you talking about an extended exchange. Armor repair takes a pretty long time and is useless unless you are in cover. Each side can list off all kinds of exceptions. Like for instance how more often is a Logistics player holding something other than a weapon in their hand as compared to an Assault? Don't you think the ability to react and quickly engage the enemy is not a deciding factor? I have been caught many a time with a Repair Tool or some other piece of equipment in my hands and ended up dead because of it. Most Assaults don't really worry about that as often and are able to maintain better situational awareness. We could go round and round. Bottom line...Assaults are the best Assault platforms and 'Logi Assaults'....well, are a silly monkier someone came up with and are not relevant in the grand scheme of things. I would not expect a Logi nerf anytime soon. You're now talking about proper logis. The op is demonstrating logi assaults with no equipment doing the job of an assault better than an assault with the added bonus of built in repair when out of battle that HP impossible with the assault without losing over 100HP. The fact is logis can do everything every other suit can do at least as well except carry heavy weapons.
Right and when you are talking about thing like Shield and Armor repair was are not talking about winning a gunfight, you are talking about long-term survivability over the course of extended gameplay.
People can complain about inherent Armor repair all they want, but let me ask you...who is repairing the guy/gal repairing everyone else? Answer: usually no one. Inherent Armor repair doesn't help me win a gunfight...ever. But it does keep me in the mix and doing my job. |
Django Quik
Dust2Dust. Top Men.
1427
|
Posted - 2013.09.12 06:48:00 -
[35] - Quote
Chances Ghost wrote:more to the point CCP has admitted that the +5 rep skill is an issue and are working on new bonuses for the suits to encourage more logi'ish behavior.
so that +5 reps will be something of teh past at some point in the future Exactly, so whoever it was that said not to expect a logi nerf any time soon, you're wrong. I think they're getting changed pretty dramatically in the next couple of builds but it sounds like they'll be better at logi-ing and worse at slaying. Sounds like an all round win-win! |
Django Quik
Dust2Dust. Top Men.
1427
|
Posted - 2013.09.12 06:52:00 -
[36] - Quote
RydogV wrote:Django Quik wrote:RydogV wrote:Rogatien Merc wrote:complete lack of armor reps is not 'durability' bro. Again you talking about an extended exchange. Armor repair takes a pretty long time and is useless unless you are in cover. Each side can list off all kinds of exceptions. Like for instance how more often is a Logistics player holding something other than a weapon in their hand as compared to an Assault? Don't you think the ability to react and quickly engage the enemy is not a deciding factor? I have been caught many a time with a Repair Tool or some other piece of equipment in my hands and ended up dead because of it. Most Assaults don't really worry about that as often and are able to maintain better situational awareness. We could go round and round. Bottom line...Assaults are the best Assault platforms and 'Logi Assaults'....well, are a silly monkier someone came up with and are not relevant in the grand scheme of things. I would not expect a Logi nerf anytime soon. You're now talking about proper logis. The op is demonstrating logi assaults with no equipment doing the job of an assault better than an assault with the added bonus of built in repair when out of battle that HP impossible with the assault without losing over 100HP. The fact is logis can do everything every other suit can do at least as well except carry heavy weapons. Right and when you are talking about thing like Shield and Armor repair we are not talking about winning a gunfight, you are talking about long-term survivability over the course of extended gameplay. People can complain about inherent Armor repair all they want, but let me ask you...who is repairing the guy/gal repairing everyone else? Answer: usually no one. Inherent Armor repair doesn't help me win a gunfight...ever. But it does keep me in the mix and doing my job. You're still talking about proper logis. If you're running the types of logis being discussed, you're not repping anyone. I don't know why you're getting so up in arms over this - you don't even sound like you play assault logi. |
RydogV
Shadow Company HQ
324
|
Posted - 2013.09.12 06:58:00 -
[37] - Quote
Django Quik wrote: You're still talking about proper logis. If you're running the types of logis being discussed, you're not repping anyone. I don't know why you're getting so up in arms over this - you don't even sound like you play assault logi.
You are absolutely correct. I do not play 'Assault Logi'. Never have, never will. But when people get out the torches and pitchforks because they feel like a few players are abusing a fitting platform (and they are wrong) then that has the potential to impact me, a 'True" Logi, in a negative way.
I am not on here defending 'Assault Logi's'. I am here saying that it is a non-issue. In other words:
"These are not the droids, you're looking for. Move along...move along."
|
dustwaffle
Ill Omens
483
|
Posted - 2013.09.12 07:03:00 -
[38] - Quote
Rusty Shallows wrote:In all fairness the loudest complaints were when the Caldari Logi had the two percent buff skill and extra CPU. Wait, what? Gallente Minmatar and Amarr logi have the SAME CPU, caldari has less. |
RydogV
Shadow Company HQ
324
|
Posted - 2013.09.12 07:05:00 -
[39] - Quote
dustwaffle wrote:Rusty Shallows wrote:In all fairness the loudest complaints were when the Caldari Logi had the two percent buff skill and extra CPU. Wait, what? Gallente Minmatar and Amarr logi have the SAME CPU, caldari has less.
He is talking about prior to the change last month.
|
Faquira Bleuetta
Pure Innocence. EoN.
83
|
Posted - 2013.09.12 07:11:00 -
[40] - Quote
RydogV wrote:TL;DR - The claim of 'Assault Logi' being OP is a load of crap. Every so often, when there is less and less to complain about in the threads, I start to see "Nerf the Logi" posts. The reason for such outcry is generaly centered around the belief that Logistics suits provide significantly better resources for building an effective 'slayer' class then the Assualt suits do. Often the argument is about how Logistics can out-tank Assault to such a degree that no serious mercenary, hell-bent on death and destruction, would skill any other way. All others cry foul and claim as 'fact' that the Logistics suit is so overwhelming, it breaks the game from a balance perspective. In fact, at one point we were hearing this argument so much that I, a dedicated 'true' Logistics player since closed beta, actually began to think there was some truth to the claim. So much so that whenever the debate arose, I would inject what I felt was the optimal solution of making equipment slot use in Logistics fittings mandatory in order for the suit to be valid. This idea was often met with a mix of approval and criticizm. Of course, I believed it was a better solution than lowering of CPU/PG or removal of module slots from any Logistics suit. Finally, I decided to investigate the claim on my own. The biggest complaints spring from belief that Logi's are too tough to beat in a heads-up, one-on-one engagement. This of course is centered around the perceived ability to amass so much HP, through the use of excessive module slots,unfair amounts of CPU/PG and ignoring the Equipment slots, that no Assault suit can stand a chance. So my (unscientific) experiment will revolve around the build up of HP through Shield Extenders and Armor Modules, in the High/Low slots, for each race's Assault and Logistics class dropsuit. The only other slots that will be filled on any suit are the Light Weapon Slot, with a Duvolle Assult Rifle, and the grenade slot, with basic Locus Grenades. All of the fittings are based on a character who is skilled in level 5 across all skills and using Prototype level dropsuits. Since sidarms are not an option in 3 out of 4 Logistics suits, no suit is fitted with them. No equipment is fitted either. Under these conditions, no fitting has an offensive advantage in either weapon or skills. The combination of modules for each fitting is such that it would give the player the maximum number of HP between shields and armor, without dropping the Movement Speed below 4.0 or the Sprint Speed below 6.0 respectively. These speeds seemed the minimum any player could go and still be effective in a 'slayer' type role. Below are the specs using the Dust 514 Fitting Tool created by hydraSlav's and then my conclusion: Assault Dropsuits (Bonus: +25% to dropsuit shield recharge rate at Level 5) Amarr Assault ak.0 (Bonus: +25% to Laser heat buildup at Level 5) H1: Complex Shield Extender H2: Complex Shield Extender H3: Complex Shield Extender L1: Complex Armor Plate L2: Complex Armor Plate L3: Complex Armor Plate Shield: 443 Armor: 670 Total: 1113 Remaining CPU/PG: 131/13 Caldari Assault ck.0 (Bonus: 10% efficacy to Shield Extenders at Level 5) H1: Complex Shield Extender H2: Complex Shield Extender H3: Enhanced Shield Extender H4: Basic Shield Extender L1: Complex Armor Plate L2: Complex Armor Plate L3: Complex Armor Plate Shield: 489 Armor: 595 Total: 1084 Remaining CPU/PG: 58/0 Gallente Assault gk.0 (Bonus: -25% to Hybrid Weapon CPU/PG at Level 5) H1: Complex Shield Extender H2: Complex Shield Extender H3: *EMPTY L1: Complex Armor Plate L2: Complex Armor Plate L3: Complex Armor Plate L4: Complex Armor Plate Shield: 295 Armor: 856 Total: 1151 Remaining CPU/PG: 109/2 Minmatar Assault mk.0 (Bonus: +25% to Sidearm clip size at Level 5) H1: Complex Shield Extender H2: Complex Shield Extender H3: Complex Shield Extender H4: Complex Shield Extender H5: Enhanced Shield Extender L1: Complex Armor Plate L2: Complex Armor Plate Shield: 514 Armor: 466 Total: 980 Remaining CPU/PG: 32/0 Logistics Dropsuits (Bonus: +5 HP/sec Armor Repair Rate at Level 5) Amarr Logistics ak.0 (Bonus: +25% efficacy to Armor Repair Modules at Level 5) H1: Complex Shield Extender H2: Complex Shield Extender H3: Complex Shield Extender L1: Complex Armor Plate L2: Complex Armor Plate L3: Enhanced Armor Plate L4: Complex Ferroscale Plate Shield: 368 Armor: 725 Total: 1093 Remaining CPU/PG: 147/5 Caldari Logistics ck.0 (Bonus: +25% efficacy to Shield Regulator Modules at Level 5) H1: Complex Shield Extender H2: Complex Shield Extender H3: Complex Shield Extender H4: Complex Shield Extender H5: Basic Shield Extender L1: Complex Armor Plate L2: Complex Armor Plate L3: Complex Armor Plate L4: Enhanced Armor Plate Shield: 540 Armor: 679 Total: 1219 Remaining CPU/PG: 31/1 Gallente Logistics gk.0 (Bonus: -25% to Equipment CPU/PG at Level 5) H1: Complex Shield Extender H2: Complex Shield Extender H3: Complex Shield Extender L1: Complex Armor Plate L2: Complex Armor Plate L3: Complex Armor Plate L4: Complex Armor Plate L5: Enhanced Ferroscale Plate Shield: 330 Armor: 874 Total: 1204 Remaining CPU/PG: 119/2 Minmater Logistics mk.0 (Bonus: +25% to Hacking Speed at Level 5) H1: Complex Shield Extender H2: Complex Shield Extender H3: Complex Shield Extender H4: Complex Shield Extender L1: Complex Armor Plate L2: Complex Armor Plate L3: Complex Armor Plate L4: Enhanced Ferroscale Plate Shield: 403 Armor: 754 Total: 1157 Remaining CPU/PG: 102/4 *EMPTY slot due to lack of PG to fit any more Shield Extender Modules. the gallente max is1297 hp |
|
Django Quik
Dust2Dust. Top Men.
1427
|
Posted - 2013.09.12 07:19:00 -
[41] - Quote
RydogV wrote:Django Quik wrote: You're still talking about proper logis. If you're running the types of logis being discussed, you're not repping anyone. I don't know why you're getting so up in arms over this - you don't even sound like you play assault logi.
You are absolutely correct. I do not play 'Assault Logi'. Never have, never will. But when people get out the torches and pitchforks because they feel like a few players are abusing a fitting platform (and they are wrong) then that has the potential to impact me, a 'True" Logi, in a negative way. I am not on here defending 'Assault Logi's'. I am here saying that it is a non-issue. In other words: "These are not the droids, you're looking for. Move along...move along." Hey dude, I respect you for playing proper logi - we need more of you in this game, so complaining about assault logis is actually intended to help you.
It is our complaints that have lead CCP to redesign medium suit bonuses in coming patches, so you'll get equipment related buffs. However, it is your slots and CPU that allow you to play any other role at least as well as they can - I get that you need the eHP to survive whilst logi-ing; I don't see why you can't be given that as base stats and less slots. |
Cosgar
ParagonX
5168
|
Posted - 2013.09.12 07:22:00 -
[42] - Quote
Django Quik wrote:RydogV wrote:Django Quik wrote: You're still talking about proper logis. If you're running the types of logis being discussed, you're not repping anyone. I don't know why you're getting so up in arms over this - you don't even sound like you play assault logi.
You are absolutely correct. I do not play 'Assault Logi'. Never have, never will. But when people get out the torches and pitchforks because they feel like a few players are abusing a fitting platform (and they are wrong) then that has the potential to impact me, a 'True" Logi, in a negative way. I am not on here defending 'Assault Logi's'. I am here saying that it is a non-issue. In other words: "These are not the droids, you're looking for. Move along...move along." Hey dude, I respect you for playing proper logi - we need more of you in this game, so complaining about assault logis is actually intended to help you. It is our complaints that have lead CCP to redesign medium suit bonuses in coming patches, so you'll get equipment related buffs. However, it is your slots and CPU that allow you to play any other role at least as well as they can - I get that you need the eHP to survive whilst logi-ing; I don't see why you can't be given that as base stats and less slots. There's other modules in the game than just shield and armor that work better on a logi than an assault. It's called having versatility. |
Ignatius Crumwald
Krullefor Organization Minmatar Republic
616
|
Posted - 2013.09.12 07:25:00 -
[43] - Quote
I went away for awhile... Oh, so logistic suits still have nothing at all to do with logistics?
Good to know...
I really don't see what this proves or debunks. Logistics can have more HP, carry more equipment, and stack more modules.
It is hands down the best choice for all-round general infantry - thus the Assault-Logi moniker.
All things being equal, a team of all logi will slaughter a team of all assault in all but the most narrowly scoped scenario.
|
TechMechMeds
Swamp Marines Kleenex Inc.
243
|
Posted - 2013.09.12 07:43:00 -
[44] - Quote
I have been a logi since beta.
I have proto assault and proto logi and due to the extra speed, shield and shield recharge rate of the assault I can tell you now the logi isn't better at assault.
To me assault is just a role, it does not mean god mode and very quick. My assault and any other assault is better at assaulting because of the shields and speed. My logi runs slightly quicker than a heavy making it impossible to assault in anything but a laughable manner but I am very good at defensive play and 1v1 situations but the game is not about 1v1.
Due to speed, shields and shield recharge rate it is impossible for a logi to be a better assault than assault and it really is that simple and if you fail to realise this then your forgetting what the assault role is.
I think your all forgetting that different suits in each role excel at offensive or defensive play.
My logo is proto smart because I wanted a side arm and even said before uprising that if there's no logi with a sidearm I'm going assault, would also like to add the amarr logi is a combat logi as stated in its description. |
Jack McReady
DUST University Ivy League
520
|
Posted - 2013.09.12 07:46:00 -
[45] - Quote
you all miss the point.
if you are going to use equipment then you are not going to match an assaults EHP + have no sidearn and you will be still slower and easier to hit. you can do your job as logi fine.
ofcourse if you dont use equipment you can match assaults EHP but you will be again still slower and easier to hit and have no sidearm. |
TechMechMeds
Swamp Marines Kleenex Inc.
243
|
Posted - 2013.09.12 07:47:00 -
[46] - Quote
Lol proto amarr I meant, tiny touchpad typos |
TechMechMeds
Swamp Marines Kleenex Inc.
243
|
Posted - 2013.09.12 07:50:00 -
[47] - Quote
Jack McReady wrote:you all miss the point.
if you are going to use equipment then you are not going to match an assaults EHP + have no sidearn and you will be still slower and easier to hit. you can do your job as logi fine.
ofcourse if you dont use equipment you can match assaults EHP but you will be again still slower and easier to hit and have no sidearm.
No its just that you have made a totally new point, I can carry my 3 equipment and max hp , alot of people don't have electronics and engineering past level 2 I believe |
Chances Ghost
Inf4m0us
770
|
Posted - 2013.09.12 08:00:00 -
[48] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1291873#post1291873
deal with it |
Bendtner92
Imperfects Negative-Feedback
1045
|
Posted - 2013.09.12 08:10:00 -
[49] - Quote
Jack McReady wrote:you all miss the point.
if you are going to use equipment then you are not going to match an assaults EHP + have no sidearn and you will be still slower and easier to hit. you can do your job as logi fine.
ofcourse if you dont use equipment you can match assaults EHP but you will be again still slower and easier to hit and have no sidearm. False. It's quite easy for a Logi to carry equipment while still matching the EHP of the Assault counterpart.
Source? I do it all the time.
Edit: +1 for effort OP, but -1 for not showing anything to say Assaults are better than Logis. |
Guinevere Bravo
SVER True Blood Public Disorder.
373
|
Posted - 2013.09.12 08:18:00 -
[50] - Quote
Looks to me as if that Minmatar Assault suit could do with another low and a CPU buff. |
|
Bendtner92
Imperfects Negative-Feedback
1046
|
Posted - 2013.09.12 09:13:00 -
[51] - Quote
I just mashed some fittings together quickly (they might not be optimal):
Logistics mk.0: Carthum Assault Scrambler. Locus Grenade. 4 * Complex Shield Extender. 3 * Basic Armor Plates. Enhanced Kinetic Catalyzer. K-2 Nanohive. Stable Drop Uplink. A-19 Stable Active Scanner. Nanite Injector.
385 shields and 420 armor (total 805). 5HP/s armor repair. 4.76 walk and 7.57 sprint. 126 stamina and 12.6 recharge. 20 shield recharge.
Assault mk.0: Carthum Assault Scrambler. Toxin SMG. Locus Grenade. 5 * Complex Shield Extender. Basic Armor Plates. Low slot empty (no fitting space left). Nanohive.
520 shields and 232 armor (total 752). 1HP/s armor repair (built in on the suit). 5.19 walk and 7.64 sprint. 183.75 stamina and 15.75 recharge. 22.5 shield recharge.
Things to note here: Assault suit has slightly higher shield recharge, but only due to the suit bonus as the base shield recharge is higher on the Logi suit (20 vs 18). Assault suit has higher stamina + stamina recharge. Assault suit has higher movement speeds, although only 0.07 more sprint. Assault suit has a sidearm, although only a Standard SMG as that's all I could fit.
Logi suit has slightly more HP. Logi suit has higher armor repair. Logi suit can use four equipment vs one on the Assault suit, which again is merely a Standard Nanohive as that's all I could fit. Logi suit has better shield recharge delays (6/8 vs 6/10 on the Assault suit).
Can anyone tell me why I should use the Assault suit over the Logi suit? |
Cosgar
ParagonX
5171
|
Posted - 2013.09.12 09:18:00 -
[52] - Quote
Why would you only use a standard sidearm on a Minmatar assault? |
Bendtner92
Imperfects Negative-Feedback
1046
|
Posted - 2013.09.12 09:20:00 -
[53] - Quote
Cosgar wrote:Why would you only use a standard sidearm on a Minmatar assault? Upgrading it would mean a downgraded primary, and in my opinion primary > sidearm (even with a bigger clip size). |
Cosgar
ParagonX
5171
|
Posted - 2013.09.12 09:27:00 -
[54] - Quote
Bendtner92 wrote:Cosgar wrote:Why would you only use a standard sidearm on a Minmatar assault? Upgrading it would mean a downgraded primary, and in my opinion primary > sidearm (even with a bigger clip size). Get an Ishukone SMG and your primary will be your secondary. |
Django Quik
Dust2Dust. Top Men.
1435
|
Posted - 2013.09.12 17:40:00 -
[55] - Quote
People are still massively missing the point here - it is quite clear that logis are over-versatile; they can fit themselves to be pretty much the same as (if not better than) assaults, scouts and heavies (aside from the fact they can't use heavy weapons) in their roles. No other suit can fill a logi role because they don't get the equipment slots.
What needs to happen is that we boil down the primary essential components needed to play a logi as a logi are and come up with a new design that helps that but doesn't allow them to play every other role to a high level as well. From what I've read over dozens of logi threads it seems logis need lots of health, so give them high base health then. There really is no need for all the slots they have and I've yet to hear anything other than HP mods that logis find useful in those slots. Would anyone argue against this?
If anyone else has suggestions as to what logis NEED to play as logis, I'm all ears. |
gbghg
L.O.T.I.S.
3426
|
Posted - 2013.09.12 17:57:00 -
[56] - Quote
Has anyone considers that the current stigma surrounding the assault logi is due to the fact that a significant part of the top tier of the player base specced into things such as the cal logi and thus have that as their most effective suit? Back in chromosome those same players specced assault so there was never this idea that the logi could do just as well in the assault's role due to the fact that the best assault players were in the assault suit.
I have to agree with django though, the logi is a tad too versatile, that could probably be solved with some small fiddling in either the fitting stats or the skill bonuses. |
Django Quik
Dust2Dust. Top Men.
1436
|
Posted - 2013.09.12 18:35:00 -
[57] - Quote
gbghg wrote:Has anyone considers that the current stigma surrounding the assault logi is due to the fact that a significant part of the top tier of the player base specced into things such as the cal logi and thus have that as their most effective suit? Back in chromosome those same players specced assault so there was never this idea that the logi could do just as well in the assault's role due to the fact that the best assault players were in the assault suit.
I have to agree with django though, the logi is a tad too versatile, that could probably be solved with some small fiddling in either the fitting stats or the skill bonuses. Agreed - the skill changes coming in the next build or so will make a big difference to all suits I reckon. |
Cosgar
ParagonX
6422
|
Posted - 2013.10.25 00:31:00 -
[58] - Quote
Bump since it's apparently logi hate week... |
Meeko Fent
expert intervention Caldari State
1274
|
Posted - 2013.10.25 00:59:00 -
[59] - Quote
Funny.
I like how he skewed the results with a ferroscale plate in the Gallente, Minmatar and Amarr suit.
Put a normal plate there, just like EVERYBODY else.
Ta-da!
Not only do you practically double the HP you get from the slot, you get more fitting resources to fit even more tank mods! |
RydogV
Shadow Company HQ
495
|
Posted - 2013.10.25 03:23:00 -
[60] - Quote
Meeko Fent wrote:Funny.
I like how he skewed the results with a ferroscale plate in the Gallente, Minmatar and Amarr suit.
Put a normal plate there, just like EVERYBODY else.
Ta-da!
Not only do you practically double the HP you get from the slot, you get more fitting resources to fit even more tank mods!
One of the stipulations I set was not letting the speed drop below a certain level. Sure you could tank yourself to a crawl be that isn't very realistic. |
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2064
|
Posted - 2013.10.25 03:37:00 -
[61] - Quote
@ RydogV:
Your post has exellent points.
HOWEVER you are forgetting 1 little detail.
LOGISTICS ARMOR REPAIR BONUS. The main reason Logis can HP tank as they can is they really DONT need to equip an armor repairer, unlike the ASsaults.
Sure a gallante Assault COULD come CLOSE the the Caldari Logi in HP, but that will never happen,because the Gallante Assault WILL SACRIFICE one of his complex plates,for a COmplex armor repairer... How much does that add to? that would be if im not mistaken, OVER 210 Armor HP and still better shield recharge delay AND more equipments in trade of what? a sidearm? a little more stamina?
So, in order to do this REALISTIC, you need to fit in a Cx Armor repairer, to ALL the assaults.
2nd: All Logi Bonuses are better than their Assault counterparts,except for the AMARR one, and slightly the caldari one....
Good going, but Logis are still better. In theory they might not be, but reality is a different world... |
Meeko Fent
expert intervention Caldari State
1276
|
Posted - 2013.10.25 03:37:00 -
[62] - Quote
RydogV wrote:Meeko Fent wrote:Funny.
I like how he skewed the results with a ferroscale plate in the Gallente, Minmatar and Amarr suit.
Put a normal plate there, just like EVERYBODY else.
Ta-da!
Not only do you practically double the HP you get from the slot, you get more fitting resources to fit even more tank mods! One of the stipulations I set was not letting the speed drop below a certain level. Sure you could tank yourself to a crawl be that isn't very realistic. 27k militia LAV.
Has nobody ever though that speed, in all honesty doesn't matter **** all when we have vehicles that go 60 miles per hour that we can spawn ANYWHERE? |
Meeko Fent
expert intervention Caldari State
1277
|
Posted - 2013.10.25 03:42:00 -
[63] - Quote
KING CHECKMATE wrote:@ RydogV:
Your post has exellent points.
HOWEVER you are forgetting 1 little detail.
LOGISTICS ARMOR REPAIR BONUS. The main reason Logis can HP tank as they can is they really DONT need to equip an armor repairer, unlike the ASsaults.
Sure a gallante Assault COULD come CLOSE the the Caldari Logi in HP, but that will never happen,because the Gallante Assault WILL SACRIFICE one of his complex plates,for a COmplex armor repairer... How much does that add to? that would be if im not mistaken, OVER 210 Armor HP and still better shield recharge delay AND more equipments in trade of what? a sidearm? a little more stamina?
So, in order to do this REALISTIC, you need to fit in a Cx Armor repairer, to ALL the assaults.
2nd: All Logi Bonuses are better than their Assault counterparts,except for the AMARR one, and slightly the caldari one....
Good going, but Logis are still better. Whispers*Checkmate, complex plates only have 150 something armor.
Otherwise, good point. No sane player would walk around with no armor rep.
So, in a practical brick tank scenario, logis have at least a 200 HP lead, being marginally slower, with no sidearm
But, with 3/4 equipment slots, and higher CPU and PG for fitting complex mods. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1276
|
Posted - 2013.10.25 03:46:00 -
[64] - Quote
Speed is a big freaking deal, something that you'd know if you actually tried playing logi and compared it to other suits. The most important bit isn't the raw speed number, but the stamina. When a smart player sees himself about to get flanked he turns and sprints into a new fighting position. You can't do that if you're out of stamina, which logis often are because everyone moving faster than us means we need to sprint constantly to keep up with everyone else. This isn't about winning a marathon, it's about being able to react to the battlefield. A LAV doesn't help you on the second floor of a building. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2067
|
Posted - 2013.10.25 04:08:00 -
[65] - Quote
Meeko Fent wrote: Whispers*Checkmate, complex plates only have 150 something armor.
Otherwise, good point. No sane player would walk around with no armor rep.
So, in a practical brick tank scenario, logis have at least a 200 HP lead, being marginally slower, with no sidearm
But, with 3/4 equipment slots, and higher CPU and PG for fitting complex mods.
Whispers to Meeko*, OP said that that Cal Logis had a 60ish HP advantage over the Gal Assault. 150+60= is...
Yup assaults have a sidearm, if you like sidearms so much there is always amarr logi.
Yup, the Logi advantage is STILL visible. I mean we can talk numbers all day,but the fact is, when you get into Dust, most Powerful players run logi suits. AND , there is a reason for this, Logibros try to deny it thou.... |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2067
|
Posted - 2013.10.25 04:09:00 -
[66] - Quote
Kristoff Atruin wrote:Speed is a big freaking deal, something that you'd know if you actually tried playing logi and compared it to other suits. The most important bit isn't the raw speed number, but the stamina. When a smart player sees himself about to get flanked he turns and sprints into a new fighting position. You can't do that if you're out of stamina, which logis often are because everyone moving faster than us means we need to sprint constantly to keep up with everyone else. This isn't about winning a marathon, it's about being able to react to the battlefield. A LAV doesn't help you on the second floor of a building.
1-in a game where HIT Detection is pretty powerful, no, speed is NOT a big freakn deal. If it was ,scouts would still be usable in a competitive scenario. 2-All logis have enough slots to Equip at LEAST an ENH cardiac regulator to increase their stamina beyond Assault players if it was the case.
That was all your argument >..> ? |
Cosgar
ParagonX
6441
|
Posted - 2013.10.25 04:15:00 -
[67] - Quote
KING CHECKMATE wrote:Kristoff Atruin wrote:Speed is a big freaking deal, something that you'd know if you actually tried playing logi and compared it to other suits. The most important bit isn't the raw speed number, but the stamina. When a smart player sees himself about to get flanked he turns and sprints into a new fighting position. You can't do that if you're out of stamina, which logis often are because everyone moving faster than us means we need to sprint constantly to keep up with everyone else. This isn't about winning a marathon, it's about being able to react to the battlefield. A LAV doesn't help you on the second floor of a building. 1-in a game where HIT Detection is pretty powerful, no, speed is NOT a big freakn deal. If it was ,scouts would still be usable in a competitive scenario. 2-All logis have enough slots to Equip at LEAST an ENH cardiac regulator to increase their stamina beyond Assault players if it was the case.
That was all your argument >..> ? Scout speed wasn't nerfed because of logis, it was nerfed because this game can't run at 60FPS and AR nerds can't aim for **** when it comes to moving targets- remember all the butthurt when the strafing cap was removed in 1.2? Stop blaming everything on logistics. |
TechMechMeds
Swamp Marines Kleenex Inc.
896
|
Posted - 2013.10.25 04:15:00 -
[68] - Quote
My only full tanked logi fitting is my heavy hugger but I only break that out when I'm with a decent heavy, 801 armour, 217 shield ridiculously sloooooow, 3.96 movement and 5.65 sprint. |
TechMechMeds
Swamp Marines Kleenex Inc.
896
|
Posted - 2013.10.25 04:16:00 -
[69] - Quote
Cosgar wrote:KING CHECKMATE wrote:Kristoff Atruin wrote:Speed is a big freaking deal, something that you'd know if you actually tried playing logi and compared it to other suits. The most important bit isn't the raw speed number, but the stamina. When a smart player sees himself about to get flanked he turns and sprints into a new fighting position. You can't do that if you're out of stamina, which logis often are because everyone moving faster than us means we need to sprint constantly to keep up with everyone else. This isn't about winning a marathon, it's about being able to react to the battlefield. A LAV doesn't help you on the second floor of a building. 1-in a game where HIT Detection is pretty powerful, no, speed is NOT a big freakn deal. If it was ,scouts would still be usable in a competitive scenario. 2-All logis have enough slots to Equip at LEAST an ENH cardiac regulator to increase their stamina beyond Assault players if it was the case.
That was all your argument >..> ? Scout speed wasn't nerfed because of logis, it was nerfed because this game can't run at 60FPS and AR nerds can't aim for **** when it comes to moving targets- remember all the butthurt when the strafing cap was removed in 1.2? Stop blaming everything on logistics.
Lol, the telerporting scouts you had to aim about 2 metres ahead to hit lol |
Cosgar
ParagonX
6441
|
Posted - 2013.10.25 04:19:00 -
[70] - Quote
TechMechMeds wrote:Cosgar wrote:KING CHECKMATE wrote:Kristoff Atruin wrote:Speed is a big freaking deal, something that you'd know if you actually tried playing logi and compared it to other suits. The most important bit isn't the raw speed number, but the stamina. When a smart player sees himself about to get flanked he turns and sprints into a new fighting position. You can't do that if you're out of stamina, which logis often are because everyone moving faster than us means we need to sprint constantly to keep up with everyone else. This isn't about winning a marathon, it's about being able to react to the battlefield. A LAV doesn't help you on the second floor of a building. 1-in a game where HIT Detection is pretty powerful, no, speed is NOT a big freakn deal. If it was ,scouts would still be usable in a competitive scenario. 2-All logis have enough slots to Equip at LEAST an ENH cardiac regulator to increase their stamina beyond Assault players if it was the case.
That was all your argument >..> ? Scout speed wasn't nerfed because of logis, it was nerfed because this game can't run at 60FPS and AR nerds can't aim for **** when it comes to moving targets- remember all the butthurt when the strafing cap was removed in 1.2? Stop blaming everything on logistics. Lol, the telerporting scouts you had to aim about 2 metres ahead to hit lol Never had a problem with aiming or teleporting scouts when I switched back to 720p resolution. Functionality > graphics. |
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2067
|
Posted - 2013.10.25 04:19:00 -
[71] - Quote
Cosgar wrote: Scout speed wasn't nerfed because of logis, it was nerfed because this game can't run at 60FPS and AR nerds can't aim for **** when it comes to moving targets- remember all the butthurt when the strafing cap was removed in 1.2? Stop blaming everything on logistics.
1st- True 2nd-Im not Blaming ANYTHING on Logistics.Just saying they are the King class in Dust,with no rivals... ;) |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2069
|
Posted - 2013.10.25 04:20:00 -
[72] - Quote
TechMechMeds wrote:My only full tanked logi fitting is my heavy hugger but I only break that out when I'm with a decent heavy, 801 armour, 217 shield ridiculously sloooooow, 3.96 movement and 5.65 sprint.
-Still faster than a Heavy -Still more HP than STD and some ADV heavies. |
Cosgar
ParagonX
6445
|
Posted - 2013.10.25 04:21:00 -
[73] - Quote
KING CHECKMATE wrote:Cosgar wrote: Scout speed wasn't nerfed because of logis, it was nerfed because this game can't run at 60FPS and AR nerds can't aim for **** when it comes to moving targets- remember all the butthurt when the strafing cap was removed in 1.2? Stop blaming everything on logistics.
1st- True 2nd-Im not Blaming ANYTHING on Logistics.Just saying they are the King class in Dust,with no rivals... ;) I think Mike Shanahan is the devil, but I'm not going to go around spouting it without citing evidence. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2069
|
Posted - 2013.10.25 04:22:00 -
[74] - Quote
Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote: Scout speed wasn't nerfed because of logis, it was nerfed because this game can't run at 60FPS and AR nerds can't aim for **** when it comes to moving targets- remember all the butthurt when the strafing cap was removed in 1.2? Stop blaming everything on logistics.
1st- True 2nd-Im not Blaming ANYTHING on Logistics.Just saying they are the King class in Dust,with no rivals... ;) I think Mike Shanahan is the devil, but I'm not going to go around spouting it without citing evidence.
Get in a game vs a Good Corp. Tell me what 80% of them are wearing.
There is your proof. |
Cosgar
ParagonX
6445
|
Posted - 2013.10.25 04:26:00 -
[75] - Quote
KING CHECKMATE wrote:Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote: Scout speed wasn't nerfed because of logis, it was nerfed because this game can't run at 60FPS and AR nerds can't aim for **** when it comes to moving targets- remember all the butthurt when the strafing cap was removed in 1.2? Stop blaming everything on logistics.
1st- True 2nd-Im not Blaming ANYTHING on Logistics.Just saying they are the King class in Dust,with no rivals... ;) I think Mike Shanahan is the devil, but I'm not going to go around spouting it without citing evidence. Get in a game vs a Good Corp. Tell me what 80% of them are wearing.
There is your proof. They're all still using Caldari logistics or Caldari assaul- OMG... NERF CALDARI!!! |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2069
|
Posted - 2013.10.25 04:27:00 -
[76] - Quote
Cosgar wrote: They're all still using Caldari logistics or Caldari assaul- OMG... NERF CALDARI!!!
LOL funny, I agree on the Cal Logi, but im guessing its mostly becasue they were old FOTM chasers. On the other side of the coin, i've seen more GAL LOGIS than cal assaults, BY FAR. |
Cosgar
ParagonX
6445
|
Posted - 2013.10.25 04:29:00 -
[77] - Quote
KING CHECKMATE wrote:Cosgar wrote: They're all still using Caldari logistics or Caldari assaul- OMG... NERF CALDARI!!!
LOL funny, I agree on the Cal Logi, but im guessing its mostly becasue they were old FOTM chasers. On the other side of the coin, i've seen more GAL LOGIS than cal assaults, BY FAR. And what weapon do you see them using? Let's call a spade a spade here because you know what I'm talking about. The damn thing is so powerful that you don't even need to use a sidearm since it's an instant "I win button." It's not the suit, but the weapon. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2072
|
Posted - 2013.10.25 04:31:00 -
[78] - Quote
Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote: They're all still using Caldari logistics or Caldari assaul- OMG... NERF CALDARI!!!
LOL funny, I agree on the Cal Logi, but im guessing its mostly becasue they were old FOTM chasers. On the other side of the coin, i've seen more GAL LOGIS than cal assaults, BY FAR. And what weapon do you see them using? Let's call a spade a spade here because you know what I'm talking about. The damn thing is so powerful that you don't even need to use a sidearm since it's an instant "I win button." It's not the suit, but the weapon.
Duvolle ARs? |
Nocturnal Soul
Immortal Retribution
918
|
Posted - 2013.10.25 04:31:00 -
[79] - Quote
1000+ ehp means nothing if you cant make it around that corner just sayin. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2072
|
Posted - 2013.10.25 04:32:00 -
[80] - Quote
Nocturnal Soul wrote:1000+ ehp means nothing if you cant make it around that corner just sayin.
Logis can. :3 |
|
RydogV
Shadow Company HQ
503
|
Posted - 2013.10.25 04:33:00 -
[81] - Quote
KING CHECKMATE wrote: LOGISTICS ARMOR REPAIR BONUS. The main reason Logis can HP tank as they can is they really DONT need to equip an armor repairer, unlike the ASsaults.
Sure a gallante Assault COULD come CLOSE the the Caldari Logi in HP, but that will never happen,because the Gallante Assault WILL SACRIFICE one of his complex plates,for a COmplex armor repairer... How much does that add to? that would be if im not mistaken, OVER 210 Armor HP and still better shield recharge delay AND more equipments in trade of what? a sidearm? a little more stamina?
So, in order to do this REALISTIC, you need to fit in a Cx Armor repairer, to ALL the assaults.
Well I believe originally I was responding to all the widespread allegations regarding straight up head to head encounters people were saying that they were having with Logis. The type of firefights where Shield and Armor regeneration are not going to really come into play because one of the party is going to be dead in a couple seconds.
For prolonged engagements when players are ducking in and out of cover, flanking, tossing grenades and such then things change drastically. I mean in such cases you have to start factoring in the Assaults ability to switch to a sidearm versus the Logistics player having to reload. Then that second weapons slot becomes VERY important.
Bottom line, the more variables that you factor into the gunfight, the less anyone is able to point to one particular aspect of a dropsuit and say "that makes it OP and one-sided" the whole argument becomes moot. As it is the argument is pretty circular and pointless in my opinion.
People want to blame the suit but it is really all about the player in it. There is always going to be someone on the battlefield more skilled or better fitted. Chances are you got beat because they are either better or they got the drop on you. |
Cosgar
ParagonX
6445
|
Posted - 2013.10.25 04:36:00 -
[82] - Quote
KING CHECKMATE wrote:Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote: They're all still using Caldari logistics or Caldari assaul- OMG... NERF CALDARI!!!
LOL funny, I agree on the Cal Logi, but im guessing its mostly becasue they were old FOTM chasers. On the other side of the coin, i've seen more GAL LOGIS than cal assaults, BY FAR. And what weapon do you see them using? Let's call a spade a spade here because you know what I'm talking about. The damn thing is so powerful that you don't even need to use a sidearm since it's an instant "I win button." It's not the suit, but the weapon. Duvolle ARs? Bingo! Wait until 1.4 and see how all powerful these "evil logis" are when their god gun finally gets nerfed. Calling it now. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2072
|
Posted - 2013.10.25 04:38:00 -
[83] - Quote
RydogV wrote: Well I believe originally I was responding to all the widespread allegations regarding straight up head to head encounters people were saying that they were having with Logis. The type of firefights where Shield and Armor regeneration are not going to really come into play because one of the party is going to be dead in a couple seconds.
For prolonged engagements when players are ducking in and out of cover, flanking, tossing grenades and such then things change drastically. I mean in such cases you have to start factoring in the Assaults ability to switch to a sidearm versus the Logistics player having to reload. Then that second weapons slot becomes VERY important.
Bottom line, the more variables that you factor into the gunfight, the less anyone is able to point to one particular aspect of a dropsuit and say "that makes it OP and one-sided" the whole argument becomes moot. As it is the argument is pretty circular and pointless in my opinion.
People want to blame the suit but it is really all about the player in it. There is always going to be someone on the battlefield more skilled or better fitted. Chances are you got beat because they are either better or they got the drop on you.
ok. Chances.
What are the odds of finding an 1200 Cal Logi and what are the chances of finding a 1150 Gal assault in a game? Cal Logi have pretty good odds dont you think?
This is because Cal Logi 1200EHP is a REALISTIC fitting. Your Gal Assault ISNT. There by is NOT a context but a mere form of reality.
1200 EHP Cal Logi, is usable and viable. 1150 GAL is not.
Best you'll get is 950ish Gal assault and in a 1 v 1 fight with both equal skill,equal proficiency , guess who will win, 100% of the time?
EXACTLY. :3
(sorry im not intending to sound rude here.) |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2072
|
Posted - 2013.10.25 04:39:00 -
[84] - Quote
Cosgar wrote: Bingo! Wait until 1.4 and see how all powerful these "evil logis" are when their god gun finally gets nerfed. Calling it now.
ASCR ? Breach ARs and Combar Rifles? SMGs? The weapon will be different, the dropsuit advantages wont.
They will be the same...Just have less range to work with. |
Cosgar
ParagonX
6448
|
Posted - 2013.10.25 04:40:00 -
[85] - Quote
KING CHECKMATE wrote:RydogV wrote: Well I believe originally I was responding to all the widespread allegations regarding straight up head to head encounters people were saying that they were having with Logis. The type of firefights where Shield and Armor regeneration are not going to really come into play because one of the party is going to be dead in a couple seconds.
For prolonged engagements when players are ducking in and out of cover, flanking, tossing grenades and such then things change drastically. I mean in such cases you have to start factoring in the Assaults ability to switch to a sidearm versus the Logistics player having to reload. Then that second weapons slot becomes VERY important.
Bottom line, the more variables that you factor into the gunfight, the less anyone is able to point to one particular aspect of a dropsuit and say "that makes it OP and one-sided" the whole argument becomes moot. As it is the argument is pretty circular and pointless in my opinion.
People want to blame the suit but it is really all about the player in it. There is always going to be someone on the battlefield more skilled or better fitted. Chances are you got beat because they are either better or they got the drop on you.
ok. Chances.What are the odds of finding an 1200 Cal Logi and what are the chances of finding a 1150 Gal assault in a game? Cal Logi have pretty good odds dont you think?This is because Cal Logi 1200EHP is a REALISTIC fitting. Your Gal Assault ISNT. There by is NOT a context but a mere form of reality. 1200 EHP Cal Logi, is usable and viable. 1150 GAL is not.Best you'll get is 950ish Gal assault and in a 1 v 1 fight with both equal skill,equal proficiency , guess who will win, 100% of the time? EXACTLY. :3 (sorry im not intending to sound rude here.) Since 1.4, which I refer to as the CoD patch, TTK is so ridiculously low that that extra EHP only amounts an extra 0.5 seconds. |
Cosgar
ParagonX
6448
|
Posted - 2013.10.25 04:42:00 -
[86] - Quote
KING CHECKMATE wrote:Cosgar wrote: Bingo! Wait until 1.4 and see how all powerful these "evil logis" are when their god gun finally gets nerfed. Calling it now.
ASCR ? Breach ARs and Combar Rifles? SMGs? The weapon will be different, the dropsuit advantages wont.
They will be the same...Just have less range to work with. You're really grasping at straws now. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2072
|
Posted - 2013.10.25 04:43:00 -
[87] - Quote
Cosgar wrote: Since 1.4, which I refer to as the CoD patch, TTK is so ridiculously low that that extra EHP only amounts an extra 0.5 seconds.
Which is exactly the amount of time needed to win a fire fight in a game like DUST,with such ridiculously low TTK...
|
RydogV
Shadow Company HQ
503
|
Posted - 2013.10.25 04:43:00 -
[88] - Quote
KING CHECKMATE wrote: ok. Chances.
What are the odds of finding an 1200 Cal Logi and what are the chances of finding a 1150 Gal assault in a game? Cal Logi have pretty good odds dont you think?
This is because Cal Logi 1200EHP is a REALISTIC fitting. Your Gal Assault ISNT. There by is NOT a context but a mere form of reality.
1200 EHP Cal Logi, is usable and viable. 1150 GAL is not.
Best you'll get is 950ish Gal assault and in a 1 v 1 fight with both equal skill,equal proficiency , guess who will win, 100% of the time?
EXACTLY. :3
(sorry im not intending to sound rude here.)
Well I do not really see your point here. Both fittings are equally viable. What makes one more likely than the other? The SP needed for both would be the same. If the opportunity to fit a tanked Assault is there and people choose not to use it then why is that the 'fault' of Logistics?
|
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
421
|
Posted - 2013.10.25 04:51:00 -
[89] - Quote
RydogV wrote:KING CHECKMATE wrote: ok. Chances.
What are the odds of finding an 1200 Cal Logi and what are the chances of finding a 1150 Gal assault in a game? Cal Logi have pretty good odds dont you think?
This is because Cal Logi 1200EHP is a REALISTIC fitting. Your Gal Assault ISNT. There by is NOT a context but a mere form of reality.
1200 EHP Cal Logi, is usable and viable. 1150 GAL is not.
Best you'll get is 950ish Gal assault and in a 1 v 1 fight with both equal skill,equal proficiency , guess who will win, 100% of the time?
EXACTLY. :3
(sorry im not intending to sound rude here.)
Well I do not really see your point here. Both fittings are equally viable. What makes one more likely than the other? The SP needed for both would be the same. If the opportunity to fit a tanked Assault is there and people choose not to use it then why is that the 'fault' of Logistics? The assault suit is more reliable than the logistics. Like if you're reloading and you're a Caldari Logistics, your screwed if they have a Scrambler Pistol/Scrambler Rifle/Assault Rifle/Shotgun etc...but if you're a Caldari Assault, you can switch to your SMG to make suppression fire and have a better chance of getting away to reload. Also the shield regen.. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2073
|
Posted - 2013.10.25 04:52:00 -
[90] - Quote
RydogV wrote: Well I do not really see your point here. Both fittings are equally viable. What makes one more likely than the other? The SP needed for both would be the same. If the opportunity to fit a tanked Assault is there and people choose not to use it then why is that the 'fault' of Logistics?
When you said :''Well I believe originally I was responding to all the widespread allegations regarding straight up head to head encounters people were saying that they were having with Logis. ''
These people were talking of THEM using REALISTIC fits vs Logis using their REALISTIC fits. As it is,even if it IS possible to do a 1150 Gal assault doesnt mean ANYONE in their right mind would use it. Its like using a Commando with 2 Nova Knifes. sure you can, but why?
so in a realistic setting, you can tumble yourself onto a Cal logi with 1200 HP. You wont see a single GAl Logi with 1150 HP. Its a fact. |
|
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1278
|
Posted - 2013.10.25 04:54:00 -
[91] - Quote
Checkmate, you're trying to say that a logi can overcome the stamina disadvantage by using a stamina mod. You're ignoring that this means dropping a complex plate, putting the assault suit into a very clear hp advantage. Put that biotic on there and the logi can move around almost as well as the assault, but now it has less hp and still has less firepower. Meaning the assault is the better suit for....assaulting.
People seem to be getting mad about dying to a suit they think should be helpless and then going into some truly absurd mental gymnastics to justify their position, to the degree where they point out that drawbacks can be compensated for and then refusing to acknowledge that doing so requires a trade off. |
RydogV
Shadow Company HQ
505
|
Posted - 2013.10.25 04:54:00 -
[92] - Quote
I just want to say that I have gotten to the point where I don't really care about this Logi argument anymore. It has gotten pretty silly and whatever happens it will not affect my game play in least. More HP, less HP, different bonus, mandatory equipment, CPU/PG, whatever.
I am still going to run my Min Logi and I'm still gonna be carrying my Repair Tool, Nanohive and Injector into the Burn Zone with me. I gotta fight the Assaults and 'Assault Logis' just like everyone else does. Chances are they are better fitted than me for actual combat...dems the breaks right? When they start shooting at me I am probably gonna be holding a friggin repper in my hand and nine times out of ten I probably won't break the stream in the hopes that they guy I am squaring away has got that covered.
If not, I rest easy knowing I was doing my job. Respawn and repeat. It's just a friggin' game. |
Cosgar
ParagonX
6449
|
Posted - 2013.10.25 04:55:00 -
[93] - Quote
KING CHECKMATE wrote:Cosgar wrote: Since 1.4, which I refer to as the CoD patch, TTK is so ridiculously low that that extra EHP only amounts an extra 0.5 seconds.
Which is exactly the amount of time needed to win a fire fight in a game like DUST,with such ridiculously low TTK... So, if you can't beat a suit that has a fraction of a second more survivability than yours with your suit that has two weapons to their one, who's really at fault there? Sometimes you have to wonder if the problem is on your end instead of blaming game mechanics that are different. It makes you no better than that one guy saying shotguns need a nerf because he refused to change his tactics or that guy crying that he can't kill a well fit tank with his anti-armor starter fit... |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1278
|
Posted - 2013.10.25 04:56:00 -
[94] - Quote
Show me on the doll where the bad logi touched you |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
285
|
Posted - 2013.10.25 05:02:00 -
[95] - Quote
Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote: Since 1.4, which I refer to as the CoD patch, TTK is so ridiculously low that that extra EHP only amounts an extra 0.5 seconds.
Which is exactly the amount of time needed to win a fire fight in a game like DUST,with such ridiculously low TTK... So, if you can't beat a suit that has a fraction of a second more survivability than yours with your suit that has two weapons to their one, who's really at fault there? Sometimes you have to wonder if the problem is on your end instead of blaming game mechanics that are different. It makes you no better than that one guy saying shotguns need a nerf because he refused to change his tactics or that guy crying that he can't kill a well fit tank with his anti-armor starter fit. Give it a rest CHECKMATE, you're starting to embarrass yourself. Basically you're asking them to use both weapons at the same time?.....
Cause most suits will drop before a reload is needed. o...o? |
Cosgar
ParagonX
6451
|
Posted - 2013.10.25 05:08:00 -
[96] - Quote
Dovallis Martan JenusKoll wrote:Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote: Since 1.4, which I refer to as the CoD patch, TTK is so ridiculously low that that extra EHP only amounts an extra 0.5 seconds.
Which is exactly the amount of time needed to win a fire fight in a game like DUST,with such ridiculously low TTK... So, if you can't beat a suit that has a fraction of a second more survivability than yours with your suit that has two weapons to their one, who's really at fault there? Sometimes you have to wonder if the problem is on your end instead of blaming game mechanics that are different. It makes you no better than that one guy saying shotguns need a nerf because he refused to change his tactics or that guy crying that he can't kill a well fit tank with his anti-armor starter fit. Give it a rest CHECKMATE, you're starting to embarrass yourself. Basically you're asking them to use both weapons at the same time?..... Cause most suits will drop before a reload is needed. o...o? You're going to catch a logi reloading at some point. That's when they stop being better than an assault. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1279
|
Posted - 2013.10.25 05:13:00 -
[97] - Quote
Confirming that nearly all of my deaths happen in close encounters when I'm forced to reload. Sometimes I get lucky and hitting them in the face with my fist saves me, but it's pretty rare. When I ran suits with sidearms this wasn't a problem. The smg is very, very good up close. |
Meeko Fent
expert intervention Caldari State
1280
|
Posted - 2013.10.25 05:42:00 -
[98] - Quote
Kristoff Atruin wrote:Checkmate, you're trying to say that a logi can overcome the stamina disadvantage by using a stamina mod. You're ignoring that this means dropping a complex plate, putting the assault suit into a very clear hp advantage. Put that biotic on there and the logi can move around almost as well as the assault, but now it has less hp and still has less firepower. Meaning the assault is the better suit for....assaulting.
People seem to be getting mad about dying to a suit they think should be helpless and then going into some truly absurd mental gymnastics to justify their position, to the degree where they point out that drawbacks can be compensated for and then refusing to acknowledge that doing so requires a trade off. No, but fight a suit that has 1200 HP along with a 5 HP armor rep, versus a suit with 800 HP and an 5 HP armor rep is an one sided battle.
And considering that the 1200 HP suit is the suit for supporting the team seems imbalanced. Why would the logi need so much HP if he's dropping hives and links, repping allies, occasionally jumping out to rev a ally, and occasionally shooting the bad guy. Why does it need 50% more health then the guy who's actually getting shot at?
Who cares if it takes forever to cross the map. No one else remembers the old school heavy taxi? |
Cosgar
ParagonX
6451
|
Posted - 2013.10.25 05:46:00 -
[99] - Quote
Meeko Fent wrote:Kristoff Atruin wrote:Checkmate, you're trying to say that a logi can overcome the stamina disadvantage by using a stamina mod. You're ignoring that this means dropping a complex plate, putting the assault suit into a very clear hp advantage. Put that biotic on there and the logi can move around almost as well as the assault, but now it has less hp and still has less firepower. Meaning the assault is the better suit for....assaulting.
People seem to be getting mad about dying to a suit they think should be helpless and then going into some truly absurd mental gymnastics to justify their position, to the degree where they point out that drawbacks can be compensated for and then refusing to acknowledge that doing so requires a trade off. No, but fight a suit that has 1200 HP along with a 5 HP armor rep, versus a suit with 800 HP and an 5 HP armor rep is an one sided battle. And considering that the 1200 HP suit is the suit for supporting the team seems imbalanced. Why would the logi need so much HP if he's dropping hives and links, repping allies, occasionally jumping out to rev a ally, and occasionally shooting the bad guy. Why does it need 50% more health then the guy who's actually getting shot at? Who cares if it takes forever to cross the map. No one else remembers the old school heavy taxi? Been a logi since Chromosome and a support/healer class in just about every game I've played- PVP or otherwise. It's an unwritten rule in gaming that you kill the support first or you're going to have a hard time with the DPS. |
SponkSponkSponk
The Southern Legion The Umbra Combine
440
|
Posted - 2013.10.25 06:19:00 -
[100] - Quote
Cosgar wrote:Been a logi since Chromosome and a support/healer class in just about every game I've played- PVP or otherwise. It's an unwritten rule in gaming that you kill the support first or you're going to have a hard time with the DPS.
And how often are the support classes tougher than the frontline classes?
Approximately never. |
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Rei Shepard
Spectre II
746
|
Posted - 2013.10.25 06:25:00 -
[101] - Quote
Quote:Conclusion
While the average Logistics dropsuit could squeeze out a slight advantage in HP, it is barely a level that could be defined as over powered in such a comparison. We are only talking about a couple of well placed AR rounds. The Assault suits are positioned to be just as effective in a 'slayer' role and should stand toe to toe without issue. In fact, most would probably value the slight advantage in speed over a few dozen hit points. Properly fitted Assault suits can also take better advantage of their racial bonuses in an offensive role.
Therefore I see no evidence to make the claim that a 'Logi Assault' fitting should be the dominate force on the battlefield. And therefore the current stats for all Logistics suits can and should stay just how they are. As for 'mandatory equipment' slots...forget I ever mentioned it.
Your suits are build around Max EHP, on the field its not always about max EHP but about killing the other guy first before he gets to kill you, every Logi suits can be build around having the same EHP as any Assault, but with additional Damage Mods, my Amarr suit has typically 2 damage mods and i sit at around 700-750 EHP, any Logistics suit can easely match that EHP or add about 80 extra ontop of that but with 3 Damage Mods, if he doesnt we are looking at a 200-250 EHP diffrence for the same Damage dealt.
Maybe between scrubs 2-3 rounds hit or miss when you miss 30 rounds out of a 60 round clip isnt a whole lot, but for people who make it so that 3 rounds missed on a clip of 60 with the other 57 hitting its intended target that 200 EHP extra is Night and Day and between people of the same skill level means the guy in the Logi suit gets to walk away from EVERY confrontation he has with the same skilled Assault Player.
I know that its hard for you to understand the concept of actually hitting all your rounds on target, but when its 1-2 rounds between life & death, i should have gone with a Logi suit back when i thought oh they will fix this.
Quote:Reality Check
The above fittings are extreme examples to prove a particular point. The reality is very few, if any, players are going to set up a fitting like the ones listed above for consistent use in gameplay. They are just not very well balanced suits. It is doubtful any player has the SP to pull it off now or in the near future anyway.
Players need to understand that, nine times out of ten, there is going to be someone on the battlefield that can beat you in a straight up gunfight. Every player skills things a bit differenetly and that creates a lot of diversity from player to player. More often than that, players with less skill or lower gear are going to catch you in a position weakness, even if only for a split second. And it will often be that momentary advantage and not their loadout that will be your undoing.
Combat is rarely about being equal and it is almost never fair. The two most valuable assests you can deploy into the Burn Zone are teamwork and communication...and neither one are available in the Marketplace.
~Here ended the lesson~
Heres another Reality Check for you, i am at 24m sp and can make both Amarr Proto and Caldari "Neo" Logi Proto with every Module at a complex level, i also have ALL of the Core skills at level 5 and all my main & secondary weapon at 5.
I am fully specced into the Infantry role and each time i look at my Logi Build when comparing it to my Amarr assault build, i wish i could slap that onto my amarr suit.
Teamwork & Communications are overated, most times in one of these Top Level teams, someone is talking about his work or the other guy is talking jiberish and we are all just strolling around looking for a berry to kill because theres just so very few of them on the field when you are in one of those team.
Don't kid yourself that these guys are using actual coordinated teamwork to beat a bunch of bad players, more often then not the raw skill diffrence is what gets new & bad people canned by the dozen. |
RydogV
Shadow Company HQ
510
|
Posted - 2013.10.25 14:07:00 -
[102] - Quote
Rei Shepard wrote:Quote:Conclusion
While the average Logistics dropsuit could squeeze out a slight advantage in HP, it is barely a level that could be defined as over powered in such a comparison. We are only talking about a couple of well placed AR rounds. The Assault suits are positioned to be just as effective in a 'slayer' role and should stand toe to toe without issue. In fact, most would probably value the slight advantage in speed over a few dozen hit points. Properly fitted Assault suits can also take better advantage of their racial bonuses in an offensive role.
Therefore I see no evidence to make the claim that a 'Logi Assault' fitting should be the dominate force on the battlefield. And therefore the current stats for all Logistics suits can and should stay just how they are. As for 'mandatory equipment' slots...forget I ever mentioned it. Your suits are build around Max EHP, on the field its not always about max EHP but about killing the other guy first before he gets to kill you, every Logi suits can be build around having the same EHP as any Assault, but with additional Damage Mods, my Amarr suit has typically 2 damage mods and i sit at around 700-750 EHP, any Logistics suit can easely match that EHP or add about 80 extra ontop of that but with 3 Damage Mods, if he doesnt we are looking at a 200-250 EHP diffrence for the same Damage dealt. Maybe between scrubs 2-3 rounds hit or miss when you miss 30 rounds out of a 60 round clip isnt a whole lot, but for people who make it so that 3 rounds missed on a clip of 60 with the other 57 hitting its intended target that 200 EHP extra is Night and Day and between people of the same skill level means the guy in the Logi suit gets to walk away from EVERY confrontation he has with the same skilled Assault Player. I know that its hard for you to understand the concept of actually hitting all your rounds on target, but when its 1-2 rounds between life & death, i should have gone with a Logi suit back when i thought oh they will fix this. Quote:Reality Check
The above fittings are extreme examples to prove a particular point. The reality is very few, if any, players are going to set up a fitting like the ones listed above for consistent use in gameplay. They are just not very well balanced suits. It is doubtful any player has the SP to pull it off now or in the near future anyway.
Players need to understand that, nine times out of ten, there is going to be someone on the battlefield that can beat you in a straight up gunfight. Every player skills things a bit differenetly and that creates a lot of diversity from player to player. More often than that, players with less skill or lower gear are going to catch you in a position weakness, even if only for a split second. And it will often be that momentary advantage and not their loadout that will be your undoing.
Combat is rarely about being equal and it is almost never fair. The two most valuable assests you can deploy into the Burn Zone are teamwork and communication...and neither one are available in the Marketplace.
~Here ended the lesson~ Heres another Reality Check for you, i am at 24m sp and can make both Amarr Proto and Caldari "Neo" Logi Proto with every Module at a complex level, i also have ALL of the Core skills at level 5 and all my main & secondary weapon at 5. I am fully specced into the Infantry role and each time i look at my Logi Build when comparing it to my Amarr assault build, i wish i could slap that onto my amarr suit. Teamwork & Communications are overated, most times in one of these Top Level teams, someone is talking about his work or the other guy is talking jiberish and we are all just strolling around looking for a berry to kill because theres just so very few of them on the field when you are in one of those team. Don't kid yourself that these guys are using actual coordinated teamwork to beat a bunch of bad players, more often then not the raw skill diffrence is what gets new & bad people canned by the dozen.
Awesome Bro!! Keep on, keeping on! Have Fun and Happy Hunting!
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Meeko Fent
expert intervention Caldari State
1283
|
Posted - 2013.10.25 14:46:00 -
[103] - Quote
SponkSponkSponk wrote:Cosgar wrote:Been a logi since Chromosome and a support/healer class in just about every game I've played- PVP or otherwise. It's an unwritten rule in gaming that you kill the support first or you're going to have a hard time with the DPS. And how often are the support classes tougher than the frontline classes? Absolutely never. FTFY.
Sometumes they have an even amount of toughness, but mostly they have significantly less health. We're being generous and simply asking for you guys to have similar HP values to assaults.
This isn't something looney like sidearms only, or rep tools only, it's dialing the HP total from 150% of what another class provides(Which that class is the one getting shot!) to 100%
The difference between that unwritten rule in other games with support classes, is that you can duck behind cover to avoid getting shot to pieces here. |
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