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Meeko Fent
expert intervention Caldari State
1274
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Posted - 2013.10.25 00:59:00 -
[1] - Quote
Funny.
I like how he skewed the results with a ferroscale plate in the Gallente, Minmatar and Amarr suit.
Put a normal plate there, just like EVERYBODY else.
Ta-da!
Not only do you practically double the HP you get from the slot, you get more fitting resources to fit even more tank mods! |
Meeko Fent
expert intervention Caldari State
1276
|
Posted - 2013.10.25 03:37:00 -
[2] - Quote
RydogV wrote:Meeko Fent wrote:Funny.
I like how he skewed the results with a ferroscale plate in the Gallente, Minmatar and Amarr suit.
Put a normal plate there, just like EVERYBODY else.
Ta-da!
Not only do you practically double the HP you get from the slot, you get more fitting resources to fit even more tank mods! One of the stipulations I set was not letting the speed drop below a certain level. Sure you could tank yourself to a crawl be that isn't very realistic. 27k militia LAV.
Has nobody ever though that speed, in all honesty doesn't matter **** all when we have vehicles that go 60 miles per hour that we can spawn ANYWHERE? |
Meeko Fent
expert intervention Caldari State
1277
|
Posted - 2013.10.25 03:42:00 -
[3] - Quote
KING CHECKMATE wrote:@ RydogV:
Your post has exellent points.
HOWEVER you are forgetting 1 little detail.
LOGISTICS ARMOR REPAIR BONUS. The main reason Logis can HP tank as they can is they really DONT need to equip an armor repairer, unlike the ASsaults.
Sure a gallante Assault COULD come CLOSE the the Caldari Logi in HP, but that will never happen,because the Gallante Assault WILL SACRIFICE one of his complex plates,for a COmplex armor repairer... How much does that add to? that would be if im not mistaken, OVER 210 Armor HP and still better shield recharge delay AND more equipments in trade of what? a sidearm? a little more stamina?
So, in order to do this REALISTIC, you need to fit in a Cx Armor repairer, to ALL the assaults.
2nd: All Logi Bonuses are better than their Assault counterparts,except for the AMARR one, and slightly the caldari one....
Good going, but Logis are still better. Whispers*Checkmate, complex plates only have 150 something armor.
Otherwise, good point. No sane player would walk around with no armor rep.
So, in a practical brick tank scenario, logis have at least a 200 HP lead, being marginally slower, with no sidearm
But, with 3/4 equipment slots, and higher CPU and PG for fitting complex mods. |
Meeko Fent
expert intervention Caldari State
1280
|
Posted - 2013.10.25 05:42:00 -
[4] - Quote
Kristoff Atruin wrote:Checkmate, you're trying to say that a logi can overcome the stamina disadvantage by using a stamina mod. You're ignoring that this means dropping a complex plate, putting the assault suit into a very clear hp advantage. Put that biotic on there and the logi can move around almost as well as the assault, but now it has less hp and still has less firepower. Meaning the assault is the better suit for....assaulting.
People seem to be getting mad about dying to a suit they think should be helpless and then going into some truly absurd mental gymnastics to justify their position, to the degree where they point out that drawbacks can be compensated for and then refusing to acknowledge that doing so requires a trade off. No, but fight a suit that has 1200 HP along with a 5 HP armor rep, versus a suit with 800 HP and an 5 HP armor rep is an one sided battle.
And considering that the 1200 HP suit is the suit for supporting the team seems imbalanced. Why would the logi need so much HP if he's dropping hives and links, repping allies, occasionally jumping out to rev a ally, and occasionally shooting the bad guy. Why does it need 50% more health then the guy who's actually getting shot at?
Who cares if it takes forever to cross the map. No one else remembers the old school heavy taxi? |
Meeko Fent
expert intervention Caldari State
1283
|
Posted - 2013.10.25 14:46:00 -
[5] - Quote
SponkSponkSponk wrote:Cosgar wrote:Been a logi since Chromosome and a support/healer class in just about every game I've played- PVP or otherwise. It's an unwritten rule in gaming that you kill the support first or you're going to have a hard time with the DPS. And how often are the support classes tougher than the frontline classes? Absolutely never. FTFY.
Sometumes they have an even amount of toughness, but mostly they have significantly less health. We're being generous and simply asking for you guys to have similar HP values to assaults.
This isn't something looney like sidearms only, or rep tools only, it's dialing the HP total from 150% of what another class provides(Which that class is the one getting shot!) to 100%
The difference between that unwritten rule in other games with support classes, is that you can duck behind cover to avoid getting shot to pieces here. |
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