Rei Shepard
Spectre II
746
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Posted - 2013.10.25 06:25:00 -
[1] - Quote
Quote:Conclusion
While the average Logistics dropsuit could squeeze out a slight advantage in HP, it is barely a level that could be defined as over powered in such a comparison. We are only talking about a couple of well placed AR rounds. The Assault suits are positioned to be just as effective in a 'slayer' role and should stand toe to toe without issue. In fact, most would probably value the slight advantage in speed over a few dozen hit points. Properly fitted Assault suits can also take better advantage of their racial bonuses in an offensive role.
Therefore I see no evidence to make the claim that a 'Logi Assault' fitting should be the dominate force on the battlefield. And therefore the current stats for all Logistics suits can and should stay just how they are. As for 'mandatory equipment' slots...forget I ever mentioned it.
Your suits are build around Max EHP, on the field its not always about max EHP but about killing the other guy first before he gets to kill you, every Logi suits can be build around having the same EHP as any Assault, but with additional Damage Mods, my Amarr suit has typically 2 damage mods and i sit at around 700-750 EHP, any Logistics suit can easely match that EHP or add about 80 extra ontop of that but with 3 Damage Mods, if he doesnt we are looking at a 200-250 EHP diffrence for the same Damage dealt.
Maybe between scrubs 2-3 rounds hit or miss when you miss 30 rounds out of a 60 round clip isnt a whole lot, but for people who make it so that 3 rounds missed on a clip of 60 with the other 57 hitting its intended target that 200 EHP extra is Night and Day and between people of the same skill level means the guy in the Logi suit gets to walk away from EVERY confrontation he has with the same skilled Assault Player.
I know that its hard for you to understand the concept of actually hitting all your rounds on target, but when its 1-2 rounds between life & death, i should have gone with a Logi suit back when i thought oh they will fix this.
Quote:Reality Check
The above fittings are extreme examples to prove a particular point. The reality is very few, if any, players are going to set up a fitting like the ones listed above for consistent use in gameplay. They are just not very well balanced suits. It is doubtful any player has the SP to pull it off now or in the near future anyway.
Players need to understand that, nine times out of ten, there is going to be someone on the battlefield that can beat you in a straight up gunfight. Every player skills things a bit differenetly and that creates a lot of diversity from player to player. More often than that, players with less skill or lower gear are going to catch you in a position weakness, even if only for a split second. And it will often be that momentary advantage and not their loadout that will be your undoing.
Combat is rarely about being equal and it is almost never fair. The two most valuable assests you can deploy into the Burn Zone are teamwork and communication...and neither one are available in the Marketplace.
~Here ended the lesson~
Heres another Reality Check for you, i am at 24m sp and can make both Amarr Proto and Caldari "Neo" Logi Proto with every Module at a complex level, i also have ALL of the Core skills at level 5 and all my main & secondary weapon at 5.
I am fully specced into the Infantry role and each time i look at my Logi Build when comparing it to my Amarr assault build, i wish i could slap that onto my amarr suit.
Teamwork & Communications are overated, most times in one of these Top Level teams, someone is talking about his work or the other guy is talking jiberish and we are all just strolling around looking for a berry to kill because theres just so very few of them on the field when you are in one of those team.
Don't kid yourself that these guys are using actual coordinated teamwork to beat a bunch of bad players, more often then not the raw skill diffrence is what gets new & bad people canned by the dozen. |