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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1278
|
Posted - 2013.10.25 04:54:00 -
[91] - Quote
Checkmate, you're trying to say that a logi can overcome the stamina disadvantage by using a stamina mod. You're ignoring that this means dropping a complex plate, putting the assault suit into a very clear hp advantage. Put that biotic on there and the logi can move around almost as well as the assault, but now it has less hp and still has less firepower. Meaning the assault is the better suit for....assaulting.
People seem to be getting mad about dying to a suit they think should be helpless and then going into some truly absurd mental gymnastics to justify their position, to the degree where they point out that drawbacks can be compensated for and then refusing to acknowledge that doing so requires a trade off. |
RydogV
Shadow Company HQ
505
|
Posted - 2013.10.25 04:54:00 -
[92] - Quote
I just want to say that I have gotten to the point where I don't really care about this Logi argument anymore. It has gotten pretty silly and whatever happens it will not affect my game play in least. More HP, less HP, different bonus, mandatory equipment, CPU/PG, whatever.
I am still going to run my Min Logi and I'm still gonna be carrying my Repair Tool, Nanohive and Injector into the Burn Zone with me. I gotta fight the Assaults and 'Assault Logis' just like everyone else does. Chances are they are better fitted than me for actual combat...dems the breaks right? When they start shooting at me I am probably gonna be holding a friggin repper in my hand and nine times out of ten I probably won't break the stream in the hopes that they guy I am squaring away has got that covered.
If not, I rest easy knowing I was doing my job. Respawn and repeat. It's just a friggin' game. |
Cosgar
ParagonX
6449
|
Posted - 2013.10.25 04:55:00 -
[93] - Quote
KING CHECKMATE wrote:Cosgar wrote: Since 1.4, which I refer to as the CoD patch, TTK is so ridiculously low that that extra EHP only amounts an extra 0.5 seconds.
Which is exactly the amount of time needed to win a fire fight in a game like DUST,with such ridiculously low TTK... So, if you can't beat a suit that has a fraction of a second more survivability than yours with your suit that has two weapons to their one, who's really at fault there? Sometimes you have to wonder if the problem is on your end instead of blaming game mechanics that are different. It makes you no better than that one guy saying shotguns need a nerf because he refused to change his tactics or that guy crying that he can't kill a well fit tank with his anti-armor starter fit... |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1278
|
Posted - 2013.10.25 04:56:00 -
[94] - Quote
Show me on the doll where the bad logi touched you |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
285
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Posted - 2013.10.25 05:02:00 -
[95] - Quote
Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote: Since 1.4, which I refer to as the CoD patch, TTK is so ridiculously low that that extra EHP only amounts an extra 0.5 seconds.
Which is exactly the amount of time needed to win a fire fight in a game like DUST,with such ridiculously low TTK... So, if you can't beat a suit that has a fraction of a second more survivability than yours with your suit that has two weapons to their one, who's really at fault there? Sometimes you have to wonder if the problem is on your end instead of blaming game mechanics that are different. It makes you no better than that one guy saying shotguns need a nerf because he refused to change his tactics or that guy crying that he can't kill a well fit tank with his anti-armor starter fit. Give it a rest CHECKMATE, you're starting to embarrass yourself. Basically you're asking them to use both weapons at the same time?.....
Cause most suits will drop before a reload is needed. o...o? |
Cosgar
ParagonX
6451
|
Posted - 2013.10.25 05:08:00 -
[96] - Quote
Dovallis Martan JenusKoll wrote:Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote: Since 1.4, which I refer to as the CoD patch, TTK is so ridiculously low that that extra EHP only amounts an extra 0.5 seconds.
Which is exactly the amount of time needed to win a fire fight in a game like DUST,with such ridiculously low TTK... So, if you can't beat a suit that has a fraction of a second more survivability than yours with your suit that has two weapons to their one, who's really at fault there? Sometimes you have to wonder if the problem is on your end instead of blaming game mechanics that are different. It makes you no better than that one guy saying shotguns need a nerf because he refused to change his tactics or that guy crying that he can't kill a well fit tank with his anti-armor starter fit. Give it a rest CHECKMATE, you're starting to embarrass yourself. Basically you're asking them to use both weapons at the same time?..... Cause most suits will drop before a reload is needed. o...o? You're going to catch a logi reloading at some point. That's when they stop being better than an assault. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1279
|
Posted - 2013.10.25 05:13:00 -
[97] - Quote
Confirming that nearly all of my deaths happen in close encounters when I'm forced to reload. Sometimes I get lucky and hitting them in the face with my fist saves me, but it's pretty rare. When I ran suits with sidearms this wasn't a problem. The smg is very, very good up close. |
Meeko Fent
expert intervention Caldari State
1280
|
Posted - 2013.10.25 05:42:00 -
[98] - Quote
Kristoff Atruin wrote:Checkmate, you're trying to say that a logi can overcome the stamina disadvantage by using a stamina mod. You're ignoring that this means dropping a complex plate, putting the assault suit into a very clear hp advantage. Put that biotic on there and the logi can move around almost as well as the assault, but now it has less hp and still has less firepower. Meaning the assault is the better suit for....assaulting.
People seem to be getting mad about dying to a suit they think should be helpless and then going into some truly absurd mental gymnastics to justify their position, to the degree where they point out that drawbacks can be compensated for and then refusing to acknowledge that doing so requires a trade off. No, but fight a suit that has 1200 HP along with a 5 HP armor rep, versus a suit with 800 HP and an 5 HP armor rep is an one sided battle.
And considering that the 1200 HP suit is the suit for supporting the team seems imbalanced. Why would the logi need so much HP if he's dropping hives and links, repping allies, occasionally jumping out to rev a ally, and occasionally shooting the bad guy. Why does it need 50% more health then the guy who's actually getting shot at?
Who cares if it takes forever to cross the map. No one else remembers the old school heavy taxi? |
Cosgar
ParagonX
6451
|
Posted - 2013.10.25 05:46:00 -
[99] - Quote
Meeko Fent wrote:Kristoff Atruin wrote:Checkmate, you're trying to say that a logi can overcome the stamina disadvantage by using a stamina mod. You're ignoring that this means dropping a complex plate, putting the assault suit into a very clear hp advantage. Put that biotic on there and the logi can move around almost as well as the assault, but now it has less hp and still has less firepower. Meaning the assault is the better suit for....assaulting.
People seem to be getting mad about dying to a suit they think should be helpless and then going into some truly absurd mental gymnastics to justify their position, to the degree where they point out that drawbacks can be compensated for and then refusing to acknowledge that doing so requires a trade off. No, but fight a suit that has 1200 HP along with a 5 HP armor rep, versus a suit with 800 HP and an 5 HP armor rep is an one sided battle. And considering that the 1200 HP suit is the suit for supporting the team seems imbalanced. Why would the logi need so much HP if he's dropping hives and links, repping allies, occasionally jumping out to rev a ally, and occasionally shooting the bad guy. Why does it need 50% more health then the guy who's actually getting shot at? Who cares if it takes forever to cross the map. No one else remembers the old school heavy taxi? Been a logi since Chromosome and a support/healer class in just about every game I've played- PVP or otherwise. It's an unwritten rule in gaming that you kill the support first or you're going to have a hard time with the DPS. |
SponkSponkSponk
The Southern Legion The Umbra Combine
440
|
Posted - 2013.10.25 06:19:00 -
[100] - Quote
Cosgar wrote:Been a logi since Chromosome and a support/healer class in just about every game I've played- PVP or otherwise. It's an unwritten rule in gaming that you kill the support first or you're going to have a hard time with the DPS.
And how often are the support classes tougher than the frontline classes?
Approximately never. |
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Rei Shepard
Spectre II
746
|
Posted - 2013.10.25 06:25:00 -
[101] - Quote
Quote:Conclusion
While the average Logistics dropsuit could squeeze out a slight advantage in HP, it is barely a level that could be defined as over powered in such a comparison. We are only talking about a couple of well placed AR rounds. The Assault suits are positioned to be just as effective in a 'slayer' role and should stand toe to toe without issue. In fact, most would probably value the slight advantage in speed over a few dozen hit points. Properly fitted Assault suits can also take better advantage of their racial bonuses in an offensive role.
Therefore I see no evidence to make the claim that a 'Logi Assault' fitting should be the dominate force on the battlefield. And therefore the current stats for all Logistics suits can and should stay just how they are. As for 'mandatory equipment' slots...forget I ever mentioned it.
Your suits are build around Max EHP, on the field its not always about max EHP but about killing the other guy first before he gets to kill you, every Logi suits can be build around having the same EHP as any Assault, but with additional Damage Mods, my Amarr suit has typically 2 damage mods and i sit at around 700-750 EHP, any Logistics suit can easely match that EHP or add about 80 extra ontop of that but with 3 Damage Mods, if he doesnt we are looking at a 200-250 EHP diffrence for the same Damage dealt.
Maybe between scrubs 2-3 rounds hit or miss when you miss 30 rounds out of a 60 round clip isnt a whole lot, but for people who make it so that 3 rounds missed on a clip of 60 with the other 57 hitting its intended target that 200 EHP extra is Night and Day and between people of the same skill level means the guy in the Logi suit gets to walk away from EVERY confrontation he has with the same skilled Assault Player.
I know that its hard for you to understand the concept of actually hitting all your rounds on target, but when its 1-2 rounds between life & death, i should have gone with a Logi suit back when i thought oh they will fix this.
Quote:Reality Check
The above fittings are extreme examples to prove a particular point. The reality is very few, if any, players are going to set up a fitting like the ones listed above for consistent use in gameplay. They are just not very well balanced suits. It is doubtful any player has the SP to pull it off now or in the near future anyway.
Players need to understand that, nine times out of ten, there is going to be someone on the battlefield that can beat you in a straight up gunfight. Every player skills things a bit differenetly and that creates a lot of diversity from player to player. More often than that, players with less skill or lower gear are going to catch you in a position weakness, even if only for a split second. And it will often be that momentary advantage and not their loadout that will be your undoing.
Combat is rarely about being equal and it is almost never fair. The two most valuable assests you can deploy into the Burn Zone are teamwork and communication...and neither one are available in the Marketplace.
~Here ended the lesson~
Heres another Reality Check for you, i am at 24m sp and can make both Amarr Proto and Caldari "Neo" Logi Proto with every Module at a complex level, i also have ALL of the Core skills at level 5 and all my main & secondary weapon at 5.
I am fully specced into the Infantry role and each time i look at my Logi Build when comparing it to my Amarr assault build, i wish i could slap that onto my amarr suit.
Teamwork & Communications are overated, most times in one of these Top Level teams, someone is talking about his work or the other guy is talking jiberish and we are all just strolling around looking for a berry to kill because theres just so very few of them on the field when you are in one of those team.
Don't kid yourself that these guys are using actual coordinated teamwork to beat a bunch of bad players, more often then not the raw skill diffrence is what gets new & bad people canned by the dozen. |
RydogV
Shadow Company HQ
510
|
Posted - 2013.10.25 14:07:00 -
[102] - Quote
Rei Shepard wrote:Quote:Conclusion
While the average Logistics dropsuit could squeeze out a slight advantage in HP, it is barely a level that could be defined as over powered in such a comparison. We are only talking about a couple of well placed AR rounds. The Assault suits are positioned to be just as effective in a 'slayer' role and should stand toe to toe without issue. In fact, most would probably value the slight advantage in speed over a few dozen hit points. Properly fitted Assault suits can also take better advantage of their racial bonuses in an offensive role.
Therefore I see no evidence to make the claim that a 'Logi Assault' fitting should be the dominate force on the battlefield. And therefore the current stats for all Logistics suits can and should stay just how they are. As for 'mandatory equipment' slots...forget I ever mentioned it. Your suits are build around Max EHP, on the field its not always about max EHP but about killing the other guy first before he gets to kill you, every Logi suits can be build around having the same EHP as any Assault, but with additional Damage Mods, my Amarr suit has typically 2 damage mods and i sit at around 700-750 EHP, any Logistics suit can easely match that EHP or add about 80 extra ontop of that but with 3 Damage Mods, if he doesnt we are looking at a 200-250 EHP diffrence for the same Damage dealt. Maybe between scrubs 2-3 rounds hit or miss when you miss 30 rounds out of a 60 round clip isnt a whole lot, but for people who make it so that 3 rounds missed on a clip of 60 with the other 57 hitting its intended target that 200 EHP extra is Night and Day and between people of the same skill level means the guy in the Logi suit gets to walk away from EVERY confrontation he has with the same skilled Assault Player. I know that its hard for you to understand the concept of actually hitting all your rounds on target, but when its 1-2 rounds between life & death, i should have gone with a Logi suit back when i thought oh they will fix this. Quote:Reality Check
The above fittings are extreme examples to prove a particular point. The reality is very few, if any, players are going to set up a fitting like the ones listed above for consistent use in gameplay. They are just not very well balanced suits. It is doubtful any player has the SP to pull it off now or in the near future anyway.
Players need to understand that, nine times out of ten, there is going to be someone on the battlefield that can beat you in a straight up gunfight. Every player skills things a bit differenetly and that creates a lot of diversity from player to player. More often than that, players with less skill or lower gear are going to catch you in a position weakness, even if only for a split second. And it will often be that momentary advantage and not their loadout that will be your undoing.
Combat is rarely about being equal and it is almost never fair. The two most valuable assests you can deploy into the Burn Zone are teamwork and communication...and neither one are available in the Marketplace.
~Here ended the lesson~ Heres another Reality Check for you, i am at 24m sp and can make both Amarr Proto and Caldari "Neo" Logi Proto with every Module at a complex level, i also have ALL of the Core skills at level 5 and all my main & secondary weapon at 5. I am fully specced into the Infantry role and each time i look at my Logi Build when comparing it to my Amarr assault build, i wish i could slap that onto my amarr suit. Teamwork & Communications are overated, most times in one of these Top Level teams, someone is talking about his work or the other guy is talking jiberish and we are all just strolling around looking for a berry to kill because theres just so very few of them on the field when you are in one of those team. Don't kid yourself that these guys are using actual coordinated teamwork to beat a bunch of bad players, more often then not the raw skill diffrence is what gets new & bad people canned by the dozen.
Awesome Bro!! Keep on, keeping on! Have Fun and Happy Hunting!
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Meeko Fent
expert intervention Caldari State
1283
|
Posted - 2013.10.25 14:46:00 -
[103] - Quote
SponkSponkSponk wrote:Cosgar wrote:Been a logi since Chromosome and a support/healer class in just about every game I've played- PVP or otherwise. It's an unwritten rule in gaming that you kill the support first or you're going to have a hard time with the DPS. And how often are the support classes tougher than the frontline classes? Absolutely never. FTFY.
Sometumes they have an even amount of toughness, but mostly they have significantly less health. We're being generous and simply asking for you guys to have similar HP values to assaults.
This isn't something looney like sidearms only, or rep tools only, it's dialing the HP total from 150% of what another class provides(Which that class is the one getting shot!) to 100%
The difference between that unwritten rule in other games with support classes, is that you can duck behind cover to avoid getting shot to pieces here. |
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