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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2064
|
Posted - 2013.10.25 03:37:00 -
[61] - Quote
@ RydogV:
Your post has exellent points.
HOWEVER you are forgetting 1 little detail.
LOGISTICS ARMOR REPAIR BONUS. The main reason Logis can HP tank as they can is they really DONT need to equip an armor repairer, unlike the ASsaults.
Sure a gallante Assault COULD come CLOSE the the Caldari Logi in HP, but that will never happen,because the Gallante Assault WILL SACRIFICE one of his complex plates,for a COmplex armor repairer... How much does that add to? that would be if im not mistaken, OVER 210 Armor HP and still better shield recharge delay AND more equipments in trade of what? a sidearm? a little more stamina?
So, in order to do this REALISTIC, you need to fit in a Cx Armor repairer, to ALL the assaults.
2nd: All Logi Bonuses are better than their Assault counterparts,except for the AMARR one, and slightly the caldari one....
Good going, but Logis are still better. In theory they might not be, but reality is a different world... |
Meeko Fent
expert intervention Caldari State
1276
|
Posted - 2013.10.25 03:37:00 -
[62] - Quote
RydogV wrote:Meeko Fent wrote:Funny.
I like how he skewed the results with a ferroscale plate in the Gallente, Minmatar and Amarr suit.
Put a normal plate there, just like EVERYBODY else.
Ta-da!
Not only do you practically double the HP you get from the slot, you get more fitting resources to fit even more tank mods! One of the stipulations I set was not letting the speed drop below a certain level. Sure you could tank yourself to a crawl be that isn't very realistic. 27k militia LAV.
Has nobody ever though that speed, in all honesty doesn't matter **** all when we have vehicles that go 60 miles per hour that we can spawn ANYWHERE? |
Meeko Fent
expert intervention Caldari State
1277
|
Posted - 2013.10.25 03:42:00 -
[63] - Quote
KING CHECKMATE wrote:@ RydogV:
Your post has exellent points.
HOWEVER you are forgetting 1 little detail.
LOGISTICS ARMOR REPAIR BONUS. The main reason Logis can HP tank as they can is they really DONT need to equip an armor repairer, unlike the ASsaults.
Sure a gallante Assault COULD come CLOSE the the Caldari Logi in HP, but that will never happen,because the Gallante Assault WILL SACRIFICE one of his complex plates,for a COmplex armor repairer... How much does that add to? that would be if im not mistaken, OVER 210 Armor HP and still better shield recharge delay AND more equipments in trade of what? a sidearm? a little more stamina?
So, in order to do this REALISTIC, you need to fit in a Cx Armor repairer, to ALL the assaults.
2nd: All Logi Bonuses are better than their Assault counterparts,except for the AMARR one, and slightly the caldari one....
Good going, but Logis are still better. Whispers*Checkmate, complex plates only have 150 something armor.
Otherwise, good point. No sane player would walk around with no armor rep.
So, in a practical brick tank scenario, logis have at least a 200 HP lead, being marginally slower, with no sidearm
But, with 3/4 equipment slots, and higher CPU and PG for fitting complex mods. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1276
|
Posted - 2013.10.25 03:46:00 -
[64] - Quote
Speed is a big freaking deal, something that you'd know if you actually tried playing logi and compared it to other suits. The most important bit isn't the raw speed number, but the stamina. When a smart player sees himself about to get flanked he turns and sprints into a new fighting position. You can't do that if you're out of stamina, which logis often are because everyone moving faster than us means we need to sprint constantly to keep up with everyone else. This isn't about winning a marathon, it's about being able to react to the battlefield. A LAV doesn't help you on the second floor of a building. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2067
|
Posted - 2013.10.25 04:08:00 -
[65] - Quote
Meeko Fent wrote: Whispers*Checkmate, complex plates only have 150 something armor.
Otherwise, good point. No sane player would walk around with no armor rep.
So, in a practical brick tank scenario, logis have at least a 200 HP lead, being marginally slower, with no sidearm
But, with 3/4 equipment slots, and higher CPU and PG for fitting complex mods.
Whispers to Meeko*, OP said that that Cal Logis had a 60ish HP advantage over the Gal Assault. 150+60= is...
Yup assaults have a sidearm, if you like sidearms so much there is always amarr logi.
Yup, the Logi advantage is STILL visible. I mean we can talk numbers all day,but the fact is, when you get into Dust, most Powerful players run logi suits. AND , there is a reason for this, Logibros try to deny it thou.... |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2067
|
Posted - 2013.10.25 04:09:00 -
[66] - Quote
Kristoff Atruin wrote:Speed is a big freaking deal, something that you'd know if you actually tried playing logi and compared it to other suits. The most important bit isn't the raw speed number, but the stamina. When a smart player sees himself about to get flanked he turns and sprints into a new fighting position. You can't do that if you're out of stamina, which logis often are because everyone moving faster than us means we need to sprint constantly to keep up with everyone else. This isn't about winning a marathon, it's about being able to react to the battlefield. A LAV doesn't help you on the second floor of a building.
1-in a game where HIT Detection is pretty powerful, no, speed is NOT a big freakn deal. If it was ,scouts would still be usable in a competitive scenario. 2-All logis have enough slots to Equip at LEAST an ENH cardiac regulator to increase their stamina beyond Assault players if it was the case.
That was all your argument >..> ? |
Cosgar
ParagonX
6441
|
Posted - 2013.10.25 04:15:00 -
[67] - Quote
KING CHECKMATE wrote:Kristoff Atruin wrote:Speed is a big freaking deal, something that you'd know if you actually tried playing logi and compared it to other suits. The most important bit isn't the raw speed number, but the stamina. When a smart player sees himself about to get flanked he turns and sprints into a new fighting position. You can't do that if you're out of stamina, which logis often are because everyone moving faster than us means we need to sprint constantly to keep up with everyone else. This isn't about winning a marathon, it's about being able to react to the battlefield. A LAV doesn't help you on the second floor of a building. 1-in a game where HIT Detection is pretty powerful, no, speed is NOT a big freakn deal. If it was ,scouts would still be usable in a competitive scenario. 2-All logis have enough slots to Equip at LEAST an ENH cardiac regulator to increase their stamina beyond Assault players if it was the case.
That was all your argument >..> ? Scout speed wasn't nerfed because of logis, it was nerfed because this game can't run at 60FPS and AR nerds can't aim for **** when it comes to moving targets- remember all the butthurt when the strafing cap was removed in 1.2? Stop blaming everything on logistics. |
TechMechMeds
Swamp Marines Kleenex Inc.
896
|
Posted - 2013.10.25 04:15:00 -
[68] - Quote
My only full tanked logi fitting is my heavy hugger but I only break that out when I'm with a decent heavy, 801 armour, 217 shield ridiculously sloooooow, 3.96 movement and 5.65 sprint. |
TechMechMeds
Swamp Marines Kleenex Inc.
896
|
Posted - 2013.10.25 04:16:00 -
[69] - Quote
Cosgar wrote:KING CHECKMATE wrote:Kristoff Atruin wrote:Speed is a big freaking deal, something that you'd know if you actually tried playing logi and compared it to other suits. The most important bit isn't the raw speed number, but the stamina. When a smart player sees himself about to get flanked he turns and sprints into a new fighting position. You can't do that if you're out of stamina, which logis often are because everyone moving faster than us means we need to sprint constantly to keep up with everyone else. This isn't about winning a marathon, it's about being able to react to the battlefield. A LAV doesn't help you on the second floor of a building. 1-in a game where HIT Detection is pretty powerful, no, speed is NOT a big freakn deal. If it was ,scouts would still be usable in a competitive scenario. 2-All logis have enough slots to Equip at LEAST an ENH cardiac regulator to increase their stamina beyond Assault players if it was the case.
That was all your argument >..> ? Scout speed wasn't nerfed because of logis, it was nerfed because this game can't run at 60FPS and AR nerds can't aim for **** when it comes to moving targets- remember all the butthurt when the strafing cap was removed in 1.2? Stop blaming everything on logistics.
Lol, the telerporting scouts you had to aim about 2 metres ahead to hit lol |
Cosgar
ParagonX
6441
|
Posted - 2013.10.25 04:19:00 -
[70] - Quote
TechMechMeds wrote:Cosgar wrote:KING CHECKMATE wrote:Kristoff Atruin wrote:Speed is a big freaking deal, something that you'd know if you actually tried playing logi and compared it to other suits. The most important bit isn't the raw speed number, but the stamina. When a smart player sees himself about to get flanked he turns and sprints into a new fighting position. You can't do that if you're out of stamina, which logis often are because everyone moving faster than us means we need to sprint constantly to keep up with everyone else. This isn't about winning a marathon, it's about being able to react to the battlefield. A LAV doesn't help you on the second floor of a building. 1-in a game where HIT Detection is pretty powerful, no, speed is NOT a big freakn deal. If it was ,scouts would still be usable in a competitive scenario. 2-All logis have enough slots to Equip at LEAST an ENH cardiac regulator to increase their stamina beyond Assault players if it was the case.
That was all your argument >..> ? Scout speed wasn't nerfed because of logis, it was nerfed because this game can't run at 60FPS and AR nerds can't aim for **** when it comes to moving targets- remember all the butthurt when the strafing cap was removed in 1.2? Stop blaming everything on logistics. Lol, the telerporting scouts you had to aim about 2 metres ahead to hit lol Never had a problem with aiming or teleporting scouts when I switched back to 720p resolution. Functionality > graphics. |
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2067
|
Posted - 2013.10.25 04:19:00 -
[71] - Quote
Cosgar wrote: Scout speed wasn't nerfed because of logis, it was nerfed because this game can't run at 60FPS and AR nerds can't aim for **** when it comes to moving targets- remember all the butthurt when the strafing cap was removed in 1.2? Stop blaming everything on logistics.
1st- True 2nd-Im not Blaming ANYTHING on Logistics.Just saying they are the King class in Dust,with no rivals... ;) |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2069
|
Posted - 2013.10.25 04:20:00 -
[72] - Quote
TechMechMeds wrote:My only full tanked logi fitting is my heavy hugger but I only break that out when I'm with a decent heavy, 801 armour, 217 shield ridiculously sloooooow, 3.96 movement and 5.65 sprint.
-Still faster than a Heavy -Still more HP than STD and some ADV heavies. |
Cosgar
ParagonX
6445
|
Posted - 2013.10.25 04:21:00 -
[73] - Quote
KING CHECKMATE wrote:Cosgar wrote: Scout speed wasn't nerfed because of logis, it was nerfed because this game can't run at 60FPS and AR nerds can't aim for **** when it comes to moving targets- remember all the butthurt when the strafing cap was removed in 1.2? Stop blaming everything on logistics.
1st- True 2nd-Im not Blaming ANYTHING on Logistics.Just saying they are the King class in Dust,with no rivals... ;) I think Mike Shanahan is the devil, but I'm not going to go around spouting it without citing evidence. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2069
|
Posted - 2013.10.25 04:22:00 -
[74] - Quote
Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote: Scout speed wasn't nerfed because of logis, it was nerfed because this game can't run at 60FPS and AR nerds can't aim for **** when it comes to moving targets- remember all the butthurt when the strafing cap was removed in 1.2? Stop blaming everything on logistics.
1st- True 2nd-Im not Blaming ANYTHING on Logistics.Just saying they are the King class in Dust,with no rivals... ;) I think Mike Shanahan is the devil, but I'm not going to go around spouting it without citing evidence.
Get in a game vs a Good Corp. Tell me what 80% of them are wearing.
There is your proof. |
Cosgar
ParagonX
6445
|
Posted - 2013.10.25 04:26:00 -
[75] - Quote
KING CHECKMATE wrote:Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote: Scout speed wasn't nerfed because of logis, it was nerfed because this game can't run at 60FPS and AR nerds can't aim for **** when it comes to moving targets- remember all the butthurt when the strafing cap was removed in 1.2? Stop blaming everything on logistics.
1st- True 2nd-Im not Blaming ANYTHING on Logistics.Just saying they are the King class in Dust,with no rivals... ;) I think Mike Shanahan is the devil, but I'm not going to go around spouting it without citing evidence. Get in a game vs a Good Corp. Tell me what 80% of them are wearing.
There is your proof. They're all still using Caldari logistics or Caldari assaul- OMG... NERF CALDARI!!! |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2069
|
Posted - 2013.10.25 04:27:00 -
[76] - Quote
Cosgar wrote: They're all still using Caldari logistics or Caldari assaul- OMG... NERF CALDARI!!!
LOL funny, I agree on the Cal Logi, but im guessing its mostly becasue they were old FOTM chasers. On the other side of the coin, i've seen more GAL LOGIS than cal assaults, BY FAR. |
Cosgar
ParagonX
6445
|
Posted - 2013.10.25 04:29:00 -
[77] - Quote
KING CHECKMATE wrote:Cosgar wrote: They're all still using Caldari logistics or Caldari assaul- OMG... NERF CALDARI!!!
LOL funny, I agree on the Cal Logi, but im guessing its mostly becasue they were old FOTM chasers. On the other side of the coin, i've seen more GAL LOGIS than cal assaults, BY FAR. And what weapon do you see them using? Let's call a spade a spade here because you know what I'm talking about. The damn thing is so powerful that you don't even need to use a sidearm since it's an instant "I win button." It's not the suit, but the weapon. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2072
|
Posted - 2013.10.25 04:31:00 -
[78] - Quote
Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote: They're all still using Caldari logistics or Caldari assaul- OMG... NERF CALDARI!!!
LOL funny, I agree on the Cal Logi, but im guessing its mostly becasue they were old FOTM chasers. On the other side of the coin, i've seen more GAL LOGIS than cal assaults, BY FAR. And what weapon do you see them using? Let's call a spade a spade here because you know what I'm talking about. The damn thing is so powerful that you don't even need to use a sidearm since it's an instant "I win button." It's not the suit, but the weapon.
Duvolle ARs? |
Nocturnal Soul
Immortal Retribution
918
|
Posted - 2013.10.25 04:31:00 -
[79] - Quote
1000+ ehp means nothing if you cant make it around that corner just sayin. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2072
|
Posted - 2013.10.25 04:32:00 -
[80] - Quote
Nocturnal Soul wrote:1000+ ehp means nothing if you cant make it around that corner just sayin.
Logis can. :3 |
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RydogV
Shadow Company HQ
503
|
Posted - 2013.10.25 04:33:00 -
[81] - Quote
KING CHECKMATE wrote: LOGISTICS ARMOR REPAIR BONUS. The main reason Logis can HP tank as they can is they really DONT need to equip an armor repairer, unlike the ASsaults.
Sure a gallante Assault COULD come CLOSE the the Caldari Logi in HP, but that will never happen,because the Gallante Assault WILL SACRIFICE one of his complex plates,for a COmplex armor repairer... How much does that add to? that would be if im not mistaken, OVER 210 Armor HP and still better shield recharge delay AND more equipments in trade of what? a sidearm? a little more stamina?
So, in order to do this REALISTIC, you need to fit in a Cx Armor repairer, to ALL the assaults.
Well I believe originally I was responding to all the widespread allegations regarding straight up head to head encounters people were saying that they were having with Logis. The type of firefights where Shield and Armor regeneration are not going to really come into play because one of the party is going to be dead in a couple seconds.
For prolonged engagements when players are ducking in and out of cover, flanking, tossing grenades and such then things change drastically. I mean in such cases you have to start factoring in the Assaults ability to switch to a sidearm versus the Logistics player having to reload. Then that second weapons slot becomes VERY important.
Bottom line, the more variables that you factor into the gunfight, the less anyone is able to point to one particular aspect of a dropsuit and say "that makes it OP and one-sided" the whole argument becomes moot. As it is the argument is pretty circular and pointless in my opinion.
People want to blame the suit but it is really all about the player in it. There is always going to be someone on the battlefield more skilled or better fitted. Chances are you got beat because they are either better or they got the drop on you. |
Cosgar
ParagonX
6445
|
Posted - 2013.10.25 04:36:00 -
[82] - Quote
KING CHECKMATE wrote:Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote: They're all still using Caldari logistics or Caldari assaul- OMG... NERF CALDARI!!!
LOL funny, I agree on the Cal Logi, but im guessing its mostly becasue they were old FOTM chasers. On the other side of the coin, i've seen more GAL LOGIS than cal assaults, BY FAR. And what weapon do you see them using? Let's call a spade a spade here because you know what I'm talking about. The damn thing is so powerful that you don't even need to use a sidearm since it's an instant "I win button." It's not the suit, but the weapon. Duvolle ARs? Bingo! Wait until 1.4 and see how all powerful these "evil logis" are when their god gun finally gets nerfed. Calling it now. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2072
|
Posted - 2013.10.25 04:38:00 -
[83] - Quote
RydogV wrote: Well I believe originally I was responding to all the widespread allegations regarding straight up head to head encounters people were saying that they were having with Logis. The type of firefights where Shield and Armor regeneration are not going to really come into play because one of the party is going to be dead in a couple seconds.
For prolonged engagements when players are ducking in and out of cover, flanking, tossing grenades and such then things change drastically. I mean in such cases you have to start factoring in the Assaults ability to switch to a sidearm versus the Logistics player having to reload. Then that second weapons slot becomes VERY important.
Bottom line, the more variables that you factor into the gunfight, the less anyone is able to point to one particular aspect of a dropsuit and say "that makes it OP and one-sided" the whole argument becomes moot. As it is the argument is pretty circular and pointless in my opinion.
People want to blame the suit but it is really all about the player in it. There is always going to be someone on the battlefield more skilled or better fitted. Chances are you got beat because they are either better or they got the drop on you.
ok. Chances.
What are the odds of finding an 1200 Cal Logi and what are the chances of finding a 1150 Gal assault in a game? Cal Logi have pretty good odds dont you think?
This is because Cal Logi 1200EHP is a REALISTIC fitting. Your Gal Assault ISNT. There by is NOT a context but a mere form of reality.
1200 EHP Cal Logi, is usable and viable. 1150 GAL is not.
Best you'll get is 950ish Gal assault and in a 1 v 1 fight with both equal skill,equal proficiency , guess who will win, 100% of the time?
EXACTLY. :3
(sorry im not intending to sound rude here.) |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2072
|
Posted - 2013.10.25 04:39:00 -
[84] - Quote
Cosgar wrote: Bingo! Wait until 1.4 and see how all powerful these "evil logis" are when their god gun finally gets nerfed. Calling it now.
ASCR ? Breach ARs and Combar Rifles? SMGs? The weapon will be different, the dropsuit advantages wont.
They will be the same...Just have less range to work with. |
Cosgar
ParagonX
6448
|
Posted - 2013.10.25 04:40:00 -
[85] - Quote
KING CHECKMATE wrote:RydogV wrote: Well I believe originally I was responding to all the widespread allegations regarding straight up head to head encounters people were saying that they were having with Logis. The type of firefights where Shield and Armor regeneration are not going to really come into play because one of the party is going to be dead in a couple seconds.
For prolonged engagements when players are ducking in and out of cover, flanking, tossing grenades and such then things change drastically. I mean in such cases you have to start factoring in the Assaults ability to switch to a sidearm versus the Logistics player having to reload. Then that second weapons slot becomes VERY important.
Bottom line, the more variables that you factor into the gunfight, the less anyone is able to point to one particular aspect of a dropsuit and say "that makes it OP and one-sided" the whole argument becomes moot. As it is the argument is pretty circular and pointless in my opinion.
People want to blame the suit but it is really all about the player in it. There is always going to be someone on the battlefield more skilled or better fitted. Chances are you got beat because they are either better or they got the drop on you.
ok. Chances.What are the odds of finding an 1200 Cal Logi and what are the chances of finding a 1150 Gal assault in a game? Cal Logi have pretty good odds dont you think?This is because Cal Logi 1200EHP is a REALISTIC fitting. Your Gal Assault ISNT. There by is NOT a context but a mere form of reality. 1200 EHP Cal Logi, is usable and viable. 1150 GAL is not.Best you'll get is 950ish Gal assault and in a 1 v 1 fight with both equal skill,equal proficiency , guess who will win, 100% of the time? EXACTLY. :3 (sorry im not intending to sound rude here.) Since 1.4, which I refer to as the CoD patch, TTK is so ridiculously low that that extra EHP only amounts an extra 0.5 seconds. |
Cosgar
ParagonX
6448
|
Posted - 2013.10.25 04:42:00 -
[86] - Quote
KING CHECKMATE wrote:Cosgar wrote: Bingo! Wait until 1.4 and see how all powerful these "evil logis" are when their god gun finally gets nerfed. Calling it now.
ASCR ? Breach ARs and Combar Rifles? SMGs? The weapon will be different, the dropsuit advantages wont.
They will be the same...Just have less range to work with. You're really grasping at straws now. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2072
|
Posted - 2013.10.25 04:43:00 -
[87] - Quote
Cosgar wrote: Since 1.4, which I refer to as the CoD patch, TTK is so ridiculously low that that extra EHP only amounts an extra 0.5 seconds.
Which is exactly the amount of time needed to win a fire fight in a game like DUST,with such ridiculously low TTK...
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RydogV
Shadow Company HQ
503
|
Posted - 2013.10.25 04:43:00 -
[88] - Quote
KING CHECKMATE wrote: ok. Chances.
What are the odds of finding an 1200 Cal Logi and what are the chances of finding a 1150 Gal assault in a game? Cal Logi have pretty good odds dont you think?
This is because Cal Logi 1200EHP is a REALISTIC fitting. Your Gal Assault ISNT. There by is NOT a context but a mere form of reality.
1200 EHP Cal Logi, is usable and viable. 1150 GAL is not.
Best you'll get is 950ish Gal assault and in a 1 v 1 fight with both equal skill,equal proficiency , guess who will win, 100% of the time?
EXACTLY. :3
(sorry im not intending to sound rude here.)
Well I do not really see your point here. Both fittings are equally viable. What makes one more likely than the other? The SP needed for both would be the same. If the opportunity to fit a tanked Assault is there and people choose not to use it then why is that the 'fault' of Logistics?
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Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
421
|
Posted - 2013.10.25 04:51:00 -
[89] - Quote
RydogV wrote:KING CHECKMATE wrote: ok. Chances.
What are the odds of finding an 1200 Cal Logi and what are the chances of finding a 1150 Gal assault in a game? Cal Logi have pretty good odds dont you think?
This is because Cal Logi 1200EHP is a REALISTIC fitting. Your Gal Assault ISNT. There by is NOT a context but a mere form of reality.
1200 EHP Cal Logi, is usable and viable. 1150 GAL is not.
Best you'll get is 950ish Gal assault and in a 1 v 1 fight with both equal skill,equal proficiency , guess who will win, 100% of the time?
EXACTLY. :3
(sorry im not intending to sound rude here.)
Well I do not really see your point here. Both fittings are equally viable. What makes one more likely than the other? The SP needed for both would be the same. If the opportunity to fit a tanked Assault is there and people choose not to use it then why is that the 'fault' of Logistics? The assault suit is more reliable than the logistics. Like if you're reloading and you're a Caldari Logistics, your screwed if they have a Scrambler Pistol/Scrambler Rifle/Assault Rifle/Shotgun etc...but if you're a Caldari Assault, you can switch to your SMG to make suppression fire and have a better chance of getting away to reload. Also the shield regen.. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2073
|
Posted - 2013.10.25 04:52:00 -
[90] - Quote
RydogV wrote: Well I do not really see your point here. Both fittings are equally viable. What makes one more likely than the other? The SP needed for both would be the same. If the opportunity to fit a tanked Assault is there and people choose not to use it then why is that the 'fault' of Logistics?
When you said :''Well I believe originally I was responding to all the widespread allegations regarding straight up head to head encounters people were saying that they were having with Logis. ''
These people were talking of THEM using REALISTIC fits vs Logis using their REALISTIC fits. As it is,even if it IS possible to do a 1150 Gal assault doesnt mean ANYONE in their right mind would use it. Its like using a Commando with 2 Nova Knifes. sure you can, but why?
so in a realistic setting, you can tumble yourself onto a Cal logi with 1200 HP. You wont see a single GAl Logi with 1150 HP. Its a fact. |
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