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RydogV
Shadow Company HQ
314
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Posted - 2013.09.12 04:58:00 -
[1] - Quote
TL;DR - The claim of 'Assault Logi' being OP is a load of crap.
Every so often, when there is less and less to complain about in the threads, I start to see "Nerf the Logi" posts. The reason for such outcry is generaly centered around the belief that Logistics suits provide significantly better resources for building an effective 'slayer' class then the Assualt suits do. Often the argument is about how Logistics can out-tank Assault to such a degree that no serious mercenary, hell-bent on death and destruction, would skill any other way. All others cry foul and claim as 'fact' that the Logistics suit is so overwhelming, it breaks the game from a balance perspective.
In fact, at one point we were hearing this argument so much that I, a dedicated 'true' Logistics player since closed beta, actually began to think there was some truth to the claim. So much so that whenever the debate arose, I would inject what I felt was the optimal solution of making equipment slot use in Logistics fittings mandatory in order for the suit to be valid. This idea was often met with a mix of approval and criticizm. Of course, I believed it was a better solution than lowering of CPU/PG or removal of module slots from any Logistics suit.
Finally, I decided to investigate the claim on my own. The biggest complaints spring from belief that Logi's are too tough to beat in a heads-up, one-on-one engagement. This of course is centered around the perceived ability to amass so much HP, through the use of excessive module slots,unfair amounts of CPU/PG and ignoring the Equipment slots, that no Assault suit can stand a chance. So my (unscientific) experiment will revolve around the build up of HP through Shield Extenders and Armor Modules, in the High/Low slots, for each race's Assault and Logistics class dropsuit. The only other slots that will be filled on any suit are the Light Weapon Slot, with a Duvolle Assult Rifle, and the grenade slot, with basic Locus Grenades. All of the fittings are based on a character who is skilled in level 5 across all skills and using Prototype level dropsuits. Since sidarms are not an option in 3 out of 4 Logistics suits, no suit is fitted with them. No equipment is fitted either.
Under these conditions, no fitting has an offensive advantage in either weapon or skills. The combination of modules for each fitting is such that it would give the player the maximum number of HP between shields and armor, without dropping the Movement Speed below 4.0 or the Sprint Speed below 6.0 respectively. These speeds seemed the minimum any player could go and still be effective in a 'slayer' type role.
Below are the specs using the Dust 514 Fitting Tool created by hydraSlav's and then my conclusion:
Assault Dropsuits (Bonus: +25% to dropsuit shield recharge rate at Level 5)
Amarr Assault ak.0 (Bonus: +25% to Laser heat buildup at Level 5)
H1: Complex Shield Extender H2: Complex Shield Extender H3: Complex Shield Extender L1: Complex Armor Plate L2: Complex Armor Plate L3: Complex Armor Plate Shield: 443 Armor: 670 Total: 1113 Remaining CPU/PG: 131/13
Caldari Assault ck.0 (Bonus: 10% efficacy to Shield Extenders at Level 5)
H1: Complex Shield Extender H2: Complex Shield Extender H3: Complex Shield Extender H4: *EMPTY L1: Complex Armor Plate L2: Complex Armor Plate L3: Complex Armor Plate Shield: 502 Armor: 595 Total: 1097 Remaining CPU/PG: 66/0
Gallente Assault gk.0 (Bonus: -25% to Hybrid Weapon CPU/PG at Level 5)
H1: Complex Shield Extender H2: Complex Shield Extender H3: *EMPTY L1: Complex Armor Plate L2: Complex Armor Plate L3: Complex Armor Plate L4: Complex Armor Plate Shield: 295 Armor: 856 Total: 1151 Remaining CPU/PG: 109/2
Minmatar Assault mk.0 (Bonus: +25% to Sidearm clip size at Level 5)
H1: Complex Shield Extender H2: Complex Shield Extender H3: Complex Shield Extender H4: Complex Shield Extender H5: Enhanced Shield Extender L1: Complex Armor Plate L2: Complex Armor Plate Shield: 514 Armor: 466 Total: 980 Remaining CPU/PG: 32/0
Logistics Dropsuits (Bonus: +5 HP/sec Armor Repair Rate at Level 5)
Amarr Logistics ak.0 (Bonus: +25% efficacy to Armor Repair Modules at Level 5)
H1: Complex Shield Extender H2: Complex Shield Extender H3: Complex Shield Extender L1: Complex Armor Plate L2: Complex Armor Plate L3: Enhanced Armor Plate L4: Complex Ferroscale Plate Shield: 368 Armor: 725 Total: 1093 Remaining CPU/PG: 147/5
Caldari Logistics ck.0 (Bonus: +25% efficacy to Shield Regulator Modules at Level 5)
H1: Complex Shield Extender H2: Complex Shield Extender H3: Complex Shield Extender H4: Complex Shield Extender H5: *EMPTY L1: Complex Armor Plate L2: Complex Armor Plate L3: Complex Armor Plate L4: Complex Armor Plate Shield: 515 Armor: 706 Total: 1221 Remaining CPU/PG: 47/0
Gallente Logistics gk.0 (Bonus: -25% to Equipment CPU/PG at Level 5)
H1: Complex Shield Extender H2: Complex Shield Extender H3: Complex Shield Extender L1: Complex Armor Plate L2: Complex Armor Plate L3: Complex Armor Plate L4: Complex Armor Plate L5: Enhanced Ferroscale Plate Shield: 330 Armor: 874 Total: 1204 Remaining CPU/PG: 119/2
Minmater Logistics mk.0 (Bonus: +25% to Hacking Speed at Level 5)
H1: Complex Shield Extender H2: Complex Shield Extender H3: Complex Shield Extender H4: Complex Shield Extender L1: Complex Armor Plate L2: Complex Armor Plate L3: Complex Armor Plate L4: Enhanced Ferroscale Plate Shield: 403 Armor: 754 Total: 1157 Remaining CPU/PG: 102/4
*EMPTY slots due to lack of PG to fit any more Shield Extender Modules.
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RydogV
Shadow Company HQ
314
|
Posted - 2013.09.12 04:59:00 -
[2] - Quote
Findings
- The most durable suits in each class are the Caldari Logistics (1221) and the Gallente Assault (1151). With a difference of 70 HP.
- The least durable are the Amarr Logistics (1093) and the Minmater Assault (980). With a difference of 113 HP.
- The averages of Logistics (1168.75) and Assault (1085.25) are seperated by a mere 83.5 HP or little more than two rounds from a Basic Assault Rifle.
- The Caldari Assault and Logistics and the Gallente Assault all have an empty high slot, with not enough PG for any to run even Basic Shield Extenders. They each could however equip certain levels of a Shield Recharger for added capability as they require no PG.
- Most suits had enough CPU/PG left over to run a Basic piece of Equipment. The Amarr Assault could equip a Sidearm instead.
- The fastest Logistics suit (Minmatar) would have a Movement Speed of 4.44 and a Sprint Speed of 6.53. Sprint Speed for all other Logistics suits ranked between 6 and 6.2.
- The fastest Assault suit (Minmatar) would have a Movement Speed of 4.82 and a Sprint Speed of 7.08. Sprint Speed for all other Assault suits was above 6.4.
- Role specific bonuses would unlikely come into play for a heads-up engagement. Only Cladari Assault and Gallente Assault would benefit from Racial Bonus as fitted.
- All suits, except the Minmatar Assault, are Armor heavy.
Conclusion
While the average Logistics dropsuit could squeeze out a slight advantage in HP, it is barely a level that could be defined as over powered in such a comparison. We are only talking about a couple of well placed AR rounds. The Assault suits are positioned to be just as effective in a 'slayer' role and should stand toe to toe without issue. In fact, most would probably value the slight advantage in speed over a few dozen hit points. Properly fitted Assault suits can also take better advantage of their racial bonuses in an offensive role.
Therefore I see no evidence to make the claim that a 'Logi Assault' fitting should be the dominate force on the battlefield. And therefore the current stats for all Logistics suits can and should stay just how they are. As for 'mandatory equipment' slots...forget I ever mentioned it.
Reality Check
The above fittings are extreme examples to prove a particular point. The reality is very few, if any, players are going to set up a fitting like the ones listed above for consistent use in gameplay. They are just not very well balanced suits. It is doubtful any player has the SP to pull it off now or in the near future anyway.
Players need to understand that, nine times out of ten, there is going to be someone on the battlefield that can beat you in a straight up gunfight. Every player skills things a bit differenetly and that creates a lot of diversity from player to player. More often than that, players with less skill or lower gear are going to catch you in a position weakness, even if only for a split second. And it will often be that momentary advantage and not their loadout that will be your undoing.
Combat is rarely about being equal and it is almost never fair. The two most valuable assests you can deploy into the Burn Zone are teamwork and communication...and neither one are available in the Marketplace.
~Here ended the lesson~ |
Chances Ghost
Inf4m0us
766
|
Posted - 2013.09.12 05:05:00 -
[3] - Quote
excelently written |
semperfi1999
Imperfects Negative-Feedback
924
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Posted - 2013.09.12 05:11:00 -
[4] - Quote
Chances Ghost wrote:excelently written
Only the data is false. There s no way th assault suits have room for weapons/ nades after that kind of fitting. |
Rusty Shallows
Black Jackals
386
|
Posted - 2013.09.12 05:14:00 -
[5] - Quote
In all fairness the loudest complaints were when the Caldari Logi had the two percent buff skill and extra CPU. |
RydogV
Shadow Company HQ
316
|
Posted - 2013.09.12 05:16:00 -
[6] - Quote
semperfi1999 wrote:Chances Ghost wrote:excelently written Only the data is false. There s no way th assault suits have room for weapons/ nades after that kind of fitting.
Then the fitting tool is broken. Keep in mind that every skill available in game for these examples is maxed and ensure maximum efficany to each dropsuit and module.
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Chances Ghost
Inf4m0us
767
|
Posted - 2013.09.12 05:21:00 -
[7] - Quote
RydogV wrote:semperfi1999 wrote:Chances Ghost wrote:excelently written Only the data is false. There s no way th assault suits have room for weapons/ nades after that kind of fitting. Then the fitting tool is broken. Keep in mind that every skill available in game for these examples is maxed and ensure maximum efficany to each dropsuit and module.
hes actually collected data.
if youw ant to prove it false you have to actually provide evidence rather then just exclaiming its wrong without actually doing any research on it.
have some respoect for the amount of work put into this is combat it with numbers rather then conjecture. |
Rogatien Merc
Red Star. EoN.
1135
|
Posted - 2013.09.12 05:31:00 -
[8] - Quote
Chances Ghost wrote:RydogV wrote:semperfi1999 wrote:Chances Ghost wrote:excelently written Only the data is false. There s no way th assault suits have room for weapons/ nades after that kind of fitting. Then the fitting tool is broken. Keep in mind that every skill available in game for these examples is maxed and ensure maximum efficany to each dropsuit and module. hes actually collected data. if youw ant to prove it false you have to actually provide evidence rather then just exclaiming its wrong without actually doing any research on it. have some respoect for the amount of work put into this is combat it with numbers rather then conjecture. honestly this is poorly put together. and i'm a huge cal logi guy - using 3x shield ext 3x complex plates with an empty high on an assault ck.0 as the basis for any sort of argument, hypothetical, rhetorical, or explanatory is ******* **** poor dude. on the other hand... my 1100hp cal logi is QUITE viable, if not the fit I actually use. |
demonkiller 12
G.U.T.Z Covert Intervention
193
|
Posted - 2013.09.12 05:34:00 -
[9] - Quote
we all know Amarr proto logi is arguably the best suit in the game beside the mini proto logi |
Chances Ghost
Inf4m0us
767
|
Posted - 2013.09.12 05:37:00 -
[10] - Quote
Rogatien Merc wrote:Chances Ghost wrote:RydogV wrote:semperfi1999 wrote:Chances Ghost wrote:excelently written Only the data is false. There s no way th assault suits have room for weapons/ nades after that kind of fitting. Then the fitting tool is broken. Keep in mind that every skill available in game for these examples is maxed and ensure maximum efficany to each dropsuit and module. hes actually collected data. if youw ant to prove it false you have to actually provide evidence rather then just exclaiming its wrong without actually doing any research on it. have some respoect for the amount of work put into this is combat it with numbers rather then conjecture. honestly this is poorly put together. and i'm a huge cal logi guy - using 3x shield ext 3x complex plates with an empty high on an assault ck.0 as the basis for any sort of argument, hypothetical, rhetorical, or explanatory is ******* **** poor dude. on the other hand... my 1100hp cal logi is QUITE viable, if not the fit I actually use.
i think you need to read it again.... you seem to be missing the point presented above.
he built the suits to maximise HP and conform to certain restrictions (movement speed)
obviously THESE fits are mostly impractical, they were made as a min/max scenario to illistrate that the maximum HP disarity is extremly small.
stating his results are invalad because you wouldnt built a suit like that is... well it doesnt mean anything, just that you dont like it.
stating your suit is more viable then the cal assault suit based on the fact that you wouldnt use it is also not a counter argument.
your not actually useing facts here... just opinion. |
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Rogatien Merc
Red Star. EoN.
1135
|
Posted - 2013.09.12 05:44:00 -
[11] - Quote
Are you serious? I read the whole thing. He goes on to demonstrate that gimp-fitted assault suits can have similar HP as viable logi suits and draws some sort of meaningful conclusion from that? It's utter bullshit. I can't believe I'm having this conversation - I don't disagree with the conclusion... but I'm not going to agree with a guy who says the sky is blue because fairies painted it with a giant skittle paintbrush even if he is correct in saying the sky is blue.
"While the average Logistics dropsuit could squeeze out a slight advantage in HP, it is barely a level that could be defined as over powered in such a comparison. We are only talking about a couple of well placed AR rounds. The Assault suits are positioned to be just as effective in a 'slayer' role and should stand toe to toe without issue. In fact, most would probably value the slight advantage in speed over a few dozen hit points. Properly fitted Assault suits can also take better advantage of their racial bonuses in an offensive role."
... these conclusions are just... wrong. Logis have 5hp/s base rep which assaults have to compensate for to start with which makes buffer logi fits viable whereas full buffer assault fits are not unless you're standing on hives that a logi dropped or being repped by a logi.
The assault is more effective in a slayer role due to faster shield recharge (ck.0) and dps output (sidearm; ak.0 bonus). Not because they can stack armor plates. It's misleading and discredits the argument.
[Edit: But +1 for non-trolly legitimate well-intentioned effort. Sorry for being a ****, but ... yeah, I disagree with the post.] |
RydogV
Shadow Company HQ
317
|
Posted - 2013.09.12 05:48:00 -
[12] - Quote
semperfi1999 wrote:Chances Ghost wrote:excelently written Only the data is false. There s no way th assault suits have room for weapons/ nades after that kind of fitting.
I went back and checked the numbers...and you were correct...the basic Locus Grenade was not registering on a couple of suits because it switches slots on the spreadsheet. I have adjusted numbers and I will update them.
However, the new figures are not far off from the originals posted and do little to change my conclusion. Thanks for keeping me honest :)
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Chances Ghost
Inf4m0us
767
|
Posted - 2013.09.12 05:53:00 -
[13] - Quote
Rogatien Merc wrote:Are you serious? I read the whole thing. He goes on to demonstrate that gimp-fitted assault suits can have similar HP as viable logi suits and draws some sort of meaningful conclusion from that? It's utter bullshit. I can't believe I'm having this conversation - I don't disagree with the conclusion... but I'm not going to agree with a guy who says the sky is blue because fairies painted it with a giant skittle paintbrush even if he is correct in saying the sky is blue.
"While the average Logistics dropsuit could squeeze out a slight advantage in HP, it is barely a level that could be defined as over powered in such a comparison. We are only talking about a couple of well placed AR rounds. The Assault suits are positioned to be just as effective in a 'slayer' role and should stand toe to toe without issue. In fact, most would probably value the slight advantage in speed over a few dozen hit points. Properly fitted Assault suits can also take better advantage of their racial bonuses in an offensive role."
... these conclusions are just... wrong. Logis have 5hp/s base rep which assaults have to compensate for to start with which makes buffer logi fits viable whereas full buffer assault fits are not unless you're standing on hives that a logi dropped or being repped by a logi.
The assault is more effective in a slayer role due to faster shield recharge (ck.0) and dps output (sidearm; ak.0 bonus). Not because they can stack armor plates. It's misleading and discredits the argument.
[Edit: But +1 for non-trolly legitimate well-intentioned effort. Sorry for being a ****, but ... yeah, I disagree with the post.]
thank you, for actually using an argument that isnt based entirely on opinion.
now your argument has merit.
most "logi are OP" arguments are based off of the fact that logis can fit mroe EHP and gain an advantage that way while sacaficing their equip slots to do so.
this post seems like it was countering that point specifically.
if we look at the data he colelcted it seems that both suits can achieve a similar HP value and therefore the difference in power isnt related to their total potential HP
from the data i can be reasonable sure that this is true provided the data is correct
YOUR argument stems from the imbalance of skill abilitys
the +5 rep of logis increases their validity as pure buffer tanks and the assault suits shield regen advantage isnt enough to tip the scale in favor of teh assault class, meaning while their compairable HP value is the same the fitting abilities and passive skilsl tip the favor towards logis as a slayer role.
so while your not refuting the point about their HP values being the same your refuting that the disparity of teh classes stems from another issue entirely
is this correct? |
Rogatien Merc
Red Star. EoN.
1135
|
Posted - 2013.09.12 05:58:00 -
[14] - Quote
lol you are correct. I'm not refuting the numbers that he ran; but I am saying they are meaningless.
"TL;DR - The claim of 'Assault Logi' being OP is a load of crap." <---- was the point of his post. MY point is that his HP experiment in the following post does nothing to support that argument. |
Leadfoot10
Molon Labe. RISE of LEGION
61
|
Posted - 2013.09.12 06:01:00 -
[15] - Quote
In general, I agree with the OP...
As a Caldari, the slowness and lack of a sidearm make the Logi much weaker than an Assault, despite the additional hit points the Logi can provide.
Said a bit more directly, I do much better in terms of K:D as an Assault than a Logi, and this has continued to prove true in 1.4.
WP/SP are another matter entirely, and that's where the Logi more than holds its own.
But, for me, the Caldari Assault is a better killer than a Caldari Logi -- and this is even more true using basic/advanced suits than it is when I run proto. |
Chances Ghost
Inf4m0us
767
|
Posted - 2013.09.12 06:03:00 -
[16] - Quote
Rogatien Merc wrote:lol you are correct. I'm not refuting the numbers that he ran; but I am saying they are meaningless.
"TL;DR - The claim of 'Assault Logi' being OP is a load of crap." <---- was the point of his post. MY point is that his HP experiment in the following post does nothing to support that argument.
i like your arguement, and now that youve presented it i have to agree.
while the builts presented on the HP front prove the overall HP capabilitys they arnt viable as actual builds.
and when push comes to shove that 5+ rep is what makes the brick tank viable, assaults cant achieve the same results in the brick tank department without it, and while they will have their shields back faster their over time their armor will be the death of them.
in addition to that the logi can gimp its HP to equip the rep hive, something the assault suit just cant do if it wants a reasonable buffer do to CPU and PG restrictions.
(you dont just have to say its meaningless.... you have to provide evidence to support it :P or people like me will pester you) |
Rogatien Merc
Red Star. EoN.
1135
|
Posted - 2013.09.12 06:06:00 -
[17] - Quote
And I disagree with the contention that all "logis are OP" arguments are based on EHP disparities. They are based on the perception that logis win 1v1s against assaults. This involves several factors including not only EHP but resilience (built in reps, similar shield recharge to non-ck.0 assaults), equipment availability (scanners, compact hives to emergency triage, along with REs for example). Currently arguments are also skewing toward the fact that speed tanking was nerfed (strafe speed, aim assist) reducing the assault's net advantage from greater speed.
If you want to refute the "Assault Logi > All" myth as a non-dropsuit issue, you should say things like "Logically, a sidearm provides more damage options across different range spectrums and in prolonged combat" and "this is due to the net SP and game experience disparity between residual high-SP Cal Logi suits - since that is what a lot of experienced players specced into post-respec - and assault users who may be newer players." |
Rogatien Merc
Red Star. EoN.
1135
|
Posted - 2013.09.12 06:09:00 -
[18] - Quote
And for the record, yes, I just called assaults noobs ... discuss!
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Cosgar
ParagonX
5167
|
Posted - 2013.09.12 06:09:00 -
[19] - Quote
Fun fact: an "assault logi" stops being an assault logi when he tries to switch to his sidearm and realizes he doesn't have one. |
RydogV
Shadow Company HQ
323
|
Posted - 2013.09.12 06:13:00 -
[20] - Quote
Chances Ghost wrote:Rogatien Merc wrote:lol you are correct. I'm not refuting the numbers that he ran; but I am saying they are meaningless.
"TL;DR - The claim of 'Assault Logi' being OP is a load of crap." <---- was the point of his post. MY point is that his HP experiment in the following post does nothing to support that argument. i like your arguement, and now that youve presented it i have to agree. while the builts presented on the HP front prove the overall HP capabilitys they arnt viable as actual builds. and when push comes to shove that 5+ rep is what makes the brick tank viable, assaults cant achieve the same results in the brick tank department without it, and while they will have their shields back faster their over time their armor will be the death of them. in addition to that the logi can gimp its HP to equip the rep hive, something the assault suit just cant do if it wants a reasonable buffer do to CPU and PG restrictions.
These are valid points. Most people who come on the forums and complain about the 'Logi Assault' are reacting to one on one encounters with a player who has a considerable amount of HP. Claiming that they could not wear them down fast enough to avoid getting killed. Then they look to the number of module slots and the CPU/PG numbers and say "Ah Ha!!" That is how they beat me.
I am trying to demonstrate that an Assault with its lower module slots and CPU/PG...but higher base HP....can reach similar levels of defensive durability, with all else being equal.
Once either role dropsuit starts to add equipment or adjust weapons in order to become more specialized or more versatile then they generally do so at the sacrifice of HP. An now it is no longer about capability of a dropsuit...it is about preference and playstyle. But few players are willing to acknowledge that when they feel as though they have been 'cheated' in a video game. |
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Rogatien Merc
Red Star. EoN.
1135
|
Posted - 2013.09.12 06:15:00 -
[21] - Quote
complete lack of armor reps is not 'durability' bro. |
Django Quik
Dust2Dust. Top Men.
1427
|
Posted - 2013.09.12 06:16:00 -
[22] - Quote
All you've done here is show that logis can be exactly the same as assaults. Actually a little better! The reason this is bad is that there really is no point in ever playing assault instead of assault logi.
This is now one of the biggest complaints against logis - due to the high cpu and pg as well as loads of slots, they can outperform other suits in their roles. A min logi can be faster than a scout. Most of these out tank a viable heavy and still have better speed! And as you have already proven, they even slightly beat assaults at slaying. When you can have all this from just one class, what's the point in having any others? |
Cosgar
ParagonX
5167
|
Posted - 2013.09.12 06:20:00 -
[23] - Quote
Django Quik wrote:All you've done here is show that logis can be exactly the same as assaults. Actually a little better! The reason this is bad is that there really is no point in ever playing assault instead of assault logi.
This is now one of the biggest complaints against logis - due to the high cpu and pg as well as loads of slots, they can outperform other suits in their roles. A min logi can be faster than a scout. Most of these out tank a viable heavy and still have better speed! And as you have already proven, they even slightly beat assaults at slaying. When you can have all this from just one class, what's the point in having any others? If assaults started using more than just a standard sidearm, it would matter. That's more DPS. |
RydogV
Shadow Company HQ
323
|
Posted - 2013.09.12 06:21:00 -
[24] - Quote
Rogatien Merc wrote:And I disagree with the contention that all "logis are OP" arguments are based on EHP disparities. They are based on the perception that logis win 1v1s against assaults. This involves several factors including not only EHP but resilience (built in reps, similar shield recharge to non-ck.0 assaults), equipment availability (scanners, compact hives to emergency triage, along with REs for example). Currently arguments are also skewing toward the fact that speed tanking was nerfed (strafe speed, aim assist) reducing the assault's net advantage from greater speed.
If you want to refute the "Assault Logi > All" myth as a non-dropsuit issue, you should say things like "Logically, a sidearm provides more damage options across different range spectrums and in prolonged combat" and "this is due to the net SP and game experience disparity between residual high-SP Cal Logi suits - since that is what a lot of experienced players specced into post-respec - and assault users who may be newer players."
Granted...a sidearm makes a huge difference. But a lot of complainers will dismiss the importance of a sidearm in their argument. Typically because they say they were downed before reverting to the sidearm became a factor in the exchange.
And of course other inherent bonuses will come into play the longer an exchange drags on. The ability to repair shields and armor are very important. But they are less important for the short exchanges that many complainers describe. Like "we both came around the corner and started shooting each other at the same time".
It usually is never 'the same time" but that is how they remember it. And they will often leave out if they were still recovering from previous damage taken. Essentially my argument is: There is no argument. Each role of dropsuit has its strengths and weaknesses and each one is more than capable of putting together a worthwhile combat platform for various duties. The End.
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Toby Flenderson
research lab The Superpowers
25
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Posted - 2013.09.12 06:22:00 -
[25] - Quote
Chances Ghost wrote:
have some respoect for the amount of work put into this is combat it with numbers rather then conjecture.
honestly this is poorly put together. and i'm a huge cal logi guy - using 3x shield ext 3x complex plates with an empty high on an assault ck.0 as the basis for any sort of argument, hypothetical, rhetorical, or explanatory is ******* **** poor dude. on the other hand... my 1100hp cal logi is QUITE viable, if not the fit I actually use.[/quote]
No one is complaining about hypothetical suits. I understand what he did was about a the most practical way to support his claim but it doesn't necessarily prove the claim that they are roughly equal. It would be incredibly difficult to see the effects of practical suit vs. practical suit but this is still nicely done.
The only real criticism I have is that the OP took an average. No one is complaining about minmatar logistics running as assault. We all know this is mostly about the callogi. Taking an average only helps the claim without real reason to do so. |
Leadfoot10
Molon Labe. RISE of LEGION
61
|
Posted - 2013.09.12 06:24:00 -
[26] - Quote
When it comes to 1:1 and kdr....
Speed + sidearm > EHP
Assault > Logi
IMO, and only speaking for my experience as a Caldari assautl/logi. |
Django Quik
Dust2Dust. Top Men.
1427
|
Posted - 2013.09.12 06:28:00 -
[27] - Quote
Rogatien Merc wrote:complete lack of armor reps is not 'durability' bro. Actually this is a massive point. If you want to make truly comparable suits, you'll be wanting to replace an armor plate on each assault with a complex repper. Notice that HP gap now? A couple of hundred is a bit more significant hey? |
RydogV
Shadow Company HQ
324
|
Posted - 2013.09.12 06:30:00 -
[28] - Quote
Rogatien Merc wrote:complete lack of armor reps is not 'durability' bro.
Again you talking about an extended exchange. Armor repair takes a pretty long time and is useless unless you are in cover.
Each side can list off all kinds of exceptions. Like for instance how more often is a Logistics player holding something other than a weapon in their hand as compared to an Assault? Don't you think the ability to react and quickly engage the enemy is not a deciding factor? I have been caught many a time with a Repair Tool or some other piece of equipment in my hands and ended up dead because of it.
Most Assaults don't really worry about that as often and are able to maintain better situational awareness. We could go round and round. Bottom line...Assaults are the best Assault platforms and 'Logi Assaults'....well, are a silly monkier someone came up with and are not relevant in the grand scheme of things.
I would not expect a Logi nerf anytime soon. |
Fizzer94
L.O.T.I.S.
173
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Posted - 2013.09.12 06:31:00 -
[29] - Quote
demonkiller 12 wrote:we all know Amarr proto logi is arguably the best suit in the game beside the mini proto logi Are you serious? The winkyface says no, but I cannot be sure. |
THUNDERGROOVE
ZionTCD
171
|
Posted - 2013.09.12 06:35:00 -
[30] - Quote
My average pub fit is a Logistics A/1 series 3 basic shield extenders 2 enhanced reppers 1 enhanced plate 'Toxin' AR 'Toxin' SMG KIN-012 nanate injector BDR-2 Repair tool K-2 hive
I have tested brick tanking and it's not that great except 1v1 where I get a good amount of time to recover. If I killed you it's because you started shooting at me first or there is no real logi-ing to be done.
I have no AR proficiency either, there are just a good number of players who can't aim |
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