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Django Quik
Dust2Dust. Top Men.
1427
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Posted - 2013.09.12 06:16:00 -
[1] - Quote
All you've done here is show that logis can be exactly the same as assaults. Actually a little better! The reason this is bad is that there really is no point in ever playing assault instead of assault logi.
This is now one of the biggest complaints against logis - due to the high cpu and pg as well as loads of slots, they can outperform other suits in their roles. A min logi can be faster than a scout. Most of these out tank a viable heavy and still have better speed! And as you have already proven, they even slightly beat assaults at slaying. When you can have all this from just one class, what's the point in having any others? |
Django Quik
Dust2Dust. Top Men.
1427
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Posted - 2013.09.12 06:28:00 -
[2] - Quote
Rogatien Merc wrote:complete lack of armor reps is not 'durability' bro. Actually this is a massive point. If you want to make truly comparable suits, you'll be wanting to replace an armor plate on each assault with a complex repper. Notice that HP gap now? A couple of hundred is a bit more significant hey? |
Django Quik
Dust2Dust. Top Men.
1427
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Posted - 2013.09.12 06:38:00 -
[3] - Quote
RydogV wrote:Rogatien Merc wrote:complete lack of armor reps is not 'durability' bro. Again you talking about an extended exchange. Armor repair takes a pretty long time and is useless unless you are in cover. Each side can list off all kinds of exceptions. Like for instance how more often is a Logistics player holding something other than a weapon in their hand as compared to an Assault? Don't you think the ability to react and quickly engage the enemy is not a deciding factor? I have been caught many a time with a Repair Tool or some other piece of equipment in my hands and ended up dead because of it. Most Assaults don't really worry about that as often and are able to maintain better situational awareness. We could go round and round. Bottom line...Assaults are the best Assault platforms and 'Logi Assaults'....well, are a silly monkier someone came up with and are not relevant in the grand scheme of things. I would not expect a Logi nerf anytime soon. You're now talking about proper logis. The op is demonstrating logi assaults with no equipment doing the job of an assault better than an assault with the added bonus of built in repair when out of battle that HP impossible with the assault without losing over 100HP.
The fact is logis can do everything every other suit can do at least as well except carry heavy weapons. |
Django Quik
Dust2Dust. Top Men.
1427
|
Posted - 2013.09.12 06:48:00 -
[4] - Quote
Chances Ghost wrote:more to the point CCP has admitted that the +5 rep skill is an issue and are working on new bonuses for the suits to encourage more logi'ish behavior.
so that +5 reps will be something of teh past at some point in the future Exactly, so whoever it was that said not to expect a logi nerf any time soon, you're wrong. I think they're getting changed pretty dramatically in the next couple of builds but it sounds like they'll be better at logi-ing and worse at slaying. Sounds like an all round win-win! |
Django Quik
Dust2Dust. Top Men.
1427
|
Posted - 2013.09.12 06:52:00 -
[5] - Quote
RydogV wrote:Django Quik wrote:RydogV wrote:Rogatien Merc wrote:complete lack of armor reps is not 'durability' bro. Again you talking about an extended exchange. Armor repair takes a pretty long time and is useless unless you are in cover. Each side can list off all kinds of exceptions. Like for instance how more often is a Logistics player holding something other than a weapon in their hand as compared to an Assault? Don't you think the ability to react and quickly engage the enemy is not a deciding factor? I have been caught many a time with a Repair Tool or some other piece of equipment in my hands and ended up dead because of it. Most Assaults don't really worry about that as often and are able to maintain better situational awareness. We could go round and round. Bottom line...Assaults are the best Assault platforms and 'Logi Assaults'....well, are a silly monkier someone came up with and are not relevant in the grand scheme of things. I would not expect a Logi nerf anytime soon. You're now talking about proper logis. The op is demonstrating logi assaults with no equipment doing the job of an assault better than an assault with the added bonus of built in repair when out of battle that HP impossible with the assault without losing over 100HP. The fact is logis can do everything every other suit can do at least as well except carry heavy weapons. Right and when you are talking about thing like Shield and Armor repair we are not talking about winning a gunfight, you are talking about long-term survivability over the course of extended gameplay. People can complain about inherent Armor repair all they want, but let me ask you...who is repairing the guy/gal repairing everyone else? Answer: usually no one. Inherent Armor repair doesn't help me win a gunfight...ever. But it does keep me in the mix and doing my job. You're still talking about proper logis. If you're running the types of logis being discussed, you're not repping anyone. I don't know why you're getting so up in arms over this - you don't even sound like you play assault logi. |
Django Quik
Dust2Dust. Top Men.
1427
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Posted - 2013.09.12 07:19:00 -
[6] - Quote
RydogV wrote:Django Quik wrote: You're still talking about proper logis. If you're running the types of logis being discussed, you're not repping anyone. I don't know why you're getting so up in arms over this - you don't even sound like you play assault logi.
You are absolutely correct. I do not play 'Assault Logi'. Never have, never will. But when people get out the torches and pitchforks because they feel like a few players are abusing a fitting platform (and they are wrong) then that has the potential to impact me, a 'True" Logi, in a negative way. I am not on here defending 'Assault Logi's'. I am here saying that it is a non-issue. In other words: "These are not the droids, you're looking for. Move along...move along." Hey dude, I respect you for playing proper logi - we need more of you in this game, so complaining about assault logis is actually intended to help you.
It is our complaints that have lead CCP to redesign medium suit bonuses in coming patches, so you'll get equipment related buffs. However, it is your slots and CPU that allow you to play any other role at least as well as they can - I get that you need the eHP to survive whilst logi-ing; I don't see why you can't be given that as base stats and less slots. |
Django Quik
Dust2Dust. Top Men.
1435
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Posted - 2013.09.12 17:40:00 -
[7] - Quote
People are still massively missing the point here - it is quite clear that logis are over-versatile; they can fit themselves to be pretty much the same as (if not better than) assaults, scouts and heavies (aside from the fact they can't use heavy weapons) in their roles. No other suit can fill a logi role because they don't get the equipment slots.
What needs to happen is that we boil down the primary essential components needed to play a logi as a logi are and come up with a new design that helps that but doesn't allow them to play every other role to a high level as well. From what I've read over dozens of logi threads it seems logis need lots of health, so give them high base health then. There really is no need for all the slots they have and I've yet to hear anything other than HP mods that logis find useful in those slots. Would anyone argue against this?
If anyone else has suggestions as to what logis NEED to play as logis, I'm all ears. |
Django Quik
Dust2Dust. Top Men.
1436
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Posted - 2013.09.12 18:35:00 -
[8] - Quote
gbghg wrote:Has anyone considers that the current stigma surrounding the assault logi is due to the fact that a significant part of the top tier of the player base specced into things such as the cal logi and thus have that as their most effective suit? Back in chromosome those same players specced assault so there was never this idea that the logi could do just as well in the assault's role due to the fact that the best assault players were in the assault suit.
I have to agree with django though, the logi is a tad too versatile, that could probably be solved with some small fiddling in either the fitting stats or the skill bonuses. Agreed - the skill changes coming in the next build or so will make a big difference to all suits I reckon. |
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