|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
5167
|
Posted - 2013.09.12 06:09:00 -
[1] - Quote
Fun fact: an "assault logi" stops being an assault logi when he tries to switch to his sidearm and realizes he doesn't have one. |
Cosgar
ParagonX
5167
|
Posted - 2013.09.12 06:20:00 -
[2] - Quote
Django Quik wrote:All you've done here is show that logis can be exactly the same as assaults. Actually a little better! The reason this is bad is that there really is no point in ever playing assault instead of assault logi.
This is now one of the biggest complaints against logis - due to the high cpu and pg as well as loads of slots, they can outperform other suits in their roles. A min logi can be faster than a scout. Most of these out tank a viable heavy and still have better speed! And as you have already proven, they even slightly beat assaults at slaying. When you can have all this from just one class, what's the point in having any others? If assaults started using more than just a standard sidearm, it would matter. That's more DPS. |
Cosgar
ParagonX
5168
|
Posted - 2013.09.12 07:22:00 -
[3] - Quote
Django Quik wrote:RydogV wrote:Django Quik wrote: You're still talking about proper logis. If you're running the types of logis being discussed, you're not repping anyone. I don't know why you're getting so up in arms over this - you don't even sound like you play assault logi.
You are absolutely correct. I do not play 'Assault Logi'. Never have, never will. But when people get out the torches and pitchforks because they feel like a few players are abusing a fitting platform (and they are wrong) then that has the potential to impact me, a 'True" Logi, in a negative way. I am not on here defending 'Assault Logi's'. I am here saying that it is a non-issue. In other words: "These are not the droids, you're looking for. Move along...move along." Hey dude, I respect you for playing proper logi - we need more of you in this game, so complaining about assault logis is actually intended to help you. It is our complaints that have lead CCP to redesign medium suit bonuses in coming patches, so you'll get equipment related buffs. However, it is your slots and CPU that allow you to play any other role at least as well as they can - I get that you need the eHP to survive whilst logi-ing; I don't see why you can't be given that as base stats and less slots. There's other modules in the game than just shield and armor that work better on a logi than an assault. It's called having versatility. |
Cosgar
ParagonX
5171
|
Posted - 2013.09.12 09:18:00 -
[4] - Quote
Why would you only use a standard sidearm on a Minmatar assault? |
Cosgar
ParagonX
5171
|
Posted - 2013.09.12 09:27:00 -
[5] - Quote
Bendtner92 wrote:Cosgar wrote:Why would you only use a standard sidearm on a Minmatar assault? Upgrading it would mean a downgraded primary, and in my opinion primary > sidearm (even with a bigger clip size). Get an Ishukone SMG and your primary will be your secondary. |
Cosgar
ParagonX
6422
|
Posted - 2013.10.25 00:31:00 -
[6] - Quote
Bump since it's apparently logi hate week... |
Cosgar
ParagonX
6441
|
Posted - 2013.10.25 04:15:00 -
[7] - Quote
KING CHECKMATE wrote:Kristoff Atruin wrote:Speed is a big freaking deal, something that you'd know if you actually tried playing logi and compared it to other suits. The most important bit isn't the raw speed number, but the stamina. When a smart player sees himself about to get flanked he turns and sprints into a new fighting position. You can't do that if you're out of stamina, which logis often are because everyone moving faster than us means we need to sprint constantly to keep up with everyone else. This isn't about winning a marathon, it's about being able to react to the battlefield. A LAV doesn't help you on the second floor of a building. 1-in a game where HIT Detection is pretty powerful, no, speed is NOT a big freakn deal. If it was ,scouts would still be usable in a competitive scenario. 2-All logis have enough slots to Equip at LEAST an ENH cardiac regulator to increase their stamina beyond Assault players if it was the case.
That was all your argument >..> ? Scout speed wasn't nerfed because of logis, it was nerfed because this game can't run at 60FPS and AR nerds can't aim for **** when it comes to moving targets- remember all the butthurt when the strafing cap was removed in 1.2? Stop blaming everything on logistics. |
Cosgar
ParagonX
6441
|
Posted - 2013.10.25 04:19:00 -
[8] - Quote
TechMechMeds wrote:Cosgar wrote:KING CHECKMATE wrote:Kristoff Atruin wrote:Speed is a big freaking deal, something that you'd know if you actually tried playing logi and compared it to other suits. The most important bit isn't the raw speed number, but the stamina. When a smart player sees himself about to get flanked he turns and sprints into a new fighting position. You can't do that if you're out of stamina, which logis often are because everyone moving faster than us means we need to sprint constantly to keep up with everyone else. This isn't about winning a marathon, it's about being able to react to the battlefield. A LAV doesn't help you on the second floor of a building. 1-in a game where HIT Detection is pretty powerful, no, speed is NOT a big freakn deal. If it was ,scouts would still be usable in a competitive scenario. 2-All logis have enough slots to Equip at LEAST an ENH cardiac regulator to increase their stamina beyond Assault players if it was the case.
That was all your argument >..> ? Scout speed wasn't nerfed because of logis, it was nerfed because this game can't run at 60FPS and AR nerds can't aim for **** when it comes to moving targets- remember all the butthurt when the strafing cap was removed in 1.2? Stop blaming everything on logistics. Lol, the telerporting scouts you had to aim about 2 metres ahead to hit lol Never had a problem with aiming or teleporting scouts when I switched back to 720p resolution. Functionality > graphics. |
Cosgar
ParagonX
6445
|
Posted - 2013.10.25 04:21:00 -
[9] - Quote
KING CHECKMATE wrote:Cosgar wrote: Scout speed wasn't nerfed because of logis, it was nerfed because this game can't run at 60FPS and AR nerds can't aim for **** when it comes to moving targets- remember all the butthurt when the strafing cap was removed in 1.2? Stop blaming everything on logistics.
1st- True 2nd-Im not Blaming ANYTHING on Logistics.Just saying they are the King class in Dust,with no rivals... ;) I think Mike Shanahan is the devil, but I'm not going to go around spouting it without citing evidence. |
Cosgar
ParagonX
6445
|
Posted - 2013.10.25 04:26:00 -
[10] - Quote
KING CHECKMATE wrote:Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote: Scout speed wasn't nerfed because of logis, it was nerfed because this game can't run at 60FPS and AR nerds can't aim for **** when it comes to moving targets- remember all the butthurt when the strafing cap was removed in 1.2? Stop blaming everything on logistics.
1st- True 2nd-Im not Blaming ANYTHING on Logistics.Just saying they are the King class in Dust,with no rivals... ;) I think Mike Shanahan is the devil, but I'm not going to go around spouting it without citing evidence. Get in a game vs a Good Corp. Tell me what 80% of them are wearing.
There is your proof. They're all still using Caldari logistics or Caldari assaul- OMG... NERF CALDARI!!! |
|
Cosgar
ParagonX
6445
|
Posted - 2013.10.25 04:29:00 -
[11] - Quote
KING CHECKMATE wrote:Cosgar wrote: They're all still using Caldari logistics or Caldari assaul- OMG... NERF CALDARI!!!
LOL funny, I agree on the Cal Logi, but im guessing its mostly becasue they were old FOTM chasers. On the other side of the coin, i've seen more GAL LOGIS than cal assaults, BY FAR. And what weapon do you see them using? Let's call a spade a spade here because you know what I'm talking about. The damn thing is so powerful that you don't even need to use a sidearm since it's an instant "I win button." It's not the suit, but the weapon. |
Cosgar
ParagonX
6445
|
Posted - 2013.10.25 04:36:00 -
[12] - Quote
KING CHECKMATE wrote:Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote: They're all still using Caldari logistics or Caldari assaul- OMG... NERF CALDARI!!!
LOL funny, I agree on the Cal Logi, but im guessing its mostly becasue they were old FOTM chasers. On the other side of the coin, i've seen more GAL LOGIS than cal assaults, BY FAR. And what weapon do you see them using? Let's call a spade a spade here because you know what I'm talking about. The damn thing is so powerful that you don't even need to use a sidearm since it's an instant "I win button." It's not the suit, but the weapon. Duvolle ARs? Bingo! Wait until 1.4 and see how all powerful these "evil logis" are when their god gun finally gets nerfed. Calling it now. |
Cosgar
ParagonX
6448
|
Posted - 2013.10.25 04:40:00 -
[13] - Quote
KING CHECKMATE wrote:RydogV wrote: Well I believe originally I was responding to all the widespread allegations regarding straight up head to head encounters people were saying that they were having with Logis. The type of firefights where Shield and Armor regeneration are not going to really come into play because one of the party is going to be dead in a couple seconds.
For prolonged engagements when players are ducking in and out of cover, flanking, tossing grenades and such then things change drastically. I mean in such cases you have to start factoring in the Assaults ability to switch to a sidearm versus the Logistics player having to reload. Then that second weapons slot becomes VERY important.
Bottom line, the more variables that you factor into the gunfight, the less anyone is able to point to one particular aspect of a dropsuit and say "that makes it OP and one-sided" the whole argument becomes moot. As it is the argument is pretty circular and pointless in my opinion.
People want to blame the suit but it is really all about the player in it. There is always going to be someone on the battlefield more skilled or better fitted. Chances are you got beat because they are either better or they got the drop on you.
ok. Chances.What are the odds of finding an 1200 Cal Logi and what are the chances of finding a 1150 Gal assault in a game? Cal Logi have pretty good odds dont you think?This is because Cal Logi 1200EHP is a REALISTIC fitting. Your Gal Assault ISNT. There by is NOT a context but a mere form of reality. 1200 EHP Cal Logi, is usable and viable. 1150 GAL is not.Best you'll get is 950ish Gal assault and in a 1 v 1 fight with both equal skill,equal proficiency , guess who will win, 100% of the time? EXACTLY. :3 (sorry im not intending to sound rude here.) Since 1.4, which I refer to as the CoD patch, TTK is so ridiculously low that that extra EHP only amounts an extra 0.5 seconds. |
Cosgar
ParagonX
6448
|
Posted - 2013.10.25 04:42:00 -
[14] - Quote
KING CHECKMATE wrote:Cosgar wrote: Bingo! Wait until 1.4 and see how all powerful these "evil logis" are when their god gun finally gets nerfed. Calling it now.
ASCR ? Breach ARs and Combar Rifles? SMGs? The weapon will be different, the dropsuit advantages wont.
They will be the same...Just have less range to work with. You're really grasping at straws now. |
Cosgar
ParagonX
6449
|
Posted - 2013.10.25 04:55:00 -
[15] - Quote
KING CHECKMATE wrote:Cosgar wrote: Since 1.4, which I refer to as the CoD patch, TTK is so ridiculously low that that extra EHP only amounts an extra 0.5 seconds.
Which is exactly the amount of time needed to win a fire fight in a game like DUST,with such ridiculously low TTK... So, if you can't beat a suit that has a fraction of a second more survivability than yours with your suit that has two weapons to their one, who's really at fault there? Sometimes you have to wonder if the problem is on your end instead of blaming game mechanics that are different. It makes you no better than that one guy saying shotguns need a nerf because he refused to change his tactics or that guy crying that he can't kill a well fit tank with his anti-armor starter fit... |
Cosgar
ParagonX
6451
|
Posted - 2013.10.25 05:08:00 -
[16] - Quote
Dovallis Martan JenusKoll wrote:Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote: Since 1.4, which I refer to as the CoD patch, TTK is so ridiculously low that that extra EHP only amounts an extra 0.5 seconds.
Which is exactly the amount of time needed to win a fire fight in a game like DUST,with such ridiculously low TTK... So, if you can't beat a suit that has a fraction of a second more survivability than yours with your suit that has two weapons to their one, who's really at fault there? Sometimes you have to wonder if the problem is on your end instead of blaming game mechanics that are different. It makes you no better than that one guy saying shotguns need a nerf because he refused to change his tactics or that guy crying that he can't kill a well fit tank with his anti-armor starter fit. Give it a rest CHECKMATE, you're starting to embarrass yourself. Basically you're asking them to use both weapons at the same time?..... Cause most suits will drop before a reload is needed. o...o? You're going to catch a logi reloading at some point. That's when they stop being better than an assault. |
Cosgar
ParagonX
6451
|
Posted - 2013.10.25 05:46:00 -
[17] - Quote
Meeko Fent wrote:Kristoff Atruin wrote:Checkmate, you're trying to say that a logi can overcome the stamina disadvantage by using a stamina mod. You're ignoring that this means dropping a complex plate, putting the assault suit into a very clear hp advantage. Put that biotic on there and the logi can move around almost as well as the assault, but now it has less hp and still has less firepower. Meaning the assault is the better suit for....assaulting.
People seem to be getting mad about dying to a suit they think should be helpless and then going into some truly absurd mental gymnastics to justify their position, to the degree where they point out that drawbacks can be compensated for and then refusing to acknowledge that doing so requires a trade off. No, but fight a suit that has 1200 HP along with a 5 HP armor rep, versus a suit with 800 HP and an 5 HP armor rep is an one sided battle. And considering that the 1200 HP suit is the suit for supporting the team seems imbalanced. Why would the logi need so much HP if he's dropping hives and links, repping allies, occasionally jumping out to rev a ally, and occasionally shooting the bad guy. Why does it need 50% more health then the guy who's actually getting shot at? Who cares if it takes forever to cross the map. No one else remembers the old school heavy taxi? Been a logi since Chromosome and a support/healer class in just about every game I've played- PVP or otherwise. It's an unwritten rule in gaming that you kill the support first or you're going to have a hard time with the DPS. |
|
|
|