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Ted Nugget
SVER True Blood Public Disorder.
207
|
Posted - 2013.08.29 03:15:00 -
[1] - Quote
As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt |
Obodiah Garro
Tech Guard General Tso's Alliance
256
|
Posted - 2013.08.29 03:16:00 -
[2] - Quote
Funny you should mention this because AV runners on roof tops make the tastiest of sniper victims. |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
154
|
Posted - 2013.08.29 03:18:00 -
[3] - Quote
also funny he should mention this because I had to fight a tank being supported by a logi lav for the first time today. 4 people shooting at it with swarm launchers couldn't break those reps. |
Ted Nugget
SVER True Blood Public Disorder.
208
|
Posted - 2013.08.29 03:21:00 -
[4] - Quote
bacon blaster wrote:also funny he should mention this because I had to fight a tank being supported by a logi lav for the first time today. 4 people shooting at it with swarm launchers couldn't break those reps.
I have done this. It works to an extent. It is fun but again not worth it. I mean my best tank costs me 2.8 mil how long does it take me to grind out isk to pay for that? its a good tank... however if i make one that is 500k it will surely die in no time. damn near 0% survivability... there is no risk/reward balance with thanks its go all in and if you die go broke or go in half way and die and maybe you dont die the next match cause you are trying to be reasonable on price while making a **** tank that you know will die so easily.. just give me a respec please |
Void Echo
Echo Galactic Industries
1099
|
Posted - 2013.08.29 03:21:00 -
[5] - Quote
don't get used to it, everything will change after next month, I just want a respect so that when the jets come, il be able to get them.. that's all I want now |
Ted Nugget
SVER True Blood Public Disorder.
208
|
Posted - 2013.08.29 03:24:00 -
[6] - Quote
Void Echo wrote:don't get used to it, everything will change after next month, I just want a respect so that when the jets come, il be able to get them.. that's all I want now
its sounds fun just like mercs and all that.. but av is so strong to take down tanks so easy i would imagine all that other fancy rubbish will be just squishier targets for this overwhelming AV... i mean it makes no since to use a tank when you can call in an LAV with 4k shields that will not die unless you do something really stupid... i dont get why lav is so much stronger than a tank besides the speed factor... i mean my lav takes shots better than my tanks |
Obodiah Garro
Tech Guard General Tso's Alliance
256
|
Posted - 2013.08.29 03:25:00 -
[7] - Quote
bacon blaster wrote:also funny he should mention this because I had to fight a tank being supported by a logi lav for the first time today. 4 people shooting at it with swarm launchers couldn't break those reps.
Am seeing it more often, its pretty cool I cant remember the corp that were doing it but basically had the whole squad backing up the HAV, LLAV in the rear with gunner and 3 troops on foot, the HAV pilot went into 40 kills easily, I managed to snipe the LLAV pilot but by the time i ran back to a supply depot they moved on and my squad didnt want to put the MDs down so we lost the game
AV guys on rooftops however meh, unless nobody has the foresight to snipe them they dont last long (no pun intended?) I always tried and hide behind a corner its generally safer. |
Void Echo
Echo Galactic Industries
1099
|
Posted - 2013.08.29 03:26:00 -
[8] - Quote
Ted Nugget wrote:Void Echo wrote:don't get used to it, everything will change after next month, I just want a respect so that when the jets come, il be able to get them.. that's all I want now its sounds fun just like mercs and all that.. but av is so strong to take down tanks so easy i would imagine all that other fancy rubbish will be just squishier targets for this overwhelming AV... i mean it makes no since to use a tank when you can call in an LAV with 4k shields that will not die unless you do something really stupid... i dont get why lav is so much stronger than a tank besides the speed factor... i mean my lav takes shots better than my tanks
you have to be the most ******** ass driver to get your lav blown up... it should be that way with tanks |
Bubba Salaman
Subdreddit Test Alliance Please Ignore
37
|
Posted - 2013.08.29 03:27:00 -
[9] - Quote
So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious. |
Void Echo
Echo Galactic Industries
1102
|
Posted - 2013.08.29 03:29:00 -
[10] - Quote
Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious.
its an imbalanced that needs to be fixed, it takes an entire ******* team to kill a single LAV and yet it takes only one ****** to kill an enemy tank.. that's not right at all. |
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Ted Nugget
SVER True Blood Public Disorder.
211
|
Posted - 2013.08.29 03:30:00 -
[11] - Quote
Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious.
i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right? |
Lurchasaurus
SVER True Blood Public Disorder.
1129
|
Posted - 2013.08.29 03:30:00 -
[12] - Quote
Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious.
No. He's not. You're hilarious. |
Ted Nugget
SVER True Blood Public Disorder.
211
|
Posted - 2013.08.29 03:32:00 -
[13] - Quote
Lurchasaurus wrote:Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious. No. He's not. You're hilarious.
it never fails when you put a little intelligence into something that someone dumb comes in and is like dur dur dur |
Obodiah Garro
Tech Guard General Tso's Alliance
257
|
Posted - 2013.08.29 03:32:00 -
[14] - Quote
Ted Nugget wrote:Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious. i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right?
In that sense it is balanced, the AV runner took the tactical initiative, and you didnt get outta dodge fast enough and fed him a HAV. |
Lurchasaurus
SVER True Blood Public Disorder.
1129
|
Posted - 2013.08.29 03:34:00 -
[15] - Quote
Ted Nugget wrote:Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious. i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right?
As one-sided as AV on a tower already is, the only thing saving those AV guys who think they are SOOOOOOO GOOOOOOD is the fact they are freaking invisible.
I think ultimately it is not a question of whether or not they are allowed up there, it is a question of whether or not they SHOULD be up there. It is one less guy hacking and all that, but hey....an Ishukone Assault Forge Gun only tops the kill charts as an AV weapon, so game mechanics as a whole are simply broken.
Anyone can kick a guy when he's already on the floor but let's see how it goes when the tanks can actually shoot back. |
Void Echo
Echo Galactic Industries
1102
|
Posted - 2013.08.29 03:34:00 -
[16] - Quote
Obodiah Garro wrote:Ted Nugget wrote:Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious. i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right? In that sense it is balanced, the AV runner took the tactical initiative, and you didnt get outta dodge fast enough and fed him a HAV.
hes using a cheap cowards tactic that allows him to avoid everyone.... at least you cant climb to the top of a mountain or drive there and try to hit tanks, the only way for us to get on a building is to use a dropship and we all know how those are doing. |
Ted Nugget
SVER True Blood Public Disorder.
211
|
Posted - 2013.08.29 03:34:00 -
[17] - Quote
there is no indicator to even tell me he went up there.... i cant see him up there cause the rendering is off.... im just gettin hit markers on me and losing hp and its not balanced at all.... av can just shoot to far thats point blank |
Lurchasaurus
SVER True Blood Public Disorder.
1129
|
Posted - 2013.08.29 03:35:00 -
[18] - Quote
Ted Nugget wrote:Lurchasaurus wrote:Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious. No. He's not. You're hilarious. it never fails when you put a little intelligence into something that someone dumb comes in and is like dur dur dur
and he's not even the redneck here! |
Spkr4theDead
International-Fleet
516
|
Posted - 2013.08.29 03:35:00 -
[19] - Quote
bacon blaster wrote:also funny he should mention this because I had to fight a tank being supported by a logi lav for the first time today. 4 people shooting at it with swarm launchers couldn't break those reps. Sounds like 4 MLT swarms vs a high shield Gunnlogi. |
Lurchasaurus
SVER True Blood Public Disorder.
1129
|
Posted - 2013.08.29 03:36:00 -
[20] - Quote
Obodiah Garro wrote:Ted Nugget wrote:Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious. i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right? In that sense it is balanced, the AV runner took the tactical initiative, and you didnt get outta dodge fast enough and fed him a HAV.
read my above post and learn the problem with your logic. towers are fine. knowing of the invisibility crutch and consciously spamming the hell out of it match after match is just.......well i shouldnt have to go on if you are actually invested in the health of this game |
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Xender17
Ahrendee Mercenaries EoN.
501
|
Posted - 2013.08.29 03:37:00 -
[21] - Quote
Lurchasaurus wrote:Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious. No. He's not. You're hilarious. I agree with Lurch. You said something that has nothing to do with what the TC is getting at. |
Ted Nugget
SVER True Blood Public Disorder.
211
|
Posted - 2013.08.29 03:37:00 -
[22] - Quote
to me its just as dumb as a "tank driver' calling a tank in on top of a building... that is so dumb you shouldnt be able to call a vehicle in on top of buildings either |
Obodiah Garro
Tech Guard General Tso's Alliance
257
|
Posted - 2013.08.29 03:39:00 -
[23] - Quote
Ted Nugget wrote:there is no indicator to even tell me he went up there.... i cant see him up there cause the rendering is off.... im just gettin hit markers on me and losing hp and its not balanced at all.... av can just shoot to far thats point blank
That really isnt part of the whole AV/HAV debate then and more so towards 'CCP please fix this bs in general'. I personally hate FG on buildings because they wreck my DS but I tend not to fly them after the first encounter and snipe the bastard.
Be adaptable man, your in a top corp have your boys who are scouting ahead call out threats or something, I dunno, but its much safer to be out of harms way than infront of it, and area denial tactics are just as good as outright killing HAV sometimes. Make a nerf FG thread ill give you likes for that ****. |
Lurchasaurus
SVER True Blood Public Disorder.
1129
|
Posted - 2013.08.29 03:39:00 -
[24] - Quote
Ted Nugget wrote:there is no indicator to even tell me he went up there.... i cant see him up there cause the rendering is off.... im just gettin hit markers on me and losing hp and its not balanced at all.... av can just shoot to far thats point blank
infantry AV should never be allowed to render farther than tanks until the day when a forge gun costs more than a 2.5 mil isk tank
but hey, lai dais and a proto assault forge for like 50k.....add invisibility and who wouldn't? Right? |
Ted Nugget
SVER True Blood Public Disorder.
211
|
Posted - 2013.08.29 03:41:00 -
[25] - Quote
Obodiah Garro wrote:Ted Nugget wrote:there is no indicator to even tell me he went up there.... i cant see him up there cause the rendering is off.... im just gettin hit markers on me and losing hp and its not balanced at all.... av can just shoot to far thats point blank That really isnt part of the whole AV/HAV debate then and more so towards 'CCP please fix this bs in general'. I personally hate FG on buildings because they wreck my DS but I tend not to fly them after the first encounter and snipe the bastard. Be adaptable man, your in a top corp have your boys who are scouting ahead call out threats or something, I dunno, but its much safer to be out of harms way than infront of it, and area denial tactics are just as good as outright killing HAV sometimes. Make a nerf FG thread ill give you likes for that ****.
i was sick when i got killed by the av and my "squad" and all was beside them when they went up there.. i was just in disbelieve that they didnt even say anything.... but hey its not there isk so why should they care |
KING CHECKMATE
Bragian Order Amarr Empire
672
|
Posted - 2013.08.29 03:44:00 -
[26] - Quote
Lurchasaurus wrote:Ted Nugget wrote:there is no indicator to even tell me he went up there.... i cant see him up there cause the rendering is off.... im just gettin hit markers on me and losing hp and its not balanced at all.... av can just shoot to far thats point blank infantry AV should never be allowed to render farther than tanks until the day when a forge gun costs more than a 2.5 mil isk tank but hey, lai dais and a proto assault forge for like 50k.....add invisibility and who wouldn't? Right?
They are still pretty expensive considering heavies are SLOWER than tanks and DONT PACK 8000+ EHP, and we die a lot more in almost every single game..... |
Bubba Salaman
Subdreddit Test Alliance Please Ignore
40
|
Posted - 2013.08.29 03:44:00 -
[27] - Quote
Ted Nugget wrote:
i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right?
That's the point. AV is supposed to be one sided. They are anti-vehicle, so they're supposed to be really good at killing vehicles.
If everything in this game resulted in a balanced fight, then a scout would be just as good against a tank as an AV fit.
The downside of AV is that they suck against other infantry. Yes, they are pretty good at ******* up your tank, but that's the entire point. |
Ted Nugget
SVER True Blood Public Disorder.
211
|
Posted - 2013.08.29 03:45:00 -
[28] - Quote
KING CHECKMATE wrote:Lurchasaurus wrote:Ted Nugget wrote:there is no indicator to even tell me he went up there.... i cant see him up there cause the rendering is off.... im just gettin hit markers on me and losing hp and its not balanced at all.... av can just shoot to far thats point blank infantry AV should never be allowed to render farther than tanks until the day when a forge gun costs more than a 2.5 mil isk tank but hey, lai dais and a proto assault forge for like 50k.....add invisibility and who wouldn't? Right? They are still pretty expensive considering heavies are SLOWER than tanks and DONT PACK 8000+ EHP, and we die a lot more in almost every single game.....
but when your on top of a building with no one shooting at you.... speed and hp is not a factor anymore |
Lurchasaurus
SVER True Blood Public Disorder.
1129
|
Posted - 2013.08.29 03:46:00 -
[29] - Quote
im tired of the whole "well just snipe them!" argument. i have sp in tanks, not thales rifles.
forget the fact that its a heavy suit with around 1k ehp, on top of the accuracy buff for forges and the removal of their charging animations.....never see them......ever.
Just for one day I'd love to see the tears of infantry as i roll down the street in an invisible tank and then see their qq as they switch from saying "get gud" to "omg why are there even tanks in this game!" |
Ted Nugget
SVER True Blood Public Disorder.
211
|
Posted - 2013.08.29 03:46:00 -
[30] - Quote
Bubba Salaman wrote:Ted Nugget wrote:
i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right?
That's the point. AV is supposed to be one sided. They are anti-vehicle, so they're supposed to be really good at killing vehicles. If everything in this game resulted in a balanced fight, then a scout would be just as good against a tank as an AV fit. The downside of AV is that they suck against other infantry. Yes, they are pretty good at ******* up your tank, but that's the entire point.
i dont just die to av... i die to av in massive numbers and av on top of buildings.... |
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Lurchasaurus
SVER True Blood Public Disorder.
1129
|
Posted - 2013.08.29 03:48:00 -
[31] - Quote
KING CHECKMATE wrote:Lurchasaurus wrote:Ted Nugget wrote:there is no indicator to even tell me he went up there.... i cant see him up there cause the rendering is off.... im just gettin hit markers on me and losing hp and its not balanced at all.... av can just shoot to far thats point blank infantry AV should never be allowed to render farther than tanks until the day when a forge gun costs more than a 2.5 mil isk tank but hey, lai dais and a proto assault forge for like 50k.....add invisibility and who wouldn't? Right? They are still pretty expensive considering heavies are SLOWER than tanks and DONT PACK 8000+ EHP, and we die a lot more in almost every single game.....
I dont think i have ever read a post of your where you even seemed to sound like you know what you are saying. you are really comparing the risk vs. reward of a tank to a heavy? especially in this build? |
Ted Nugget
SVER True Blood Public Disorder.
212
|
Posted - 2013.08.29 03:48:00 -
[32] - Quote
TED DELETED COMMENT |
Lurchasaurus
SVER True Blood Public Disorder.
1131
|
Posted - 2013.08.29 03:49:00 -
[33] - Quote
Bubba Salaman wrote:Ted Nugget wrote:
i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right?
That's the point. AV is supposed to be one sided. They are anti-vehicle, so they're supposed to be really good at killing vehicles. If everything in this game resulted in a balanced fight, then a scout would be just as good against a tank as an AV fit. The downside of AV is that they suck against other infantry. Yes, they are pretty good at ******* up your tank, but that's the entire point.
no, they dont. proto assault forges top the kill charts.
and no, it is not AV>tank
it is all about money. how much have i invested to call out a tank? 500k to around 2.5 mil.
how much have you invested to carry swarms and lai dais on a suit that can still carry an smg? 50k
dont feed me any of this "im defenseless against infantry" bullshit. i have an entire minny scout character that pimaries an smg and they shred |
Ted Nugget
SVER True Blood Public Disorder.
212
|
Posted - 2013.08.29 03:50:00 -
[34] - Quote
Bubba Salaman wrote:Ted Nugget wrote:
i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right?
That's the point. AV is supposed to be one sided. They are anti-vehicle, so they're supposed to be really good at killing vehicles. If everything in this game resulted in a balanced fight, then a scout would be just as good against a tank as an AV fit. The downside of AV is that they suck against other infantry. Yes, they are pretty good at ******* up your tank, but that's the entire point. again man you need to read what this topic is about.... AV ON TOP OF BUILDINGS... NOT AV IS OVERPOWERED |
Bubba Salaman
Subdreddit Test Alliance Please Ignore
43
|
Posted - 2013.08.29 03:51:00 -
[35] - Quote
Ted Nugget wrote:Bubba Salaman wrote:Ted Nugget wrote:
i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right?
That's the point. AV is supposed to be one sided. They are anti-vehicle, so they're supposed to be really good at killing vehicles. If everything in this game resulted in a balanced fight, then a scout would be just as good against a tank as an AV fit. The downside of AV is that they suck against other infantry. Yes, they are pretty good at ******* up your tank, but that's the entire point. i dont just die to av... i die to av in massive numbers and av on top of buildings....
Then IDK, do something proactive about it. Recall your vehicle while the enemy is switching to AV. Get a squad to back you up and protect you. Don't go out in the open where there are high places, or don't call in a vehicle on Line Harvest at all. |
Ted Nugget
SVER True Blood Public Disorder.
212
|
Posted - 2013.08.29 03:51:00 -
[36] - Quote
Lurchasaurus wrote:Bubba Salaman wrote:Ted Nugget wrote:
i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right?
That's the point. AV is supposed to be one sided. They are anti-vehicle, so they're supposed to be really good at killing vehicles. If everything in this game resulted in a balanced fight, then a scout would be just as good against a tank as an AV fit. The downside of AV is that they suck against other infantry. Yes, they are pretty good at ******* up your tank, but that's the entire point. no, they dont. proto assault forges top the kill charts
this is true... i have seen it myself... i saw a militia forge gunner get 1st going 28/0 |
Lurchasaurus
SVER True Blood Public Disorder.
1131
|
Posted - 2013.08.29 03:54:00 -
[37] - Quote
Bubba Salaman wrote:Ted Nugget wrote:Bubba Salaman wrote:Ted Nugget wrote:
i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right?
That's the point. AV is supposed to be one sided. They are anti-vehicle, so they're supposed to be really good at killing vehicles. If everything in this game resulted in a balanced fight, then a scout would be just as good against a tank as an AV fit. The downside of AV is that they suck against other infantry. Yes, they are pretty good at ******* up your tank, but that's the entire point. i dont just die to av... i die to av in massive numbers and av on top of buildings.... Then IDK, do something proactive about it. Recall your vehicle while the enemy is switching to AV. Get a squad to back you up and protect you. Don't go out in the open where there are high places, or don't call in a vehicle on Line Harvest at all.
this is like talking to a brick wall. your post is the entire reason for this thread in the first place. your logic is sound, until you add in invisible, unkillable av on top of towers that can shoot you while the entire time your hit indicator is all like "go **** yourself, ima take a nap" |
KING CHECKMATE
Bragian Order Amarr Empire
674
|
Posted - 2013.08.29 03:55:00 -
[38] - Quote
Ted Nugget wrote:KING CHECKMATE wrote:Lurchasaurus wrote:Ted Nugget wrote:there is no indicator to even tell me he went up there.... i cant see him up there cause the rendering is off.... im just gettin hit markers on me and losing hp and its not balanced at all.... av can just shoot to far thats point blank infantry AV should never be allowed to render farther than tanks until the day when a forge gun costs more than a 2.5 mil isk tank but hey, lai dais and a proto assault forge for like 50k.....add invisibility and who wouldn't? Right? They are still pretty expensive considering heavies are SLOWER than tanks and DONT PACK 8000+ EHP, and we die a lot more in almost every single game..... but when your on top of a building with no one shooting at you.... speed and hp is not a factor anymore
Same for a tank Sniping behind a mountain in Manus peak.....
In the AV vs Vehicle war, the one with better position wins. Thats a fact. Tanks have more speed and more EHP. Heavies are overall cheaper with similar firepower. |
Ted Nugget
SVER True Blood Public Disorder.
212
|
Posted - 2013.08.29 03:55:00 -
[39] - Quote
Bubba Salaman wrote:Ted Nugget wrote:Bubba Salaman wrote:Ted Nugget wrote:
i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right?
That's the point. AV is supposed to be one sided. They are anti-vehicle, so they're supposed to be really good at killing vehicles. If everything in this game resulted in a balanced fight, then a scout would be just as good against a tank as an AV fit. The downside of AV is that they suck against other infantry. Yes, they are pretty good at ******* up your tank, but that's the entire point. i dont just die to av... i die to av in massive numbers and av on top of buildings.... Then IDK, do something proactive about it. Recall your vehicle while the enemy is switching to AV. Get a squad to back you up and protect you. Don't go out in the open where there are high places, or don't call in a vehicle on Line Harvest at all.
but im spec'd into vehicles not infantry... there is high points on all the maps it wouldnt be a big deal if there was an effective counter for it.... i cant always recall the tank because i have to put small turrets on my vehicles for some idiot blue dot to spam turrets at the MCC which he cant hit, and only show me up on the map... and regardless there was so much av up there that i wouldnt have had time to recall.... i rolled around the map once killed a few made a second pass and nobody said a word that infantry climbed up there... i am playing with other people who are not on the same comms as me and have no interest in my tank to begin with... i am the one that paid for it not the rest of the team its no there job to keep me alive.... i just want to spec out of vehicles that is all.... AV will always be superior to tanks as long as there are towers in this game |
Ted Nugget
SVER True Blood Public Disorder.
212
|
Posted - 2013.08.29 03:56:00 -
[40] - Quote
KING CHECKMATE wrote:Ted Nugget wrote:KING CHECKMATE wrote:Lurchasaurus wrote:Ted Nugget wrote:there is no indicator to even tell me he went up there.... i cant see him up there cause the rendering is off.... im just gettin hit markers on me and losing hp and its not balanced at all.... av can just shoot to far thats point blank infantry AV should never be allowed to render farther than tanks until the day when a forge gun costs more than a 2.5 mil isk tank but hey, lai dais and a proto assault forge for like 50k.....add invisibility and who wouldn't? Right? They are still pretty expensive considering heavies are SLOWER than tanks and DONT PACK 8000+ EHP, and we die a lot more in almost every single game..... but when your on top of a building with no one shooting at you.... speed and hp is not a factor anymore Same for a tank Sniping behind a mountain in Manus peak.....In the AV vs Vehicle war, the one with better position wins. Thats a fact. i dont condone rail sniping but its the only way to almost guarantee you survive the match.. the moment you go on the field you are putting in harms way... tanks are so expensive that the only real way to make money and not die is make a buffer fit rail gun and recall once you start gettin shot at |
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Lurchasaurus
SVER True Blood Public Disorder.
1131
|
Posted - 2013.08.29 03:57:00 -
[41] - Quote
it baffles me that anyone would try and defend av in their current state when they know of the invisiblity problem. Thing is, these same people are the ones spamming the **** out of it. You are worse then murder taxis, and in fact perpetuate their use. |
Ted Nugget
SVER True Blood Public Disorder.
212
|
Posted - 2013.08.29 03:57:00 -
[42] - Quote
KING CHECKMATE wrote:Ted Nugget wrote:KING CHECKMATE wrote:Lurchasaurus wrote:Ted Nugget wrote:there is no indicator to even tell me he went up there.... i cant see him up there cause the rendering is off.... im just gettin hit markers on me and losing hp and its not balanced at all.... av can just shoot to far thats point blank infantry AV should never be allowed to render farther than tanks until the day when a forge gun costs more than a 2.5 mil isk tank but hey, lai dais and a proto assault forge for like 50k.....add invisibility and who wouldn't? Right? They are still pretty expensive considering heavies are SLOWER than tanks and DONT PACK 8000+ EHP, and we die a lot more in almost every single game..... but when your on top of a building with no one shooting at you.... speed and hp is not a factor anymore Same for a tank Sniping behind a mountain in Manus peak.....In the AV vs Vehicle war, the one with better position wins. Thats a fact. Tanks have more speed and more EHP. Heavies are overall cheaper with similar firepower.
EHP lol forge gun dps tho |
Spkr4theDead
International-Fleet
521
|
Posted - 2013.08.29 03:59:00 -
[43] - Quote
Bubba Salaman wrote:Ted Nugget wrote:Bubba Salaman wrote:Ted Nugget wrote:
i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right?
That's the point. AV is supposed to be one sided. They are anti-vehicle, so they're supposed to be really good at killing vehicles. If everything in this game resulted in a balanced fight, then a scout would be just as good against a tank as an AV fit. The downside of AV is that they suck against other infantry. Yes, they are pretty good at ******* up your tank, but that's the entire point. i dont just die to av... i die to av in massive numbers and av on top of buildings.... Then IDK, do something proactive about it. Recall your vehicle while the enemy is switching to AV. Get a squad to back you up and protect you. Don't go out in the open where there are high places, or don't call in a vehicle on Line Harvest at all. Christ almighty..................................................................................... |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 03:59:00 -
[44] - Quote
KING CHECKMATE wrote:Same for a tank Sniping behind a mountain in Manus peak.....
problem
KING CHECKMATE wrote:Heavies are overall cheaper with MORE firepower.
edited problem |
Spkr4theDead
International-Fleet
521
|
Posted - 2013.08.29 04:00:00 -
[45] - Quote
KING CHECKMATE wrote:Ted Nugget wrote:KING CHECKMATE wrote:Lurchasaurus wrote:Ted Nugget wrote:there is no indicator to even tell me he went up there.... i cant see him up there cause the rendering is off.... im just gettin hit markers on me and losing hp and its not balanced at all.... av can just shoot to far thats point blank infantry AV should never be allowed to render farther than tanks until the day when a forge gun costs more than a 2.5 mil isk tank but hey, lai dais and a proto assault forge for like 50k.....add invisibility and who wouldn't? Right? They are still pretty expensive considering heavies are SLOWER than tanks and DONT PACK 8000+ EHP, and we die a lot more in almost every single game..... but when your on top of a building with no one shooting at you.... speed and hp is not a factor anymore Same for a tank Sniping behind a mountain in Manus peak.....In the AV vs Vehicle war, the one with better position wins. Thats a fact. Tanks have more speed and more EHP. Heavies are overall cheaper with similar firepower. LOL similar firepower
3000 =/= 2000 |
Ted Nugget
SVER True Blood Public Disorder.
212
|
Posted - 2013.08.29 04:05:00 -
[46] - Quote
lurch man lets squad up get on dust damn it |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 04:05:00 -
[47] - Quote
Ted Nugget wrote:lurch man lets squad up get on dust damn it
yes boss |
Spkr4theDead
International-Fleet
521
|
Posted - 2013.08.29 04:13:00 -
[48] - Quote
Ted Nugget wrote:lurch man lets squad up get on dust damn it HAV a spare spot? |
Ted Nugget
SVER True Blood Public Disorder.
212
|
Posted - 2013.08.29 04:29:00 -
[49] - Quote
we are full at the moment... if you want i will inv you when we get a spot |
echo47
Sebiestor Field Sappers Minmatar Republic
43
|
Posted - 2013.08.29 04:44:00 -
[50] - Quote
Void Echo wrote:Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious. its an imbalanced that needs to be fixed, it takes an entire ******* team to kill a single LAV and yet it takes only one ****** to kill an enemy tank.. that's not right at all.
Wrong, and LAV no. An LLAV maybe depending upon the player driving the vehicles skill point investment. The main factor in whether a vehicle is easy or hard to kill. Something everyone seems to forget when they QQ. |
|
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 04:46:00 -
[51] - Quote
echo47 wrote:Void Echo wrote:Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious. its an imbalanced that needs to be fixed, it takes an entire ******* team to kill a single LAV and yet it takes only one ****** to kill an enemy tank.. that's not right at all. Wrong, and LAV no. An LLAV maybe depending upon the player driving the vehicles skill point investment. The main factor in whether a vehicle is easy or hard to kill. Something everyone seems to forget when they QQ.
you are like this guy
clicky |
KING CHECKMATE
Bragian Order Amarr Empire
676
|
Posted - 2013.08.29 04:48:00 -
[52] - Quote
'' LOL similar firepower
3000 =/= 2000''
Bro our weapons are made to take out TANKS. Your weapons are used to kill 400-1100 EHP infantry and in rare occasions OTHER tanks, which both having the same DPS makes the Tanks Vs Tank Fight balanced....
OR am i wrong..? |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 04:49:00 -
[53] - Quote
KING CHECKMATE wrote:'' LOL similar firepower
3000 =/= 2000''
Bro our weapons are made to take out TANKS. Your weapons are used to kill 400-1100 EHP infantry and in rare occasions OTHER tanks, which both having the same DPS makes the Tanks Vs Tank Fight balanced....
OR am i wrong..?
your wrong |
demonkiller 12
Seraphim Auxiliaries
141
|
Posted - 2013.08.29 04:53:00 -
[54] - Quote
Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt because its easier to drive up to a tank in a cherydbis hope out throw 3 lai dais fire 1 swarm and move onto the next tank youre welcome |
Spkr4theDead
International-Fleet
522
|
Posted - 2013.08.29 04:54:00 -
[55] - Quote
Ted Nugget wrote:we are full at the moment... if you want i will inv you when we get a spot
I'm listening to lame late 90s-early 00s hits, because early teenage years. |
KING CHECKMATE
Bragian Order Amarr Empire
676
|
Posted - 2013.08.29 04:55:00 -
[56] - Quote
Lurchasaurus wrote:KING CHECKMATE wrote:'' LOL similar firepower
3000 =/= 2000''
Bro our weapons are made to take out TANKS. Your weapons are used to kill 400-1100 EHP infantry and in rare occasions OTHER tanks, which both having the same DPS makes the Tanks Vs Tank Fight balanced....
OR am i wrong..? your wrong
Care to elaborate a little on that?
I mean its not Like i care if Tanks end up doing 5000 damage, i mean they are tanks.but you need to understand FGns need the damage they have in other to be able to take out these tanks... |
Spkr4theDead
International-Fleet
522
|
Posted - 2013.08.29 04:57:00 -
[57] - Quote
KING CHECKMATE wrote:'' LOL similar firepower
3000 =/= 2000''
Bro our weapons are made to take out TANKS. Your weapons are used to kill 400-1100 EHP infantry and in rare occasions OTHER tanks, which both having the same DPS makes the Tanks Vs Tank Fight balanced....
OR am i wrong..? "rare occasions other tanks"
We're the best thing to counter other tanks. Someone takes out a cheaper blaster fit on a shield hull, I'll take out an Ion Cannon on a shield or armor hull. If shield, they'll take out a rail. If armor, they'll take out missile. Then I'll take out rail. That's how it escalates.
And it'd be appreciated if AV would leave us alone to duke it out. Because tank fights are lame when any level of AV comes into play. I'd rather know I beat another tank fair and square than have some assault scrub throw some EX-11s at the enemy tank (and get the kill). |
Spkr4theDead
International-Fleet
522
|
Posted - 2013.08.29 04:58:00 -
[58] - Quote
demonkiller 12 wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt because its easier to drive up to a tank in a cherydbis hope out throw 3 lai dais fire 1 swarm and move onto the next tank youre welcome I'm............ pretty sure he knows how to take out tanks. He's taken me out in a lolforcer before. |
Ted Nugget
SVER True Blood Public Disorder.
213
|
Posted - 2013.08.29 05:00:00 -
[59] - Quote
demonkiller 12 wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt because its easier to drive up to a tank in a cherydbis hope out throw 3 lai dais fire 1 swarm and move onto the next tank youre welcome
you will not blow my tank up like that... just sayin however im sure it works on most |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 05:01:00 -
[60] - Quote
KING CHECKMATE wrote:Lurchasaurus wrote:KING CHECKMATE wrote:'' LOL similar firepower
3000 =/= 2000''
Bro our weapons are made to take out TANKS. Your weapons are used to kill 400-1100 EHP infantry and in rare occasions OTHER tanks, which both having the same DPS makes the Tanks Vs Tank Fight balanced....
OR am i wrong..? your wrong Care to elaborate a little on that? I mean its not Like i care if Tanks end up doing 5000 damage, i mean they are tanks.but you need to understand FGns need the damage they have in other to be able to take out these tanks...
i think forge guns are fine other than assault forge damage needs to be switched with standard. higher rof shouldnt also get higher damage.
i was saying your wrong about tanks. tanks are primary AV, unless using a blaster. blasters cant kill invisible forges that can see us across the map |
|
Spkr4theDead
International-Fleet
522
|
Posted - 2013.08.29 05:01:00 -
[61] - Quote
KING CHECKMATE wrote:'' LOL similar firepower
3000 =/= 2000''
Bro our weapons are made to take out TANKS. Your weapons are used to kill 400-1100 EHP infantry and in rare occasions OTHER tanks, which both having the same DPS makes the Tanks Vs Tank Fight balanced....
OR am i wrong..? Our turrets take out tanks too. I've seen missile destroy shield before.
Wiyrkomi breach does more damage than the compressed particle cannon. A lot more. |
Ted Nugget
SVER True Blood Public Disorder.
213
|
Posted - 2013.08.29 05:07:00 -
[62] - Quote
they just want to alpha vehicles... this arguement will go on and on... just let me spec out of them and use a logi LAV that is indestructable |
Obodiah Garro
Tech Guard General Tso's Alliance
266
|
Posted - 2013.08.29 05:09:00 -
[63] - Quote
Ted Nugget wrote:they just want to alpha vehicles... this arguement will go on and on... just let me spec out of them and use a logi LAV that is indestructable
Isnt the counter to that HAV want to be invincible and only damaged by other HAV? Dont hate on things because you cant deal with it, dont be so biased if your not prepared to look at everything on a equitable basis. |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 05:10:00 -
[64] - Quote
as i said, AV can have their crutches. i dont need them. We'll just see how it goes when i can actually see them... |
Ted Nugget
SVER True Blood Public Disorder.
213
|
Posted - 2013.08.29 05:10:00 -
[65] - Quote
Obodiah Garro wrote:Ted Nugget wrote:they just want to alpha vehicles... this arguement will go on and on... just let me spec out of them and use a logi LAV that is indestructable Isnt the counter to that HAV want to be invincible and only damaged by other HAV? Dont hate on things because you cant deal with it, dont be so biased if your not prepared to look at everything on a equitable basis.
i made a topic and it went from my topic to av being overpowered which was never stated in original topic... how am i biased? |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 05:11:00 -
[66] - Quote
Obodiah Garro wrote:Ted Nugget wrote:they just want to alpha vehicles... this arguement will go on and on... just let me spec out of them and use a logi LAV that is indestructable Isnt the counter to that HAV want to be invincible and only damaged by other HAV? Dont hate on things because you cant deal with it, dont be so biased if your not prepared to look at everything on a equitable basis.
no, we would just like to not get shot at invisible AV. why is it so hard for you to understand that you cant kill what you cant see? |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 05:11:00 -
[67] - Quote
Ted Nugget wrote:Obodiah Garro wrote:Ted Nugget wrote:they just want to alpha vehicles... this arguement will go on and on... just let me spec out of them and use a logi LAV that is indestructable Isnt the counter to that HAV want to be invincible and only damaged by other HAV? Dont hate on things because you cant deal with it, dont be so biased if your not prepared to look at everything on a equitable basis. i made a topic and it went from my topic to av being overpowered which was never stated in original topic... how am i biased?
and the AV guys are the ones who changed it. cant have a real discussion about the games cause it is just kids out of school looking to win on the forums instead of ingame |
Ted Nugget
SVER True Blood Public Disorder.
213
|
Posted - 2013.08.29 05:15:00 -
[68] - Quote
this community is so ignorant |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 05:16:00 -
[69] - Quote
Ted Nugget wrote:this community is so ignorant
at least in the after school hours. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1124
|
Posted - 2013.08.29 05:17:00 -
[70] - Quote
Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt
I took out one of your tanks last night in ambush (on an alt).
I didn't do it alone though, there was at least one other forge gunner taking shots at you as well.
Was I on a building? Yes. Was that a cheap move? No. But why?
Any suit, even a heavy, stands no chance against a tank with 2-3 gunners (heck even one gunner in a blaster can take out any suit in the blink of an eye). So if you expect somebody to perform a Tiananmen Square move against you because that is more "fair", think again. Anything I can do to make it harder for you to find and kill me, the better.
Plus if I am on a building and out of sight, I am a lot less vulnerable to all the infantry roaming the grounds below with AR's that can insta-kill me.
One thing you don't realize, if we are high up, it actually makes it easier for you to get in cover. All you had to do last night to save your tank and it's gunners, was to back up a good 10 feet to get underneath the lip of the building, and I wouldn't have been able to make any shots. But like most tankers out there, you expect to be invincible so you go rushing out into the open, even after being hit with several forge shots a few seconds prior.
And BTW, stay out of bush with your tanks, it's players like you that ruin that mode and make players hate tankers even more. Stay in skirmish where tanks and the majority of vehicles belong. Otherwise you're just going to keep pissing people off by using an OP crutch (yes, in ambush tanks are very OP) and the overpowering ring of "nerf tanks" will resonate louder than you guys saying "buff tanks".
|
|
Obodiah Garro
Tech Guard General Tso's Alliance
266
|
Posted - 2013.08.29 05:26:00 -
[71] - Quote
Lurchasaurus wrote: and the AV guys are the ones who changed it. cant have a real discussion about the games cause it is just kids out of school looking to win on the forums instead of ingame
I was thinking that when I noticed you contributed absolutely nothing to this thread. |
Lurchasaurus
SVER True Blood Public Disorder.
1136
|
Posted - 2013.08.29 05:32:00 -
[72] - Quote
Obodiah Garro wrote:Lurchasaurus wrote: and the AV guys are the ones who changed it. cant have a real discussion about the games cause it is just kids out of school looking to win on the forums instead of ingame
I was thinking that when I noticed you contributed absolutely nothing to this thread.
or you could actually read my posts |
Ted Nugget
SVER True Blood Public Disorder.
214
|
Posted - 2013.08.29 05:34:00 -
[73] - Quote
DJINN leukoplast wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt I took out one of your tanks last night in ambush (on an alt). I didn't do it alone though, there was at least one other forge gunner taking shots at you as well. Was I on a building? Yes. Was that a cheap move? No. But why? Any suit, even a heavy, stands no chance against a tank with 2-3 gunners (heck even one gunner in a blaster can take out any suit in the blink of an eye). So if you expect somebody to perform a Tiananmen Square move against you because that is more "fair", think again. Anything I can do to make it harder for you to find and kill me, the better. Plus if I am on a building and out of sight, I am a lot less vulnerable to all the infantry roaming the grounds below with AR's that can insta-kill me. One thing you don't realize, if we are high up, it actually makes it easier for you to get in cover. All you had to do last night to save your tank and it's gunners, was to back up a good 10 feet to get underneath the lip of the building, and I wouldn't have been able to make any shots. But like most tankers out there, you expect to be invincible so you go rushing out into the open, even after being hit with several forge shots a few seconds prior. And BTW, stay out of bush with your tanks, it's players like you that ruin that mode and make players hate tankers even more. Stay in skirmish where tanks and the majority of vehicles belong. Otherwise you're just going to keep pissing people off by using an OP crutch (yes, in ambush tanks are very OP) and the overpowering ring of "nerf tanks" will resonate louder than you guys saying "buff tanks". first off tanks in ambush isnt very smart... i mean its bad enough when i get 3 guys after me but in ambush i get an entire team... i usually lose tanks in ambush and i have never even liked the game mode... so its not players like me... if you think i play ambush ask around in my corp and find out that i HATE ambush... i like an objective based game mode |
Lurchasaurus
SVER True Blood Public Disorder.
1136
|
Posted - 2013.08.29 05:34:00 -
[74] - Quote
DJINN leukoplast wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt I took out one of your tanks last night in ambush (on an alt). I didn't do it alone though, there was at least one other forge gunner taking shots at you as well. Was I on a building? Yes. Was that a cheap move? No. But why? Any suit, even a heavy, stands no chance against a tank with 2-3 gunners (heck even one gunner in a blaster can take out any suit in the blink of an eye). So if you expect somebody to perform a Tiananmen Square move against you because that is more "fair", think again. Anything I can do to make it harder for you to find and kill me, the better. Plus if I am on a building and out of sight, I am a lot less vulnerable to all the infantry roaming the grounds below with AR's that can insta-kill me. One thing you don't realize, if we are high up, it actually makes it easier for you to get in cover. All you had to do last night to save your tank and it's gunners, was to back up a good 10 feet to get underneath the lip of the building, and I wouldn't have been able to make any shots. But like most tankers out there, you expect to be invincible so you go rushing out into the open, even after being hit with several forge shots a few seconds prior. And BTW, stay out of bush with your tanks, it's players like you that ruin that mode and make players hate tankers even more. Stay in skirmish where tanks and the majority of vehicles belong. Otherwise you're just going to keep pissing people off by using an OP crutch (yes, in ambush tanks are very OP) and the overpowering ring of "nerf tanks" will resonate louder than you guys saying "buff tanks".
you are really going to use invisibility as the basis behind your argument? |
Ted Nugget
SVER True Blood Public Disorder.
214
|
Posted - 2013.08.29 05:35:00 -
[75] - Quote
and fyi i didnt ask for a buff.... i asked for a better playing field rather than some ass hat going on top of a building that i have no chance to kill him |
DJINN leukoplast
Hellstorm Inc League of Infamy
1124
|
Posted - 2013.08.29 05:48:00 -
[76] - Quote
Ted Nugget wrote:
first off tanks in ambush isnt very smart... i mean its bad enough when i get 3 guys after me but in ambush i get an entire team... i usually lose tanks in ambush and i have never even liked the game mode... so its not players like me... if you think i play ambush ask around in my corp and find out that i HATE ambush... i like an objective based game mode
I see quite a lot of successful tankers owning face in bush, probably because the maps are smaller, which makes it harder for forge and swarmers to find a 'perch' which forces us to get in close (which results in a quick death). And even if there is a good place to go, it may take a while to reach it and the matches are over in about 7 mins. So by the time we get to a nice spot, the tank has either moved on or the match is over.
Plus since the area is more condensed, tankers can often stick with their blob of teammates, making it a living hell trying to get AV close enough to the tank or to reach the right spot without dying to infantry. And lastly, since it is ambush, players are expecting to fight other infantry, not vehicles (although that attitude has changed a lot as of late due to all the vehicle abuse in bush).
Over the last few nights I have seen you and a few other SVER players in bush pretty often. One match it seemed like your entire team was rolling around in LLAV's, it was brutal being on the other side. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1124
|
Posted - 2013.08.29 05:56:00 -
[77] - Quote
Ted Nugget wrote:and fyi i didnt ask for a buff.... i asked for a better playing field rather than some ass hat going on top of a building that i have no chance to kill him
I hear you, snipers are pretty much the identical to AV at a distance for tankers, I would imagine. Getting hit from some unknown direction and having a large chunk of health instantly taken away, and 100% unable to fight back. Popping out of cover only to be hit again, forcing us to be dormant or try to find another spot.
You get CCP to do something about these snipers vs us distance AVer's and I may sympathize with your situation. Until then, we have our problems with invisible snipers from unknown locations distance plunking us, and you have you're issues with invisible AV distance plunking you. Guess that makes us even. |
Ted Nugget
SVER True Blood Public Disorder.
214
|
Posted - 2013.08.29 05:57:00 -
[78] - Quote
DJINN leukoplast wrote:Ted Nugget wrote:
first off tanks in ambush isnt very smart... i mean its bad enough when i get 3 guys after me but in ambush i get an entire team... i usually lose tanks in ambush and i have never even liked the game mode... so its not players like me... if you think i play ambush ask around in my corp and find out that i HATE ambush... i like an objective based game mode
I see quite a lot of successful tankers owning face in bush, probably because the maps are smaller, which makes it harder for forge and swarmers to find a 'perch' which forces us to get in close (which results in a quick death). And even if there is a good place to go, it may take a while to reach it and the matches are over in about 7 mins. So by the time we get to a nice spot, the tank has either moved on or the match is over. Plus since the area is more condensed, tankers can often stick with their blob of teammates, making it a living hell trying to get AV close enough to the tank or to reach the right spot without dying to infantry. And lastly, since it is ambush, players are expecting to fight other infantry, not vehicles (although that attitude has changed a lot as of late due to all the vehicle abuse in bush). Over the last few nights I have seen you and a few other SVER players in bush pretty often. One match it seemed like your entire team was rolling around in LLAV's, it was brutal being on the other side.
i dont like ambush.... simply said... im not goin to try to explain to you that i dont like callin in tanks in ambush im a shield tank not an armor tank that can actually tank... i play what my squad puts me in... i dont spam tanks in ambush.... this isnt about me.... this is about why av can spam me from the top of buildings... with all this being said i just wanna spec out of them so i can run infantry 100% my 15 mil sp would be much better put into infantry |
Ted Nugget
SVER True Blood Public Disorder.
214
|
Posted - 2013.08.29 05:58:00 -
[79] - Quote
av shouldnt be able to get on top of buildings... no one should especially if the game cant even render an image to at least show me you are there |
Lurchasaurus
SVER True Blood Public Disorder.
1136
|
Posted - 2013.08.29 05:59:00 -
[80] - Quote
DJINN leukoplast wrote:Ted Nugget wrote:and fyi i didnt ask for a buff.... i asked for a better playing field rather than some ass hat going on top of a building that i have no chance to kill him I hear you, snipers are pretty much the identical to AV at a distance for tankers, I would imagine. Getting hit from some unknown direction and having a large chunk of health instantly taken away, and 100% unable to fight back. Popping out of cover only to be hit again, forcing us to be dormant or try to find another spot. You get CCP to do something about these snipers vs us distance AVer's and I may sympathize with your situation. Until then, we have our problems with invisible snipers from unknown locations distance plunking us, and you have you're issues with invisible AV distance plunking you. Guess that makes us even.
no, it doesnt. people can counter snipers. they have no health. infantry cant counter sniper a heavy with a thousand health when you just pull back and sit on a nanohive and uplinks. snipers cant snipe tanks. forges top the kill charts. |
|
DJINN leukoplast
Hellstorm Inc League of Infamy
1124
|
Posted - 2013.08.29 06:12:00 -
[81] - Quote
Lurchasaurus wrote:DJINN leukoplast wrote:Ted Nugget wrote:and fyi i didnt ask for a buff.... i asked for a better playing field rather than some ass hat going on top of a building that i have no chance to kill him I hear you, snipers are pretty much the identical to AV at a distance for tankers, I would imagine. Getting hit from some unknown direction and having a large chunk of health instantly taken away, and 100% unable to fight back. Popping out of cover only to be hit again, forcing us to be dormant or try to find another spot. You get CCP to do something about these snipers vs us distance AVer's and I may sympathize with your situation. Until then, we have our problems with invisible snipers from unknown locations distance plunking us, and you have you're issues with invisible AV distance plunking you. Guess that makes us even. no, it doesnt. people can counter snipers. they have no health. infantry cant counter sniper a heavy with a thousand health when you just pull back and sit on a nanohive and uplinks. snipers cant snipe tanks. forges top the kill charts.
People can counter AV too, and it happens all the time when I am a heavy forge gunner. Most of the time it isn't the tank or vehicle that counters me, it's the other infantry who are close-by. Same goes for a sniper vs a forge gunner. Snipers are often too far out for me to hit (or see), and if that sniper is specifically hunting me, there is no way in hell I could line up a long distance shot (if the sniper is in range) before he puts 4-5 rounds into my head. And if I have swarms? 100% vulnerable to a sniper.
Not to mention 99% of the time I have absolutely no idea where the sniper even is. HUD hit detection markers are pretty much useless when it comes to snipers. I just see a crap ton of health drop and hope I run away in the right direction to get out of his line-of-sight.
Snipers to a forge gunner is the same as forge gunners to a tanker, in almost every aspect. |
Lurchasaurus
SVER True Blood Public Disorder.
1136
|
Posted - 2013.08.29 06:15:00 -
[82] - Quote
DJINN leukoplast wrote:Lurchasaurus wrote:DJINN leukoplast wrote:Ted Nugget wrote:and fyi i didnt ask for a buff.... i asked for a better playing field rather than some ass hat going on top of a building that i have no chance to kill him I hear you, snipers are pretty much the identical to AV at a distance for tankers, I would imagine. Getting hit from some unknown direction and having a large chunk of health instantly taken away, and 100% unable to fight back. Popping out of cover only to be hit again, forcing us to be dormant or try to find another spot. You get CCP to do something about these snipers vs us distance AVer's and I may sympathize with your situation. Until then, we have our problems with invisible snipers from unknown locations distance plunking us, and you have you're issues with invisible AV distance plunking you. Guess that makes us even. no, it doesnt. people can counter snipers. they have no health. infantry cant counter sniper a heavy with a thousand health when you just pull back and sit on a nanohive and uplinks. snipers cant snipe tanks. forges top the kill charts. People can counter AV too, and it happens all the time when I am a heavy forge gunner. Most of the time it isn't the tank or vehicle that counters me, it's the other infantry who are close-by. Same goes for a sniper vs a forge gunner. Snipers are often too far out for me to hit (or see), and if that sniper is specifically hunting me, there is no way in hell I could line up a long distance shot (if the sniper is in range) before he puts 4-5 rounds into my head. And if I have swarms? 100% vulnerable to a sniper. Not to mention 99% of the time I have absolutely no idea where the sniper even is. HUD hit detection markers are pretty much useless when it comes to snipers. I just see a crap ton of health drop and hope I run away in the right direction to get out of his line-of-sight. Snipers to a forge gunner is the same as forge gunners to a tanker, in almost every aspect.
honestly, in the current state of the game, if you are tower forging and still getting sniped, thats no ones fault but your own |
DJINN leukoplast
Hellstorm Inc League of Infamy
1124
|
Posted - 2013.08.29 06:20:00 -
[83] - Quote
Ted Nugget wrote:
i dont like ambush.... simply said... im not goin to try to explain to you that i dont like callin in tanks in ambush im a shield tank not an armor tank that can actually tank... i play what my squad puts me in... i dont spam tanks in ambush.... this isnt about me.... this is about why av can spam me from the top of buildings... with all this being said i just wanna spec out of them so i can run infantry 100% my 15 mil sp would be much better put into infantry
Yeah, the only match I saw you bring in a tank was that one (and heck, maybe you were just riding along in it I dunno, although I swore that your name popped up first on the kill-feed).
But any tank in bush, unless it's another tank to counter a tank the enemy team brought in, is destroying that mode. So I am glad you don't make a habit of it.
But yeah, I sort of feel the same way with my Calogi suit that got over-nerfed. Heck, I haven't played this account for a month or longer (I AFK it) just because the suit to me is crap now (plus I got bored of the AR). Which is why I play an alt so I can try other things and get an idea of what I want to spend the 2+ million SP I have been building up on my main, cause I know CCP isn't going to give me a respec. So I just have to save up until I can afford something else.
So I'm with you on the respec. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1124
|
Posted - 2013.08.29 06:25:00 -
[84] - Quote
Lurchasaurus wrote:
honestly, in the current state of the game, if you are tower forging and still getting sniped, thats no ones fault but your own
I can count on one hand how many times I have tower forged, it's pretty great but pretty rare somebody has an uplink there or I get a ride.
But are you trying to say being on the tower somehow makes players impervious to sniper fire? They can easily reach that height, and even if they can't kill the heavy up there, the heavy has little chance of doing anything productive if he is being camped by a sniper and gets popped every time he sticks his head out. |
Lurchasaurus
SVER True Blood Public Disorder.
1138
|
Posted - 2013.08.29 06:37:00 -
[85] - Quote
DJINN leukoplast wrote:Lurchasaurus wrote:
honestly, in the current state of the game, if you are tower forging and still getting sniped, thats no ones fault but your own
I can count on one hand how many times I have tower forged, it's pretty great but pretty rare somebody has an uplink there or I get a ride. But are you trying to say being on the tower somehow makes players impervious to sniper fire? They can easily reach that height, and even if they can't kill the heavy up there, the heavy has little chance of doing anything productive if he is being camped by a sniper and gets popped every time he sticks his head out.
you were explaining the tactical advantages of getting a height advantage, which in this build = tower forging. was an assumption |
Lurchasaurus
SVER True Blood Public Disorder.
1138
|
Posted - 2013.08.29 06:38:00 -
[86] - Quote
DJINN leukoplast wrote:Ted Nugget wrote:
i dont like ambush.... simply said... im not goin to try to explain to you that i dont like callin in tanks in ambush im a shield tank not an armor tank that can actually tank... i play what my squad puts me in... i dont spam tanks in ambush.... this isnt about me.... this is about why av can spam me from the top of buildings... with all this being said i just wanna spec out of them so i can run infantry 100% my 15 mil sp would be much better put into infantry
Yeah, the only match I saw you bring in a tank was that one (and heck, maybe you were just riding along in it I dunno, although I swore that your name popped up first on the kill-feed). But any tank in bush, unless it's another tank to counter a tank the enemy team brought in, is destroying that mode. So I am glad you don't make a habit of it. But yeah, I sort of feel the same way with my Calogi suit that got over-nerfed. Heck, I haven't played this account for a month or longer (I AFK it) just because the suit to me is crap now (plus I got bored of the AR). Which is why I play an alt so I can try other things and get an idea of what I want to spend the 2+ million SP I have been building up on my main, cause I know CCP isn't going to give me a respec. So I just have to save up until I can afford something else. So I'm with you on the respec.
when im not on my tank im on my proto minny knifer or proto plasma cannon user |
Kekklian Noobatronic
Goonfeet Top Men.
321
|
Posted - 2013.08.29 07:14:00 -
[87] - Quote
Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt
FYI, I've seen plenty of tanks on top of buildings and high rooftops, pounding infantry. Especially rail tanks. And if you have a rail tank on a building, there're no getting them off short of an Orbital Strike(and that might not even work).
It works both ways, noob. Tankers are just as guilty of rooftop abuse as AV. |
Ted Nugget
SVER True Blood Public Disorder.
214
|
Posted - 2013.08.29 08:18:00 -
[88] - Quote
Kekklian Noobatronic wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt FYI, I've seen plenty of tanks on top of buildings and high rooftops, pounding infantry. Especially rail tanks. And if you have a rail tank on a building, there're no getting them off short of an Orbital Strike(and that might not even work). It works both ways, noob. Tankers are just as guilty of rooftop abuse as AV.
you should read thru this as i even say tanks shouldnt be on them either.... read before you make yourself look like a ass hat like you just did |
Rei Shepard
Spectre II
474
|
Posted - 2013.08.29 08:29:00 -
[89] - Quote
Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt
Oh lol, so Mobile Infantry should not get ontop of rooftops, where do you want them then? Lined up unable to move when the game starts against a wall?
Makes sense...
It should be
Tanks >Kill> Infantry >Kill> AV Infantry >Kill> Tanks |
TEXA5 HiTM4N
ROGUE SPADES EoN.
200
|
Posted - 2013.08.29 08:34:00 -
[90] - Quote
are you really arguing the fact that people can go up to buildings and shoot down AV at vehicles? Seems you want everyone to rush your tank with their forges and swarms. When I see a lot of AV's on top of buildings shooting at my tank, I simply go to their blind spot, or have my squad mates shoo them off their pillar of power. |
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Ted Nugget
SVER True Blood Public Disorder.
214
|
Posted - 2013.08.29 08:37:00 -
[91] - Quote
im just sayin its dumb how people get on top of towers, buildings, or whatever |
Ted Nugget
SVER True Blood Public Disorder.
214
|
Posted - 2013.08.29 08:38:00 -
[92] - Quote
my tank has no counter to it what so ever.... |
Lurchasaurus
SVER True Blood Public Disorder.
1145
|
Posted - 2013.08.29 08:40:00 -
[93] - Quote
Ted Nugget wrote:Kekklian Noobatronic wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt FYI, I've seen plenty of tanks on top of buildings and high rooftops, pounding infantry. Especially rail tanks. And if you have a rail tank on a building, there're no getting them off short of an Orbital Strike(and that might not even work). It works both ways, noob. Tankers are just as guilty of rooftop abuse as AV. you should read thru this as i even say tanks shouldnt be on them either.... read before you make yourself look like a ass hat like you just did
pretty much lol |
Lurchasaurus
SVER True Blood Public Disorder.
1145
|
Posted - 2013.08.29 08:43:00 -
[94] - Quote
Rei Shepard wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt Oh lol, so Mobile Infantry should not get ontop of rooftops, where do you want them then? Lined up unable to move when the game starts against a wall? Makes sense... It should be Tanks >Kill> Infantry >Kill> AV Infantry >Kill> Tanks
with the current state of the game where there are no ladders or anything to get up and deal with a camping heavy with a forge, then ya that would be the case. Its not a problem with building that have ladders but to get a perch that is so high you cant even aim at it from half a map away, on top of invisiblity......
people are still defending invisible tower camping ted......i dont believe it... |
Lurchasaurus
SVER True Blood Public Disorder.
1145
|
Posted - 2013.08.29 08:44:00 -
[95] - Quote
TEXA5 HiTM4N wrote:are you really arguing the fact that people can go up to buildings and shoot down AV at vehicles? Seems you want everyone to rush your tank with their forges and swarms. When I see a lot of AV's on top of buildings shooting at my tank, I simply go to their blind spot, or have my squad mates shoo them off their pillar of power.
there is no blind spot. they can see the entire map and just pull back and sit on a hive.
oh yeah, invisibility |
ragewardog
SVER True Blood Public Disorder.
22
|
Posted - 2013.08.29 09:38:00 -
[96] - Quote
so are we getting another respec ccp that is what a lot of us tankers are asking for.... in time hav and dropship will no longer be used with every tanks are op post comes something to make them a little weaker... I love being a tanker but im done with it to the point I may play 4 or 5 pubs a week the only thing I play is pc battles... i don't no i love tanks but i cant have fun with them in this game anymore cause ccp cant fix issues lol......so again CCP ARE WE GETTING A RESPEC |
richiesutie 2
Seraphim Auxiliaries
271
|
Posted - 2013.08.29 09:43:00 -
[97] - Quote
bacon blaster wrote:also funny he should mention this because I had to fight a tank being supported by a logi lav for the first time today. 4 people shooting at it with swarm launchers couldn't break those reps. it wasnt parked at A on domination? |
ragewardog
SVER True Blood Public Disorder.
22
|
Posted - 2013.08.29 09:45:00 -
[98] - Quote
hey test alliance guy is test dieing on dust to or just on eve just asking i no there dead on eve lol |
Your Absolut End
Neanderthal Nation Public Disorder.
150
|
Posted - 2013.08.29 10:02:00 -
[99] - Quote
Well forge gunners are for tanks what snipers are for infantry, its exactly the same out of nowhere insta death, only thing is we lose 100-200k isk and tanks 2 mil, thAts something ccp needs to change, lower the prive on tanks A LOT, or make them Stronger so they survive more shots. |
DR88VIPER Starrunner
Neanderthal Nation Public Disorder.
17
|
Posted - 2013.08.29 11:45:00 -
[100] - Quote
I dunno. every 1 always crying bout tankers and av. asking for respects coz they cant own with there tank anymore. bitching bout turrets and how they need to be destroyed otherwise they hurt ur precious tank.. but when they redline sniping, or spawn point raping or on rooftops shooting down on everything then its ok.
The reason ppl bring out av is coz others bring out vehicles. it will never stop. Why should ground forces NOT bring av when pusy tankers are spawn point raping?? and then when they die they go ***** that av is over powered. Well try shooting a real tank with 5 rockets at the same time i think it will burn up pretty fast. Av for tankers is just as annoying as tankers are for others.
So deal about it or skill for something else instead of crying for a respect so u can get something else FOTM OP.
+1 for av |
|
Lurchasaurus
SVER True Blood Public Disorder.
1168
|
Posted - 2013.08.29 11:47:00 -
[101] - Quote
DR88VIPER Starrunner wrote:I dunno. every 1 always crying bout tankers and av. asking for respects coz they cant own with there tank anymore. bitching bout turrets and how they need to be destroyed otherwise they hurt ur precious tank.. but when they redline sniping, or spawn point raping or on rooftops shooting down on everything then its ok.
The reason ppl bring out av is coz others bring out vehicles. it will never stop. Why should ground forces NOT bring av when pusy tankers are spawn point raping?? and then when they die they go ***** that av is over powered. Well try shooting a real tank with 5 rockets at the same time i think it will burn up pretty fast. Av for tankers is just as annoying as tankers are for others.
So deal about it or skill for something else instead of crying for a respect so u can get something else FOTM OP.
+1 for av
everything about your post is wrong.
we ask for a respec because they are doing an entire overhaul of the vehicle/AV system, so they get a respec too.
i dont ***** about turrets, i kill them. YOU ***** about turrets.
i dont complain about redline sniping, i complain about INVISIBLE sniping.
this is like talking to a brick wall |
DR88VIPER Starrunner
Neanderthal Nation Public Disorder.
17
|
Posted - 2013.08.29 12:09:00 -
[102] - Quote
Maybe so but its still hilarious how all u tankers keep crying. |
LudiKure ninda
Black Phoenix Mercenaries
13
|
Posted - 2013.08.29 12:39:00 -
[103] - Quote
Luckily I hawe few really good PRO snipers to deal with AV asholes on the towers. They dont hawe a chance against 2 people with a Thale snipers with 3 complex dmg. mods.
But that only help when im in with sqad,when Im playng solo that is the real problem. Only way I can deal with AV fags on towers is to recall my tank,..and afk chause I spend all SP in tanks.. |
Ted Nugget
SVER True Blood Public Disorder.
221
|
Posted - 2013.08.29 14:53:00 -
[104] - Quote
DR88VIPER Starrunner wrote:I dunno. every 1 always crying bout tankers and av. asking for respects coz they cant own with there tank anymore. bitching bout turrets and how they need to be destroyed otherwise they hurt ur precious tank.. but when they redline sniping, or spawn point raping or on rooftops shooting down on everything then its ok.
The reason ppl bring out av is coz others bring out vehicles. it will never stop. Why should ground forces NOT bring av when pusy tankers are spawn point raping?? and then when they die they go ***** that av is over powered. Well try shooting a real tank with 5 rockets at the same time i think it will burn up pretty fast. Av for tankers is just as annoying as tankers are for others.
So deal about it or skill for something else instead of crying for a respect so u can get something else FOTM OP.
+1 for av
you are in idiot.... you should read what the post is about.... NOBODY SAID ******* AV IS OVERPOWERED OR TANKS ARE OVERPOWERED. you av guys are simple minded people... get off of the buildings and get down here where i can shoot back at you pussys... how is a tank the ***** he is the biggest thing on the map.. and one of the easiest to kill.. just give me the respec so i can spec into infantry.. i didnt ask to spec into anything overpowered.. this isnt even about something being over powered... this community has the mind frame of a 7 year old... guys before you post make sure you read and not look like a fukcin idiot |
Coleman Gray
GunFall Mobilization Covert Intervention
609
|
Posted - 2013.08.29 15:14:00 -
[105] - Quote
To balance really, we need effective aerial units |
Obodiah Garro
Tech Guard General Tso's Alliance
294
|
Posted - 2013.08.29 15:29:00 -
[106] - Quote
Ted and Lurch must have a hard time with every infantry man invisible firing invisible weapons. Poor ted even unable to comprehend the limitations of his main turrets elevation as he sits at the base of a tower wondering why hes getting shat on.
Easily the most dumb **** idiots ive ever seen on this forum, and thats saying a lot. Really, they need more mods on this forum its hard and annoying to get good indepth discussions of balance with my comrades sitting on the other side of the fence when you got trolls like these 2 dipshits. |
Ted Nugget
SVER True Blood Public Disorder.
224
|
Posted - 2013.08.29 17:10:00 -
[107] - Quote
Obodiah Garro wrote:Ted and Lurch must have a hard time with every infantry man invisible firing invisible weapons. Poor ted even unable to comprehend the limitations of his main turrets elevation as he sits at the base of a tower wondering why hes getting shat on. Easily the most dumb **** idiots ive ever seen on this forum, and thats saying a lot. Really, they need more mods on this forum its hard and annoying to get good indepth discussions of balance with my comrades sitting on the other side of the fence when you got trolls like these 2 dipshits.
glad you stopped by.... |
Our Deepest Regret
Algintal Core Gallente Federation
85
|
Posted - 2013.08.29 17:33:00 -
[108] - Quote
Lurchasaurus wrote: everything about your post is wrong.
we ask for a respec because they are doing an entire overhaul of the vehicle/AV system, so they get a respec too.
i dont ***** about turrets, i kill them. YOU ***** about turrets.
i dont complain about redline sniping, i complain about INVISIBLE sniping.
this is like talking to a brick wall
Lurch! Quick Question sensei, just wondering if I can pick your brain for a moment. I saw that video you did with Lowratehitman, and I was just wondering. Without being specific about your fit or anything, is it still possible with the current PG restrictions to field a madrugar with three armor hardeners and a rep? |
Spkr4theDead
International-Fleet
523
|
Posted - 2013.08.29 17:53:00 -
[109] - Quote
Obodiah Garro wrote:Ted and Lurch must have a hard time with every infantry man invisible firing invisible weapons. Poor ted even unable to comprehend the limitations of his main turrets elevation as he sits at the base of a tower wondering why hes getting shat on. Easily the most dumb **** idiots ive ever seen on this forum, and thats saying a lot. Really, they need more mods on this forum its hard and annoying to get good indepth discussions of balance with my comrades sitting on the other side of the fence when you got trolls like these 2 dipshits. Bad troll is bad. |
Spkr4theDead
International-Fleet
523
|
Posted - 2013.08.29 17:54:00 -
[110] - Quote
Our Deepest Regret wrote:Lurchasaurus wrote: everything about your post is wrong.
we ask for a respec because they are doing an entire overhaul of the vehicle/AV system, so they get a respec too.
i dont ***** about turrets, i kill them. YOU ***** about turrets.
i dont complain about redline sniping, i complain about INVISIBLE sniping.
this is like talking to a brick wall
Lurch! Quick Question sensei, just wondering if I can pick your brain for a moment. I saw that video you did with Lowratehitman, and I was just wondering. Without being specific about your fit or anything, is it still possible with the current PG restrictions to field a madrugar with three armor hardeners and a rep? Absolutely |
|
Lurchasaurus
SVER True Blood Public Disorder.
1181
|
Posted - 2013.08.29 18:17:00 -
[111] - Quote
Our Deepest Regret wrote:Lurchasaurus wrote: everything about your post is wrong.
we ask for a respec because they are doing an entire overhaul of the vehicle/AV system, so they get a respec too.
i dont ***** about turrets, i kill them. YOU ***** about turrets.
i dont complain about redline sniping, i complain about INVISIBLE sniping.
this is like talking to a brick wall
Lurch! Quick Question sensei, just wondering if I can pick your brain for a moment. I saw that video you did with Lowratehitman, and I was just wondering. Without being specific about your fit or anything, is it still possible with the current PG restrictions to field a madrugar with three armor hardeners and a rep?
that video is prett outdated on numbers....you can still do it, but you will be severely lacking in dps. |
Lurchasaurus
SVER True Blood Public Disorder.
1181
|
Posted - 2013.08.29 18:20:00 -
[112] - Quote
Kekklian Noobatronic wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt FYI, I've seen plenty of tanks on top of buildings and high rooftops, pounding infantry. Especially rail tanks. And if you have a rail tank on a building, there're no getting them off short of an Orbital Strike(and that might not even work). It works both ways, noob. Tankers are just as guilty of rooftop abuse as AV.
for ever match is see a tank on a tower, i see 50 matches with multple forges up there
rail tank on a tower is pretty stupid tho |
Lurchasaurus
SVER True Blood Public Disorder.
1181
|
Posted - 2013.08.29 18:21:00 -
[113] - Quote
Obodiah Garro wrote:Ted and Lurch must have a hard time with every infantry man invisible firing invisible weapons. Poor ted even unable to comprehend the limitations of his main turrets elevation as he sits at the base of a tower wondering why hes getting shat on. Easily the most dumb **** idiots ive ever seen on this forum, and thats saying a lot. Really, they need more mods on this forum its hard and annoying to get good indepth discussions of balance with my comrades sitting on the other side of the fence when you got trolls like these 2 dipshits.
wow |
Our Deepest Regret
Algintal Core Gallente Federation
85
|
Posted - 2013.08.29 18:23:00 -
[114] - Quote
Lurchasaurus wrote:
that video is prett outdated on numbers....you can still do it, but you will be severely lacking in dps.
Ha! Sweet! That's all I needed to know. I'm a weasel tanker, all I care about is surviving. |
Lurchasaurus
SVER True Blood Public Disorder.
1181
|
Posted - 2013.08.29 18:27:00 -
[115] - Quote
Our Deepest Regret wrote:Lurchasaurus wrote:
that video is prett outdated on numbers....you can still do it, but you will be severely lacking in dps.
Ha! Sweet! That's all I needed to know. I'm a weasel tanker, all I care about is surviving.
then you might be interested in speccing into active scanners for your maddy. its nice because for 100m of a radial scanner that has a 20 seconds pulse for a 5 econd cooldown, all you gotta do is use a high slot :)
seeing th enemy coming when in close quarters is a huge advantage, especially when you hear that nanohive being dropped and that dude is getting ready to spam tthose av nades
|
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
47
|
Posted - 2013.08.29 18:30:00 -
[116] - Quote
Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt
soooooooo when a tank is on a high spot (on top of buildings, on a mountain in red line, etc) this is not advantageous to the tank?
im sorry, maybe im missing something, but i figure high ground is only as useful as the first unit/person to claim it. i cant even remember how many times i have been rail sniped by a tank from an elevated position that i cant even see.
dude, i get your frustration, but i think its just something we ALL will have to deal with, regardless of play style, unless the Devs ban all usage of rooftops n mountains. Snipers on a roof, AV on a roof, Tanks on a roof, all are just a deadly given the right shooter. (thing is not everyone on a roof is deadly to a tank, but most on the roof are deadly to infantry) |
Ted Nugget
SVER True Blood Public Disorder.
224
|
Posted - 2013.08.29 18:37:00 -
[117] - Quote
jamstar saa187 wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt soooooooo when a tank is on a high spot (on top of buildings, on a mountain in red line, etc) this is not advantageous to the tank? im sorry, maybe im missing something, but i figure high ground is only as useful as the first unit/person to claim it. i cant even remember how many times i have been rail sniped by a tank from an elevated position that i cant even see. dude, i get your frustration, but i think its just something we ALL will have to deal with, regardless of play style, unless the Devs ban all usage of rooftops n mountains. Snipers on a roof, AV on a roof, Tanks on a roof, all are just a deadly given the right shooter. (thing is not everyone on a roof is deadly to a tank, but most on the roof are deadly to infantry)
funny im always gettin shot and no idea where it came from let me pull up the map... ooo there they are on top of that building which i cant even shoot at |
Ted Nugget
SVER True Blood Public Disorder.
225
|
Posted - 2013.08.29 18:50:00 -
[118] - Quote
and i dont promote tanks on buildings either... that is just stupid |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
47
|
Posted - 2013.08.29 18:57:00 -
[119] - Quote
Ted Nugget wrote:funny im always gettin shot and no idea where it came from let me pull up the map... ooo there they are on top of that building which i cant even shoot at
Then just run with a sniper in your squad Ted. if you need cover fire and you cant do it yourself you should have at least 3 persons in your squad (assuming you have a fully occupied tank) that would be otherwise occupied. try running with a sniper who can hit those elevated positions that you cant.
and on an aside, maybe the reason it seems they are always up there isnt because they start out as an AV. usually when one gets to that elevated position they drop a nanohive and a uplink. sure some stay up there, but most drop down to get into the action. when you in your tank kill an infantry, usually retribution is the order of the day. some will be stupid/brave and engage you on the ground Infantry v Tank, others will spawn at that conveniently placed uplink up high and rain down fire for the lost suit and K/D hurt (that same suit you forced them to choose because they just got their ass handed to them by your tank)
cause and effect Ted. you brought a bigger gun to the fight, dont be surprised if the guy you shot wants to get 1 back.
|
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
47
|
Posted - 2013.08.29 18:58:00 -
[120] - Quote
Ted Nugget wrote:and i dont promote tanks on buildings either... that is just stupid
stupid, but it happens! and its effective, usually those guys lose only one fit, if at all any. |
|
Lurchasaurus
SVER True Blood Public Disorder.
1185
|
Posted - 2013.08.29 18:59:00 -
[121] - Quote
jamstar saa187 wrote:Ted Nugget wrote:and i dont promote tanks on buildings either... that is just stupid stupid, but it happens! and its effective, usually those guys lose only one fit, if at all any.
that one fit puts him in the red for 10 matches |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
47
|
Posted - 2013.08.29 19:06:00 -
[122] - Quote
Lurchasaurus wrote:jamstar saa187 wrote:Ted Nugget wrote:and i dont promote tanks on buildings either... that is just stupid stupid, but it happens! and its effective, usually those guys lose only one fit, if at all any. that one fit puts him in the red for 10 matches
should have got his ass away from the edge of the building then. if one see themselves getting shot........ move to where you are not. on top of a building that is a simple as reversing to where you are out of the line of sight of the the AV. |
Lurchasaurus
SVER True Blood Public Disorder.
1185
|
Posted - 2013.08.29 19:07:00 -
[123] - Quote
jamstar saa187 wrote:Lurchasaurus wrote:jamstar saa187 wrote:Ted Nugget wrote:and i dont promote tanks on buildings either... that is just stupid stupid, but it happens! and its effective, usually those guys lose only one fit, if at all any. that one fit puts him in the red for 10 matches should have got his ass away from the edge of the building then. if one see themselves getting shot........ move to where you are not. on top of a building that is a simple as reversing to where you are out of the line of sight of the the AV.
hence the problem with tower forges. and people keep telling me to counter snipe them and expect me to just go, "Oh, wow! What a great idea!" |
Our Deepest Regret
Algintal Core Gallente Federation
85
|
Posted - 2013.08.29 19:17:00 -
[124] - Quote
Lurchasaurus wrote:Our Deepest Regret wrote:Lurchasaurus wrote:
that video is prett outdated on numbers....you can still do it, but you will be severely lacking in dps.
Ha! Sweet! That's all I needed to know. I'm a weasel tanker, all I care about is surviving. then you might be interested in speccing into active scanners for your maddy. its nice because for 100m of a radial scanner that has a 20 seconds pulse for a 5 econd cooldown, all you gotta do is use a high slot :) seeing th enemy coming when in close quarters is a huge advantage, especially when you hear that nanohive being dropped and that dude is getting ready to spam tthose av nades
Whoa, good idea.
Figured out how to get three hardeners for my fit, I just had to drop from 180 plates to 120. Yowzers, that damage reduction was good times. I just killed two gunlogis and a silica. Couldn't believe they kept coming at me. I definitely see now why Vehicle vs. vehicle is so much fun. I could have lasted that entire match, if I wasn't a dumb ass and didn't try to go after the Swarm launcher that took me down.
|
Lurchasaurus
SVER True Blood Public Disorder.
1186
|
Posted - 2013.08.29 19:21:00 -
[125] - Quote
Our Deepest Regret wrote:Figured out how to get three hardeners for my fit, I just had to drop from 180 plates to 120. Yowzers, that damage reduction was good times. I just killed two gunlogis and a silica. Couldn't believe they kept coming at me. I definitely see now why Vehicle vs. vehicle is so much fun. I could have lasted that entire match, if I wasn't a dumb ass and didn't try to go after the Swarm launcher that took me down.
glad you are liking your changes. tanking is fun, regardless of how many people dont want it to be. |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
47
|
Posted - 2013.08.29 19:21:00 -
[126] - Quote
and really, what tank driver doesn't see that they are getting hit by an AV? they may not be able to pinpoint where its coming from, but they usually know they are taking damage. the smart ones get ghost until they can identify the threat, and either avoid/crush the culprit.
i'll tell you, even with my Adv Forge, i usually only kill the slow/stupid/over confident Tank drivers. the savvy ones never let me get off 3 shots on them before they have either taken me out, or high-tailed it. the cost is high admittedly, but as said before, im a firm believer that with the right squad tanks are a very durable and viable option.
eg: last night, in a Skirmish battle on the Map with the objective on the bridge , im on an elevated position, and there is a tank cruising between D, A (on the bridge) and E. it hit him once (he knows im here, but not where), i hit him again, and before i could get him the 3rd time he took cover....... he repped up and came out, i slap him again. he then runs to cover under the bridge and repps up again. cant remember what happened after that, i think i got preoccupied killing the little ants (infantry) but i know i didnt get to kill that tank. the driver was too smart to get caught in the open for me to do any lasting damage. |
Lurchasaurus
SVER True Blood Public Disorder.
1186
|
Posted - 2013.08.29 19:23:00 -
[127] - Quote
jamstar saa187 wrote:and really, what tank driver doesn't see that they are getting hit by an AV? they may not be able to pinpoint where its coming from, but they usually know they are taking damage. the smart ones get ghost until they can identify the threat, and either avoid/crush the culprit.
i'll tell you, even with my Adv Forge, i usually only kill the slow/stupid/over confident Tank drivers. the savvy ones never let me get off 3 shots on them before they have either taken me out, or high-tailed it. the cost is high admittedly, but as said before, im a firm believer that with the right squad tanks are a very durable and viable option.
eg: last night, in a Skirmish battle on the Map with the objective on the bridge , im on an elevated position, and there is a tank cruising between D, A (on the bridge) and E. it hit him once (he knows im here, but not where), i hit him again, and before i could get him the 3rd time he took cover....... he repped up and came out, i slap him again. he then runs to cover under the bridge and repps up again. cant remember what happened after that, i think i got preoccupied killing the little ants (infantry) but i know i didnt get to kill that tank. the drive was too smart to get caught in the open for me to do any lasting damage.
saying tank drivers are stupid for not moving away from AV fire while simultaneously acknowledging that that AV fire is coming from an invisible guy, and also acknowledging that the damage indicator is lying seems pretty stupid to me |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
47
|
Posted - 2013.08.29 19:35:00 -
[128] - Quote
Lurchasaurus wrote:jamstar saa187 wrote:and really, what tank driver doesn't see that they are getting hit by an AV? they may not be able to pinpoint where its coming from, but they usually know they are taking damage. the smart ones get ghost until they can identify the threat, and either avoid/crush the culprit.
i'll tell you, even with my Adv Forge, i usually only kill the slow/stupid/over confident Tank drivers. the savvy ones never let me get off 3 shots on them before they have either taken me out, or high-tailed it. the cost is high admittedly, but as said before, im a firm believer that with the right squad tanks are a very durable and viable option.
eg: last night, in a Skirmish battle on the Map with the objective on the bridge , im on an elevated position, and there is a tank cruising between D, A (on the bridge) and E. it hit him once (he knows im here, but not where), i hit him again, and before i could get him the 3rd time he took cover....... he repped up and came out, i slap him again. he then runs to cover under the bridge and repps up again. cant remember what happened after that, i think i got preoccupied killing the little ants (infantry) but i know i didnt get to kill that tank. the drive was too smart to get caught in the open for me to do any lasting damage. saying tank drivers are stupid for not moving away from AV fire while simultaneously acknowledging that that AV fire is coming from an invisible guy, and also acknowledging that the damage indicator is lying seems pretty stupid to me
Lurch is that all you took from that post?
for clarification sake, i didnt say the the AV was coming from an invisible guy, i said the tank driver didnt know where it came from, there is a difference here. (how many tanks that get shot from behind know exactly where the shooter is..... think on that ) and where did i even mention a lying indicator? SMH. dude you are reading what you want to see, not what is actually there.
and considering that you only seem to have picked-up(imagined) that my post is about broken game mechanics i take it you have no real objections to my underlying point of having a strategy (ie. good squad support or knowing what to do in certain dangerous situations) is an huge asset to a tank driver.
|
Lurchasaurus
SVER True Blood Public Disorder.
1193
|
Posted - 2013.08.29 19:39:00 -
[129] - Quote
jamstar saa187 wrote:and really, what tank driver doesn't see that they are getting hit by an AV? they may not be able to pinpoint where its coming from, but they usually know they are taking damage
this is what i saw and comprehended as so. if that was not your meaning, then i misunderstood you and thats my bad |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
47
|
Posted - 2013.08.29 19:43:00 -
[130] - Quote
Lurchasaurus wrote:jamstar saa187 wrote:and really, what tank driver doesn't see that they are getting hit by an AV? they may not be able to pinpoint where its coming from, but they usually know they are taking damage
this is what i saw and comprehended as so. if that was not your meaning, then i misunderstood you and thats my bad
NP dude. but seriously try keeping a sniper near for those pesky rooftop dwellers (and im part of that cadre sometimes) we cant shoot snipers and usually have to drop down b4 they kill us. (that is unless the guy has a Commando suit with a Swarm n Sniper combo, in which case, yeah that will be a difficult ***** to handle) |
|
Lurchasaurus
SVER True Blood Public Disorder.
1193
|
Posted - 2013.08.29 19:45:00 -
[131] - Quote
read my above post where I have already said sniping heavies on a tower doesnt work |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
47
|
Posted - 2013.08.29 20:01:00 -
[132] - Quote
Lurchasaurus wrote:read my above post where I have already said sniping heavies on a tower doesnt work
this one....
Lurchasaurus wrote:hence the problem with tower forges. and people keep telling me to counter snipe them and expect me to just go, "Oh, wow! What a great idea!"
i dont quite get what you mean though.
im not suggesting that you the tank driver counter snipe, but that you have a squad member that is sniping, or that can get into a sniping fit and take out (or at least force to move) the AV on the tower.
how can this not work? whats the flaw in this? |
Lurchasaurus
SVER True Blood Public Disorder.
1196
|
Posted - 2013.08.29 20:03:00 -
[133] - Quote
no, the heavy will simply pull back on the tower and sit on a hive. snipers dont have the dps to ohk a heavy and its not like the heavy has any intention of actually being near the fight anyway. that is the problem. |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
47
|
Posted - 2013.08.29 20:09:00 -
[134] - Quote
Lurchasaurus wrote:no, the heavy will simply pull back on the tower and sit on a hive. snipers dont have the dps to ohk a heavy and its not like the heavy has any intention of actually being near the fight anyway. that is the problem.
k i got you there.
but when said Heavy gets brave again your sniper puts him in his place. it will be a little game of cat and mouse, but in the time he's retreating you can get you tank into a blind spot/out of range of the heavy (assuming your Sniper is letting you know when its safe to come out of cover)
it's not quick, ideal, or fool proof, but it's an option. i figure this thread is about tank survivability, and with this at least your tank has a greater chance of surviving. |
Ted Nugget
SVER True Blood Public Disorder.
230
|
Posted - 2013.08.29 20:33:00 -
[135] - Quote
jamstar saa187 wrote:and really, what tank driver doesn't see that they are getting hit by an AV? they may not be able to pinpoint where its coming from, but they usually know they are taking damage. the smart ones get ghost until they can identify the threat, and either avoid/crush the culprit.
i'll tell you, even with my Adv Forge, i usually only kill the slow/stupid/over confident Tank drivers. the savvy ones never let me get off 3 shots on them before they have either taken me out, or high-tailed it. the cost is high admittedly, but as said before, im a firm believer that with the right squad tanks are a very durable and viable option.
eg: last night, in a Skirmish battle on the Map with the objective on the bridge , im on an elevated position, and there is a tank cruising between D, A (on the bridge) and E. it hit him once (he knows im here, but not where), i hit him again, and before i could get him the 3rd time he took cover....... he repped up and came out, i slap him again. he then runs to cover under the bridge and repps up again. cant remember what happened after that, i think i got preoccupied killing the little ants (infantry) but i know i didnt get to kill that tank. the driver was too smart to get caught in the open for me to do any lasting damage.
the smart av waits to shoot until you cant get back in cover
|
Lurchasaurus
SVER True Blood Public Disorder.
1201
|
Posted - 2013.08.29 20:36:00 -
[136] - Quote
jamstar saa187 wrote:but when said Heavy gets brave again
thats the ENTIRE point. they won't.
why give up invisibility and game-breaking AV and AI effectiveness when you can just sit there and ***** over a forge on a tower? |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
47
|
Posted - 2013.08.29 20:52:00 -
[137] - Quote
to be fair Ted, there is no (single) AV that can fire off enough volleys to kill a smart tank driver that has a decent Turbo equipped and is aware of his escape route. (ie. the smart tank driver wont get caught in the open with no escape route either, so they kinda negate each other)
Lurch, i think we will be in eternal disagreement on this one (funny as we are arguing re immortal fighters and im a part-time AV and u a tank driver). yes some will do that, but if you are encountering this on each map that you run, then you are one unlucky chap. i DO see them on (unrechable) elevated positions, especially in some of the PC battles that i have managed to play, but to say that its the case in every match.... well it's not what i encounter, and definitely not how i play. |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
47
|
Posted - 2013.08.29 20:58:00 -
[138] - Quote
im not sure if it's STB that used to do it, but i do notice that i dont see the 'tank squads' anymore since the Uprising.
i'd suspect the nerf to the tank has a lot to do with that, but i remember back in Chromosome (b4 id speced into the FG) i occasionally used to run into a tank that had but 4-6 or more infantry moving with it through the city or camping an objective. any potential AV threat was snuffed out by the infantry B4 they had a chance to do any serious damage to the Tank.
i guess that is why i believe having a decent support squad is so effective. 'cus as i remember it they were nigh unstoppable back then. |
Lurchasaurus
SVER True Blood Public Disorder.
1211
|
Posted - 2013.08.29 21:02:00 -
[139] - Quote
jamstar saa187 wrote:to be fair Ted, there is no (single) AV that can fire off enough volleys to kill a smart tank driver that has a decent Turbo equipped and is aware of his escape route. (ie. the smart tank driver wont get caught in the open with no escape route either, so they kinda negate each other)
Lurch, i think we will be in eternal disagreement on this one (funny as we are arguing re immortal fighters and im a part-time AV and u a tank driver). yes some will do that, but if you are encountering this on each map that you run, then you are one unlucky chap. i DO see them on (unrechable) elevated positions, especially in some of the PC battles that i have managed to play, but to say that its the case in every match.... well it's not what i encounter, and definitely not how i play.
i dont waste my time on ambush, and i hate dom. i play the game mode that matters and it happens without fail, especially once the tank comes out. Simply saying, "Well, I didn't see anything." doesnt work. If that was the case murderers would never get caught.
especially as an AV user, assuming a good tank has a turbo or even should have one is like me saying any good AV user shuold have profile dampening and its their fault for getting spotted. Doesn't work that way. |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
47
|
Posted - 2013.08.29 21:16:00 -
[140] - Quote
Lurchasaurus wrote:i dont waste my time on ambush, and i hate dom. i play the game mode that matters and it happens without fail, especially once the tank comes out. Simply saying, "Well, I didn't see anything." doesnt work. If that was the case murderers would never get caught.
especially as an AV user, assuming a good tank has a turbo or even should have one is like me saying any good AV user shuold have profile dampening and its their fault for getting spotted. Doesn't work that way.
so in your opinion vehicles, tanks in particular, are not viable at all in this build of the game, irrespective of tactics? i see you are asking for a respec, and i actually agree with your stance since it seems the changes to the class will be so drastic as to change the feel of the gameplay all together, but is this something you 2 believe is irreparable or that the level design needs to be overhauled too? |
|
Lurchasaurus
SVER True Blood Public Disorder.
1222
|
Posted - 2013.08.29 21:43:00 -
[141] - Quote
jamstar saa187 wrote:Lurchasaurus wrote:i dont waste my time on ambush, and i hate dom. i play the game mode that matters and it happens without fail, especially once the tank comes out. Simply saying, "Well, I didn't see anything." doesnt work. If that was the case murderers would never get caught.
especially as an AV user, assuming a good tank has a turbo or even should have one is like me saying any good AV user shuold have profile dampening and its their fault for getting spotted. Doesn't work that way. so in your opinion vehicles, tanks in particular, are not viable at all in this build of the game, irrespective of tactics? i see you are asking for a respec, and i actually agree with your stance since it seems the changes to the class will be so drastic as to change the feel of the gameplay all together, but is this something you 2 believe is irreparable or that the level design needs to be overhauled too?
i am of the opinion that no matter how good AV is, i believe i am simplly better than other people and i will kill them anyway. If an enemy team squad leader gets on comms and says, "Guys, focus on that tank" then it should be a very big problem. I would just like to be able to see the guys who are shooting at me. I would like AV to lose money when i kill them instead of just going, "Oh well, that was only 150k isk anyway" I would like for all the people with tunnel vision to realize that a weapon that you can get without speccing into it for av, which homes in, does more damage than most AV weapons themselves, can be fit on any suit, costs 15k isk, and can be replenished faster than you can throw is simply a bad game mechanic and takes the purpose of an AV role away.
Tanks choose between railguns or blasters for AI or AV. Infantry can simply throw lai dais on next to that swarm, ar, md or smg. Oh yeah, swarms lock on too.. We dont have countermeasures, we dont get a lock warning, we no longer can see a charge animation when a forge is charging, we no longer get pg, armor, or shields from any of our skills, unlike infantry.......would you like me to go on? |
echo47
Sebiestor Field Sappers Minmatar Republic
44
|
Posted - 2013.08.30 00:59:00 -
[142] - Quote
Lurchasaurus wrote:jamstar saa187 wrote:Lurchasaurus wrote:i dont waste my time on ambush, and i hate dom. i play the game mode that matters and it happens without fail, especially once the tank comes out. Simply saying, "Well, I didn't see anything." doesnt work. If that was the case murderers would never get caught.
especially as an AV user, assuming a good tank has a turbo or even should have one is like me saying any good AV user shuold have profile dampening and its their fault for getting spotted. Doesn't work that way. so in your opinion vehicles, tanks in particular, are not viable at all in this build of the game, irrespective of tactics? i see you are asking for a respec, and i actually agree with your stance since it seems the changes to the class will be so drastic as to change the feel of the gameplay all together, but is this something you 2 believe is irreparable or that the level design needs to be overhauled too? i am of the opinion that no matter how good AV is, i believe i am simplly better than other people and i will kill them anyway. If an enemy team squad leader gets on comms and says, "Guys, focus on that tank" then it should be a very big problem. I would just like to be able to see the guys who are shooting at me. I would like AV to lose money when i kill them instead of just going, "Oh well, that was only 150k isk anyway" I would like for all the people with tunnel vision to realize that a weapon that you can get without speccing into it for av, which homes in, does more damage than most AV weapons themselves, can be fit on any suit, costs 15k isk, and can be replenished faster than you can throw is simply a bad game mechanic and takes the purpose of an AV role away. Tanks choose between railguns or blasters for AI or AV. Infantry can simply throw lai dais on next to that swarm, ar, md or smg. Oh yeah, swarms lock on too.. We dont have countermeasures, we dont get a lock warning, we no longer can see a charge animation when a forge is charging, we no longer get pg, armor, or shields from any of our skills, unlike infantry.......would you like me to go on?
Yes. Please continue. Especially about the part of not having counter measures. |
Big Burns
SVER True Blood Public Disorder.
0
|
Posted - 2013.08.30 04:46:00 -
[143] - Quote
Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious.
No Bubba. What he is saying is that the amount of isk/Sp it's takes to use Proto Av's is significantly lower than compared to what it takes to skill into and use tanks. How would you feel if a proto swarm launcher cost you 3 mil isk and then you get ran over by a lav?...exactly. |
Ted Nugget
SVER True Blood Public Disorder.
236
|
Posted - 2013.08.30 07:32:00 -
[144] - Quote
jamstar saa187 wrote:to be fair Ted, there is no (single) AV that can fire off enough volleys to kill a smart tank driver that has a decent Turbo equipped and is aware of his escape route. (ie. the smart tank driver wont get caught in the open with no escape route either, so they kinda negate each other)
Lurch, i think we will be in eternal disagreement on this one (funny as we are arguing re immortal fighters and im a part-time AV and u a tank driver). yes some will do that, but if you are encountering this on each map that you run, then you are one unlucky chap. i DO see them on (unrechable) elevated positions, especially in some of the PC battles that i have managed to play, but to say that its the case in every match.... well it's not what i encounter, and definitely not how i play.
it dont matter if its a building that is so high i cant see what is up there or if its just a structure like the bridge map where a is between d and e and they both have that little structure... AV is going to get on top of buildings no matter what... im over vehicles not performing to the degree of the cost.... i just want to spec out of them once and for all |
Spkr4theDead
International-Fleet
528
|
Posted - 2013.08.30 08:29:00 -
[145] - Quote
Lurchasaurus wrote:jamstar saa187 wrote:Lurchasaurus wrote:i dont waste my time on ambush, and i hate dom. i play the game mode that matters and it happens without fail, especially once the tank comes out. Simply saying, "Well, I didn't see anything." doesnt work. If that was the case murderers would never get caught.
especially as an AV user, assuming a good tank has a turbo or even should have one is like me saying any good AV user shuold have profile dampening and its their fault for getting spotted. Doesn't work that way. so in your opinion vehicles, tanks in particular, are not viable at all in this build of the game, irrespective of tactics? i see you are asking for a respec, and i actually agree with your stance since it seems the changes to the class will be so drastic as to change the feel of the gameplay all together, but is this something you 2 believe is irreparable or that the level design needs to be overhauled too? i am of the opinion that no matter how good AV is, i believe i am simplly better than other people and i will kill them anyway. If an enemy team squad leader gets on comms and says, "Guys, focus on that tank" then it should be a very big problem. I would just like to be able to see the guys who are shooting at me. I would like AV to lose money when i kill them instead of just going, "Oh well, that was only 150k isk anyway" I would like for all the people with tunnel vision to realize that a weapon that you can get without speccing into it for av, which homes in, does more damage than most AV weapons themselves, can be fit on any suit, costs 15k isk, and can be replenished faster than you can throw is simply a bad game mechanic and takes the purpose of an AV role away. Tanks choose between railguns or blasters for AI or AV. Infantry can simply throw lai dais on next to that swarm, ar, md or smg. Oh yeah, swarms lock on too.. We dont have countermeasures, we dont get a lock warning, we no longer can see a charge animation when a forge is charging, we no longer get pg, armor, or shields from any of our skills, unlike infantry.......would you like me to go on? The expected reply... "u mad bro" |
Spkr4theDead
International-Fleet
528
|
Posted - 2013.08.30 08:34:00 -
[146] - Quote
echo47 wrote:Lurchasaurus wrote:jamstar saa187 wrote:Lurchasaurus wrote:i dont waste my time on ambush, and i hate dom. i play the game mode that matters and it happens without fail, especially once the tank comes out. Simply saying, "Well, I didn't see anything." doesnt work. If that was the case murderers would never get caught.
especially as an AV user, assuming a good tank has a turbo or even should have one is like me saying any good AV user shuold have profile dampening and its their fault for getting spotted. Doesn't work that way. so in your opinion vehicles, tanks in particular, are not viable at all in this build of the game, irrespective of tactics? i see you are asking for a respec, and i actually agree with your stance since it seems the changes to the class will be so drastic as to change the feel of the gameplay all together, but is this something you 2 believe is irreparable or that the level design needs to be overhauled too? i am of the opinion that no matter how good AV is, i believe i am simplly better than other people and i will kill them anyway. If an enemy team squad leader gets on comms and says, "Guys, focus on that tank" then it should be a very big problem. I would just like to be able to see the guys who are shooting at me. I would like AV to lose money when i kill them instead of just going, "Oh well, that was only 150k isk anyway" I would like for all the people with tunnel vision to realize that a weapon that you can get without speccing into it for av, which homes in, does more damage than most AV weapons themselves, can be fit on any suit, costs 15k isk, and can be replenished faster than you can throw is simply a bad game mechanic and takes the purpose of an AV role away. Tanks choose between railguns or blasters for AI or AV. Infantry can simply throw lai dais on next to that swarm, ar, md or smg. Oh yeah, swarms lock on too.. We dont have countermeasures, we dont get a lock warning, we no longer can see a charge animation when a forge is charging, we no longer get pg, armor, or shields from any of our skills, unlike infantry.......would you like me to go on? Yes. Please continue. Especially about the part of not having counter measures. Uhhhhh........ there's no flares.......... or chaff......... or jamming......... or Goalkeeper system........... or lock on warning........ or button to press to lock directly behind you........... there's ridiculous terrain damage that today's tanks laugh at........... |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
48
|
Posted - 2013.08.30 14:28:00 -
[147] - Quote
. |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
48
|
Posted - 2013.08.30 14:29:00 -
[148] - Quote
Spkr4theDead wrote:Lurchasaurus wrote:i am of the opinion that no matter how good AV is, i believe i am simplly better than other people and i will kill them anyway. If an enemy team squad leader gets on comms and says, "Guys, focus on that tank" then it should be a very big problem. I would just like to be able to see the guys who are shooting at me. I would like AV to lose money when i kill them instead of just going, "Oh well, that was only 150k isk anyway" I would like for all the people with tunnel vision to realize that a weapon that you can get without speccing into it for av, which homes in, does more damage than most AV weapons themselves, can be fit on any suit, costs 15k isk, and can be replenished faster than you can throw is simply a bad game mechanic and takes the purpose of an AV role away.
Tanks choose between railguns or blasters for AI or AV. Infantry can simply throw lai dais on next to that swarm, ar, md or smg. Oh yeah, swarms lock on too.. We dont have countermeasures, we dont get a lock warning, we no longer can see a charge animation when a forge is charging, we no longer get pg, armor, or shields from any of our skills, unlike infantry.......would you like me to go on? The expected reply... "u mad bro"
im on a different time zone. couldn't reply earlier.
Lurch, the only way i can see the ISK/risk equation being balanced, given the current game structure, is to limit AV to the vehicle classes. i just don't see an alternative given your stated grouses.
there is no way i can conceive an infantry build that costs upwards of 300k ISK, especially when there is a higher than likely chance that said infantry may be killed before he even gets to engage the Vehicle that he is targeting. as happen so often now, if im using my HMG and i see a infantry running a Swarm launcher, i think money in the bank, easy kill. just imagine the bulls eye that would be on the back of a 300k infantry......
its either that or they only allow Infantry AV to take out LAV's, and low level Tanks and Dropships (malitia/entry level) thus limiting the potential cost disparity and leaving the more expensive/advanced tanks n dropships to a more expensive class of player. that way the hunted and the hunter both have a lot on the line (and i think you tank boys would be less disgruntled is it is a top level Dropship or tank that kills you)
Edit: having thought about this a little. there could be many problems with limiting AV to the Vehicle class. i strongly believe that a dedicated squad should be able to take out ANY tank, but one v one, yeah i see your point. |
Jack McReady
DUST University Ivy League
407
|
Posted - 2013.08.30 14:53:00 -
[149] - Quote
Lurchasaurus wrote: Infantry can simply throw lai dais on next to that swarm, ar, md or smg. Oh yeah, swarms lock on too.. We dont have countermeasures, we dont get a lock warning, we no longer can see a charge animation when a forge is charging, we no longer get pg, armor, or shields from any of our skills, unlike infantry.......would you like me to go on?
it takes 15s of continous swarm shooting to kill a well fitted high SP armor tank with proto swarms. what have you done in those 15s? let me guess, you stand still thinking that you should not die, right? and your turrets have plenty of range, there is no need to get close to squads into AV nade range and if you are constantly moving and not camping like a scrub AV nades are no threat.
swarms and AV nades should be your least concern actually and if you are sitting in a shield tank (lol explo dmg penalty), dropship (lol afterburner) and llav (lol invincible) then you shouldnt worry about them at all. swarms counter armor tanks and you have a fair timeframe to escape.
forges and not working skills is a different story, so why dont you focus your mind and QQ about the right topics? |
Nemo Bluntz
TeamPlayers EoN.
491
|
Posted - 2013.08.30 14:56:00 -
[150] - Quote
Big Burns wrote:Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious. No Bubba. What he is saying is that the amount of isk/Sp it's takes to use Proto Av's is significantly lower than compared to what it takes to skill into and use tanks. How would you feel if a proto swarm launcher cost you 3 mil isk and then you get ran over by a lav?...exactly.
Haha, I'm sorry, but how often is your tank run over by an LAV? |
|
Stalken Pathfinder
Shadow Company HQ
41
|
Posted - 2013.08.30 15:24:00 -
[151] - Quote
KING CHECKMATE wrote:Lurchasaurus wrote:KING CHECKMATE wrote:'' LOL similar firepower
3000 =/= 2000''
Bro our weapons are made to take out TANKS. Your weapons are used to kill 400-1100 EHP infantry and in rare occasions OTHER tanks, which both having the same DPS makes the Tanks Vs Tank Fight balanced....
OR am i wrong..? your wrong Care to elaborate a little on that? I mean its not Like i care if Tanks end up doing 5000 damage, i mean they are tanks.but you need to understand FGns need the damage they have in other to be able to take out these tanks...
You are wrong because you do not need to "take out" a tank to accomplish your job as AV. As long as you keep us out of the fight you are doing your job. The fact that a Dropsuit can solo a tank and actually take it out is where the imbalance truly lies. Tactics should always reign supreme but when a single infantry dressed in a 100k Dropsuit can chuck 3 nades and follow that up with a volley or two from their choice of primary AV weapon to destroy a 2.8 million ISK tank with a 13 million SP driver tactics are pretty much useless.
To the OP's point this situation is exacerbated by the render issues among other things. But the main problem is that it should take a team to kill a tank and a tank should always fall to a well coordinated and equipped team. But as long as tanks can be solo'd by those who invest less in terms of both SP and ISK an insurmountable imbalance will remain. I am not saying AV is "over powered" because it's not necessarily AV damage that is the problem: it is the risk vs reward. Right now for AV there is barely any risk and the reward is limited only by the amount of vehicles on the field. For tanks the risks are too numerous to list and any rewards can really only be achieved when AV is not present. Remember: if a tank goes 30-1 this is not a successful outng as they still lost in the long run. They will have to play anywhere from 2-10 games without any losses to recoup the losses from that one death. |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
48
|
Posted - 2013.08.30 15:40:00 -
[152] - Quote
Stalken Pathfinder wrote:You are wrong because you do not need to "take out" a tank to accomplish your job as AV. As long as you keep us out of the fight you are doing your job. The fact that a Dropsuit can solo a tank and actually take it out is where the imbalance truly lies. Tactics should always reign supreme but when a single infantry dressed in a 100k Dropsuit can chuck 3 nades and follow that up with a volley or two from their choice of primary AV weapon to destroy a 2.8 million ISK tank with a 13 million SP driver tactics are pretty much useless.
To the OP's point this situation is exacerbated by the render issues among other things. But the main problem is that it should take a team to kill a tank and a tank should always fall to a well coordinated and equipped team. But as long as tanks can be solo'd by those who invest less in terms of both SP and ISK an insurmountable imbalance will remain. I am not saying AV is "over powered" because it's not necessarily AV damage that is the problem: it is the risk vs reward. Right now for AV there is barely any risk and the reward is limited only by the amount of vehicles on the field. For tanks the risks are too numerous to list and any rewards can really only be achieved when AV is not present. Remember: if a tank goes 30-1 this is not a successful outng as they still lost in the long run. They will have to play anywhere from 2-10 games without any losses to recoup the losses from that one death.
i've put in bold that part because i wholeheartedly agree. just the presence of an AV should scare a tank, and moving the tank should give your team the advantage on that particular patch of the map.
Im an AV (part time Forge Gun) user, and i support that sentiment. deterring the tank so you have map supremacy should be the primary objective, killing it should be the icing on the cake, IMHO. (which is why i stated in earlier posts that the smart drivers tend to run when thy are outgunned, thus saving the tank) |
Big Burns
SVER True Blood Public Disorder.
2
|
Posted - 2013.08.30 18:16:00 -
[153] - Quote
jamstar saa187 wrote:Stalken Pathfinder wrote:You are wrong because you do not need to "take out" a tank to accomplish your job as AV. As long as you keep us out of the fight you are doing your job. The fact that a Dropsuit can solo a tank and actually take it out is where the imbalance truly lies. Tactics should always reign supreme but when a single infantry dressed in a 100k Dropsuit can chuck 3 nades and follow that up with a volley or two from their choice of primary AV weapon to destroy a 2.8 million ISK tank with a 13 million SP driver tactics are pretty much useless.
To the OP's point this situation is exacerbated by the render issues among other things. But the main problem is that it should take a team to kill a tank and a tank should always fall to a well coordinated and equipped team. But as long as tanks can be solo'd by those who invest less in terms of both SP and ISK an insurmountable imbalance will remain. I am not saying AV is "over powered" because it's not necessarily AV damage that is the problem: it is the risk vs reward. Right now for AV there is barely any risk and the reward is limited only by the amount of vehicles on the field. For tanks the risks are too numerous to list and any rewards can really only be achieved when AV is not present. Remember: if a tank goes 30-1 this is not a successful outng as they still lost in the long run. They will have to play anywhere from 2-10 games without any losses to recoup the losses from that one death. i've put in bold that part because i wholeheartedly agree. just the presence of an AV should scare a tank, and moving the tank should give your team the advantage on that particular patch of the map. Im an AV (part time Forge Gun) user, and i support that sentiment. deterring the tank so you have map supremacy should be the primary objective, killing it should be the icing on the cake, IMHO. (which is why i stated in earlier posts that the smart drivers tend to run when thy are outgunned, thus saving the tank)
So what you are saying is that it is balanced and everything is fine...that the tankers are just crying because they are too stupid to flee from a fight that they are losing...??? I guess next people are going to tell me that it is ok to spend 30k isk on a lav and run over 22 proto heavies in a single match, huh? I mean after all it's the heavies fault for not getting on top of a building, safe, right? Cuz, that's why they invested some 5mil Sp into heavies right? To stay safe on top of a building...There is NOOOOOO Logic to any argument supporting AV. I sit there and take the damage from AV, because I should be able to withstand the hits. I've been playing since January, and invested 9.2mil SP into tanks. It's not like I just jumped into a proto tank and started whooping a**. I EARNED IT! By being patient. I and every other tanker deserves to demolish anything in our path, and it should take a entire squad to make us flee from a fight, not a single man in a militia suit with lai dai's. (PERIOD!!!) Now someone tell me I'm wrong. Deep down inside, all of you AV users know it is wrong. You know we have no where you run when you get the high ground. We are lucky to pick up a couple of kills in a skirmish these days, before we go running to the redline. If any of you actually support AV, then you might as well support LAV's running over people all match, you might as well support Mass Drivers, and you might as well support the invisible man glitch, etc. By saying this is fair is to say that all of the above is fair game. |
Big Burns
SVER True Blood Public Disorder.
3
|
Posted - 2013.08.30 19:04:00 -
[154] - Quote
Your Absolut End wrote:Well forge gunners are for tanks what snipers are for infantry, its exactly the same out of nowhere insta death, only thing is we lose 100-200k isk and tanks 2 mil, thAts something ccp needs to change, lower the prive on tanks A LOT, or make them Stronger so they survive more shots.
EXACTLY! ^^^ This guy understands. We tankers aren't crying about being OP. We are ultimately trying to fix the price issue of isk/Sp when it comes to tanks. So to be fair, CCP you owe me about 5mil Sp and 230mil isk. Because that is all tanks are worth right about now. Given how fast we go down, I would say tanks are worth about 5mil Sp and 500k isk. Not to mention the 50 times I dc'ed while in a enforcer...I bet you would say it's my fault that I dc'ed huh CCP? So where is my 100hrs of grinding for those tanks at?...Oh, well. Whatever. I would just settle for a Dev to come out and say:"We are sorry. We f***** up and AV is OP. It is not balanced or fair." That would just make my day. My raging over Dust days would be over and my soul could finally rest in peace, knowing that we tankers aren't crazy and just whining over nothing. The truth will set you free CCP. C'mon, what Dev is man enough to come forward and own up and set things right? We just want to hear the truth, and for the AV users to argue with you guys. The game developers themselves.
|
Mortedeamor
The Black Masquerade
178
|
Posted - 2013.08.30 19:16:00 -
[155] - Quote
in a way i agree..but at the same time under a balanced vehicle system posted forges would be highly vulnerable to arial assault...in a vehicular balanced dust there would be some arial attack vehicle capable of dealing with posted forges and snipers capable of with staining proto av temporarily... or even dropping a few assassins off right beside him. what it comes down to is extreme av and anit av measures using vehicles that can burst sustain proto av..once all vehicles can burst sustain proto av what av/vs vehicle will come down to is tactics coordinated durpship and lav teams with av and support working in unison with tanker teams to dominate as it should be. |
Mortedeamor
The Black Masquerade
178
|
Posted - 2013.08.30 19:17:00 -
[156] - Quote
in 1.5 a forge gunner that is posted trying to kill a tank my buddy codebreaker is running sentinel on will be sniped..tanks are not god's and even when balanced proto tanks will be most devastating with full av and counter av support |
Jimbo1337
Pure Innocence. EoN.
0
|
Posted - 2013.08.30 19:30:00 -
[157] - Quote
Okay, I am going to be upfront as possible. I use Lai Dai's and I WILL come after tanks if I see one on the map. That being said, I CANNOT solo a tanker if he keeps moving. Let me say that again. I CANNOT EVER kill a tanker if he consistently moves around the map.
With that being said, you cannot say that my Lai Dai's are OP. You cannot complain about people chucking Lai Dai's from a higher point and dying. My question to you is this: Why are you in the middle of the map with a tank? Do you see me running my dropsuit in the middle of 16 guys and expect me to survive? No!
If I was to see a shotgunner in the distance and see him hide behind the crate...do you think that I will attack him by going right up against the crate and turning the corner? NO! You wanna know why? Because I will get blasted in the face and die in one shot.
Its called tactics...use them! A smart person would always keep their distance from shotgunners and always keep an eye on them instead of closing the distance. The same goes for those tankers who charge at infantry. Granted I will give you that you can't tell if they have AV or not. BUT...if I was a tanker, I would assume that all dropsuits have AV weapons. I have no sympathy for tankers who charge at dropsuits. I have no sympathy for stupidity. I do not care if you get 4 kills in a tank while you are at a safe distance because that is being a SMART tanker. I cannot kill you with my Lai Dai's if you are at a safe distance.
The problem is that these tankers want to live the life that was back in chrome. They want to go around a small circle ambush match and get 20+ kills every match without losing a tank.
The price of your tank equals your k/d. I don't hear you complaining about your k/d ratio on here. Everything is about ISK. But its perfectly okay to go around and go 20-0 on a battlefield but then complain that you lost a 3 mil tank and went 14-1. I mean cut me a break. Go respec and join us on the battlefield in a dropsuit. The next thing we will hear from tankers is that their k/d is too low and that their character ALONE needs to be buffed to get that high k/d that they got in a tank.
If you are a tanker...I applaud you. But just don't be stupid and you won't lose a tank. Period. |
Nemo Bluntz
TeamPlayers EoN.
497
|
Posted - 2013.08.30 19:50:00 -
[158] - Quote
Jimbo1337 wrote:Okay, I am going to be upfront as possible. I use Lai Dai's and I WILL come after tanks if I see one on the map. That being said, I CANNOT solo a tanker if he keeps moving. Let me say that again. I CANNOT EVER kill a tanker if he consistently moves around the map.
With that being said, you cannot say that my Lai Dai's are OP. You cannot complain about people chucking Lai Dai's from a higher point and dying. My question to you is this: Why are you in the middle of the map with a tank? Do you see me running my dropsuit in the middle of 16 guys and expect me to survive? No!
If I was to see a shotgunner in the distance and see him hide behind the crate...do you think that I will attack him by going right up against the crate and turning the corner? NO! You wanna know why? Because I will get blasted in the face and die in one shot.
Its called tactics...use them! A smart person would always keep their distance from shotgunners and always keep an eye on them instead of closing the distance. The same goes for those tankers who charge at infantry. Granted I will give you that you can't tell if they have AV or not. BUT...if I was a tanker, I would assume that all dropsuits have AV weapons. I have no sympathy for tankers who charge at dropsuits. I have no sympathy for stupidity. I do not care if you get 4 kills in a tank while you are at a safe distance because that is being a SMART tanker. I cannot kill you with my Lai Dai's if you are at a safe distance.
The problem is that these tankers want to live the life that was back in chrome. They want to go around a small circle ambush match and get 20+ kills every match without losing a tank.
The price of your tank equals your k/d. I don't hear you complaining about your k/d ratio on here. Everything is about ISK. But its perfectly okay to go around and go 20-0 on a battlefield but then complain that you lost a 3 mil tank and went 14-1. I mean cut me a break. Go respec and join us on the battlefield in a dropsuit. The next thing we will hear from tankers is that their k/d is too low and that their character ALONE needs to be buffed to get that high k/d that they got in a tank.
If you are a tanker...I applaud you. But just don't be stupid and you won't lose a tank. Period.
I just wanted to quote this so it was posted twice.
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ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
3
|
Posted - 2013.08.30 19:58:00 -
[159] - Quote
Fun game to play with this post, count how many times someone says "Its going to be patched later" (Or some variant of that).
Then take a shot for....ever.....dan...in....of....
TO THE MOON!
|
Quickgloves
SVER True Blood Public Disorder.
779
|
Posted - 2013.08.30 22:30:00 -
[160] - Quote
Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt
this comment CCP is from one of the best tankers in this game since beta . hit ur archive tab an just search his name he has countless threads about tanks.
I suggest you take an experts opinion into consideration. |
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Ted Nugget
SVER True Blood Public Disorder.
244
|
Posted - 2013.08.30 22:33:00 -
[161] - Quote
Quickgloves wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt this comment CCP is from one of the best tankers in this game since beta . hit ur archive tab an just search his name he has countless threads about tanks. I suggest you take an experts opinion into consideration.
your my hero and my leader... vote for baby jesus for president |
Lurchasaurus
SVER True Blood Public Disorder.
1266
|
Posted - 2013.08.30 22:34:00 -
[162] - Quote
Quickgloves wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt this comment CCP is from one of the best tankers in this game since beta . hit ur archive tab an just search his name he has countless threads about tanks. I suggest you take an experts opinion into consideration.
........nah...... |
Sinboto Simmons
SVER True Blood Public Disorder.
1065
|
Posted - 2013.08.31 03:22:00 -
[163] - Quote
While I don't run tanks (anymore) I can honestly say they are catching the shaft on the AV/HAV conflict you don't need to be a tanker or an av user to know when something is too powerfull AV granades for example are FAR over the line considering what they are : an extremely powerful contact grenade that locks onto it's target. Could you imagine if we had an anti infantry granade that did that? The forums would explode and you know why: because it's BS, anyone who thinks something like that is balanced is wrong in the head period that's not a tactical advantage or a balancing mechanic it's insanity. |
Void Echo
Echo Galactic Industries
1149
|
Posted - 2013.08.31 03:31:00 -
[164] - Quote
Sinboto Simmons wrote:While I don't run tanks (anymore) I can honestly say they are catching the shaft on the AV/HAV conflict you don't need to be a tanker or an av user to know when something is too powerfull AV granades for example are FAR over the line considering what they are : an extremely powerful contact grenade that locks onto it's target. Could you imagine if we had an anti infantry granade that did that? The forums would explode and you know why: because it's BS, anyone who thinks something like that is balanced is wrong in the head period that's not a tactical advantage or a balancing mechanic it's insanity.
we did have that once... the forums blew up with QQing from the infantry, as a result, they got removed.... but that only happened because the infantry complained about it, if anything else complains about something, that thing gets buffed |
Sinboto Simmons
SVER True Blood Public Disorder.
1065
|
Posted - 2013.08.31 03:34:00 -
[165] - Quote
Void Echo wrote:Sinboto Simmons wrote:While I don't run tanks (anymore) I can honestly say they are catching the shaft on the AV/HAV conflict you don't need to be a tanker or an av user to know when something is too powerfull AV granades for example are FAR over the line considering what they are : an extremely powerful contact grenade that locks onto it's target. Could you imagine if we had an anti infantry granade that did that? The forums would explode and you know why: because it's BS, anyone who thinks something like that is balanced is wrong in the head period that's not a tactical advantage or a balancing mechanic it's insanity. we did have that once... the forums blew up with QQing from the infantry, as a result, they got removed.... but that only happened because the infantry complained about it, if anything else complains about something, that thing gets buffed Yeah I know but if I start talking about stuff from 'back then' the new guys tune me out lol |
Needless Sacermendor
Red Fox Brigade
371
|
Posted - 2013.08.31 04:25:00 -
[166] - Quote
Sinboto Simmons wrote:Void Echo wrote:Sinboto Simmons wrote:While I don't run tanks (anymore) I can honestly say they are catching the shaft on the AV/HAV conflict you don't need to be a tanker or an av user to know when something is too powerfull AV granades for example are FAR over the line considering what they are : an extremely powerful contact grenade that locks onto it's target. Could you imagine if we had an anti infantry granade that did that? The forums would explode and you know why: because it's BS, anyone who thinks something like that is balanced is wrong in the head period that's not a tactical advantage or a balancing mechanic it's insanity. we did have that once... the forums blew up with QQing from the infantry, as a result, they got removed.... but that only happened because the infantry complained about it, if anything else complains about something, that thing gets buffed Yeah I know but if I start talking about stuff from 'back then' the new guys tune me out lol Yeah it's funny, there were never any complaints about "easymode" or "lolswarms" back then either, even though they worked in near enough exactly the same way.
Aside from the massive splash damage missiles used to do, vehicles were a lot better balance back in E3 than they ever have been since :-( ... all HAVs were tough to take down, but there were only a few good pilots that were impossible, dropships could run and hide and their small missiles were useful and LAVs crumbled to good AV as any open top beach buggy should do, if you want reasonable defenses you'll need a MAV ... LAVs are by design speed tanking which (granted) swarms tracking clearly still needs tuning.
But as you say, AV grenades are just too much AV power in the hands of people who have spent zero sp for AV abilities (seeing as they require the same skills as standard and flux grenades) AND can do similar DPS to other AV weapons so long as you drop a hive which evey suit but the Heavy can equip but the Heavy doesn't count cos one of his 2 choices of weapons is effective AV anyway.
I'd rather see AV grenades gone to be honest ... if not, at least put them into a specialization after standard and flux with a higher skill multiplier and a higher cost. I'm not sure how they factor compared to standards, but at least if they substantially increased the cost of a fitting, they wouldn't be carried in a primary fit, they'd be switched to when needed.
Edit : I don't know the numbers for grenades, but would something like 5x the isk cost be about right you reckon ? |
Big Burns
SVER True Blood Public Disorder.
3
|
Posted - 2013.08.31 04:34:00 -
[167] - Quote
Lurchasaurus wrote:Quickgloves wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt this comment CCP is from one of the best tankers in this game since beta . hit ur archive tab an just search his name he has countless threads about tanks. I suggest you take an experts opinion into consideration. ........nah......
Someone's jealous. I've never gone 39-0 on your LAV Lurch. |
Big Burns
SVER True Blood Public Disorder.
3
|
Posted - 2013.08.31 04:38:00 -
[168] - Quote
Void Echo wrote:Sinboto Simmons wrote:While I don't run tanks (anymore) I can honestly say they are catching the shaft on the AV/HAV conflict you don't need to be a tanker or an av user to know when something is too powerfull AV granades for example are FAR over the line considering what they are : an extremely powerful contact grenade that locks onto it's target. Could you imagine if we had an anti infantry granade that did that? The forums would explode and you know why: because it's BS, anyone who thinks something like that is balanced is wrong in the head period that's not a tactical advantage or a balancing mechanic it's insanity. we did have that once... the forums blew up with QQing from the infantry, as a result, they got removed.... but that only happened because the infantry complained about it, if anything else complains about something, that thing gets buffed
Thank you Sinboto. We aren't putting this out there because we are tank lovers, but because it is the right thing to do. |
echo47
Sebiestor Field Sappers Minmatar Republic
48
|
Posted - 2013.08.31 04:54:00 -
[169] - Quote
Sinboto Simmons wrote:While I don't run tanks (anymore) I can honestly say they are catching the shaft on the AV/HAV conflict you don't need to be a tanker or an av user to know when something is too powerfull AV granades for example are FAR over the line considering what they are : an extremely powerful contact grenade that locks onto it's target. Could you imagine if we had an anti infantry granade that did that? The forums would explode and you know why: because it's BS, anyone who thinks something like that is balanced is wrong in the head period that's not a tactical advantage or a balancing mechanic it's insanity.
Actually it is balanced. There are trade offs. That vehicle can be fit with modules to increase survivabilty, and sp invest can increase hit points. When infantry goes against a vehicle LAV or what ever we fit AV grenades that can only be used against vehicels. That AV grenade can only lock onto its target if its within a certain range. A range close enough for you to run us over, unless we are on high ground. If a LAV or LLAV goes boom and you are aware enough to exit we have to defend ourselves. That Vehicle is actually like having another merc on the field. |
Big Burns
SVER True Blood Public Disorder.
3
|
Posted - 2013.08.31 05:13:00 -
[170] - Quote
[quote=Jimbo1337]Okay, I am going to be upfront as possible. I use Lai Dai's and I WILL come after tanks if I see one on the map. That being said, I CANNOT solo a tanker if he keeps moving. Let me say that again. I CANNOT EVER kill a tanker if he consistently moves around the map.
With that being said, you cannot say that my Lai Dai's are OP. You cannot complain about people chucking Lai Dai's from a higher point and dying. My question to you is this: Why are you in the middle of the map with a tank? Do you see me running my dropsuit in the middle of 16 guys and expect me to survive? No!
If I was to see a shotgunner in the distance and see him hide behind the crate...do you think that I will attack him by going right up against the crate and turning the corner? NO! You wanna know why? Because I will get blasted in the face and die in one shot.
Its called tactics...use them! A smart person would always keep their distance from shotgunners and always keep an eye on them instead of closing the distance. The same goes for those tankers who charge at infantry. Granted I will give you that you can't tell if they have AV or not. BUT...if I was a tanker, I would assume that all dropsuits have AV weapons. I have no sympathy for tankers who charge at dropsuits. I have no sympathy for stupidity. I do not care if you get 4 kills in a tank while you are at a safe distance because that is being a SMART tanker. I cannot kill you with my Lai Dai's if you are at a safe distance.
The problem is that these tankers want to live the life that was back in chrome. They want to go around a small circle ambush match and get 20+ kills every match without losing a tank.
The price of your tank equals your k/d. I don't hear you complaining about your k/d ratio on here. Everything is about ISK. But its perfectly okay to go around and go 20-0 on a battlefield but then complain that you lost a 3 mil tank and went 14-1. I mean cut me a break. Go respec and join us on the battlefield in a dropsuit. The next thing we will hear from tankers is that their k/d is too low and that their character ALONE needs to be buffed to get that high k/d that they got in a tank.
If you are a tanker...I applaud you. But just don't be stupid and you won't lose a tank. Period.[/qu
BS! 7535armor/ 1125shield, 2 Carapace armor hardeners active, 1 F45 Peripheral Damage Control Unit Active. And my tank goes down in 8 seconds...........(((8))) seconds. 1 man. I was defending our home letter. I was playing it safe. And if you mean ,"playing it safe", by running from every single person on the battle field then, that's just ********. You are saying that we are losing our tanks because we aren't running from AV when we get hit. So your saying we should just roam around the map and...i'm not going to even finish that sentence. That is the stupidest thing I have ever heard. . Pure Innocence, what a joke. That's probably why you made a comment like that, all of your WP's/Kills have come from overpowered AV. I was in a ambush with you and you boys last week, went 19-0 with my logistics LAV. How did that taste? You can only blame yourself, because you didn't get out of harms way. Say something hypocrite. "I have no sympathy for stupidity". Get out the way next time. Just don't be stupid and try to play the game the way it is intended. Buddy if we had it your way, everyone would be hiding on a rooftop! I'm done with this arguement. |
|
Big Burns
SVER True Blood Public Disorder.
3
|
Posted - 2013.08.31 05:31:00 -
[171] - Quote
Ted Nugget wrote:jamstar saa187 wrote:to be fair Ted, there is no (single) AV that can fire off enough volleys to kill a smart tank driver that has a decent Turbo equipped and is aware of his escape route. (ie. the smart tank driver wont get caught in the open with no escape route either, so they kinda negate each other)
Lurch, i think we will be in eternal disagreement on this one (funny as we are arguing re immortal fighters and im a part-time AV and u a tank driver). yes some will do that, but if you are encountering this on each map that you run, then you are one unlucky chap. i DO see them on (unrechable) elevated positions, especially in some of the PC battles that i have managed to play, but to say that its the case in every match.... well it's not what i encounter, and definitely not how i play. it dont matter if its a building that is so high i cant see what is up there or if its just a structure like the bridge map where a is between d and e and they both have that little structure... AV is going to get on top of buildings no matter what... im over vehicles not performing to the degree of the cost.... i just want to spec out of them once and for all
Uhh, yes there is...it's called a breach forge gun. And for the cheap price of about 1mil SP and 47k isk you can 2-shot something that costs 9.2milSp and 3.3mil isk. |
Big Burns
SVER True Blood Public Disorder.
3
|
Posted - 2013.08.31 05:38:00 -
[172] - Quote
Nemo Bluntz wrote:Jimbo1337 wrote:Okay, I am going to be upfront as possible. I use Lai Dai's and I WILL come after tanks if I see one on the map. That being said, I CANNOT solo a tanker if he keeps moving. Let me say that again. I CANNOT EVER kill a tanker if he consistently moves around the map.
With that being said, you cannot say that my Lai Dai's are OP. You cannot complain about people chucking Lai Dai's from a higher point and dying. My question to you is this: Why are you in the middle of the map with a tank? Do you see me running my dropsuit in the middle of 16 guys and expect me to survive? No!
If I was to see a shotgunner in the distance and see him hide behind the crate...do you think that I will attack him by going right up against the crate and turning the corner? NO! You wanna know why? Because I will get blasted in the face and die in one shot.
Its called tactics...use them! A smart person would always keep their distance from shotgunners and always keep an eye on them instead of closing the distance. The same goes for those tankers who charge at infantry. Granted I will give you that you can't tell if they have AV or not. BUT...if I was a tanker, I would assume that all dropsuits have AV weapons. I have no sympathy for tankers who charge at dropsuits. I have no sympathy for stupidity. I do not care if you get 4 kills in a tank while you are at a safe distance because that is being a SMART tanker. I cannot kill you with my Lai Dai's if you are at a safe distance.
The problem is that these tankers want to live the life that was back in chrome. They want to go around a small circle ambush match and get 20+ kills every match without losing a tank.
The price of your tank equals your k/d. I don't hear you complaining about your k/d ratio on here. Everything is about ISK. But its perfectly okay to go around and go 20-0 on a battlefield but then complain that you lost a 3 mil tank and went 14-1. I mean cut me a break. Go respec and join us on the battlefield in a dropsuit. The next thing we will hear from tankers is that their k/d is too low and that their character ALONE needs to be buffed to get that high k/d that they got in a tank.
If you are a tanker...I applaud you. But just don't be stupid and you won't lose a tank. Period. I just wanted to quote this so it was posted twice.
I'm just going to post that video where I run you over again and again, twice. And yes Jimbo, my tank has been run over by a LAV. It isn't that hard to do, thus this whole thread. Just for giggles what do you run. Since you don't know what it's like to run a tank. Let me try to put it in a way that you would understand, other than LAV's being a cheap and overpowered tactic, just like AV. |
Sinboto Simmons
SVER True Blood Public Disorder.
1066
|
Posted - 2013.08.31 05:45:00 -
[173] - Quote
echo47 wrote:Sinboto Simmons wrote:While I don't run tanks (anymore) I can honestly say they are catching the shaft on the AV/HAV conflict you don't need to be a tanker or an av user to know when something is too powerfull AV granades for example are FAR over the line considering what they are : an extremely powerful contact grenade that locks onto it's target. Could you imagine if we had an anti infantry granade that did that? The forums would explode and you know why: because it's BS, anyone who thinks something like that is balanced is wrong in the head period that's not a tactical advantage or a balancing mechanic it's insanity. Actually it is balanced. There are trade offs. That vehicle can be fit with modules to increase survivabilty, and sp invest can increase hit points. When infantry goes against a vehicle LAV or what ever we fit AV grenades that can only be used against vehicels. That AV grenade can only lock onto its target if its within a certain range. A range close enough for you to run us over, unless we are on high ground. If a LAV or LLAV goes boom and you are aware enough to exit we have to defend ourselves. That Vehicle is actually like having another merc on the field. Ok so 1: tankers putting on mods to increase survivability is in no way a trade off or balance, that's like saying the smg is balanced by your target putting on shield extenders.
2: You mention AV nades only being able to take on vehicles (which they should do) like filling that granades spot with an AV nade greatly reduces your survivability, it doesn't.
3:the AV nade has a rather large lock radius and if it does lock is impossible to escape it will literally do a 360 and hit it's target if the vehicle goes past it as it finishes targeting said armor, and as a granades can be thrown (very far I may add) you don't actually need to be in the danger zone to kill a vehicle, I've personally seen mercs throw AV nades over a wall and get kills with nothing but the extremelock on mechanic.
4: you again mention infantry combat as if having an AV nade equipped stops you from fighting unlike say the swarm launcher you don't sacrifice a light weapon slot to use it so what's stopping you from shooting that guy who jumps out of the vehicle in the face? |
gbh08
CAUSE 4 C0NCERN
93
|
Posted - 2013.08.31 05:47:00 -
[174] - Quote
Void Echo wrote: we did have that once... the forums blew up with QQing from the infantry, as a result, they got removed.... but that only happened because the infantry complained about it, if anything else complains about something, that thing gets buffed
+75
"Void Echo's Clone Died"
haha such a sweet moment
Honestly though, its no supprise you loose a ton of tanks, when your driving through the middle of the map with a ******* RAIL turret, lmao, how do you expect to kill av with a fecking a rail.....
i shouldnt really have to give you tips, but you should learn2missile
|
Jimbo1337
Pure Innocence. EoN.
14
|
Posted - 2013.08.31 15:28:00 -
[175] - Quote
Quickgloves wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt this comment CCP is from one of the best tankers in this game since beta . hit ur archive tab an just search his name he has countless threads about tanks. I suggest you take an experts opinion into consideration.
So because you are "one of the best tankers" according to someone in STB you should have a say above everyone else. Kinda like all of the Exmaplecore posts on here should also be so high and mighty above everyone else as well? Some complaints given by him are about how Lai Dai's are too strong. Do you mean the exact same Lai Dai's that I threw at his shield rail tank that brought him to half shields? Oh by the way...I threw 6 Lai Dai's at him. Yeah....6!
Why don't you just list every possible weapon in this game that can kill a tank and ask for it to be removed from the game. Seriously.... See my above posts for all the stupidity that I see when I kill tanks.
Did I end up killing Exmaplecore in my example? No...because he is a good tanker in this game. But it is down right hilarious to read posts by "good" tankers complaining about the only thing that can actually kill them. If you are a "good" tanker, then you should receive more isk in your tank than you actually lose it. If you run out of isk, then use militia gear like the rest of the people in this game. But wait...that would mean that you would have to be in militia gear!!! OMG!! Your poor k/d. Wait wait wait....is that the true reason about all of this? You can get more isk by spawning free dropsuits which clears up the isk problem...but your 10.0 k/d would be ruined!! Nerf all AV WEAPONS! Give me a break... |
Big Burns
SVER True Blood Public Disorder.
3
|
Posted - 2013.08.31 16:40:00 -
[176] - Quote
Jimbo1337 wrote:Quickgloves wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt this comment CCP is from one of the best tankers in this game since beta . hit ur archive tab an just search his name he has countless threads about tanks. I suggest you take an experts opinion into consideration. So because you are "one of the best tankers" according to someone in STB you should have a say above everyone else? Kinda like all of the Exmaplecore posts on here should also be so high and mighty above everyone else as well. Some complaints given by him are about how Lai Dai's are too strong. Do you mean the exact same Lai Dai's that I threw at his shield rail tank that brought him to half shields? Oh by the way...I threw 6 Lai Dai's at him. Yeah....6! Why don't you just list every possible weapon in this game that can kill a tank and ask for it to be removed from the game. Seriously.... See my above posts for all the stupidity that I see when I kill tanks. Did I end up killing Exmaplecore in my example? No...because he is a good tanker in this game. But it is down right hilarious to read posts by "good" tankers complaining about the only thing that can actually kill them. If you are a "good" tanker, then you should receive more isk in your tank than you actually lose it. If you run out of isk, then use militia gear like the rest of the people in this game. But wait...that would mean that you would have to be in militia gear!!! OMG!! Your poor k/d. Wait wait wait....is that the true reason about all of this? You can get more isk by spawning free dropsuits which clears up the isk problem...but your 10.0 k/d would be ruined!! Nerf all AV WEAPONS! Give me a break...
He is not "one of the best" HE IS THE BEST! And that "someone in STB" guy...is THE CEO. |
Jimbo1337
Pure Innocence. EoN.
21
|
Posted - 2013.08.31 21:09:00 -
[177] - Quote
Big Burns wrote:Jimbo1337 wrote:Quickgloves wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt this comment CCP is from one of the best tankers in this game since beta . hit ur archive tab an just search his name he has countless threads about tanks. I suggest you take an experts opinion into consideration. So because you are "one of the best tankers" according to someone in STB you should have a say above everyone else? Kinda like all of the Exmaplecore posts on here should also be so high and mighty above everyone else as well. Some complaints given by him are about how Lai Dai's are too strong. Do you mean the exact same Lai Dai's that I threw at his shield rail tank that brought him to half shields? Oh by the way...I threw 6 Lai Dai's at him. Yeah....6! Why don't you just list every possible weapon in this game that can kill a tank and ask for it to be removed from the game. Seriously.... See my above posts for all the stupidity that I see when I kill tanks. Did I end up killing Exmaplecore in my example? No...because he is a good tanker in this game. But it is down right hilarious to read posts by "good" tankers complaining about the only thing that can actually kill them. If you are a "good" tanker, then you should receive more isk in your tank than you actually lose it. If you run out of isk, then use militia gear like the rest of the people in this game. But wait...that would mean that you would have to be in militia gear!!! OMG!! Your poor k/d. Wait wait wait....is that the true reason about all of this? You can get more isk by spawning free dropsuits which clears up the isk problem...but your 10.0 k/d would be ruined!! Nerf all AV WEAPONS! Give me a break... He is not "one of the best" HE IS THE BEST! And that "someone in STB" guy...is THE CEO.
Oh my! I am sorry your highness. I didn't know that you were THE BEST and the CEO of STB. Where are my manners Lol |
Jimbo1337
Pure Innocence. EoN.
21
|
Posted - 2013.08.31 21:14:00 -
[178] - Quote
I run proto Minmatar Logi with a GEK and Lai Dai's
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Jimbo1337
Pure Innocence. EoN.
21
|
Posted - 2013.08.31 21:16:00 -
[179] - Quote
Go call in Ancient Exiles to win all of your battles for you since you can't do it yourself. Oops...How dare I speak to the royal STB CEO like that. Shame on me! |
Mortedeamor
The Black Masquerade
179
|
Posted - 2013.08.31 21:36:00 -
[180] - Quote
Jimbo1337 wrote:I run proto Minmatar Logi with a GEK and Lai Dai's
And please, go post that video of you with all of your STB buddies while I run SOLO How many tanks do you guys call in a match? The most that I have ever seen is five. Do you know what they said before the match even started. "Nobody spawn in any vehicles so that we can spawn in five tanks" The outcome of that skirmish match:
We LOST with five tanks on the field. FIVE. What did they do? Pad their K/D ratio like all of you bums. Go get your respec and skill out of your tank so that we can finally stop hearing you guys whine and so that I can blast your face.
I also love how you say that you run me over and over again like its 10 times...and then say you did it twice. LOL
stb is rather tank heavy to bad tanks are so U.P. maybe one day bumping into your tanks might actually be threatening (with the exception of ted the rest of stb tankers will still get raped) but until then running tanks in dust is stupid and a waste of isk. but then quick gloves you do seem to like spending isk.
all you tankers should just side spec into your respective logi lavs pull that eon heavy bpo out of the dusty closet from closed beta and slap an adv forge on it you dont really need anything other than the dau. go harvest some pubs stop crying about the terrible state tanks are in they may be fixed soon.
i mean i suppose av ina logi lav could be considered cruel op tactics...or you could say that all those people running around with O.P proto av and O.P logi lavs insta popping tankers are the intelligent gamers. where the gamers that continually pour their isk into a broken U.P device just so they can get on the forums cry and have an excuse to claim the game mechanics is the reason they suck, are just being idiots only a few tankers can honestly tank in dust and even they dont pull even isk wise purely from tanking. even maple has a side spec drop your pride and fund your tanking obsession like the rest of us and stop mucking the forums up with tears.
|
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Big Burns
SVER True Blood Public Disorder.
3
|
Posted - 2013.09.03 04:11:00 -
[181] - Quote
Jimbo1337 wrote:Big Burns wrote:Jimbo1337 wrote:Quickgloves wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt this comment CCP is from one of the best tankers in this game since beta . hit ur archive tab an just search his name he has countless threads about tanks. I suggest you take an experts opinion into consideration. So because you are "one of the best tankers" according to someone in STB you should have a say above everyone else? Kinda like all of the Exmaplecore posts on here should also be so high and mighty above everyone else as well. Some complaints given by him are about how Lai Dai's are too strong. Do you mean the exact same Lai Dai's that I threw at his shield rail tank that brought him to half shields? Oh by the way...I threw 6 Lai Dai's at him. Yeah....6! Why don't you just list every possible weapon in this game that can kill a tank and ask for it to be removed from the game. Seriously.... See my above posts for all the stupidity that I see when I kill tanks. Did I end up killing Exmaplecore in my example? No...because he is a good tanker in this game. But it is down right hilarious to read posts by "good" tankers complaining about the only thing that can actually kill them. If you are a "good" tanker, then you should receive more isk in your tank than you actually lose it. If you run out of isk, then use militia gear like the rest of the people in this game. But wait...that would mean that you would have to be in militia gear!!! OMG!! Your poor k/d. Wait wait wait....is that the true reason about all of this? You can get more isk by spawning free dropsuits which clears up the isk problem...but your 10.0 k/d would be ruined!! Nerf all AV WEAPONS! Give me a break... He is not "one of the best" HE IS THE BEST! And that "someone in STB" guy...is THE CEO. Oh my! I am sorry your highness. I didn't know that you were THE BEST and the CEO of STB. Where are my manners Lol
Ok, none of that made sense. I posted that Ted was the best tanker, and that Quickgloves was the CEO, but somehow you are under the impression that I am both. Do you even know who you are talking to? Were you drunk when you wrote this? lol
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lowratehitman
Subdreddit Test Alliance Please Ignore
950
|
Posted - 2013.09.03 04:31:00 -
[182] - Quote
Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt
Ted..good friend... It is just not "TANKS"... people go to "High Places" and try to kill anything... People made these youtube videos teaching players how to do it.... and for some strange reason it ruins the game.... and those same people get a pat on the back for teaching others how to do it...
It was no different when the players was MCC sniping... or even being able to kill people from that location behind their redline.
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Spkr4theDead
International-Fleet
556
|
Posted - 2013.09.03 04:52:00 -
[183] - Quote
Jack McReady wrote:Lurchasaurus wrote: Infantry can simply throw lai dais on next to that swarm, ar, md or smg. Oh yeah, swarms lock on too.. We dont have countermeasures, we dont get a lock warning, we no longer can see a charge animation when a forge is charging, we no longer get pg, armor, or shields from any of our skills, unlike infantry.......would you like me to go on?
it takes 15s of continous swarm shooting to kill a well fitted high SP armor tank with proto swarms. what have you done in those 15s? let me guess, you stand still thinking that you should not die, right? and your turrets have plenty of range, there is no need to get close to squads into AV nade range and if you are constantly moving and not camping like a scrub AV nades are no threat. You've never been in the driver's seat and experienced the damage PRO AV does to your tank. |
Spkr4theDead
International-Fleet
556
|
Posted - 2013.09.03 04:58:00 -
[184] - Quote
Jimbo1337 wrote:Okay, I am going to be upfront as possible. I use Lai Dai's and I WILL come after tanks if I see one on the map. That being said, I CANNOT solo a tanker if he keeps moving. Let me say that again. I CANNOT EVER kill a tanker if he consistently moves around the map.
With that being said, you cannot say that my Lai Dai's are OP. You cannot complain about people chucking Lai Dai's from a higher point and dying. My question to you is this: Why are you in the middle of the map with a tank? Do you see me running my dropsuit in the middle of 16 guys and expect me to survive? No!
You're an idiot.
We go into the fight, we get destroyed by crutch AV grenades. We sit behind our redline and snipe, we're called cowards by everybody else.
If you can't kill a tanker, well... you're doing it wrong. |
Spkr4theDead
International-Fleet
556
|
Posted - 2013.09.03 05:02:00 -
[185] - Quote
echo47 wrote:Sinboto Simmons wrote:While I don't run tanks (anymore) I can honestly say they are catching the shaft on the AV/HAV conflict you don't need to be a tanker or an av user to know when something is too powerfull AV granades for example are FAR over the line considering what they are : an extremely powerful contact grenade that locks onto it's target. Could you imagine if we had an anti infantry granade that did that? The forums would explode and you know why: because it's BS, anyone who thinks something like that is balanced is wrong in the head period that's not a tactical advantage or a balancing mechanic it's insanity. Actually it is balanced. There are trade offs. That vehicle can be fit with modules to increase survivabilty, and sp invest can increase hit points. When infantry goes against a vehicle LAV or what ever we fit AV grenades that can only be used against vehicels. That AV grenade can only lock onto its target if its within a certain range. A range close enough for you to run us over, unless we are on high ground. If a LAV or LLAV goes boom and you are aware enough to exit we have to defend ourselves. That Vehicle is actually like having another merc on the field. LOL
One packed Lai Dai = one dead BPO LAV. And, guess what, you still have your Duvolle or Freedom mass driver in your hands to kill Johnny Random in 1 second because he just got out of the Battle Academy. |
Spkr4theDead
International-Fleet
556
|
Posted - 2013.09.03 05:03:00 -
[186] - Quote
Big Burns wrote:Ted Nugget wrote:jamstar saa187 wrote:to be fair Ted, there is no (single) AV that can fire off enough volleys to kill a smart tank driver that has a decent Turbo equipped and is aware of his escape route. (ie. the smart tank driver wont get caught in the open with no escape route either, so they kinda negate each other)
Lurch, i think we will be in eternal disagreement on this one (funny as we are arguing re immortal fighters and im a part-time AV and u a tank driver). yes some will do that, but if you are encountering this on each map that you run, then you are one unlucky chap. i DO see them on (unrechable) elevated positions, especially in some of the PC battles that i have managed to play, but to say that its the case in every match.... well it's not what i encounter, and definitely not how i play. it dont matter if its a building that is so high i cant see what is up there or if its just a structure like the bridge map where a is between d and e and they both have that little structure... AV is going to get on top of buildings no matter what... im over vehicles not performing to the degree of the cost.... i just want to spec out of them once and for all Uhh, yes there is...it's called a breach forge gun. And for the cheap price of about 1mil SP and 47k isk you can 2-shot something that costs 9.2milSp and 3.3mil isk. Definitely more than 1mil SP to make the Wiyrkomi really worth it. |
XiBravo
TeamPlayers EoN.
204
|
Posted - 2013.09.03 05:04:00 -
[187] - Quote
Spkr calling someone an idiot...BaHa Keep thrown' them stones and u won't have any house left. |
Spkr4theDead
International-Fleet
556
|
Posted - 2013.09.03 05:05:00 -
[188] - Quote
gbh08 wrote:Void Echo wrote: we did have that once... the forums blew up with QQing from the infantry, as a result, they got removed.... but that only happened because the infantry complained about it, if anything else complains about something, that thing gets buffed
+75 "Void Echo's Clone Died" haha such a sweet moment Honestly though, its no supprise you loose a ton of tanks, when your driving through the middle of the map with a ******* RAIL turret, lmao, how do you expect to kill av with a fecking a rail..... i shouldnt really have to give you tips, but you should learn2missile lol you have no idea how hard it is to go anti-infantry with a rail gun. Comparatively speaking, that makes him a far better player than you are. |
Spkr4theDead
International-Fleet
556
|
Posted - 2013.09.03 05:08:00 -
[189] - Quote
Jimbo1337 wrote:
So because you are "one of the best tankers" according to someone in STB you should have a say above everyone else? Kinda like all of the Exmaplecore posts on here should also be so high and mighty above everyone else as well. Some complaints given by him are about how Lai Dai's are too strong. Do you mean the exact same Lai Dai's that I threw at his shield rail tank that brought him to half shields? Oh by the way...I threw 6 Lai Dai's at him. Yeah....6!
Why don't you just list every possible weapon in this game that can kill a tank and ask for it to be removed from the game. Seriously.... See my above posts for all the stupidity that I see when I kill tanks.
Did I end up killing Exmaplecore in my example? No...because he is a good tanker in this game. But it is down right hilarious to read posts by "good" tankers complaining about the only thing that can actually kill them. If you are a "good" tanker, then you should receive more isk in your tank than you actually lose it. If you run out of isk, then use militia gear like the rest of the people in this game. But wait...that would mean that you would have to be in militia gear!!! OMG!! Your poor k/d. Wait wait wait....is that the true reason about all of this? You can get more isk by spawning free dropsuits which clears up the isk problem...but your 10.0 k/d would be ruined!! Nerf all AV WEAPONS! Give me a break...
You're throwing something that does less than 100% of its damage against shields, and complain that he doesn't get instapopped. lrn2intelligence
Receive more ISK.......................... a usual for me, and likely, all tankers, we make back about the price of a hull and a top plate/repper per match. So when we get killed by your crutch AV grenades that are idiot proof, require no aiming, require little SP to unlock, and cost next to nothing, how are we supposed to make a profit? Oh, I have the answer. Rail snipe safely snuggled up next to a rock behind our red line. But wait! That makes us cowards. |
Spkr4theDead
International-Fleet
556
|
Posted - 2013.09.03 05:11:00 -
[190] - Quote
lowratehitman wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt Ted..good friend... It is just not "TANKS"... people go to "High Places" and try to kill anything... People made these youtube videos teaching players how to do it.... and for some strange reason it ruins the game.... and those same people get a pat on the back for teaching others how to do it... It was no different when the players was MCC sniping... or even being able to kill people from that location behind their redline. Go back to throwing PRO AV grenades at MLT tanks with drivers that don't know any better, all while saying this isn't World of Tanks and that vehicles have no place in a video game that isn't a dedicated driving game. |
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Spkr4theDead
International-Fleet
556
|
Posted - 2013.09.03 05:12:00 -
[191] - Quote
XiBravo wrote:Spkr calling someone an idiot...BaHa Keep thrown' them stones and u won't have any house left. Point out things I say that are stupid, factually false, or don't make any sense. |
Charlotte O'Dell
0uter.Heaven
1310
|
Posted - 2013.09.03 05:29:00 -
[192] - Quote
DR88VIPER Starrunner wrote:Maybe so but its still hilarious how all u tankers keep crying.
ik. it's almost as hilarious about the infantry complaining about lavs, the melee glitch, mass drivers, forge guns, ars....i could go on. All in all, ya'll whine about way more things way more frequently than we do. Only difference is that it costs us a lot more. |
Lurchasaurus
SVER True Blood Public Disorder.
1370
|
Posted - 2013.09.03 05:52:00 -
[193] - Quote
Charlotte O'Dell wrote:DR88VIPER Starrunner wrote:Maybe so but its still hilarious how all u tankers keep crying. ik. it's almost as hilarious about the infantry complaining about lavs, the melee glitch, mass drivers, forge guns, ars....i could go on. All in all, ya'll whine about way more things way more frequently than we do. Only difference is that it costs us a lot more.
the number one complaint about the MD is that it requires no aim and people think is is the most game breaking thing, yet when it comes to lai dais and sqarms they conveniently dont care.
fuc.king hypocrites |
Void Echo
Echo Galactic Industries
1166
|
Posted - 2013.09.03 06:08:00 -
[194] - Quote
gbh08 wrote:Void Echo wrote: we did have that once... the forums blew up with QQing from the infantry, as a result, they got removed.... but that only happened because the infantry complained about it, if anything else complains about something, that thing gets buffed
+75 "Void Echo's Clone Died" haha such a sweet moment Honestly though, its no supprise you loose a ton of tanks, when your driving through the middle of the map with a ******* RAIL turret, lmao, how do you expect to kill av with a fecking a rail..... i shouldnt really have to give you tips, but you should learn2missile
well considering the fact that almost everything is instant kill with rail if its a direct hit and massive splash damage to infantry, I prefer a "direct hit to kill" weapon over a "scatter and pick off anyone stupid" weapon. |
Spkr4theDead
International-Fleet
559
|
Posted - 2013.09.03 06:39:00 -
[195] - Quote
Lurchasaurus wrote:Charlotte O'Dell wrote:DR88VIPER Starrunner wrote:Maybe so but its still hilarious how all u tankers keep crying. ik. it's almost as hilarious about the infantry complaining about lavs, the melee glitch, mass drivers, forge guns, ars....i could go on. All in all, ya'll whine about way more things way more frequently than we do. Only difference is that it costs us a lot more. the number one complaint about the MD is that it requires no aim and people think is is the most game breaking thing, yet when it comes to lai dais and swarms they conveniently dont care. hypocrites Seconded |
echo47
Sebiestor Field Sappers Minmatar Republic
50
|
Posted - 2013.09.03 20:52:00 -
[196] - Quote
Spkr4theDead wrote:echo47 wrote:Sinboto Simmons wrote:While I don't run tanks (anymore) I can honestly say they are catching the shaft on the AV/HAV conflict you don't need to be a tanker or an av user to know when something is too powerfull AV granades for example are FAR over the line considering what they are : an extremely powerful contact grenade that locks onto it's target. Could you imagine if we had an anti infantry granade that did that? The forums would explode and you know why: because it's BS, anyone who thinks something like that is balanced is wrong in the head period that's not a tactical advantage or a balancing mechanic it's insanity. Actually it is balanced. There are trade offs. That vehicle can be fit with modules to increase survivabilty, and sp invest can increase hit points. When infantry goes against a vehicle LAV or what ever we fit AV grenades that can only be used against vehicels. That AV grenade can only lock onto its target if its within a certain range. A range close enough for you to run us over, unless we are on high ground. If a LAV or LLAV goes boom and you are aware enough to exit we have to defend ourselves. That Vehicle is actually like having another merc on the field. LOL One packed Lai Dai = one dead BPO LAV. And, guess what, you still have your Duvolle or Freedom mass driver in your hands to kill Johnny Random in 1 second because he just got out of the Battle Academy.
Yes I still have my TAC AR and Johnny Random has his MD a passenger and red on the turret. Johnny Random just learned a valuable lesson skill up and use LLAV, not BPO LAV when trying to run someone over, or hop out and use his gun. |
Big Burns
SVER True Blood Public Disorder.
3
|
Posted - 2013.09.04 01:57:00 -
[197] - Quote
There will come a day when we get our beloved Sagaris and Surya back. And when this inevitability occurs, we will show NO mercy on any of you AV users. STB houses 6 of the best tankers in the game. A reign of blood is coming... |
echo47
Sebiestor Field Sappers Minmatar Republic
52
|
Posted - 2013.09.04 02:00:00 -
[198] - Quote
Big Burns wrote:There will come a day when we get our beloved Sagaris and Surya back. And when this inevitability occurs, we will show NO mercy on any of you AV users. STB houses 6 of the best tankers in the game. A reign of blood is coming...
Looking forward to it. |
saxonmish
Third Rock From The Sun
6
|
Posted - 2013.10.20 09:29:00 -
[199] - Quote
c'mon guys you all now that im the best tanker. haha |
saxonmish
Third Rock From The Sun
6
|
Posted - 2013.10.20 09:41:00 -
[200] - Quote
So because you are "one of the best tankers" according to someone in STB you should have a say above everyone else? Kinda like all of the Exmaplecore posts on here should also be so high and mighty above everyone else as well. Some complaints given by him are about how Lai Dai's are too strong. Do you mean the exact same Lai Dai's that I threw at his shield rail tank that brought him to half shields? Oh by the way...I threw 6 Lai Dai's at him. Yeah....6!
Why don't you just list every possible weapon in this game that can kill a tank and ask for it to be removed from the game. Seriously.... See my above posts for all the stupidity that I see when I kill tanks.
Did I end up killing Exmaplecore in my example? No...because he is a good tanker in this game. But it is down right hilarious to read posts by "good" tankers complaining about the only thing that can actually kill them. If you are a "good" tanker, then you should receive more isk in your tank than you actually lose it. If you run out of isk, then use militia gear like the rest of the people in this game. But wait...that would mean that you would have to be in militia gear!!! OMG!! Your poor k/d. Wait wait wait....is that the true reason about all of this? You can get more isk by spawning free dropsuits which clears up the isk problem...but your 10.0 k/d would be ruined!! Nerf all AV WEAPONS! Give me a break...[/quote]
He is not "one of the best" HE IS THE BEST! And that "someone in STB" guy...is THE CEO. [/quote]
i was just reading this and had to type sumthing. tankers do cry too much tbh no matter if your good or not when your ina tank you always think that yours is better that the other guys tank. ive been a tanker since the big respec after beta and it takes time to learn but av can be beaten. i can keep my tank to up to 25 consecutive matches you just be carefull it doesnt matter if there is a proto swarm crew chasing ya down there is ways to survive them its not hard you just need a good fit and im one of the best tankers on this game has to be said :). peace. |
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J0hlss0n
Molon Labe. RISE of LEGION
34
|
Posted - 2013.10.20 10:29:00 -
[201] - Quote
I think we should rename Spkr4theDead to Spkr4theTanks.(not meant in a bad way) =)
On the part of AV getting up high gives them an edge on veichles, yes, it does.
However, facing a tank on the ground, with a Forge charged/charging up, can be a nightmare if the tanker/passenger (had a few faceoffs with a tank where the tanker sends out his shotgunner/ar user to take care of my heavy) notices you. Several times Ive been in this situation and several times its been a challenge, especially if the tankers team starts hunting me, but thats mostly because of the fact that Im alone against the tank, if theres more people attacking it can be a different story.
And no, I dont use swarms or av grenades, I'm only a Forge'r since several builds, so I try to make the best out of it, and that means sometimes getting to a high spot, either a building or a roof.
Most of the times I have no problem either taking the tank/veichle down or at least make them retreat, there are a few times I come up against a wellfitted tank and a good driver where things get really interesting. The tanks/tankers needs work though (especially the new tankers), either by lowering the prices of the tanks/turrets today or get advanced tanks out. |
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