|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lurchasaurus
SVER True Blood Public Disorder.
1129
|
Posted - 2013.08.29 03:30:00 -
[1] - Quote
Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious.
No. He's not. You're hilarious. |
Lurchasaurus
SVER True Blood Public Disorder.
1129
|
Posted - 2013.08.29 03:34:00 -
[2] - Quote
Ted Nugget wrote:Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious. i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right?
As one-sided as AV on a tower already is, the only thing saving those AV guys who think they are SOOOOOOO GOOOOOOD is the fact they are freaking invisible.
I think ultimately it is not a question of whether or not they are allowed up there, it is a question of whether or not they SHOULD be up there. It is one less guy hacking and all that, but hey....an Ishukone Assault Forge Gun only tops the kill charts as an AV weapon, so game mechanics as a whole are simply broken.
Anyone can kick a guy when he's already on the floor but let's see how it goes when the tanks can actually shoot back. |
Lurchasaurus
SVER True Blood Public Disorder.
1129
|
Posted - 2013.08.29 03:35:00 -
[3] - Quote
Ted Nugget wrote:Lurchasaurus wrote:Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious. No. He's not. You're hilarious. it never fails when you put a little intelligence into something that someone dumb comes in and is like dur dur dur
and he's not even the redneck here! |
Lurchasaurus
SVER True Blood Public Disorder.
1129
|
Posted - 2013.08.29 03:36:00 -
[4] - Quote
Obodiah Garro wrote:Ted Nugget wrote:Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious. i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right? In that sense it is balanced, the AV runner took the tactical initiative, and you didnt get outta dodge fast enough and fed him a HAV.
read my above post and learn the problem with your logic. towers are fine. knowing of the invisibility crutch and consciously spamming the hell out of it match after match is just.......well i shouldnt have to go on if you are actually invested in the health of this game |
Lurchasaurus
SVER True Blood Public Disorder.
1129
|
Posted - 2013.08.29 03:39:00 -
[5] - Quote
Ted Nugget wrote:there is no indicator to even tell me he went up there.... i cant see him up there cause the rendering is off.... im just gettin hit markers on me and losing hp and its not balanced at all.... av can just shoot to far thats point blank
infantry AV should never be allowed to render farther than tanks until the day when a forge gun costs more than a 2.5 mil isk tank
but hey, lai dais and a proto assault forge for like 50k.....add invisibility and who wouldn't? Right? |
Lurchasaurus
SVER True Blood Public Disorder.
1129
|
Posted - 2013.08.29 03:46:00 -
[6] - Quote
im tired of the whole "well just snipe them!" argument. i have sp in tanks, not thales rifles.
forget the fact that its a heavy suit with around 1k ehp, on top of the accuracy buff for forges and the removal of their charging animations.....never see them......ever.
Just for one day I'd love to see the tears of infantry as i roll down the street in an invisible tank and then see their qq as they switch from saying "get gud" to "omg why are there even tanks in this game!" |
Lurchasaurus
SVER True Blood Public Disorder.
1129
|
Posted - 2013.08.29 03:48:00 -
[7] - Quote
KING CHECKMATE wrote:Lurchasaurus wrote:Ted Nugget wrote:there is no indicator to even tell me he went up there.... i cant see him up there cause the rendering is off.... im just gettin hit markers on me and losing hp and its not balanced at all.... av can just shoot to far thats point blank infantry AV should never be allowed to render farther than tanks until the day when a forge gun costs more than a 2.5 mil isk tank but hey, lai dais and a proto assault forge for like 50k.....add invisibility and who wouldn't? Right? They are still pretty expensive considering heavies are SLOWER than tanks and DONT PACK 8000+ EHP, and we die a lot more in almost every single game.....
I dont think i have ever read a post of your where you even seemed to sound like you know what you are saying. you are really comparing the risk vs. reward of a tank to a heavy? especially in this build? |
Lurchasaurus
SVER True Blood Public Disorder.
1131
|
Posted - 2013.08.29 03:49:00 -
[8] - Quote
Bubba Salaman wrote:Ted Nugget wrote:
i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right?
That's the point. AV is supposed to be one sided. They are anti-vehicle, so they're supposed to be really good at killing vehicles. If everything in this game resulted in a balanced fight, then a scout would be just as good against a tank as an AV fit. The downside of AV is that they suck against other infantry. Yes, they are pretty good at ******* up your tank, but that's the entire point.
no, they dont. proto assault forges top the kill charts.
and no, it is not AV>tank
it is all about money. how much have i invested to call out a tank? 500k to around 2.5 mil.
how much have you invested to carry swarms and lai dais on a suit that can still carry an smg? 50k
dont feed me any of this "im defenseless against infantry" bullshit. i have an entire minny scout character that pimaries an smg and they shred |
Lurchasaurus
SVER True Blood Public Disorder.
1131
|
Posted - 2013.08.29 03:54:00 -
[9] - Quote
Bubba Salaman wrote:Ted Nugget wrote:Bubba Salaman wrote:Ted Nugget wrote:
i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right?
That's the point. AV is supposed to be one sided. They are anti-vehicle, so they're supposed to be really good at killing vehicles. If everything in this game resulted in a balanced fight, then a scout would be just as good against a tank as an AV fit. The downside of AV is that they suck against other infantry. Yes, they are pretty good at ******* up your tank, but that's the entire point. i dont just die to av... i die to av in massive numbers and av on top of buildings.... Then IDK, do something proactive about it. Recall your vehicle while the enemy is switching to AV. Get a squad to back you up and protect you. Don't go out in the open where there are high places, or don't call in a vehicle on Line Harvest at all.
this is like talking to a brick wall. your post is the entire reason for this thread in the first place. your logic is sound, until you add in invisible, unkillable av on top of towers that can shoot you while the entire time your hit indicator is all like "go **** yourself, ima take a nap" |
Lurchasaurus
SVER True Blood Public Disorder.
1131
|
Posted - 2013.08.29 03:57:00 -
[10] - Quote
it baffles me that anyone would try and defend av in their current state when they know of the invisiblity problem. Thing is, these same people are the ones spamming the **** out of it. You are worse then murder taxis, and in fact perpetuate their use. |
|
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 03:59:00 -
[11] - Quote
KING CHECKMATE wrote:Same for a tank Sniping behind a mountain in Manus peak.....
problem
KING CHECKMATE wrote:Heavies are overall cheaper with MORE firepower.
edited problem |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 04:05:00 -
[12] - Quote
Ted Nugget wrote:lurch man lets squad up get on dust damn it
yes boss |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 04:46:00 -
[13] - Quote
echo47 wrote:Void Echo wrote:Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious. its an imbalanced that needs to be fixed, it takes an entire ******* team to kill a single LAV and yet it takes only one ****** to kill an enemy tank.. that's not right at all. Wrong, and LAV no. An LLAV maybe depending upon the player driving the vehicles skill point investment. The main factor in whether a vehicle is easy or hard to kill. Something everyone seems to forget when they QQ.
you are like this guy
clicky |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 04:49:00 -
[14] - Quote
KING CHECKMATE wrote:'' LOL similar firepower
3000 =/= 2000''
Bro our weapons are made to take out TANKS. Your weapons are used to kill 400-1100 EHP infantry and in rare occasions OTHER tanks, which both having the same DPS makes the Tanks Vs Tank Fight balanced....
OR am i wrong..?
your wrong |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 05:01:00 -
[15] - Quote
KING CHECKMATE wrote:Lurchasaurus wrote:KING CHECKMATE wrote:'' LOL similar firepower
3000 =/= 2000''
Bro our weapons are made to take out TANKS. Your weapons are used to kill 400-1100 EHP infantry and in rare occasions OTHER tanks, which both having the same DPS makes the Tanks Vs Tank Fight balanced....
OR am i wrong..? your wrong Care to elaborate a little on that? I mean its not Like i care if Tanks end up doing 5000 damage, i mean they are tanks.but you need to understand FGns need the damage they have in other to be able to take out these tanks...
i think forge guns are fine other than assault forge damage needs to be switched with standard. higher rof shouldnt also get higher damage.
i was saying your wrong about tanks. tanks are primary AV, unless using a blaster. blasters cant kill invisible forges that can see us across the map |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 05:10:00 -
[16] - Quote
as i said, AV can have their crutches. i dont need them. We'll just see how it goes when i can actually see them... |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 05:11:00 -
[17] - Quote
Obodiah Garro wrote:Ted Nugget wrote:they just want to alpha vehicles... this arguement will go on and on... just let me spec out of them and use a logi LAV that is indestructable Isnt the counter to that HAV want to be invincible and only damaged by other HAV? Dont hate on things because you cant deal with it, dont be so biased if your not prepared to look at everything on a equitable basis.
no, we would just like to not get shot at invisible AV. why is it so hard for you to understand that you cant kill what you cant see? |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 05:11:00 -
[18] - Quote
Ted Nugget wrote:Obodiah Garro wrote:Ted Nugget wrote:they just want to alpha vehicles... this arguement will go on and on... just let me spec out of them and use a logi LAV that is indestructable Isnt the counter to that HAV want to be invincible and only damaged by other HAV? Dont hate on things because you cant deal with it, dont be so biased if your not prepared to look at everything on a equitable basis. i made a topic and it went from my topic to av being overpowered which was never stated in original topic... how am i biased?
and the AV guys are the ones who changed it. cant have a real discussion about the games cause it is just kids out of school looking to win on the forums instead of ingame |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 05:16:00 -
[19] - Quote
Ted Nugget wrote:this community is so ignorant
at least in the after school hours. |
Lurchasaurus
SVER True Blood Public Disorder.
1136
|
Posted - 2013.08.29 05:32:00 -
[20] - Quote
Obodiah Garro wrote:Lurchasaurus wrote: and the AV guys are the ones who changed it. cant have a real discussion about the games cause it is just kids out of school looking to win on the forums instead of ingame
I was thinking that when I noticed you contributed absolutely nothing to this thread.
or you could actually read my posts |
|
Lurchasaurus
SVER True Blood Public Disorder.
1136
|
Posted - 2013.08.29 05:34:00 -
[21] - Quote
DJINN leukoplast wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt I took out one of your tanks last night in ambush (on an alt). I didn't do it alone though, there was at least one other forge gunner taking shots at you as well. Was I on a building? Yes. Was that a cheap move? No. But why? Any suit, even a heavy, stands no chance against a tank with 2-3 gunners (heck even one gunner in a blaster can take out any suit in the blink of an eye). So if you expect somebody to perform a Tiananmen Square move against you because that is more "fair", think again. Anything I can do to make it harder for you to find and kill me, the better. Plus if I am on a building and out of sight, I am a lot less vulnerable to all the infantry roaming the grounds below with AR's that can insta-kill me. One thing you don't realize, if we are high up, it actually makes it easier for you to get in cover. All you had to do last night to save your tank and it's gunners, was to back up a good 10 feet to get underneath the lip of the building, and I wouldn't have been able to make any shots. But like most tankers out there, you expect to be invincible so you go rushing out into the open, even after being hit with several forge shots a few seconds prior. And BTW, stay out of bush with your tanks, it's players like you that ruin that mode and make players hate tankers even more. Stay in skirmish where tanks and the majority of vehicles belong. Otherwise you're just going to keep pissing people off by using an OP crutch (yes, in ambush tanks are very OP) and the overpowering ring of "nerf tanks" will resonate louder than you guys saying "buff tanks".
you are really going to use invisibility as the basis behind your argument? |
Lurchasaurus
SVER True Blood Public Disorder.
1136
|
Posted - 2013.08.29 05:59:00 -
[22] - Quote
DJINN leukoplast wrote:Ted Nugget wrote:and fyi i didnt ask for a buff.... i asked for a better playing field rather than some ass hat going on top of a building that i have no chance to kill him I hear you, snipers are pretty much the identical to AV at a distance for tankers, I would imagine. Getting hit from some unknown direction and having a large chunk of health instantly taken away, and 100% unable to fight back. Popping out of cover only to be hit again, forcing us to be dormant or try to find another spot. You get CCP to do something about these snipers vs us distance AVer's and I may sympathize with your situation. Until then, we have our problems with invisible snipers from unknown locations distance plunking us, and you have you're issues with invisible AV distance plunking you. Guess that makes us even.
no, it doesnt. people can counter snipers. they have no health. infantry cant counter sniper a heavy with a thousand health when you just pull back and sit on a nanohive and uplinks. snipers cant snipe tanks. forges top the kill charts. |
Lurchasaurus
SVER True Blood Public Disorder.
1136
|
Posted - 2013.08.29 06:15:00 -
[23] - Quote
DJINN leukoplast wrote:Lurchasaurus wrote:DJINN leukoplast wrote:Ted Nugget wrote:and fyi i didnt ask for a buff.... i asked for a better playing field rather than some ass hat going on top of a building that i have no chance to kill him I hear you, snipers are pretty much the identical to AV at a distance for tankers, I would imagine. Getting hit from some unknown direction and having a large chunk of health instantly taken away, and 100% unable to fight back. Popping out of cover only to be hit again, forcing us to be dormant or try to find another spot. You get CCP to do something about these snipers vs us distance AVer's and I may sympathize with your situation. Until then, we have our problems with invisible snipers from unknown locations distance plunking us, and you have you're issues with invisible AV distance plunking you. Guess that makes us even. no, it doesnt. people can counter snipers. they have no health. infantry cant counter sniper a heavy with a thousand health when you just pull back and sit on a nanohive and uplinks. snipers cant snipe tanks. forges top the kill charts. People can counter AV too, and it happens all the time when I am a heavy forge gunner. Most of the time it isn't the tank or vehicle that counters me, it's the other infantry who are close-by. Same goes for a sniper vs a forge gunner. Snipers are often too far out for me to hit (or see), and if that sniper is specifically hunting me, there is no way in hell I could line up a long distance shot (if the sniper is in range) before he puts 4-5 rounds into my head. And if I have swarms? 100% vulnerable to a sniper. Not to mention 99% of the time I have absolutely no idea where the sniper even is. HUD hit detection markers are pretty much useless when it comes to snipers. I just see a crap ton of health drop and hope I run away in the right direction to get out of his line-of-sight. Snipers to a forge gunner is the same as forge gunners to a tanker, in almost every aspect.
honestly, in the current state of the game, if you are tower forging and still getting sniped, thats no ones fault but your own |
Lurchasaurus
SVER True Blood Public Disorder.
1138
|
Posted - 2013.08.29 06:37:00 -
[24] - Quote
DJINN leukoplast wrote:Lurchasaurus wrote:
honestly, in the current state of the game, if you are tower forging and still getting sniped, thats no ones fault but your own
I can count on one hand how many times I have tower forged, it's pretty great but pretty rare somebody has an uplink there or I get a ride. But are you trying to say being on the tower somehow makes players impervious to sniper fire? They can easily reach that height, and even if they can't kill the heavy up there, the heavy has little chance of doing anything productive if he is being camped by a sniper and gets popped every time he sticks his head out.
you were explaining the tactical advantages of getting a height advantage, which in this build = tower forging. was an assumption |
Lurchasaurus
SVER True Blood Public Disorder.
1138
|
Posted - 2013.08.29 06:38:00 -
[25] - Quote
DJINN leukoplast wrote:Ted Nugget wrote:
i dont like ambush.... simply said... im not goin to try to explain to you that i dont like callin in tanks in ambush im a shield tank not an armor tank that can actually tank... i play what my squad puts me in... i dont spam tanks in ambush.... this isnt about me.... this is about why av can spam me from the top of buildings... with all this being said i just wanna spec out of them so i can run infantry 100% my 15 mil sp would be much better put into infantry
Yeah, the only match I saw you bring in a tank was that one (and heck, maybe you were just riding along in it I dunno, although I swore that your name popped up first on the kill-feed). But any tank in bush, unless it's another tank to counter a tank the enemy team brought in, is destroying that mode. So I am glad you don't make a habit of it. But yeah, I sort of feel the same way with my Calogi suit that got over-nerfed. Heck, I haven't played this account for a month or longer (I AFK it) just because the suit to me is crap now (plus I got bored of the AR). Which is why I play an alt so I can try other things and get an idea of what I want to spend the 2+ million SP I have been building up on my main, cause I know CCP isn't going to give me a respec. So I just have to save up until I can afford something else. So I'm with you on the respec.
when im not on my tank im on my proto minny knifer or proto plasma cannon user |
Lurchasaurus
SVER True Blood Public Disorder.
1145
|
Posted - 2013.08.29 08:40:00 -
[26] - Quote
Ted Nugget wrote:Kekklian Noobatronic wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt FYI, I've seen plenty of tanks on top of buildings and high rooftops, pounding infantry. Especially rail tanks. And if you have a rail tank on a building, there're no getting them off short of an Orbital Strike(and that might not even work). It works both ways, noob. Tankers are just as guilty of rooftop abuse as AV. you should read thru this as i even say tanks shouldnt be on them either.... read before you make yourself look like a ass hat like you just did
pretty much lol |
Lurchasaurus
SVER True Blood Public Disorder.
1145
|
Posted - 2013.08.29 08:43:00 -
[27] - Quote
Rei Shepard wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt Oh lol, so Mobile Infantry should not get ontop of rooftops, where do you want them then? Lined up unable to move when the game starts against a wall? Makes sense... It should be Tanks >Kill> Infantry >Kill> AV Infantry >Kill> Tanks
with the current state of the game where there are no ladders or anything to get up and deal with a camping heavy with a forge, then ya that would be the case. Its not a problem with building that have ladders but to get a perch that is so high you cant even aim at it from half a map away, on top of invisiblity......
people are still defending invisible tower camping ted......i dont believe it... |
Lurchasaurus
SVER True Blood Public Disorder.
1145
|
Posted - 2013.08.29 08:44:00 -
[28] - Quote
TEXA5 HiTM4N wrote:are you really arguing the fact that people can go up to buildings and shoot down AV at vehicles? Seems you want everyone to rush your tank with their forges and swarms. When I see a lot of AV's on top of buildings shooting at my tank, I simply go to their blind spot, or have my squad mates shoo them off their pillar of power.
there is no blind spot. they can see the entire map and just pull back and sit on a hive.
oh yeah, invisibility |
Lurchasaurus
SVER True Blood Public Disorder.
1168
|
Posted - 2013.08.29 11:47:00 -
[29] - Quote
DR88VIPER Starrunner wrote:I dunno. every 1 always crying bout tankers and av. asking for respects coz they cant own with there tank anymore. bitching bout turrets and how they need to be destroyed otherwise they hurt ur precious tank.. but when they redline sniping, or spawn point raping or on rooftops shooting down on everything then its ok.
The reason ppl bring out av is coz others bring out vehicles. it will never stop. Why should ground forces NOT bring av when pusy tankers are spawn point raping?? and then when they die they go ***** that av is over powered. Well try shooting a real tank with 5 rockets at the same time i think it will burn up pretty fast. Av for tankers is just as annoying as tankers are for others.
So deal about it or skill for something else instead of crying for a respect so u can get something else FOTM OP.
+1 for av
everything about your post is wrong.
we ask for a respec because they are doing an entire overhaul of the vehicle/AV system, so they get a respec too.
i dont ***** about turrets, i kill them. YOU ***** about turrets.
i dont complain about redline sniping, i complain about INVISIBLE sniping.
this is like talking to a brick wall |
Lurchasaurus
SVER True Blood Public Disorder.
1181
|
Posted - 2013.08.29 18:17:00 -
[30] - Quote
Our Deepest Regret wrote:Lurchasaurus wrote: everything about your post is wrong.
we ask for a respec because they are doing an entire overhaul of the vehicle/AV system, so they get a respec too.
i dont ***** about turrets, i kill them. YOU ***** about turrets.
i dont complain about redline sniping, i complain about INVISIBLE sniping.
this is like talking to a brick wall
Lurch! Quick Question sensei, just wondering if I can pick your brain for a moment. I saw that video you did with Lowratehitman, and I was just wondering. Without being specific about your fit or anything, is it still possible with the current PG restrictions to field a madrugar with three armor hardeners and a rep?
that video is prett outdated on numbers....you can still do it, but you will be severely lacking in dps. |
|
Lurchasaurus
SVER True Blood Public Disorder.
1181
|
Posted - 2013.08.29 18:20:00 -
[31] - Quote
Kekklian Noobatronic wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt FYI, I've seen plenty of tanks on top of buildings and high rooftops, pounding infantry. Especially rail tanks. And if you have a rail tank on a building, there're no getting them off short of an Orbital Strike(and that might not even work). It works both ways, noob. Tankers are just as guilty of rooftop abuse as AV.
for ever match is see a tank on a tower, i see 50 matches with multple forges up there
rail tank on a tower is pretty stupid tho |
Lurchasaurus
SVER True Blood Public Disorder.
1181
|
Posted - 2013.08.29 18:21:00 -
[32] - Quote
Obodiah Garro wrote:Ted and Lurch must have a hard time with every infantry man invisible firing invisible weapons. Poor ted even unable to comprehend the limitations of his main turrets elevation as he sits at the base of a tower wondering why hes getting shat on. Easily the most dumb **** idiots ive ever seen on this forum, and thats saying a lot. Really, they need more mods on this forum its hard and annoying to get good indepth discussions of balance with my comrades sitting on the other side of the fence when you got trolls like these 2 dipshits.
wow |
Lurchasaurus
SVER True Blood Public Disorder.
1181
|
Posted - 2013.08.29 18:27:00 -
[33] - Quote
Our Deepest Regret wrote:Lurchasaurus wrote:
that video is prett outdated on numbers....you can still do it, but you will be severely lacking in dps.
Ha! Sweet! That's all I needed to know. I'm a weasel tanker, all I care about is surviving.
then you might be interested in speccing into active scanners for your maddy. its nice because for 100m of a radial scanner that has a 20 seconds pulse for a 5 econd cooldown, all you gotta do is use a high slot :)
seeing th enemy coming when in close quarters is a huge advantage, especially when you hear that nanohive being dropped and that dude is getting ready to spam tthose av nades
|
Lurchasaurus
SVER True Blood Public Disorder.
1185
|
Posted - 2013.08.29 18:59:00 -
[34] - Quote
jamstar saa187 wrote:Ted Nugget wrote:and i dont promote tanks on buildings either... that is just stupid stupid, but it happens! and its effective, usually those guys lose only one fit, if at all any.
that one fit puts him in the red for 10 matches |
Lurchasaurus
SVER True Blood Public Disorder.
1185
|
Posted - 2013.08.29 19:07:00 -
[35] - Quote
jamstar saa187 wrote:Lurchasaurus wrote:jamstar saa187 wrote:Ted Nugget wrote:and i dont promote tanks on buildings either... that is just stupid stupid, but it happens! and its effective, usually those guys lose only one fit, if at all any. that one fit puts him in the red for 10 matches should have got his ass away from the edge of the building then. if one see themselves getting shot........ move to where you are not. on top of a building that is a simple as reversing to where you are out of the line of sight of the the AV.
hence the problem with tower forges. and people keep telling me to counter snipe them and expect me to just go, "Oh, wow! What a great idea!" |
Lurchasaurus
SVER True Blood Public Disorder.
1186
|
Posted - 2013.08.29 19:21:00 -
[36] - Quote
Our Deepest Regret wrote:Figured out how to get three hardeners for my fit, I just had to drop from 180 plates to 120. Yowzers, that damage reduction was good times. I just killed two gunlogis and a silica. Couldn't believe they kept coming at me. I definitely see now why Vehicle vs. vehicle is so much fun. I could have lasted that entire match, if I wasn't a dumb ass and didn't try to go after the Swarm launcher that took me down.
glad you are liking your changes. tanking is fun, regardless of how many people dont want it to be. |
Lurchasaurus
SVER True Blood Public Disorder.
1186
|
Posted - 2013.08.29 19:23:00 -
[37] - Quote
jamstar saa187 wrote:and really, what tank driver doesn't see that they are getting hit by an AV? they may not be able to pinpoint where its coming from, but they usually know they are taking damage. the smart ones get ghost until they can identify the threat, and either avoid/crush the culprit.
i'll tell you, even with my Adv Forge, i usually only kill the slow/stupid/over confident Tank drivers. the savvy ones never let me get off 3 shots on them before they have either taken me out, or high-tailed it. the cost is high admittedly, but as said before, im a firm believer that with the right squad tanks are a very durable and viable option.
eg: last night, in a Skirmish battle on the Map with the objective on the bridge , im on an elevated position, and there is a tank cruising between D, A (on the bridge) and E. it hit him once (he knows im here, but not where), i hit him again, and before i could get him the 3rd time he took cover....... he repped up and came out, i slap him again. he then runs to cover under the bridge and repps up again. cant remember what happened after that, i think i got preoccupied killing the little ants (infantry) but i know i didnt get to kill that tank. the drive was too smart to get caught in the open for me to do any lasting damage.
saying tank drivers are stupid for not moving away from AV fire while simultaneously acknowledging that that AV fire is coming from an invisible guy, and also acknowledging that the damage indicator is lying seems pretty stupid to me |
Lurchasaurus
SVER True Blood Public Disorder.
1193
|
Posted - 2013.08.29 19:39:00 -
[38] - Quote
jamstar saa187 wrote:and really, what tank driver doesn't see that they are getting hit by an AV? they may not be able to pinpoint where its coming from, but they usually know they are taking damage
this is what i saw and comprehended as so. if that was not your meaning, then i misunderstood you and thats my bad |
Lurchasaurus
SVER True Blood Public Disorder.
1193
|
Posted - 2013.08.29 19:45:00 -
[39] - Quote
read my above post where I have already said sniping heavies on a tower doesnt work |
Lurchasaurus
SVER True Blood Public Disorder.
1196
|
Posted - 2013.08.29 20:03:00 -
[40] - Quote
no, the heavy will simply pull back on the tower and sit on a hive. snipers dont have the dps to ohk a heavy and its not like the heavy has any intention of actually being near the fight anyway. that is the problem. |
|
Lurchasaurus
SVER True Blood Public Disorder.
1201
|
Posted - 2013.08.29 20:36:00 -
[41] - Quote
jamstar saa187 wrote:but when said Heavy gets brave again
thats the ENTIRE point. they won't.
why give up invisibility and game-breaking AV and AI effectiveness when you can just sit there and ***** over a forge on a tower? |
Lurchasaurus
SVER True Blood Public Disorder.
1211
|
Posted - 2013.08.29 21:02:00 -
[42] - Quote
jamstar saa187 wrote:to be fair Ted, there is no (single) AV that can fire off enough volleys to kill a smart tank driver that has a decent Turbo equipped and is aware of his escape route. (ie. the smart tank driver wont get caught in the open with no escape route either, so they kinda negate each other)
Lurch, i think we will be in eternal disagreement on this one (funny as we are arguing re immortal fighters and im a part-time AV and u a tank driver). yes some will do that, but if you are encountering this on each map that you run, then you are one unlucky chap. i DO see them on (unrechable) elevated positions, especially in some of the PC battles that i have managed to play, but to say that its the case in every match.... well it's not what i encounter, and definitely not how i play.
i dont waste my time on ambush, and i hate dom. i play the game mode that matters and it happens without fail, especially once the tank comes out. Simply saying, "Well, I didn't see anything." doesnt work. If that was the case murderers would never get caught.
especially as an AV user, assuming a good tank has a turbo or even should have one is like me saying any good AV user shuold have profile dampening and its their fault for getting spotted. Doesn't work that way. |
Lurchasaurus
SVER True Blood Public Disorder.
1222
|
Posted - 2013.08.29 21:43:00 -
[43] - Quote
jamstar saa187 wrote:Lurchasaurus wrote:i dont waste my time on ambush, and i hate dom. i play the game mode that matters and it happens without fail, especially once the tank comes out. Simply saying, "Well, I didn't see anything." doesnt work. If that was the case murderers would never get caught.
especially as an AV user, assuming a good tank has a turbo or even should have one is like me saying any good AV user shuold have profile dampening and its their fault for getting spotted. Doesn't work that way. so in your opinion vehicles, tanks in particular, are not viable at all in this build of the game, irrespective of tactics? i see you are asking for a respec, and i actually agree with your stance since it seems the changes to the class will be so drastic as to change the feel of the gameplay all together, but is this something you 2 believe is irreparable or that the level design needs to be overhauled too?
i am of the opinion that no matter how good AV is, i believe i am simplly better than other people and i will kill them anyway. If an enemy team squad leader gets on comms and says, "Guys, focus on that tank" then it should be a very big problem. I would just like to be able to see the guys who are shooting at me. I would like AV to lose money when i kill them instead of just going, "Oh well, that was only 150k isk anyway" I would like for all the people with tunnel vision to realize that a weapon that you can get without speccing into it for av, which homes in, does more damage than most AV weapons themselves, can be fit on any suit, costs 15k isk, and can be replenished faster than you can throw is simply a bad game mechanic and takes the purpose of an AV role away.
Tanks choose between railguns or blasters for AI or AV. Infantry can simply throw lai dais on next to that swarm, ar, md or smg. Oh yeah, swarms lock on too.. We dont have countermeasures, we dont get a lock warning, we no longer can see a charge animation when a forge is charging, we no longer get pg, armor, or shields from any of our skills, unlike infantry.......would you like me to go on? |
Lurchasaurus
SVER True Blood Public Disorder.
1266
|
Posted - 2013.08.30 22:34:00 -
[44] - Quote
Quickgloves wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt this comment CCP is from one of the best tankers in this game since beta . hit ur archive tab an just search his name he has countless threads about tanks. I suggest you take an experts opinion into consideration.
........nah...... |
Lurchasaurus
SVER True Blood Public Disorder.
1370
|
Posted - 2013.09.03 05:52:00 -
[45] - Quote
Charlotte O'Dell wrote:DR88VIPER Starrunner wrote:Maybe so but its still hilarious how all u tankers keep crying. ik. it's almost as hilarious about the infantry complaining about lavs, the melee glitch, mass drivers, forge guns, ars....i could go on. All in all, ya'll whine about way more things way more frequently than we do. Only difference is that it costs us a lot more.
the number one complaint about the MD is that it requires no aim and people think is is the most game breaking thing, yet when it comes to lai dais and sqarms they conveniently dont care.
fuc.king hypocrites |
|
|
|