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Lurchasaurus
SVER True Blood Public Disorder.
1129
|
Posted - 2013.08.29 03:48:00 -
[31] - Quote
KING CHECKMATE wrote:Lurchasaurus wrote:Ted Nugget wrote:there is no indicator to even tell me he went up there.... i cant see him up there cause the rendering is off.... im just gettin hit markers on me and losing hp and its not balanced at all.... av can just shoot to far thats point blank infantry AV should never be allowed to render farther than tanks until the day when a forge gun costs more than a 2.5 mil isk tank but hey, lai dais and a proto assault forge for like 50k.....add invisibility and who wouldn't? Right? They are still pretty expensive considering heavies are SLOWER than tanks and DONT PACK 8000+ EHP, and we die a lot more in almost every single game.....
I dont think i have ever read a post of your where you even seemed to sound like you know what you are saying. you are really comparing the risk vs. reward of a tank to a heavy? especially in this build? |
Ted Nugget
SVER True Blood Public Disorder.
212
|
Posted - 2013.08.29 03:48:00 -
[32] - Quote
TED DELETED COMMENT |
Lurchasaurus
SVER True Blood Public Disorder.
1131
|
Posted - 2013.08.29 03:49:00 -
[33] - Quote
Bubba Salaman wrote:Ted Nugget wrote:
i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right?
That's the point. AV is supposed to be one sided. They are anti-vehicle, so they're supposed to be really good at killing vehicles. If everything in this game resulted in a balanced fight, then a scout would be just as good against a tank as an AV fit. The downside of AV is that they suck against other infantry. Yes, they are pretty good at ******* up your tank, but that's the entire point.
no, they dont. proto assault forges top the kill charts.
and no, it is not AV>tank
it is all about money. how much have i invested to call out a tank? 500k to around 2.5 mil.
how much have you invested to carry swarms and lai dais on a suit that can still carry an smg? 50k
dont feed me any of this "im defenseless against infantry" bullshit. i have an entire minny scout character that pimaries an smg and they shred |
Ted Nugget
SVER True Blood Public Disorder.
212
|
Posted - 2013.08.29 03:50:00 -
[34] - Quote
Bubba Salaman wrote:Ted Nugget wrote:
i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right?
That's the point. AV is supposed to be one sided. They are anti-vehicle, so they're supposed to be really good at killing vehicles. If everything in this game resulted in a balanced fight, then a scout would be just as good against a tank as an AV fit. The downside of AV is that they suck against other infantry. Yes, they are pretty good at ******* up your tank, but that's the entire point. again man you need to read what this topic is about.... AV ON TOP OF BUILDINGS... NOT AV IS OVERPOWERED |
Bubba Salaman
Subdreddit Test Alliance Please Ignore
43
|
Posted - 2013.08.29 03:51:00 -
[35] - Quote
Ted Nugget wrote:Bubba Salaman wrote:Ted Nugget wrote:
i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right?
That's the point. AV is supposed to be one sided. They are anti-vehicle, so they're supposed to be really good at killing vehicles. If everything in this game resulted in a balanced fight, then a scout would be just as good against a tank as an AV fit. The downside of AV is that they suck against other infantry. Yes, they are pretty good at ******* up your tank, but that's the entire point. i dont just die to av... i die to av in massive numbers and av on top of buildings....
Then IDK, do something proactive about it. Recall your vehicle while the enemy is switching to AV. Get a squad to back you up and protect you. Don't go out in the open where there are high places, or don't call in a vehicle on Line Harvest at all. |
Ted Nugget
SVER True Blood Public Disorder.
212
|
Posted - 2013.08.29 03:51:00 -
[36] - Quote
Lurchasaurus wrote:Bubba Salaman wrote:Ted Nugget wrote:
i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right?
That's the point. AV is supposed to be one sided. They are anti-vehicle, so they're supposed to be really good at killing vehicles. If everything in this game resulted in a balanced fight, then a scout would be just as good against a tank as an AV fit. The downside of AV is that they suck against other infantry. Yes, they are pretty good at ******* up your tank, but that's the entire point. no, they dont. proto assault forges top the kill charts
this is true... i have seen it myself... i saw a militia forge gunner get 1st going 28/0 |
Lurchasaurus
SVER True Blood Public Disorder.
1131
|
Posted - 2013.08.29 03:54:00 -
[37] - Quote
Bubba Salaman wrote:Ted Nugget wrote:Bubba Salaman wrote:Ted Nugget wrote:
i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right?
That's the point. AV is supposed to be one sided. They are anti-vehicle, so they're supposed to be really good at killing vehicles. If everything in this game resulted in a balanced fight, then a scout would be just as good against a tank as an AV fit. The downside of AV is that they suck against other infantry. Yes, they are pretty good at ******* up your tank, but that's the entire point. i dont just die to av... i die to av in massive numbers and av on top of buildings.... Then IDK, do something proactive about it. Recall your vehicle while the enemy is switching to AV. Get a squad to back you up and protect you. Don't go out in the open where there are high places, or don't call in a vehicle on Line Harvest at all.
this is like talking to a brick wall. your post is the entire reason for this thread in the first place. your logic is sound, until you add in invisible, unkillable av on top of towers that can shoot you while the entire time your hit indicator is all like "go **** yourself, ima take a nap" |
KING CHECKMATE
Bragian Order Amarr Empire
674
|
Posted - 2013.08.29 03:55:00 -
[38] - Quote
Ted Nugget wrote:KING CHECKMATE wrote:Lurchasaurus wrote:Ted Nugget wrote:there is no indicator to even tell me he went up there.... i cant see him up there cause the rendering is off.... im just gettin hit markers on me and losing hp and its not balanced at all.... av can just shoot to far thats point blank infantry AV should never be allowed to render farther than tanks until the day when a forge gun costs more than a 2.5 mil isk tank but hey, lai dais and a proto assault forge for like 50k.....add invisibility and who wouldn't? Right? They are still pretty expensive considering heavies are SLOWER than tanks and DONT PACK 8000+ EHP, and we die a lot more in almost every single game..... but when your on top of a building with no one shooting at you.... speed and hp is not a factor anymore
Same for a tank Sniping behind a mountain in Manus peak.....
In the AV vs Vehicle war, the one with better position wins. Thats a fact. Tanks have more speed and more EHP. Heavies are overall cheaper with similar firepower. |
Ted Nugget
SVER True Blood Public Disorder.
212
|
Posted - 2013.08.29 03:55:00 -
[39] - Quote
Bubba Salaman wrote:Ted Nugget wrote:Bubba Salaman wrote:Ted Nugget wrote:
i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right?
That's the point. AV is supposed to be one sided. They are anti-vehicle, so they're supposed to be really good at killing vehicles. If everything in this game resulted in a balanced fight, then a scout would be just as good against a tank as an AV fit. The downside of AV is that they suck against other infantry. Yes, they are pretty good at ******* up your tank, but that's the entire point. i dont just die to av... i die to av in massive numbers and av on top of buildings.... Then IDK, do something proactive about it. Recall your vehicle while the enemy is switching to AV. Get a squad to back you up and protect you. Don't go out in the open where there are high places, or don't call in a vehicle on Line Harvest at all.
but im spec'd into vehicles not infantry... there is high points on all the maps it wouldnt be a big deal if there was an effective counter for it.... i cant always recall the tank because i have to put small turrets on my vehicles for some idiot blue dot to spam turrets at the MCC which he cant hit, and only show me up on the map... and regardless there was so much av up there that i wouldnt have had time to recall.... i rolled around the map once killed a few made a second pass and nobody said a word that infantry climbed up there... i am playing with other people who are not on the same comms as me and have no interest in my tank to begin with... i am the one that paid for it not the rest of the team its no there job to keep me alive.... i just want to spec out of vehicles that is all.... AV will always be superior to tanks as long as there are towers in this game |
Ted Nugget
SVER True Blood Public Disorder.
212
|
Posted - 2013.08.29 03:56:00 -
[40] - Quote
KING CHECKMATE wrote:Ted Nugget wrote:KING CHECKMATE wrote:Lurchasaurus wrote:Ted Nugget wrote:there is no indicator to even tell me he went up there.... i cant see him up there cause the rendering is off.... im just gettin hit markers on me and losing hp and its not balanced at all.... av can just shoot to far thats point blank infantry AV should never be allowed to render farther than tanks until the day when a forge gun costs more than a 2.5 mil isk tank but hey, lai dais and a proto assault forge for like 50k.....add invisibility and who wouldn't? Right? They are still pretty expensive considering heavies are SLOWER than tanks and DONT PACK 8000+ EHP, and we die a lot more in almost every single game..... but when your on top of a building with no one shooting at you.... speed and hp is not a factor anymore Same for a tank Sniping behind a mountain in Manus peak.....In the AV vs Vehicle war, the one with better position wins. Thats a fact. i dont condone rail sniping but its the only way to almost guarantee you survive the match.. the moment you go on the field you are putting in harms way... tanks are so expensive that the only real way to make money and not die is make a buffer fit rail gun and recall once you start gettin shot at |
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Lurchasaurus
SVER True Blood Public Disorder.
1131
|
Posted - 2013.08.29 03:57:00 -
[41] - Quote
it baffles me that anyone would try and defend av in their current state when they know of the invisiblity problem. Thing is, these same people are the ones spamming the **** out of it. You are worse then murder taxis, and in fact perpetuate their use. |
Ted Nugget
SVER True Blood Public Disorder.
212
|
Posted - 2013.08.29 03:57:00 -
[42] - Quote
KING CHECKMATE wrote:Ted Nugget wrote:KING CHECKMATE wrote:Lurchasaurus wrote:Ted Nugget wrote:there is no indicator to even tell me he went up there.... i cant see him up there cause the rendering is off.... im just gettin hit markers on me and losing hp and its not balanced at all.... av can just shoot to far thats point blank infantry AV should never be allowed to render farther than tanks until the day when a forge gun costs more than a 2.5 mil isk tank but hey, lai dais and a proto assault forge for like 50k.....add invisibility and who wouldn't? Right? They are still pretty expensive considering heavies are SLOWER than tanks and DONT PACK 8000+ EHP, and we die a lot more in almost every single game..... but when your on top of a building with no one shooting at you.... speed and hp is not a factor anymore Same for a tank Sniping behind a mountain in Manus peak.....In the AV vs Vehicle war, the one with better position wins. Thats a fact. Tanks have more speed and more EHP. Heavies are overall cheaper with similar firepower.
EHP lol forge gun dps tho |
Spkr4theDead
International-Fleet
521
|
Posted - 2013.08.29 03:59:00 -
[43] - Quote
Bubba Salaman wrote:Ted Nugget wrote:Bubba Salaman wrote:Ted Nugget wrote:
i dont think you read the post... av on top of towers that i cant shoot at... how is that balanced? its kind of one sided right?
That's the point. AV is supposed to be one sided. They are anti-vehicle, so they're supposed to be really good at killing vehicles. If everything in this game resulted in a balanced fight, then a scout would be just as good against a tank as an AV fit. The downside of AV is that they suck against other infantry. Yes, they are pretty good at ******* up your tank, but that's the entire point. i dont just die to av... i die to av in massive numbers and av on top of buildings.... Then IDK, do something proactive about it. Recall your vehicle while the enemy is switching to AV. Get a squad to back you up and protect you. Don't go out in the open where there are high places, or don't call in a vehicle on Line Harvest at all. Christ almighty..................................................................................... |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 03:59:00 -
[44] - Quote
KING CHECKMATE wrote:Same for a tank Sniping behind a mountain in Manus peak.....
problem
KING CHECKMATE wrote:Heavies are overall cheaper with MORE firepower.
edited problem |
Spkr4theDead
International-Fleet
521
|
Posted - 2013.08.29 04:00:00 -
[45] - Quote
KING CHECKMATE wrote:Ted Nugget wrote:KING CHECKMATE wrote:Lurchasaurus wrote:Ted Nugget wrote:there is no indicator to even tell me he went up there.... i cant see him up there cause the rendering is off.... im just gettin hit markers on me and losing hp and its not balanced at all.... av can just shoot to far thats point blank infantry AV should never be allowed to render farther than tanks until the day when a forge gun costs more than a 2.5 mil isk tank but hey, lai dais and a proto assault forge for like 50k.....add invisibility and who wouldn't? Right? They are still pretty expensive considering heavies are SLOWER than tanks and DONT PACK 8000+ EHP, and we die a lot more in almost every single game..... but when your on top of a building with no one shooting at you.... speed and hp is not a factor anymore Same for a tank Sniping behind a mountain in Manus peak.....In the AV vs Vehicle war, the one with better position wins. Thats a fact. Tanks have more speed and more EHP. Heavies are overall cheaper with similar firepower. LOL similar firepower
3000 =/= 2000 |
Ted Nugget
SVER True Blood Public Disorder.
212
|
Posted - 2013.08.29 04:05:00 -
[46] - Quote
lurch man lets squad up get on dust damn it |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 04:05:00 -
[47] - Quote
Ted Nugget wrote:lurch man lets squad up get on dust damn it
yes boss |
Spkr4theDead
International-Fleet
521
|
Posted - 2013.08.29 04:13:00 -
[48] - Quote
Ted Nugget wrote:lurch man lets squad up get on dust damn it HAV a spare spot? |
Ted Nugget
SVER True Blood Public Disorder.
212
|
Posted - 2013.08.29 04:29:00 -
[49] - Quote
we are full at the moment... if you want i will inv you when we get a spot |
echo47
Sebiestor Field Sappers Minmatar Republic
43
|
Posted - 2013.08.29 04:44:00 -
[50] - Quote
Void Echo wrote:Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious. its an imbalanced that needs to be fixed, it takes an entire ******* team to kill a single LAV and yet it takes only one ****** to kill an enemy tank.. that's not right at all.
Wrong, and LAV no. An LLAV maybe depending upon the player driving the vehicles skill point investment. The main factor in whether a vehicle is easy or hard to kill. Something everyone seems to forget when they QQ. |
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Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 04:46:00 -
[51] - Quote
echo47 wrote:Void Echo wrote:Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious. its an imbalanced that needs to be fixed, it takes an entire ******* team to kill a single LAV and yet it takes only one ****** to kill an enemy tank.. that's not right at all. Wrong, and LAV no. An LLAV maybe depending upon the player driving the vehicles skill point investment. The main factor in whether a vehicle is easy or hard to kill. Something everyone seems to forget when they QQ.
you are like this guy
clicky |
KING CHECKMATE
Bragian Order Amarr Empire
676
|
Posted - 2013.08.29 04:48:00 -
[52] - Quote
'' LOL similar firepower
3000 =/= 2000''
Bro our weapons are made to take out TANKS. Your weapons are used to kill 400-1100 EHP infantry and in rare occasions OTHER tanks, which both having the same DPS makes the Tanks Vs Tank Fight balanced....
OR am i wrong..? |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 04:49:00 -
[53] - Quote
KING CHECKMATE wrote:'' LOL similar firepower
3000 =/= 2000''
Bro our weapons are made to take out TANKS. Your weapons are used to kill 400-1100 EHP infantry and in rare occasions OTHER tanks, which both having the same DPS makes the Tanks Vs Tank Fight balanced....
OR am i wrong..?
your wrong |
demonkiller 12
Seraphim Auxiliaries
141
|
Posted - 2013.08.29 04:53:00 -
[54] - Quote
Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt because its easier to drive up to a tank in a cherydbis hope out throw 3 lai dais fire 1 swarm and move onto the next tank youre welcome |
Spkr4theDead
International-Fleet
522
|
Posted - 2013.08.29 04:54:00 -
[55] - Quote
Ted Nugget wrote:we are full at the moment... if you want i will inv you when we get a spot
I'm listening to lame late 90s-early 00s hits, because early teenage years. |
KING CHECKMATE
Bragian Order Amarr Empire
676
|
Posted - 2013.08.29 04:55:00 -
[56] - Quote
Lurchasaurus wrote:KING CHECKMATE wrote:'' LOL similar firepower
3000 =/= 2000''
Bro our weapons are made to take out TANKS. Your weapons are used to kill 400-1100 EHP infantry and in rare occasions OTHER tanks, which both having the same DPS makes the Tanks Vs Tank Fight balanced....
OR am i wrong..? your wrong
Care to elaborate a little on that?
I mean its not Like i care if Tanks end up doing 5000 damage, i mean they are tanks.but you need to understand FGns need the damage they have in other to be able to take out these tanks... |
Spkr4theDead
International-Fleet
522
|
Posted - 2013.08.29 04:57:00 -
[57] - Quote
KING CHECKMATE wrote:'' LOL similar firepower
3000 =/= 2000''
Bro our weapons are made to take out TANKS. Your weapons are used to kill 400-1100 EHP infantry and in rare occasions OTHER tanks, which both having the same DPS makes the Tanks Vs Tank Fight balanced....
OR am i wrong..? "rare occasions other tanks"
We're the best thing to counter other tanks. Someone takes out a cheaper blaster fit on a shield hull, I'll take out an Ion Cannon on a shield or armor hull. If shield, they'll take out a rail. If armor, they'll take out missile. Then I'll take out rail. That's how it escalates.
And it'd be appreciated if AV would leave us alone to duke it out. Because tank fights are lame when any level of AV comes into play. I'd rather know I beat another tank fair and square than have some assault scrub throw some EX-11s at the enemy tank (and get the kill). |
Spkr4theDead
International-Fleet
522
|
Posted - 2013.08.29 04:58:00 -
[58] - Quote
demonkiller 12 wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt because its easier to drive up to a tank in a cherydbis hope out throw 3 lai dais fire 1 swarm and move onto the next tank youre welcome I'm............ pretty sure he knows how to take out tanks. He's taken me out in a lolforcer before. |
Ted Nugget
SVER True Blood Public Disorder.
213
|
Posted - 2013.08.29 05:00:00 -
[59] - Quote
demonkiller 12 wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt because its easier to drive up to a tank in a cherydbis hope out throw 3 lai dais fire 1 swarm and move onto the next tank youre welcome
you will not blow my tank up like that... just sayin however im sure it works on most |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 05:01:00 -
[60] - Quote
KING CHECKMATE wrote:Lurchasaurus wrote:KING CHECKMATE wrote:'' LOL similar firepower
3000 =/= 2000''
Bro our weapons are made to take out TANKS. Your weapons are used to kill 400-1100 EHP infantry and in rare occasions OTHER tanks, which both having the same DPS makes the Tanks Vs Tank Fight balanced....
OR am i wrong..? your wrong Care to elaborate a little on that? I mean its not Like i care if Tanks end up doing 5000 damage, i mean they are tanks.but you need to understand FGns need the damage they have in other to be able to take out these tanks...
i think forge guns are fine other than assault forge damage needs to be switched with standard. higher rof shouldnt also get higher damage.
i was saying your wrong about tanks. tanks are primary AV, unless using a blaster. blasters cant kill invisible forges that can see us across the map |
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