Needless Sacermendor
Red Fox Brigade
371
|
Posted - 2013.08.31 04:25:00 -
[1] - Quote
Sinboto Simmons wrote:Void Echo wrote:Sinboto Simmons wrote:While I don't run tanks (anymore) I can honestly say they are catching the shaft on the AV/HAV conflict you don't need to be a tanker or an av user to know when something is too powerfull AV granades for example are FAR over the line considering what they are : an extremely powerful contact grenade that locks onto it's target. Could you imagine if we had an anti infantry granade that did that? The forums would explode and you know why: because it's BS, anyone who thinks something like that is balanced is wrong in the head period that's not a tactical advantage or a balancing mechanic it's insanity. we did have that once... the forums blew up with QQing from the infantry, as a result, they got removed.... but that only happened because the infantry complained about it, if anything else complains about something, that thing gets buffed Yeah I know but if I start talking about stuff from 'back then' the new guys tune me out lol Yeah it's funny, there were never any complaints about "easymode" or "lolswarms" back then either, even though they worked in near enough exactly the same way.
Aside from the massive splash damage missiles used to do, vehicles were a lot better balance back in E3 than they ever have been since :-( ... all HAVs were tough to take down, but there were only a few good pilots that were impossible, dropships could run and hide and their small missiles were useful and LAVs crumbled to good AV as any open top beach buggy should do, if you want reasonable defenses you'll need a MAV ... LAVs are by design speed tanking which (granted) swarms tracking clearly still needs tuning.
But as you say, AV grenades are just too much AV power in the hands of people who have spent zero sp for AV abilities (seeing as they require the same skills as standard and flux grenades) AND can do similar DPS to other AV weapons so long as you drop a hive which evey suit but the Heavy can equip but the Heavy doesn't count cos one of his 2 choices of weapons is effective AV anyway.
I'd rather see AV grenades gone to be honest ... if not, at least put them into a specialization after standard and flux with a higher skill multiplier and a higher cost. I'm not sure how they factor compared to standards, but at least if they substantially increased the cost of a fitting, they wouldn't be carried in a primary fit, they'd be switched to when needed.
Edit : I don't know the numbers for grenades, but would something like 5x the isk cost be about right you reckon ? |