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Stalken Pathfinder
Shadow Company HQ
41
|
Posted - 2013.08.30 15:24:00 -
[151] - Quote
KING CHECKMATE wrote:Lurchasaurus wrote:KING CHECKMATE wrote:'' LOL similar firepower
3000 =/= 2000''
Bro our weapons are made to take out TANKS. Your weapons are used to kill 400-1100 EHP infantry and in rare occasions OTHER tanks, which both having the same DPS makes the Tanks Vs Tank Fight balanced....
OR am i wrong..? your wrong Care to elaborate a little on that? I mean its not Like i care if Tanks end up doing 5000 damage, i mean they are tanks.but you need to understand FGns need the damage they have in other to be able to take out these tanks...
You are wrong because you do not need to "take out" a tank to accomplish your job as AV. As long as you keep us out of the fight you are doing your job. The fact that a Dropsuit can solo a tank and actually take it out is where the imbalance truly lies. Tactics should always reign supreme but when a single infantry dressed in a 100k Dropsuit can chuck 3 nades and follow that up with a volley or two from their choice of primary AV weapon to destroy a 2.8 million ISK tank with a 13 million SP driver tactics are pretty much useless.
To the OP's point this situation is exacerbated by the render issues among other things. But the main problem is that it should take a team to kill a tank and a tank should always fall to a well coordinated and equipped team. But as long as tanks can be solo'd by those who invest less in terms of both SP and ISK an insurmountable imbalance will remain. I am not saying AV is "over powered" because it's not necessarily AV damage that is the problem: it is the risk vs reward. Right now for AV there is barely any risk and the reward is limited only by the amount of vehicles on the field. For tanks the risks are too numerous to list and any rewards can really only be achieved when AV is not present. Remember: if a tank goes 30-1 this is not a successful outng as they still lost in the long run. They will have to play anywhere from 2-10 games without any losses to recoup the losses from that one death. |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
48
|
Posted - 2013.08.30 15:40:00 -
[152] - Quote
Stalken Pathfinder wrote:You are wrong because you do not need to "take out" a tank to accomplish your job as AV. As long as you keep us out of the fight you are doing your job. The fact that a Dropsuit can solo a tank and actually take it out is where the imbalance truly lies. Tactics should always reign supreme but when a single infantry dressed in a 100k Dropsuit can chuck 3 nades and follow that up with a volley or two from their choice of primary AV weapon to destroy a 2.8 million ISK tank with a 13 million SP driver tactics are pretty much useless.
To the OP's point this situation is exacerbated by the render issues among other things. But the main problem is that it should take a team to kill a tank and a tank should always fall to a well coordinated and equipped team. But as long as tanks can be solo'd by those who invest less in terms of both SP and ISK an insurmountable imbalance will remain. I am not saying AV is "over powered" because it's not necessarily AV damage that is the problem: it is the risk vs reward. Right now for AV there is barely any risk and the reward is limited only by the amount of vehicles on the field. For tanks the risks are too numerous to list and any rewards can really only be achieved when AV is not present. Remember: if a tank goes 30-1 this is not a successful outng as they still lost in the long run. They will have to play anywhere from 2-10 games without any losses to recoup the losses from that one death.
i've put in bold that part because i wholeheartedly agree. just the presence of an AV should scare a tank, and moving the tank should give your team the advantage on that particular patch of the map.
Im an AV (part time Forge Gun) user, and i support that sentiment. deterring the tank so you have map supremacy should be the primary objective, killing it should be the icing on the cake, IMHO. (which is why i stated in earlier posts that the smart drivers tend to run when thy are outgunned, thus saving the tank) |
Big Burns
SVER True Blood Public Disorder.
2
|
Posted - 2013.08.30 18:16:00 -
[153] - Quote
jamstar saa187 wrote:Stalken Pathfinder wrote:You are wrong because you do not need to "take out" a tank to accomplish your job as AV. As long as you keep us out of the fight you are doing your job. The fact that a Dropsuit can solo a tank and actually take it out is where the imbalance truly lies. Tactics should always reign supreme but when a single infantry dressed in a 100k Dropsuit can chuck 3 nades and follow that up with a volley or two from their choice of primary AV weapon to destroy a 2.8 million ISK tank with a 13 million SP driver tactics are pretty much useless.
To the OP's point this situation is exacerbated by the render issues among other things. But the main problem is that it should take a team to kill a tank and a tank should always fall to a well coordinated and equipped team. But as long as tanks can be solo'd by those who invest less in terms of both SP and ISK an insurmountable imbalance will remain. I am not saying AV is "over powered" because it's not necessarily AV damage that is the problem: it is the risk vs reward. Right now for AV there is barely any risk and the reward is limited only by the amount of vehicles on the field. For tanks the risks are too numerous to list and any rewards can really only be achieved when AV is not present. Remember: if a tank goes 30-1 this is not a successful outng as they still lost in the long run. They will have to play anywhere from 2-10 games without any losses to recoup the losses from that one death. i've put in bold that part because i wholeheartedly agree. just the presence of an AV should scare a tank, and moving the tank should give your team the advantage on that particular patch of the map. Im an AV (part time Forge Gun) user, and i support that sentiment. deterring the tank so you have map supremacy should be the primary objective, killing it should be the icing on the cake, IMHO. (which is why i stated in earlier posts that the smart drivers tend to run when thy are outgunned, thus saving the tank)
So what you are saying is that it is balanced and everything is fine...that the tankers are just crying because they are too stupid to flee from a fight that they are losing...??? I guess next people are going to tell me that it is ok to spend 30k isk on a lav and run over 22 proto heavies in a single match, huh? I mean after all it's the heavies fault for not getting on top of a building, safe, right? Cuz, that's why they invested some 5mil Sp into heavies right? To stay safe on top of a building...There is NOOOOOO Logic to any argument supporting AV. I sit there and take the damage from AV, because I should be able to withstand the hits. I've been playing since January, and invested 9.2mil SP into tanks. It's not like I just jumped into a proto tank and started whooping a**. I EARNED IT! By being patient. I and every other tanker deserves to demolish anything in our path, and it should take a entire squad to make us flee from a fight, not a single man in a militia suit with lai dai's. (PERIOD!!!) Now someone tell me I'm wrong. Deep down inside, all of you AV users know it is wrong. You know we have no where you run when you get the high ground. We are lucky to pick up a couple of kills in a skirmish these days, before we go running to the redline. If any of you actually support AV, then you might as well support LAV's running over people all match, you might as well support Mass Drivers, and you might as well support the invisible man glitch, etc. By saying this is fair is to say that all of the above is fair game. |
Big Burns
SVER True Blood Public Disorder.
3
|
Posted - 2013.08.30 19:04:00 -
[154] - Quote
Your Absolut End wrote:Well forge gunners are for tanks what snipers are for infantry, its exactly the same out of nowhere insta death, only thing is we lose 100-200k isk and tanks 2 mil, thAts something ccp needs to change, lower the prive on tanks A LOT, or make them Stronger so they survive more shots.
EXACTLY! ^^^ This guy understands. We tankers aren't crying about being OP. We are ultimately trying to fix the price issue of isk/Sp when it comes to tanks. So to be fair, CCP you owe me about 5mil Sp and 230mil isk. Because that is all tanks are worth right about now. Given how fast we go down, I would say tanks are worth about 5mil Sp and 500k isk. Not to mention the 50 times I dc'ed while in a enforcer...I bet you would say it's my fault that I dc'ed huh CCP? So where is my 100hrs of grinding for those tanks at?...Oh, well. Whatever. I would just settle for a Dev to come out and say:"We are sorry. We f***** up and AV is OP. It is not balanced or fair." That would just make my day. My raging over Dust days would be over and my soul could finally rest in peace, knowing that we tankers aren't crazy and just whining over nothing. The truth will set you free CCP. C'mon, what Dev is man enough to come forward and own up and set things right? We just want to hear the truth, and for the AV users to argue with you guys. The game developers themselves.
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Mortedeamor
The Black Masquerade
178
|
Posted - 2013.08.30 19:16:00 -
[155] - Quote
in a way i agree..but at the same time under a balanced vehicle system posted forges would be highly vulnerable to arial assault...in a vehicular balanced dust there would be some arial attack vehicle capable of dealing with posted forges and snipers capable of with staining proto av temporarily... or even dropping a few assassins off right beside him. what it comes down to is extreme av and anit av measures using vehicles that can burst sustain proto av..once all vehicles can burst sustain proto av what av/vs vehicle will come down to is tactics coordinated durpship and lav teams with av and support working in unison with tanker teams to dominate as it should be. |
Mortedeamor
The Black Masquerade
178
|
Posted - 2013.08.30 19:17:00 -
[156] - Quote
in 1.5 a forge gunner that is posted trying to kill a tank my buddy codebreaker is running sentinel on will be sniped..tanks are not god's and even when balanced proto tanks will be most devastating with full av and counter av support |
Jimbo1337
Pure Innocence. EoN.
0
|
Posted - 2013.08.30 19:30:00 -
[157] - Quote
Okay, I am going to be upfront as possible. I use Lai Dai's and I WILL come after tanks if I see one on the map. That being said, I CANNOT solo a tanker if he keeps moving. Let me say that again. I CANNOT EVER kill a tanker if he consistently moves around the map.
With that being said, you cannot say that my Lai Dai's are OP. You cannot complain about people chucking Lai Dai's from a higher point and dying. My question to you is this: Why are you in the middle of the map with a tank? Do you see me running my dropsuit in the middle of 16 guys and expect me to survive? No!
If I was to see a shotgunner in the distance and see him hide behind the crate...do you think that I will attack him by going right up against the crate and turning the corner? NO! You wanna know why? Because I will get blasted in the face and die in one shot.
Its called tactics...use them! A smart person would always keep their distance from shotgunners and always keep an eye on them instead of closing the distance. The same goes for those tankers who charge at infantry. Granted I will give you that you can't tell if they have AV or not. BUT...if I was a tanker, I would assume that all dropsuits have AV weapons. I have no sympathy for tankers who charge at dropsuits. I have no sympathy for stupidity. I do not care if you get 4 kills in a tank while you are at a safe distance because that is being a SMART tanker. I cannot kill you with my Lai Dai's if you are at a safe distance.
The problem is that these tankers want to live the life that was back in chrome. They want to go around a small circle ambush match and get 20+ kills every match without losing a tank.
The price of your tank equals your k/d. I don't hear you complaining about your k/d ratio on here. Everything is about ISK. But its perfectly okay to go around and go 20-0 on a battlefield but then complain that you lost a 3 mil tank and went 14-1. I mean cut me a break. Go respec and join us on the battlefield in a dropsuit. The next thing we will hear from tankers is that their k/d is too low and that their character ALONE needs to be buffed to get that high k/d that they got in a tank.
If you are a tanker...I applaud you. But just don't be stupid and you won't lose a tank. Period. |
Nemo Bluntz
TeamPlayers EoN.
497
|
Posted - 2013.08.30 19:50:00 -
[158] - Quote
Jimbo1337 wrote:Okay, I am going to be upfront as possible. I use Lai Dai's and I WILL come after tanks if I see one on the map. That being said, I CANNOT solo a tanker if he keeps moving. Let me say that again. I CANNOT EVER kill a tanker if he consistently moves around the map.
With that being said, you cannot say that my Lai Dai's are OP. You cannot complain about people chucking Lai Dai's from a higher point and dying. My question to you is this: Why are you in the middle of the map with a tank? Do you see me running my dropsuit in the middle of 16 guys and expect me to survive? No!
If I was to see a shotgunner in the distance and see him hide behind the crate...do you think that I will attack him by going right up against the crate and turning the corner? NO! You wanna know why? Because I will get blasted in the face and die in one shot.
Its called tactics...use them! A smart person would always keep their distance from shotgunners and always keep an eye on them instead of closing the distance. The same goes for those tankers who charge at infantry. Granted I will give you that you can't tell if they have AV or not. BUT...if I was a tanker, I would assume that all dropsuits have AV weapons. I have no sympathy for tankers who charge at dropsuits. I have no sympathy for stupidity. I do not care if you get 4 kills in a tank while you are at a safe distance because that is being a SMART tanker. I cannot kill you with my Lai Dai's if you are at a safe distance.
The problem is that these tankers want to live the life that was back in chrome. They want to go around a small circle ambush match and get 20+ kills every match without losing a tank.
The price of your tank equals your k/d. I don't hear you complaining about your k/d ratio on here. Everything is about ISK. But its perfectly okay to go around and go 20-0 on a battlefield but then complain that you lost a 3 mil tank and went 14-1. I mean cut me a break. Go respec and join us on the battlefield in a dropsuit. The next thing we will hear from tankers is that their k/d is too low and that their character ALONE needs to be buffed to get that high k/d that they got in a tank.
If you are a tanker...I applaud you. But just don't be stupid and you won't lose a tank. Period.
I just wanted to quote this so it was posted twice.
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ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
3
|
Posted - 2013.08.30 19:58:00 -
[159] - Quote
Fun game to play with this post, count how many times someone says "Its going to be patched later" (Or some variant of that).
Then take a shot for....ever.....dan...in....of....
TO THE MOON!
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Quickgloves
SVER True Blood Public Disorder.
779
|
Posted - 2013.08.30 22:30:00 -
[160] - Quote
Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt
this comment CCP is from one of the best tankers in this game since beta . hit ur archive tab an just search his name he has countless threads about tanks.
I suggest you take an experts opinion into consideration. |
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Ted Nugget
SVER True Blood Public Disorder.
244
|
Posted - 2013.08.30 22:33:00 -
[161] - Quote
Quickgloves wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt this comment CCP is from one of the best tankers in this game since beta . hit ur archive tab an just search his name he has countless threads about tanks. I suggest you take an experts opinion into consideration.
your my hero and my leader... vote for baby jesus for president |
Lurchasaurus
SVER True Blood Public Disorder.
1266
|
Posted - 2013.08.30 22:34:00 -
[162] - Quote
Quickgloves wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt this comment CCP is from one of the best tankers in this game since beta . hit ur archive tab an just search his name he has countless threads about tanks. I suggest you take an experts opinion into consideration.
........nah...... |
Sinboto Simmons
SVER True Blood Public Disorder.
1065
|
Posted - 2013.08.31 03:22:00 -
[163] - Quote
While I don't run tanks (anymore) I can honestly say they are catching the shaft on the AV/HAV conflict you don't need to be a tanker or an av user to know when something is too powerfull AV granades for example are FAR over the line considering what they are : an extremely powerful contact grenade that locks onto it's target. Could you imagine if we had an anti infantry granade that did that? The forums would explode and you know why: because it's BS, anyone who thinks something like that is balanced is wrong in the head period that's not a tactical advantage or a balancing mechanic it's insanity. |
Void Echo
Echo Galactic Industries
1149
|
Posted - 2013.08.31 03:31:00 -
[164] - Quote
Sinboto Simmons wrote:While I don't run tanks (anymore) I can honestly say they are catching the shaft on the AV/HAV conflict you don't need to be a tanker or an av user to know when something is too powerfull AV granades for example are FAR over the line considering what they are : an extremely powerful contact grenade that locks onto it's target. Could you imagine if we had an anti infantry granade that did that? The forums would explode and you know why: because it's BS, anyone who thinks something like that is balanced is wrong in the head period that's not a tactical advantage or a balancing mechanic it's insanity.
we did have that once... the forums blew up with QQing from the infantry, as a result, they got removed.... but that only happened because the infantry complained about it, if anything else complains about something, that thing gets buffed |
Sinboto Simmons
SVER True Blood Public Disorder.
1065
|
Posted - 2013.08.31 03:34:00 -
[165] - Quote
Void Echo wrote:Sinboto Simmons wrote:While I don't run tanks (anymore) I can honestly say they are catching the shaft on the AV/HAV conflict you don't need to be a tanker or an av user to know when something is too powerfull AV granades for example are FAR over the line considering what they are : an extremely powerful contact grenade that locks onto it's target. Could you imagine if we had an anti infantry granade that did that? The forums would explode and you know why: because it's BS, anyone who thinks something like that is balanced is wrong in the head period that's not a tactical advantage or a balancing mechanic it's insanity. we did have that once... the forums blew up with QQing from the infantry, as a result, they got removed.... but that only happened because the infantry complained about it, if anything else complains about something, that thing gets buffed Yeah I know but if I start talking about stuff from 'back then' the new guys tune me out lol |
Needless Sacermendor
Red Fox Brigade
371
|
Posted - 2013.08.31 04:25:00 -
[166] - Quote
Sinboto Simmons wrote:Void Echo wrote:Sinboto Simmons wrote:While I don't run tanks (anymore) I can honestly say they are catching the shaft on the AV/HAV conflict you don't need to be a tanker or an av user to know when something is too powerfull AV granades for example are FAR over the line considering what they are : an extremely powerful contact grenade that locks onto it's target. Could you imagine if we had an anti infantry granade that did that? The forums would explode and you know why: because it's BS, anyone who thinks something like that is balanced is wrong in the head period that's not a tactical advantage or a balancing mechanic it's insanity. we did have that once... the forums blew up with QQing from the infantry, as a result, they got removed.... but that only happened because the infantry complained about it, if anything else complains about something, that thing gets buffed Yeah I know but if I start talking about stuff from 'back then' the new guys tune me out lol Yeah it's funny, there were never any complaints about "easymode" or "lolswarms" back then either, even though they worked in near enough exactly the same way.
Aside from the massive splash damage missiles used to do, vehicles were a lot better balance back in E3 than they ever have been since :-( ... all HAVs were tough to take down, but there were only a few good pilots that were impossible, dropships could run and hide and their small missiles were useful and LAVs crumbled to good AV as any open top beach buggy should do, if you want reasonable defenses you'll need a MAV ... LAVs are by design speed tanking which (granted) swarms tracking clearly still needs tuning.
But as you say, AV grenades are just too much AV power in the hands of people who have spent zero sp for AV abilities (seeing as they require the same skills as standard and flux grenades) AND can do similar DPS to other AV weapons so long as you drop a hive which evey suit but the Heavy can equip but the Heavy doesn't count cos one of his 2 choices of weapons is effective AV anyway.
I'd rather see AV grenades gone to be honest ... if not, at least put them into a specialization after standard and flux with a higher skill multiplier and a higher cost. I'm not sure how they factor compared to standards, but at least if they substantially increased the cost of a fitting, they wouldn't be carried in a primary fit, they'd be switched to when needed.
Edit : I don't know the numbers for grenades, but would something like 5x the isk cost be about right you reckon ? |
Big Burns
SVER True Blood Public Disorder.
3
|
Posted - 2013.08.31 04:34:00 -
[167] - Quote
Lurchasaurus wrote:Quickgloves wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt this comment CCP is from one of the best tankers in this game since beta . hit ur archive tab an just search his name he has countless threads about tanks. I suggest you take an experts opinion into consideration. ........nah......
Someone's jealous. I've never gone 39-0 on your LAV Lurch. |
Big Burns
SVER True Blood Public Disorder.
3
|
Posted - 2013.08.31 04:38:00 -
[168] - Quote
Void Echo wrote:Sinboto Simmons wrote:While I don't run tanks (anymore) I can honestly say they are catching the shaft on the AV/HAV conflict you don't need to be a tanker or an av user to know when something is too powerfull AV granades for example are FAR over the line considering what they are : an extremely powerful contact grenade that locks onto it's target. Could you imagine if we had an anti infantry granade that did that? The forums would explode and you know why: because it's BS, anyone who thinks something like that is balanced is wrong in the head period that's not a tactical advantage or a balancing mechanic it's insanity. we did have that once... the forums blew up with QQing from the infantry, as a result, they got removed.... but that only happened because the infantry complained about it, if anything else complains about something, that thing gets buffed
Thank you Sinboto. We aren't putting this out there because we are tank lovers, but because it is the right thing to do. |
echo47
Sebiestor Field Sappers Minmatar Republic
48
|
Posted - 2013.08.31 04:54:00 -
[169] - Quote
Sinboto Simmons wrote:While I don't run tanks (anymore) I can honestly say they are catching the shaft on the AV/HAV conflict you don't need to be a tanker or an av user to know when something is too powerfull AV granades for example are FAR over the line considering what they are : an extremely powerful contact grenade that locks onto it's target. Could you imagine if we had an anti infantry granade that did that? The forums would explode and you know why: because it's BS, anyone who thinks something like that is balanced is wrong in the head period that's not a tactical advantage or a balancing mechanic it's insanity.
Actually it is balanced. There are trade offs. That vehicle can be fit with modules to increase survivabilty, and sp invest can increase hit points. When infantry goes against a vehicle LAV or what ever we fit AV grenades that can only be used against vehicels. That AV grenade can only lock onto its target if its within a certain range. A range close enough for you to run us over, unless we are on high ground. If a LAV or LLAV goes boom and you are aware enough to exit we have to defend ourselves. That Vehicle is actually like having another merc on the field. |
Big Burns
SVER True Blood Public Disorder.
3
|
Posted - 2013.08.31 05:13:00 -
[170] - Quote
[quote=Jimbo1337]Okay, I am going to be upfront as possible. I use Lai Dai's and I WILL come after tanks if I see one on the map. That being said, I CANNOT solo a tanker if he keeps moving. Let me say that again. I CANNOT EVER kill a tanker if he consistently moves around the map.
With that being said, you cannot say that my Lai Dai's are OP. You cannot complain about people chucking Lai Dai's from a higher point and dying. My question to you is this: Why are you in the middle of the map with a tank? Do you see me running my dropsuit in the middle of 16 guys and expect me to survive? No!
If I was to see a shotgunner in the distance and see him hide behind the crate...do you think that I will attack him by going right up against the crate and turning the corner? NO! You wanna know why? Because I will get blasted in the face and die in one shot.
Its called tactics...use them! A smart person would always keep their distance from shotgunners and always keep an eye on them instead of closing the distance. The same goes for those tankers who charge at infantry. Granted I will give you that you can't tell if they have AV or not. BUT...if I was a tanker, I would assume that all dropsuits have AV weapons. I have no sympathy for tankers who charge at dropsuits. I have no sympathy for stupidity. I do not care if you get 4 kills in a tank while you are at a safe distance because that is being a SMART tanker. I cannot kill you with my Lai Dai's if you are at a safe distance.
The problem is that these tankers want to live the life that was back in chrome. They want to go around a small circle ambush match and get 20+ kills every match without losing a tank.
The price of your tank equals your k/d. I don't hear you complaining about your k/d ratio on here. Everything is about ISK. But its perfectly okay to go around and go 20-0 on a battlefield but then complain that you lost a 3 mil tank and went 14-1. I mean cut me a break. Go respec and join us on the battlefield in a dropsuit. The next thing we will hear from tankers is that their k/d is too low and that their character ALONE needs to be buffed to get that high k/d that they got in a tank.
If you are a tanker...I applaud you. But just don't be stupid and you won't lose a tank. Period.[/qu
BS! 7535armor/ 1125shield, 2 Carapace armor hardeners active, 1 F45 Peripheral Damage Control Unit Active. And my tank goes down in 8 seconds...........(((8))) seconds. 1 man. I was defending our home letter. I was playing it safe. And if you mean ,"playing it safe", by running from every single person on the battle field then, that's just ********. You are saying that we are losing our tanks because we aren't running from AV when we get hit. So your saying we should just roam around the map and...i'm not going to even finish that sentence. That is the stupidest thing I have ever heard. . Pure Innocence, what a joke. That's probably why you made a comment like that, all of your WP's/Kills have come from overpowered AV. I was in a ambush with you and you boys last week, went 19-0 with my logistics LAV. How did that taste? You can only blame yourself, because you didn't get out of harms way. Say something hypocrite. "I have no sympathy for stupidity". Get out the way next time. Just don't be stupid and try to play the game the way it is intended. Buddy if we had it your way, everyone would be hiding on a rooftop! I'm done with this arguement. |
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Big Burns
SVER True Blood Public Disorder.
3
|
Posted - 2013.08.31 05:31:00 -
[171] - Quote
Ted Nugget wrote:jamstar saa187 wrote:to be fair Ted, there is no (single) AV that can fire off enough volleys to kill a smart tank driver that has a decent Turbo equipped and is aware of his escape route. (ie. the smart tank driver wont get caught in the open with no escape route either, so they kinda negate each other)
Lurch, i think we will be in eternal disagreement on this one (funny as we are arguing re immortal fighters and im a part-time AV and u a tank driver). yes some will do that, but if you are encountering this on each map that you run, then you are one unlucky chap. i DO see them on (unrechable) elevated positions, especially in some of the PC battles that i have managed to play, but to say that its the case in every match.... well it's not what i encounter, and definitely not how i play. it dont matter if its a building that is so high i cant see what is up there or if its just a structure like the bridge map where a is between d and e and they both have that little structure... AV is going to get on top of buildings no matter what... im over vehicles not performing to the degree of the cost.... i just want to spec out of them once and for all
Uhh, yes there is...it's called a breach forge gun. And for the cheap price of about 1mil SP and 47k isk you can 2-shot something that costs 9.2milSp and 3.3mil isk. |
Big Burns
SVER True Blood Public Disorder.
3
|
Posted - 2013.08.31 05:38:00 -
[172] - Quote
Nemo Bluntz wrote:Jimbo1337 wrote:Okay, I am going to be upfront as possible. I use Lai Dai's and I WILL come after tanks if I see one on the map. That being said, I CANNOT solo a tanker if he keeps moving. Let me say that again. I CANNOT EVER kill a tanker if he consistently moves around the map.
With that being said, you cannot say that my Lai Dai's are OP. You cannot complain about people chucking Lai Dai's from a higher point and dying. My question to you is this: Why are you in the middle of the map with a tank? Do you see me running my dropsuit in the middle of 16 guys and expect me to survive? No!
If I was to see a shotgunner in the distance and see him hide behind the crate...do you think that I will attack him by going right up against the crate and turning the corner? NO! You wanna know why? Because I will get blasted in the face and die in one shot.
Its called tactics...use them! A smart person would always keep their distance from shotgunners and always keep an eye on them instead of closing the distance. The same goes for those tankers who charge at infantry. Granted I will give you that you can't tell if they have AV or not. BUT...if I was a tanker, I would assume that all dropsuits have AV weapons. I have no sympathy for tankers who charge at dropsuits. I have no sympathy for stupidity. I do not care if you get 4 kills in a tank while you are at a safe distance because that is being a SMART tanker. I cannot kill you with my Lai Dai's if you are at a safe distance.
The problem is that these tankers want to live the life that was back in chrome. They want to go around a small circle ambush match and get 20+ kills every match without losing a tank.
The price of your tank equals your k/d. I don't hear you complaining about your k/d ratio on here. Everything is about ISK. But its perfectly okay to go around and go 20-0 on a battlefield but then complain that you lost a 3 mil tank and went 14-1. I mean cut me a break. Go respec and join us on the battlefield in a dropsuit. The next thing we will hear from tankers is that their k/d is too low and that their character ALONE needs to be buffed to get that high k/d that they got in a tank.
If you are a tanker...I applaud you. But just don't be stupid and you won't lose a tank. Period. I just wanted to quote this so it was posted twice.
I'm just going to post that video where I run you over again and again, twice. And yes Jimbo, my tank has been run over by a LAV. It isn't that hard to do, thus this whole thread. Just for giggles what do you run. Since you don't know what it's like to run a tank. Let me try to put it in a way that you would understand, other than LAV's being a cheap and overpowered tactic, just like AV. |
Sinboto Simmons
SVER True Blood Public Disorder.
1066
|
Posted - 2013.08.31 05:45:00 -
[173] - Quote
echo47 wrote:Sinboto Simmons wrote:While I don't run tanks (anymore) I can honestly say they are catching the shaft on the AV/HAV conflict you don't need to be a tanker or an av user to know when something is too powerfull AV granades for example are FAR over the line considering what they are : an extremely powerful contact grenade that locks onto it's target. Could you imagine if we had an anti infantry granade that did that? The forums would explode and you know why: because it's BS, anyone who thinks something like that is balanced is wrong in the head period that's not a tactical advantage or a balancing mechanic it's insanity. Actually it is balanced. There are trade offs. That vehicle can be fit with modules to increase survivabilty, and sp invest can increase hit points. When infantry goes against a vehicle LAV or what ever we fit AV grenades that can only be used against vehicels. That AV grenade can only lock onto its target if its within a certain range. A range close enough for you to run us over, unless we are on high ground. If a LAV or LLAV goes boom and you are aware enough to exit we have to defend ourselves. That Vehicle is actually like having another merc on the field. Ok so 1: tankers putting on mods to increase survivability is in no way a trade off or balance, that's like saying the smg is balanced by your target putting on shield extenders.
2: You mention AV nades only being able to take on vehicles (which they should do) like filling that granades spot with an AV nade greatly reduces your survivability, it doesn't.
3:the AV nade has a rather large lock radius and if it does lock is impossible to escape it will literally do a 360 and hit it's target if the vehicle goes past it as it finishes targeting said armor, and as a granades can be thrown (very far I may add) you don't actually need to be in the danger zone to kill a vehicle, I've personally seen mercs throw AV nades over a wall and get kills with nothing but the extremelock on mechanic.
4: you again mention infantry combat as if having an AV nade equipped stops you from fighting unlike say the swarm launcher you don't sacrifice a light weapon slot to use it so what's stopping you from shooting that guy who jumps out of the vehicle in the face? |
gbh08
CAUSE 4 C0NCERN
93
|
Posted - 2013.08.31 05:47:00 -
[174] - Quote
Void Echo wrote: we did have that once... the forums blew up with QQing from the infantry, as a result, they got removed.... but that only happened because the infantry complained about it, if anything else complains about something, that thing gets buffed
+75
"Void Echo's Clone Died"
haha such a sweet moment
Honestly though, its no supprise you loose a ton of tanks, when your driving through the middle of the map with a ******* RAIL turret, lmao, how do you expect to kill av with a fecking a rail.....
i shouldnt really have to give you tips, but you should learn2missile
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Jimbo1337
Pure Innocence. EoN.
14
|
Posted - 2013.08.31 15:28:00 -
[175] - Quote
Quickgloves wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt this comment CCP is from one of the best tankers in this game since beta . hit ur archive tab an just search his name he has countless threads about tanks. I suggest you take an experts opinion into consideration.
So because you are "one of the best tankers" according to someone in STB you should have a say above everyone else. Kinda like all of the Exmaplecore posts on here should also be so high and mighty above everyone else as well? Some complaints given by him are about how Lai Dai's are too strong. Do you mean the exact same Lai Dai's that I threw at his shield rail tank that brought him to half shields? Oh by the way...I threw 6 Lai Dai's at him. Yeah....6!
Why don't you just list every possible weapon in this game that can kill a tank and ask for it to be removed from the game. Seriously.... See my above posts for all the stupidity that I see when I kill tanks.
Did I end up killing Exmaplecore in my example? No...because he is a good tanker in this game. But it is down right hilarious to read posts by "good" tankers complaining about the only thing that can actually kill them. If you are a "good" tanker, then you should receive more isk in your tank than you actually lose it. If you run out of isk, then use militia gear like the rest of the people in this game. But wait...that would mean that you would have to be in militia gear!!! OMG!! Your poor k/d. Wait wait wait....is that the true reason about all of this? You can get more isk by spawning free dropsuits which clears up the isk problem...but your 10.0 k/d would be ruined!! Nerf all AV WEAPONS! Give me a break... |
Big Burns
SVER True Blood Public Disorder.
3
|
Posted - 2013.08.31 16:40:00 -
[176] - Quote
Jimbo1337 wrote:Quickgloves wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt this comment CCP is from one of the best tankers in this game since beta . hit ur archive tab an just search his name he has countless threads about tanks. I suggest you take an experts opinion into consideration. So because you are "one of the best tankers" according to someone in STB you should have a say above everyone else? Kinda like all of the Exmaplecore posts on here should also be so high and mighty above everyone else as well. Some complaints given by him are about how Lai Dai's are too strong. Do you mean the exact same Lai Dai's that I threw at his shield rail tank that brought him to half shields? Oh by the way...I threw 6 Lai Dai's at him. Yeah....6! Why don't you just list every possible weapon in this game that can kill a tank and ask for it to be removed from the game. Seriously.... See my above posts for all the stupidity that I see when I kill tanks. Did I end up killing Exmaplecore in my example? No...because he is a good tanker in this game. But it is down right hilarious to read posts by "good" tankers complaining about the only thing that can actually kill them. If you are a "good" tanker, then you should receive more isk in your tank than you actually lose it. If you run out of isk, then use militia gear like the rest of the people in this game. But wait...that would mean that you would have to be in militia gear!!! OMG!! Your poor k/d. Wait wait wait....is that the true reason about all of this? You can get more isk by spawning free dropsuits which clears up the isk problem...but your 10.0 k/d would be ruined!! Nerf all AV WEAPONS! Give me a break...
He is not "one of the best" HE IS THE BEST! And that "someone in STB" guy...is THE CEO. |
Jimbo1337
Pure Innocence. EoN.
21
|
Posted - 2013.08.31 21:09:00 -
[177] - Quote
Big Burns wrote:Jimbo1337 wrote:Quickgloves wrote:Ted Nugget wrote:As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from that one spot until you blow up said tank. This is why I really am hoping that I get a respec. No matter how you do av vs. tanks av will always win because they have the option of gettin higher ground which, 1 the game doesnt render what is on top of building from inside tank, 2 i couldnt shoot that far if i wanted to.. 3 can i have a respec? i honestly would love nothing more than to spec out of vehicles i have lost more money than tanks are worth no doubt this comment CCP is from one of the best tankers in this game since beta . hit ur archive tab an just search his name he has countless threads about tanks. I suggest you take an experts opinion into consideration. So because you are "one of the best tankers" according to someone in STB you should have a say above everyone else? Kinda like all of the Exmaplecore posts on here should also be so high and mighty above everyone else as well. Some complaints given by him are about how Lai Dai's are too strong. Do you mean the exact same Lai Dai's that I threw at his shield rail tank that brought him to half shields? Oh by the way...I threw 6 Lai Dai's at him. Yeah....6! Why don't you just list every possible weapon in this game that can kill a tank and ask for it to be removed from the game. Seriously.... See my above posts for all the stupidity that I see when I kill tanks. Did I end up killing Exmaplecore in my example? No...because he is a good tanker in this game. But it is down right hilarious to read posts by "good" tankers complaining about the only thing that can actually kill them. If you are a "good" tanker, then you should receive more isk in your tank than you actually lose it. If you run out of isk, then use militia gear like the rest of the people in this game. But wait...that would mean that you would have to be in militia gear!!! OMG!! Your poor k/d. Wait wait wait....is that the true reason about all of this? You can get more isk by spawning free dropsuits which clears up the isk problem...but your 10.0 k/d would be ruined!! Nerf all AV WEAPONS! Give me a break... He is not "one of the best" HE IS THE BEST! And that "someone in STB" guy...is THE CEO.
Oh my! I am sorry your highness. I didn't know that you were THE BEST and the CEO of STB. Where are my manners Lol |
Jimbo1337
Pure Innocence. EoN.
21
|
Posted - 2013.08.31 21:14:00 -
[178] - Quote
I run proto Minmatar Logi with a GEK and Lai Dai's
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Jimbo1337
Pure Innocence. EoN.
21
|
Posted - 2013.08.31 21:16:00 -
[179] - Quote
Go call in Ancient Exiles to win all of your battles for you since you can't do it yourself. Oops...How dare I speak to the royal STB CEO like that. Shame on me! |
Mortedeamor
The Black Masquerade
179
|
Posted - 2013.08.31 21:36:00 -
[180] - Quote
Jimbo1337 wrote:I run proto Minmatar Logi with a GEK and Lai Dai's
And please, go post that video of you with all of your STB buddies while I run SOLO How many tanks do you guys call in a match? The most that I have ever seen is five. Do you know what they said before the match even started. "Nobody spawn in any vehicles so that we can spawn in five tanks" The outcome of that skirmish match:
We LOST with five tanks on the field. FIVE. What did they do? Pad their K/D ratio like all of you bums. Go get your respec and skill out of your tank so that we can finally stop hearing you guys whine and so that I can blast your face.
I also love how you say that you run me over and over again like its 10 times...and then say you did it twice. LOL
stb is rather tank heavy to bad tanks are so U.P. maybe one day bumping into your tanks might actually be threatening (with the exception of ted the rest of stb tankers will still get raped) but until then running tanks in dust is stupid and a waste of isk. but then quick gloves you do seem to like spending isk.
all you tankers should just side spec into your respective logi lavs pull that eon heavy bpo out of the dusty closet from closed beta and slap an adv forge on it you dont really need anything other than the dau. go harvest some pubs stop crying about the terrible state tanks are in they may be fixed soon.
i mean i suppose av ina logi lav could be considered cruel op tactics...or you could say that all those people running around with O.P proto av and O.P logi lavs insta popping tankers are the intelligent gamers. where the gamers that continually pour their isk into a broken U.P device just so they can get on the forums cry and have an excuse to claim the game mechanics is the reason they suck, are just being idiots only a few tankers can honestly tank in dust and even they dont pull even isk wise purely from tanking. even maple has a side spec drop your pride and fund your tanking obsession like the rest of us and stop mucking the forums up with tears.
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