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Lurchasaurus
SVER True Blood Public Disorder.
1185
|
Posted - 2013.08.29 18:59:00 -
[121] - Quote
jamstar saa187 wrote:Ted Nugget wrote:and i dont promote tanks on buildings either... that is just stupid stupid, but it happens! and its effective, usually those guys lose only one fit, if at all any.
that one fit puts him in the red for 10 matches |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
47
|
Posted - 2013.08.29 19:06:00 -
[122] - Quote
Lurchasaurus wrote:jamstar saa187 wrote:Ted Nugget wrote:and i dont promote tanks on buildings either... that is just stupid stupid, but it happens! and its effective, usually those guys lose only one fit, if at all any. that one fit puts him in the red for 10 matches
should have got his ass away from the edge of the building then. if one see themselves getting shot........ move to where you are not. on top of a building that is a simple as reversing to where you are out of the line of sight of the the AV. |
Lurchasaurus
SVER True Blood Public Disorder.
1185
|
Posted - 2013.08.29 19:07:00 -
[123] - Quote
jamstar saa187 wrote:Lurchasaurus wrote:jamstar saa187 wrote:Ted Nugget wrote:and i dont promote tanks on buildings either... that is just stupid stupid, but it happens! and its effective, usually those guys lose only one fit, if at all any. that one fit puts him in the red for 10 matches should have got his ass away from the edge of the building then. if one see themselves getting shot........ move to where you are not. on top of a building that is a simple as reversing to where you are out of the line of sight of the the AV.
hence the problem with tower forges. and people keep telling me to counter snipe them and expect me to just go, "Oh, wow! What a great idea!" |
Our Deepest Regret
Algintal Core Gallente Federation
85
|
Posted - 2013.08.29 19:17:00 -
[124] - Quote
Lurchasaurus wrote:Our Deepest Regret wrote:Lurchasaurus wrote:
that video is prett outdated on numbers....you can still do it, but you will be severely lacking in dps.
Ha! Sweet! That's all I needed to know. I'm a weasel tanker, all I care about is surviving. then you might be interested in speccing into active scanners for your maddy. its nice because for 100m of a radial scanner that has a 20 seconds pulse for a 5 econd cooldown, all you gotta do is use a high slot :) seeing th enemy coming when in close quarters is a huge advantage, especially when you hear that nanohive being dropped and that dude is getting ready to spam tthose av nades
Whoa, good idea.
Figured out how to get three hardeners for my fit, I just had to drop from 180 plates to 120. Yowzers, that damage reduction was good times. I just killed two gunlogis and a silica. Couldn't believe they kept coming at me. I definitely see now why Vehicle vs. vehicle is so much fun. I could have lasted that entire match, if I wasn't a dumb ass and didn't try to go after the Swarm launcher that took me down.
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Lurchasaurus
SVER True Blood Public Disorder.
1186
|
Posted - 2013.08.29 19:21:00 -
[125] - Quote
Our Deepest Regret wrote:Figured out how to get three hardeners for my fit, I just had to drop from 180 plates to 120. Yowzers, that damage reduction was good times. I just killed two gunlogis and a silica. Couldn't believe they kept coming at me. I definitely see now why Vehicle vs. vehicle is so much fun. I could have lasted that entire match, if I wasn't a dumb ass and didn't try to go after the Swarm launcher that took me down.
glad you are liking your changes. tanking is fun, regardless of how many people dont want it to be. |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
47
|
Posted - 2013.08.29 19:21:00 -
[126] - Quote
and really, what tank driver doesn't see that they are getting hit by an AV? they may not be able to pinpoint where its coming from, but they usually know they are taking damage. the smart ones get ghost until they can identify the threat, and either avoid/crush the culprit.
i'll tell you, even with my Adv Forge, i usually only kill the slow/stupid/over confident Tank drivers. the savvy ones never let me get off 3 shots on them before they have either taken me out, or high-tailed it. the cost is high admittedly, but as said before, im a firm believer that with the right squad tanks are a very durable and viable option.
eg: last night, in a Skirmish battle on the Map with the objective on the bridge , im on an elevated position, and there is a tank cruising between D, A (on the bridge) and E. it hit him once (he knows im here, but not where), i hit him again, and before i could get him the 3rd time he took cover....... he repped up and came out, i slap him again. he then runs to cover under the bridge and repps up again. cant remember what happened after that, i think i got preoccupied killing the little ants (infantry) but i know i didnt get to kill that tank. the driver was too smart to get caught in the open for me to do any lasting damage. |
Lurchasaurus
SVER True Blood Public Disorder.
1186
|
Posted - 2013.08.29 19:23:00 -
[127] - Quote
jamstar saa187 wrote:and really, what tank driver doesn't see that they are getting hit by an AV? they may not be able to pinpoint where its coming from, but they usually know they are taking damage. the smart ones get ghost until they can identify the threat, and either avoid/crush the culprit.
i'll tell you, even with my Adv Forge, i usually only kill the slow/stupid/over confident Tank drivers. the savvy ones never let me get off 3 shots on them before they have either taken me out, or high-tailed it. the cost is high admittedly, but as said before, im a firm believer that with the right squad tanks are a very durable and viable option.
eg: last night, in a Skirmish battle on the Map with the objective on the bridge , im on an elevated position, and there is a tank cruising between D, A (on the bridge) and E. it hit him once (he knows im here, but not where), i hit him again, and before i could get him the 3rd time he took cover....... he repped up and came out, i slap him again. he then runs to cover under the bridge and repps up again. cant remember what happened after that, i think i got preoccupied killing the little ants (infantry) but i know i didnt get to kill that tank. the drive was too smart to get caught in the open for me to do any lasting damage.
saying tank drivers are stupid for not moving away from AV fire while simultaneously acknowledging that that AV fire is coming from an invisible guy, and also acknowledging that the damage indicator is lying seems pretty stupid to me |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
47
|
Posted - 2013.08.29 19:35:00 -
[128] - Quote
Lurchasaurus wrote:jamstar saa187 wrote:and really, what tank driver doesn't see that they are getting hit by an AV? they may not be able to pinpoint where its coming from, but they usually know they are taking damage. the smart ones get ghost until they can identify the threat, and either avoid/crush the culprit.
i'll tell you, even with my Adv Forge, i usually only kill the slow/stupid/over confident Tank drivers. the savvy ones never let me get off 3 shots on them before they have either taken me out, or high-tailed it. the cost is high admittedly, but as said before, im a firm believer that with the right squad tanks are a very durable and viable option.
eg: last night, in a Skirmish battle on the Map with the objective on the bridge , im on an elevated position, and there is a tank cruising between D, A (on the bridge) and E. it hit him once (he knows im here, but not where), i hit him again, and before i could get him the 3rd time he took cover....... he repped up and came out, i slap him again. he then runs to cover under the bridge and repps up again. cant remember what happened after that, i think i got preoccupied killing the little ants (infantry) but i know i didnt get to kill that tank. the drive was too smart to get caught in the open for me to do any lasting damage. saying tank drivers are stupid for not moving away from AV fire while simultaneously acknowledging that that AV fire is coming from an invisible guy, and also acknowledging that the damage indicator is lying seems pretty stupid to me
Lurch is that all you took from that post?
for clarification sake, i didnt say the the AV was coming from an invisible guy, i said the tank driver didnt know where it came from, there is a difference here. (how many tanks that get shot from behind know exactly where the shooter is..... think on that ) and where did i even mention a lying indicator? SMH. dude you are reading what you want to see, not what is actually there.
and considering that you only seem to have picked-up(imagined) that my post is about broken game mechanics i take it you have no real objections to my underlying point of having a strategy (ie. good squad support or knowing what to do in certain dangerous situations) is an huge asset to a tank driver.
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Lurchasaurus
SVER True Blood Public Disorder.
1193
|
Posted - 2013.08.29 19:39:00 -
[129] - Quote
jamstar saa187 wrote:and really, what tank driver doesn't see that they are getting hit by an AV? they may not be able to pinpoint where its coming from, but they usually know they are taking damage
this is what i saw and comprehended as so. if that was not your meaning, then i misunderstood you and thats my bad |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
47
|
Posted - 2013.08.29 19:43:00 -
[130] - Quote
Lurchasaurus wrote:jamstar saa187 wrote:and really, what tank driver doesn't see that they are getting hit by an AV? they may not be able to pinpoint where its coming from, but they usually know they are taking damage
this is what i saw and comprehended as so. if that was not your meaning, then i misunderstood you and thats my bad
NP dude. but seriously try keeping a sniper near for those pesky rooftop dwellers (and im part of that cadre sometimes) we cant shoot snipers and usually have to drop down b4 they kill us. (that is unless the guy has a Commando suit with a Swarm n Sniper combo, in which case, yeah that will be a difficult ***** to handle) |
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Lurchasaurus
SVER True Blood Public Disorder.
1193
|
Posted - 2013.08.29 19:45:00 -
[131] - Quote
read my above post where I have already said sniping heavies on a tower doesnt work |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
47
|
Posted - 2013.08.29 20:01:00 -
[132] - Quote
Lurchasaurus wrote:read my above post where I have already said sniping heavies on a tower doesnt work
this one....
Lurchasaurus wrote:hence the problem with tower forges. and people keep telling me to counter snipe them and expect me to just go, "Oh, wow! What a great idea!"
i dont quite get what you mean though.
im not suggesting that you the tank driver counter snipe, but that you have a squad member that is sniping, or that can get into a sniping fit and take out (or at least force to move) the AV on the tower.
how can this not work? whats the flaw in this? |
Lurchasaurus
SVER True Blood Public Disorder.
1196
|
Posted - 2013.08.29 20:03:00 -
[133] - Quote
no, the heavy will simply pull back on the tower and sit on a hive. snipers dont have the dps to ohk a heavy and its not like the heavy has any intention of actually being near the fight anyway. that is the problem. |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
47
|
Posted - 2013.08.29 20:09:00 -
[134] - Quote
Lurchasaurus wrote:no, the heavy will simply pull back on the tower and sit on a hive. snipers dont have the dps to ohk a heavy and its not like the heavy has any intention of actually being near the fight anyway. that is the problem.
k i got you there.
but when said Heavy gets brave again your sniper puts him in his place. it will be a little game of cat and mouse, but in the time he's retreating you can get you tank into a blind spot/out of range of the heavy (assuming your Sniper is letting you know when its safe to come out of cover)
it's not quick, ideal, or fool proof, but it's an option. i figure this thread is about tank survivability, and with this at least your tank has a greater chance of surviving. |
Ted Nugget
SVER True Blood Public Disorder.
230
|
Posted - 2013.08.29 20:33:00 -
[135] - Quote
jamstar saa187 wrote:and really, what tank driver doesn't see that they are getting hit by an AV? they may not be able to pinpoint where its coming from, but they usually know they are taking damage. the smart ones get ghost until they can identify the threat, and either avoid/crush the culprit.
i'll tell you, even with my Adv Forge, i usually only kill the slow/stupid/over confident Tank drivers. the savvy ones never let me get off 3 shots on them before they have either taken me out, or high-tailed it. the cost is high admittedly, but as said before, im a firm believer that with the right squad tanks are a very durable and viable option.
eg: last night, in a Skirmish battle on the Map with the objective on the bridge , im on an elevated position, and there is a tank cruising between D, A (on the bridge) and E. it hit him once (he knows im here, but not where), i hit him again, and before i could get him the 3rd time he took cover....... he repped up and came out, i slap him again. he then runs to cover under the bridge and repps up again. cant remember what happened after that, i think i got preoccupied killing the little ants (infantry) but i know i didnt get to kill that tank. the driver was too smart to get caught in the open for me to do any lasting damage.
the smart av waits to shoot until you cant get back in cover
|
Lurchasaurus
SVER True Blood Public Disorder.
1201
|
Posted - 2013.08.29 20:36:00 -
[136] - Quote
jamstar saa187 wrote:but when said Heavy gets brave again
thats the ENTIRE point. they won't.
why give up invisibility and game-breaking AV and AI effectiveness when you can just sit there and ***** over a forge on a tower? |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
47
|
Posted - 2013.08.29 20:52:00 -
[137] - Quote
to be fair Ted, there is no (single) AV that can fire off enough volleys to kill a smart tank driver that has a decent Turbo equipped and is aware of his escape route. (ie. the smart tank driver wont get caught in the open with no escape route either, so they kinda negate each other)
Lurch, i think we will be in eternal disagreement on this one (funny as we are arguing re immortal fighters and im a part-time AV and u a tank driver). yes some will do that, but if you are encountering this on each map that you run, then you are one unlucky chap. i DO see them on (unrechable) elevated positions, especially in some of the PC battles that i have managed to play, but to say that its the case in every match.... well it's not what i encounter, and definitely not how i play. |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
47
|
Posted - 2013.08.29 20:58:00 -
[138] - Quote
im not sure if it's STB that used to do it, but i do notice that i dont see the 'tank squads' anymore since the Uprising.
i'd suspect the nerf to the tank has a lot to do with that, but i remember back in Chromosome (b4 id speced into the FG) i occasionally used to run into a tank that had but 4-6 or more infantry moving with it through the city or camping an objective. any potential AV threat was snuffed out by the infantry B4 they had a chance to do any serious damage to the Tank.
i guess that is why i believe having a decent support squad is so effective. 'cus as i remember it they were nigh unstoppable back then. |
Lurchasaurus
SVER True Blood Public Disorder.
1211
|
Posted - 2013.08.29 21:02:00 -
[139] - Quote
jamstar saa187 wrote:to be fair Ted, there is no (single) AV that can fire off enough volleys to kill a smart tank driver that has a decent Turbo equipped and is aware of his escape route. (ie. the smart tank driver wont get caught in the open with no escape route either, so they kinda negate each other)
Lurch, i think we will be in eternal disagreement on this one (funny as we are arguing re immortal fighters and im a part-time AV and u a tank driver). yes some will do that, but if you are encountering this on each map that you run, then you are one unlucky chap. i DO see them on (unrechable) elevated positions, especially in some of the PC battles that i have managed to play, but to say that its the case in every match.... well it's not what i encounter, and definitely not how i play.
i dont waste my time on ambush, and i hate dom. i play the game mode that matters and it happens without fail, especially once the tank comes out. Simply saying, "Well, I didn't see anything." doesnt work. If that was the case murderers would never get caught.
especially as an AV user, assuming a good tank has a turbo or even should have one is like me saying any good AV user shuold have profile dampening and its their fault for getting spotted. Doesn't work that way. |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
47
|
Posted - 2013.08.29 21:16:00 -
[140] - Quote
Lurchasaurus wrote:i dont waste my time on ambush, and i hate dom. i play the game mode that matters and it happens without fail, especially once the tank comes out. Simply saying, "Well, I didn't see anything." doesnt work. If that was the case murderers would never get caught.
especially as an AV user, assuming a good tank has a turbo or even should have one is like me saying any good AV user shuold have profile dampening and its their fault for getting spotted. Doesn't work that way.
so in your opinion vehicles, tanks in particular, are not viable at all in this build of the game, irrespective of tactics? i see you are asking for a respec, and i actually agree with your stance since it seems the changes to the class will be so drastic as to change the feel of the gameplay all together, but is this something you 2 believe is irreparable or that the level design needs to be overhauled too? |
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Lurchasaurus
SVER True Blood Public Disorder.
1222
|
Posted - 2013.08.29 21:43:00 -
[141] - Quote
jamstar saa187 wrote:Lurchasaurus wrote:i dont waste my time on ambush, and i hate dom. i play the game mode that matters and it happens without fail, especially once the tank comes out. Simply saying, "Well, I didn't see anything." doesnt work. If that was the case murderers would never get caught.
especially as an AV user, assuming a good tank has a turbo or even should have one is like me saying any good AV user shuold have profile dampening and its their fault for getting spotted. Doesn't work that way. so in your opinion vehicles, tanks in particular, are not viable at all in this build of the game, irrespective of tactics? i see you are asking for a respec, and i actually agree with your stance since it seems the changes to the class will be so drastic as to change the feel of the gameplay all together, but is this something you 2 believe is irreparable or that the level design needs to be overhauled too?
i am of the opinion that no matter how good AV is, i believe i am simplly better than other people and i will kill them anyway. If an enemy team squad leader gets on comms and says, "Guys, focus on that tank" then it should be a very big problem. I would just like to be able to see the guys who are shooting at me. I would like AV to lose money when i kill them instead of just going, "Oh well, that was only 150k isk anyway" I would like for all the people with tunnel vision to realize that a weapon that you can get without speccing into it for av, which homes in, does more damage than most AV weapons themselves, can be fit on any suit, costs 15k isk, and can be replenished faster than you can throw is simply a bad game mechanic and takes the purpose of an AV role away.
Tanks choose between railguns or blasters for AI or AV. Infantry can simply throw lai dais on next to that swarm, ar, md or smg. Oh yeah, swarms lock on too.. We dont have countermeasures, we dont get a lock warning, we no longer can see a charge animation when a forge is charging, we no longer get pg, armor, or shields from any of our skills, unlike infantry.......would you like me to go on? |
echo47
Sebiestor Field Sappers Minmatar Republic
44
|
Posted - 2013.08.30 00:59:00 -
[142] - Quote
Lurchasaurus wrote:jamstar saa187 wrote:Lurchasaurus wrote:i dont waste my time on ambush, and i hate dom. i play the game mode that matters and it happens without fail, especially once the tank comes out. Simply saying, "Well, I didn't see anything." doesnt work. If that was the case murderers would never get caught.
especially as an AV user, assuming a good tank has a turbo or even should have one is like me saying any good AV user shuold have profile dampening and its their fault for getting spotted. Doesn't work that way. so in your opinion vehicles, tanks in particular, are not viable at all in this build of the game, irrespective of tactics? i see you are asking for a respec, and i actually agree with your stance since it seems the changes to the class will be so drastic as to change the feel of the gameplay all together, but is this something you 2 believe is irreparable or that the level design needs to be overhauled too? i am of the opinion that no matter how good AV is, i believe i am simplly better than other people and i will kill them anyway. If an enemy team squad leader gets on comms and says, "Guys, focus on that tank" then it should be a very big problem. I would just like to be able to see the guys who are shooting at me. I would like AV to lose money when i kill them instead of just going, "Oh well, that was only 150k isk anyway" I would like for all the people with tunnel vision to realize that a weapon that you can get without speccing into it for av, which homes in, does more damage than most AV weapons themselves, can be fit on any suit, costs 15k isk, and can be replenished faster than you can throw is simply a bad game mechanic and takes the purpose of an AV role away. Tanks choose between railguns or blasters for AI or AV. Infantry can simply throw lai dais on next to that swarm, ar, md or smg. Oh yeah, swarms lock on too.. We dont have countermeasures, we dont get a lock warning, we no longer can see a charge animation when a forge is charging, we no longer get pg, armor, or shields from any of our skills, unlike infantry.......would you like me to go on?
Yes. Please continue. Especially about the part of not having counter measures. |
Big Burns
SVER True Blood Public Disorder.
0
|
Posted - 2013.08.30 04:46:00 -
[143] - Quote
Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious.
No Bubba. What he is saying is that the amount of isk/Sp it's takes to use Proto Av's is significantly lower than compared to what it takes to skill into and use tanks. How would you feel if a proto swarm launcher cost you 3 mil isk and then you get ran over by a lav?...exactly. |
Ted Nugget
SVER True Blood Public Disorder.
236
|
Posted - 2013.08.30 07:32:00 -
[144] - Quote
jamstar saa187 wrote:to be fair Ted, there is no (single) AV that can fire off enough volleys to kill a smart tank driver that has a decent Turbo equipped and is aware of his escape route. (ie. the smart tank driver wont get caught in the open with no escape route either, so they kinda negate each other)
Lurch, i think we will be in eternal disagreement on this one (funny as we are arguing re immortal fighters and im a part-time AV and u a tank driver). yes some will do that, but if you are encountering this on each map that you run, then you are one unlucky chap. i DO see them on (unrechable) elevated positions, especially in some of the PC battles that i have managed to play, but to say that its the case in every match.... well it's not what i encounter, and definitely not how i play.
it dont matter if its a building that is so high i cant see what is up there or if its just a structure like the bridge map where a is between d and e and they both have that little structure... AV is going to get on top of buildings no matter what... im over vehicles not performing to the degree of the cost.... i just want to spec out of them once and for all |
Spkr4theDead
International-Fleet
528
|
Posted - 2013.08.30 08:29:00 -
[145] - Quote
Lurchasaurus wrote:jamstar saa187 wrote:Lurchasaurus wrote:i dont waste my time on ambush, and i hate dom. i play the game mode that matters and it happens without fail, especially once the tank comes out. Simply saying, "Well, I didn't see anything." doesnt work. If that was the case murderers would never get caught.
especially as an AV user, assuming a good tank has a turbo or even should have one is like me saying any good AV user shuold have profile dampening and its their fault for getting spotted. Doesn't work that way. so in your opinion vehicles, tanks in particular, are not viable at all in this build of the game, irrespective of tactics? i see you are asking for a respec, and i actually agree with your stance since it seems the changes to the class will be so drastic as to change the feel of the gameplay all together, but is this something you 2 believe is irreparable or that the level design needs to be overhauled too? i am of the opinion that no matter how good AV is, i believe i am simplly better than other people and i will kill them anyway. If an enemy team squad leader gets on comms and says, "Guys, focus on that tank" then it should be a very big problem. I would just like to be able to see the guys who are shooting at me. I would like AV to lose money when i kill them instead of just going, "Oh well, that was only 150k isk anyway" I would like for all the people with tunnel vision to realize that a weapon that you can get without speccing into it for av, which homes in, does more damage than most AV weapons themselves, can be fit on any suit, costs 15k isk, and can be replenished faster than you can throw is simply a bad game mechanic and takes the purpose of an AV role away. Tanks choose between railguns or blasters for AI or AV. Infantry can simply throw lai dais on next to that swarm, ar, md or smg. Oh yeah, swarms lock on too.. We dont have countermeasures, we dont get a lock warning, we no longer can see a charge animation when a forge is charging, we no longer get pg, armor, or shields from any of our skills, unlike infantry.......would you like me to go on? The expected reply... "u mad bro" |
Spkr4theDead
International-Fleet
528
|
Posted - 2013.08.30 08:34:00 -
[146] - Quote
echo47 wrote:Lurchasaurus wrote:jamstar saa187 wrote:Lurchasaurus wrote:i dont waste my time on ambush, and i hate dom. i play the game mode that matters and it happens without fail, especially once the tank comes out. Simply saying, "Well, I didn't see anything." doesnt work. If that was the case murderers would never get caught.
especially as an AV user, assuming a good tank has a turbo or even should have one is like me saying any good AV user shuold have profile dampening and its their fault for getting spotted. Doesn't work that way. so in your opinion vehicles, tanks in particular, are not viable at all in this build of the game, irrespective of tactics? i see you are asking for a respec, and i actually agree with your stance since it seems the changes to the class will be so drastic as to change the feel of the gameplay all together, but is this something you 2 believe is irreparable or that the level design needs to be overhauled too? i am of the opinion that no matter how good AV is, i believe i am simplly better than other people and i will kill them anyway. If an enemy team squad leader gets on comms and says, "Guys, focus on that tank" then it should be a very big problem. I would just like to be able to see the guys who are shooting at me. I would like AV to lose money when i kill them instead of just going, "Oh well, that was only 150k isk anyway" I would like for all the people with tunnel vision to realize that a weapon that you can get without speccing into it for av, which homes in, does more damage than most AV weapons themselves, can be fit on any suit, costs 15k isk, and can be replenished faster than you can throw is simply a bad game mechanic and takes the purpose of an AV role away. Tanks choose between railguns or blasters for AI or AV. Infantry can simply throw lai dais on next to that swarm, ar, md or smg. Oh yeah, swarms lock on too.. We dont have countermeasures, we dont get a lock warning, we no longer can see a charge animation when a forge is charging, we no longer get pg, armor, or shields from any of our skills, unlike infantry.......would you like me to go on? Yes. Please continue. Especially about the part of not having counter measures. Uhhhhh........ there's no flares.......... or chaff......... or jamming......... or Goalkeeper system........... or lock on warning........ or button to press to lock directly behind you........... there's ridiculous terrain damage that today's tanks laugh at........... |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
48
|
Posted - 2013.08.30 14:28:00 -
[147] - Quote
. |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
48
|
Posted - 2013.08.30 14:29:00 -
[148] - Quote
Spkr4theDead wrote:Lurchasaurus wrote:i am of the opinion that no matter how good AV is, i believe i am simplly better than other people and i will kill them anyway. If an enemy team squad leader gets on comms and says, "Guys, focus on that tank" then it should be a very big problem. I would just like to be able to see the guys who are shooting at me. I would like AV to lose money when i kill them instead of just going, "Oh well, that was only 150k isk anyway" I would like for all the people with tunnel vision to realize that a weapon that you can get without speccing into it for av, which homes in, does more damage than most AV weapons themselves, can be fit on any suit, costs 15k isk, and can be replenished faster than you can throw is simply a bad game mechanic and takes the purpose of an AV role away.
Tanks choose between railguns or blasters for AI or AV. Infantry can simply throw lai dais on next to that swarm, ar, md or smg. Oh yeah, swarms lock on too.. We dont have countermeasures, we dont get a lock warning, we no longer can see a charge animation when a forge is charging, we no longer get pg, armor, or shields from any of our skills, unlike infantry.......would you like me to go on? The expected reply... "u mad bro"
im on a different time zone. couldn't reply earlier.
Lurch, the only way i can see the ISK/risk equation being balanced, given the current game structure, is to limit AV to the vehicle classes. i just don't see an alternative given your stated grouses.
there is no way i can conceive an infantry build that costs upwards of 300k ISK, especially when there is a higher than likely chance that said infantry may be killed before he even gets to engage the Vehicle that he is targeting. as happen so often now, if im using my HMG and i see a infantry running a Swarm launcher, i think money in the bank, easy kill. just imagine the bulls eye that would be on the back of a 300k infantry......
its either that or they only allow Infantry AV to take out LAV's, and low level Tanks and Dropships (malitia/entry level) thus limiting the potential cost disparity and leaving the more expensive/advanced tanks n dropships to a more expensive class of player. that way the hunted and the hunter both have a lot on the line (and i think you tank boys would be less disgruntled is it is a top level Dropship or tank that kills you)
Edit: having thought about this a little. there could be many problems with limiting AV to the Vehicle class. i strongly believe that a dedicated squad should be able to take out ANY tank, but one v one, yeah i see your point. |
Jack McReady
DUST University Ivy League
407
|
Posted - 2013.08.30 14:53:00 -
[149] - Quote
Lurchasaurus wrote: Infantry can simply throw lai dais on next to that swarm, ar, md or smg. Oh yeah, swarms lock on too.. We dont have countermeasures, we dont get a lock warning, we no longer can see a charge animation when a forge is charging, we no longer get pg, armor, or shields from any of our skills, unlike infantry.......would you like me to go on?
it takes 15s of continous swarm shooting to kill a well fitted high SP armor tank with proto swarms. what have you done in those 15s? let me guess, you stand still thinking that you should not die, right? and your turrets have plenty of range, there is no need to get close to squads into AV nade range and if you are constantly moving and not camping like a scrub AV nades are no threat.
swarms and AV nades should be your least concern actually and if you are sitting in a shield tank (lol explo dmg penalty), dropship (lol afterburner) and llav (lol invincible) then you shouldnt worry about them at all. swarms counter armor tanks and you have a fair timeframe to escape.
forges and not working skills is a different story, so why dont you focus your mind and QQ about the right topics? |
Nemo Bluntz
TeamPlayers EoN.
491
|
Posted - 2013.08.30 14:56:00 -
[150] - Quote
Big Burns wrote:Bubba Salaman wrote:So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles?
That's hilarious. No Bubba. What he is saying is that the amount of isk/Sp it's takes to use Proto Av's is significantly lower than compared to what it takes to skill into and use tanks. How would you feel if a proto swarm launcher cost you 3 mil isk and then you get ran over by a lav?...exactly.
Haha, I'm sorry, but how often is your tank run over by an LAV? |
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