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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Vin Vicious
Capital Acquisitions LLC
245
|
Posted - 2013.08.13 19:08:00 -
[211] - Quote
Tiffany NE Shephard wrote:Mass Driver = For the crazies Not the safeties.
Scram rifles and lazors are for the crazies
MDs are the gun you give your five year old son who seen you playing and wants to play too |
Buster Friently
Rosen Association
1622
|
Posted - 2013.08.13 19:21:00 -
[212] - Quote
Vin Vicious wrote:Tiffany NE Shephard wrote:Mass Driver = For the crazies Not the safeties.
Scram rifles and lazors are for the crazies MDs are the gun you give your five year old son who seen you playing and wants to play too
That's the AR actually. That 5 year old is just going to kill himself with the weapon every time he presses the button. There was even a thread in GD a while back about someone's 4 year old niece killing a protobear with the AR.
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
276
|
Posted - 2013.08.13 20:02:00 -
[213] - Quote
RydogV wrote:FLAYLOCK Steve wrote:Again its been the same since 1.1. We are in 1.3 nobody complained now they complain about it because more people use it now? That's pathetic. It's fine where it is. It has risk using it in cqc. You want to remove that and make have to rely on a side arm close up? ....ha yet the assault rifle can hip fire super good? The point is it is not the same since 1.1, because when the fixed the issue with splash damage not being properly dispersed due to small obstacles the weapon became considerably more effective, especially at close range. No explosive grenade launcher is suppose to be used as a CQC weapon. That is ludicrous. I see where this QQ is going with the Mass Driver, and I think that a reduction in splash or direct explosive damage will ruin its effectiveness as an area denial weapon. I don't want that because I feel it is a capability that is needed in the game. Implementation of a minimum arming distance does not limit that capability. It only prevents players from spamming explosive projectiles in close quarters. A role that was probably never intended for the Mass Driver. Anyone who is complaining about not being able to use the Mass Driver in close quarters sounds like a fool. It is a support weapon with a specific role in battle. You should be carrying a sidearm to compensate for the weapon's lack of close quarters capability, just like Snipers, Laser Riflemen and A/V Gunners do. If you are Logistics (like me) then you should be moving with another player that can provide you close quarters support....just like you are providing them with area suppression support. You know the weapon mechanics are broken when you see Squads of players from the same team using a Mass Driver. Lightbulb moment. So this is not really a nerf...it is just common sense. There is no real-world grenade launcher out there that does not implement minimum arming distance for the projectile. Just like the primary weapon used by most soldiers of every army is some type of assault rifle, which will always make it the most predominant weapon in warfare. I was going to simply ignore this post but I'm so tired of people like you, it's really pathetic. You want to speak real world? Okay Real World fact 1. Grenades and grenade launchers are always ohk or damages enough to take someone out of the battle. Real World fact 2. Most weapons are enough to take someone out in less than 3 shots. Real World fact 3. You don't have a drop suit to protect you.... See where I'm going? You can't freaking compare "real world" with a freaking sci-fi game. Also, you shouldn't even have to worry about killing yourself because you're a freaking clone. If you kill yourself and take someone out with you, your doing your job. Your brain gets transported into a other clone and guess what? Back to the freaking battle, hurry on gotta take out more reds. Minimum arming distance is stupid, and currently ccp is checking something out on the splash damage. It isn't the weapon itself, it has to do with the latency of the server and the way people appears close up is not accurate. And you're going to waste your time complaining about gun that is only effective at certain situations? Yet the assault rifle holds the crown as the most effective gun? Guess what! Real World fact for you buddy!!! Hit detection and aiming system is messed up!!! And guess what buddy? The assault rifle is still super accurate! !! Imagine how more accurate it'll be once this update kicks in. Real World fact, soldiers don't have aim assist. But dust is going to have a new and improved aim assist. Guess what that means? Semi automatic and full automatic snipers! Time to get my level 5 ar out. |
RydogV
Shadow Company HQ
266
|
Posted - 2013.08.13 20:43:00 -
[214] - Quote
FLAYLOCK Steve wrote: I was going to simply ignore this post but I'm so tired of people like you, it's really pathetic. You want to speak real world? Okay Real World fact 1. Grenades and grenade launchers are always ohk or damages enough to take someone out of the battle. Real World fact 2. Most weapons are enough to take someone out in less than 3 shots. Real World fact 3. You don't have a drop suit to protect you.... See where I'm going? You can't freaking compare "real world" with a freaking sci-fi game. Also, you shouldn't even have to worry about killing yourself because you're a freaking clone. If you kill yourself and take someone out with you, your doing your job. Your brain gets transported into a other clone and guess what? Back to the freaking battle, hurry on gotta take out more reds. Minimum arming distance is stupid, and currently ccp is checking something out on the splash damage. It isn't the weapon itself, it has to do with the latency of the server and the way people appears close up is not accurate. And you're going to waste your time complaining about gun that is only effective at certain situations? Yet the assault rifle holds the crown as the most effective gun? Guess what! Real World fact for you buddy!!! Hit detection and aiming system is messed up!!! And guess what buddy? The assault rifle is still super accurate! !! Imagine how more accurate it'll be once this update kicks in. Real World fact, soldiers don't have aim assist. But dust is going to have a new and improved aim assist. Guess what that means? Semi automatic and full automatic snipers! Time to get my level 5 ar out.
Yeah. I conceded that using 'real world' was not always the best way to support certain elements of in-game mechanic debates....a handful of posts above.
It still doesn't change the fact that a Grenade Launcher as a CQB weapon makes absolutely no sense at all. On that point I will not concede. So...difference of opinion I guess. But thanks for the input on the unrealistic elements found in a sci-fi shooter.
EDIT: Oh and suicide martyrdom tactics will never fly in my book as a standard viable tactic either. Clone or no clone, it's counter productive and not really a basis to keep a faulty physics in a game. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
276
|
Posted - 2013.08.13 20:56:00 -
[215] - Quote
RydogV wrote:FLAYLOCK Steve wrote: I was going to simply ignore this post but I'm so tired of people like you, it's really pathetic. You want to speak real world? Okay Real World fact 1. Grenades and grenade launchers are always ohk or damages enough to take someone out of the battle. Real World fact 2. Most weapons are enough to take someone out in less than 3 shots. Real World fact 3. You don't have a drop suit to protect you.... See where I'm going? You can't freaking compare "real world" with a freaking sci-fi game. Also, you shouldn't even have to worry about killing yourself because you're a freaking clone. If you kill yourself and take someone out with you, your doing your job. Your brain gets transported into a other clone and guess what? Back to the freaking battle, hurry on gotta take out more reds. Minimum arming distance is stupid, and currently ccp is checking something out on the splash damage. It isn't the weapon itself, it has to do with the latency of the server and the way people appears close up is not accurate. And you're going to waste your time complaining about gun that is only effective at certain situations? Yet the assault rifle holds the crown as the most effective gun? Guess what! Real World fact for you buddy!!! Hit detection and aiming system is messed up!!! And guess what buddy? The assault rifle is still super accurate! !! Imagine how more accurate it'll be once this update kicks in. Real World fact, soldiers don't have aim assist. But dust is going to have a new and improved aim assist. Guess what that means? Semi automatic and full automatic snipers! Time to get my level 5 ar out.
Yeah. I conceded that using 'real world' was not always the best way to support certain elements of in-game mechanic debates....a handful of posts above. It still doesn't change the fact that a Grenade Launcher as a CQB weapon makes absolutely no sense at all. On that point I will not concede. So...difference of opinion I guess. But thanks for the input on the unrealistic elements found in a sci-fi shooter. EDIT: Oh and suicide martyrdom tactics will never fly in my book as a standard viable tactic either. Clone or no clone, it's counter productive and not really a basis to keep a faulty physics in a game. I own bpos so idc about dying if i can take a few people out I'm killing myself. And using the mass driver in cqc isn't ideal in the wrong hands just saying. When I first started using it I killed myself more than I killed them. Takes time to get used to how it works. And just wait until they fix hit detection. Mass driver wouldn't be much of an issue. Shotgun are gonna seem op because it will kill in 2-3 hits. Than people will cry op.
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RydogV
Shadow Company HQ
267
|
Posted - 2013.08.13 21:02:00 -
[216] - Quote
FLAYLOCK Steve wrote:RydogV wrote:FLAYLOCK Steve wrote: I was going to simply ignore this post but I'm so tired of people like you, it's really pathetic. You want to speak real world? Okay Real World fact 1. Grenades and grenade launchers are always ohk or damages enough to take someone out of the battle. Real World fact 2. Most weapons are enough to take someone out in less than 3 shots. Real World fact 3. You don't have a drop suit to protect you.... See where I'm going? You can't freaking compare "real world" with a freaking sci-fi game. Also, you shouldn't even have to worry about killing yourself because you're a freaking clone. If you kill yourself and take someone out with you, your doing your job. Your brain gets transported into a other clone and guess what? Back to the freaking battle, hurry on gotta take out more reds. Minimum arming distance is stupid, and currently ccp is checking something out on the splash damage. It isn't the weapon itself, it has to do with the latency of the server and the way people appears close up is not accurate. And you're going to waste your time complaining about gun that is only effective at certain situations? Yet the assault rifle holds the crown as the most effective gun? Guess what! Real World fact for you buddy!!! Hit detection and aiming system is messed up!!! And guess what buddy? The assault rifle is still super accurate! !! Imagine how more accurate it'll be once this update kicks in. Real World fact, soldiers don't have aim assist. But dust is going to have a new and improved aim assist. Guess what that means? Semi automatic and full automatic snipers! Time to get my level 5 ar out.
Yeah. I conceded that using 'real world' was not always the best way to support certain elements of in-game mechanic debates....a handful of posts above. It still doesn't change the fact that a Grenade Launcher as a CQB weapon makes absolutely no sense at all. On that point I will not concede. So...difference of opinion I guess. But thanks for the input on the unrealistic elements found in a sci-fi shooter. EDIT: Oh and suicide martyrdom tactics will never fly in my book as a standard viable tactic either. Clone or no clone, it's counter productive and not really a basis to keep a faulty physics in a game. I own bpos so idc about dying if i can take a few people out I'm killing myself. And using the mass driver in cqc isn't ideal in the wrong hands just saying. When I first started using it I killed myself more than I killed them. Takes time to get used to how it works. And just wait until they fix hit detection. Mass driver wouldn't be much of an issue. Shotgun are gonna seem op because it will kill in 2-3 hits. Than people will cry op.
Well that is kind of a selfish perspecitve. I mean not every player has BPO's or suicidal tendencies. Seek professional help.
Shotguns should beast in CQB. I never have an issue with getting killed by a shotgunner at close range.
And Mass Drivers are not OP. Their damage levels are perfect. But minimum arming distance for the win. |
Madagascan Eagle
3dge of D4rkness SoulWing Alliance
37
|
Posted - 2013.08.13 21:07:00 -
[217] - Quote
http://youtu.be/zftbf8OfwvY
I agree with Eddie. |
Cosgar
ParagonX
4185
|
Posted - 2013.08.13 21:17:00 -
[218] - Quote
Madagascan Eagle wrote:http://youtu.be/zftbf8OfwvY
I agree with Eddie. Lol, he compared a proto MD to the other variants. |
RydogV
Shadow Company HQ
269
|
Posted - 2013.08.14 00:02:00 -
[219] - Quote
Madagascan Eagle wrote:http://youtu.be/zftbf8OfwvY
I agree with Eddie.
Well if the blast radius figures are accurate (I did not cross check in-game), then I say make a minimum arming distance that is equal to 2x the blast radius. Anything inside that gets direct-hit projectile damage only...no explosive damage.
Breach Type - 6.6 meters Standard Type - 8.8 meters Assault Type - 13.2 meters
Direct hit projectile damage (non-explosive) will equal the mid-point between splash and direct explosive damage.
(Splash Dmg + Direct Dmg) / 2
|
Fire of Prometheus
DUST University Ivy League
104
|
Posted - 2013.08.14 00:20:00 -
[220] - Quote
I agree with Eddie also |
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
280
|
Posted - 2013.08.14 01:44:00 -
[221] - Quote
RydogV wrote:FLAYLOCK Steve wrote:RydogV wrote:FLAYLOCK Steve wrote: I was going to simply ignore this post but I'm so tired of people like you, it's really pathetic. You want to speak real world? Okay Real World fact 1. Grenades and grenade launchers are always ohk or damages enough to take someone out of the battle. Real World fact 2. Most weapons are enough to take someone out in less than 3 shots. Real World fact 3. You don't have a drop suit to protect you.... See where I'm going? You can't freaking compare "real world" with a freaking sci-fi game. Also, you shouldn't even have to worry about killing yourself because you're a freaking clone. If you kill yourself and take someone out with you, your doing your job. Your brain gets transported into a other clone and guess what? Back to the freaking battle, hurry on gotta take out more reds. Minimum arming distance is stupid, and currently ccp is checking something out on the splash damage. It isn't the weapon itself, it has to do with the latency of the server and the way people appears close up is not accurate. And you're going to waste your time complaining about gun that is only effective at certain situations? Yet the assault rifle holds the crown as the most effective gun? Guess what! Real World fact for you buddy!!! Hit detection and aiming system is messed up!!! And guess what buddy? The assault rifle is still super accurate! !! Imagine how more accurate it'll be once this update kicks in. Real World fact, soldiers don't have aim assist. But dust is going to have a new and improved aim assist. Guess what that means? Semi automatic and full automatic snipers! Time to get my level 5 ar out.
Yeah. I conceded that using 'real world' was not always the best way to support certain elements of in-game mechanic debates....a handful of posts above. It still doesn't change the fact that a Grenade Launcher as a CQB weapon makes absolutely no sense at all. On that point I will not concede. So...difference of opinion I guess. But thanks for the input on the unrealistic elements found in a sci-fi shooter. EDIT: Oh and suicide martyrdom tactics will never fly in my book as a standard viable tactic either. Clone or no clone, it's counter productive and not really a basis to keep a faulty physics in a game. I own bpos so idc about dying if i can take a few people out I'm killing myself. And using the mass driver in cqc isn't ideal in the wrong hands just saying. When I first started using it I killed myself more than I killed them. Takes time to get used to how it works. And just wait until they fix hit detection. Mass driver wouldn't be much of an issue. Shotgun are gonna seem op because it will kill in 2-3 hits. Than people will cry op. Well that is kind of a selfish perspecitve. I mean not every player has BPO's or suicidal tendencies. Seek professional help. Shotguns should beast in CQB. I never have an issue with getting killed by a shotgunner at close range. And Mass Drivers are not OP. Their damage levels are perfect. But minimum arming distance for the win. Wait until it gets fixed. They fixing the hit detection. Don't implement the arming distance, let them kill themselves when being rushed by Dren sg. Trust me. |
Absoliav
Tronhadar Free Guard Minmatar Republic
32
|
Posted - 2013.08.14 02:03:00 -
[222] - Quote
I strongly support this idea! |
Buster Friently
Rosen Association
1632
|
Posted - 2013.08.14 02:07:00 -
[223] - Quote
This would just make the game more "safe", boring and dumb it down. |
RINON114
B.S.A.A. General Tso's Alliance
446
|
Posted - 2013.08.14 02:35:00 -
[224] - Quote
Whoa whoa whoa...
I have to say I'm a little disappointed in a number of you and all this talk of GÇ£real worldGÇ¥ not having any relevance to a space sci-fi game.
Have any of you ever heard of GÇ£suspension of disbeliefGÇ¥?
Suspension of disbelief is the human brain's ability to believe in something wholly unreal based on how similar it is to the current limitations of our imaginations. In essence, it allows for the fantastic to seem possible.
This is why the assault rifle is shaped in a very similar way to current world assault rifles, it has a stock, magazine, trigger, grip, foreguard, barrel and even rails that we use for the attachment of optics or other weapon upgrades right now. These parts are familiar, so it doesn't seem ridiculous that I'm firing searing hot plasma from the end of what amounts to being about as plausible as a plasma fart from the backside of a cat.
Suspension of disbelief is also what makes the space sci-fi genre so fantastic, as it blends current design with a future vision of what we might have and allows to player not to think GÇ£lol this will never happenGÇ¥ and think GÇ£wow this could totally happen!GÇ¥
It's why the HMG is shaped like a minigun.
It's why the MD has the iconic six round chamber from current grenade launcher systems.
It's why the sniper rifle is long and has a fixed stock that looks strikingly similar to current tech.
Seeing tactics that simply do not fit with what a person expects from humans makes that tactic ridiculous. Sure we are immortal clone soldiers and that would probably bring tactics like suicide, but suicide from the MD is rarely intentional.
Suspension of disbelief is required for a sci-fi game, and dismissing real world examples is to dismiss psychology of humans, and also the design decisions that the art team have made, a dismissal which I personally find offensive. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
283
|
Posted - 2013.08.14 02:47:00 -
[225] - Quote
RINON114 wrote:Whoa whoa whoa... I have to say I'm a little disappointed in a number of you and all this talk of GÇ£real worldGÇ¥ not having any relevance to a space sci-fi game. Have any of you ever heard of GÇ£suspension of disbeliefGÇ¥? Suspension of disbelief is the human brain's ability to believe in something wholly unreal based on how similar it is to the current limitations of our imaginations. In essence, it allows for the fantastic to seem possible. This is why the assault rifle is shaped in a very similar way to current world assault rifles, it has a stock, magazine, trigger, grip, foreguard, barrel and even rails that we use for the attachment of optics or other weapon upgrades right now. These parts are familiar, so it doesn't seem ridiculous that I'm firing searing hot plasma from the end of what amounts to being about as plausible as a plasma fart from the backside of a cat. Suspension of disbelief is also what makes the space sci-fi genre so fantastic, as it blends current design with a future vision of what we might have and allows to player not to think GÇ£lol this will never happenGÇ¥ and think GÇ£wow this could totally happen!GÇ¥ It's why the HMG is shaped like a minigun. It's why the MD has the iconic six round chamber from current grenade launcher systems. It's why the sniper rifle is long and has a fixed stock that looks strikingly similar to current tech. Seeing tactics that simply do not fit with what a person expects from humans makes that tactic ridiculous. Sure we are immortal clone soldiers and that would probably bring tactics like suicide, but suicide from the MD is rarely intentional. Suspension of disbelief is required for a sci-fi game, and dismissing real world examples is to dismiss psychology of humans, and also the design decisions that the art team have made, a dismissal which I personally find offensive. I kill myself on purpose. I think I need help. I'm to lazy to call a lav and go somewhere lol or go to a supply debut to switch suitd |
RydogV
Shadow Company HQ
272
|
Posted - 2013.08.14 03:11:00 -
[226] - Quote
I rest my case:
http://youtu.be/pi_LssfR2N0
lowratehitman knows the real deal.
So once again...Minimum Arming Distance...please and thank-you |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
284
|
Posted - 2013.08.14 03:35:00 -
[227] - Quote
RydogV wrote:I rest my case: http://youtu.be/pi_LssfR2N0lowratehitman knows the real deal. So once again...Minimum Arming Distance...please and thank-you How does this prove anything |
Skihids
Bullet Cluster
1873
|
Posted - 2013.08.14 03:53:00 -
[228] - Quote
The CQC he was showing would be outside any safety arming distance as he wasn't taking any splash himself so it wouldn't ate any difference.
But really, the whole concept of putting safety features on clone weapons is laughable lore wise. We commit suicide rather than take a shower, so why decrease our combat effectiveness? |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
285
|
Posted - 2013.08.14 03:59:00 -
[229] - Quote
Skihids wrote:The CQC he was showing would be outside any safety arming distance as he wasn't taking any splash himself so it wouldn't ate any difference.
But really, the whole concept of putting safety features on clone weapons is laughable lore wise. We commit suicide rather than take a shower, so why decrease our combat effectiveness? The fk? Oh yeah I see. It wasn't cqc. So yea |
Keri Starlight
Psygod9
81
|
Posted - 2013.08.14 04:06:00 -
[230] - Quote
CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance?
Just leave the MD how it is right now...? |
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
285
|
Posted - 2013.08.14 04:14:00 -
[231] - Quote
Keri Starlight wrote:CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? Just leave the MD how it is right now...? It's not good enough for the community. They want it nerfed to the ground |
Thurak1
Psygod9
34
|
Posted - 2013.08.14 05:01:00 -
[232] - Quote
honestly i wish they would focus a lot on the core issues of the game like hit detection. I am primarily a forge gun user. I am proto in both forge and HMG but honestly the dispersion of the HMG's made me skill into forge guns because its darned near impossible to hit people at 20 meters which is medium range but the ar's do a darn good job of blowing out my shields and armor at that range. Anyway over the past few days i have been at nearly point blank range to players and have somehow missed with my forge gun. The other player was so close that their body took up the entire "aiming reticle" I use quotation marks because anyone that has used a forge gun knows that those sights are poor. This is supposed to be a futuristic sci fi game and i dont even have good sights on my weapon to line up a shot? Myself i feel that i should have an intuitive HUD that not only makes for a nice looking aiming reticle but gives me a best guess as to where to aim the gun in order to hit them to compensate for wind and elavaion and running speed. |
RINON114
B.S.A.A. General Tso's Alliance
448
|
Posted - 2013.08.14 07:21:00 -
[233] - Quote
FLAYLOCK Steve wrote:Keri Starlight wrote:CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? Just leave the MD how it is right now...? It's not good enough for the community. They want it nerfed to the ground Yeah some of them do, which is why this thread exists: to prevent that from happening.
I agree about the safety features thing, of course a weapon in the hands of someone who finds it more convenient to commit suicide than shower would need no safety features, but then this isn't a safety feature...
Allow me to explain with law (aka lore):
GÇ£Each of the smart HIND rounds loaded into an individual mass driver variant has a pre-determined minimum distance for the projectile to reach the velocity required to set off the explosive charge. Different densities of explosive make for different minimum travel times, resulting in lower fragmentation at closer ranges, and higher fragmentation at long range.GÇ¥
Enjoy. |
RydogV
Shadow Company HQ
272
|
Posted - 2013.08.14 16:11:00 -
[234] - Quote
FLAYLOCK Steve wrote:RydogV wrote:I rest my case: http://youtu.be/pi_LssfR2N0lowratehitman knows the real deal. So once again...Minimum Arming Distance...please and thank-you How does this prove anything
LOL...sorry it was late. I was sorta trolling. But desire for Min Arming Distance still stands. |
RydogV
Shadow Company HQ
272
|
Posted - 2013.08.14 16:12:00 -
[235] - Quote
FLAYLOCK Steve wrote:Keri Starlight wrote:CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? Just leave the MD how it is right now...? It's not good enough for the community. They want it nerfed to the ground
I really do not think this suggestion nerfs the MD to the ground. In fact, it has no impact on performance at optimal ranges.
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Draco Cerberus
Hellstorm Inc League of Infamy
249
|
Posted - 2013.08.15 15:53:00 -
[236] - Quote
What would really be optimal is the introduction of Friendly Fire. There are many times when a random blue has jumped in front of me to try and finish off a red while I fire my mass driver resulting in a kitten "Committed Suicide" feed and the blue guy getting killed next because he was too stupid to think that maybe that guy has more health and a better gun than me better gun game whatever. The MD would have killed him and he is just running around looking for people shooting guys and rather than working with them he works against his own team by trying to block shots and TK people.
They aren't noob toobs they are an explosive weapon that takes skill and practice to master, area denial is ok but where I enjoy it at is CQC, it works well for direct damage much like a forge gun at close range and has the ability to take out pesky mercs on the other team while being able to move and shoot. The minimum distance traveled may eliminate some of the Suicides but would really tune the weapon for the distance to target (within optimal range) and the effective range. It is not nearly as effective if you kill yourself is it? |
Bright Cloud
Namtar Elite Gallente Federation
0
|
Posted - 2013.08.15 16:43:00 -
[237] - Quote
Do i get this right? You want to introduce the same thing like COD has with n00b tubes? Cause the projectile gets only its explosive armed after a certain travel distance. But sure why not? |
Al the destroyer
The Phoenix Federation
9
|
Posted - 2013.08.15 17:31:00 -
[238] - Quote
All hail the AR and nerf any gun that is not an AR! No reason to work on tactics when you can have it nerfed |
Dalmont Legrand
Ostrakon Agency Gallente Federation
36
|
Posted - 2013.08.15 17:33:00 -
[239] - Quote
McFurious wrote:Idea from RydogV in another mass driver *****-a-thon thread: RydogV wrote:Incorporate a minimum number of "twists" or minimum distance the projectile has to travel before it is armed and will explode. This is a simple feature of most real world grenade launchers as a safety measure and will help ensure the weapon cannot be used as some kind of super-shotgun. It keeps the weapon locked into mid-range combat. You can still give the projectile some damage capability if you get a direct hit at close range...just not explosive damage.. Basically the MD round won't "explode" within the minimum distance and will only deal direct damage to someone if the round hits them. Seems like an idea that should have been in the game already. I'd say the minimum distance should be 5 meters since that's the highest blast radius of the weapon but perhaps it could be even further. What do you all think?
No, we must make damage for those that use them in close distance, I can die by my own grenade but I can't by Mass Driver. No you use it as shotgun you die of blast too. The there will be no need for range,people will kill themselves. Pretty comfortable for me. |
Dalmont Legrand
Ostrakon Agency Gallente Federation
36
|
Posted - 2013.08.15 17:45:00 -
[240] - Quote
Mass Driver is for those that know 0 about game, I killed so many even not wasted half of ammo, so basically you skill on mass drive and in basic suit come out and kill dozens. No thanks. Why there are no limitations on suits? I mean not PG or CPU, as I can put only Mass drive in slot and get a good ratio, I ean, like weapons being able to attached to specific level of suit. |
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