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Thread Statistics | Show CCP posts - 1 post(s) |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
198
|
Posted - 2013.08.09 19:30:00 -
[1] - Quote
CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? Than how would he defend himself in cqc? Yes it's risky but I at times had to fight cqc and no because I charged in but because they rushed me. Sigh.... This because all the qq. Leave the alone seriously. And adding the safety is dumb it will render the gun useless and everyone and their mom would just charge you and you're dead seriously? And that would also take away the risk off killing your self. Or at least make it a feature you can toggle on and off. Like remove the mass driver sights because no one even uses them and make the mass driver user choose if he wants a timed explode or the regular |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
198
|
Posted - 2013.08.09 19:40:00 -
[2] - Quote
Bittersteel the Bastard wrote:CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? I guess I would be fine with that, but what if the user starts panic spamming and actually kills you. :/ So you just don't want to die? Wtf is up with this community seriously. Okay if CCP does this make the damn Assault rifle not be able to be as effective in hip fire. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
198
|
Posted - 2013.08.09 21:38:00 -
[3] - Quote
McFurious wrote:FLAYsteve wrote:CCP Logibro wrote:If the safety was implemented, what do you think of the idea thntat a direct hit would still do damage but not explode if within the minimum arming distance? Than how would he defend himself in cqc? Get direct hit, switch to. idearm, avoid CQC situations within 5 meters. Like I was saying, direct hits would still do the gun's normal direct damage, just no explosion and no damage to surrounding enemies within 5 the meter minimum range. Also, taking the bulky, useless flip-up-site off the gun would be 100% ok with me. Get direct hits? Like how the flaylock needs direct hits? Do even know how hard that is to pull off with this fail hit detection? Seriously what's up with CCP listening to just the QQ and commenting on threads that just will hurt other players. Like seriously? Switch to side arm? You try taking someone out with a damn side arm vs those deadly assault rifle hip fire..... I swear I'm done buying aurum and merc packs because everything I skill into gets nerfed to the freaking ground and rendered useless. The freaking mass driver has been the same for how long? Since 1.1, we're at 1.3. And now it's being called op? Just because everyone and their mom uses them. Like seriously, whats next CCP. NOVA KNIFE? FORGE GUN? MELE? And to think i spent over $200 to support the game. Ha im done
Grenade launcher its meant for splash damage. Making it do only direct damange close up will make it handicapped. CCP ignored the poll and want to implement a safety? Direct shots with a grenade lol. funny This is so pathetic, once a weapon gets used a tad more the whole community cries OP when it's been the same for months. Might as well stick to the boring assault rifle because apparently it won't ever get nerfed. At least fix my nova knife, shot gun hit detection and give skill points back every time you feel like nerfing something to the ground. You're wasting my time and money by doing so. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
199
|
Posted - 2013.08.09 21:49:00 -
[4] - Quote
Justin Tymes wrote:I don't like it, it's a widespread nerf(which isn't needed) based on one variant. I've never heard of anyone using the Assault MD like a shotgun, and lets face it, the Breach doesnt need any more nerfs. Exactly. Like wtf, YOU NERFED IT ONCE ALREADY AND MESSED IT UP SOOOOO BAD. Now we here again ? What business is this it shows us that you have no idea in what you're doing because you steer so easy towards the qq. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
203
|
Posted - 2013.08.09 23:19:00 -
[5] - Quote
Jastad wrote:I think we are missing the point here.
The problem is NOT the mass driver, if we must search a problem the 2 problem are:
A) CLONE istantgib. B) Spash dmg calc
The first one is too clear it dont need explanation, The second one is the cause of the Mass driver hate. Why people can jump and shoot at their feet with it and avoid all the splash dmg? Like Cross was saing a few post ago we need semisphere dmg calculation and not circle. When we do this we will see suicide from MD goin rampage.
Nerfing The splash DMG or adding safety will nerf to hell is area-denial use. for a weap to be area-denial YOU NEED TO FEAR IT. You need to know that walking in that area means death. HOW can be an area denial weapon if you dont fear his dmg or with a running suit you can close the gap before the "SAFETY" activation and be safe from harm? The only class that will lose to the MD Op want are us heavy. We are simply too slow Exactly. The real issue isn't even the mass driver. It's that Armor is underpowered |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
206
|
Posted - 2013.08.10 01:14:00 -
[6] - Quote
Aeon Amadi wrote:FLAYLOCK Steve wrote:Jastad wrote:I think we are missing the point here.
The problem is NOT the mass driver, if we must search a problem the 2 problem are:
A) CLONE istantgib. B) Spash dmg calc
The first one is too clear it dont need explanation, The second one is the cause of the Mass driver hate. Why people can jump and shoot at their feet with it and avoid all the splash dmg? Like Cross was saing a few post ago we need semisphere dmg calculation and not circle. When we do this we will see suicide from MD goin rampage.
Nerfing The splash DMG or adding safety will nerf to hell is area-denial use. for a weap to be area-denial YOU NEED TO FEAR IT. You need to know that walking in that area means death. HOW can be an area denial weapon if you dont fear his dmg or with a running suit you can close the gap before the "SAFETY" activation and be safe from harm? The only class that will lose to the MD Op want are us heavy. We are simply too slow Exactly. The real issue isn't even the mass driver. It's that Armor is underpowered Considering that resistances aren't taken into account with splash damage (only direct) it's actually doing about 30% less damage to armor. When that bug gets fixed it's going to skyrocket both in power and use. So you want it nerfed to the freaking ground? Pathetic. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
214
|
Posted - 2013.08.10 03:02:00 -
[7] - Quote
RINON114 wrote:I really like the idea as it makes the MD good at what it's supposed to be used for. At the moment the MD excels in CQC and in long range because you don't even have to be accurate, just throw out some rounds and you win.
Personally I feel that the splash damage or radius should drop because it shouldn't be outright killing people with a few shots like it is now, it should be a support weapon getting assists in the double digits at least.
My proto Gallente suit has over 800hp and a proto MD can take me down to dangerous levels in just a few hits near to my feet. I have to stay on target a lot longer whilst they are shooting in my general area and killing me at the same time. The counter to this is to get closer but that doesn't work because they can still just blow me up.
Minimum arming distance should solve the problem of MD being used far too liberally in CQC, a problem which is compounded by the fact that you can get 3 or more people just shooting explosions everywhere.
Let's lock the assault rifle trigger at cqc and long distance as well to make it truly balanced Fk out of here. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
226
|
Posted - 2013.08.10 04:59:00 -
[8] - Quote
RINON114 wrote:McFurious wrote:low genius wrote:McFurious wrote:Idea from RydogV in another mass driver *****-a-thon thread: RydogV wrote:Incorporate a minimum number of "twists" or minimum distance the projectile has to travel before it is armed and will explode. This is a simple feature of most real world grenade launchers as a safety measure and will help ensure the weapon cannot be used as some kind of super-shotgun. It keeps the weapon locked into mid-range combat. You can still give the projectile some damage capability if you get a direct hit at close range...just not explosive damage.. Basically the MD round won't "explode" within the minimum distance and will only deal direct damage to someone if the round hits them. Seems like an idea that should have been in the game already. I'd say the minimum distance should be 5 meters since that's the highest blast radius of the weapon but perhaps it could be even further. What do you all think? terrible idea. if you nerf the md, then the ar is the only ranged weapon. stop crying about md's and start crying about that extra ******* skill that every ar user gets That was not a suggestion that the MD only shoots 5 meters and does not explode if that's what you're thinking. The MD would perform exactly as it does now except that the round won't explode unless it's passed 5 meters. Within that 5 meters it will only deal direct damage if it hits someone. This. Atm, the mass driver is not just a suppression weapon, it's also a CQC weapon as well as an area denial weapon. It fills all those roles too well and given the fact that it doesn't require much skill to aim at someone's feet and get the same results as the skilled players who are getting direct hits, the MD needs some tweaks. The tweak to minimum range would remove it's ability in CQC (which is why you equip an SMG as a sidearm) and if you don't have a sidearm slot then you better be packing buddies who can keep you alive in close quarters. Tl;dr - The mass driver should be a situational area denial weapon, not an explosive assault rifle with five meters splash radius. Again its been the same since 1.1. We are in 1.3 nobody complained now they complain about it because more people use it now? That's pathetic. It's fine where it is. It has risk using it in cqc. You want to remove that and make have to rely on a side arm close up? ....ha yet the assault rifle can hip fire super good? |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
230
|
Posted - 2013.08.10 07:40:00 -
[9] - Quote
RINON114 wrote:FLAYLOCK Steve wrote:Again its been the same since 1.1. We are in 1.3 nobody complained now they complain about it because more people use it now? That's pathetic. It's fine where it is. It has risk using your cqc. You want to remove that and make have to rely on a side arm close up? ....ha yet the assault rifle can hip fire super good? The AR is good but not the best in all areas. But seriously though, the MD has not been the same since 1.1, it got a buff in 1.2 and now it's fotm because it's better than it should be. And to counter the point you will inevitably make saying GÇ£LOL the buff came in 1.1GÇ¥ I will promptly tell you that it takes time to skill up to proto in a weapon that nobody really cared about using. Further to my main point, you're still ignoring the fact that the MD should be a situational weapon, it's why the United States military doesn't roll around exclusively in tanks or with the XM203 automatic grenade launcher, and also why only a few guys out of so many are equipped with M249's or M203 underslung launchers. It's because you don't need them all the time. An AR type weapon (Assault Rifle, Scrambler Rifle, Rail Rifle, Combat Rifle) should always be the weapon of choice with other weapons being situational. Futuristic game. Drop suits, needles that bring back the dead etc. So your point is? You're still ignoring many factors about the mass driver that I've mention countless times. I really don't waste my time to rewrite them on my phone. AREA Denial gun. Meaning gtfo. Add a safety thst wont allow you to use your gun close up is dumb and instead of being a gun that tells you to gtfo, it'll be rush rush. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
230
|
Posted - 2013.08.10 07:55:00 -
[10] - Quote
-double post- |
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
230
|
Posted - 2013.08.10 13:09:00 -
[11] - Quote
Bettie Boop 2100190003 wrote:Being able to kill the user is what makes the MD AMAZING!
Killing yourself gives no penalties to you(except a death, which was already going to happen), plus it DENIES the enemy a kill. So I dont know why you wouldn't use it to kill yourself to stop some one from getting +1 Kill.
Since I didnt notice this stated before the MD is no where near OP, look at the combined CPU & PG requirements for all weapons: 136Swarm Launcher 122Heavy Machine Gun 118Mass Driver 117Plasma Cannon 117Forge Gun 107Sniper Rifle 107Shotgun 103Assault Rifle 102Laser Rifle 098Scrambler Rifle 067Submachine Guns 056Scrambler Pistol 056Nova Knives 047Flaylock Pistol
If you compare that to the damage output and range of the weapons, the MD pays for its power with high CPU & PG requirements.
You want the MD nerfed, GO SUCK A DUCK! then go back to playing with yourself / playing COD... No matter what it will still get nerfed. Not because it's OP but because people don't wanna move while shooting. Only a assault rifle can kill themm |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
230
|
Posted - 2013.08.10 13:28:00 -
[12] - Quote
Cosgar wrote:*sigh* Guess I should just spend my SP on ARs and the Caldari Assault and pretend to have fun... At least the assault rifle will work for cqc mid to long distance. At least it can hip fire very well. lool at the bright side, won't ever get nerfed and they're adding new variations |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
231
|
Posted - 2013.08.10 17:22:00 -
[13] - Quote
RINON114 wrote:FLAYLOCK Steve wrote:RINON114 wrote:FLAYLOCK Steve wrote:Again its been the same since 1.1. We are in 1.3 nobody complained now they complain about it because more people use it now? That's pathetic. It's fine where it is. It has risk using your cqc. You want to remove that and make have to rely on a side arm close up? ....ha yet the assault rifle can hip fire super good? The AR is good but not the best in all areas. But seriously though, the MD has not been the same since 1.1, it got a buff in 1.2 and now it's fotm because it's better than it should be. And to counter the point you will inevitably make saying GÇ£LOL the buff came in 1.1GÇ¥ I will promptly tell you that it takes time to skill up to proto in a weapon that nobody really cared about using. Further to my main point, you're still ignoring the fact that the MD should be a situational weapon, it's why the United States military doesn't roll around exclusively in tanks or with the XM203 automatic grenade launcher, and also why only a few guys out of so many are equipped with M249's or M203 underslung launchers. It's because you don't need them all the time. An AR type weapon (Assault Rifle, Scrambler Rifle, Rail Rifle, Combat Rifle) should always be the weapon of choice with other weapons being situational. Futuristic game. Drop suits, needles that bring back the dead etc. So your point is? You're still ignoring many factors about the mass driver that I've mention countless times. I really don't waste my time to rewrite them on my phone. AREA Denial gun. Meaning gtfo. Add a safety thst wont allow you to use your gun close up is dumb and instead of being a gun that tells you to gtfo, it'll be rush rush. I don't often say this, but you are an idiot. Do you know what area denial means? Because I will tell you: It means not allowing a player to close that gap. If you're good with the mass driver you will be keeping enemies at bay, if you suck then they deserve to win in CQC. Go read a dictionary or something, ****. I'm a idiot? Ha. Why don't smart players rush people with a massive driver? Because they know the weapon will kill them. Add the safety and even the bad players will realize that the gun has a "dead zone" and they will rush you much easier. Doesn't matter how good you are or not . If your a good player you can take out the current mass driver user by keeping your distance. I've even rushed in with a minja scout that uses the nova knife and smg as a main weapon and took him out. Making the gun have a dead zone isn't balanced because it'll be the only weapon that has one. Sorry if players like you aren't good enough to take out a mass driver at a distance. I do it all the time, I don't fight mass driver vs mass driver if I die. I'll get my tac ar and snipe him with it. Not that hard. And people saying that the mass driver is being used as a shotgun lawl. They're somewhat right but they don't understand that it's a risky move to do. You'll end up killing yourself if you go crazy spamming. Mass driver users carry flux. Guess what their same trick works both ways. Flux them as well or throw a grenade. I throw flux and use a smg or just the gek ar. So you're the idiot for not realizing how bad this potential nerf can be. If they do make it, they have to fix the hit detection. Or it will have the same problem that the flay lock has right now. It's very hard to get direct hits and it isn't because of skill but because of poor game design. I won't take the risk of my hits not registering because the devs didn't fix it. Being forced to do direct his with a grenade launcher is stupid. Grenades kill by the shock waves it creates. Making it do direct hits is almost like having a bullet. If you want direct hits make it so in cqc it shoots straight like a bullet and if it hits you you're dead. Why? A direct hit with a grenade is instant death. Splash you can survive and counter. You can't just take away a ability of the gun with out adding one. Wouldn't go too well. It's like removing the hip fire of a assault rifle in cqc. Basically making the assault rifle aim harder like a tac ar in cqc. Not so balanced.
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
231
|
Posted - 2013.08.10 17:49:00 -
[14] - Quote
Cy Clone1 wrote:^ exactly just rush the mass driver, I cant believe people are actually complaining about them In cqc. The assault md takes quite a few shots to kill people, and in my opinion tower assault forgeguns are way more of an issue. mass drivers are only very dangerous on top of high grounds, but isn't every weapon? Thank you but do me a favor. Message me in game so I can avoid you lol! jk xD |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
231
|
Posted - 2013.08.10 18:03:00 -
[15] - Quote
Scottie MaCallan wrote:Man I'm torn on this, on one hand, it'd be kind of cool, on the other, it would act as a safe-guard for people who spam in CQC, they could just keep spamming, knowing it won't go off unless it reaches just far enough to not hurt them, and honestly the MD projectiles would still have to deal some sort of. probably fairly strong) direct damage even when unexploded. I kind of like the risk of suicide being a deterrent, or punishment. Try using the flaylock now. Let's see how good you'll do with it alone. This is how the mass driver would be at "minimum arming range". Of course many of you would say I suck. But it isn't my fault the hit detection is rubbish. Sometimes the flaylock doesn't even register. That's why I use my smg as my main weapon on my scout. Either tweak how direct damage work by giving it a faster launch at minimum range or something. Or leave the gun as is. Because now it's balanced. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
231
|
Posted - 2013.08.10 18:32:00 -
[16] - Quote
Waruiko DUST wrote:CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? The idea of a slow moving baseball sized rock working like a grenade is ridiculous. beyond that this would make the mass driver useless in close quarters. We already have a built in penalty for using a MD in close quarters and its called hitting yourself with splash damage. Beyond this being one of the more ******** ideas for a weapon adjustment I've heard of, even from the people who don't use the MD, this doesn't change the fact that THIS CHANGE WOULD MAKE THE MD MORE NOOB TUBE NOT LESS. If my round won't explode unless its 5m out and my MD has a 5m splash range after max skills you aren't stopping a MD user from 'noob tubeing' you, only removing his ability to hurt himself while leaving his ability to hurt you. THIS IS WHAT HAPPENS WHEN PEOPLE WHO DON'T MD TRY TO CHANGE MD. THINGS GET MORE BROKEN RATHER THEN FIXED! I love rushing them. I die but seeing them commit suicide is awesome |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
231
|
Posted - 2013.08.10 18:42:00 -
[17] - Quote
Scottie MaCallan wrote:FLAYLOCK Steve wrote: Try using the flaylock now. Let's you'll do with it alone. This. is how the mass driver would be at "minimum arming range". Of course many of you would say I suck. But it isn't my fault the hit detection is rubbish. Some say the flaylock doesn't even register. That's why I use my smg as my main weapon on my scout. Either tweak how direct damage work by giving it a faster launch at minimum range or something. Or leave the gun as is. Because now it's balanced.
I roll shotgun/flaylock on my scout and I do pretty well, it took me a little bit to adjust when they changed the splash radius and my ADV flaylock became the old STD flaylock, more or less, but I still get kills with it. If I only had the ISK to run my core flaylock on the reg, or if scouts were less poorly balanced, I'm sure I'd do better I do think MD is balanced more or less as is right now, I just think this idea is kind of an interesting alternative that wouldn't change too much. But in the end I like the possible risk of suicide currently posed more than an arming range. That'd the thing I've never used the std flaylock. And honestly I gave up on it. I think it just needs a buff in the radius Imo. I used to be a main shotgunner. I just need them to fix the hit detection. Idk why but I can be right there on them and they are red health wise and it doesn't do damage. It's like it shoots blanks. And I repeat it isn't my aim.. I can confirm this because it was against a friend of mine that was on the other team and he didnt know how my dren shotgun didnt kill him.
Edit: basically I'm saying is the mass driver is fine. Leave it alone. Fix the hit detection, so scouts can do their job to take out mass drivers and heavies with the shotgun. Fix the radius of the flaylock. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
231
|
Posted - 2013.08.10 18:53:00 -
[18] - Quote
Scottie MaCallan wrote:yea hit detection gets funky up super close and strafing/turning at full speed, makes my shotgun so sad
Yea I agree. I want the shotgun fixed so I can start red line patrolling snipers :) |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
232
|
Posted - 2013.08.10 19:35:00 -
[19] - Quote
RINON114 wrote:
Did you even read the link?
At the moment the MD is not an area denial weapon, it's a kill everything at no matter what distance weapon.
As for your post Cross, you're right about me not being specced into them but I speak after playing games with my corpmate who specced into them long ago. I asked him to use one just to even the odds and he destroyed people with it. Guess what else he destroyed? A tank. I was lolling very hard due to the fact that not moments earlier I mockingly said GÇ£The MD is OP, use it to kill the tank!GÇ¥
He blew up the tank.
Really now guys.
Really.
That's sad. That tank stood still long enough for him to do that. That isn't the mass driver fault its the tanks. It's a kill everything no matter the distance? Um, that pretty much sounds like the assault rifle to me. I use it to pick off snipers just saying. At least the mass driver requires more work or more of a thought to be able to take out people at a distance unlike the assault rifle or better yet the tactical assault riffle which has a great range. At least the mass driver requires you think focus on elevation, distance, terrain (hills or flat, height of target etc) just saying. That whole statement is just proved to be bad Because the simple fact that: 1: the tanks stood still for a while, I bet it wasn't only him attacking it. 2: the it kills everything no matter what the distance sounds more like the assault rifle instead of the mass driver 3: the hit detection is messed up, hit boxes are messed up and the aim assist is off right now. The assault rifle is effected by hit detection, because it requires direct hits and it's still very fking accurate. Imagine how much better it'll be once this is fixed. Ha and people already complain about it |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
232
|
Posted - 2013.08.10 19:38:00 -
[20] - Quote
RINON114 wrote:Jastad wrote: Cant belive that Cross reply is being ignored. In that reply is the only solution viable to not make MD a useless weapon
The only problem with the MD is the Fuking CAL.Suit (logi or ass dosent matter) and the Shoot while jumping (to avoid all splash)
Change the splash dmg calc to flat from Sphere and just watch the CQC noob-spammer kill themself.
I don't understand how this will make a difference, perhaps that is why it's being ignored? The counter to removing self inflicted splash damage is surely to jump yourself as you fire, the solution offered by Cross will make no difference to this strategy. The MD should be a situational area denial weapon, much like a sniper rifle is but at shorter ranges, namely: medium range. Read my above post. Anyway I think it's balanced. |
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
234
|
Posted - 2013.08.10 20:10:00 -
[21] - Quote
RINON114 wrote:FLAYLOCK Steve wrote:RINON114 wrote:
Did you even read the link?
At the moment the MD is not an area denial weapon, it's a kill everything at no matter what distance weapon.
As for your post Cross, you're right about me not being specced into them but I speak after playing games with my corpmate who specced into them long ago. I asked him to use one just to even the odds and he destroyed people with it. Guess what else he destroyed? A tank. I was lolling very hard due to the fact that not moments earlier I mockingly said GÇ£The MD is OP, use it to kill the tank!GÇ¥
He blew up the tank.
Really now guys.
Really.
That's sad. That tank stood still long enough for him to do that. That isn't the mass driver fault its the tanks. It's a kill everything no matter the distance? Um, that pretty much sounds like the assault rifle to me. I use it to pick off snipers just saying. At least the mass driver requires more work or more of a thought to be able to take out people at a distance unlike the assault rifle or better yet the tactical assault riffle which has a great range. At least the mass driver requires you think focus on elevation, distance, terrain (hills or flat, height of target etc) just saying. That whole statement is just proved to be bad Because the simple fact that: 1: the tanks stood still for a while, I bet it wasn't only him attacking it. 2: the it kills everything no matter what the distance sounds more like the assault rifle instead of the mass driver 3: the hit detection is messed up, hit boxes are messed up and the aim assist is off right now. The assault rifle is effected by hit detection, because it requires direct hits and it's still very fking accurate. Imagine how much better it'll be once this is fixed. Ha and people already complain about it Just because it applies to the AR, this does not mean it applies to ONLY the AR. What you are saying is that currently, the mass driver is being used as an assault rifle because GÇ£the hit detection sucksGÇ¥ for everything else. This is the same as saying GÇ£I can't hit people but I can when I can hit anything within a five meter radius.GÇ¥ Edit: And you clearly didn't read the part in a previous post where I said that an AR is supposed to fulfil all roles but excel in none. Like an AR is good at area denial if you can lead the target and stay on target, but the MD is better because you don't really need to aim and it does more damage to a wider area.
The mass driver is better? I thought this was AR 514. All hail AR, go AR or go home. Fotm is fun because it will only be around for a month because the ar is the flavor of the game. Seriously mass driver is better? Ha. Don't we all wish . I get killed the most with the assault rifle more than any other weapon combined and most of the time it's either a standard or milita. And no I'm not a noob lol just pointing out that the assault is the best gun. Why you think I got it to level 4 and my mass driver level 3? Ha, I loled at that post. So basically you're upset because the mass driver is effective at its niche. Okay understood, if anything out does the assault rifle it will get nerfed. Can't wait until they fix the shotgun. I can already smell the OP threads once it actually does 1-2 hit kills. "It isn't fair because it kills me"
Since I have the bpo dren shotgun people can't say I speced into it and I'll take them out |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
250
|
Posted - 2013.08.11 15:58:00 -
[22] - Quote
Skihids wrote:Paran Tadec wrote:CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? This is dumb, all it will do is prevent MD users from blowing themselves up. It would act as a safety for the many times a blind blueberry walks in front of my launcher and takes one in the back of the head. It would also help guard against the times I'm backpedaling while shooting and accidentally clip a corner and hurt myself. I suppose it would also help train new users to fire behind rushing opponents to kill them without getting hurt too. In fact the more I think about it the more I like the idea. CCP safety the round to go off just beyond the effective splash radius, that will make me happy and it seems it will please the MD haters too. Win-win! You really don't see how bad this can hurt us. Do me a favor, take out the flaylock. Use the flaylock and try to kill and see how hard it will be. Why? The radius was reduced too much so now it requires a direct hit kill which with this messed up system it wouldn't do shyt. So instead of people just staying away from you (smart ones), they will just rush you. You would have to try to get a direct hit with a grenade which is really dumb. Or change to your side arm vs a main weapons. Try taking out douv assault rifle with a side arm lawl. And if you're a logi, you're fked. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
251
|
Posted - 2013.08.11 16:22:00 -
[23] - Quote
SirManBoy wrote:CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? For once, is it possible for you to ignore someone's call for a nerf, especially one not supported by the majority of the Dust community, and leave a weapon well enough alone? The MD haters want a technical solution for their tactical shortcomings. They feel that they should be impervious to damage at every range and that their AR should dominate all other weapons in the game in every situation. The real problem here lies in many players' inability to properly fit themselves, their wreckless tactics, and their indequate skills. Above all, the MD user thrives on the ignorance and stupidity of his opponents, and it is especially unforgiving against bad players with low HP fittings. All rise, all hail AR. All hail AR 514, go AR or go home. Fotm is a conspiracy because AR is the flavor of the game.
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FLAYLOCK Steve
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Posted - 2013.08.11 22:38:00 -
[24] - Quote
Jathniel wrote:Cross Atu wrote:McFurious wrote:Idea from RydogV in another mass driver *****-a-thon thread: RydogV wrote:Incorporate a minimum number of "twists" or minimum distance the projectile has to travel before it is armed and will explode. This is a simple feature of most real world grenade launchers as a safety measure and will help ensure the weapon cannot be used as some kind of super-shotgun. It keeps the weapon locked into mid-range combat. You can still give the projectile some damage capability if you get a direct hit at close range...just not explosive damage.. Basically the MD round won't "explode" within the minimum distance and will only deal direct damage to someone if the round hits them. Seems like an idea that should have been in the game already. I'd say the minimum distance should be 5 meters since that's the highest blast radius of the weapon but perhaps it could be even further. What do you all think? I think a better solution would be to get the "flat" splash damage fixed. If explosions were occurring in a sphere rather than a circle the CQC value of explosives would be reduced for any player who does not wish to commit suicide. I'm also dubious about taking more choices out of the players hands, making it "you can't shoot within X range" is a lot more heavy handed than "if you shoot within X range you'll blow yourself up". If we're talking "real world" there's very little reason for an immortal clone solider to have the kind of safety feature described because their loss factor is all in ISK and sometimes it's more effective to take a loss of your own gear while destroying that of the hostile force, so for clones in disposable bodies it just doesn't make sense. The other, and much bigger issue, is that the MD is a suppression weapon which has been under Uprising geared more and more towards direct/'slayer' combat. This is very much the wrong direction to be taking the MD. Making it more focused on direct/high damage and less on moderate/dispersion (aka splash) damage puts the weapon more and more into direct competition with other offerings in regards to its battlefield role. Dust needs more diversity not less, changes which make the MD function more like the AR in role are going to be bad changes, if they fill the same role or nearly the same role the direct competition will nearly always render one of them fundamentally inferior, replacing greater game diversity (as is the case with the more area denial MD of Chrome) with greater game imbalance (as will be the case if the MD is biased into be a direct/'slayer' primary weapon). 0.02 ISK Cross I don't understand what you're saying Cross. Having the flat explosive system work more as a sphere would simply make the explosives work that much more effectively. The diameter of the explosion is still the same whether it's an actual radial sphere or not. That would in no way diminish it's cqc value. The reason the MD is being used as a slayer weapon is because its stats allow for that. This goes all the way back to Replication. When the mass driver was first introduced it didn't have enough rounds in the chamber to kill anyone. 2 rounds. 3 rounds max. It was totally useless. A bunch of us argued to simply give the damned thing the same damage as any basic locus grenade, but no, a bunch of people said it should have more rounds. That transformed the mass driver into the pain in the ass it is today. Make it shoot grenades, cut the number of rounds back down to what CCP initially intended and BUMP UP it's damage to that of an actual grenade so that it can fulfill it's purpose; delivering 2 or 3 well-timed, well-placed grenades back to back. A support weapon. 400 HP damage grenades. But only shooting 2 or 3 at a time. It was never supposed to receive a clip size increase. We all argued this waay back in closed beta. Just wait until hit detection gets fixed. Shot gunners will do their job. The mass driver is fine.
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FLAYLOCK Steve
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Posted - 2013.08.12 00:07:00 -
[25] - Quote
Ferindar wrote:
Fixed it for you. But yes, we don't need this silly arming distance. If anything, there needs to be more risk than using it as an end all CQC weapon. I've rushed people in my Caldari shield suit with a shotgun, got right in their face, and all they had to do was spam the mass driver at their feet and jump to avoid the splash damage.
Fix explosions to be in a more of a D than a | pattern and we'll be fine.
Lol this is really pathetic lol. Anyway not going to waste my time because all you guys do is cry. What's next on your nerf wish list? Don't rush a mass driver and you won't die. Once hit detection gets fixed you won't really need cry. I warn you the assault rifle will be more of a sniper once it gets a more of a accurate hit. The mass driver does its job. Area denial, don't try to stand still and shoot and your fine. Even before I used them I use to drop them so easy with either a shotgun (yes with this poor hit detection) or a assault rifle. How hard is it? |
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Posted - 2013.08.12 02:21:00 -
[26] - Quote
Skihids wrote:FLAYLOCK Steve wrote:Skihids wrote:Paran Tadec wrote:CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? This is dumb, all it will do is prevent MD users from blowing themselves up. It would act as a safety for the many times a blind blueberry walks in front of my launcher and takes one in the back of the head. It would also help guard against the times I'm backpedaling while shooting and accidentally clip a corner and hurt myself. I suppose it would also help train new users to fire behind rushing opponents to kill them without getting hurt too. In fact the more I think about it the more I like the idea. CCP safety the round to go off just beyond the effective splash radius, that will make me happy and it seems it will please the MD haters too. Win-win! You really don't see how bad this can hurt us. Do me a favor, take out the flaylock. Use the flaylock and try to kill and see how hard it will be. Why? The radius was reduced too much so now it requires a direct hit kill which with this messed up system it wouldn't do shyt. So instead of people just staying away from you (smart ones), they will just rush you. You would have to try to get a direct hit with a grenade which is really dumb. Or change to your side arm vs a main weapons. Try taking out douv assault rifle with a side arm lawl. And if you're a logi, you're fked. No, you just aim behind the rushing fool. The splash still catches him. Now keep in mind I'm only accepting a safety equaling the splash radius, so that's a very short distance. Safety ranges are designed to protect be user, not the target so it needn't be any greater than the splash radius. The upshot is completely eliminating sef inflicted injuries and the downside is just needing to fire to the do side and behind a melee opponent.
I have to see how much is that distance. I gave up protecting weapons people will just always cry. I'm sticking with my nova knife for now on. I'm getting good at it, well until they nerf it as well |
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Posted - 2013.08.12 21:11:00 -
[27] - Quote
RINON114 wrote:Cross Atu wrote:More related info CCP Wolfman wrote:Trust me, it is spherical. I can see the sphere on my screen right now :-)
On my local server it is literally impossible to drop shells at my feet and not take damage whilst jumping. There is a good chance the issues you are seeing are related to latency so the sphere (or the character) on the client and the server are not in exactly the same place. This would explain why it sometimes feels 'off'.
We've made further improvements to hit detection/lag compensation in the 1.4 release and will continue to do more in 1.5 so we should see things getting better.
The other thing to consider is that in first person distances can seem a lot closer than they actually are. So you think it went off very close to you but it was actually a fair bit further away.
Lastly, the guns do have both kick and dispersion. That's good news, and thanks for your reply earlier. As for what I meant by GÇ£all situationsGÇ¥ I mean pretty much how you explained it. The mass driver simply does too well in situations it is not supposed to be in and considering there is no damage falloff, an MD can kill someone very easily at range with much less accuracy than is required from the AR, SCR or sniper rifle. As for knowing about the use of a mass driver, my corp mate specced into them way back and I asked if he would pick it up again. He constantly did well with it, watching people just jump ten feet in the air was funny but it was just cheap and too easy. He was rounding corners and taking guys out in CQC no problem and I've only seen him die to his own MD twice. We stopped using it because it just wasn't as fun or tactical as we both like. Now for that 800 damage, it seems like that is exactly what must have occured, the guy got behind me for a split second and even though the explosion appeared at my feet when I was facing the guy, the various issue with the game compounded together in what ultimately was a very lucky shot for the guy. I still think that the idea stated in the OP will keep the MD dangerous, but relegate it solely to the use of area denial, sitting behind the frontline being like a mortar. You wouldn't put infantry behind a mortar emplacement would you? Edit: It should be up to the skill of the MD user to take out enemies at range before they reach the null range where charges don't detonate as opposed to what we have currently which is that MD's can be used at any range below sniper. I hope you know it means he won't make it do what this thread is talking about. And the mass driver can still be used in cqc but would be risky if the user isn't skilled so now cqc is skill. :) can't wait to hear the nerf threads. I'm also going to abuse my nova knife once it's fixed to see you kids cry. |
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Posted - 2013.08.13 07:01:00 -
[28] - Quote
Cross Atu wrote:Two notes before a more substanentive response later.
#1 - If anyone has posted a response to my "the suggestion in the OP can't actually be mechanically viable" points I have yet to see it, can someone respond to this aspect or point me to a direct response?
#2 - Tonight I killed a Prototype Cal Logi with a Prototype Mass Driver in CQC using my 100% BPO fitting, and I did so with 40% shields remaining at the end of the battle. I will admit this is a bit above the arc of my average but it's not strikingly unusual... in the same game in the same suit I also caused 4 proto suited MD users to suicide when fighting me in low-mid/CQC ranges, only two of which managed to take me with them.
End of match tally, my free suit deaths 2, proto MD+Proto suit kills 5. I'll keep an eye on my MD deaths and kills in the future but so far my 'Exile' AR + BPO fit laughs in the face of proto MDs+proto suits.
0.02 ISK Cross I've been running smg as a main and nova knife as a side arm. I've been taken out mass driver users in cqc. Did I mention I'm a skin wave advance minja scout with only basic mods? It's pretty sad that I've been dropping them and people say there is no counter lol. Dude I'm using a suit that is literally held together by duck tape and I still can take out the so called "op" mass driver.
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FLAYLOCK Steve
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Posted - 2013.08.13 20:02:00 -
[29] - Quote
RydogV wrote:FLAYLOCK Steve wrote:Again its been the same since 1.1. We are in 1.3 nobody complained now they complain about it because more people use it now? That's pathetic. It's fine where it is. It has risk using it in cqc. You want to remove that and make have to rely on a side arm close up? ....ha yet the assault rifle can hip fire super good? The point is it is not the same since 1.1, because when the fixed the issue with splash damage not being properly dispersed due to small obstacles the weapon became considerably more effective, especially at close range. No explosive grenade launcher is suppose to be used as a CQC weapon. That is ludicrous. I see where this QQ is going with the Mass Driver, and I think that a reduction in splash or direct explosive damage will ruin its effectiveness as an area denial weapon. I don't want that because I feel it is a capability that is needed in the game. Implementation of a minimum arming distance does not limit that capability. It only prevents players from spamming explosive projectiles in close quarters. A role that was probably never intended for the Mass Driver. Anyone who is complaining about not being able to use the Mass Driver in close quarters sounds like a fool. It is a support weapon with a specific role in battle. You should be carrying a sidearm to compensate for the weapon's lack of close quarters capability, just like Snipers, Laser Riflemen and A/V Gunners do. If you are Logistics (like me) then you should be moving with another player that can provide you close quarters support....just like you are providing them with area suppression support. You know the weapon mechanics are broken when you see Squads of players from the same team using a Mass Driver. Lightbulb moment. So this is not really a nerf...it is just common sense. There is no real-world grenade launcher out there that does not implement minimum arming distance for the projectile. Just like the primary weapon used by most soldiers of every army is some type of assault rifle, which will always make it the most predominant weapon in warfare. I was going to simply ignore this post but I'm so tired of people like you, it's really pathetic. You want to speak real world? Okay Real World fact 1. Grenades and grenade launchers are always ohk or damages enough to take someone out of the battle. Real World fact 2. Most weapons are enough to take someone out in less than 3 shots. Real World fact 3. You don't have a drop suit to protect you.... See where I'm going? You can't freaking compare "real world" with a freaking sci-fi game. Also, you shouldn't even have to worry about killing yourself because you're a freaking clone. If you kill yourself and take someone out with you, your doing your job. Your brain gets transported into a other clone and guess what? Back to the freaking battle, hurry on gotta take out more reds. Minimum arming distance is stupid, and currently ccp is checking something out on the splash damage. It isn't the weapon itself, it has to do with the latency of the server and the way people appears close up is not accurate. And you're going to waste your time complaining about gun that is only effective at certain situations? Yet the assault rifle holds the crown as the most effective gun? Guess what! Real World fact for you buddy!!! Hit detection and aiming system is messed up!!! And guess what buddy? The assault rifle is still super accurate! !! Imagine how more accurate it'll be once this update kicks in. Real World fact, soldiers don't have aim assist. But dust is going to have a new and improved aim assist. Guess what that means? Semi automatic and full automatic snipers! Time to get my level 5 ar out. |
FLAYLOCK Steve
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Posted - 2013.08.13 20:56:00 -
[30] - Quote
RydogV wrote:FLAYLOCK Steve wrote: I was going to simply ignore this post but I'm so tired of people like you, it's really pathetic. You want to speak real world? Okay Real World fact 1. Grenades and grenade launchers are always ohk or damages enough to take someone out of the battle. Real World fact 2. Most weapons are enough to take someone out in less than 3 shots. Real World fact 3. You don't have a drop suit to protect you.... See where I'm going? You can't freaking compare "real world" with a freaking sci-fi game. Also, you shouldn't even have to worry about killing yourself because you're a freaking clone. If you kill yourself and take someone out with you, your doing your job. Your brain gets transported into a other clone and guess what? Back to the freaking battle, hurry on gotta take out more reds. Minimum arming distance is stupid, and currently ccp is checking something out on the splash damage. It isn't the weapon itself, it has to do with the latency of the server and the way people appears close up is not accurate. And you're going to waste your time complaining about gun that is only effective at certain situations? Yet the assault rifle holds the crown as the most effective gun? Guess what! Real World fact for you buddy!!! Hit detection and aiming system is messed up!!! And guess what buddy? The assault rifle is still super accurate! !! Imagine how more accurate it'll be once this update kicks in. Real World fact, soldiers don't have aim assist. But dust is going to have a new and improved aim assist. Guess what that means? Semi automatic and full automatic snipers! Time to get my level 5 ar out.
Yeah. I conceded that using 'real world' was not always the best way to support certain elements of in-game mechanic debates....a handful of posts above. It still doesn't change the fact that a Grenade Launcher as a CQB weapon makes absolutely no sense at all. On that point I will not concede. So...difference of opinion I guess. But thanks for the input on the unrealistic elements found in a sci-fi shooter. EDIT: Oh and suicide martyrdom tactics will never fly in my book as a standard viable tactic either. Clone or no clone, it's counter productive and not really a basis to keep a faulty physics in a game. I own bpos so idc about dying if i can take a few people out I'm killing myself. And using the mass driver in cqc isn't ideal in the wrong hands just saying. When I first started using it I killed myself more than I killed them. Takes time to get used to how it works. And just wait until they fix hit detection. Mass driver wouldn't be much of an issue. Shotgun are gonna seem op because it will kill in 2-3 hits. Than people will cry op.
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FLAYLOCK Steve
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Posted - 2013.08.14 01:44:00 -
[31] - Quote
RydogV wrote:FLAYLOCK Steve wrote:RydogV wrote:FLAYLOCK Steve wrote: I was going to simply ignore this post but I'm so tired of people like you, it's really pathetic. You want to speak real world? Okay Real World fact 1. Grenades and grenade launchers are always ohk or damages enough to take someone out of the battle. Real World fact 2. Most weapons are enough to take someone out in less than 3 shots. Real World fact 3. You don't have a drop suit to protect you.... See where I'm going? You can't freaking compare "real world" with a freaking sci-fi game. Also, you shouldn't even have to worry about killing yourself because you're a freaking clone. If you kill yourself and take someone out with you, your doing your job. Your brain gets transported into a other clone and guess what? Back to the freaking battle, hurry on gotta take out more reds. Minimum arming distance is stupid, and currently ccp is checking something out on the splash damage. It isn't the weapon itself, it has to do with the latency of the server and the way people appears close up is not accurate. And you're going to waste your time complaining about gun that is only effective at certain situations? Yet the assault rifle holds the crown as the most effective gun? Guess what! Real World fact for you buddy!!! Hit detection and aiming system is messed up!!! And guess what buddy? The assault rifle is still super accurate! !! Imagine how more accurate it'll be once this update kicks in. Real World fact, soldiers don't have aim assist. But dust is going to have a new and improved aim assist. Guess what that means? Semi automatic and full automatic snipers! Time to get my level 5 ar out.
Yeah. I conceded that using 'real world' was not always the best way to support certain elements of in-game mechanic debates....a handful of posts above. It still doesn't change the fact that a Grenade Launcher as a CQB weapon makes absolutely no sense at all. On that point I will not concede. So...difference of opinion I guess. But thanks for the input on the unrealistic elements found in a sci-fi shooter. EDIT: Oh and suicide martyrdom tactics will never fly in my book as a standard viable tactic either. Clone or no clone, it's counter productive and not really a basis to keep a faulty physics in a game. I own bpos so idc about dying if i can take a few people out I'm killing myself. And using the mass driver in cqc isn't ideal in the wrong hands just saying. When I first started using it I killed myself more than I killed them. Takes time to get used to how it works. And just wait until they fix hit detection. Mass driver wouldn't be much of an issue. Shotgun are gonna seem op because it will kill in 2-3 hits. Than people will cry op. Well that is kind of a selfish perspecitve. I mean not every player has BPO's or suicidal tendencies. Seek professional help. Shotguns should beast in CQB. I never have an issue with getting killed by a shotgunner at close range. And Mass Drivers are not OP. Their damage levels are perfect. But minimum arming distance for the win. Wait until it gets fixed. They fixing the hit detection. Don't implement the arming distance, let them kill themselves when being rushed by Dren sg. Trust me. |
FLAYLOCK Steve
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Posted - 2013.08.14 02:47:00 -
[32] - Quote
RINON114 wrote:Whoa whoa whoa... I have to say I'm a little disappointed in a number of you and all this talk of GÇ£real worldGÇ¥ not having any relevance to a space sci-fi game. Have any of you ever heard of GÇ£suspension of disbeliefGÇ¥? Suspension of disbelief is the human brain's ability to believe in something wholly unreal based on how similar it is to the current limitations of our imaginations. In essence, it allows for the fantastic to seem possible. This is why the assault rifle is shaped in a very similar way to current world assault rifles, it has a stock, magazine, trigger, grip, foreguard, barrel and even rails that we use for the attachment of optics or other weapon upgrades right now. These parts are familiar, so it doesn't seem ridiculous that I'm firing searing hot plasma from the end of what amounts to being about as plausible as a plasma fart from the backside of a cat. Suspension of disbelief is also what makes the space sci-fi genre so fantastic, as it blends current design with a future vision of what we might have and allows to player not to think GÇ£lol this will never happenGÇ¥ and think GÇ£wow this could totally happen!GÇ¥ It's why the HMG is shaped like a minigun. It's why the MD has the iconic six round chamber from current grenade launcher systems. It's why the sniper rifle is long and has a fixed stock that looks strikingly similar to current tech. Seeing tactics that simply do not fit with what a person expects from humans makes that tactic ridiculous. Sure we are immortal clone soldiers and that would probably bring tactics like suicide, but suicide from the MD is rarely intentional. Suspension of disbelief is required for a sci-fi game, and dismissing real world examples is to dismiss psychology of humans, and also the design decisions that the art team have made, a dismissal which I personally find offensive. I kill myself on purpose. I think I need help. I'm to lazy to call a lav and go somewhere lol or go to a supply debut to switch suitd |
FLAYLOCK Steve
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Posted - 2013.08.14 03:35:00 -
[33] - Quote
RydogV wrote:I rest my case: http://youtu.be/pi_LssfR2N0lowratehitman knows the real deal. So once again...Minimum Arming Distance...please and thank-you How does this prove anything |
FLAYLOCK Steve
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Posted - 2013.08.14 03:59:00 -
[34] - Quote
Skihids wrote:The CQC he was showing would be outside any safety arming distance as he wasn't taking any splash himself so it wouldn't ate any difference.
But really, the whole concept of putting safety features on clone weapons is laughable lore wise. We commit suicide rather than take a shower, so why decrease our combat effectiveness? The fk? Oh yeah I see. It wasn't cqc. So yea |
FLAYLOCK Steve
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Posted - 2013.08.14 04:14:00 -
[35] - Quote
Keri Starlight wrote:CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? Just leave the MD how it is right now...? It's not good enough for the community. They want it nerfed to the ground |
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Posted - 2013.08.16 03:29:00 -
[36] - Quote
RINON114 wrote:McFurious wrote:Bright Cloud wrote:Do i get this right? You want to introduce the same thing like COD has with n00b tubes? Cause the projectile gets only its explosive armed after a certain travel distance. But sure why not? Battlefield and ArmA 1-3 as well IIRC. It's funny how controversial this suggestion is. You got one group calling it, "nerfing the MD into the ground," another group saying it, "takes away risk of death at close range [a buff]," and then the ones who think it's a pretty good idea. Edit: I don't want to see the MD nerfed to the ground. I see this as a compromise because the main complaints about the MD seem to be coming from it's use as a close range weapon and maybe that's not what it was meant for. So how about we limit it's explosive damage at close range but not it's direct damage and leave all the other stats alone. That wouldn't bother me personally. But I'm also ok with leaving it the way it is now. For all we know, after 1.4 it may need a buff. I think right now with aiming as bad as it is people are turning to the MD just for the splash. If aiming gets significantly improved, the MD might not look so OP. So either way is fine with me. Just thought I'd throw it out there. A reasonable person, in this thread!? Those are few and far between my friend... Agreed with what you posted, I too do not want to see ANY weapon nerfed into the ground, but when everybody starts using it just to compete (like the flaylock in the past) then something needs to be done. I personally see this as a nerf, but people seem to hear that word and think they should automatically be exempt from it's effects which is simply untrue. What this GÇ£nerfGÇ¥ accomplishes is putting the mass driver into it's intend ed role, and if people disagree with that then they're either protecting the weapon out of blind love for being able to explosive spam any CQC area, or genuinely believe it's okay to do that and are simply wrong. Sorry guys but when you can completely deny an area with explosives by being IN that area then that kind of defeats the object in the long run.
Isn't that the point? Deny the area. IN or wherever you're shooting at. Seriously what's the big deal? Hit detection will be fixed. People will forget about the mass driver and say the shotgun is op because it'll actually work. Assault rifle will get aim assist. Making the gun handicapped near its user is defeating the purpose. Once the shotgun gets fixed people could start using that as a counter against mass driver. I've actually stopped using the mass driver a lot. because I got tired of running out of ammo. So I've been using my assault rifle more often again or my minja scout with smg. But I've been able to counter it in cqc because I use this moron thing called tactics. I don't blindly rush him. I out live his ammo and I take him out with a smg And I'm not even that good but I think..... just sayin wait until 1.4. Aim assist for assault rifle lawl and shotguns will be called OP. I'll be using my dren shotgun for sure lol |
FLAYLOCK Steve
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Posted - 2013.08.16 04:18:00 -
[37] - Quote
RINON114 wrote: Why are you such a douche seriously? Using a GÇ£moron thing called tacticsGÇ¥ is entirely uncalled for especially when I use tactics. There is no counter to grenade spam when the enemy is moving on an objective. Area denial is fine but not indefinitely. I find myself switching to sniper in a lot of games because there's just no point in trying to take an objective if the enemy has a few mass drivers, so my tactic is to pick them off and let my buddy go in and charge them.
A futile tactic on many maps because objectives aren't always open to snipers or the enemy is dug in behind something where they simply lob grenades over a wall until the match ends. Now I wouldn't mind that at all if sneaking up behind him or rushing him didn't result in him spinning on a dime and blasting my feet twice for an easy kill.
What are these tactics that you are using? Staying about 30m away and pegging him? Because I have no luck with that when 3 or 4 shells are already heading in my direction.
Edit: The purpose of area denial is to keep the enemy out, and you in. By constantly blowing yourself up you are not providing area denial so let's continue the circle of providing/not providing area denial and keep doing/not doing what your weapon was designed to do/not do.
Aw how rude.... As for tactics its simple. Think about how the gun works. It has 6 rounds and a slow rof. Forcing the user to use it in cqc is risky in untrained hands because it can kill the user. So it adds some risk. I personally counter it with a smg and flux if I'm in a scout suit. IM always on the move because standing in a group is how the mass driver works better. Also since the mass driver is low on ammo you have to make every shot count. People say it's spamming but honestly assault rifles spam lol. Also you can melt a mass driver user with a assault rifle by keeping your distance or gaining a height advantage which isn't hard to do. I do it all the time because I know how the gun works and trust me it has its draw backs that people regularly ignore. I don't have any draw backs with my assault rifle which is why I have a level 4 assault rifle and level 3 mass driver. Because the assault rifle can be used in any given situation. The mass driver can't, it takes more effort believe it or not because anything can make you either shoot or not. Elevation, distance, terrain (like bumpy hills) possible cover etc. The assault rifle you don't have to worry about that it's good at every distance. Every height. Even in cqc its good. I used it to take out snipers! Yes snipers. How do you balance a aerial of denial weapon by making it handicapped near it? If people rush you it wouldn't be denying the area. Instead of people running away they will rush because they can out run the guns effective range. For example tanks. You don't see people rushing tanks (well I seen some assault rifle users try). A tank is the king of area denial. So why should you rush a mass driver. ... |
FLAYLOCK Steve
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Posted - 2013.08.16 05:54:00 -
[38] - Quote
RINON114 wrote:FLAYLOCK Steve wrote:RINON114 wrote: Why are you such a douche seriously? Using a GÇ£moron thing called tacticsGÇ¥ is entirely uncalled for especially when I use tactics. There is no counter to grenade spam when the enemy is moving on an objective. Area denial is fine but not indefinitely. I find myself switching to sniper in a lot of games because there's just no point in trying to take an objective if the enemy has a few mass drivers, so my tactic is to pick them off and let my buddy go in and charge them.
A futile tactic on many maps because objectives aren't always open to snipers or the enemy is dug in behind something where they simply lob grenades over a wall until the match ends. Now I wouldn't mind that at all if sneaking up behind him or rushing him didn't result in him spinning on a dime and blasting my feet twice for an easy kill.
What are these tactics that you are using? Staying about 30m away and pegging him? Because I have no luck with that when 3 or 4 shells are already heading in my direction.
Edit: The purpose of area denial is to keep the enemy out, and you in. By constantly blowing yourself up you are not providing area denial so let's continue the circle of providing/not providing area denial and keep doing/not doing what your weapon was designed to do/not do.
Aw how rude.... As for tactics its simple. Think about how the gun works. It has 6 rounds and a slow rof. Forcing the user to use it in cqc is risky in untrained hands because it can kill the user. So it adds some risk. I personally counter it with a smg and flux if I'm in a scout suit. IM always on the move because standing in a group is how the mass driver works better. Also since the mass driver is low on ammo you have to make every shot count. People say it's spamming but honestly assault rifles spam lol. Also you can melt a mass driver user with a assault rifle by keeping your distance or gaining a height advantage which isn't hard to do. I do it all the time because I know how the gun works and trust me it has its draw backs that people regularly ignore. I don't have any draw backs with my assault rifle which is why I have a level 4 assault rifle and level 3 mass driver. Because the assault rifle can be used in any given situation. The mass driver can't, it takes more effort believe it or not because anything can make you either shoot or not. Elevation, distance, terrain (like bumpy hills) possible cover etc. The assault rifle you don't have to worry about that it's good at every distance. Every height. Even in cqc its good. I used it to take out snipers! Yes snipers. How do you balance a aerial of denial weapon by making it handicapped near it? If people rush you it wouldn't be denying the area. Instead of people running away they will rush because they can out run the guns effective range. For example tanks. You don't see people rushing tanks (well I seen some assault rifle users try). A tank is the king of area denial. So why should you rush a mass driver. ... The thing is, yeah it's easy enough to take out a solo MD user but they are rarely alone and it's in these situations where it excels far too well in the CQC environment. For example: - I am running lone wolf in my proto suit because I am rich. I come across a nooblet and train my sights on his face. He immediately finds cover because I am stupid and didn't see the cover but he is almost 0 health. I run around the corner to chase the kill because I am still stupid but OH NO he has a friend with a mass driver. I now have only three options, all of which have failed in the past: - I close the distance and CQC him. - I stay where I am, finishing off the nooblet anf then killing the MD friend. - I run away. The only one that could work is to kill them both, which is rather unlikely before he gets 3 poorly placed shots at my ankles. Running away doesn't work because he can shoot around corners via splash damage. Taking this into a full game dynamic there are also other players to account for and so this will inevitably lead to my premature death. The only tactic is to sit back and pick at people from a distance unless I use a mass driver myself. This argument is invalid. Mass drivers are support weaponry like a hmg. We don't usually go lone wolf because it isn't meant to be unless in cqc. We pick off what the assault rifle on our team or squad attacked. You just said you go lone wolf. This whole post seems like a nerf team work lol. Again you can't rush in if a mass driver is there unless you're skilled. I'm not that skilled but I manage to take Em out. All I see is a an excuse to nerf a gun that is working as intended. You just said you like to lone wolf which in fact is a bad idea in this game because the game is based upon team work. Hence support weaponry and support roles... Mass driver is fine and applying a arming distance will render it useless as a support because people would just rush the user. And please don't even say "direct damage"... it's a grenade. It should kill by splash.
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
359
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Posted - 2013.08.17 01:07:00 -
[39] - Quote
SILENTSAM 69 wrote:No, this idea is just horrible, and would hurt the balance of the weapon by making it more powerful.
I say this because it is a viable tactic to run into the face of someone using a Mass Driver in order to make their own shots hurt them as well.
Quite often I have run into a Mass Driver users face and got the assist as they killed themselves, or made them less willing to shot at such close range, sometimes forcing them to change to a sidearm.
This. dea would remove that tactic and provide a safety for dummies. If someone makes the mistake of shooting at close range and hurting themselves, that is their fault. Do not take away this viable tactic to use against the Mass Driver.
The sad thing is the devs listened to this idea. This should be seen as an obvious self serving idea that should have been disregarded. Far too many people just request something to help themselves instead of improving the game. Oh please. Don't give that "your not doing job talk" when I bet you don't. I support the team by taking out reds. That's my job. I take over a spot and clear it so my team can get their act straight. It takes one red to to change the terms on the game. One red to place a up link and we would lose. Mass driver is made to counter that. It's fine the way it is stop being so ignorant and stop trying to avoid the fact that you have to change your play style of aim and click |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
361
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Posted - 2013.08.17 01:43:00 -
[40] - Quote
RINON114 wrote:FLAYLOCK Steve wrote:SILENTSAM 69 wrote:No, this idea is just horrible, and would hurt the balance of the weapon by making it more powerful.
I say this because it is a viable tactic to run into the face of someone using a Mass Driver in order to make their own shots hurt them as well.
Quite often I have run into a Mass Driver users face and got the assist as they killed themselves, or made them less willing to shot at such close range, sometimes forcing them to change to a sidearm.
This. dea would remove that tactic and provide a safety for dummies. If someone makes the mistake of shooting at close range and hurting themselves, that is their fault. Do not take away this viable tactic to use against the Mass Driver.
The sad thing is the devs listened to this idea. This should be seen as an obvious self serving idea that should have been disregarded. Far too many people just request something to help themselves instead of improving the game. Oh please. Don't give that "your not doing job talk" when I bet you don't. I support the team by taking out reds. That's my job. I take over a spot and clear it so my team can get their act straight. It takes one red to to change the terms on the game. One red to place a up link and we would lose. Mass driver is made to counter that. It's fine the way it is stop being so ignorant and stop trying to avoid the fact that you have to change your play style of aim and click Uhm Steve, the guy is agreeing with you... Just noticed lol . man that's what happens when you drink. Fk beer!
-gets another- |
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
365
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Posted - 2013.08.17 01:55:00 -
[41] - Quote
Fire of Prometheus wrote:Steve has a good grasp on the subject :) Not atm. I think I'm drunk. |
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