Pages: 1 2 3 [4] 5 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Scottie MaCallan
Krusual Covert Operators Minmatar Republic
40
|
Posted - 2013.08.10 17:49:00 -
[91] - Quote
Man I'm torn on this, on one hand, it'd be kind of cool, on the other, it would act as a safe-guard for people who spam in CQC, they could just keep spamming, knowing it won't go off unless it reaches just far enough to not hurt them, and honestly the MD projectiles would still have to deal some sort of (probably fairly strong) direct damage even when unexploded. I kind of like the risk of suicide being a deterrent, or punishment. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
231
|
Posted - 2013.08.10 18:03:00 -
[92] - Quote
Scottie MaCallan wrote:Man I'm torn on this, on one hand, it'd be kind of cool, on the other, it would act as a safe-guard for people who spam in CQC, they could just keep spamming, knowing it won't go off unless it reaches just far enough to not hurt them, and honestly the MD projectiles would still have to deal some sort of. probably fairly strong) direct damage even when unexploded. I kind of like the risk of suicide being a deterrent, or punishment. Try using the flaylock now. Let's see how good you'll do with it alone. This is how the mass driver would be at "minimum arming range". Of course many of you would say I suck. But it isn't my fault the hit detection is rubbish. Sometimes the flaylock doesn't even register. That's why I use my smg as my main weapon on my scout. Either tweak how direct damage work by giving it a faster launch at minimum range or something. Or leave the gun as is. Because now it's balanced. |
KA24DERT
Pure Innocence. EoN.
77
|
Posted - 2013.08.10 18:10:00 -
[93] - Quote
Wow,
They finally unfuck the mass driver enough so that people actually use it, and out of the woodwork come the whiners wielding their incredibly complicated solutions to a NON PROBLEM.
Whining for terrible nerfs and useless features has had a terrible effect on CCP's productivity and in turn the population of this game.
MD is fine, HTFU. |
Waruiko DUST
G I A N T EoN.
120
|
Posted - 2013.08.10 18:22:00 -
[94] - Quote
CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance?
The idea of a slow moving baseball sized rock working like a grenade is ridiculous. beyond that this would make the mass driver useless in close quarters. We already have a built in penalty for using a MD in close quarters and its called hitting yourself with splash damage.
Beyond this being one of the more ******** ideas for a weapon adjustment I've heard of, even from the people who don't use the MD, this doesn't change the fact that THIS CHANGE WOULD MAKE THE MD MORE NOOB TUBE NOT LESS.
If my round won't explode unless its 5m out and my MD has a 5m splash range after max skills you aren't stopping a MD user from 'noob tubeing' you, only removing his ability to hurt himself while leaving his ability to hurt you.
THIS IS WHAT HAPPENS WHEN PEOPLE WHO DON'T MD TRY TO CHANGE MD. THINGS GET MORE BROKEN RATHER THEN FIXED! |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
231
|
Posted - 2013.08.10 18:32:00 -
[95] - Quote
Waruiko DUST wrote:CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? The idea of a slow moving baseball sized rock working like a grenade is ridiculous. beyond that this would make the mass driver useless in close quarters. We already have a built in penalty for using a MD in close quarters and its called hitting yourself with splash damage. Beyond this being one of the more ******** ideas for a weapon adjustment I've heard of, even from the people who don't use the MD, this doesn't change the fact that THIS CHANGE WOULD MAKE THE MD MORE NOOB TUBE NOT LESS. If my round won't explode unless its 5m out and my MD has a 5m splash range after max skills you aren't stopping a MD user from 'noob tubeing' you, only removing his ability to hurt himself while leaving his ability to hurt you. THIS IS WHAT HAPPENS WHEN PEOPLE WHO DON'T MD TRY TO CHANGE MD. THINGS GET MORE BROKEN RATHER THEN FIXED! I love rushing them. I die but seeing them commit suicide is awesome |
Scottie MaCallan
Krusual Covert Operators Minmatar Republic
40
|
Posted - 2013.08.10 18:34:00 -
[96] - Quote
FLAYLOCK Steve wrote: Try using the flaylock now. Let's see how good you'll do with it alone. This is how the mass driver would be at "minimum arming range". Of course many of you would say I suck. But it isn't my fault the hit detection is rubbish. Sometimes the flaylock doesn't even register. That's why I use my smg as my main weapon on my scout. Either tweak how direct damage work by giving it a faster launch at minimum range or something. Or leave the gun as is. Because now it's balanced.
I roll shotgun/flaylock on my scout and I do pretty well, it took me a little bit to adjust when they changed the splash radius and my ADV flaylock became the old STD flaylock, more or less, but I still get kills with it. If I only had the ISK to run my core flaylock on the reg, or if scouts were less poorly balanced, I'm sure I'd do better
I do think MD is balanced more or less as is right now, I just think this idea is kind of an interesting alternative that wouldn't change too much. But in the end I like the possible risk of suicide currently posed more than an arming range.
|
FLAYLOCK Steve
Hellstorm Inc League of Infamy
231
|
Posted - 2013.08.10 18:42:00 -
[97] - Quote
Scottie MaCallan wrote:FLAYLOCK Steve wrote: Try using the flaylock now. Let's you'll do with it alone. This. is how the mass driver would be at "minimum arming range". Of course many of you would say I suck. But it isn't my fault the hit detection is rubbish. Some say the flaylock doesn't even register. That's why I use my smg as my main weapon on my scout. Either tweak how direct damage work by giving it a faster launch at minimum range or something. Or leave the gun as is. Because now it's balanced.
I roll shotgun/flaylock on my scout and I do pretty well, it took me a little bit to adjust when they changed the splash radius and my ADV flaylock became the old STD flaylock, more or less, but I still get kills with it. If I only had the ISK to run my core flaylock on the reg, or if scouts were less poorly balanced, I'm sure I'd do better I do think MD is balanced more or less as is right now, I just think this idea is kind of an interesting alternative that wouldn't change too much. But in the end I like the possible risk of suicide currently posed more than an arming range. That'd the thing I've never used the std flaylock. And honestly I gave up on it. I think it just needs a buff in the radius Imo. I used to be a main shotgunner. I just need them to fix the hit detection. Idk why but I can be right there on them and they are red health wise and it doesn't do damage. It's like it shoots blanks. And I repeat it isn't my aim.. I can confirm this because it was against a friend of mine that was on the other team and he didnt know how my dren shotgun didnt kill him.
Edit: basically I'm saying is the mass driver is fine. Leave it alone. Fix the hit detection, so scouts can do their job to take out mass drivers and heavies with the shotgun. Fix the radius of the flaylock. |
Scottie MaCallan
Krusual Covert Operators Minmatar Republic
40
|
Posted - 2013.08.10 18:44:00 -
[98] - Quote
yea hit detection gets funky when yr up super close and strafing/turning at full speed, makes my shotgun so sad
|
FLAYLOCK Steve
Hellstorm Inc League of Infamy
231
|
Posted - 2013.08.10 18:53:00 -
[99] - Quote
Scottie MaCallan wrote:yea hit detection gets funky up super close and strafing/turning at full speed, makes my shotgun so sad
Yea I agree. I want the shotgun fixed so I can start red line patrolling snipers :) |
RINON114
B.S.A.A. General Tso's Alliance
433
|
Posted - 2013.08.10 19:05:00 -
[100] - Quote
FLAYLOCK Steve wrote:RINON114 wrote:FLAYLOCK Steve wrote:RINON114 wrote:FLAYLOCK Steve wrote:Again its been the same since 1.1. We are in 1.3 nobody complained now they complain about it because more people use it now? That's pathetic. It's fine where it is. It has risk using your cqc. You want to remove that and make have to rely on a side arm close up? ....ha yet the assault rifle can hip fire super good? The AR is good but not the best in all areas. But seriously though, the MD has not been the same since 1.1, it got a buff in 1.2 and now it's fotm because it's better than it should be. And to counter the point you will inevitably make saying GÇ£LOL the buff came in 1.1GÇ¥ I will promptly tell you that it takes time to skill up to proto in a weapon that nobody really cared about using. Further to my main point, you're still ignoring the fact that the MD should be a situational weapon, it's why the United States military doesn't roll around exclusively in tanks or with the XM203 automatic grenade launcher, and also why only a few guys out of so many are equipped with M249's or M203 underslung launchers. It's because you don't need them all the time. An AR type weapon (Assault Rifle, Scrambler Rifle, Rail Rifle, Combat Rifle) should always be the weapon of choice with other weapons being situational. Futuristic game. Drop suits, needles that bring back the dead etc. So your point is? You're still ignoring many factors about the mass driver that I've mention countless times. I really don't waste my time to rewrite them on my phone. AREA Denial gun. Meaning gtfo. Add a safety thst wont allow you to use your gun close up is dumb and instead of being a gun that tells you to gtfo, it'll be rush rush. I don't often say this, but you are an idiot. Do you know what area denial means? Because I will tell you: It means not allowing a player to close that gap. If you're good with the mass driver you will be keeping enemies at bay, if you suck then they deserve to win in CQC. Go read a dictionary or something, ****. I'm a idiot? Ha. Why don't smart players rush people with a massive driver? Because they know the weapon will kill them. Add the safety and even the bad players will realize that the gun has a "dead zone" and they will rush you much easier. Doesn't matter how good you are or not . If your a good player you can take out the current mass driver user by keeping your distance. I've even rushed in with a minja scout that uses the nova knife and smg as a main weapon and took him out. Making the gun have a dead zone isn't balanced because it'll be the only weapon that has one. Sorry if players like you aren't good enough to take out a mass driver at a distance. I do it all the time, I don't fight mass driver vs mass driver if I die. I'll get my tac ar and snipe him with it. Not that hard. And people saying that the mass driver is being used as a shotgun lawl. They're somewhat right but they don't understand that it's a risky move to do. You'll end up killing yourself if you go crazy spamming. Mass driver users carry flux. Guess what their same trick works both ways. Flux them as well or throw a grenade. I throw flux and use a smg or just the gek ar. So you're the idiot for not realizing how bad this potential nerf can be. If they do make it, they have to fix the hit detection. Or it will have the same problem that the flay lock has right now. It's very hard to get direct hits and it isn't because of skill but because of poor game design. I won't take the risk of my hits not registering because the devs didn't fix it. Being forced to do direct his with a grenade launcher is stupid. Grenades kill by the shock waves it creates. Making it do direct hits is almost like having a bullet. If you want direct hits make it so in cqc it shoots straight like a bullet and if it hits you you're dead. Why? A direct hit with a grenade is instant death. Splash you can survive and counter. You can't just take away a ability of the gun with out adding one. Wouldn't go too well. It's like removing the hip fire of a assault rifle in cqc. Basically making the assault rifle aim harder like a tac ar in cqc. Not so balanced. Did you even read the link?
At the moment the MD is not an area denial weapon, it's a kill everything at no matter what distance weapon.
As for your post Cross, you're right about me not being specced into them but I speak after playing games with my corpmate who specced into them long ago. I asked him to use one just to even the odds and he destroyed people with it. Guess what else he destroyed? A tank. I was lolling very hard due to the fact that not moments earlier I mockingly said GÇ£The MD is OP, use it to kill the tank!GÇ¥
He blew up the tank.
Really now guys.
Really. |
|
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
114
|
Posted - 2013.08.10 19:19:00 -
[101] - Quote
Cant belive that Cross reply is being ignored. In that reply is the only solution viable to not make MD a useless weapon
The only problem with the MD is the Fuking CAL.Suit (logi or ass dosent matter) and the Shoot while jumping (to avoid all splash)
Change the splash dmg calc to flat from Sphere and just watch the CQC noob-spammer kill themself.
|
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
114
|
Posted - 2013.08.10 19:25:00 -
[102] - Quote
RINON114 wrote: At the moment the MD is not an area denial weapon, it's a kill everything at no matter what distance weapon.
As for your post Cross, you're right about me not being specced into them but I speak after playing games with my corpmate who specced into them long ago. I asked him to use one just to even the odds and he destroyed people with it. Guess what else he destroyed? A tank. I was lolling very hard due to the fact that not moments earlier I mockingly said GÇ£The MD is OP, use it to kill the tank!GÇ¥
He blew up the tank.
Really now guys.
Really.
Hell i blow up a fukin Sica with my HMG
HMG OP, NERF HMG
No matter what you say, if he use that weapon for so long dont you think that is just good with it? I was using AMAR.logi before it was mainstream and always have positive KDR, that mean that the suit was not UP??
Cmon is like looking at XERO thread on general discussion, where he state that MD was OP because of his 32-2 score. obtained while he was rolling WITH A FULL SQUAD OF TEAMPLAYER VS BLUEBERRIES.
Please Guy,try to be objective. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
232
|
Posted - 2013.08.10 19:35:00 -
[103] - Quote
RINON114 wrote:
Did you even read the link?
At the moment the MD is not an area denial weapon, it's a kill everything at no matter what distance weapon.
As for your post Cross, you're right about me not being specced into them but I speak after playing games with my corpmate who specced into them long ago. I asked him to use one just to even the odds and he destroyed people with it. Guess what else he destroyed? A tank. I was lolling very hard due to the fact that not moments earlier I mockingly said GÇ£The MD is OP, use it to kill the tank!GÇ¥
He blew up the tank.
Really now guys.
Really.
That's sad. That tank stood still long enough for him to do that. That isn't the mass driver fault its the tanks. It's a kill everything no matter the distance? Um, that pretty much sounds like the assault rifle to me. I use it to pick off snipers just saying. At least the mass driver requires more work or more of a thought to be able to take out people at a distance unlike the assault rifle or better yet the tactical assault riffle which has a great range. At least the mass driver requires you think focus on elevation, distance, terrain (hills or flat, height of target etc) just saying. That whole statement is just proved to be bad Because the simple fact that: 1: the tanks stood still for a while, I bet it wasn't only him attacking it. 2: the it kills everything no matter what the distance sounds more like the assault rifle instead of the mass driver 3: the hit detection is messed up, hit boxes are messed up and the aim assist is off right now. The assault rifle is effected by hit detection, because it requires direct hits and it's still very fking accurate. Imagine how much better it'll be once this is fixed. Ha and people already complain about it |
RINON114
B.S.A.A. General Tso's Alliance
433
|
Posted - 2013.08.10 19:37:00 -
[104] - Quote
Jastad wrote: Cant belive that Cross reply is being ignored. In that reply is the only solution viable to not make MD a useless weapon
The only problem with the MD is the Fuking CAL.Suit (logi or ass dosent matter) and the Shoot while jumping (to avoid all splash)
Change the splash dmg calc to flat from Sphere and just watch the CQC noob-spammer kill themself.
I don't understand how this will make a difference, perhaps that is why it's being ignored?
The counter to removing self inflicted splash damage is surely to jump yourself as you fire, the solution offered by Cross will make no difference to this strategy.
The MD should be a situational area denial weapon, much like a sniper rifle is but at shorter ranges, namely: medium range. |
Maken Tosch
DUST University Ivy League
3531
|
Posted - 2013.08.10 19:38:00 -
[105] - Quote
CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance?
This makes sense. After all a flying projectile alone should do some blunt-sized damage equal to that of a melee attack if possible at close range. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
232
|
Posted - 2013.08.10 19:38:00 -
[106] - Quote
RINON114 wrote:Jastad wrote: Cant belive that Cross reply is being ignored. In that reply is the only solution viable to not make MD a useless weapon
The only problem with the MD is the Fuking CAL.Suit (logi or ass dosent matter) and the Shoot while jumping (to avoid all splash)
Change the splash dmg calc to flat from Sphere and just watch the CQC noob-spammer kill themself.
I don't understand how this will make a difference, perhaps that is why it's being ignored? The counter to removing self inflicted splash damage is surely to jump yourself as you fire, the solution offered by Cross will make no difference to this strategy. The MD should be a situational area denial weapon, much like a sniper rifle is but at shorter ranges, namely: medium range. Read my above post. Anyway I think it's balanced. |
RINON114
B.S.A.A. General Tso's Alliance
433
|
Posted - 2013.08.10 19:42:00 -
[107] - Quote
FLAYLOCK Steve wrote:RINON114 wrote:
Did you even read the link?
At the moment the MD is not an area denial weapon, it's a kill everything at no matter what distance weapon.
As for your post Cross, you're right about me not being specced into them but I speak after playing games with my corpmate who specced into them long ago. I asked him to use one just to even the odds and he destroyed people with it. Guess what else he destroyed? A tank. I was lolling very hard due to the fact that not moments earlier I mockingly said GÇ£The MD is OP, use it to kill the tank!GÇ¥
He blew up the tank.
Really now guys.
Really.
That's sad. That tank stood still long enough for him to do that. That isn't the mass driver fault its the tanks. It's a kill everything no matter the distance? Um, that pretty much sounds like the assault rifle to me. I use it to pick off snipers just saying. At least the mass driver requires more work or more of a thought to be able to take out people at a distance unlike the assault rifle or better yet the tactical assault riffle which has a great range. At least the mass driver requires you think focus on elevation, distance, terrain (hills or flat, height of target etc) just saying. That whole statement is just proved to be bad Because the simple fact that: 1: the tanks stood still for a while, I bet it wasn't only him attacking it. 2: the it kills everything no matter what the distance sounds more like the assault rifle instead of the mass driver 3: the hit detection is messed up, hit boxes are messed up and the aim assist is off right now. The assault rifle is effected by hit detection, because it requires direct hits and it's still very fking accurate. Imagine how much better it'll be once this is fixed. Ha and people already complain about it Just because it applies to the AR, this does not mean it applies to ONLY the AR. What you are saying is that currently, the mass driver is being used as an assault rifle because GÇ£the hit detection sucksGÇ¥ for everything else. This is the same as saying GÇ£I can't hit people but I can when I can hit anything within a five meter radius.GÇ¥ |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
234
|
Posted - 2013.08.10 20:10:00 -
[108] - Quote
RINON114 wrote:FLAYLOCK Steve wrote:RINON114 wrote:
Did you even read the link?
At the moment the MD is not an area denial weapon, it's a kill everything at no matter what distance weapon.
As for your post Cross, you're right about me not being specced into them but I speak after playing games with my corpmate who specced into them long ago. I asked him to use one just to even the odds and he destroyed people with it. Guess what else he destroyed? A tank. I was lolling very hard due to the fact that not moments earlier I mockingly said GÇ£The MD is OP, use it to kill the tank!GÇ¥
He blew up the tank.
Really now guys.
Really.
That's sad. That tank stood still long enough for him to do that. That isn't the mass driver fault its the tanks. It's a kill everything no matter the distance? Um, that pretty much sounds like the assault rifle to me. I use it to pick off snipers just saying. At least the mass driver requires more work or more of a thought to be able to take out people at a distance unlike the assault rifle or better yet the tactical assault riffle which has a great range. At least the mass driver requires you think focus on elevation, distance, terrain (hills or flat, height of target etc) just saying. That whole statement is just proved to be bad Because the simple fact that: 1: the tanks stood still for a while, I bet it wasn't only him attacking it. 2: the it kills everything no matter what the distance sounds more like the assault rifle instead of the mass driver 3: the hit detection is messed up, hit boxes are messed up and the aim assist is off right now. The assault rifle is effected by hit detection, because it requires direct hits and it's still very fking accurate. Imagine how much better it'll be once this is fixed. Ha and people already complain about it Just because it applies to the AR, this does not mean it applies to ONLY the AR. What you are saying is that currently, the mass driver is being used as an assault rifle because GÇ£the hit detection sucksGÇ¥ for everything else. This is the same as saying GÇ£I can't hit people but I can when I can hit anything within a five meter radius.GÇ¥ Edit: And you clearly didn't read the part in a previous post where I said that an AR is supposed to fulfil all roles but excel in none. Like an AR is good at area denial if you can lead the target and stay on target, but the MD is better because you don't really need to aim and it does more damage to a wider area.
The mass driver is better? I thought this was AR 514. All hail AR, go AR or go home. Fotm is fun because it will only be around for a month because the ar is the flavor of the game. Seriously mass driver is better? Ha. Don't we all wish . I get killed the most with the assault rifle more than any other weapon combined and most of the time it's either a standard or milita. And no I'm not a noob lol just pointing out that the assault is the best gun. Why you think I got it to level 4 and my mass driver level 3? Ha, I loled at that post. So basically you're upset because the mass driver is effective at its niche. Okay understood, if anything out does the assault rifle it will get nerfed. Can't wait until they fix the shotgun. I can already smell the OP threads once it actually does 1-2 hit kills. "It isn't fair because it kills me"
Since I have the bpo dren shotgun people can't say I speced into it and I'll take them out |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
152
|
Posted - 2013.08.10 20:43:00 -
[109] - Quote
massdrivers are fine the way they are if you whiny kids would justtry it out you will see its not op, i bet most of the people for this nerf have never picked one up and if you say you have i bet ur lying, spend the freakin sp just to get lvl 3 and you will see why we are defending it so much. wtf is it going to hurt getting lvl 3 massdriver skill so you have at least half as mch sp invested as ur precious OP ar?? i hope ccp tracks ur sp spent on all you whiny little h*m*'s so they can see if you have even tried to use the muthafkr at an advanced level. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
117
|
Posted - 2013.08.10 22:35:00 -
[110] - Quote
RINON114 wrote: I don't understand how this will make a difference, perhaps that is why it's being ignored?
The counter to removing self inflicted splash damage is surely to jump yourself as you fire, the solution offered by Cross will make no difference to this strategy.
The MD should be a situational area denial weapon, much like a sniper rifle is but at shorter ranges, namely: medium range.
You dont understand simply because you dont ever bother try the MD or just pay attention to the spamming noob. Let's go with the point.
1) No,it's not a sniper rifle. Area Denial mean " no, you can fukin walk freely in that area." and "no you can fukin take that little crate as a cover" OR " no, you cant walk close together like a wolf pack or like a Greek Oplitia formation" A sniper rifle have ALL other purpose on the battlefield (that is not paddle KDR ) and if you cant see the difference between the two weapon than you have a little problem regarding game balance
so let's translate this in " MD for Dummies" : You give the Enemy height advantage? You die. You walk close with your squad? You die. You seek cover behind a little obj? you die.
And now let's try to explain WHY Cross hit the core problem and why ignoring something that you dont understand it's bad for ya ( RIP CARLIN)
They main complain of people is that they are spamming the MD in CQC. But the splash dmg that kill you must have killed the user too...... so what's Happen? Lets do some MATH with the help of X-Y
SUPPOSE you shoot the MD at your feet the MD do 184 DMG on X axis for (let's make an example) 4 meters. The point of impact is Y=0 The flat explosion dmg calc means that IF YOU ARE at Y=1-2-3-4-5-6 you avoid all the self inflicted spash DMG. WHat do we have if we change this?
Suppose you have s sphere DMG where ALL object inside X=4 and Y= 6 (numbers are for example ) take the same splash dmg.
With this you cant shoot it in CQC because you will YOUR DMG+ Enemy DMG and that means that you die faster than you kill. |
|
RINON114
B.S.A.A. General Tso's Alliance
433
|
Posted - 2013.08.11 04:02:00 -
[111] - Quote
Jastad wrote:RINON114 wrote: I don't understand how this will make a difference, perhaps that is why it's being ignored?
The counter to removing self inflicted splash damage is surely to jump yourself as you fire, the solution offered by Cross will make no difference to this strategy.
The MD should be a situational area denial weapon, much like a sniper rifle is but at shorter ranges, namely: medium range. You dont understand simply because you dont ever bother try the MD or just pay attention to the spamming noob. Let's go with the point. 1) No,it's not a sniper rifle. Area Denial mean " no, you can fukin walk freely in that area." and "no you can fukin take that little crate as a cover" OR " no, you cant walk close together like a wolf pack or like a Greek Oplitia formation" A sniper rifle have ALL other purpose on the battlefield (that is not paddle KDR ) and if you cant see the difference between the two weapon than you have a little problem regarding game balance so let's translate this in " MD for Dummies" : You give the Enemy height advantage? You die. You walk close with your squad? You die. You seek cover behind a little obj? you die. And now let's try to explain WHY Cross hit the core problem and why ignoring something that you dont understand it's bad for ya ( RIP CARLIN) They main complain of people is that they are spamming the MD in CQC. But the splash dmg that kill you must have killed the user too...... so what's Happen? Lets do some MATH with the help of X-Y SUPPOSE you shoot the MD at your feet the MD do 184 DMG on X axis for (let's make an example) 4 meters. The point of impact is Y=0 The flat explosion dmg calc means that IF YOU ARE at Y=1-2-3-4-5-6 you avoid all the self inflicted spash DMG. WHat do we have if we change this? Suppose you have s sphere DMG where ALL object inside X=4 and Y= 6 (numbers are for example ) take the same splash dmg. With this you cant shoot it in CQC because you will take YOUR DMG+ Enemy DMG and that means that you die faster than you kill. Honestly, this was difficult to read. Not because you made some hard hitting points that made me realise how wrong I was but because you haven't made a single gram of sense.
I made the comparison between the sniper rifle and the mass driver, not because the weapons are similar in any way, but what they are similarly used as which is an area denial/situational weapon.
What this boils down to is that the AR and it's similar variants like the rail rifle, combat rifle, scrambler rifle, laser rifle (when that gets fixed) should always be the workhorse of the majority of kills.
Ever heard the phrase GÇ£don't bring a knife to a gunfightGÇ¥?
Well there's a reason you don't run across open fields with only your nova knives equipped. There's a reason you use a shotgun in CQC. There's a reason you use sniper rifles for extreme range engagements and not in CQC.
Is this getting through to you yet?
The mass driver should be a specialist weapon, and at the moment it is not. It does far too much damage just like the flaylock did and it deserves to be put into it's intended role. Just yesterday some guy hit me with the basic mass driver and did 800 damage to kill me in one hit. I can't kill people in one hit with any other gun, save for the forge or a headshot with a sniper rifle or shotgun, all three of which require incredible accuracy to do. The mass driver does not.
And on a side note: I think there is a bigger problem with the MD than people realise. My counter to these people when I encounter them in CQC is to get very close, start cooking a grenade and then backing off to throw it at them at the last second. I have encountered many times that the grenade lands at their feet and blows up without doing any damage as they are firing the MD at my feet and killing me. Is this some kind of calculation bug? |
McFurious
TeamPlayers EoN.
278
|
Posted - 2013.08.11 04:57:00 -
[112] - Quote
RINON114 wrote:The mass driver should be a specialist weapon, and at the moment it is not. It does far too much damage just like the flaylock did and it deserves to be put into it's intended role. Just yesterday some guy hit me with the basic mass driver and did 800 damage to kill me in one hit. I can't kill people in one hit with any other gun, save for the forge or a headshot with a sniper rifle or shotgun, all three of which require incredible accuracy to do. The mass driver does not.
And on a side note: I think there is a bigger problem with the MD than people realise. My counter to these people when I encounter them in CQC is to get very close, start cooking a grenade and then backing off to throw it at them at the last second. I have encountered many times that the grenade lands at their feet and blows up without doing any damage as they are firing the MD at my feet and killing me. Is this some kind of calculation bug?
There does still seem to be some hit detection bugs with explosives. There also seem to be issues with explosives causing way more damage than they should (more than 130% damage).
I think the minimum arming distance idea and lowering the explosive bonus to armor to 120% would do the trick without making the MD useless. |
Skihids
Bullet Cluster
1853
|
Posted - 2013.08.11 05:01:00 -
[113] - Quote
Are we seriously considering putting a safety measure on a clone weapon?!?
The same clones that we push though painful worm holes guaranteed to kill them in short order?
Gosh, maybe we should implement safety measures on grenades too. I mean, we can cook nades until they go off in our hands! We shouldn't be able to release the spoon until we throw it, and it wouldn't arm until it was far enough away from us.
And then we could put foam on all the sharp corners in our merc quarters... |
sammus420
Goonfeet Top Men.
266
|
Posted - 2013.08.11 05:05:00 -
[114] - Quote
CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance?
It should absolutely still do damage, but to keep things balanced it would need to be less than a direct hit from a shotgun at the same range. Also, it should have the same bonus/penalty as a projectile weapon against shields and amor. |
McFurious
TeamPlayers EoN.
278
|
Posted - 2013.08.11 05:11:00 -
[115] - Quote
Skihids wrote:Are we seriously considering putting a safety measure on a clone weapon?!?
The same clones that we push though painful worm holes guaranteed to kill them in short order?
Gosh, maybe we should implement safety measures on grenades too. I mean, we can cook nades until they go off in our hands! We shouldn't be able to release the spoon until we throw it, and it wouldn't arm until it was far enough away from us.
And then we could put foam on all the sharp corners in our merc quarters...
Next thing you know we'll be wearing "armor" everywhere with shields like we're in ******* star trek or something... |
DRaven DeMort
0uter.Heaven EoN.
29
|
Posted - 2013.08.11 05:27:00 -
[116] - Quote
CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance?
People would just spam them in close because they would not get hurt. The projectile should just bounce off the target and maybe just push the target back a foot, or throw off the targets aim but not cause any damage. this would keep this weapon from being abused, and also in the mid range field to mid-long range field.
|
Buster Friently
Rosen Association
1557
|
Posted - 2013.08.11 05:47:00 -
[117] - Quote
CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? No safety. Bad idea. Unless of course you add a minimum distance to all weapons.
What is a grenade if it doesn't explode? |
DRaven DeMort
0uter.Heaven EoN.
29
|
Posted - 2013.08.11 06:08:00 -
[118] - Quote
Buster Friently wrote:CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? No safety. Bad idea. Unless of course you add a minimum distance to all weapons. What is a grenade if it doesn't explode? Also, **** with the AR before you **** with the MD.... Again.
the m203 has a min arming distance of 50 to 100 yards to keep inexperience soldiers from blowing themselves up. |
sammus420
Goonfeet Top Men.
267
|
Posted - 2013.08.11 06:19:00 -
[119] - Quote
DRaven DeMort wrote: The m203 has a min arming distance of 50 to 100 yards to keep inexperience soldiers from blowing themselves up.
This isn't Earth, so that really doesn't matter. Also, humans are soft, squishy things. We're in big ass suits of power armor that are a fair bit more resilient to damage than the gooey filling.
To keep things clear, I'm for a minimum safe distance, but 50-100 yards is insane. |
DRaven DeMort
0uter.Heaven EoN.
29
|
Posted - 2013.08.11 06:26:00 -
[120] - Quote
sammus420 wrote:DRaven DeMort wrote: The m203 has a min arming distance of 50 to 100 yards to keep inexperience soldiers from blowing themselves up. This isn't Earth, so that really doesn't matter. Also, humans are soft, squishy things. We're in big ass suits of power armor that are a fair bit more resilient to damage than the gooey filling. To keep things clear, I'm for a minimum safe distance, but 50-100 yards is insane.
I agree it is a game, but using a grenade launcher indoors? and spamming the enemy? and sorry that should be in feet and not yards |
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |