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McFurious
TeamPlayers EoN.
296
|
Posted - 2013.08.15 20:04:00 -
[241] - Quote
Bright Cloud wrote:Do i get this right? You want to introduce the same thing like COD has with n00b tubes? Cause the projectile gets only its explosive armed after a certain travel distance. But sure why not?
Battlefield and ArmA 1-3 as well IIRC.
It's funny how controversial this suggestion is. You got one group calling it, "nerfing the MD into the ground," another group saying it, "takes away risk of death at close range [a buff]," and then the ones who think it's a pretty good idea. |
RINON114
B.S.A.A. General Tso's Alliance
454
|
Posted - 2013.08.16 01:54:00 -
[242] - Quote
McFurious wrote:Bright Cloud wrote:Do i get this right? You want to introduce the same thing like COD has with n00b tubes? Cause the projectile gets only its explosive armed after a certain travel distance. But sure why not? Battlefield and ArmA 1-3 as well IIRC. It's funny how controversial this suggestion is. You got one group calling it, "nerfing the MD into the ground," another group saying it, "takes away risk of death at close range [a buff]," and then the ones who think it's a pretty good idea. Edit: I don't want to see the MD nerfed to the ground. I see this as a compromise because the main complaints about the MD seem to be coming from it's use as a close range weapon and maybe that's not what it was meant for. So how about we limit it's explosive damage at close range but not it's direct damage and leave all the other stats alone. That wouldn't bother me personally. But I'm also ok with leaving it the way it is now. For all we know, after 1.4 it may need a buff. I think right now with aiming as bad as it is people are turning to the MD just for the splash. If aiming gets significantly improved, the MD might not look so OP. So either way is fine with me. Just thought I'd throw it out there. A reasonable person, in this thread!? Those are few and far between my friend...
Agreed with what you posted, I too do not want to see ANY weapon nerfed into the ground, but when everybody starts using it just to compete (like the flaylock in the past) then something needs to be done. I personally see this as a nerf, but people seem to hear that word and think they should automatically be exempt from it's effects which is simply untrue.
What this GÇ£nerfGÇ¥ accomplishes is putting the mass driver into it's intended role, and if people disagree with that then they're either protecting the weapon out of blind love for being able to explosive spam any CQC area, or genuinely believe it's okay to do that and are simply wrong.
Sorry guys but when you can completely deny an area with explosives by being IN that area then that kind of defeats the object in the long run. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
322
|
Posted - 2013.08.16 03:29:00 -
[243] - Quote
RINON114 wrote:McFurious wrote:Bright Cloud wrote:Do i get this right? You want to introduce the same thing like COD has with n00b tubes? Cause the projectile gets only its explosive armed after a certain travel distance. But sure why not? Battlefield and ArmA 1-3 as well IIRC. It's funny how controversial this suggestion is. You got one group calling it, "nerfing the MD into the ground," another group saying it, "takes away risk of death at close range [a buff]," and then the ones who think it's a pretty good idea. Edit: I don't want to see the MD nerfed to the ground. I see this as a compromise because the main complaints about the MD seem to be coming from it's use as a close range weapon and maybe that's not what it was meant for. So how about we limit it's explosive damage at close range but not it's direct damage and leave all the other stats alone. That wouldn't bother me personally. But I'm also ok with leaving it the way it is now. For all we know, after 1.4 it may need a buff. I think right now with aiming as bad as it is people are turning to the MD just for the splash. If aiming gets significantly improved, the MD might not look so OP. So either way is fine with me. Just thought I'd throw it out there. A reasonable person, in this thread!? Those are few and far between my friend... Agreed with what you posted, I too do not want to see ANY weapon nerfed into the ground, but when everybody starts using it just to compete (like the flaylock in the past) then something needs to be done. I personally see this as a nerf, but people seem to hear that word and think they should automatically be exempt from it's effects which is simply untrue. What this GÇ£nerfGÇ¥ accomplishes is putting the mass driver into it's intend ed role, and if people disagree with that then they're either protecting the weapon out of blind love for being able to explosive spam any CQC area, or genuinely believe it's okay to do that and are simply wrong. Sorry guys but when you can completely deny an area with explosives by being IN that area then that kind of defeats the object in the long run.
Isn't that the point? Deny the area. IN or wherever you're shooting at. Seriously what's the big deal? Hit detection will be fixed. People will forget about the mass driver and say the shotgun is op because it'll actually work. Assault rifle will get aim assist. Making the gun handicapped near its user is defeating the purpose. Once the shotgun gets fixed people could start using that as a counter against mass driver. I've actually stopped using the mass driver a lot. because I got tired of running out of ammo. So I've been using my assault rifle more often again or my minja scout with smg. But I've been able to counter it in cqc because I use this moron thing called tactics. I don't blindly rush him. I out live his ammo and I take him out with a smg And I'm not even that good but I think..... just sayin wait until 1.4. Aim assist for assault rifle lawl and shotguns will be called OP. I'll be using my dren shotgun for sure lol |
RINON114
B.S.A.A. General Tso's Alliance
454
|
Posted - 2013.08.16 03:53:00 -
[244] - Quote
FLAYLOCK Steve wrote:RINON114 wrote:McFurious wrote:Bright Cloud wrote:Do i get this right? You want to introduce the same thing like COD has with n00b tubes? Cause the projectile gets only its explosive armed after a certain travel distance. But sure why not? Battlefield and ArmA 1-3 as well IIRC. It's funny how controversial this suggestion is. You got one group calling it, "nerfing the MD into the ground," another group saying it, "takes away risk of death at close range [a buff]," and then the ones who think it's a pretty good idea. Edit: I don't want to see the MD nerfed to the ground. I see this as a compromise because the main complaints about the MD seem to be coming from it's use as a close range weapon and maybe that's not what it was meant for. So how about we limit it's explosive damage at close range but not it's direct damage and leave all the other stats alone. That wouldn't bother me personally. But I'm also ok with leaving it the way it is now. For all we know, after 1.4 it may need a buff. I think right now with aiming as bad as it is people are turning to the MD just for the splash. If aiming gets significantly improved, the MD might not look so OP. So either way is fine with me. Just thought I'd throw it out there. A reasonable person, in this thread!? Those are few and far between my friend... Agreed with what you posted, I too do not want to see ANY weapon nerfed into the ground, but when everybody starts using it just to compete (like the flaylock in the past) then something needs to be done. I personally see this as a nerf, but people seem to hear that word and think they should automatically be exempt from it's effects which is simply untrue. What this GÇ£nerfGÇ¥ accomplishes is putting the mass driver into it's intend ed role, and if people disagree with that then they're either protecting the weapon out of blind love for being able to explosive spam any CQC area, or genuinely believe it's okay to do that and are simply wrong. Sorry guys but when you can completely deny an area with explosives by being IN that area then that kind of defeats the object in the long run. Isn't that the point? Deny the area. IN or wherever you're shooting at. Seriously what's the big deal? Hit detection will be fixed. People will forget about the mass driver and say the shotgun is op because it'll actually work. Assault rifle will get aim assist. Making the gun handicapped near its user is defeating the purpose. Once the shotgun gets fixed people could start using that as a counter against mass driver. I've actually stopped using the mass driver a lot. because I got tired of running out of ammo. So I've been using my assault rifle more often again or my minja scout with smg. But I've been able to counter it in cqc because I use this moron thing called tactics. I don't blindly rush him. I out live his ammo and I take him out with a smg And I'm not even that good but I think..... just sayin wait until 1.4. Aim assist for assault rifle lawl and shotguns will be called OP. I'll be using my dren shotgun for sure lol Why are you such a douche seriously? Using a GÇ£moron thing called tacticsGÇ¥ is entirely uncalled for especially when I use tactics. There is no counter to grenade spam when the enemy is moving on an objective. Area denial is fine but not indefinitely. I find myself switching to sniper in a lot of games because there's just no point in trying to take an objective if the enemy has a few mass drivers, so my tactic is to pick them off and let my buddy go in and charge them.
A futile tactic on many maps because objectives aren't always open to snipers or the enemy is dug in behind something where they simply lob grenades over a wall until the match ends. Now I wouldn't mind that at all if sneaking up behind him or rushing him didn't result in him spinning on a dime and blasting my feet twice for an easy kill.
What are these tactics that you are using? Staying about 30m away and pegging him? Because I have no luck with that when 3 or 4 shells are already heading in my direction.
Edit: The purpose of area denial is to keep the enemy out, and you in. By constantly blowing yourself up you are not providing area denial so let's continue the circle of providing/not providing area denial and keep doing/not doing what your weapon was designed to do/not do. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
323
|
Posted - 2013.08.16 04:18:00 -
[245] - Quote
RINON114 wrote: Why are you such a douche seriously? Using a GÇ£moron thing called tacticsGÇ¥ is entirely uncalled for especially when I use tactics. There is no counter to grenade spam when the enemy is moving on an objective. Area denial is fine but not indefinitely. I find myself switching to sniper in a lot of games because there's just no point in trying to take an objective if the enemy has a few mass drivers, so my tactic is to pick them off and let my buddy go in and charge them.
A futile tactic on many maps because objectives aren't always open to snipers or the enemy is dug in behind something where they simply lob grenades over a wall until the match ends. Now I wouldn't mind that at all if sneaking up behind him or rushing him didn't result in him spinning on a dime and blasting my feet twice for an easy kill.
What are these tactics that you are using? Staying about 30m away and pegging him? Because I have no luck with that when 3 or 4 shells are already heading in my direction.
Edit: The purpose of area denial is to keep the enemy out, and you in. By constantly blowing yourself up you are not providing area denial so let's continue the circle of providing/not providing area denial and keep doing/not doing what your weapon was designed to do/not do.
Aw how rude.... As for tactics its simple. Think about how the gun works. It has 6 rounds and a slow rof. Forcing the user to use it in cqc is risky in untrained hands because it can kill the user. So it adds some risk. I personally counter it with a smg and flux if I'm in a scout suit. IM always on the move because standing in a group is how the mass driver works better. Also since the mass driver is low on ammo you have to make every shot count. People say it's spamming but honestly assault rifles spam lol. Also you can melt a mass driver user with a assault rifle by keeping your distance or gaining a height advantage which isn't hard to do. I do it all the time because I know how the gun works and trust me it has its draw backs that people regularly ignore. I don't have any draw backs with my assault rifle which is why I have a level 4 assault rifle and level 3 mass driver. Because the assault rifle can be used in any given situation. The mass driver can't, it takes more effort believe it or not because anything can make you either shoot or not. Elevation, distance, terrain (like bumpy hills) possible cover etc. The assault rifle you don't have to worry about that it's good at every distance. Every height. Even in cqc its good. I used it to take out snipers! Yes snipers. How do you balance a aerial of denial weapon by making it handicapped near it? If people rush you it wouldn't be denying the area. Instead of people running away they will rush because they can out run the guns effective range. For example tanks. You don't see people rushing tanks (well I seen some assault rifle users try). A tank is the king of area denial. So why should you rush a mass driver. ... |
RINON114
B.S.A.A. General Tso's Alliance
454
|
Posted - 2013.08.16 05:18:00 -
[246] - Quote
FLAYLOCK Steve wrote:RINON114 wrote: Why are you such a douche seriously? Using a GÇ£moron thing called tacticsGÇ¥ is entirely uncalled for especially when I use tactics. There is no counter to grenade spam when the enemy is moving on an objective. Area denial is fine but not indefinitely. I find myself switching to sniper in a lot of games because there's just no point in trying to take an objective if the enemy has a few mass drivers, so my tactic is to pick them off and let my buddy go in and charge them.
A futile tactic on many maps because objectives aren't always open to snipers or the enemy is dug in behind something where they simply lob grenades over a wall until the match ends. Now I wouldn't mind that at all if sneaking up behind him or rushing him didn't result in him spinning on a dime and blasting my feet twice for an easy kill.
What are these tactics that you are using? Staying about 30m away and pegging him? Because I have no luck with that when 3 or 4 shells are already heading in my direction.
Edit: The purpose of area denial is to keep the enemy out, and you in. By constantly blowing yourself up you are not providing area denial so let's continue the circle of providing/not providing area denial and keep doing/not doing what your weapon was designed to do/not do.
Aw how rude.... As for tactics its simple. Think about how the gun works. It has 6 rounds and a slow rof. Forcing the user to use it in cqc is risky in untrained hands because it can kill the user. So it adds some risk. I personally counter it with a smg and flux if I'm in a scout suit. IM always on the move because standing in a group is how the mass driver works better. Also since the mass driver is low on ammo you have to make every shot count. People say it's spamming but honestly assault rifles spam lol. Also you can melt a mass driver user with a assault rifle by keeping your distance or gaining a height advantage which isn't hard to do. I do it all the time because I know how the gun works and trust me it has its draw backs that people regularly ignore. I don't have any draw backs with my assault rifle which is why I have a level 4 assault rifle and level 3 mass driver. Because the assault rifle can be used in any given situation. The mass driver can't, it takes more effort believe it or not because anything can make you either shoot or not. Elevation, distance, terrain (like bumpy hills) possible cover etc. The assault rifle you don't have to worry about that it's good at every distance. Every height. Even in cqc its good. I used it to take out snipers! Yes snipers. How do you balance a aerial of denial weapon by making it handicapped near it? If people rush you it wouldn't be denying the area. Instead of people running away they will rush because they can out run the guns effective range. For example tanks. You don't see people rushing tanks (well I seen some assault rifle users try). A tank is the king of area denial. So why should you rush a mass driver. ... The thing is, yeah it's easy enough to take out a solo MD user but they are rarely alone and it's in these situations where it excels far too well in the CQC environment.
For example: - I am running lone wolf in my proto suit because I am rich. I come across a nooblet and train my sights on his face. He immediately finds cover because I am stupid and didn't see the cover but he is almost 0 health. I run around the corner to chase the kill because I am still stupid but OH NO he has a friend with a mass driver.
I now have only three options, all of which have failed in the past: - I close the distance and CQC him. - I stay where I am, finishing off the nooblet anf then killing the MD friend. - I run away.
The only one that could work is to kill them both, which is rather unlikely before he gets 3 poorly placed shots at my ankles.
Running away doesn't work because he can shoot around corners via splash damage.
Taking this into a full game dynamic there are also other players to account for and so this will inevitably lead to my premature death. The only tactic is to sit back and pick at people from a distance unless I use a mass driver myself. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
323
|
Posted - 2013.08.16 05:54:00 -
[247] - Quote
RINON114 wrote:FLAYLOCK Steve wrote:RINON114 wrote: Why are you such a douche seriously? Using a GÇ£moron thing called tacticsGÇ¥ is entirely uncalled for especially when I use tactics. There is no counter to grenade spam when the enemy is moving on an objective. Area denial is fine but not indefinitely. I find myself switching to sniper in a lot of games because there's just no point in trying to take an objective if the enemy has a few mass drivers, so my tactic is to pick them off and let my buddy go in and charge them.
A futile tactic on many maps because objectives aren't always open to snipers or the enemy is dug in behind something where they simply lob grenades over a wall until the match ends. Now I wouldn't mind that at all if sneaking up behind him or rushing him didn't result in him spinning on a dime and blasting my feet twice for an easy kill.
What are these tactics that you are using? Staying about 30m away and pegging him? Because I have no luck with that when 3 or 4 shells are already heading in my direction.
Edit: The purpose of area denial is to keep the enemy out, and you in. By constantly blowing yourself up you are not providing area denial so let's continue the circle of providing/not providing area denial and keep doing/not doing what your weapon was designed to do/not do.
Aw how rude.... As for tactics its simple. Think about how the gun works. It has 6 rounds and a slow rof. Forcing the user to use it in cqc is risky in untrained hands because it can kill the user. So it adds some risk. I personally counter it with a smg and flux if I'm in a scout suit. IM always on the move because standing in a group is how the mass driver works better. Also since the mass driver is low on ammo you have to make every shot count. People say it's spamming but honestly assault rifles spam lol. Also you can melt a mass driver user with a assault rifle by keeping your distance or gaining a height advantage which isn't hard to do. I do it all the time because I know how the gun works and trust me it has its draw backs that people regularly ignore. I don't have any draw backs with my assault rifle which is why I have a level 4 assault rifle and level 3 mass driver. Because the assault rifle can be used in any given situation. The mass driver can't, it takes more effort believe it or not because anything can make you either shoot or not. Elevation, distance, terrain (like bumpy hills) possible cover etc. The assault rifle you don't have to worry about that it's good at every distance. Every height. Even in cqc its good. I used it to take out snipers! Yes snipers. How do you balance a aerial of denial weapon by making it handicapped near it? If people rush you it wouldn't be denying the area. Instead of people running away they will rush because they can out run the guns effective range. For example tanks. You don't see people rushing tanks (well I seen some assault rifle users try). A tank is the king of area denial. So why should you rush a mass driver. ... The thing is, yeah it's easy enough to take out a solo MD user but they are rarely alone and it's in these situations where it excels far too well in the CQC environment. For example: - I am running lone wolf in my proto suit because I am rich. I come across a nooblet and train my sights on his face. He immediately finds cover because I am stupid and didn't see the cover but he is almost 0 health. I run around the corner to chase the kill because I am still stupid but OH NO he has a friend with a mass driver. I now have only three options, all of which have failed in the past: - I close the distance and CQC him. - I stay where I am, finishing off the nooblet anf then killing the MD friend. - I run away. The only one that could work is to kill them both, which is rather unlikely before he gets 3 poorly placed shots at my ankles. Running away doesn't work because he can shoot around corners via splash damage. Taking this into a full game dynamic there are also other players to account for and so this will inevitably lead to my premature death. The only tactic is to sit back and pick at people from a distance unless I use a mass driver myself. This argument is invalid. Mass drivers are support weaponry like a hmg. We don't usually go lone wolf because it isn't meant to be unless in cqc. We pick off what the assault rifle on our team or squad attacked. You just said you go lone wolf. This whole post seems like a nerf team work lol. Again you can't rush in if a mass driver is there unless you're skilled. I'm not that skilled but I manage to take Em out. All I see is a an excuse to nerf a gun that is working as intended. You just said you like to lone wolf which in fact is a bad idea in this game because the game is based upon team work. Hence support weaponry and support roles... Mass driver is fine and applying a arming distance will render it useless as a support because people would just rush the user. And please don't even say "direct damage"... it's a grenade. It should kill by splash.
|
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
671
|
Posted - 2013.08.16 09:24:00 -
[248] - Quote
Everyone needs to pause for a moment and go read this.
Than you may resume your normally scheduled QQ. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1483
|
Posted - 2013.08.16 09:25:00 -
[249] - Quote
Ugh
CCP there are some serious drawbacks to this from more than one angle, as well as it being not the best solve it may not be needed once other larger core issues are addressed and, while anecdotal my own testing of this does not show a need for mechanical change or imbalance in the first place (the nearest to it would be damage mod stacked EX0 MDs because their low splash and high damage allows them to be used like a shotgun in CQC which is exactly what this proposal would create more of).
Meanwhile the support value is going to be nerfed by this idea because it pushes you, if a MD using Logi, to actively run behind the squad making it more likely for the support character to get separated, flanked, or out of range to support.
Despite wanting to focus on a more support oriented weapon it looks like I'm going to just be staying with the AR since the LR is blearily viable in its present state and the direction the MD is being taken will not only nerf it but heavily encumber users who are trying to employ it as part of running a support character. Thus far Uprising has been a series of kicks in the pants for support play. MD changes from Chrom, LR changes from Chrome (Vizim was needed but things went too far), nanohive nerf, uplink bug, injector detection bug (mostly resolved) + explosive OHKs (planed to be resolved) + super slow animation cycle (currently unaddressed), equipment WP scaling/repair tool et al persist (fixes SoonTM), Logi suit nerfs to eHP despite prior balance between Logi and Assault fits with no fits presented on the forums which broke that progression (outside of the Cal Logi skill buff which could have been changed on its own), Dev Blog about upcoming equipment centric changes which would hobble player choice and diversity in support by mechanically forcing optimal use onto only one easily identifiable racial suit while also leaving lots of equipment out in the cold... and further nerfing eHP for support characters.
The list goes on but I'll stop there. The net result of these continued nerfs to support play is that fewer players will run support, those of us who do will be less effective at it and the over all game will suffer as diversity is diminished by the heavy handed push toward more exclusively 'slayer' play. For all the complaints about 'slayer logi' and/or support characters who spent more time killing than supporting nearly all the mechanical changes done to "fix" that "problem" in fact ultimately make such behavior even more likely as the alternatives to it keep getting slapped with the nerf bat.
/disheartened by the trend
Sincerely, Support player since closed beta
|
RINON114
B.S.A.A. General Tso's Alliance
455
|
Posted - 2013.08.16 09:33:00 -
[250] - Quote
FLAYLOCK Steve wrote:RINON114 wrote:FLAYLOCK Steve wrote:RINON114 wrote: Why are you such a douche seriously? Using a GÇ£moron thing called tacticsGÇ¥ is entirely uncalled for especially when I use tactics. There is no counter to grenade spam when the enemy is moving on an objective. Area denial is fine but not indefinitely. I find myself switching to sniper in a lot of games because there's just no point in trying to take an objective if the enemy has a few mass drivers, so my tactic is to pick them off and let my buddy go in and charge them.
A futile tactic on many maps because objectives aren't always open to snipers or the enemy is dug in behind something where they simply lob grenades over a wall until the match ends. Now I wouldn't mind that at all if sneaking up behind him or rushing him didn't result in him spinning on a dime and blasting my feet twice for an easy kill.
What are these tactics that you are using? Staying about 30m away and pegging him? Because I have no luck with that when 3 or 4 shells are already heading in my direction.
Edit: The purpose of area denial is to keep the enemy out, and you in. By constantly blowing yourself up you are not providing area denial so let's continue the circle of providing/not providing area denial and keep doing/not doing what your weapon was designed to do/not do.
Aw how rude.... As for tactics its simple. Think about how the gun works. It has 6 rounds and a slow rof. Forcing the user to use it in cqc is risky in untrained hands because it can kill the user. So it adds some risk. I personally counter it with a smg and flux if I'm in a scout suit. IM always on the move because standing in a group is how the mass driver works better. Also since the mass driver is low on ammo you have to make every shot count. People say it's spamming but honestly assault rifles spam lol. Also you can melt a mass driver user with a assault rifle by keeping your distance or gaining a height advantage which isn't hard to do. I do it all the time because I know how the gun works and trust me it has its draw backs that people regularly ignore. I don't have any draw backs with my assault rifle which is why I have a level 4 assault rifle and level 3 mass driver. Because the assault rifle can be used in any given situation. The mass driver can't, it takes more effort believe it or not because anything can make you either shoot or not. Elevation, distance, terrain (like bumpy hills) possible cover etc. The assault rifle you don't have to worry about that it's good at every distance. Every height. Even in cqc its good. I used it to take out snipers! Yes snipers. How do you balance a aerial of denial weapon by making it handicapped near it? If people rush you it wouldn't be denying the area. Instead of people running away they will rush because they can out run the guns effective range. For example tanks. You don't see people rushing tanks (well I seen some assault rifle users try). A tank is the king of area denial. So why should you rush a mass driver. ... The thing is, yeah it's easy enough to take out a solo MD user but they are rarely alone and it's in these situations where it excels far too well in the CQC environment. For example: - I am running lone wolf in my proto suit because I am rich. I come across a nooblet and train my sights on his face. He immediately finds cover because I am stupid and didn't see the cover but he is almost 0 health. I run around the corner to chase the kill because I am still stupid but OH NO he has a friend with a mass driver. I now have only three options, all of which have failed in the past: - I close the distance and CQC him. - I stay where I am, finishing off the nooblet anf then killing the MD friend. - I run away. The only one that could work is to kill them both, which is rather unlikely before he gets 3 poorly placed shots at my ankles. Running away doesn't work because he can shoot around corners via splash damage. Taking this into a full game dynamic there are also other players to account for and so this will inevitably lead to my premature death. The only tactic is to sit back and pick at people from a distance unless I use a mass driver myself. This argument is invalid. Mass drivers are support weaponry like a hmg. We don't usually go lone wolf because it isn't meant to be unless in cqc. We pick off what the assault rifle on our team or squad attacked. You just said you go lone wolf. This whole post seems like a nerf team work lol. Again you can't rush in if a mass driver is there unless you're skilled. I'm not that skilled but I manage to take Em out. All I see is a an excuse to nerf a gun that is working as intended. You just said you like to lone wolf which in fact is a bad idea in this game because the game is based upon team work. Hence support weaponry and support roles... Mass driver is fine and applying a arming distance will render it useless as a support because people would just rush the user. And please don't even say "direct damage"... it's a grenade. It should kill by splash. I didn't say I always lone wolf but it does happen when you're separated from your squad, either they die or whatever.
The mass driver is supposed to be a squad support weapon but it's not right now. You should be hanging back and shooting grenades past your squaddies. |
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SILENTSAM 69
SONS of LEGION RISE of LEGION
521
|
Posted - 2013.08.16 09:33:00 -
[251] - Quote
No, this idea is just horrible, and would hurt the balance of the weapon by making it more powerful.
I say this because it is a viable tactic to run into the face of someone using a Mass Driver in order to make their own shots hurt them as well.
Quite often I have run into a Mass Driver users face and got the assist as they killed themselves, or made them less willing to shot at such close range, sometimes forcing them to change to a sidearm.
This idea would remove that tactic and provide a safety for dummies. If someone makes the mistake of shooting at close range and hurting themselves, that is their fault. Do not take away this viable tactic to use against the Mass Driver.
The sad thing is the devs listened to this idea. This should be seen as an obvious self serving idea that should have been disregarded. Far too many people just request something to help themselves instead of improving the game. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1484
|
Posted - 2013.08.16 09:49:00 -
[252] - Quote
SILENTSAM 69 wrote:No, this idea is just horrible, and would hurt the balance of the weapon by making it more powerful.
I say this because it is a viable tactic to run into the face of someone using a Mass Driver in order to make their own shots hurt them as well.
Quite often I have run into a Mass Driver users face and got the assist as they killed themselves, or made them less willing to shot at such close range, sometimes forcing them to change to a sidearm.
This idea would remove that tactic and provide a safety for dummies. If someone makes the mistake of shooting at close range and hurting themselves, that is their fault. Do not take away this viable tactic to use against the Mass Driver.
The sad thing is the devs listened to this idea. This should be seen as an obvious self serving idea that should have been disregarded. Far too many people just request something to help themselves instead of improving the game. ^This.
I kill the majority of MD users I come up against, even when they're running Proto and I'm running 100% free. The changes from the OP would not only reduce the support value of the weapon (my primary use for it when I was specc'ed into it) but it would also remove the most effective counter to the weapon that I have seen employed (OBs, HAVs, and long range snipers aside but those count against most things ).
This change would simultaneously stealth buff the weapon and nerf/hobble its support abilities. It's bad for both balance and diversity, and ironically despite many protestations to the contrary would increase how much of a "noob tube" (does anyone else think that pejorative names shouldn't be part of balance discussions?) the weapon actually is.
0.02 ISK Cross |
SirManBoy
Molon Labe. League of Infamy
153
|
Posted - 2013.08.16 10:09:00 -
[253] - Quote
Yes, this proposal is counterintuitive to actual support play. I have to be close to my squad to repair them, supply them, and revive them. How exactly would I accomplish this when my weapon of choice only becomes lethal from 10m-15m away?
The MD is both an area denial and breach weapon. Improve your tactics and situational awareness, equip yourself properly, and most of all...GET OVER IT. |
Piraten Hovnoret
BIG BAD W0LVES Eternal Syndicate
5
|
Posted - 2013.08.16 11:16:00 -
[254] - Quote
NO SUPPORT AT ALL The MD is fine as it is
so what is you get killed when the MD user suecide him self.... kamakaze is a part of war always have been and always will be.
again soory for my english |
RINON114
B.S.A.A. General Tso's Alliance
456
|
Posted - 2013.08.16 23:54:00 -
[255] - Quote
SirManBoy wrote:Yes, this proposal is counterintuitive to actual support play. I have to be close to my squad to repair them, supply them, and revive them. How exactly would I accomplish this when my weapon of choice only becomes lethal from 10m-15m away?
The MD is both an area denial and breach weapon. Improve your tactics and situational awareness, equip yourself properly, and most of all...GET OVER IT. So it's okay to have a mini orbital to clear those pesky roaches just so you can help your team in CQC? I wouldn't mind if that were the case but you have too much power in the mass driver so you're not just scattering them you're killing them too. A support weapon should be used from a distance and then once the roaches are scattered you move in and help. Or use a sidearm. Or equip something built for CQC like the breach AR or a shotgun.
Spamming explosives into a CQC area is just ridiculous, and because it works so well, soon everyone will be doing it. |
Booby Tuesdays
Ahrendee Mercenaries EoN.
276
|
Posted - 2013.08.17 00:46:00 -
[256] - Quote
I eagerly await 1.4 or 1.5 when shotguns once again reign supreme in CQC. The witch hunt will move on, burning all in it's path. |
Wombat in combat
Ancient Exiles
77
|
Posted - 2013.08.17 00:59:00 -
[257] - Quote
As an exclusive mass driver user since Uprising, I do not agree with this. I like that the mass driver is a double edged sword so to speak, it's lethal against you as well. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
359
|
Posted - 2013.08.17 01:07:00 -
[258] - Quote
SILENTSAM 69 wrote:No, this idea is just horrible, and would hurt the balance of the weapon by making it more powerful.
I say this because it is a viable tactic to run into the face of someone using a Mass Driver in order to make their own shots hurt them as well.
Quite often I have run into a Mass Driver users face and got the assist as they killed themselves, or made them less willing to shot at such close range, sometimes forcing them to change to a sidearm.
This. dea would remove that tactic and provide a safety for dummies. If someone makes the mistake of shooting at close range and hurting themselves, that is their fault. Do not take away this viable tactic to use against the Mass Driver.
The sad thing is the devs listened to this idea. This should be seen as an obvious self serving idea that should have been disregarded. Far too many people just request something to help themselves instead of improving the game. Oh please. Don't give that "your not doing job talk" when I bet you don't. I support the team by taking out reds. That's my job. I take over a spot and clear it so my team can get their act straight. It takes one red to to change the terms on the game. One red to place a up link and we would lose. Mass driver is made to counter that. It's fine the way it is stop being so ignorant and stop trying to avoid the fact that you have to change your play style of aim and click |
RINON114
B.S.A.A. General Tso's Alliance
457
|
Posted - 2013.08.17 01:41:00 -
[259] - Quote
FLAYLOCK Steve wrote:SILENTSAM 69 wrote:No, this idea is just horrible, and would hurt the balance of the weapon by making it more powerful.
I say this because it is a viable tactic to run into the face of someone using a Mass Driver in order to make their own shots hurt them as well.
Quite often I have run into a Mass Driver users face and got the assist as they killed themselves, or made them less willing to shot at such close range, sometimes forcing them to change to a sidearm.
This. dea would remove that tactic and provide a safety for dummies. If someone makes the mistake of shooting at close range and hurting themselves, that is their fault. Do not take away this viable tactic to use against the Mass Driver.
The sad thing is the devs listened to this idea. This should be seen as an obvious self serving idea that should have been disregarded. Far too many people just request something to help themselves instead of improving the game. Oh please. Don't give that "your not doing job talk" when I bet you don't. I support the team by taking out reds. That's my job. I take over a spot and clear it so my team can get their act straight. It takes one red to to change the terms on the game. One red to place a up link and we would lose. Mass driver is made to counter that. It's fine the way it is stop being so ignorant and stop trying to avoid the fact that you have to change your play style of aim and click Uhm Steve, the guy is agreeing with you... |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
361
|
Posted - 2013.08.17 01:43:00 -
[260] - Quote
RINON114 wrote:FLAYLOCK Steve wrote:SILENTSAM 69 wrote:No, this idea is just horrible, and would hurt the balance of the weapon by making it more powerful.
I say this because it is a viable tactic to run into the face of someone using a Mass Driver in order to make their own shots hurt them as well.
Quite often I have run into a Mass Driver users face and got the assist as they killed themselves, or made them less willing to shot at such close range, sometimes forcing them to change to a sidearm.
This. dea would remove that tactic and provide a safety for dummies. If someone makes the mistake of shooting at close range and hurting themselves, that is their fault. Do not take away this viable tactic to use against the Mass Driver.
The sad thing is the devs listened to this idea. This should be seen as an obvious self serving idea that should have been disregarded. Far too many people just request something to help themselves instead of improving the game. Oh please. Don't give that "your not doing job talk" when I bet you don't. I support the team by taking out reds. That's my job. I take over a spot and clear it so my team can get their act straight. It takes one red to to change the terms on the game. One red to place a up link and we would lose. Mass driver is made to counter that. It's fine the way it is stop being so ignorant and stop trying to avoid the fact that you have to change your play style of aim and click Uhm Steve, the guy is agreeing with you... Just noticed lol . man that's what happens when you drink. Fk beer!
-gets another- |
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Fire of Prometheus
DUST University Ivy League
123
|
Posted - 2013.08.17 01:52:00 -
[261] - Quote
Steve has a good grasp on the subject :) |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
365
|
Posted - 2013.08.17 01:55:00 -
[262] - Quote
Fire of Prometheus wrote:Steve has a good grasp on the subject :) Not atm. I think I'm drunk. |
zzZaXxx
The Exemplars Top Men.
185
|
Posted - 2013.08.17 05:55:00 -
[263] - Quote
Whaaat? No. Logis like me will not be able to hit guys when they come too close. |
Echoist
Fenrir's Wolves
70
|
Posted - 2013.08.17 09:32:00 -
[264] - Quote
I completely agree with the OP it would make sense that a hrenadr launcher of this sort would have some sort of safety protocol in order to protect the user. Besides even if people get too close you can stoll kill them with a direct shot. And if your a logi yku shouldn't need to be in the front just behind your squad acting as support and area of denial. |
Win TheDay
TCD ToXiCaTeD
0
|
Posted - 2013.08.17 18:05:00 -
[265] - Quote
Bittersteel the Bastard wrote:CCP Logibro wrote:If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? I guess I would be fine with that, but what if the user starts panic spamming and actually kills you. :/
Are you serious, what about pray and spray AR's nerf them too? Just because someone shows skill with a weapon you cannot use does not mean its OP. if you get caught in close quarters with a Mass driver run, just like you would when you get hit by a sniper rifle. Guess we need to put a limit on how far the snipers can kill and if they stay behind red line they should die right.
Taking away splash from mass drivers at close would leave a logi using it defenseless at close range. As we mass driver operators know if someone is above you disengage and change tactics, if someone is shield tanking change tactics.
Mass driver operators also know that direct hits are few and far between for us, I have snuck up on snipers place 2 body shots in thier backs (XD) they get up and we dance.
Seems there may be a problem with that end of it Logi Bro.
As a mass driver I have accepted its limitations as this weapon allows me to engage the enemy at mid distances while supporting my team with reps, hives, injectors, and drop links.
Problem is all the whiners only know one tatic and if that does not always result in kills for them, they wine about it.
Play the game for what it is enjoyment with your bros and respect for each other.
In war the immortal finds glory. |
Justin Tymes
Dem Durrty Boyz
321
|
Posted - 2013.08.17 18:16:00 -
[266] - Quote
Echoist wrote:I completely agree with the OP it would make sense that a hrenadr launcher of this sort would have some sort of safety protocol in order to protect the user. Besides even if people get too close you can stoll kill them with a direct shot. And if your a logi yku shouldn't need to be in the front just behind your squad acting as support and area of denial.
Stop acting Like Logi = heal slave, and you know scanning is nerfed now, so you won't even see detect someone until they are within 5 feet. Unless you're using scanning that gives no WP, which means you won't have REs(which are nerfed) or Triage Hive(needed for Gallente) |
Win TheDay
TCD ToXiCaTeD
0
|
Posted - 2013.08.17 18:17:00 -
[267] - Quote
Echoist wrote:I completely agree with the OP it would make sense that a hrenadr launcher of this sort would have some sort of safety protocol in order to protect the user. Besides even if people get too close you can stoll kill them with a direct shot. And if your a logi yku shouldn't need to be in the front just behind your squad acting as support and area of denial.
True, true, why would a merc need to defend himself I close quarter combate?
Here is an idea lets just turn off all close quarter kills for all weapons unless it is a headshot. Since AR, and heavyset have way more rounds than a mass driver. Or maybe reduce the number of bullets an AR or HMG can fire at close range to 6, that's all the mass driver gets. Oh and let's not forget the sniper behind the red line he's bullets should probably do 50% less damage when behind the red line or after say 100 meters.
You guys are unrealistic with your thoughts on this.
In war the immortal finds glory. |
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