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Thread Statistics | Show CCP posts - 1 post(s) |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
109
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Posted - 2013.08.09 23:03:00 -
[1] - Quote
I think we are missing the point here.
The problem is NOT the mass driver, if we must search a problem the 2 problem are:
A) CLONE istantgib. B) Spash dmg calc
The first one is too clear it dont need explanation, The second one is the cause of the Mass driver hate. Why people can jump and shoot at their feet with it and avoid all the splash dmg? Like Cross was saing a few post ago we need semisphere dmg calculation and not circle. When we do this we will see suicide from MD goin rampage.
Nerfing The splash DMG or adding safety will nerf to hell is area-denial use. for a weap to be area-denial YOU NEED TO FEAR IT. You need to know that walking in that area means death. HOW can be an area denial weapon if you dont fear his dmg or with a running suit you can close the gap before the "SAFETY" activation and be safe from harm? The only class that will lose to the MD Op want are us heavy. We are simply too slow |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
110
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Posted - 2013.08.10 07:28:00 -
[2] - Quote
Aeon Amadi wrote: Considering that resistances aren't taken into account with splash damage (only direct) it's actually doing about 30% less damage to armor. When that bug gets fixed it's going to skyrocket both in power and use.
Yeah thank to your test we now know it. But that means that will all be 30% less on shield. We can leave the MD with this type of splash but adding a sphere dmg so if you spam it without skill you simply suicide.
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
110
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Posted - 2013.08.10 07:37:00 -
[3] - Quote
RINON114 wrote: But seriously though, the MD has not been the same since 1.1, it got a buff in 1.2 and now it's fotm because it's better than it should be.
And to counter the point you will inevitably make saying GÇ£LOL the buff came in 1.1GÇ¥ I will promptly tell you that it takes time to skill up to proto in a weapon that nobody really cared about using.
Further to my main point, you're still ignoring the fact that the MD should be a situational weapon, it's why the United States military doesn't roll around exclusively in tanks or with the XM203 automatic grenade launcher, and also why only a few guys out of so many are equipped with M249's or M203 underslung launchers. It's because you don't need them all the time.
An AR type weapon (Assault Rifle, Scrambler Rifle, Rail Rifle, Combat Rifle) should always be the weapon of choice with other weapons being situational.
LOL @AR being not the best weapon: hell it OUT DPS my HMG that is supposed to slay infantry like
You know, in Cromo the MD start were FAR MORE HIGH than now, truly an OP weapon but,guess what, nobody complain and Duvalle and Viziam reign supreme. You know why? the Aiming was a little better than now and Less strafe speed so the ARcodBOYS could slain every one. Let's wait TILL 1.4 and then we can talk about it.
Another thing is that people dont think how to counter.When I'm on same ground i sprint so close or flank the MD user that i usually Kill them or make them suicide. And i'm a Heavy, not the fastest class in dust.... If the MD has the heigh adv probably he will **** me but ehy, thats called tattics so no complain from my point of view.
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
114
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Posted - 2013.08.10 19:19:00 -
[4] - Quote
Cant belive that Cross reply is being ignored. In that reply is the only solution viable to not make MD a useless weapon
The only problem with the MD is the Fuking CAL.Suit (logi or ass dosent matter) and the Shoot while jumping (to avoid all splash)
Change the splash dmg calc to flat from Sphere and just watch the CQC noob-spammer kill themself.
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
114
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Posted - 2013.08.10 19:25:00 -
[5] - Quote
RINON114 wrote: At the moment the MD is not an area denial weapon, it's a kill everything at no matter what distance weapon.
As for your post Cross, you're right about me not being specced into them but I speak after playing games with my corpmate who specced into them long ago. I asked him to use one just to even the odds and he destroyed people with it. Guess what else he destroyed? A tank. I was lolling very hard due to the fact that not moments earlier I mockingly said GÇ£The MD is OP, use it to kill the tank!GÇ¥
He blew up the tank.
Really now guys.
Really.
Hell i blow up a fukin Sica with my HMG
HMG OP, NERF HMG
No matter what you say, if he use that weapon for so long dont you think that is just good with it? I was using AMAR.logi before it was mainstream and always have positive KDR, that mean that the suit was not UP??
Cmon is like looking at XERO thread on general discussion, where he state that MD was OP because of his 32-2 score. obtained while he was rolling WITH A FULL SQUAD OF TEAMPLAYER VS BLUEBERRIES.
Please Guy,try to be objective. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
117
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Posted - 2013.08.10 22:35:00 -
[6] - Quote
RINON114 wrote: I don't understand how this will make a difference, perhaps that is why it's being ignored?
The counter to removing self inflicted splash damage is surely to jump yourself as you fire, the solution offered by Cross will make no difference to this strategy.
The MD should be a situational area denial weapon, much like a sniper rifle is but at shorter ranges, namely: medium range.
You dont understand simply because you dont ever bother try the MD or just pay attention to the spamming noob. Let's go with the point.
1) No,it's not a sniper rifle. Area Denial mean " no, you can fukin walk freely in that area." and "no you can fukin take that little crate as a cover" OR " no, you cant walk close together like a wolf pack or like a Greek Oplitia formation" A sniper rifle have ALL other purpose on the battlefield (that is not paddle KDR ) and if you cant see the difference between the two weapon than you have a little problem regarding game balance
so let's translate this in " MD for Dummies" : You give the Enemy height advantage? You die. You walk close with your squad? You die. You seek cover behind a little obj? you die.
And now let's try to explain WHY Cross hit the core problem and why ignoring something that you dont understand it's bad for ya ( RIP CARLIN)
They main complain of people is that they are spamming the MD in CQC. But the splash dmg that kill you must have killed the user too...... so what's Happen? Lets do some MATH with the help of X-Y
SUPPOSE you shoot the MD at your feet the MD do 184 DMG on X axis for (let's make an example) 4 meters. The point of impact is Y=0 The flat explosion dmg calc means that IF YOU ARE at Y=1-2-3-4-5-6 you avoid all the self inflicted spash DMG. WHat do we have if we change this?
Suppose you have s sphere DMG where ALL object inside X=4 and Y= 6 (numbers are for example ) take the same splash dmg.
With this you cant shoot it in CQC because you will YOUR DMG+ Enemy DMG and that means that you die faster than you kill. |
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