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FATPrincess - XOXO
Shining Flame Amarr Empire
379
|
Posted - 2013.08.07 14:50:00 -
[1] - Quote
But you won't see as many since most of the playerbase is medium suits. But omg these are soooooo OP. Increase the charge up time or something CCP!!!!
#lolForgeGuns
-XOXO |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2342
|
Posted - 2013.08.07 14:51:00 -
[2] - Quote
I thought MD were FotM?
No, wait, it was AR's!
Er, no... maybe it was ScR? |
calisk galern
BurgezzE.T.F
669
|
Posted - 2013.08.07 14:53:00 -
[3] - Quote
it seems split between mass drivers and forge guns atm.
ar's can never be flavour FOTM, they are the flavour.
|
Kam Elto
KILL-EM-QUICK RISE of LEGION
33
|
Posted - 2013.08.07 14:54:00 -
[4] - Quote
FATPrincess - XOXO wrote:But you won't see as many since most of the playerbase is medium suits. But omg these are soooooo OP. Increase the charge up time or something CCP!!!!
#lolForgeGuns
-XOXO if you don't stand still then forge guns won't be OP. |
FATPrincess - XOXO
Shining Flame Amarr Empire
379
|
Posted - 2013.08.07 14:56:00 -
[5] - Quote
Kam Elto wrote:FATPrincess - XOXO wrote:But you won't see as many since most of the playerbase is medium suits. But omg these are soooooo OP. Increase the charge up time or something CCP!!!!
#lolForgeGuns
-XOXO if you don't stand still then forge guns won't be OP.
Meh it doesn't matter. The proto assaulr can be spammed so easily you can get the kill by splash damage.
-XOXO |
Scheneighnay McBob
Bojo's School of the Trades
2721
|
Posted - 2013.08.07 15:00:00 -
[6] - Quote
Assault forge guns take the most skill out of all of the forge guns. Need to time your shot perfectly. |
Scheneighnay McBob
Bojo's School of the Trades
2721
|
Posted - 2013.08.07 15:01:00 -
[7] - Quote
FATPrincess - XOXO wrote:Kam Elto wrote:FATPrincess - XOXO wrote:But you won't see as many since most of the playerbase is medium suits. But omg these are soooooo OP. Increase the charge up time or something CCP!!!!
#lolForgeGuns
-XOXO if you don't stand still then forge guns won't be OP. Meh it doesn't matter. The proto assault can be spammed so easily you can get the kill by splash damage. -XOXO I've killed with the splash of a militia forge gun several times before
Your argument is now invalid |
Bad Heal
ROGUE SPADES EoN.
49
|
Posted - 2013.08.07 15:01:00 -
[8] - Quote
TheAmazing FlyingPig wrote:I thought MD were FotM?
No, wait, it was AR's!
Er, no... maybe it was ScR?
Seen a recent thread calling for the nerfing of nades |
Cody Sietz
Bullet Cluster
668
|
Posted - 2013.08.07 15:01:00 -
[9] - Quote
Come on, my dropship hates forge guns, but they aren't a FoTM.
The assault is powerful, but forgegunners have to give up the ability to hold their shots in. |
FATPrincess - XOXO
Shining Flame Amarr Empire
381
|
Posted - 2013.08.07 15:02:00 -
[10] - Quote
Scheneighnay McBob wrote:Assault forge guns take the most skill out of all of the forge guns. Need to time your shot perfectly.
lol no, the charge up time is so small on the proto you just aim and shoot and spam. Very easy.
-XOXO |
|
Kasote Denzara
A Vulture
107
|
Posted - 2013.08.07 15:03:00 -
[11] - Quote
Assault Forge Guns are just roided Plasma Cannons. Easier than the PC even. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2344
|
Posted - 2013.08.07 15:03:00 -
[12] - Quote
Bad Heal wrote:TheAmazing FlyingPig wrote:I thought MD were FotM?
No, wait, it was AR's!
Er, no... maybe it was ScR? Seen a recent thread calling for the nerfing of nades I saw that one too. Nerf 'em how you want, I'll still deliver such a perfectly cooked and seasoned grenade that you'll swear you were tasting a contact grenade. |
Nguruthos IX
Hellstorm Inc League of Infamy
999
|
Posted - 2013.08.07 15:04:00 -
[13] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=98924
This thread recognizes how CCP's method of balancing weapons will overlook the assault forge gun. And it is in fact, totally overpowered. |
FATPrincess - XOXO
Shining Flame Amarr Empire
381
|
Posted - 2013.08.07 15:06:00 -
[14] - Quote
Kasote Denzara wrote:Assault Forge Guns are just roided Plasma Cannons. Easier than the PC even.
Added note to keep in mind: I prefer the standard FG to the Assault. Preference to Plasma Cannon instead of Assault FG. In short: Cool spam, bro.
Yeah something like that but 1000% better.
-XOXO |
ChromeBreaker
SVER True Blood
990
|
Posted - 2013.08.07 15:07:00 -
[15] - Quote
FG's havent changed since way back in Beta... like... at all...
If you have 6 fg's stacked against you of course your going to have a bad time... same as any other weapon. |
Nguruthos IX
Hellstorm Inc League of Infamy
999
|
Posted - 2013.08.07 15:07:00 -
[16] - Quote
Cody Sietz wrote:Come on, my dropship hates forge guns, but they aren't a FoTM.
The assault is powerful, but forgegunners have to give up the ability to hold their shots in.
This ends up translating as only an advantage.
In the hold to charge guns you have to wait till its done, and then release. Meaning you err on the side of charged because to release before charge is complete will reset the entire shot and cost you an extra second or two.
However with the assault FG it releases you of the unnecessary crutch of charge-holding and conditions you to simple aim and track a little better. Not that you need to aim or track much since you can nail the first 1-2 hits without target vehicles even having time to move/react/build momentum to move.
But against infantry forge guns are also silly. |
FATPrincess - XOXO
Shining Flame Amarr Empire
381
|
Posted - 2013.08.07 15:08:00 -
[17] - Quote
Scheneighnay McBob wrote:FATPrincess - XOXO wrote:Kam Elto wrote:FATPrincess - XOXO wrote:But you won't see as many since most of the playerbase is medium suits. But omg these are soooooo OP. Increase the charge up time or something CCP!!!!
#lolForgeGuns
-XOXO if you don't stand still then forge guns won't be OP. Meh it doesn't matter. The proto assault can be spammed so easily you can get the kill by splash damage. -XOXO I've killed with the splash of a militia forge gun several times before Your argument is now invalid
lol ok. With Assault Forge Gun is 1000% easier. Boom!
-XOXO
|
Bazookah Tooth
The Phoenix Federation
305
|
Posted - 2013.08.07 15:08:00 -
[18] - Quote
Just Stop, If You Get Killed By A Forge Gun That Means You Have Stopped Moving For More ThEn 3 Seconds. Consider That All Your Fault.
-Bazookah (Hmg For Life)
(And Sometimes Forge Gun) |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
138
|
Posted - 2013.08.07 15:09:00 -
[19] - Quote
FATPrincess - XOXO wrote:But you won't see as many since most of the playerbase is medium suits. But omg these are soooooo OP. Increase the charge up time or something CCP!!!!
#lolForgeGuns
inb4 Forge Guns are fine
inb4 heavies are weak
-XOXO lol
Forge guns FOTM? You're joking. Using those effectively requires a ton more SP. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
1087
|
Posted - 2013.08.07 15:10:00 -
[20] - Quote
funny how the forge has been the 1 weapon that has not changed in over a year, been no complaints about it, and now all of a sudden people are using it in pubs and its deemed OP
yes its a VERY strong weapon
with a 2.5s time PER SHOT
4 shots
direct hit is a kill
splash takes 2-4 shots to kill
yes ANY forge melts vehicles, especially at range
forgers up high now place more weight on snipers, just think if just 10% of redline sniping scrubs would point that rifle where it should be, picking off people on roofs etc.
the reason for any talk of this is cause getting up high with a forge allows you to shoot freely and even a blind monkey will luck out and get a kill
ESPECIALLY when the idiots on the other team throw down an uplink in the open and morons keep spawning like its feeding time at the zoo...
I wish this game tracked player accuracy cause you would quickly see how difficult the forge is and would instantly stop this discussion |
|
Nguruthos IX
Hellstorm Inc League of Infamy
1000
|
Posted - 2013.08.07 15:11:00 -
[21] - Quote
ChromeBreaker wrote:FG's havent changed since way back in Beta... like... at all...
If you have 6 fg's stacked against you of course your going to have a bad time... same as any other weapon.
people not noticing something or not using it DOES NOT MEAN it is not overpowered. What is hard to understand about this concept?
explain it to me.
Logically, if there exists a GodSuit but nobody uses it because they don't know how easy it is OR don't like the frame size and never bothered to try, or don't like the style, or feel it is too OP... The fact that few people use it changes nothing about it being OP.
If nobody had used flaylocks would they have Not been OP? If few people had used tanks, TAC ARs, or lasers in prior builds, would they have not been OP?
CCP only looks and cares about numbers. But numbers do not define OP, they only sometimes indicate a symptom. Mechanics make something OP. |
Nguruthos IX
Hellstorm Inc League of Infamy
1000
|
Posted - 2013.08.07 15:11:00 -
[22] - Quote
CoD isAIDS wrote:FATPrincess - XOXO wrote:But you won't see as many since most of the playerbase is medium suits. But omg these are soooooo OP. Increase the charge up time or something CCP!!!!
#lolForgeGuns
inb4 Forge Guns are fine
inb4 heavies are weak
-XOXO lol Forge guns FOTM? You're joking. Using those effectively requires a ton more SP.
perhaps why you don't see more of them. + heavy frame. Hmmm? |
Nguruthos IX
Hellstorm Inc League of Infamy
1000
|
Posted - 2013.08.07 15:12:00 -
[23] - Quote
CHICAGOCUBS4EVER wrote:funny how the forge has been the 1 weapon that has not changed in over a year, been no complaints about it, and now all of a sudden people are using it in pubs and its deemed OP
yes its a VERY strong weapon
with a 2.5s time PER SHOT
4 shots
direct hit is a kill
splash takes 2-4 shots to kill
yes ANY forge melts vehicles, especially at range
forgers up high now place more weight on snipers, just think if just 10% of redline sniping scrubs would point that rifle where it should be, picking off people on roofs etc.
the reason for any talk of this is cause getting up high with a forge allows you to shoot freely and even a blind monkey will luck out and get a kill
ESPECIALLY when the idiots on the other team throw down an uplink in the open and morons keep spawning like its feeding time at the zoo...
I wish this game tracked player accuracy cause you would quickly see how difficult the forge is and would instantly stop this discussion
2.5 seconds with no SP invested, right?
How greatly is that damage raised and charge time lowered with skills? Mods.
|
Kasote Denzara
A Vulture
107
|
Posted - 2013.08.07 15:13:00 -
[24] - Quote
Hrmph, hrmph. I forgot to mention. I've been using FGs and PCs since the beta* and it hasn't been a severe issue as it is lately. With the easymode flaylock put back into its place, people are looking for the next easiest thing, which is both MDs** and FG. Unfortunately for us true FGers, we're going to be bunched with these pansies that use the FG as a replacement to the flaylock, which is honestly kind of an insult considering how unappreciated the FG was previously. If something happens to my beloved FG, I'll switch to my PC. My only fear is that I won't be the only one.
*Game really feels like it is still in beta.
**I personally have no personal vendetta against MDs, as the old MDers were glad that they were re-buffed. Funny how it's being spammed after flaylock was nerfed, right guys? |
Protocake JR
Internal Error. Negative-Feedback
428
|
Posted - 2013.08.07 15:13:00 -
[25] - Quote
Forge guns need to vibrate more when charging up. This makes it so that the farther away from your target that you are, the more likely you will miss. You can still one shot infantry with a forge gun if you are close enough, but if you are sitting on top of a tower, you should not be able to reliably hit your intended target.
The amount the forge gun shakes should be enough that it causes trouble acquiring small infantry targets, but not cause any excess problems when aiming at larger targets like vehicles and installations.
I'm sick and tired of being one shotted by some militia forge. (It's not hard, just center the target until your reticle is red) The only drawback to a forge gun is that you have to wear a heavy suit to do it. If medium and light suits could use this weapon, it would be the FOTM. (although one could argue that it is already the FOTM for Heavies) |
stlcarlos989
SVER True Blood
448
|
Posted - 2013.08.07 15:16:00 -
[26] - Quote
An easy fix is to make the screen start to shake as the forge gun builds its charge. |
FATPrincess - XOXO
Shining Flame Amarr Empire
381
|
Posted - 2013.08.07 15:17:00 -
[27] - Quote
Nguruthos IX wrote:CHICAGOCUBS4EVER wrote:funny how the forge has been the 1 weapon that has not changed in over a year, been no complaints about it, and now all of a sudden people are using it in pubs and its deemed OP
yes its a VERY strong weapon
with a 2.5s time PER SHOT
4 shots
direct hit is a kill
splash takes 2-4 shots to kill
yes ANY forge melts vehicles, especially at range
forgers up high now place more weight on snipers, just think if just 10% of redline sniping scrubs would point that rifle where it should be, picking off people on roofs etc.
the reason for any talk of this is cause getting up high with a forge allows you to shoot freely and even a blind monkey will luck out and get a kill
ESPECIALLY when the idiots on the other team throw down an uplink in the open and morons keep spawning like its feeding time at the zoo...
I wish this game tracked player accuracy cause you would quickly see how difficult the forge is and would instantly stop this discussion 2.5 seconds with no SP invested, right? How greatly is that damage raised and charge time lowered with skills? Mods.
1.8 seconds with forge gun skills lvl 5. lol spam fest!!!!
-XOXO |
CHICAGOCUBS4EVER
TeamPlayers EoN.
1087
|
Posted - 2013.08.07 15:18:00 -
[28] - Quote
Scheneighnay McBob wrote:Assault forge guns take the most skill out of all of the forge guns. Need to time your shot perfectly.
someone who has obviously used them rather than simply QQing over them
im not saying forges aren't EXTREMELY strong
BUT, they are EXTREMELY difficult to kill infantry, much easier on high ground, but still not a walk in the park
forever ive hated forgers, until LAV 514 the militia forge gun was my ultimate nemesis, im seeing it more now, but everyone gets lucky
being an experience forger every time I get smashed I no longer get upset, but nod to the other guy for hitting the shot
I know the difference between getting 1 shot (still more luck than skill in my experience) and getting splashed to death.
and honestly... if all these scrubs didn't spam vehicles for 2 months straight, you wouldn't be dealing with near as many forgers as you currently do...
so honestly... the LAV scrubs are the reason for the QQ
no one likes being run over, so they get off the ground, get up high, and forge the crap out of anything that moves.
|
RedRebelCork
Ahrendee Mercenaries EoN.
307
|
Posted - 2013.08.07 15:18:00 -
[29] - Quote
Maybe I've been lucky but assault forge guns haven't pissed on my parade at all lately.
Thales on the other hand.... |
DUST Fiend
OSG Planetary Operations Covert Intervention
5635
|
Posted - 2013.08.07 15:20:00 -
[30] - Quote
While I've always thought the FG was far too easy to use (as a long time FGer myself), it's kind of asinine to expect one of the heavies 2 weapons to be nerfed right now.
We don't have options. We are FORCED to do this by CCP.
This is CCPs lack of complete game design, not player habits, considering the FG is being used exactly how it's been used for over a year now.
This is CCPs failure at developing a balanced, diverse environment, and little more. |
|
Kasote Denzara
A Vulture
108
|
Posted - 2013.08.07 15:21:00 -
[31] - Quote
You know what the hell I'm going to spam now? Scrambler Pistol. Let's bring Scrambler weapons back into the spam section.
Added note: Seriously. It's like people forgot how victimizing the Scrambler Pistol actually is. |
Scheneighnay McBob
Bojo's School of the Trades
2726
|
Posted - 2013.08.07 15:23:00 -
[32] - Quote
Nguruthos IX wrote:ChromeBreaker wrote:FG's havent changed since way back in Beta... like... at all...
If you have 6 fg's stacked against you of course your going to have a bad time... same as any other weapon. people not noticing something or not using it DOES NOT MEAN it is not overpowered. What is hard to understand about this concept? explain it to me. Logically, if there exists a GodSuit but nobody uses it because they don't know how easy it is OR don't like the frame size and never bothered to try, or don't like the style, or feel it is too OP... The fact that few people use it changes nothing about it being OP. If nobody had used flaylocks would they have Not been OP? If few people had used tanks, TAC ARs, or lasers in prior builds, would they have not been OP? CCP only looks and cares about numbers. But numbers do not define OP, they only sometimes indicate a symptom. Mechanics make something OP. I actually saw anti-infantry forge guns all the time in codex. Nobody ever complained about them, even though I saw more forge gun kills back then than I see now. |
Scheneighnay McBob
Bojo's School of the Trades
2726
|
Posted - 2013.08.07 15:25:00 -
[33] - Quote
Kasote Denzara wrote:You know what the hell I'm going to spam now? Scrambler Pistol. Let's bring Scrambler weapons back into the spam section.
Added note: Seriously. It's like people forgot how victimizing the Scrambler Pistol actually is. More codex memories! I used to use scrambler pistols as my primary weapon in codex- with enough SP in them, they could outrange your average assault rifle. The build after that, they got a range nerf and were given terrible sights. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
1088
|
Posted - 2013.08.07 15:26:00 -
[34] - Quote
Nguruthos IX wrote:CHICAGOCUBS4EVER wrote:funny how the forge has been the 1 weapon that has not changed in over a year, been no complaints about it, and now all of a sudden people are using it in pubs and its deemed OP
yes its a VERY strong weapon
with a 2.5s time PER SHOT
4 shots
direct hit is a kill
splash takes 2-4 shots to kill
yes ANY forge melts vehicles, especially at range
forgers up high now place more weight on snipers, just think if just 10% of redline sniping scrubs would point that rifle where it should be, picking off people on roofs etc.
the reason for any talk of this is cause getting up high with a forge allows you to shoot freely and even a blind monkey will luck out and get a kill
ESPECIALLY when the idiots on the other team throw down an uplink in the open and morons keep spawning like its feeding time at the zoo...
I wish this game tracked player accuracy cause you would quickly see how difficult the forge is and would instantly stop this discussion 2.5 seconds with no SP invested, right? How greatly is that damage raised and charge time lowered with skills? Mods.
when I get home later I'll try to look all this up and make an accurate post. not gonna ballpark this and get even more crying over it
|
DUST Fiend
OSG Planetary Operations Covert Intervention
5638
|
Posted - 2013.08.07 15:29:00 -
[35] - Quote
CHICAGOCUBS4EVER wrote:when I get home later I'll try to look all this up and make an accurate post. not gonna ballpark this and get even more crying over it
It's like 1.75 seconds per shot or something like that.
Changes the FG needs:
Slightly more shake on charge up (this I'm not positive of, the Assault can be tough to use on moving targets as is, but it might be fine)
Assault FG damage swapped with Normal FG damage (lower base damage, higher overall because of RoF)
Slightly less splash radius
Damage decay on projectile, to help dropships, punish FG sniping, and discourage camping. |
Nguruthos IX
Hellstorm Inc League of Infamy
1001
|
Posted - 2013.08.07 15:36:00 -
[36] - Quote
DUST Fiend wrote:CHICAGOCUBS4EVER wrote:when I get home later I'll try to look all this up and make an accurate post. not gonna ballpark this and get even more crying over it
It's like 1.75 seconds per shot or something like that. Changes the FG needs: Slightly more shake on charge up (this I'm not positive of, the Assault can be tough to use on moving targets as is, but it might be fine) Assault FG damage swapped with Normal FG damage (lower base damage, higher overall because of RoF) Slightly less splash radius Damage decay on projectile, to help dropships, punish FG sniping, and discourage camping.
this |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
82
|
Posted - 2013.08.07 15:39:00 -
[37] - Quote
DUST Fiend wrote:CHICAGOCUBS4EVER wrote:when I get home later I'll try to look all this up and make an accurate post. not gonna ballpark this and get even more crying over it
It's like 1.75 seconds per shot or something like that. Changes the FG needs: Slightly more shake on charge up (this I'm not positive of, the Assault can be tough to use on moving targets as is, but it might be fine) Assault FG damage swapped with Normal FG damage (lower base damage, higher overall because of RoF) Slightly less splash radius Damage decay on projectile, to help dropships, punish FG sniping, and discourage camping.
What the ****? why punish FG sniping?
If they're good enough to get you from with them then they often more than not, deserve it...
Why the **** do you keep on reposting this thread over and over again?
Why don't you try FG sniping; just buy a militia FG and a militia Heavy Dropsuit, come on, try it. Lets see if its really as easy as you think; squad up with some known FG users that post on the forum and see if you do nearly as weel as 'em. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5648
|
Posted - 2013.08.07 15:40:00 -
[38] - Quote
Shattered Mirage wrote:Why don't you try FG sniping; just buy a militia FG and a militia Heavy Dropsuit, come on, try it. I've been a dedicated forge gunner for over 6 months on and off.
I know all too well how easy FG sniping is. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
82
|
Posted - 2013.08.07 15:42:00 -
[39] - Quote
DUST Fiend wrote:Shattered Mirage wrote:Why don't you try FG sniping; just buy a militia FG and a militia Heavy Dropsuit, come on, try it. I've been a dedicated forge gunner for over 6 months on and off. I know all too well how easy FG sniping is.
Forgot that i was quoting
Quote:Why the **** do you keep on reposting this thread over and over again?
Why don't you try FG sniping; just buy a militia FG and a militia Heavy Dropsuit, come on, try it. Lets see if its really as easy as you think; squad up with some known FG users that post on the forum and see if you do nearly as weel as 'em.
I meant that part to the OP.
Quote:Why punish FG sniping
Is directed towards you. |
Nguruthos IX
Hellstorm Inc League of Infamy
1002
|
Posted - 2013.08.07 15:43:00 -
[40] - Quote
Shattered Mirage wrote:DUST Fiend wrote:CHICAGOCUBS4EVER wrote:when I get home later I'll try to look all this up and make an accurate post. not gonna ballpark this and get even more crying over it
It's like 1.75 seconds per shot or something like that. Changes the FG needs: Slightly more shake on charge up (this I'm not positive of, the Assault can be tough to use on moving targets as is, but it might be fine) Assault FG damage swapped with Normal FG damage (lower base damage, higher overall because of RoF) Slightly less splash radius Damage decay on projectile, to help dropships, punish FG sniping, and discourage camping. What the ****? why punish FG sniping? If they're good enough to get you from with them then they often more than not, deserve it... Why the **** do you keep on reposting this thread over and over again? Why don't you try FG sniping; just buy a militia FG and a militia Heavy Dropsuit, come on, try it. Lets see if its really as easy as you think; squad up with some known FG users that post on the forum and see if you do nearly as weel as 'em.
I have no SP in ground anything so my main ground suit is militia heavy with militia forge.
I wreck Assault dropships, tanks, and 1 shot protos all day long. Don't even need high ground or towers, the weapon is just that dumb. This thing shouldn't even have a militia version
|
|
DUST Fiend
OSG Planetary Operations Covert Intervention
5648
|
Posted - 2013.08.07 15:45:00 -
[41] - Quote
Nguruthos IX wrote:This thing shouldn't even have a militia version
No, no it should not. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
1089
|
Posted - 2013.08.07 15:46:00 -
[42] - Quote
DUST Fiend wrote:Shattered Mirage wrote:Why don't you try FG sniping; just buy a militia FG and a militia Heavy Dropsuit, come on, try it. I've been a dedicated forge gunner for over 6 months on and off. I know all too well how easy FG sniping is.
having elevation makes forging considerably easier than a lot of things.
on even ground or up close this is extremely difficult
it doesn't help the fact that 80% of people u run into in pubs are absolutely clueless how to play this game.
snipers crouching out in the open trying to hit the heavy with 1000+ EHP and exposing themselves
u wanna know how to combat forge sniping? MOVE
all it takes. use the map, use some cover, pull your head outta your @$$ and apply a little tactic to playing.
work as a team to clear off the tabletop, keep the attention of the forger on 1 side of the mushroom while your teammates load a ship behind and ambush the top.
this is why I generally stay out of general discussion. most the people crying are absolutely clueless |
CHICAGOCUBS4EVER
TeamPlayers EoN.
1089
|
Posted - 2013.08.07 15:48:00 -
[43] - Quote
DUST Fiend wrote:Nguruthos IX wrote:This thing shouldn't even have a militia version
No, no it should not.
and this was added later in chromosome...
if it was ever FoTM it was when they allowed for zero SP to be invested in it.
Its like going to Kentucky and just dropping off a truckload of assault rifles in the woods and walking away....
cant possibly end well :P |
DUST Fiend
OSG Planetary Operations Covert Intervention
5648
|
Posted - 2013.08.07 15:55:00 -
[44] - Quote
CHICAGOCUBS4EVER wrote:having elevation makes forging considerably easier than a lot of things.
on even ground or up close this is extremely difficult
Can't argue there, I love getting FG kills in CQC or when the enemy has a better position.
You've got to admit though that FG sniping from an elevated position is a tad too good / reliable. Making it harder to do couldn't really hurt that much. I mean, Swarm Launchers can't even be used vs Infantry, and that's the other real AV weapon (not counting lolVnades or the lul cannon) |
Heavy Breaks
Red Star. EoN.
156
|
Posted - 2013.08.07 16:09:00 -
[45] - Quote
Assault FG takes skill to use well. The reason you see a lot is most heavies find it a more valid weapon than the HMG.
If you don't know what you're talking about don't make threads. That is all. |
Kam Elto
KILL-EM-QUICK RISE of LEGION
35
|
Posted - 2013.08.07 16:28:00 -
[46] - Quote
why don't you QQers just get a militia heavy suit and a militia forge gun. then you can forge gun the forge gunners. if it's so easy to use then you should have no problems ridding the battlefield of the enemy forge gunners. |
We are 138
Subdreddit Test Alliance Please Ignore
215
|
Posted - 2013.08.07 16:34:00 -
[47] - Quote
calisk galern wrote:it seems split between mass drivers and forge guns atm.
ar's can never be flavour FOTM, they are the flavour.
In know.... Why can't we call them BOTH flavor of the month! It could be like a vanilla chocolate swirly! And then they can both get the Nerf hammer yaaaay. I think forge guns are alright as is but the massdriver needs to have its splash turned down a little bit. |
Protocake JR
Internal Error. Negative-Feedback
431
|
Posted - 2013.08.07 16:37:00 -
[48] - Quote
Kam Elto wrote:why don't you QQers just get a militia heavy suit and a militia forge gun. then you can forge gun the forge gunners. if it's so easy to use then you should have no problems ridding the battlefield of the enemy forge gunners.
Yes! Put out the fire with MOAR FIRRRRREEEE!!!!!!!!
LOVE IT |
Zekain Kade
TeamPlayers EoN.
1408
|
Posted - 2013.08.07 16:40:00 -
[49] - Quote
Pew pew pew. |
Rascool
DUST University Ivy League
14
|
Posted - 2013.08.07 16:42:00 -
[50] - Quote
Kam Elto wrote:why don't you QQers just get a militia heavy suit and a militia forge gun. then you can forge gun the forge gunners. if it's so easy to use then you should have no problems ridding the battlefield of the enemy forge gunners.
16 shots with no nano-hive its more fun to QQ in here. |
|
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
82
|
Posted - 2013.08.07 16:42:00 -
[51] - Quote
This is why we cannot have nice things. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
125
|
Posted - 2013.08.07 17:01:00 -
[52] - Quote
FATPrincess - XOXO wrote:Kam Elto wrote:FATPrincess - XOXO wrote:But you won't see as many since mos the playerbase is medium suits. But omg these are soooooo OP. Increase the charge up time or something CCP!!!!
#lolForgeGuns
-XOXO if you don't stand still then forge guns won't be OP. Meh it doesn't matter. The proto assault can be spammed so easily you can get the kill by splash damage. -XOXO Spam? Lol Ar user's spam. Tanks spam. Sometimes mass drivers spam when they found the correct "hit". Heavy machine guns spam. Forge guns can't spam. They require charge and you have you carefully aim. the assault forge gun is the hardest to use because it doesnt hold a charge. Once it charges it will fire. You know what that means? You probably stood still long enough for him to charge aim and fire which takes time and skill. you don't spam a forge gun because you can't kill with out a direct hit. Don't even mention "splash" damage. You hardly get hit by its splash damage. When you its probably because you moved by the time it reached you or because of the elevation making the ground take most of the damage Why do you keep on calling it OP? if you think its so easy try using the milta one to get a feel for it. You'll see how hard it is to use. |
Protocake JR
Internal Error. Negative-Feedback
433
|
Posted - 2013.08.07 17:08:00 -
[53] - Quote
I mean, the issue is pretty simple.
Heavies lack content. You guys have one anti infantry weapon and one anti vehicle weapon. Yet, somehow, the anti-vehicle weapon is more effective and harder to counter than the actual anti-infantry weapon.
I'm not saying that you shouldn't be able to get infantry kills with the Forge gun. But it should be harder to do so because One hit kills are not fun. There is no counterplay involved in this exchange.
One hit killing someone with a forge gun should be awesome and full of lols. But now, multiple people will spawn in a match, with the sole purpose of racking up infantry kills with the forge gun.
Something needs to be changed, and as it's already been stated several times in this thread: Just give it more shake/vibration when charging. |
ZDub 303
TeamPlayers EoN.
1513
|
Posted - 2013.08.07 17:12:00 -
[54] - Quote
The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
125
|
Posted - 2013.08.07 17:15:00 -
[55] - Quote
Protocake JR wrote:I mean, the issue is pretty simple.
Heavies lack content. You guys have one anti infantry weapon and one anti vehicle weapon. Yet, somehow, the anti-vehicle weapon is more effective and harder to counter than the actual anti-infantry weapon.
I'm not saying that you shouldn't be able to get infantry kills with the Forge gun. But it should be harder to do so because One hit kills are not fun. There is no counterplay involved in this exchange.
One hit killing someone with a forge gun should be awesome and full of lols. But now, multiple people will spawn in a match, with the sole purpose of racking up infantry kills with the forge gun.
Something needs to be changed, and as it's already been stated several times in this thread: Just give it more shake/vibration when charging. Sigh stop there. The forge gun IS NOT A ANTI VEHICLE WEAPON. ITS A ANTI MATTER WEAPON. READ THE DESCRIPTION PLEASE. ITS ANTI MATTER MEANING INSTALLATIONS, VEHICLES AND INFANTRY. BASICALLY ANYTHING THAT GETS IN ITS SIGHT. |
Ninjanomyx
One Who Bears Fangs At GOD
145
|
Posted - 2013.08.07 17:20:00 -
[56] - Quote
Cody Sietz wrote:Come on, my dropship hates forge guns, but they aren't a FoTM.
The assault is powerful, but forgegunners have to give up the ability to hold their shots in.
Ummmm.....NO to this. Higher Damage + Faster Charge-Up = Alpha Imbalance Variant. As for not being able to Hold a Charge??? Playing "Taps" (Hold R1, Release @ Near-Full, Repeat) Nullifies this. Everyone overlooks this b/c either they are Bad @ FG or want to Hide/Keep OP "Variant" for EZ-Mode vs Vehicles & Infantry. You have been learned |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
83
|
Posted - 2013.08.07 17:21:00 -
[57] - Quote
ZDub 303 wrote:The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have.
We really need more types of heavy weapons... |
Protocake JR
Internal Error. Negative-Feedback
434
|
Posted - 2013.08.07 17:23:00 -
[58] - Quote
FLAYLOCK Steve wrote:Protocake JR wrote:I mean, the issue is pretty simple.
Heavies lack content. You guys have one anti infantry weapon and one anti vehicle weapon. Yet, somehow, the anti-vehicle weapon is more effective and harder to counter than the actual anti-infantry weapon.
I'm not saying that you shouldn't be able to get infantry kills with the Forge gun. But it should be harder to do so because One hit kills are not fun. There is no counterplay involved in this exchange.
One hit killing someone with a forge gun should be awesome and full of lols. But now, multiple people will spawn in a match, with the sole purpose of racking up infantry kills with the forge gun.
Something needs to be changed, and as it's already been stated several times in this thread: Just give it more shake/vibration when charging. Sigh stop there. The forge gun IS NOT A ANTI VEHICLE WEAPON. ITS A ANTI MATTER WEAPON. READ THE DESCRIPTION PLEASE. ITS ANTI MATTER MEANING INSTALLATIONS, VEHICLES AND INFANTRY. BASICALLY ANYTHING THAT GETS IN ITS SIGHT.
Okaaaayy.... Semantics aside.....
My point still stands. From a gameplay perspective (not lore) the frequency of one shot kills the Forges are able to achieve are still subject to debate.
The with an increase in shakiness when charging, you can still get off "BASICALLY ANYTHING THAT GETS IN ITS SIGHT". It just won't be as easy to do so against infantry targets. If you want to kill infantry, get an HMG. If the HMG is subpar, then you need to provide feedback for the devs (I have not played with hmgs in uprising yet) |
ZDub 303
TeamPlayers EoN.
1513
|
Posted - 2013.08.07 17:24:00 -
[59] - Quote
Protocake JR wrote:Okaaaayy.... Semantics aside.....
My point still stands. From a gameplay perspective (not lore) the frequency of one shot kills the Forges are able to achieve are still subject to debate.
The with an increase in shakiness when charging, you can still get off "BASICALLY ANYTHING THAT GETS IN ITS SIGHT". It just won't be as easy to do so against infantry targets. If you want to kill infantry, get an HMG. If the HMG is subpar, then you need to provide feedback for the devs (I have not played with hmgs in uprising yet)
My mouse doesn't have vibration built in... |
xLT Green
Damage Core corp. The Superpowers
18
|
Posted - 2013.08.07 17:25:00 -
[60] - Quote
Scheneighnay McBob wrote:Assault forge guns take the most skill out of all of the forge guns. Need to time your shot perfectly. and on top of that you have to spend the most skill points to use fist to get a hevy so as comand lv4? I think then ammar hevy then weapons to LV 5 hevey weapons LV 5 and then you can start using the damb wepon that ain't malitia |
|
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
83
|
Posted - 2013.08.07 17:27:00 -
[61] - Quote
Protocake JR wrote:FLAYLOCK Steve wrote:Protocake JR wrote:I mean, the issue is pretty simple.
Heavies lack content. You guys have one anti infantry weapon and one anti vehicle weapon. Yet, somehow, the anti-vehicle weapon is more effective and harder to counter than the actual anti-infantry weapon.
I'm not saying that you shouldn't be able to get infantry kills with the Forge gun. But it should be harder to do so because One hit kills are not fun. There is no counterplay involved in this exchange.
One hit killing someone with a forge gun should be awesome and full of lols. But now, multiple people will spawn in a match, with the sole purpose of racking up infantry kills with the forge gun.
Something needs to be changed, and as it's already been stated several times in this thread: Just give it more shake/vibration when charging. Sigh stop there. The forge gun IS NOT A ANTI VEHICLE WEAPON. ITS A ANTI MATTER WEAPON. READ THE DESCRIPTION PLEASE. ITS ANTI MATTER MEANING INSTALLATIONS, VEHICLES AND INFANTRY. BASICALLY ANYTHING THAT GETS IN ITS SIGHT. Okaaaayy.... Semantics aside..... My point still stands. From a gameplay perspective (not lore) the frequency of one shot kills the Forges are able to achieve are still subject to debate. The with an increase in shakiness when charging, you can still get off "BASICALLY ANYTHING THAT GETS IN ITS SIGHT". It just won't be as easy to do so against infantry targets. If you want to kill infantry, get an HMG. If the HMG is subpar, then you need to provide feedback for the devs (I have not played with hmgs in uprising yet)
I'm pretty sure we've already provided feedback for it; go look in the feedback section. |
ZDub 303
TeamPlayers EoN.
1514
|
Posted - 2013.08.07 17:29:00 -
[62] - Quote
Shattered Mirage wrote:ZDub 303 wrote:The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have. We really need more types of heavy weapons...
Hardcore need more.
In fact... as sad this is going to sound. I think heavies should have a dedicated AI Forge gun, and it should be the assault forge gun.
Increased clip size to 6 or 8, lower damage to around 300 and reduce charge time to ~1.5s after passives.
Splash radius 4m(ish?), optimal range 80m or so, effective range out to 140m(ish?)
It'll be the Heavy Sniper Rifle. heavies aren't going to ever get many heavy weapons, so the ones they have should perform as well as possible.
This would help with how powerful the AFG is against vehicles, OP imho. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
125
|
Posted - 2013.08.07 17:30:00 -
[63] - Quote
Protocake JR wrote:FLAYLOCK Steve wrote:Protocake JR wrote:I mean, the issue is pretty simple.
Heavies lack content. You guys have one anti infantry weapon and one anti vehicle weapon. Yet, somehow, the anti-vehicle weapon is more effective and harder to counter than the actual anti-infantry weapon.
I'm not saying that you shouldn't be able to get infantry kills with the Forge gun. But it should be harder to do so because One hit kills are not fun. There is no counterplay involved in this exchange.
One hit killing someone with a forge gun should be awesome and full of lols. But now, multiple people will spawn in a match, with the sole purpose of racking up infantry kills with the forge gun.
Something needs to be changed, and as it's already been stated several times in this thread: Just give it more shake/vibration when charging. Sigh stop there. The forge gun IS NOT A ANTI VEHICLE WEAPON. ITS A ANTI MATTER WEAPON. READ THE DESCRIPTION PLEASE. ITS ANTI MATTER MEANING INSTALLATIONS, VEHICLES AND INFANTRY. BASICALLY ANYTHING THAT GETS IN ITS SIGHT. Okaaaayy.... Semantics aside..... My point still stands. From a gameplay perspective (not lore) the frequency of one shot kills the Forges are able to achieve are still subject to debate. The with an increase in shakiness when charging, you can still get off "BASICALLY ANYTHING THAT GETS IN ITS SIGHT". It just won't be as easy to do so against infantry targets. If you want to kill infantry, get an HMG. If the HMG is subpar, then you need to provide feedback for the devs (I have not played with hmgs in uprising yet)
So you want one handicap the guy in the suit even more and the gun itself? I guess you stood still a couple times.
|
Protocake JR
Internal Error. Negative-Feedback
434
|
Posted - 2013.08.07 17:34:00 -
[64] - Quote
ZDub 303 wrote:Protocake JR wrote:Okaaaayy.... Semantics aside.....
My point still stands. From a gameplay perspective (not lore) the frequency of one shot kills the Forges are able to achieve are still subject to debate.
The with an increase in shakiness when charging, you can still get off "BASICALLY ANYTHING THAT GETS IN ITS SIGHT". It just won't be as easy to do so against infantry targets. If you want to kill infantry, get an HMG. If the HMG is subpar, then you need to provide feedback for the devs (I have not played with hmgs in uprising yet) My mouse doesn't have vibration built in...
lel
On screen shaking/vibration/distortion/whateverfuckyou
|
Protocake JR
Internal Error. Negative-Feedback
434
|
Posted - 2013.08.07 17:35:00 -
[65] - Quote
ZDub 303 wrote:Shattered Mirage wrote:ZDub 303 wrote:The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have. We really need more types of heavy weapons... Hardcore need more. In fact... as sad this is going to sound. I think heavies should have a dedicated AI Forge gun, and it should be the assault forge gun. Increased clip size to 6 or 8, lower damage to around 300 and reduce charge time to ~1.5s after passives. Splash radius 4m(ish?), optimal range 80m or so, effective range out to 140m(ish?) It'll be the Heavy Sniper Rifle. heavies aren't going to ever get many heavy weapons, so the ones they have should perform as well as possible. This would help with how powerful the AFG is against vehicles, OP imho.
This is actually an interesting idea. That way, if a heavy wants to be able to one shot anything more than a scout suit, it will have to land a headshot. This is a good idea. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
125
|
Posted - 2013.08.07 17:43:00 -
[66] - Quote
ZDub 303 wrote:Shattered Mirage wrote:ZDub 303 wrote:The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have. We really need more types of heavy weapons... Hardcore need more. In fact... as sad this is going to sound. I think heavies should have a dedicated AI Forge gun, and it should be the assault forge gun. Increased clip size to 6 or 8, lower damage to around 300 and reduce charge time to ~1.5s after passives. Splash radius 4m(ish?), optimal range 80m or so, effective range out to 140m(ish?) It'll be the Heavy Sniper Rifle. heavies aren't going to ever get many heavy weapons, so the ones they have should perform as well as possible. This would help with how powerful the AFG is against vehicles, OP imho. The fk I just read? Lol no. |
ZDub 303
TeamPlayers EoN.
1515
|
Posted - 2013.08.07 17:43:00 -
[67] - Quote
Protocake JR wrote:ZDub 303 wrote:Shattered Mirage wrote:ZDub 303 wrote:The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have. We really need more types of heavy weapons... Hardcore need more. In fact... as sad this is going to sound. I think heavies should have a dedicated AI Forge gun, and it should be the assault forge gun. Increased clip size to 6 or 8, lower damage to around 300 and reduce charge time to ~1.5s after passives. Splash radius 4m(ish?), optimal range 80m or so, effective range out to 140m(ish?) It'll be the Heavy Sniper Rifle. heavies aren't going to ever get many heavy weapons, so the ones they have should perform as well as possible. This would help with how powerful the AFG is against vehicles, OP imho. This is actually an interesting idea. That way, if a heavy wants to be able to one shot anything more than a scout suit, it will have to land a headshot. This is a good idea.
yeah... also means you cant one shot in close range. Makes it the long range weapon its supposed to be. In close range you get a fancy ASMG and you're gtg |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
125
|
Posted - 2013.08.07 17:46:00 -
[68] - Quote
ZDub 303 wrote:Protocake JR wrote:ZDub 303 wrote:Shattered Mirage wrote:ZDub 303 wrote:The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have. We really need more types of heavy weapons... Hardcore need more. In fact... as sad this is going to sound. I think heavies should have a dedicated AI Forge gun, and it should be the assault forge gun. Increased clip size to 6 or 8, lower damage to around 300 and reduce charge time to ~1.5s after passives. Splash radius 4m(ish?), optimal range 80m or so, effective range out to 140m(ish?) It'll be the Heavy Sniper Rifle. heavies aren't going to ever get many heavy weapons, so the ones they have should perform as well as possible. This would help with how powerful the AFG is against vehicles, OP imho. This is actually an interesting idea. That way, if a heavy wants to be able to one shot anything more than a scout suit, it will have to land a headshot. This is a good idea. yeah... also means you cant one shot in close range. Makes it the long range weapon its supposed to be. In close range you get a fancy ASMG and you're gtg If you get killed by a forge in close range you deserve to die. It's extremely hard to pull that off. I've done it but I stick to cover and still had my fair share being killed by ars and other shyt. Seriously you guys really have no valid argument. |
ZDub 303
TeamPlayers EoN.
1517
|
Posted - 2013.08.07 17:55:00 -
[69] - Quote
FLAYLOCK Steve wrote:If you get killed by a forge in close range you deserve to die. It's extremely hard to pull that off. I've done it but I stick to cover and still had my fair share being killed by ars and other shyt. Seriously you guys really have no valid argument.
I've played enough with FGs and getting a one shot kill at 20m is not that hard. The hit box is gigantic. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
83
|
Posted - 2013.08.07 17:59:00 -
[70] - Quote
ZDub 303 wrote:Protocake JR wrote:ZDub 303 wrote:Shattered Mirage wrote:ZDub 303 wrote:The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have. We really need more types of heavy weapons... Hardcore need more. In fact... as sad this is going to sound. I think heavies should have a dedicated AI Forge gun, and it should be the assault forge gun. Increased clip size to 6 or 8, lower damage to around 300 and reduce charge time to ~1.5s after passives. Splash radius 4m(ish?), optimal range 80m or so, effective range out to 140m(ish?) It'll be the Heavy Sniper Rifle. heavies aren't going to ever get many heavy weapons, so the ones they have should perform as well as possible. This would help with how powerful the AFG is against vehicles, OP imho. This is actually an interesting idea. That way, if a heavy wants to be able to one shot anything more than a scout suit, it will have to land a headshot. This is a good idea. yeah... also means you cant one shot in close range. Makes it the long range weapon its supposed to be. In close range you get a fancy ASMG and you're gtg
What? just.... what?
That wouldn't work; FGs don't have a scope which means, no headshots. |
|
FLAYLOCK Steve
Hellstorm Inc League of Infamy
125
|
Posted - 2013.08.07 18:00:00 -
[71] - Quote
Ninjanomyx wrote:Cody Sietz wrote:Come on, my dropship hates forge guns, but they aren't a FoTM.
The assault is powerful, but forgegunners have to give up the ability to hold their shots in. Ummmm.....NO to this. Higher Damage + Faster. Charge-Up = Alpha Imbalance Variant. As for not being able to Hold a Charge Playing "Taps" (Hold R1, Release @ Near-Full, Repeat) Nullifies this. Everyone overlooks this b/c either they are Bad @ FG or want to Hide/Keep OP "Variant" for EZ-Mode vs Vehicles & Infantry. You have been learned Lol how is that imbalanced? Again if you get killed by a forge gun it means you stood still long enough for him to charge his gun adjust his aim and fire. That's pretty sad. You're the one who want easy mode, you rather stand still aim and shoot right? You over look the fact that he has to time lead if it'd a moving target you over look the fact that the gun requires a lot of skill to use. It isn't just a aim and shoot like the ar. Quit ignoring this. Stop being so bad. The forge gun isn't a noob tube or a easy button. its hard to use. Even forge gun sniping takes skill. If a weapon requires so much work suck as using a drop ship, a team mate to give you ammo and the functions of the gun itself such as charge, lead to hit moving targets etc. How is that OP? It's just a effective tactic. What's stopping you from taking him out? Use a sniper? Use team work, use a sniper. Use a milita forge gun. Drop a OB on him. Or use a damn drop ship. It's easy ffs. And if a forge gunner is on the ground he's extremely vulnerable. Like seriously. But again all you want is easy mode and try to point out things that really doesn't have any valid points. |
Coleman Gray
GunFall Mobilization Covert Intervention
404
|
Posted - 2013.08.07 18:00:00 -
[72] - Quote
Nerfin forge guns will kill the heavy player base |
King Kobrah
SyNergy Gaming EoN.
976
|
Posted - 2013.08.07 18:01:00 -
[73] - Quote
i warned all of you months ago.......
nobody listened...................
you all deserve the forge gun we have today |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
125
|
Posted - 2013.08.07 18:05:00 -
[74] - Quote
ZDub 303 wrote:FLAYLOCK Steve wrote:If you get killed by a forge in close range you deserve to die. It's extremely hard to pull that off. I've done it but I stick to cover and still had my fair share being killed by ars and other shyt. Seriously you guys really have no valid argument. I've played enough with FGs and getting a one shot kill at 20m is not that hard. The hit box is gigantic. Ha okay. You know if you're moving you can easily take him out. I've taken out heavy machine gun user's with my nova knife suit and no they weren't noobs. I just used tactics. I fluxed and stayed on his rear. if i can pull that off with a scout and nova knife against a weapon designed to be anti infantry. What's stopping you from doing so?it isn't as easy as you make sound because once you're targeted you're ******. Because once they are within reach you really can't use a forge unless he stands still long enough which is risky. So you have to use a smg vs assault rifle .... did I mention most people use flux grenades against heavies. So again please tell how the forge gun is OP? Because what I really see is that the players tactics are UP |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
13
|
Posted - 2013.08.07 18:10:00 -
[75] - Quote
Scheneighnay McBob wrote:Assault forge guns take the most skill out of all of the forge guns. Need to time your shot perfectly.
not when your fighting a slow ass tank.. |
Kirin Dark
Psygod9 RISE of LEGION
1
|
Posted - 2013.08.07 18:12:00 -
[76] - Quote
Glad to see So many people BITCHING about the one weapon in my arsenal that CCP hasn't Nerf Hammered yet. They got My Suit, My Sidearm, and My Grenades.
Lets just go ahead and make the heavies an infantry class instead of a mobile artillery class. Because that would make sense, apparently.
As for Shaking? It does Scope? None Iron Sights? None Annoying Glow during charge? Yup Low Clip size? Yup
As an accomplished Forge Gunner I out live my ammo capacity for all my weapons in most matches, how many FoTM AR activists can say the same? I am still forced to rely on Logies (not a bad thing, but solo play is out) For ammo because heavies can't have heavy weaps and equip slots on the same build (everyone has Equip Slots)
If you want to change an aspect of the game, how 'bout making the MD a heavy weapon so you don't have Douches sitting on Hives spamming nades into a crowd? Talk about being "Splashed to death."
This game isn't about being totally and evenly matched in a firefight, CCP has proven that. It's about making your mark, and if you can't, you can't.
But don't QQ and ask for all you enemies to be nerfed, Like praying to the Gods for victory in battle 'cos your too weak. |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
13
|
Posted - 2013.08.07 18:13:00 -
[77] - Quote
ChromeBreaker wrote:FG's havent changed since way back in Beta... like... at all...
If you have 6 fg's stacked against you of course your going to have a bad time... same as any other weapon.
yup and why are their 6 forgeguns because its FOTM and its Op and assholes like to take advantage of OP weapons. |
TuFar Gon
Sebiestor Field Sappers Minmatar Republic
21
|
Posted - 2013.08.07 18:14:00 -
[78] - Quote
The baby lost her binky again, cuz she STILL CRYIN about forge guns,,u must seriously dislike the fat ones,,stop hatin & get good |
TuFar Gon
Sebiestor Field Sappers Minmatar Republic
21
|
Posted - 2013.08.07 18:15:00 -
[79] - Quote
The baby lost her binky again, cuz she STILL CRYIN about forge guns,,u must seriously dislike the fat ones,,stop hatin & get good |
TheWee BabySeamus
Dem Durrty Boyz
37
|
Posted - 2013.08.07 18:16:00 -
[80] - Quote
FATPrincess - XOXO wrote:But you won't see as many since most of the playerbase is medium suits. But omg these are soooooo OP. Increase the charge up time or something CCP!!!!
#lolForgeGuns
inb4 Forge Guns are fine
inb4 heavies are weak
-XOXO
The FG is fine
Sincerely,
Someone who has actually used it since OCTOBER 2012.
P.S. MILITIA FORGE GUN need to be remover completely from the game. |
|
Protocake JR
Internal Error. Negative-Feedback
436
|
Posted - 2013.08.07 18:17:00 -
[81] - Quote
Kirin Dark wrote:Glad to see So many people BITCHING about the one weapon in my arsenal that CCP hasn't Nerf Hammered yet. They got My Suit, My Sidearm, and My Grenades.
Lets just go ahead and make the heavies an infantry class instead of a mobile artillery class. Because that would make sense, apparently.
As for Shaking? It does Scope? None Iron Sights? None Annoying Glow during charge? Yup Low Clip size? Yup
As an accomplished Forge Gunner I out live my ammo capacity for all my weapons in most matches, how many FoTM AR activists can say the same? I am still forced to rely on Logies (not a bad thing, but solo play is out) For ammo because heavies can't have heavy weaps and equip slots on the same build (everyone has Equip Slots)
If you want to change an aspect of the game, how 'bout making the MD a heavy weapon so you don't have Douches sitting on Hives spamming nades into a crowd? Talk about being "Splashed to death."
This game isn't about being totally and evenly matched in a firefight, CCP has proven that. It's about making your mark, and if you can't, you can't.
But don't QQ and ask for all you enemies to be nerfed, Like praying to the Gods for victory in battle 'cos your too weak.
Ammo capacity does not balance DPS, or in this case, insta kills.
Heavies ARE an infantry class. Mobile artillery wtf....
You are overreacting, we just want to at least prevent scrubs from sitting high on towers and insta killing the ants below them. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
1097
|
Posted - 2013.08.07 18:17:00 -
[82] - Quote
Honestly the ishukone company should put out a special combo package.. ishukone forge/submachine gun for 1 Low price
Cause that combo is magical :P |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
84
|
Posted - 2013.08.07 18:19:00 -
[83] - Quote
CHICAGOCUBS4EVER wrote:Honestly the ishukone company should put out a special combo package.. ishukone forge/submachine gun for 1 Low price
Cause that combo is magical :P
Hmm... I kinda want to play against you; to see if my tanks can survive it and still kill you. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
189
|
Posted - 2013.08.07 18:20:00 -
[84] - Quote
TheAmazing FlyingPig wrote:I thought MD were FotM?
No, wait, it was AR's!
Er, no... maybe it was ScR?
Apparently everything is OP at the moment. This means CCP did a good job with balancing. Now that this is out of the way they can focus on new content. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
84
|
Posted - 2013.08.07 18:21:00 -
[85] - Quote
Aikuchi Tomaru wrote:TheAmazing FlyingPig wrote:I thought MD were FotM?
No, wait, it was AR's!
Er, no... maybe it was ScR? Apparently everything is OP at the moment. This means CCP did a good job with balancing. Now that this is out of the way they can focus on new content.
I agree. |
TunRa
The Vanguardians
20
|
Posted - 2013.08.07 18:21:00 -
[86] - Quote
calisk galern wrote:it seems split between mass drivers and forge guns atm.
ar's can never be flavour FOTM, they are the flavour.
AR is FOTY |
Mobius Wyvern
Guardian Solutions
2921
|
Posted - 2013.08.07 18:23:00 -
[87] - Quote
Why not stop freaking out and just reduce the splash further?
I mean, if you think about it, why would you need splash on the thing anyway? The splash damage doesn't do crap against vehicles. |
Kirin Dark
Psygod9 RISE of LEGION
1
|
Posted - 2013.08.07 18:25:00 -
[88] - Quote
Protocake JR wrote:
Ammo capacity does not balance DPS, or in this case, insta kills.
Heavies ARE an infantry class. Mobile artillery wtf....
You are overreacting, we just want to at least prevent scrubs from sitting high on towers and insta killing the ants below them.
No, it doesn't But Forge guns are designed for AV, and we get A LOT more points for going that route, if N00bs wanna sit up high and snipe the whole match, call me, I'll take care of it.
Don't like Forge gunners? Put one in your squad- Problem solved |
XeroTheBigBoss
TeamPlayers EoN.
838
|
Posted - 2013.08.07 18:26:00 -
[89] - Quote
FATPrincess - XOXO wrote:But you won't see as many since most of the playerbase is medium suits. But omg these are soooooo OP. Increase the charge up time or something CCP!!!!
#lolForgeGuns
inb4 Forge Guns are fine
inb4 heavies are weak
-XOXO
FG is pretty OP but not a problem cause like you said most people run Medium frame. So MD will be FoTM. What is more Ironic is that Regnyum and myself have made a post about MD already and people said it wasn't OP and very balanced, lol! I actually made a thread about MD a month ago pointing out the only reason it doesn't seem OP right now is because most people aren't using it. When more start to pick it up (which now it's happening) it will be clearly visible. |
Protocake JR
Internal Error. Negative-Feedback
436
|
Posted - 2013.08.07 18:27:00 -
[90] - Quote
Kirin Dark wrote:Protocake JR wrote:
Ammo capacity does not balance DPS, or in this case, insta kills.
Heavies ARE an infantry class. Mobile artillery wtf....
You are overreacting, we just want to at least prevent scrubs from sitting high on towers and insta killing the ants below them.
No, it doesn't But Forge guns are designed for AV, and we get A LOT more points for going that route, if N00bs wanna sit up high and snipe the whole match, call me, I'll take care of it. Don't like Forge gunners? Put one in your squad- Problem solved
Remember TAC ARs before the range hotfix?
The only way to counter a TAC AR is with a TAC AR.
How much sense does that make?
That is not how counterplay works. |
|
Kirin Dark
Psygod9 RISE of LEGION
1
|
Posted - 2013.08.07 18:30:00 -
[91] - Quote
Protocake JR wrote:That is not how counterplay works.
You seriously think that a Med-Long range Heavy weapon should be countered by a Short - Med range Light weapon?
|
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
86
|
Posted - 2013.08.07 18:33:00 -
[92] - Quote
Quote:ok i can't find my original post so I'll just repost the numbers. (in damage per second) remember when stacking mods the effectis of the additional mods are as folows: second mod has 75% of its actual vale, 3rd 50%. to test put shield hardeners on a tank and look at the resistance numbers)
militia AR numbers shown = 425dps " with the bonus 10% all weapons recieved = 467.5 <<< actual base damage " with 15% proficiiecny = 538 (this is already more than enough to drop every suit in the game under 2.2 seconds) " " 1 basic damage mod = 481 " " " 2 basic damage mods = 490 " " " " 1 enhanced damage mod = 490 " " " " " 2 enhanced damage mods = 504 (this drops your average suit in 1 second) " " " " " " 1 complex damage mod = 514 (an unmodded heavy will die in 2 seconds) " " " " " " " 2 complex damage mods = 546 " " " " " " " " 3 complex damage mods = 569.74
1 complex mod and proficiecny 15% = 591 (approaching HMG damage) 2 complex mods and proficiceny 15% = 628 (dayum!) 3 complex mods and proficiceny 15% = 655 dps (holy shi...)
PROTO basic heavy ehp base = 800 heavy with with shield and armor bonus to lvl5 = 1012 ehp with 2 proto shield extenders = +145.2 shield (the shield skill at lvl5 gives 10%to shields) with 3 complex armor plates = +379.5 armor (the armor skill at lvl5 gives 10% to armor) total ehp = 1536.7
PROTO sentinel base ehp = 800 with shield and armor bonus to lvl5 = 1012 ehp with 1 proto shield extenders = +72.6 shield (the shield skill at lvl5 gives 10%to shields) with 4 complex armor plates = +506 armor (the armor skill at lvl5 gives 10% to armor) total ehp = 1590.6
you can divide the ehps by the dps to find out how many seconds it takes to kill the heavies but ill do an example.
milita AR with its actual dps of 467. proto sentiel heavy, the alleged point defense king... lets see: 1590.6/467 = 3.4 seconds of fire.
how many bullets did he waste? lets see. 1590/34 = 47 bullets.
A fully decked out proto scout with up to 400 ehp survives .85 seconds.
Any you all say the FG is OP... |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
129
|
Posted - 2013.08.07 18:39:00 -
[93] - Quote
N I G wrote:ChromeBreaker wrote:FG's havent changed since way back in Beta... like atall...
If you have 6 fg's stacked against you of course your going to have a bad time... same as any other weapon. yup and why are their 6 forgeguns because its FOTM and its Op and assholes like to take advantage of OP weapons. Search my post in this thread. You're not worth the effort to write a constructive response. |
Ninjanomyx
One Who Bears Fangs At GOD
147
|
Posted - 2013.08.07 18:39:00 -
[94] - Quote
FLAYLOCK Steve wrote:Ninjanomyx wrote:Cody Sietz wrote:Come on, my dropship hates forge guns, but they aren't a FoTM.
The assault is powerful, but forgegunners have to give up the ability to hold their shots in. Ummmm.....NO to this. Higher Damage + Faster. Charge-Up = Alpha Imbalance Variant. As for not being able to Hold a Charge Playing "Taps" (Hold R1, Release @ Near-Full, Repeat) Nullifies this. Everyone overlooks this b/c either they are Bad @ FG or want to Hide/Keep OP "Variant" for EZ-Mode vs Vehicles & Infantry. You have been learned Lol how is that imbalanced? Again if you get killed by a forge gun it means you stood still long enough for him to charge his gun adjust his aim and fire. That's pretty sad. You're the one who want easy mode, you rather stand still aim and shoot right? You over look the fact that he has to time lead if it'd a moving target you over look the fact that the gun requires a lot of skill to use. It isn't just a aim and shoot like the ar. Quit ignoring this. Stop being so bad. The forge gun isn't a noob tube or a easy button. its hard to use. Even forge gun sniping takes skill. If a weapon requires so much work suck as using a drop ship, a team mate to give you ammo and the functions of the gun itself such as charge, lead to hit moving targets etc. How is that OP? It's just a effective tactic. What's stopping you from taking him out? Use a sniper? Use team work, use a sniper. Use a milita forge gun. Drop a OB on him. Or use a damn drop ship. It's easy ffs. And if a forge gunner is on the ground he's extremely vulnerable. Like seriously. But again all you want is easy mode and try to point out things that really doesn't have any valid points.
You are so Irrelevant.....it hurts. Free Suit, Nanohive, Uplink (If Minnie SVER BPO Unlocked even better), Dropship, Recall, Jump, Dampen, Supply Depot Suit Swap (Pure Free), Suicide, WIN DUST. You may even Skip the last 3 Steps before Suicide to save Time. As for Countering Height w/ a FG or Dropship??? FG shooting Up @ Peek-A-Boo AFGer = Wasted Effort. & countering AFG w/ a Dropship is "EASY"??? Don't you mean...LOLImpossible??? I said AFG Variant is OP, not FG in General. You are simply Terrible @ Reading/Comprehension. BTW you are also Irrelevant.....I am a Tanker, so.....try again |
Jason Pearson
Seraphim Auxiliaries
2414
|
Posted - 2013.08.07 18:42:00 -
[95] - Quote
Forge Guns are effective against Vehicles but also allow for the killing of Infantry.
That is a bonus to Forge Guns, a legitimate bonus in my eyes. I get killed by Assault Rifles far more than the Forge Guns, yes I go "OH FOR FUCKS SAKE" but people have practiced with it, it's their right to use it like they do, IT IS NOT FOTM as it's been used like this for a long time, even when it was nerfed people were sniping with it. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
129
|
Posted - 2013.08.07 18:46:00 -
[96] - Quote
Ninjanomyx wrote:FLAYLOCK Steve wrote:Ninjanomyx wrote:Cody Sietz wrote:Come on, my dropship hates forge guns, but they aren't a FoTM.
The assault is powerful, but forgegunners have to give up the ability to hold their shots in. Ummmm.....NO to this. Higher Damage + Faster. Charge-Up = Alpha Imbalance Variant. As for not being able to Hold a Charge Playing "Taps" (Hold R1, Release @ Near-Full, Repeat) Nullifies this. Everyone overlooks this b/c either they are Bad @ FG or want to Hide/Keep OP "Variant" for EZ-Mode vs Vehicles & Infantry. You have been learned Lol how is that imbalanced? Again if you get killed by a forge gun it means you stood still long enough for him to charge his gun adjust his aim and fire. That's pretty sad. You're the one who want easy mode, you rather stand still aim and shoot right? You over look the fact that he has to time lead if it'd a moving target you over look the fact that the gun requires a lot of skill to use. It isn't just a aim and shoot like the ar. Quit ignoring this. Stop being so bad. The forge gun isn't a noob tube or a easy button. its hard to use. Even forge gun sniping takes skill. If a weapon requires so much work suck as using a drop ship, a team mate to give you ammo and the functions of the gun itself such as charge, lead to hit moving targets etc. How is that OP? It's just a effective tactic. What's stopping you from taking him out? Use a sniper? Use team work, use a sniper. Use a milita forge gun. Drop a OB on him. Or use a damn drop ship. It's easy ffs. And if a forge gunner is on the ground he's extremely vulnerable. Like seriously. But again all you want is easy mode and try to point out things that really doesn't have any valid points. You are so Irrelevant.....it hurts. Free Suit, Nanohive, Uplink (If Minnie SVER BPO Unlocked even better), Dropship, Recall, Jump, Dampen, Supply Depot Suit Swap (Pure Free), Suicide, WIN DUST. You may even Skip the last 3 Steps before Suicide to save Time. As for Countering Height w/ a FG or Dropship??? FG shooting Up @ Peek-A-Boo AFGer = Wasted Effort. & countering AFG w/ a Dropship is "EASY"??? Don't you mean...LOLImpossible??? I said AFG Variant is OP, not FG in General. You are simply Terrible @ Reading/Comprehension. BTW you are also Irrelevant.....I am a Tanker, so.....try again Actually I was talking about the assault forge gun. Read the title of this thread. Sad. Again you're a tanker crying forge gun oh I'm sorry let me say the assault forge gun because it seems you can't put 1 and 1 together. You're a tanker ? You can kill any infantry with ease. You run into one gun that can rival you if he's good. And you cry OP? You my friend just prove that this just a QQ thread. Basically the easiest way to kill a tank is from a high point if using a forge gun because the tank moves faster than a heavy. Try chasing a tank.... takes forever. I've done it. So you get mad because you can't kill that forger? What happened to the rest of the team? They can't take him out for you . Most tankers can get enough wp alone to get a ob. Drop it on him or if you're in a sqaud wp isn't a issue so ob him if your team sucks that bad that it can't take him down. Lol pathetic |
CHICAGOCUBS4EVER
TeamPlayers Eon.
1097
|
Posted - 2013.08.07 18:47:00 -
[97] - Quote
Shattered Mirage wrote:CHICAGOCUBS4EVER wrote:Honestly the ishukone company should put out a special combo package.. ishukone forge/submachine gun for 1 Low price
Cause that combo is magical :P Hmm... I kinda want to play against you; to see if my tanks can survive it and still kill you.
Short answer...highly unlikely
Depends on the situation but i have not met a tanker that doesn't lose his hardware against me.
Legend is the hardest, and nakaya indegine is the most slippery, but I have not met anyone that can elude me.
And now im perfecting the kamikaze av brigade for u redline tankers :P |
Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
101
|
Posted - 2013.08.07 18:48:00 -
[98] - Quote
FATPrincess - XOXO wrote:But you won't see as many since most of the playerbase is medium suits. But omg these are soooooo OP. Increase the charge up time or something CCP!!!!
#lolForgeGuns
inb4 Forge Guns are fine
inb4 heavies are weak
-XOXO
Are you there again Princess? As a non-stop Heavy I've been using the Forge Gun a lot since the open beta, don't go whining about it. The thing that has been improved is the hit detection for the splash damage. The charge-up of 1-1,5sec makes it almost impossible to use in mid-range, close-range brawls. Only good positioning and a careful aim/tracking eye makes the gun OP. I think it may be 'OP' if you try to get a vantage point and have trained to use a Forge Gun properly. Go ask my other Forge Gun buddies in TUL to confirm!
|
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
86
|
Posted - 2013.08.07 18:51:00 -
[99] - Quote
CHICAGOCUBS4EVER wrote:Shattered Mirage wrote:CHICAGOCUBS4EVER wrote:Honestly the ishukone company should put out a special combo package.. ishukone forge/submachine gun for 1 Low price
Cause that combo is magical :P Hmm... I kinda want to play against you; to see if my tanks can survive it and still kill you. Short answer...highly unlikely Depends on the situation but i have not met a tanker that doesn't lose his hardware against me. Legend is the hardest, and nakaya indegine is the most slippery, but I have not met anyone that can elude me. And now im perfecting the kamikaze av brigade for u redline tankers :P
Heh, fine then; I'll just kill you using a FG |
Ninjanomyx
One Who Bears Fangs At GOD
147
|
Posted - 2013.08.07 18:56:00 -
[100] - Quote
FLAYLOCK Steve wrote:Ninjanomyx wrote:FLAYLOCK Steve wrote:Ninjanomyx wrote:Cody Sietz wrote:Come on, my dropship hates forge guns, but they aren't a FoTM.
The assault is powerful, but forgegunners have to give up the ability to hold their shots in. Ummmm.....NO to this. Higher Damage + Faster. Charge-Up = Alpha Imbalance Variant. As for not being able to Hold a Charge Playing "Taps" (Hold R1, Release @ Near-Full, Repeat) Nullifies this. Everyone overlooks this b/c either they are Bad @ FG or want to Hide/Keep OP "Variant" for EZ-Mode vs Vehicles & Infantry. You have been learned Lol how is that imbalanced? Again if you get killed by a forge gun it means you stood still long enough for him to charge his gun adjust his aim and fire. That's pretty sad. You're the one who want easy mode, you rather stand still aim and shoot right? You over look the fact that he has to time lead if it'd a moving target you over look the fact that the gun requires a lot of skill to use. It isn't just a aim and shoot like the ar. Quit ignoring this. Stop being so bad. The forge gun isn't a noob tube or a easy button. its hard to use. Even forge gun sniping takes skill. If a weapon requires so much work suck as using a drop ship, a team mate to give you ammo and the functions of the gun itself such as charge, lead to hit moving targets etc. How is that OP? It's just a effective tactic. What's stopping you from taking him out? Use a sniper? Use team work, use a sniper. Use a milita forge gun. Drop a OB on him. Or use a damn drop ship. It's easy ffs. And if a forge gunner is on the ground he's extremely vulnerable. Like seriously. But again all you want is easy mode and try to point out things that really doesn't have any valid points. You are so Irrelevant.....it hurts. Free Suit, Nanohive, Uplink (If Minnie SVER BPO Unlocked even better), Dropship, Recall, Jump, Dampen, Supply Depot Suit Swap (Pure Free), Suicide, WIN DUST. You may even Skip the last 3 Steps before Suicide to save Time. As for Countering Height w/ a FG or Dropship??? FG shooting Up @ Peek-A-Boo AFGer = Wasted Effort. & countering AFG w/ a Dropship is "EASY"??? Don't you mean...LOLImpossible??? I said AFG Variant is OP, not FG in General. You are simply Terrible @ Reading/Comprehension. BTW you are also Irrelevant.....I am a Tanker, so.....try again Actually I was talking about the assault forge gun. Read the title of this thread. Sad. Again you're a tanker crying forge gun oh I'm sorry let me say the assault forge gun because it seems you can't put 1 and 1 together. You're a tanker ? You can kill any infantry with ease. You run into one gun that can rival you if he's good. And you cry OP? You my friend just prove that this just a QQ thread. Basically the easiest way to kill a tank is from a high point if using a forge gun because the tank moves faster than a heavy. Try chasing a tank.... takes forever. I've done it. So you get mad because you can't kill that forger? What happened to the rest of the team? They can't take him out for you . Most tankers can get enough wp alone to get a ob. Drop it on him or if you're in a sqaud wp isn't a issue so ob him if your team sucks that bad that it can't take him down. Lol pathetic
Duncecap Scrublet defends OP "Variant??? Why are you even here kid??? If a Tanker can get a Solo OB, let alone WP in General, while you are Fielding an AFG.....you are doing it wrong. You are bad & should feel bad about it. Even ZDub is lookin' @ you Cross-Eyed (He openly admitted AFG is a bit OP a Page ago.....Learn-2-Read) |
|
Kirin Dark
Psygod9 RISE of LEGION
1
|
Posted - 2013.08.07 18:57:00 -
[101] - Quote
Shattered Mirage wrote:Heh, fine then; I'll just kill you using a FG
That would be fine, if you could use it with enough skill to best us. I invite any and all to use the forge gun, it's not OP it's not the FoTM. It IS effective in the right hands.
This is a PvP game not your Cod-bag PvE shooters, we are ALL smarter than In game AI we see you coming we hear about it from our squad mates use your skills to kill us in return don't whine cos "this games too hard D,X" |
Ninjanomyx
One Who Bears Fangs At GOD
147
|
Posted - 2013.08.07 19:03:00 -
[102] - Quote
ZDub 303 wrote: Hardcore need more.
In fact... as sad this is going to sound. I think heavies should have a dedicated AI Forge gun, and it should be the assault forge gun.
Increased clip size to 6 or 8, lower damage to around 300 and reduce charge time to ~1.5s after passives.
Splash radius 4m(ish?), optimal range 80m or so, effective range out to 140m(ish?)
It'll be the Heavy Sniper Rifle. heavies aren't going to ever get many heavy weapons, so the ones they have should perform as well as possible.
This would help with how powerful the AFG is against vehicles, OP imho.
^^^QFT^^^ |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
86
|
Posted - 2013.08.07 19:06:00 -
[103] - Quote
Kirin Dark wrote:Shattered Mirage wrote:Heh, fine then; I'll just kill you using a FG That would be fine, if you could use it with enough skill to best us. I invite any and all to use the forge gun, it's not OP it's not the FoTM. It IS effective in the right hands. This is a PvP game not your Cod-bag PvE shooters, we are ALL smarter than In game AI we see you coming we hear about it from our squad mates use your skills to kill us in return don't whine cos "this games too hard D,X"
I believe I've enough skill to go against you guys |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
129
|
Posted - 2013.08.07 19:06:00 -
[104] - Quote
Remm Duchax wrote:FATPrincess - XOXO wrote:But you won't see as many since most of the playerbase is medium suits. But omg these are soooooo OP. Increase the charge up time or something CCP!!!!
#lolForgeGuns
inb4 Forge Guns are fine
inb4 heavies are weak
-XOXO Are you there again Princess? As a non-stop Heavy I've been using the Forge Gun a lot since the open beta, don't go whining about it. The thing that has been improved is the hit detection for the splash damage. The charge-up of 1-1,5sec makes it almost impossible to use in mid-range, close-range brawls. Only good positioning and a careful aim/tracking eye makes the gun OP. I think it may be 'OP' if you try to get a vantage point and have trained to use a Forge Gun properly. Go ask my other Forge Gun buddies in TUL to confirm! I think the community think that OP means being good at using a weapon. So I guess I'm op with the nova knife and remote explosives. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
129
|
Posted - 2013.08.07 19:12:00 -
[105] - Quote
Kirin Dark wrote:Shattered Mirage wrote:Heh, fine then; I'll just kill you using a FG That would be fine, if you could use it with enough skill to best us. I invite any you and all to use the forge gun, it's not OP it's not the FoTM. It IS effective in the right hands. This is a PvP game not your Cod-bag PvE shooters, we are ALL smarter than In game AI we see you coming we hear about it from our squad mates use your skills to kill us in return don't whine cos "this games too hard D,X" Can I bring a knife to a gun fight? Please let me so I can see people cry. My kdr with nova knife isn't as good as it is with my mass driver or even my tac ar (which I'm deadly with) but I would still break even. I use nova knifes and remote explosives now. trying to start a new fotm people would be ashamed of reporting. My first time using the nova knife i went 16-4. |
Rogatien Merc
Red Star. Eon.
629
|
Posted - 2013.08.07 19:23:00 -
[106] - Quote
Not sure if someone already linked: https://forums.dust514.com/default.aspx?g=posts&m=1103035#post1103035
Thankfully, CCP views Forge Guns as "a-ok" and will not be tweaking them anytime soon. |
Kirin Dark
Psygod9 rise of legion
1
|
Posted - 2013.08.07 19:29:00 -
[107] - Quote
Rogatien Merc wrote:Thankfully, CCP views Forge Guns as "a-ok" and will not be tweaking them anytime soon.
Don't get your hopes up, They said the same of the Flaylocks, then they nerfed them and Proto Contact Nades |
Ninjanomyx
One Who Bears Fangs At GOD
150
|
Posted - 2013.08.07 20:00:00 -
[108] - Quote
Kirin Dark wrote:Rogatien Merc wrote:Thankfully, CCP views Forge Guns as "a-ok" and will not be tweaking them anytime soon. Don't get your hopes up, They said the same of the Flaylocks, then they nerfed them and Proto Contact Nades
They also rely on "Metrics" instead of actual Testing..... Data gathered from the Select Few who went Heavy FG is Skewed. Why do you think their "Awesome" Idea to Green Light 400 WP Academy went through??? |
crychon
Red Star Jr. EoN.
6
|
Posted - 2013.08.07 20:02:00 -
[109] - Quote
all i can say is don't want shot by my forge gun,,,,,,,, dont get in front of me and if you are,,,,,,,,,,, run forest run i don't like assault rifles but for some reason i keep getting in their line of sight..... i was pretty much sniped from a long distance by one last night |
FATPrincess - XOXO
Shining Flame Amarr Empire
385
|
Posted - 2013.08.07 20:11:00 -
[110] - Quote
I have. to say...CCP should remove all the Assault variants since they're clearly better than the basic gun in every way. The only one that sucks is the assault variant of the HMG for an unknown reason. But all others, especially the MD and FG variants, are high DPS, spam-friendly weapons with no obvious drawbacks.
Basic and breach FG are ok. The basic has long charge time which makes it weak at CQC, and gives tanks enough time to take cover. With this one you actually have to aim and make that shot count. The long charge time makes it balanced. The assault is the spam fest win by splash noob tube. Same thing with the assault MD. Higher clip and RPM, lmao.
-XOXO |
|
TheWee BabySeamus
Dem Durrty Boyz
37
|
Posted - 2013.08.07 20:24:00 -
[111] - Quote
DUST Fiend wrote:CHICAGOCUBS4EVER wrote:when I get home later I'll try to look all this up and make an accurate post. not gonna ballpark this and get even more crying over it
Damage decay on projectile, to help dropships, punish FG sniping, and discourage camping.
DISCOURAGE CAMPING?!?!?!?!?! Come on now FIEND, I've seen you rock that heavy suit and you want to tell me that we are not meant to camp?????? Sure thing let me just waddle my fat ass that sprints at 4.5 m/s across this huge open map to help my team......................no thanks. There are other solutions but how can you honestly say a fix "to discourage camping" is a good idea.
Your can nerf my FG, but I will still PWN all of your poor little tanks and dropsuits |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
131
|
Posted - 2013.08.07 20:32:00 -
[112] - Quote
FATPrincess XOXO wrote:I have. to say...CCP should remove all the Assault variants since they're clearly better than the basic gun in every way. The only one that sucks is the assault variant of the HMG for an unknown reason. But all others, especially the MD and FG variants, are high DPS, spam-friendly weapons with no obvious drawbacks.
Basic and breach FG are ok. The basic has long charge time which makes it weak at CQC, and gives tanks enough time to take cover. With this one you actually have to aim and make that shot count. The long charge time makes it balanced. The assault is the spam fest win by splash noob tube. Same thing with the assault MD. Higher clip and RPM, lmao.
-XOXO And you're a troll. Breach forge gun? You can even move while charging, so yeah pretty sad. Using a forge gun in cqc is hard and if you pull it off. You're probably skilled as hell or probably going against some noobs. Nice try |
Jason Pearson
Seraphim Auxiliaries
2415
|
Posted - 2013.08.07 20:55:00 -
[113] - Quote
BREACH FORGE GUN BEST FORGE GUN.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Congressman Rex
Hellstorm Inc League of Infamy
1
|
Posted - 2013.08.07 21:10:00 -
[114] - Quote
Lets nerf anything that isnt an AR and give ARs infinate range!
Get over yourselfs guys, seriously. MD's Flaylocks, Yeah, lets nerf em because EVERYONE uses them, and you dont need to skill into them much to be lethal. Forge guns take skill. not like the MD's that spray and pray. Evidently you guys misunderstand the point of "point defense" in the Heavy classes description. you want to whine about anything, give the HMG a dmg boost to be able to withstand proto AR users.
Quit whining because your duvolle got beat by another weapon. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
131
|
Posted - 2013.08.07 21:20:00 -
[115] - Quote
Congressman Rex wrote:Lets nerf anything that isnt an AR and give ARs infinate range!
Get over yourselfs guys, seriously. MD's Flaylocks, Yeah, lets nerf em because EVERYONE uses them, and you dont need to skill into them much to be lethal. Forge guns take skill. not like the MD's that spray and pray. Evidently you guys misunderstand the point of "point defense" in the Heavy classes description. you want to whine about anything, give the HMG a dmg boost to be able to withstand proto AR users.
Quit whining because your duvolle got beat by another weapon. Flay locks suck. Mass drivers isn't spray and pray. Assault rifle is. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
576
|
Posted - 2013.08.07 21:25:00 -
[116] - Quote
Okay...so Forges are OP because why again? Because they instant kill you? Because they can hit you from a distance and you have no idea where they are?
Like snipers are any different... -_-
Let me explain something. With a forge, you have to get within AR range of players to aim the thing properly. With a forge, you have to constantly retreat back to ammo. With a forge, you have to be smart. With a forge, you have no other ways of getting points besides kills and vehicle/installation destruction (unless you decide to go hack something)
Forges are basically snipers that you can still shoot at, oh and they have lots of health.
The problem with forges is that instead of snipers who have a small "shot" that misses easily, forges have a large "shot" that does 1200++ damage. The size of the actual projectile is what needs to be changed. I still like the "ball" that they shoot now, but it makes the gun way too easy to get direct hits with.
This is the primary difference between the plasma cannon, mass driver, and forge. Direct hits should be hard to get unless you're lucky, not easy because you're shooting a giant ball at someone. |
Protocake JR
Internal Error. Negative-Feedback
441
|
Posted - 2013.08.07 21:26:00 -
[117] - Quote
FLAYLOCK Steve wrote:Congressman Rex wrote:Lets nerf anything that isnt an AR and give ARs infinate range!
Get over yourselfs guys, seriously. MD's Flaylocks, Yeah, lets nerf em because EVERYONE uses them, and you dont need to skill into them much to be lethal. Forge guns take skill. not like the MD's that spray and pray. Evidently you guys misunderstand the point of "point defense" in the Heavy classes description. you want to whine about anything, give the HMG a dmg boost to be able to withstand proto AR users.
Quit whining because your duvolle got beat by another weapon. Flay locks suck. Mass drivers isn't spray and pray. Assault rifle is.
I am almost certain now that you are actually performing satire right now.
You are portraying a textbook example of a scrub who can't aim.
Bravo. |
Protocake JR
Internal Error. Negative-Feedback
441
|
Posted - 2013.08.07 21:28:00 -
[118] - Quote
I-Shayz-I wrote:Okay...so Forges are OP because why again? Because they instant kill you? Because they can hit you from a distance and you have no idea where they are?
Like snipers are any different... -_-
Let me explain something. With a forge, you have to get within AR range of players to aim the thing properly. With a forge, you have to constantly retreat back to ammo. With a forge, you have to be smart. With a forge, you have no other ways of getting points besides kills and vehicle/installation destruction (unless you decide to go hack something)
Forges are basically snipers that you can still shoot at, oh and they have lots of health.
The problem with forges is that instead of snipers who have a small "shot" that misses easily, forges have a large "shot" that does 1200++ damage. The size of the actual projectile is what needs to be changed. I still like the "ball" that they shoot now, but it makes the gun way too easy to get direct hits with.
This is the primary difference between the plasma cannon, mass driver, and forge. Direct hits should be hard to get unless you're lucky, not easy because you're shooting a giant ball at someone.
EXACTLY!!!!
SOMEONE WHO FINALLY GETS IT! |
Galvan Nized
Deep Space Republic Top Men.
206
|
Posted - 2013.08.07 21:41:00 -
[119] - Quote
I don't think there's really anything wrong with the FGs.
But FGs have changed, remember the Christmas tree charging? Removal of this was a huge buff to forge guns. Rendering changes also helped the Forge guns because they tied it so awkwardly to different weapons.
Forge guns are just too easy to take advantage of. While they can be difficult to aim and hit it's very easy to get on a tall roof that is unscalable. One cannot get on top of the roof to face them in any practical manner and is very much the equivalent to redline sniping... extremely cheap.
Why do we have unscalable buildings at all? At least make them destructable. But this is more of a poor map design issue than a FG issue. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
131
|
Posted - 2013.08.07 21:46:00 -
[120] - Quote
Protocake JR wrote:FLAYLOCK Steve wrote:Congressman Rex wrote:Lets nerf anything that isnt an AR and give ARs infinate range!
Get over yourselfs guys, seriously. MD's Flaylocks, Yeah, lets nerf em because EVERYONE uses them, and you dont need to skill into them much to be lethal. Forge guns take skill. not like the MD's that spray and pray. Evidently you guys and the point of "point defense" in the Heavy classes description. you want to whine about anything, give the HMG a dmg boost to be able to withstand proto AR users.
Quit whining because your duvo got beat by another weapon. Flay locks suck. Mass drivers isn't spray and pray. Assault rifle is. I am tain now that you are actually performing satire right now. You are portraying a textbook example of a scrub who can't aim. Bravo. Ha, I can still use it as a main and kill you but I have to be much closer. Not a good idea with a scout scrub. Before you start talking shyt make sure you're educated on the topic on hand. Trying to troll? Calling me a scrub, cute. Now what was your point again? If you hold any knowledge you should know the reason why the flay lock now suck. They nerfed the radius too much. Now it requires more of a direct shot, not saying that's bad. But due to the games aiming issues and poor hit detection that's pretty much game based rather than player skill based. Before you talk and sound like total moron make sure you think. The flaylock now faces the same issues that the shotgun and nova knife faces. Hit detection is making the gun worse. I didn't mind the nerf just hate the fact that CCP didn't take into account that the gun projectile flies right threw a person. And it's hits doesn't register all the time. Btw I run nova knifes now. Level 3 so far. Can't wait to hear the qq. So again stfu and sit you worthless uneducated scrub. Trolls need to stay under bridges. |
|
FLAYLOCK Steve
Hellstorm Inc League of Infamy
132
|
Posted - 2013.08.07 21:47:00 -
[121] - Quote
Galvan Nized wrote:I don't think there's really anything wrong with the FGs.
But FGs have changed, remember the Christmas tree charging? Removal of this was a huge buff to forge guns. Rendering changes also helped the Forge guns because they tied it so awkwardly to different weapons.
Forge guns are just too easy to take advantage of. While they can be difficult to aim and hit it's very easy to get on a tall roof that is unscalable. One cannot get on top of the roof to face them in any practical manner and is very much the equivalent to redline sniping... extremely cheap.
Why do we have unscalable buildings at all? At least make them destructable. But this is more of a poor map design issue than a FG issue. You just admitted its easy to get up there so what's stopping the other team from doing so lol |
FATPrincess - XOXO
Shining Flame Amarr Empire
387
|
Posted - 2013.08.07 21:48:00 -
[122] - Quote
FLAYLOCK Steve wrote:Congressman Rex wrote:Lets nerf anything that isnt an AR and give ARs infinate range!
Get over yourselfs guys, seriously. MD's Flaylocks, Yeah, lets nerf em because EVERYONE uses them, and you dont need to skill into them much to be lethal. Forge guns take skill. not like the MD's that spray and pray. Evidently you guys misunderstand the point of "point defense" in the Heavy classes description. you want to whine about anything, give the HMG a dmg boost to be able to withstand proto AR users.
Quit whining because your duvolle got beat by another weapon. Flay locks suck. Mass drivers isn't spray and pray. Assault rifle is.
lol, Flaylocks don't suck, they're working as intended, as a sidearm. Something tells me you're a FOTM scrub who got his little toy nerfed and now has found a one. Well guess what baby this one will get nerfed pretty soon as more people start using it for easy peasy kills. :P
-XOXO |
Charlotte O'Dell
0uter.Heaven EoN.
848
|
Posted - 2013.08.07 21:48:00 -
[123] - Quote
Before you call it op, try using one.
They are far from form. Mass drivers are maybe one or two in a battle and only on gimped callogis. However, ARs are fotm BC everyone uses them. Calling it otherwise is ignorance. |
Kane Fyea
DUST University Ivy League
1569
|
Posted - 2013.08.07 21:48:00 -
[124] - Quote
FoTM =/= OP. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
132
|
Posted - 2013.08.07 21:52:00 -
[125] - Quote
FATPrincess - XOXO wrote:FLAYLOCK Steve wrote:Congressman Rex wrote:Lets nerf anything that isnt an AR and give ARs infinate range!
Get over yourselfs guys, seriously. MD's Flaylocks, Yeah, lets nerf em because EVERYONE uses them, and you dont need to skill into them much to be lethal. Forge guns take skill. not like the MD's that spray and pray. Evidently you guys misunderstand the point of "point defense" in the Heavy classes description. you want to whine about anything, give the HMG a dmg boost to be able to withstand proto AR users.
Quit whining because your duvolle got beat by another weapon. Flay locks suck. Mass drivers isn't spray and pray. Assault rifle is. lol, Flaylocks don't suck, they're working as intended, as a sidearm. Something tells me you're a FOTM scrub who got his little toy nerfed and now has found a one. Well guess what baby this one will get nerfed pretty soon as more people start using it for easy peasy kills. :P -XOXO Please go back one page. Maybe you'll learn something. Calling me a scrub, very cute. You've now resorted to name calling cause you can't hold a valid argument. Again before you reply go back one page and read my post. Thank you. |
Protocake JR
Internal Error. Negative-Feedback
445
|
Posted - 2013.08.07 22:01:00 -
[126] - Quote
FLAYLOCK Steve wrote:Galvan Nized wrote:I don't think there's really anything wrong with the FGs.
But FGs have changed, remember the Christmas tree charging? Removal of this was a huge buff to forge guns. Rendering changes also helped the Forge guns because they tied it so awkwardly to different weapons.
Forge guns are just too easy to take advantage of. While they can be difficult to aim and hit it's very easy to get on a tall roof that is unscalable. One cannot get on top of the roof to face them in any practical manner and is very much the equivalent to redline sniping... extremely cheap.
Why do we have unscalable buildings at all? At least make them destructable. But this is more of a poor map design issue than a FG issue. You just admitted its easy to get up there so what's stopping the other team from doing so lol
Are you serious? Are you completely oblivious to the fact that the forge gunner is going to two shot the dropship? If a forge gunner gets up to a tower first, the only counter to that is synchronized headshot sniping(lol), Precision Strike or another forge gun (which we already established was not a sufficient counter).
Also, lol at your wall of text earlier. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
133
|
Posted - 2013.08.07 22:10:00 -
[127] - Quote
Protocake JR wrote:FLAYLOCK Steve wrote:Galvan Nized wrote:I don't think there's really anything wrong with the FGs.
But FGs have changed, remember the Christmas tree charging? Removal of this I's a huge buff to forge guns. Rendering changes also helped the Forge guns because they tied it so awkwardly to different weapons.
Forge guns are just too easy to take advantage of. While they can be difficult to aim and hit it's very easy to get on a tall roof that is unscalable. One cannot get on top of the roof to face them in any practical manner and is very much the equivalent to redline sniping... extremely cheap.
Why do we have unscalable buildings at all? At least make them destructable. But this is more of a poor map design issue than a FG issue. You just admitted its easy to get up there so what's stopping the other team from doing so lol Are you serious? Are you completely oblivious to the fact that the forge gunner is going to two shot the dropship? If a forge gunner gets up to a tower first, the only counter to that is synchronized headshot sniping(lol), Precision Strike or another forge gun (which we already established was not a sufficient counter). Also, lol at your wall of text earlier. Doesn't stop you from going to a other tower and sniping him. Or even sniping him from ground with a team. I don't forge snipe from towers, I only flew a drop ship once and didn't go to well lol. Im mostly a ground forger, I counter forge. smg as my side arm and flux to kill those who get close to me. Not always easy. Again I don't tower forge snipe because I'm not the type to retreat when I get shot. I'm a hard headed fighter. I even suicide with my lav to hurt a tank so my team can finish it off. Just saying And regarding my wall of text, people often ignore details and just cry nerf. I can't wait until my friends level up their nova knifes. So far I'm level 3. I went 16-4 one match with just nova knife on a std min scout. Now I run smg as my main with nova knife and remote explosives |
Kirin Dark
Psygod9 RISE of LEGION
2
|
Posted - 2013.08.08 07:31:00 -
[128] - Quote
I have yet to see one logical post on how anyone can call AFGs OP because they can 1-shot infantry
Hello? Do you really think, putting aside all your nerdy fanboy stat BS, that if anyone has a weapon that is DESIGNED for killing tanks regardless of charge time DPS or anything else, that if you get hit with it, it should somehow magically not blow you off the map?
I personally Just want to see CCP add in Gore and Dismemberment to the game so all your teammates can see you QQ right before you Pop like an overripe zit all over the map cos you stood still too long or weren't paying attention to your surroundings. |
FATPrincess - XOXO
Shining Flame Amarr Empire
390
|
Posted - 2013.08.08 07:36:00 -
[129] - Quote
Kirin Dark wrote:I have yet to see one logical post on how anyone can call AFGs OP because they can 1-shot infantry
Hello? Do you really think, putting aside all your nerdy fanboy stat BS, that if anyone has a weapon that is DESIGNED for killing tanks regardless of charge time DPS or anything else, that if you get hit with it, it should somehow magically not blow you off the map?
I personally Just want to see CCP add in Gore and Dismemberment to the game so all your teammates can see you QQ right before you Pop like an overripe zit all over the map cos you stood still too long or weren't paying attention to your surroundings.
I know and completely agree. The vanilla and breach version do it very good and it's balanced. The assault version is the one being abused and deserving of nerf. Should get removed from game imo.
-XOXO |
Nguruthos IX
Hellstorm Inc League of Infamy
1004
|
Posted - 2013.08.08 07:40:00 -
[130] - Quote
FATPrincess - XOXO wrote:Kirin Dark wrote:I have yet to see one logical post on how anyone can call AFGs OP because they can 1-shot infantry
Hello? Do you really think, putting aside all your nerdy fanboy stat BS, that if anyone has a weapon that is DESIGNED for killing tanks regardless of charge time DPS or anything else, that if you get hit with it, it should somehow magically not blow you off the map?
I personally Just want to see CCP add in Gore and Dismemberment to the game so all your teammates can see you QQ right before you Pop like an overripe zit all over the map cos you stood still too long or weren't paying attention to your surroundings. I know and completely agree. The vanilla and breach version do it very good and it's balanced. The assault version is the one being abused and deserving of nerf. Should get removed from game imo. -XOXO
When 99% of forge gun users are using the assault, that sort of makes you wonder if they didn't screw up weapon balance / diversification in design |
|
Kirin Dark
Psygod9 RISE of LEGION
4
|
Posted - 2013.08.08 07:52:00 -
[131] - Quote
Nguruthos IX wrote:When 99% of forge gun users are using the assault, that sort of makes you wonder if they didn't screw up weapon balance / diversification in design
C'mon IX , You squadded with me just the other night, you know me.
You want to know why most forge gunners use AFGs? to keep up with the speed of ALL other weapons, AR eat fatties alive, Charge Snipers (or the scoped mini-Forge gun) Can 2-shot a HEAVY- you know the class that is supposed to be able to "Shrug off small arms fire"
If you reduce the forge pool to just STDs and Breaches your still gonna Die, Just as often, and probably more because we will just have more time to line up the shot and use half the ammo.
Give me my Heavy Class Laser (TBA)
or more options for Suits/Weapons
And don't ***** about your dropships, at least I have to actively AIM at you, Swarms will chase you across the map with SIX missiles! |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
88
|
Posted - 2013.08.08 07:54:00 -
[132] - Quote
Just.... I can't believe the stupidity on here... |
God Anpu TheImmortal
The Pyramid Order
34
|
Posted - 2013.08.08 08:02:00 -
[133] - Quote
FATPrincess - XOXO wrote:Scheneighnay McBob wrote:Assault forge guns take the most skill out of all of the forge guns. Need to time your shot perfectly. lol no, the charge up time is so small on the proto you just aim and shoot and spam. Very easy. -XOXO Lol I don't know who u are but your crying here about proto forge guns and there charge time it's proto for one takes a while to get and if your to stupid to move u deserve to die so stop your whining its a weapon that's to take out tanks and cars why wouldn't it hurt u duh. And I want u to try to get a Proto forge assault gun and tell me how easy it is. |
God Anpu TheImmortal
The Pyramid Order
34
|
Posted - 2013.08.08 08:07:00 -
[134] - Quote
Kirin Dark wrote:I have yet to see one logical post on how anyone can call AFGs OP because they can 1-shot infantry
Hello? Do you really think, putting aside all your nerdy fanboy stat BS, that if anyone has a weapon that is DESIGNED for killing tanks regardless of charge time DPS or anything else, that if you get hit with it, it should somehow magically not blow you off the map?
I personally Just want to see CCP add in Gore and Dismemberment to the game so all your teammates can see you QQ right before you Pop like an overripe zit all over the map cos you stood still too long or weren't paying attention to your surroundings. LOL TELL THESE DUMD ASS NOOBS THEY JUST DON'T GET IT TILL THEY GET HIT WITH THE.FORGE!! |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
576
|
Posted - 2013.08.08 08:16:00 -
[135] - Quote
Change the size of the forge gun ball and everything will be balanced.
We're done here. |
castba
Penguin's March
62
|
Posted - 2013.08.08 08:56:00 -
[136] - Quote
FATPrincess - XOXO wrote:
I know and completely agree. The vanilla and breach version do it very good and it's balanced. The assault version is the one being abused and deserving of nerf. Should get removed from game imo.
-XOXO
Please record your attempts to use the afg and link to the video, just to prove how much easier it is to one shot infantry with than the normal fg... And not from a tower.
I could use a laugh. |
Kirin Dark
Psygod9 RISE of LEGION
6
|
Posted - 2013.08.08 15:29:00 -
[137] - Quote
I-Shayz-I wrote:Change the size of the forge gun ball and everything will be balanced.
We're done here.
The Ball you see when the forge fires is actually MUCH larger than the projectile, the balancing factor is the cross hairs, they are wide open. If they ever put a dot in the center of the current cross-hairs(or Iron Sights Or a Scope) Woe be to all in a forges sights. because you won't ever have a chance. |
Shouper of BHD
Better Hide R Die
267
|
Posted - 2013.08.08 16:05:00 -
[138] - Quote
Kam Elto wrote:FATPrincess - XOXO wrote:But you won't see as many since most of the playerbase is medium suits. But omg these are soooooo OP. Increase the charge up time or something CCP!!!!
#lolForgeGuns
-XOXO if you don't stand still then forge guns won't be OP.
I`ll have to tell my DS that |
Shouper of BHD
Better Hide R Die
267
|
Posted - 2013.08.08 16:09:00 -
[139] - Quote
Assaults need a damage nerf, breach should be the anti tank not the Assault, non role FGs are fine. also to those who haven't seen a fully specked into FG, trust me PRO assault FGs and AUR FGs are only half as bad as those my gosh, almost can 1 shot when your full HP on a max HP DS. Chicago Cubs and some other guy has them...crazy stuff, which is the main reason FGs are OP, rail guns have no specialization, small rail guns are UP and the Assault does to much damage. |
Coleman Gray
GunFall Mobilization Covert Intervention
406
|
Posted - 2013.08.08 17:01:00 -
[140] - Quote
Don't understand the problem tho, it takes the same amount of time for a heavy to charge even an AFG as a medium frame suit killing that heavy with an AR, Forge guns are a heavy anti tank weapon, AR's are a LIGHT weapon, out the two what really needs nerfin? People say "oh it's oviously OP and needing nerfing because alot of heavies use it" Well if thats the case what is the MOST used weapon on the game? surely that needs nerfin too right by that logic? |
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