Pages: 1 [2] 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kasote Denzara
A Vulture
108
 |
Posted - 2013.08.07 15:21:00 -
[31] - Quote
You know what the hell I'm going to spam now? Scrambler Pistol. Let's bring Scrambler weapons back into the spam section.
Added note: Seriously. It's like people forgot how victimizing the Scrambler Pistol actually is. |

Scheneighnay McBob
Bojo's School of the Trades
2726
 |
Posted - 2013.08.07 15:23:00 -
[32] - Quote
Nguruthos IX wrote:ChromeBreaker wrote:FG's havent changed since way back in Beta... like... at all...
If you have 6 fg's stacked against you of course your going to have a bad time... same as any other weapon. people not noticing something or not using it DOES NOT MEAN it is not overpowered. What is hard to understand about this concept? explain it to me. Logically, if there exists a GodSuit but nobody uses it because they don't know how easy it is OR don't like the frame size and never bothered to try, or don't like the style, or feel it is too OP... The fact that few people use it changes nothing about it being OP. If nobody had used flaylocks would they have Not been OP? If few people had used tanks, TAC ARs, or lasers in prior builds, would they have not been OP? CCP only looks and cares about numbers. But numbers do not define OP, they only sometimes indicate a symptom. Mechanics make something OP. I actually saw anti-infantry forge guns all the time in codex. Nobody ever complained about them, even though I saw more forge gun kills back then than I see now. |

Scheneighnay McBob
Bojo's School of the Trades
2726
 |
Posted - 2013.08.07 15:25:00 -
[33] - Quote
Kasote Denzara wrote:You know what the hell I'm going to spam now? Scrambler Pistol. Let's bring Scrambler weapons back into the spam section.
Added note: Seriously. It's like people forgot how victimizing the Scrambler Pistol actually is. More codex memories! I used to use scrambler pistols as my primary weapon in codex- with enough SP in them, they could outrange your average assault rifle. The build after that, they got a range nerf and were given terrible sights. |

CHICAGOCUBS4EVER
TeamPlayers EoN.
1088
 |
Posted - 2013.08.07 15:26:00 -
[34] - Quote
Nguruthos IX wrote:CHICAGOCUBS4EVER wrote:funny how the forge has been the 1 weapon that has not changed in over a year, been no complaints about it, and now all of a sudden people are using it in pubs and its deemed OP
yes its a VERY strong weapon
with a 2.5s time PER SHOT
4 shots
direct hit is a kill
splash takes 2-4 shots to kill
yes ANY forge melts vehicles, especially at range
forgers up high now place more weight on snipers, just think if just 10% of redline sniping scrubs would point that rifle where it should be, picking off people on roofs etc.
the reason for any talk of this is cause getting up high with a forge allows you to shoot freely and even a blind monkey will luck out and get a kill
ESPECIALLY when the idiots on the other team throw down an uplink in the open and morons keep spawning like its feeding time at the zoo...
I wish this game tracked player accuracy cause you would quickly see how difficult the forge is and would instantly stop this discussion 2.5 seconds with no SP invested, right? How greatly is that damage raised and charge time lowered with skills? Mods.
when I get home later I'll try to look all this up and make an accurate post. not gonna ballpark this and get even more crying over it
|

DUST Fiend
OSG Planetary Operations Covert Intervention
5638
 |
Posted - 2013.08.07 15:29:00 -
[35] - Quote
CHICAGOCUBS4EVER wrote:when I get home later I'll try to look all this up and make an accurate post. not gonna ballpark this and get even more crying over it
It's like 1.75 seconds per shot or something like that.
Changes the FG needs:
Slightly more shake on charge up (this I'm not positive of, the Assault can be tough to use on moving targets as is, but it might be fine)
Assault FG damage swapped with Normal FG damage (lower base damage, higher overall because of RoF)
Slightly less splash radius
Damage decay on projectile, to help dropships, punish FG sniping, and discourage camping. |

Nguruthos IX
Hellstorm Inc League of Infamy
1001
 |
Posted - 2013.08.07 15:36:00 -
[36] - Quote
DUST Fiend wrote:CHICAGOCUBS4EVER wrote:when I get home later I'll try to look all this up and make an accurate post. not gonna ballpark this and get even more crying over it
It's like 1.75 seconds per shot or something like that. Changes the FG needs: Slightly more shake on charge up (this I'm not positive of, the Assault can be tough to use on moving targets as is, but it might be fine) Assault FG damage swapped with Normal FG damage (lower base damage, higher overall because of RoF) Slightly less splash radius Damage decay on projectile, to help dropships, punish FG sniping, and discourage camping.
this |

Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
82
 |
Posted - 2013.08.07 15:39:00 -
[37] - Quote
DUST Fiend wrote:CHICAGOCUBS4EVER wrote:when I get home later I'll try to look all this up and make an accurate post. not gonna ballpark this and get even more crying over it
It's like 1.75 seconds per shot or something like that. Changes the FG needs: Slightly more shake on charge up (this I'm not positive of, the Assault can be tough to use on moving targets as is, but it might be fine) Assault FG damage swapped with Normal FG damage (lower base damage, higher overall because of RoF) Slightly less splash radius Damage decay on projectile, to help dropships, punish FG sniping, and discourage camping.
What the ****? why punish FG sniping?
If they're good enough to get you from with them then they often more than not, deserve it...
Why the **** do you keep on reposting this thread over and over again?
Why don't you try FG sniping; just buy a militia FG and a militia Heavy Dropsuit, come on, try it. Lets see if its really as easy as you think; squad up with some known FG users that post on the forum and see if you do nearly as weel as 'em. |

DUST Fiend
OSG Planetary Operations Covert Intervention
5648
 |
Posted - 2013.08.07 15:40:00 -
[38] - Quote
Shattered Mirage wrote:Why don't you try FG sniping; just buy a militia FG and a militia Heavy Dropsuit, come on, try it. I've been a dedicated forge gunner for over 6 months on and off.
I know all too well how easy FG sniping is. |

Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
82
 |
Posted - 2013.08.07 15:42:00 -
[39] - Quote
DUST Fiend wrote:Shattered Mirage wrote:Why don't you try FG sniping; just buy a militia FG and a militia Heavy Dropsuit, come on, try it. I've been a dedicated forge gunner for over 6 months on and off. I know all too well how easy FG sniping is.
Forgot that i was quoting 
Quote:Why the **** do you keep on reposting this thread over and over again?
Why don't you try FG sniping; just buy a militia FG and a militia Heavy Dropsuit, come on, try it. Lets see if its really as easy as you think; squad up with some known FG users that post on the forum and see if you do nearly as weel as 'em.
I meant that part to the OP.
Quote:Why punish FG sniping
Is directed towards you. |

Nguruthos IX
Hellstorm Inc League of Infamy
1002
 |
Posted - 2013.08.07 15:43:00 -
[40] - Quote
Shattered Mirage wrote:DUST Fiend wrote:CHICAGOCUBS4EVER wrote:when I get home later I'll try to look all this up and make an accurate post. not gonna ballpark this and get even more crying over it
It's like 1.75 seconds per shot or something like that. Changes the FG needs: Slightly more shake on charge up (this I'm not positive of, the Assault can be tough to use on moving targets as is, but it might be fine) Assault FG damage swapped with Normal FG damage (lower base damage, higher overall because of RoF) Slightly less splash radius Damage decay on projectile, to help dropships, punish FG sniping, and discourage camping. What the ****? why punish FG sniping? If they're good enough to get you from with them then they often more than not, deserve it... Why the **** do you keep on reposting this thread over and over again? Why don't you try FG sniping; just buy a militia FG and a militia Heavy Dropsuit, come on, try it. Lets see if its really as easy as you think; squad up with some known FG users that post on the forum and see if you do nearly as weel as 'em.
I have no SP in ground anything so my main ground suit is militia heavy with militia forge.
I wreck Assault dropships, tanks, and 1 shot protos all day long. Don't even need high ground or towers, the weapon is just that dumb. This thing shouldn't even have a militia version
|
|

DUST Fiend
OSG Planetary Operations Covert Intervention
5648
 |
Posted - 2013.08.07 15:45:00 -
[41] - Quote
Nguruthos IX wrote:This thing shouldn't even have a militia version
No, no it should not. |

CHICAGOCUBS4EVER
TeamPlayers EoN.
1089
 |
Posted - 2013.08.07 15:46:00 -
[42] - Quote
DUST Fiend wrote:Shattered Mirage wrote:Why don't you try FG sniping; just buy a militia FG and a militia Heavy Dropsuit, come on, try it. I've been a dedicated forge gunner for over 6 months on and off. I know all too well how easy FG sniping is.
having elevation makes forging considerably easier than a lot of things.
on even ground or up close this is extremely difficult
it doesn't help the fact that 80% of people u run into in pubs are absolutely clueless how to play this game.
snipers crouching out in the open trying to hit the heavy with 1000+ EHP and exposing themselves
u wanna know how to combat forge sniping? MOVE
all it takes. use the map, use some cover, pull your head outta your @$$ and apply a little tactic to playing.
work as a team to clear off the tabletop, keep the attention of the forger on 1 side of the mushroom while your teammates load a ship behind and ambush the top.
this is why I generally stay out of general discussion. most the people crying are absolutely clueless |

CHICAGOCUBS4EVER
TeamPlayers EoN.
1089
 |
Posted - 2013.08.07 15:48:00 -
[43] - Quote
DUST Fiend wrote:Nguruthos IX wrote:This thing shouldn't even have a militia version
No, no it should not.
and this was added later in chromosome...
if it was ever FoTM it was when they allowed for zero SP to be invested in it.
Its like going to Kentucky and just dropping off a truckload of assault rifles in the woods and walking away....
cant possibly end well :P |

DUST Fiend
OSG Planetary Operations Covert Intervention
5648
 |
Posted - 2013.08.07 15:55:00 -
[44] - Quote
CHICAGOCUBS4EVER wrote:having elevation makes forging considerably easier than a lot of things.
on even ground or up close this is extremely difficult
Can't argue there, I love getting FG kills in CQC or when the enemy has a better position.
You've got to admit though that FG sniping from an elevated position is a tad too good / reliable. Making it harder to do couldn't really hurt that much. I mean, Swarm Launchers can't even be used vs Infantry, and that's the other real AV weapon (not counting lolVnades or the lul cannon) |

Heavy Breaks
Red Star. EoN.
156
 |
Posted - 2013.08.07 16:09:00 -
[45] - Quote
Assault FG takes skill to use well. The reason you see a lot is most heavies find it a more valid weapon than the HMG.
If you don't know what you're talking about don't make threads. That is all. |

Kam Elto
KILL-EM-QUICK RISE of LEGION
35
 |
Posted - 2013.08.07 16:28:00 -
[46] - Quote
why don't you QQers just get a militia heavy suit and a militia forge gun. then you can forge gun the forge gunners. if it's so easy to use then you should have no problems ridding the battlefield of the enemy forge gunners. |

We are 138
Subdreddit Test Alliance Please Ignore
215
 |
Posted - 2013.08.07 16:34:00 -
[47] - Quote
calisk galern wrote:it seems split between mass drivers and forge guns atm.
ar's can never be flavour FOTM, they are the flavour.
In know.... Why can't we call them BOTH flavor of the month! It could be like a vanilla chocolate swirly! And then they can both get the Nerf hammer yaaaay. I think forge guns are alright as is but the massdriver needs to have its splash turned down a little bit. |

Protocake JR
Internal Error. Negative-Feedback
431
 |
Posted - 2013.08.07 16:37:00 -
[48] - Quote
Kam Elto wrote:why don't you QQers just get a militia heavy suit and a militia forge gun. then you can forge gun the forge gunners. if it's so easy to use then you should have no problems ridding the battlefield of the enemy forge gunners.
Yes! Put out the fire with MOAR FIRRRRREEEE!!!!!!!!
LOVE IT |

Zekain Kade
TeamPlayers EoN.
1408
 |
Posted - 2013.08.07 16:40:00 -
[49] - Quote
Pew pew pew. |

Rascool
DUST University Ivy League
14
 |
Posted - 2013.08.07 16:42:00 -
[50] - Quote
Kam Elto wrote:why don't you QQers just get a militia heavy suit and a militia forge gun. then you can forge gun the forge gunners. if it's so easy to use then you should have no problems ridding the battlefield of the enemy forge gunners.
16 shots with no nano-hive its more fun to QQ in here. |
|

Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
82
 |
Posted - 2013.08.07 16:42:00 -
[51] - Quote
This is why we cannot have nice things. |

FLAYLOCK Steve
Hellstorm Inc League of Infamy
125
 |
Posted - 2013.08.07 17:01:00 -
[52] - Quote
FATPrincess - XOXO wrote:Kam Elto wrote:FATPrincess - XOXO wrote:But you won't see as many since mos the playerbase is medium suits. But omg these are soooooo OP. Increase the charge up time or something CCP!!!!
#lolForgeGuns
-XOXO if you don't stand still then forge guns won't be OP. Meh it doesn't matter. The proto assault can be spammed so easily you can get the kill by splash damage. -XOXO Spam? Lol Ar user's spam. Tanks spam. Sometimes mass drivers spam when they found the correct "hit". Heavy machine guns spam. Forge guns can't spam. They require charge and you have you carefully aim. the assault forge gun is the hardest to use because it doesnt hold a charge. Once it charges it will fire. You know what that means? You probably stood still long enough for him to charge aim and fire which takes time and skill. you don't spam a forge gun because you can't kill with out a direct hit. Don't even mention "splash" damage. You hardly get hit by its splash damage. When you its probably because you moved by the time it reached you or because of the elevation making the ground take most of the damage Why do you keep on calling it OP? if you think its so easy try using the milta one to get a feel for it. You'll see how hard it is to use. |

Protocake JR
Internal Error. Negative-Feedback
433
 |
Posted - 2013.08.07 17:08:00 -
[53] - Quote
I mean, the issue is pretty simple.
Heavies lack content. You guys have one anti infantry weapon and one anti vehicle weapon. Yet, somehow, the anti-vehicle weapon is more effective and harder to counter than the actual anti-infantry weapon.
I'm not saying that you shouldn't be able to get infantry kills with the Forge gun. But it should be harder to do so because One hit kills are not fun. There is no counterplay involved in this exchange.
One hit killing someone with a forge gun should be awesome and full of lols. But now, multiple people will spawn in a match, with the sole purpose of racking up infantry kills with the forge gun.
Something needs to be changed, and as it's already been stated several times in this thread: Just give it more shake/vibration when charging. |

ZDub 303
TeamPlayers EoN.
1513
 |
Posted - 2013.08.07 17:12:00 -
[54] - Quote
The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have. |

FLAYLOCK Steve
Hellstorm Inc League of Infamy
125
 |
Posted - 2013.08.07 17:15:00 -
[55] - Quote
Protocake JR wrote:I mean, the issue is pretty simple.
Heavies lack content. You guys have one anti infantry weapon and one anti vehicle weapon. Yet, somehow, the anti-vehicle weapon is more effective and harder to counter than the actual anti-infantry weapon.
I'm not saying that you shouldn't be able to get infantry kills with the Forge gun. But it should be harder to do so because One hit kills are not fun. There is no counterplay involved in this exchange.
One hit killing someone with a forge gun should be awesome and full of lols. But now, multiple people will spawn in a match, with the sole purpose of racking up infantry kills with the forge gun.
Something needs to be changed, and as it's already been stated several times in this thread: Just give it more shake/vibration when charging. Sigh stop there. The forge gun IS NOT A ANTI VEHICLE WEAPON. ITS A ANTI MATTER WEAPON. READ THE DESCRIPTION PLEASE. ITS ANTI MATTER MEANING INSTALLATIONS, VEHICLES AND INFANTRY. BASICALLY ANYTHING THAT GETS IN ITS SIGHT. |

Ninjanomyx
One Who Bears Fangs At GOD
145
 |
Posted - 2013.08.07 17:20:00 -
[56] - Quote
Cody Sietz wrote:Come on, my dropship hates forge guns, but they aren't a FoTM.
The assault is powerful, but forgegunners have to give up the ability to hold their shots in.
Ummmm.....NO to this. Higher Damage + Faster Charge-Up = Alpha Imbalance Variant. As for not being able to Hold a Charge??? Playing "Taps" (Hold R1, Release @ Near-Full, Repeat) Nullifies this. Everyone overlooks this b/c either they are Bad @ FG or want to Hide/Keep OP "Variant" for EZ-Mode vs Vehicles & Infantry. You have been learned  |

Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
83
 |
Posted - 2013.08.07 17:21:00 -
[57] - Quote
ZDub 303 wrote:The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have.
We really need more types of heavy weapons... |

Protocake JR
Internal Error. Negative-Feedback
434
 |
Posted - 2013.08.07 17:23:00 -
[58] - Quote
FLAYLOCK Steve wrote:Protocake JR wrote:I mean, the issue is pretty simple.
Heavies lack content. You guys have one anti infantry weapon and one anti vehicle weapon. Yet, somehow, the anti-vehicle weapon is more effective and harder to counter than the actual anti-infantry weapon.
I'm not saying that you shouldn't be able to get infantry kills with the Forge gun. But it should be harder to do so because One hit kills are not fun. There is no counterplay involved in this exchange.
One hit killing someone with a forge gun should be awesome and full of lols. But now, multiple people will spawn in a match, with the sole purpose of racking up infantry kills with the forge gun.
Something needs to be changed, and as it's already been stated several times in this thread: Just give it more shake/vibration when charging. Sigh stop there. The forge gun IS NOT A ANTI VEHICLE WEAPON. ITS A ANTI MATTER WEAPON. READ THE DESCRIPTION PLEASE. ITS ANTI MATTER MEANING INSTALLATIONS, VEHICLES AND INFANTRY. BASICALLY ANYTHING THAT GETS IN ITS SIGHT.
Okaaaayy.... Semantics aside.....
My point still stands. From a gameplay perspective (not lore) the frequency of one shot kills the Forges are able to achieve are still subject to debate.
The with an increase in shakiness when charging, you can still get off "BASICALLY ANYTHING THAT GETS IN ITS SIGHT". It just won't be as easy to do so against infantry targets. If you want to kill infantry, get an HMG. If the HMG is subpar, then you need to provide feedback for the devs (I have not played with hmgs in uprising yet) |

ZDub 303
TeamPlayers EoN.
1513
 |
Posted - 2013.08.07 17:24:00 -
[59] - Quote
Protocake JR wrote:Okaaaayy.... Semantics aside.....
My point still stands. From a gameplay perspective (not lore) the frequency of one shot kills the Forges are able to achieve are still subject to debate.
The with an increase in shakiness when charging, you can still get off "BASICALLY ANYTHING THAT GETS IN ITS SIGHT". It just won't be as easy to do so against infantry targets. If you want to kill infantry, get an HMG. If the HMG is subpar, then you need to provide feedback for the devs (I have not played with hmgs in uprising yet)
My mouse doesn't have vibration built in... |

xLT Green
Damage Core corp. The Superpowers
18
 |
Posted - 2013.08.07 17:25:00 -
[60] - Quote
Scheneighnay McBob wrote:Assault forge guns take the most skill out of all of the forge guns. Need to time your shot perfectly. and on top of that you have to spend the most skill points to use fist to get a hevy so as comand lv4? I think then ammar hevy then weapons to LV 5 hevey weapons LV 5 and then you can start using the damb wepon that ain't malitia |
|
|
|
|
Pages: 1 [2] 3 4 5 :: one page |
First page | Previous page | Next page | Last page |