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Nguruthos IX
Hellstorm Inc League of Infamy
999
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Posted - 2013.08.07 15:04:00 -
[1] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=98924
This thread recognizes how CCP's method of balancing weapons will overlook the assault forge gun. And it is in fact, totally overpowered. |
Nguruthos IX
Hellstorm Inc League of Infamy
999
|
Posted - 2013.08.07 15:07:00 -
[2] - Quote
Cody Sietz wrote:Come on, my dropship hates forge guns, but they aren't a FoTM.
The assault is powerful, but forgegunners have to give up the ability to hold their shots in.
This ends up translating as only an advantage.
In the hold to charge guns you have to wait till its done, and then release. Meaning you err on the side of charged because to release before charge is complete will reset the entire shot and cost you an extra second or two.
However with the assault FG it releases you of the unnecessary crutch of charge-holding and conditions you to simple aim and track a little better. Not that you need to aim or track much since you can nail the first 1-2 hits without target vehicles even having time to move/react/build momentum to move.
But against infantry forge guns are also silly. |
Nguruthos IX
Hellstorm Inc League of Infamy
1000
|
Posted - 2013.08.07 15:11:00 -
[3] - Quote
ChromeBreaker wrote:FG's havent changed since way back in Beta... like... at all...
If you have 6 fg's stacked against you of course your going to have a bad time... same as any other weapon.
people not noticing something or not using it DOES NOT MEAN it is not overpowered. What is hard to understand about this concept?
explain it to me.
Logically, if there exists a GodSuit but nobody uses it because they don't know how easy it is OR don't like the frame size and never bothered to try, or don't like the style, or feel it is too OP... The fact that few people use it changes nothing about it being OP.
If nobody had used flaylocks would they have Not been OP? If few people had used tanks, TAC ARs, or lasers in prior builds, would they have not been OP?
CCP only looks and cares about numbers. But numbers do not define OP, they only sometimes indicate a symptom. Mechanics make something OP. |
Nguruthos IX
Hellstorm Inc League of Infamy
1000
|
Posted - 2013.08.07 15:11:00 -
[4] - Quote
CoD isAIDS wrote:FATPrincess - XOXO wrote:But you won't see as many since most of the playerbase is medium suits. But omg these are soooooo OP. Increase the charge up time or something CCP!!!!
#lolForgeGuns
inb4 Forge Guns are fine
inb4 heavies are weak
-XOXO lol Forge guns FOTM? You're joking. Using those effectively requires a ton more SP.
perhaps why you don't see more of them. + heavy frame. Hmmm? |
Nguruthos IX
Hellstorm Inc League of Infamy
1000
|
Posted - 2013.08.07 15:12:00 -
[5] - Quote
CHICAGOCUBS4EVER wrote:funny how the forge has been the 1 weapon that has not changed in over a year, been no complaints about it, and now all of a sudden people are using it in pubs and its deemed OP
yes its a VERY strong weapon
with a 2.5s time PER SHOT
4 shots
direct hit is a kill
splash takes 2-4 shots to kill
yes ANY forge melts vehicles, especially at range
forgers up high now place more weight on snipers, just think if just 10% of redline sniping scrubs would point that rifle where it should be, picking off people on roofs etc.
the reason for any talk of this is cause getting up high with a forge allows you to shoot freely and even a blind monkey will luck out and get a kill
ESPECIALLY when the idiots on the other team throw down an uplink in the open and morons keep spawning like its feeding time at the zoo...
I wish this game tracked player accuracy cause you would quickly see how difficult the forge is and would instantly stop this discussion
2.5 seconds with no SP invested, right?
How greatly is that damage raised and charge time lowered with skills? Mods.
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Nguruthos IX
Hellstorm Inc League of Infamy
1001
|
Posted - 2013.08.07 15:36:00 -
[6] - Quote
DUST Fiend wrote:CHICAGOCUBS4EVER wrote:when I get home later I'll try to look all this up and make an accurate post. not gonna ballpark this and get even more crying over it
It's like 1.75 seconds per shot or something like that. Changes the FG needs: Slightly more shake on charge up (this I'm not positive of, the Assault can be tough to use on moving targets as is, but it might be fine) Assault FG damage swapped with Normal FG damage (lower base damage, higher overall because of RoF) Slightly less splash radius Damage decay on projectile, to help dropships, punish FG sniping, and discourage camping.
this |
Nguruthos IX
Hellstorm Inc League of Infamy
1002
|
Posted - 2013.08.07 15:43:00 -
[7] - Quote
Shattered Mirage wrote:DUST Fiend wrote:CHICAGOCUBS4EVER wrote:when I get home later I'll try to look all this up and make an accurate post. not gonna ballpark this and get even more crying over it
It's like 1.75 seconds per shot or something like that. Changes the FG needs: Slightly more shake on charge up (this I'm not positive of, the Assault can be tough to use on moving targets as is, but it might be fine) Assault FG damage swapped with Normal FG damage (lower base damage, higher overall because of RoF) Slightly less splash radius Damage decay on projectile, to help dropships, punish FG sniping, and discourage camping. What the ****? why punish FG sniping? If they're good enough to get you from with them then they often more than not, deserve it... Why the **** do you keep on reposting this thread over and over again? Why don't you try FG sniping; just buy a militia FG and a militia Heavy Dropsuit, come on, try it. Lets see if its really as easy as you think; squad up with some known FG users that post on the forum and see if you do nearly as weel as 'em.
I have no SP in ground anything so my main ground suit is militia heavy with militia forge.
I wreck Assault dropships, tanks, and 1 shot protos all day long. Don't even need high ground or towers, the weapon is just that dumb. This thing shouldn't even have a militia version
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Nguruthos IX
Hellstorm Inc League of Infamy
1004
|
Posted - 2013.08.08 07:40:00 -
[8] - Quote
FATPrincess - XOXO wrote:Kirin Dark wrote:I have yet to see one logical post on how anyone can call AFGs OP because they can 1-shot infantry
Hello? Do you really think, putting aside all your nerdy fanboy stat BS, that if anyone has a weapon that is DESIGNED for killing tanks regardless of charge time DPS or anything else, that if you get hit with it, it should somehow magically not blow you off the map?
I personally Just want to see CCP add in Gore and Dismemberment to the game so all your teammates can see you QQ right before you Pop like an overripe zit all over the map cos you stood still too long or weren't paying attention to your surroundings. I know and completely agree. The vanilla and breach version do it very good and it's balanced. The assault version is the one being abused and deserving of nerf. Should get removed from game imo. -XOXO
When 99% of forge gun users are using the assault, that sort of makes you wonder if they didn't screw up weapon balance / diversification in design |
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