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ZDub 303
TeamPlayers EoN.
1513
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Posted - 2013.08.07 17:12:00 -
[1] - Quote
The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have. |
ZDub 303
TeamPlayers EoN.
1513
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Posted - 2013.08.07 17:24:00 -
[2] - Quote
Protocake JR wrote:Okaaaayy.... Semantics aside.....
My point still stands. From a gameplay perspective (not lore) the frequency of one shot kills the Forges are able to achieve are still subject to debate.
The with an increase in shakiness when charging, you can still get off "BASICALLY ANYTHING THAT GETS IN ITS SIGHT". It just won't be as easy to do so against infantry targets. If you want to kill infantry, get an HMG. If the HMG is subpar, then you need to provide feedback for the devs (I have not played with hmgs in uprising yet)
My mouse doesn't have vibration built in... |
ZDub 303
TeamPlayers EoN.
1514
|
Posted - 2013.08.07 17:29:00 -
[3] - Quote
Shattered Mirage wrote:ZDub 303 wrote:The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have. We really need more types of heavy weapons...
Hardcore need more.
In fact... as sad this is going to sound. I think heavies should have a dedicated AI Forge gun, and it should be the assault forge gun.
Increased clip size to 6 or 8, lower damage to around 300 and reduce charge time to ~1.5s after passives.
Splash radius 4m(ish?), optimal range 80m or so, effective range out to 140m(ish?)
It'll be the Heavy Sniper Rifle. heavies aren't going to ever get many heavy weapons, so the ones they have should perform as well as possible.
This would help with how powerful the AFG is against vehicles, OP imho. |
ZDub 303
TeamPlayers EoN.
1515
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Posted - 2013.08.07 17:43:00 -
[4] - Quote
Protocake JR wrote:ZDub 303 wrote:Shattered Mirage wrote:ZDub 303 wrote:The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have. We really need more types of heavy weapons... Hardcore need more. In fact... as sad this is going to sound. I think heavies should have a dedicated AI Forge gun, and it should be the assault forge gun. Increased clip size to 6 or 8, lower damage to around 300 and reduce charge time to ~1.5s after passives. Splash radius 4m(ish?), optimal range 80m or so, effective range out to 140m(ish?) It'll be the Heavy Sniper Rifle. heavies aren't going to ever get many heavy weapons, so the ones they have should perform as well as possible. This would help with how powerful the AFG is against vehicles, OP imho. This is actually an interesting idea. That way, if a heavy wants to be able to one shot anything more than a scout suit, it will have to land a headshot. This is a good idea.
yeah... also means you cant one shot in close range. Makes it the long range weapon its supposed to be. In close range you get a fancy ASMG and you're gtg |
ZDub 303
TeamPlayers EoN.
1517
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Posted - 2013.08.07 17:55:00 -
[5] - Quote
FLAYLOCK Steve wrote:If you get killed by a forge in close range you deserve to die. It's extremely hard to pull that off. I've done it but I stick to cover and still had my fair share being killed by ars and other shyt. Seriously you guys really have no valid argument.
I've played enough with FGs and getting a one shot kill at 20m is not that hard. The hit box is gigantic. |
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