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Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
83
|
Posted - 2013.08.07 17:27:00 -
[61] - Quote
Protocake JR wrote:FLAYLOCK Steve wrote:Protocake JR wrote:I mean, the issue is pretty simple.
Heavies lack content. You guys have one anti infantry weapon and one anti vehicle weapon. Yet, somehow, the anti-vehicle weapon is more effective and harder to counter than the actual anti-infantry weapon.
I'm not saying that you shouldn't be able to get infantry kills with the Forge gun. But it should be harder to do so because One hit kills are not fun. There is no counterplay involved in this exchange.
One hit killing someone with a forge gun should be awesome and full of lols. But now, multiple people will spawn in a match, with the sole purpose of racking up infantry kills with the forge gun.
Something needs to be changed, and as it's already been stated several times in this thread: Just give it more shake/vibration when charging. Sigh stop there. The forge gun IS NOT A ANTI VEHICLE WEAPON. ITS A ANTI MATTER WEAPON. READ THE DESCRIPTION PLEASE. ITS ANTI MATTER MEANING INSTALLATIONS, VEHICLES AND INFANTRY. BASICALLY ANYTHING THAT GETS IN ITS SIGHT. Okaaaayy.... Semantics aside..... My point still stands. From a gameplay perspective (not lore) the frequency of one shot kills the Forges are able to achieve are still subject to debate. The with an increase in shakiness when charging, you can still get off "BASICALLY ANYTHING THAT GETS IN ITS SIGHT". It just won't be as easy to do so against infantry targets. If you want to kill infantry, get an HMG. If the HMG is subpar, then you need to provide feedback for the devs (I have not played with hmgs in uprising yet)
I'm pretty sure we've already provided feedback for it; go look in the feedback section. |
ZDub 303
TeamPlayers EoN.
1514
|
Posted - 2013.08.07 17:29:00 -
[62] - Quote
Shattered Mirage wrote:ZDub 303 wrote:The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have. We really need more types of heavy weapons...
Hardcore need more.
In fact... as sad this is going to sound. I think heavies should have a dedicated AI Forge gun, and it should be the assault forge gun.
Increased clip size to 6 or 8, lower damage to around 300 and reduce charge time to ~1.5s after passives.
Splash radius 4m(ish?), optimal range 80m or so, effective range out to 140m(ish?)
It'll be the Heavy Sniper Rifle. heavies aren't going to ever get many heavy weapons, so the ones they have should perform as well as possible.
This would help with how powerful the AFG is against vehicles, OP imho. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
125
|
Posted - 2013.08.07 17:30:00 -
[63] - Quote
Protocake JR wrote:FLAYLOCK Steve wrote:Protocake JR wrote:I mean, the issue is pretty simple.
Heavies lack content. You guys have one anti infantry weapon and one anti vehicle weapon. Yet, somehow, the anti-vehicle weapon is more effective and harder to counter than the actual anti-infantry weapon.
I'm not saying that you shouldn't be able to get infantry kills with the Forge gun. But it should be harder to do so because One hit kills are not fun. There is no counterplay involved in this exchange.
One hit killing someone with a forge gun should be awesome and full of lols. But now, multiple people will spawn in a match, with the sole purpose of racking up infantry kills with the forge gun.
Something needs to be changed, and as it's already been stated several times in this thread: Just give it more shake/vibration when charging. Sigh stop there. The forge gun IS NOT A ANTI VEHICLE WEAPON. ITS A ANTI MATTER WEAPON. READ THE DESCRIPTION PLEASE. ITS ANTI MATTER MEANING INSTALLATIONS, VEHICLES AND INFANTRY. BASICALLY ANYTHING THAT GETS IN ITS SIGHT. Okaaaayy.... Semantics aside..... My point still stands. From a gameplay perspective (not lore) the frequency of one shot kills the Forges are able to achieve are still subject to debate. The with an increase in shakiness when charging, you can still get off "BASICALLY ANYTHING THAT GETS IN ITS SIGHT". It just won't be as easy to do so against infantry targets. If you want to kill infantry, get an HMG. If the HMG is subpar, then you need to provide feedback for the devs (I have not played with hmgs in uprising yet)
So you want one handicap the guy in the suit even more and the gun itself? I guess you stood still a couple times.
|
Protocake JR
Internal Error. Negative-Feedback
434
|
Posted - 2013.08.07 17:34:00 -
[64] - Quote
ZDub 303 wrote:Protocake JR wrote:Okaaaayy.... Semantics aside.....
My point still stands. From a gameplay perspective (not lore) the frequency of one shot kills the Forges are able to achieve are still subject to debate.
The with an increase in shakiness when charging, you can still get off "BASICALLY ANYTHING THAT GETS IN ITS SIGHT". It just won't be as easy to do so against infantry targets. If you want to kill infantry, get an HMG. If the HMG is subpar, then you need to provide feedback for the devs (I have not played with hmgs in uprising yet) My mouse doesn't have vibration built in...
lel
On screen shaking/vibration/distortion/whateverfuckyou
|
Protocake JR
Internal Error. Negative-Feedback
434
|
Posted - 2013.08.07 17:35:00 -
[65] - Quote
ZDub 303 wrote:Shattered Mirage wrote:ZDub 303 wrote:The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have. We really need more types of heavy weapons... Hardcore need more. In fact... as sad this is going to sound. I think heavies should have a dedicated AI Forge gun, and it should be the assault forge gun. Increased clip size to 6 or 8, lower damage to around 300 and reduce charge time to ~1.5s after passives. Splash radius 4m(ish?), optimal range 80m or so, effective range out to 140m(ish?) It'll be the Heavy Sniper Rifle. heavies aren't going to ever get many heavy weapons, so the ones they have should perform as well as possible. This would help with how powerful the AFG is against vehicles, OP imho.
This is actually an interesting idea. That way, if a heavy wants to be able to one shot anything more than a scout suit, it will have to land a headshot. This is a good idea. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
125
|
Posted - 2013.08.07 17:43:00 -
[66] - Quote
ZDub 303 wrote:Shattered Mirage wrote:ZDub 303 wrote:The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have. We really need more types of heavy weapons... Hardcore need more. In fact... as sad this is going to sound. I think heavies should have a dedicated AI Forge gun, and it should be the assault forge gun. Increased clip size to 6 or 8, lower damage to around 300 and reduce charge time to ~1.5s after passives. Splash radius 4m(ish?), optimal range 80m or so, effective range out to 140m(ish?) It'll be the Heavy Sniper Rifle. heavies aren't going to ever get many heavy weapons, so the ones they have should perform as well as possible. This would help with how powerful the AFG is against vehicles, OP imho. The fk I just read? Lol no. |
ZDub 303
TeamPlayers EoN.
1515
|
Posted - 2013.08.07 17:43:00 -
[67] - Quote
Protocake JR wrote:ZDub 303 wrote:Shattered Mirage wrote:ZDub 303 wrote:The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have. We really need more types of heavy weapons... Hardcore need more. In fact... as sad this is going to sound. I think heavies should have a dedicated AI Forge gun, and it should be the assault forge gun. Increased clip size to 6 or 8, lower damage to around 300 and reduce charge time to ~1.5s after passives. Splash radius 4m(ish?), optimal range 80m or so, effective range out to 140m(ish?) It'll be the Heavy Sniper Rifle. heavies aren't going to ever get many heavy weapons, so the ones they have should perform as well as possible. This would help with how powerful the AFG is against vehicles, OP imho. This is actually an interesting idea. That way, if a heavy wants to be able to one shot anything more than a scout suit, it will have to land a headshot. This is a good idea.
yeah... also means you cant one shot in close range. Makes it the long range weapon its supposed to be. In close range you get a fancy ASMG and you're gtg |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
125
|
Posted - 2013.08.07 17:46:00 -
[68] - Quote
ZDub 303 wrote:Protocake JR wrote:ZDub 303 wrote:Shattered Mirage wrote:ZDub 303 wrote:The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have. We really need more types of heavy weapons... Hardcore need more. In fact... as sad this is going to sound. I think heavies should have a dedicated AI Forge gun, and it should be the assault forge gun. Increased clip size to 6 or 8, lower damage to around 300 and reduce charge time to ~1.5s after passives. Splash radius 4m(ish?), optimal range 80m or so, effective range out to 140m(ish?) It'll be the Heavy Sniper Rifle. heavies aren't going to ever get many heavy weapons, so the ones they have should perform as well as possible. This would help with how powerful the AFG is against vehicles, OP imho. This is actually an interesting idea. That way, if a heavy wants to be able to one shot anything more than a scout suit, it will have to land a headshot. This is a good idea. yeah... also means you cant one shot in close range. Makes it the long range weapon its supposed to be. In close range you get a fancy ASMG and you're gtg If you get killed by a forge in close range you deserve to die. It's extremely hard to pull that off. I've done it but I stick to cover and still had my fair share being killed by ars and other shyt. Seriously you guys really have no valid argument. |
ZDub 303
TeamPlayers EoN.
1517
|
Posted - 2013.08.07 17:55:00 -
[69] - Quote
FLAYLOCK Steve wrote:If you get killed by a forge in close range you deserve to die. It's extremely hard to pull that off. I've done it but I stick to cover and still had my fair share being killed by ars and other shyt. Seriously you guys really have no valid argument.
I've played enough with FGs and getting a one shot kill at 20m is not that hard. The hit box is gigantic. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
83
|
Posted - 2013.08.07 17:59:00 -
[70] - Quote
ZDub 303 wrote:Protocake JR wrote:ZDub 303 wrote:Shattered Mirage wrote:ZDub 303 wrote:The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have. We really need more types of heavy weapons... Hardcore need more. In fact... as sad this is going to sound. I think heavies should have a dedicated AI Forge gun, and it should be the assault forge gun. Increased clip size to 6 or 8, lower damage to around 300 and reduce charge time to ~1.5s after passives. Splash radius 4m(ish?), optimal range 80m or so, effective range out to 140m(ish?) It'll be the Heavy Sniper Rifle. heavies aren't going to ever get many heavy weapons, so the ones they have should perform as well as possible. This would help with how powerful the AFG is against vehicles, OP imho. This is actually an interesting idea. That way, if a heavy wants to be able to one shot anything more than a scout suit, it will have to land a headshot. This is a good idea. yeah... also means you cant one shot in close range. Makes it the long range weapon its supposed to be. In close range you get a fancy ASMG and you're gtg
What? just.... what?
That wouldn't work; FGs don't have a scope which means, no headshots. |
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
125
|
Posted - 2013.08.07 18:00:00 -
[71] - Quote
Ninjanomyx wrote:Cody Sietz wrote:Come on, my dropship hates forge guns, but they aren't a FoTM.
The assault is powerful, but forgegunners have to give up the ability to hold their shots in. Ummmm.....NO to this. Higher Damage + Faster. Charge-Up = Alpha Imbalance Variant. As for not being able to Hold a Charge Playing "Taps" (Hold R1, Release @ Near-Full, Repeat) Nullifies this. Everyone overlooks this b/c either they are Bad @ FG or want to Hide/Keep OP "Variant" for EZ-Mode vs Vehicles & Infantry. You have been learned Lol how is that imbalanced? Again if you get killed by a forge gun it means you stood still long enough for him to charge his gun adjust his aim and fire. That's pretty sad. You're the one who want easy mode, you rather stand still aim and shoot right? You over look the fact that he has to time lead if it'd a moving target you over look the fact that the gun requires a lot of skill to use. It isn't just a aim and shoot like the ar. Quit ignoring this. Stop being so bad. The forge gun isn't a noob tube or a easy button. its hard to use. Even forge gun sniping takes skill. If a weapon requires so much work suck as using a drop ship, a team mate to give you ammo and the functions of the gun itself such as charge, lead to hit moving targets etc. How is that OP? It's just a effective tactic. What's stopping you from taking him out? Use a sniper? Use team work, use a sniper. Use a milita forge gun. Drop a OB on him. Or use a damn drop ship. It's easy ffs. And if a forge gunner is on the ground he's extremely vulnerable. Like seriously. But again all you want is easy mode and try to point out things that really doesn't have any valid points. |
Coleman Gray
GunFall Mobilization Covert Intervention
404
|
Posted - 2013.08.07 18:00:00 -
[72] - Quote
Nerfin forge guns will kill the heavy player base |
King Kobrah
SyNergy Gaming EoN.
976
|
Posted - 2013.08.07 18:01:00 -
[73] - Quote
i warned all of you months ago.......
nobody listened...................
you all deserve the forge gun we have today |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
125
|
Posted - 2013.08.07 18:05:00 -
[74] - Quote
ZDub 303 wrote:FLAYLOCK Steve wrote:If you get killed by a forge in close range you deserve to die. It's extremely hard to pull that off. I've done it but I stick to cover and still had my fair share being killed by ars and other shyt. Seriously you guys really have no valid argument. I've played enough with FGs and getting a one shot kill at 20m is not that hard. The hit box is gigantic. Ha okay. You know if you're moving you can easily take him out. I've taken out heavy machine gun user's with my nova knife suit and no they weren't noobs. I just used tactics. I fluxed and stayed on his rear. if i can pull that off with a scout and nova knife against a weapon designed to be anti infantry. What's stopping you from doing so?it isn't as easy as you make sound because once you're targeted you're ******. Because once they are within reach you really can't use a forge unless he stands still long enough which is risky. So you have to use a smg vs assault rifle .... did I mention most people use flux grenades against heavies. So again please tell how the forge gun is OP? Because what I really see is that the players tactics are UP |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
13
|
Posted - 2013.08.07 18:10:00 -
[75] - Quote
Scheneighnay McBob wrote:Assault forge guns take the most skill out of all of the forge guns. Need to time your shot perfectly.
not when your fighting a slow ass tank.. |
Kirin Dark
Psygod9 RISE of LEGION
1
|
Posted - 2013.08.07 18:12:00 -
[76] - Quote
Glad to see So many people BITCHING about the one weapon in my arsenal that CCP hasn't Nerf Hammered yet. They got My Suit, My Sidearm, and My Grenades.
Lets just go ahead and make the heavies an infantry class instead of a mobile artillery class. Because that would make sense, apparently.
As for Shaking? It does Scope? None Iron Sights? None Annoying Glow during charge? Yup Low Clip size? Yup
As an accomplished Forge Gunner I out live my ammo capacity for all my weapons in most matches, how many FoTM AR activists can say the same? I am still forced to rely on Logies (not a bad thing, but solo play is out) For ammo because heavies can't have heavy weaps and equip slots on the same build (everyone has Equip Slots)
If you want to change an aspect of the game, how 'bout making the MD a heavy weapon so you don't have Douches sitting on Hives spamming nades into a crowd? Talk about being "Splashed to death."
This game isn't about being totally and evenly matched in a firefight, CCP has proven that. It's about making your mark, and if you can't, you can't.
But don't QQ and ask for all you enemies to be nerfed, Like praying to the Gods for victory in battle 'cos your too weak. |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
13
|
Posted - 2013.08.07 18:13:00 -
[77] - Quote
ChromeBreaker wrote:FG's havent changed since way back in Beta... like... at all...
If you have 6 fg's stacked against you of course your going to have a bad time... same as any other weapon.
yup and why are their 6 forgeguns because its FOTM and its Op and assholes like to take advantage of OP weapons. |
TuFar Gon
Sebiestor Field Sappers Minmatar Republic
21
|
Posted - 2013.08.07 18:14:00 -
[78] - Quote
The baby lost her binky again, cuz she STILL CRYIN about forge guns,,u must seriously dislike the fat ones,,stop hatin & get good |
TuFar Gon
Sebiestor Field Sappers Minmatar Republic
21
|
Posted - 2013.08.07 18:15:00 -
[79] - Quote
The baby lost her binky again, cuz she STILL CRYIN about forge guns,,u must seriously dislike the fat ones,,stop hatin & get good |
TheWee BabySeamus
Dem Durrty Boyz
37
|
Posted - 2013.08.07 18:16:00 -
[80] - Quote
FATPrincess - XOXO wrote:But you won't see as many since most of the playerbase is medium suits. But omg these are soooooo OP. Increase the charge up time or something CCP!!!!
#lolForgeGuns
inb4 Forge Guns are fine
inb4 heavies are weak
-XOXO
The FG is fine
Sincerely,
Someone who has actually used it since OCTOBER 2012.
P.S. MILITIA FORGE GUN need to be remover completely from the game. |
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Protocake JR
Internal Error. Negative-Feedback
436
|
Posted - 2013.08.07 18:17:00 -
[81] - Quote
Kirin Dark wrote:Glad to see So many people BITCHING about the one weapon in my arsenal that CCP hasn't Nerf Hammered yet. They got My Suit, My Sidearm, and My Grenades.
Lets just go ahead and make the heavies an infantry class instead of a mobile artillery class. Because that would make sense, apparently.
As for Shaking? It does Scope? None Iron Sights? None Annoying Glow during charge? Yup Low Clip size? Yup
As an accomplished Forge Gunner I out live my ammo capacity for all my weapons in most matches, how many FoTM AR activists can say the same? I am still forced to rely on Logies (not a bad thing, but solo play is out) For ammo because heavies can't have heavy weaps and equip slots on the same build (everyone has Equip Slots)
If you want to change an aspect of the game, how 'bout making the MD a heavy weapon so you don't have Douches sitting on Hives spamming nades into a crowd? Talk about being "Splashed to death."
This game isn't about being totally and evenly matched in a firefight, CCP has proven that. It's about making your mark, and if you can't, you can't.
But don't QQ and ask for all you enemies to be nerfed, Like praying to the Gods for victory in battle 'cos your too weak.
Ammo capacity does not balance DPS, or in this case, insta kills.
Heavies ARE an infantry class. Mobile artillery wtf....
You are overreacting, we just want to at least prevent scrubs from sitting high on towers and insta killing the ants below them. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
1097
|
Posted - 2013.08.07 18:17:00 -
[82] - Quote
Honestly the ishukone company should put out a special combo package.. ishukone forge/submachine gun for 1 Low price
Cause that combo is magical :P |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
84
|
Posted - 2013.08.07 18:19:00 -
[83] - Quote
CHICAGOCUBS4EVER wrote:Honestly the ishukone company should put out a special combo package.. ishukone forge/submachine gun for 1 Low price
Cause that combo is magical :P
Hmm... I kinda want to play against you; to see if my tanks can survive it and still kill you. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
189
|
Posted - 2013.08.07 18:20:00 -
[84] - Quote
TheAmazing FlyingPig wrote:I thought MD were FotM?
No, wait, it was AR's!
Er, no... maybe it was ScR?
Apparently everything is OP at the moment. This means CCP did a good job with balancing. Now that this is out of the way they can focus on new content. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
84
|
Posted - 2013.08.07 18:21:00 -
[85] - Quote
Aikuchi Tomaru wrote:TheAmazing FlyingPig wrote:I thought MD were FotM?
No, wait, it was AR's!
Er, no... maybe it was ScR? Apparently everything is OP at the moment. This means CCP did a good job with balancing. Now that this is out of the way they can focus on new content.
I agree. |
TunRa
The Vanguardians
20
|
Posted - 2013.08.07 18:21:00 -
[86] - Quote
calisk galern wrote:it seems split between mass drivers and forge guns atm.
ar's can never be flavour FOTM, they are the flavour.
AR is FOTY |
Mobius Wyvern
Guardian Solutions
2921
|
Posted - 2013.08.07 18:23:00 -
[87] - Quote
Why not stop freaking out and just reduce the splash further?
I mean, if you think about it, why would you need splash on the thing anyway? The splash damage doesn't do crap against vehicles. |
Kirin Dark
Psygod9 RISE of LEGION
1
|
Posted - 2013.08.07 18:25:00 -
[88] - Quote
Protocake JR wrote:
Ammo capacity does not balance DPS, or in this case, insta kills.
Heavies ARE an infantry class. Mobile artillery wtf....
You are overreacting, we just want to at least prevent scrubs from sitting high on towers and insta killing the ants below them.
No, it doesn't But Forge guns are designed for AV, and we get A LOT more points for going that route, if N00bs wanna sit up high and snipe the whole match, call me, I'll take care of it.
Don't like Forge gunners? Put one in your squad- Problem solved |
XeroTheBigBoss
TeamPlayers EoN.
838
|
Posted - 2013.08.07 18:26:00 -
[89] - Quote
FATPrincess - XOXO wrote:But you won't see as many since most of the playerbase is medium suits. But omg these are soooooo OP. Increase the charge up time or something CCP!!!!
#lolForgeGuns
inb4 Forge Guns are fine
inb4 heavies are weak
-XOXO
FG is pretty OP but not a problem cause like you said most people run Medium frame. So MD will be FoTM. What is more Ironic is that Regnyum and myself have made a post about MD already and people said it wasn't OP and very balanced, lol! I actually made a thread about MD a month ago pointing out the only reason it doesn't seem OP right now is because most people aren't using it. When more start to pick it up (which now it's happening) it will be clearly visible. |
Protocake JR
Internal Error. Negative-Feedback
436
|
Posted - 2013.08.07 18:27:00 -
[90] - Quote
Kirin Dark wrote:Protocake JR wrote:
Ammo capacity does not balance DPS, or in this case, insta kills.
Heavies ARE an infantry class. Mobile artillery wtf....
You are overreacting, we just want to at least prevent scrubs from sitting high on towers and insta killing the ants below them.
No, it doesn't But Forge guns are designed for AV, and we get A LOT more points for going that route, if N00bs wanna sit up high and snipe the whole match, call me, I'll take care of it. Don't like Forge gunners? Put one in your squad- Problem solved
Remember TAC ARs before the range hotfix?
The only way to counter a TAC AR is with a TAC AR.
How much sense does that make?
That is not how counterplay works. |
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