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FLAYLOCK Steve
Hellstorm Inc League of Infamy
125
|
Posted - 2013.08.07 17:01:00 -
[1] - Quote
FATPrincess - XOXO wrote:Kam Elto wrote:FATPrincess - XOXO wrote:But you won't see as many since mos the playerbase is medium suits. But omg these are soooooo OP. Increase the charge up time or something CCP!!!!
#lolForgeGuns
-XOXO if you don't stand still then forge guns won't be OP. Meh it doesn't matter. The proto assault can be spammed so easily you can get the kill by splash damage. -XOXO Spam? Lol Ar user's spam. Tanks spam. Sometimes mass drivers spam when they found the correct "hit". Heavy machine guns spam. Forge guns can't spam. They require charge and you have you carefully aim. the assault forge gun is the hardest to use because it doesnt hold a charge. Once it charges it will fire. You know what that means? You probably stood still long enough for him to charge aim and fire which takes time and skill. you don't spam a forge gun because you can't kill with out a direct hit. Don't even mention "splash" damage. You hardly get hit by its splash damage. When you its probably because you moved by the time it reached you or because of the elevation making the ground take most of the damage Why do you keep on calling it OP? if you think its so easy try using the milta one to get a feel for it. You'll see how hard it is to use. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
125
|
Posted - 2013.08.07 17:15:00 -
[2] - Quote
Protocake JR wrote:I mean, the issue is pretty simple.
Heavies lack content. You guys have one anti infantry weapon and one anti vehicle weapon. Yet, somehow, the anti-vehicle weapon is more effective and harder to counter than the actual anti-infantry weapon.
I'm not saying that you shouldn't be able to get infantry kills with the Forge gun. But it should be harder to do so because One hit kills are not fun. There is no counterplay involved in this exchange.
One hit killing someone with a forge gun should be awesome and full of lols. But now, multiple people will spawn in a match, with the sole purpose of racking up infantry kills with the forge gun.
Something needs to be changed, and as it's already been stated several times in this thread: Just give it more shake/vibration when charging. Sigh stop there. The forge gun IS NOT A ANTI VEHICLE WEAPON. ITS A ANTI MATTER WEAPON. READ THE DESCRIPTION PLEASE. ITS ANTI MATTER MEANING INSTALLATIONS, VEHICLES AND INFANTRY. BASICALLY ANYTHING THAT GETS IN ITS SIGHT. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
125
|
Posted - 2013.08.07 17:30:00 -
[3] - Quote
Protocake JR wrote:FLAYLOCK Steve wrote:Protocake JR wrote:I mean, the issue is pretty simple.
Heavies lack content. You guys have one anti infantry weapon and one anti vehicle weapon. Yet, somehow, the anti-vehicle weapon is more effective and harder to counter than the actual anti-infantry weapon.
I'm not saying that you shouldn't be able to get infantry kills with the Forge gun. But it should be harder to do so because One hit kills are not fun. There is no counterplay involved in this exchange.
One hit killing someone with a forge gun should be awesome and full of lols. But now, multiple people will spawn in a match, with the sole purpose of racking up infantry kills with the forge gun.
Something needs to be changed, and as it's already been stated several times in this thread: Just give it more shake/vibration when charging. Sigh stop there. The forge gun IS NOT A ANTI VEHICLE WEAPON. ITS A ANTI MATTER WEAPON. READ THE DESCRIPTION PLEASE. ITS ANTI MATTER MEANING INSTALLATIONS, VEHICLES AND INFANTRY. BASICALLY ANYTHING THAT GETS IN ITS SIGHT. Okaaaayy.... Semantics aside..... My point still stands. From a gameplay perspective (not lore) the frequency of one shot kills the Forges are able to achieve are still subject to debate. The with an increase in shakiness when charging, you can still get off "BASICALLY ANYTHING THAT GETS IN ITS SIGHT". It just won't be as easy to do so against infantry targets. If you want to kill infantry, get an HMG. If the HMG is subpar, then you need to provide feedback for the devs (I have not played with hmgs in uprising yet)
So you want one handicap the guy in the suit even more and the gun itself? I guess you stood still a couple times.
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
125
|
Posted - 2013.08.07 17:43:00 -
[4] - Quote
ZDub 303 wrote:Shattered Mirage wrote:ZDub 303 wrote:The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have. We really need more types of heavy weapons... Hardcore need more. In fact... as sad this is going to sound. I think heavies should have a dedicated AI Forge gun, and it should be the assault forge gun. Increased clip size to 6 or 8, lower damage to around 300 and reduce charge time to ~1.5s after passives. Splash radius 4m(ish?), optimal range 80m or so, effective range out to 140m(ish?) It'll be the Heavy Sniper Rifle. heavies aren't going to ever get many heavy weapons, so the ones they have should perform as well as possible. This would help with how powerful the AFG is against vehicles, OP imho. The fk I just read? Lol no. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
125
|
Posted - 2013.08.07 17:46:00 -
[5] - Quote
ZDub 303 wrote:Protocake JR wrote:ZDub 303 wrote:Shattered Mirage wrote:ZDub 303 wrote:The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have. We really need more types of heavy weapons... Hardcore need more. In fact... as sad this is going to sound. I think heavies should have a dedicated AI Forge gun, and it should be the assault forge gun. Increased clip size to 6 or 8, lower damage to around 300 and reduce charge time to ~1.5s after passives. Splash radius 4m(ish?), optimal range 80m or so, effective range out to 140m(ish?) It'll be the Heavy Sniper Rifle. heavies aren't going to ever get many heavy weapons, so the ones they have should perform as well as possible. This would help with how powerful the AFG is against vehicles, OP imho. This is actually an interesting idea. That way, if a heavy wants to be able to one shot anything more than a scout suit, it will have to land a headshot. This is a good idea. yeah... also means you cant one shot in close range. Makes it the long range weapon its supposed to be. In close range you get a fancy ASMG and you're gtg If you get killed by a forge in close range you deserve to die. It's extremely hard to pull that off. I've done it but I stick to cover and still had my fair share being killed by ars and other shyt. Seriously you guys really have no valid argument. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
125
|
Posted - 2013.08.07 18:00:00 -
[6] - Quote
Ninjanomyx wrote:Cody Sietz wrote:Come on, my dropship hates forge guns, but they aren't a FoTM.
The assault is powerful, but forgegunners have to give up the ability to hold their shots in. Ummmm.....NO to this. Higher Damage + Faster. Charge-Up = Alpha Imbalance Variant. As for not being able to Hold a Charge Playing "Taps" (Hold R1, Release @ Near-Full, Repeat) Nullifies this. Everyone overlooks this b/c either they are Bad @ FG or want to Hide/Keep OP "Variant" for EZ-Mode vs Vehicles & Infantry. You have been learned Lol how is that imbalanced? Again if you get killed by a forge gun it means you stood still long enough for him to charge his gun adjust his aim and fire. That's pretty sad. You're the one who want easy mode, you rather stand still aim and shoot right? You over look the fact that he has to time lead if it'd a moving target you over look the fact that the gun requires a lot of skill to use. It isn't just a aim and shoot like the ar. Quit ignoring this. Stop being so bad. The forge gun isn't a noob tube or a easy button. its hard to use. Even forge gun sniping takes skill. If a weapon requires so much work suck as using a drop ship, a team mate to give you ammo and the functions of the gun itself such as charge, lead to hit moving targets etc. How is that OP? It's just a effective tactic. What's stopping you from taking him out? Use a sniper? Use team work, use a sniper. Use a milita forge gun. Drop a OB on him. Or use a damn drop ship. It's easy ffs. And if a forge gunner is on the ground he's extremely vulnerable. Like seriously. But again all you want is easy mode and try to point out things that really doesn't have any valid points. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
125
|
Posted - 2013.08.07 18:05:00 -
[7] - Quote
ZDub 303 wrote:FLAYLOCK Steve wrote:If you get killed by a forge in close range you deserve to die. It's extremely hard to pull that off. I've done it but I stick to cover and still had my fair share being killed by ars and other shyt. Seriously you guys really have no valid argument. I've played enough with FGs and getting a one shot kill at 20m is not that hard. The hit box is gigantic. Ha okay. You know if you're moving you can easily take him out. I've taken out heavy machine gun user's with my nova knife suit and no they weren't noobs. I just used tactics. I fluxed and stayed on his rear. if i can pull that off with a scout and nova knife against a weapon designed to be anti infantry. What's stopping you from doing so?it isn't as easy as you make sound because once you're targeted you're ******. Because once they are within reach you really can't use a forge unless he stands still long enough which is risky. So you have to use a smg vs assault rifle .... did I mention most people use flux grenades against heavies. So again please tell how the forge gun is OP? Because what I really see is that the players tactics are UP |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
129
|
Posted - 2013.08.07 18:39:00 -
[8] - Quote
N I G wrote:ChromeBreaker wrote:FG's havent changed since way back in Beta... like atall...
If you have 6 fg's stacked against you of course your going to have a bad time... same as any other weapon. yup and why are their 6 forgeguns because its FOTM and its Op and assholes like to take advantage of OP weapons. Search my post in this thread. You're not worth the effort to write a constructive response. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
129
|
Posted - 2013.08.07 18:46:00 -
[9] - Quote
Ninjanomyx wrote:FLAYLOCK Steve wrote:Ninjanomyx wrote:Cody Sietz wrote:Come on, my dropship hates forge guns, but they aren't a FoTM.
The assault is powerful, but forgegunners have to give up the ability to hold their shots in. Ummmm.....NO to this. Higher Damage + Faster. Charge-Up = Alpha Imbalance Variant. As for not being able to Hold a Charge Playing "Taps" (Hold R1, Release @ Near-Full, Repeat) Nullifies this. Everyone overlooks this b/c either they are Bad @ FG or want to Hide/Keep OP "Variant" for EZ-Mode vs Vehicles & Infantry. You have been learned Lol how is that imbalanced? Again if you get killed by a forge gun it means you stood still long enough for him to charge his gun adjust his aim and fire. That's pretty sad. You're the one who want easy mode, you rather stand still aim and shoot right? You over look the fact that he has to time lead if it'd a moving target you over look the fact that the gun requires a lot of skill to use. It isn't just a aim and shoot like the ar. Quit ignoring this. Stop being so bad. The forge gun isn't a noob tube or a easy button. its hard to use. Even forge gun sniping takes skill. If a weapon requires so much work suck as using a drop ship, a team mate to give you ammo and the functions of the gun itself such as charge, lead to hit moving targets etc. How is that OP? It's just a effective tactic. What's stopping you from taking him out? Use a sniper? Use team work, use a sniper. Use a milita forge gun. Drop a OB on him. Or use a damn drop ship. It's easy ffs. And if a forge gunner is on the ground he's extremely vulnerable. Like seriously. But again all you want is easy mode and try to point out things that really doesn't have any valid points. You are so Irrelevant.....it hurts. Free Suit, Nanohive, Uplink (If Minnie SVER BPO Unlocked even better), Dropship, Recall, Jump, Dampen, Supply Depot Suit Swap (Pure Free), Suicide, WIN DUST. You may even Skip the last 3 Steps before Suicide to save Time. As for Countering Height w/ a FG or Dropship??? FG shooting Up @ Peek-A-Boo AFGer = Wasted Effort. & countering AFG w/ a Dropship is "EASY"??? Don't you mean...LOLImpossible??? I said AFG Variant is OP, not FG in General. You are simply Terrible @ Reading/Comprehension. BTW you are also Irrelevant.....I am a Tanker, so.....try again Actually I was talking about the assault forge gun. Read the title of this thread. Sad. Again you're a tanker crying forge gun oh I'm sorry let me say the assault forge gun because it seems you can't put 1 and 1 together. You're a tanker ? You can kill any infantry with ease. You run into one gun that can rival you if he's good. And you cry OP? You my friend just prove that this just a QQ thread. Basically the easiest way to kill a tank is from a high point if using a forge gun because the tank moves faster than a heavy. Try chasing a tank.... takes forever. I've done it. So you get mad because you can't kill that forger? What happened to the rest of the team? They can't take him out for you . Most tankers can get enough wp alone to get a ob. Drop it on him or if you're in a sqaud wp isn't a issue so ob him if your team sucks that bad that it can't take him down. Lol pathetic |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
129
|
Posted - 2013.08.07 19:06:00 -
[10] - Quote
Remm Duchax wrote:FATPrincess - XOXO wrote:But you won't see as many since most of the playerbase is medium suits. But omg these are soooooo OP. Increase the charge up time or something CCP!!!!
#lolForgeGuns
inb4 Forge Guns are fine
inb4 heavies are weak
-XOXO Are you there again Princess? As a non-stop Heavy I've been using the Forge Gun a lot since the open beta, don't go whining about it. The thing that has been improved is the hit detection for the splash damage. The charge-up of 1-1,5sec makes it almost impossible to use in mid-range, close-range brawls. Only good positioning and a careful aim/tracking eye makes the gun OP. I think it may be 'OP' if you try to get a vantage point and have trained to use a Forge Gun properly. Go ask my other Forge Gun buddies in TUL to confirm! I think the community think that OP means being good at using a weapon. So I guess I'm op with the nova knife and remote explosives. |
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
129
|
Posted - 2013.08.07 19:12:00 -
[11] - Quote
Kirin Dark wrote:Shattered Mirage wrote:Heh, fine then; I'll just kill you using a FG That would be fine, if you could use it with enough skill to best us. I invite any you and all to use the forge gun, it's not OP it's not the FoTM. It IS effective in the right hands. This is a PvP game not your Cod-bag PvE shooters, we are ALL smarter than In game AI we see you coming we hear about it from our squad mates use your skills to kill us in return don't whine cos "this games too hard D,X" Can I bring a knife to a gun fight? Please let me so I can see people cry. My kdr with nova knife isn't as good as it is with my mass driver or even my tac ar (which I'm deadly with) but I would still break even. I use nova knifes and remote explosives now. trying to start a new fotm people would be ashamed of reporting. My first time using the nova knife i went 16-4. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
131
|
Posted - 2013.08.07 20:32:00 -
[12] - Quote
FATPrincess XOXO wrote:I have. to say...CCP should remove all the Assault variants since they're clearly better than the basic gun in every way. The only one that sucks is the assault variant of the HMG for an unknown reason. But all others, especially the MD and FG variants, are high DPS, spam-friendly weapons with no obvious drawbacks.
Basic and breach FG are ok. The basic has long charge time which makes it weak at CQC, and gives tanks enough time to take cover. With this one you actually have to aim and make that shot count. The long charge time makes it balanced. The assault is the spam fest win by splash noob tube. Same thing with the assault MD. Higher clip and RPM, lmao.
-XOXO And you're a troll. Breach forge gun? You can even move while charging, so yeah pretty sad. Using a forge gun in cqc is hard and if you pull it off. You're probably skilled as hell or probably going against some noobs. Nice try |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
131
|
Posted - 2013.08.07 21:20:00 -
[13] - Quote
Congressman Rex wrote:Lets nerf anything that isnt an AR and give ARs infinate range!
Get over yourselfs guys, seriously. MD's Flaylocks, Yeah, lets nerf em because EVERYONE uses them, and you dont need to skill into them much to be lethal. Forge guns take skill. not like the MD's that spray and pray. Evidently you guys misunderstand the point of "point defense" in the Heavy classes description. you want to whine about anything, give the HMG a dmg boost to be able to withstand proto AR users.
Quit whining because your duvolle got beat by another weapon. Flay locks suck. Mass drivers isn't spray and pray. Assault rifle is. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
131
|
Posted - 2013.08.07 21:46:00 -
[14] - Quote
Protocake JR wrote:FLAYLOCK Steve wrote:Congressman Rex wrote:Lets nerf anything that isnt an AR and give ARs infinate range!
Get over yourselfs guys, seriously. MD's Flaylocks, Yeah, lets nerf em because EVERYONE uses them, and you dont need to skill into them much to be lethal. Forge guns take skill. not like the MD's that spray and pray. Evidently you guys and the point of "point defense" in the Heavy classes description. you want to whine about anything, give the HMG a dmg boost to be able to withstand proto AR users.
Quit whining because your duvo got beat by another weapon. Flay locks suck. Mass drivers isn't spray and pray. Assault rifle is. I am tain now that you are actually performing satire right now. You are portraying a textbook example of a scrub who can't aim. Bravo. Ha, I can still use it as a main and kill you but I have to be much closer. Not a good idea with a scout scrub. Before you start talking shyt make sure you're educated on the topic on hand. Trying to troll? Calling me a scrub, cute. Now what was your point again? If you hold any knowledge you should know the reason why the flay lock now suck. They nerfed the radius too much. Now it requires more of a direct shot, not saying that's bad. But due to the games aiming issues and poor hit detection that's pretty much game based rather than player skill based. Before you talk and sound like total moron make sure you think. The flaylock now faces the same issues that the shotgun and nova knife faces. Hit detection is making the gun worse. I didn't mind the nerf just hate the fact that CCP didn't take into account that the gun projectile flies right threw a person. And it's hits doesn't register all the time. Btw I run nova knifes now. Level 3 so far. Can't wait to hear the qq. So again stfu and sit you worthless uneducated scrub. Trolls need to stay under bridges. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
132
|
Posted - 2013.08.07 21:47:00 -
[15] - Quote
Galvan Nized wrote:I don't think there's really anything wrong with the FGs.
But FGs have changed, remember the Christmas tree charging? Removal of this was a huge buff to forge guns. Rendering changes also helped the Forge guns because they tied it so awkwardly to different weapons.
Forge guns are just too easy to take advantage of. While they can be difficult to aim and hit it's very easy to get on a tall roof that is unscalable. One cannot get on top of the roof to face them in any practical manner and is very much the equivalent to redline sniping... extremely cheap.
Why do we have unscalable buildings at all? At least make them destructable. But this is more of a poor map design issue than a FG issue. You just admitted its easy to get up there so what's stopping the other team from doing so lol |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
132
|
Posted - 2013.08.07 21:52:00 -
[16] - Quote
FATPrincess - XOXO wrote:FLAYLOCK Steve wrote:Congressman Rex wrote:Lets nerf anything that isnt an AR and give ARs infinate range!
Get over yourselfs guys, seriously. MD's Flaylocks, Yeah, lets nerf em because EVERYONE uses them, and you dont need to skill into them much to be lethal. Forge guns take skill. not like the MD's that spray and pray. Evidently you guys misunderstand the point of "point defense" in the Heavy classes description. you want to whine about anything, give the HMG a dmg boost to be able to withstand proto AR users.
Quit whining because your duvolle got beat by another weapon. Flay locks suck. Mass drivers isn't spray and pray. Assault rifle is. lol, Flaylocks don't suck, they're working as intended, as a sidearm. Something tells me you're a FOTM scrub who got his little toy nerfed and now has found a one. Well guess what baby this one will get nerfed pretty soon as more people start using it for easy peasy kills. :P -XOXO Please go back one page. Maybe you'll learn something. Calling me a scrub, very cute. You've now resorted to name calling cause you can't hold a valid argument. Again before you reply go back one page and read my post. Thank you. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
133
|
Posted - 2013.08.07 22:10:00 -
[17] - Quote
Protocake JR wrote:FLAYLOCK Steve wrote:Galvan Nized wrote:I don't think there's really anything wrong with the FGs.
But FGs have changed, remember the Christmas tree charging? Removal of this I's a huge buff to forge guns. Rendering changes also helped the Forge guns because they tied it so awkwardly to different weapons.
Forge guns are just too easy to take advantage of. While they can be difficult to aim and hit it's very easy to get on a tall roof that is unscalable. One cannot get on top of the roof to face them in any practical manner and is very much the equivalent to redline sniping... extremely cheap.
Why do we have unscalable buildings at all? At least make them destructable. But this is more of a poor map design issue than a FG issue. You just admitted its easy to get up there so what's stopping the other team from doing so lol Are you serious? Are you completely oblivious to the fact that the forge gunner is going to two shot the dropship? If a forge gunner gets up to a tower first, the only counter to that is synchronized headshot sniping(lol), Precision Strike or another forge gun (which we already established was not a sufficient counter). Also, lol at your wall of text earlier. Doesn't stop you from going to a other tower and sniping him. Or even sniping him from ground with a team. I don't forge snipe from towers, I only flew a drop ship once and didn't go to well lol. Im mostly a ground forger, I counter forge. smg as my side arm and flux to kill those who get close to me. Not always easy. Again I don't tower forge snipe because I'm not the type to retreat when I get shot. I'm a hard headed fighter. I even suicide with my lav to hurt a tank so my team can finish it off. Just saying And regarding my wall of text, people often ignore details and just cry nerf. I can't wait until my friends level up their nova knifes. So far I'm level 3. I went 16-4 one match with just nova knife on a std min scout. Now I run smg as my main with nova knife and remote explosives |
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