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Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
82
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Posted - 2013.08.07 15:39:00 -
[1] - Quote
DUST Fiend wrote:CHICAGOCUBS4EVER wrote:when I get home later I'll try to look all this up and make an accurate post. not gonna ballpark this and get even more crying over it
It's like 1.75 seconds per shot or something like that. Changes the FG needs: Slightly more shake on charge up (this I'm not positive of, the Assault can be tough to use on moving targets as is, but it might be fine) Assault FG damage swapped with Normal FG damage (lower base damage, higher overall because of RoF) Slightly less splash radius Damage decay on projectile, to help dropships, punish FG sniping, and discourage camping.
What the ****? why punish FG sniping?
If they're good enough to get you from with them then they often more than not, deserve it...
Why the **** do you keep on reposting this thread over and over again?
Why don't you try FG sniping; just buy a militia FG and a militia Heavy Dropsuit, come on, try it. Lets see if its really as easy as you think; squad up with some known FG users that post on the forum and see if you do nearly as weel as 'em. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
82
|
Posted - 2013.08.07 15:42:00 -
[2] - Quote
DUST Fiend wrote:Shattered Mirage wrote:Why don't you try FG sniping; just buy a militia FG and a militia Heavy Dropsuit, come on, try it. I've been a dedicated forge gunner for over 6 months on and off. I know all too well how easy FG sniping is.
Forgot that i was quoting
Quote:Why the **** do you keep on reposting this thread over and over again?
Why don't you try FG sniping; just buy a militia FG and a militia Heavy Dropsuit, come on, try it. Lets see if its really as easy as you think; squad up with some known FG users that post on the forum and see if you do nearly as weel as 'em.
I meant that part to the OP.
Quote:Why punish FG sniping
Is directed towards you. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
82
|
Posted - 2013.08.07 16:42:00 -
[3] - Quote
This is why we cannot have nice things. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
83
|
Posted - 2013.08.07 17:21:00 -
[4] - Quote
ZDub 303 wrote:The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have.
We really need more types of heavy weapons... |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
83
|
Posted - 2013.08.07 17:27:00 -
[5] - Quote
Protocake JR wrote:FLAYLOCK Steve wrote:Protocake JR wrote:I mean, the issue is pretty simple.
Heavies lack content. You guys have one anti infantry weapon and one anti vehicle weapon. Yet, somehow, the anti-vehicle weapon is more effective and harder to counter than the actual anti-infantry weapon.
I'm not saying that you shouldn't be able to get infantry kills with the Forge gun. But it should be harder to do so because One hit kills are not fun. There is no counterplay involved in this exchange.
One hit killing someone with a forge gun should be awesome and full of lols. But now, multiple people will spawn in a match, with the sole purpose of racking up infantry kills with the forge gun.
Something needs to be changed, and as it's already been stated several times in this thread: Just give it more shake/vibration when charging. Sigh stop there. The forge gun IS NOT A ANTI VEHICLE WEAPON. ITS A ANTI MATTER WEAPON. READ THE DESCRIPTION PLEASE. ITS ANTI MATTER MEANING INSTALLATIONS, VEHICLES AND INFANTRY. BASICALLY ANYTHING THAT GETS IN ITS SIGHT. Okaaaayy.... Semantics aside..... My point still stands. From a gameplay perspective (not lore) the frequency of one shot kills the Forges are able to achieve are still subject to debate. The with an increase in shakiness when charging, you can still get off "BASICALLY ANYTHING THAT GETS IN ITS SIGHT". It just won't be as easy to do so against infantry targets. If you want to kill infantry, get an HMG. If the HMG is subpar, then you need to provide feedback for the devs (I have not played with hmgs in uprising yet)
I'm pretty sure we've already provided feedback for it; go look in the feedback section. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
83
|
Posted - 2013.08.07 17:59:00 -
[6] - Quote
ZDub 303 wrote:Protocake JR wrote:ZDub 303 wrote:Shattered Mirage wrote:ZDub 303 wrote:The forge gun is HALF of the heavy weapons in this game. Can't blame heavy weapon users of getting tired of the HMG for a little bit.
As much as I hate the instagib nature of the FG you can't really nerf its anti infantry capabilties, its pretty much all they have. We really need more types of heavy weapons... Hardcore need more. In fact... as sad this is going to sound. I think heavies should have a dedicated AI Forge gun, and it should be the assault forge gun. Increased clip size to 6 or 8, lower damage to around 300 and reduce charge time to ~1.5s after passives. Splash radius 4m(ish?), optimal range 80m or so, effective range out to 140m(ish?) It'll be the Heavy Sniper Rifle. heavies aren't going to ever get many heavy weapons, so the ones they have should perform as well as possible. This would help with how powerful the AFG is against vehicles, OP imho. This is actually an interesting idea. That way, if a heavy wants to be able to one shot anything more than a scout suit, it will have to land a headshot. This is a good idea. yeah... also means you cant one shot in close range. Makes it the long range weapon its supposed to be. In close range you get a fancy ASMG and you're gtg
What? just.... what?
That wouldn't work; FGs don't have a scope which means, no headshots. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
84
|
Posted - 2013.08.07 18:19:00 -
[7] - Quote
CHICAGOCUBS4EVER wrote:Honestly the ishukone company should put out a special combo package.. ishukone forge/submachine gun for 1 Low price
Cause that combo is magical :P
Hmm... I kinda want to play against you; to see if my tanks can survive it and still kill you. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
84
|
Posted - 2013.08.07 18:21:00 -
[8] - Quote
Aikuchi Tomaru wrote:TheAmazing FlyingPig wrote:I thought MD were FotM?
No, wait, it was AR's!
Er, no... maybe it was ScR? Apparently everything is OP at the moment. This means CCP did a good job with balancing. Now that this is out of the way they can focus on new content.
I agree. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
86
|
Posted - 2013.08.07 18:33:00 -
[9] - Quote
Quote:ok i can't find my original post so I'll just repost the numbers. (in damage per second) remember when stacking mods the effectis of the additional mods are as folows: second mod has 75% of its actual vale, 3rd 50%. to test put shield hardeners on a tank and look at the resistance numbers)
militia AR numbers shown = 425dps " with the bonus 10% all weapons recieved = 467.5 <<< actual base damage " with 15% proficiiecny = 538 (this is already more than enough to drop every suit in the game under 2.2 seconds) " " 1 basic damage mod = 481 " " " 2 basic damage mods = 490 " " " " 1 enhanced damage mod = 490 " " " " " 2 enhanced damage mods = 504 (this drops your average suit in 1 second) " " " " " " 1 complex damage mod = 514 (an unmodded heavy will die in 2 seconds) " " " " " " " 2 complex damage mods = 546 " " " " " " " " 3 complex damage mods = 569.74
1 complex mod and proficiecny 15% = 591 (approaching HMG damage) 2 complex mods and proficiceny 15% = 628 (dayum!) 3 complex mods and proficiceny 15% = 655 dps (holy shi...)
PROTO basic heavy ehp base = 800 heavy with with shield and armor bonus to lvl5 = 1012 ehp with 2 proto shield extenders = +145.2 shield (the shield skill at lvl5 gives 10%to shields) with 3 complex armor plates = +379.5 armor (the armor skill at lvl5 gives 10% to armor) total ehp = 1536.7
PROTO sentinel base ehp = 800 with shield and armor bonus to lvl5 = 1012 ehp with 1 proto shield extenders = +72.6 shield (the shield skill at lvl5 gives 10%to shields) with 4 complex armor plates = +506 armor (the armor skill at lvl5 gives 10% to armor) total ehp = 1590.6
you can divide the ehps by the dps to find out how many seconds it takes to kill the heavies but ill do an example.
milita AR with its actual dps of 467. proto sentiel heavy, the alleged point defense king... lets see: 1590.6/467 = 3.4 seconds of fire.
how many bullets did he waste? lets see. 1590/34 = 47 bullets.
A fully decked out proto scout with up to 400 ehp survives .85 seconds.
Any you all say the FG is OP... |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
86
|
Posted - 2013.08.07 18:51:00 -
[10] - Quote
CHICAGOCUBS4EVER wrote:Shattered Mirage wrote:CHICAGOCUBS4EVER wrote:Honestly the ishukone company should put out a special combo package.. ishukone forge/submachine gun for 1 Low price
Cause that combo is magical :P Hmm... I kinda want to play against you; to see if my tanks can survive it and still kill you. Short answer...highly unlikely Depends on the situation but i have not met a tanker that doesn't lose his hardware against me. Legend is the hardest, and nakaya indegine is the most slippery, but I have not met anyone that can elude me. And now im perfecting the kamikaze av brigade for u redline tankers :P
Heh, fine then; I'll just kill you using a FG |
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Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
86
|
Posted - 2013.08.07 19:06:00 -
[11] - Quote
Kirin Dark wrote:Shattered Mirage wrote:Heh, fine then; I'll just kill you using a FG That would be fine, if you could use it with enough skill to best us. I invite any and all to use the forge gun, it's not OP it's not the FoTM. It IS effective in the right hands. This is a PvP game not your Cod-bag PvE shooters, we are ALL smarter than In game AI we see you coming we hear about it from our squad mates use your skills to kill us in return don't whine cos "this games too hard D,X"
I believe I've enough skill to go against you guys |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
88
|
Posted - 2013.08.08 07:54:00 -
[12] - Quote
Just.... I can't believe the stupidity on here... |
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