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1541. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: This was so that new players can use it as well. Not everyone has skills to level 1 specialization in weapons. Getting a guaranteed officer weapon every day, does seem quite OP. This was all explained...
- by CCP Rattati - at 2015.02.06 09:43:00
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1542. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: The way it breaks down: one has to be the hammer, the other the anvil. If you make DHAVs tankier with bigger hits then you obviate the need for a main battle tank. This is bad. Also UHAV being resistant to infantry AV mak...
- by CCP Rattati - at 2015.02.06 06:47:00
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1543. [Alert] to claim Experimental Lab weapons you have to pay for them. - in General Discussions [original thread]
Assert Dominance wrote: CCP Rattati wrote: This is intended, you need to make difficult choices. basically youre confirming warlords1.0 = pay 2 win. k Play for X days, get components from the factory and rewards, upgrade your mobile fac...
- by CCP Rattati - at 2015.02.06 06:03:00
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1544. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: CCP Rattati wrote: I need to balance feature development with revenues, that's simply my job. The problem I have can be simplified down to a disagreement with your balancing of this. All of your features are desi...
- by CCP Rattati - at 2015.02.06 05:57:00
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1545. Scout Registry / Killboard - in General Discussions [original thread]
Pseudogenesis wrote: Arkena Wyrnspire wrote: How thick should the foil be in a tinfoil helmet? See, what I use is a 2-inch double-platinum bonded striation design with heat resistant carbon tubing columns for support. If you do it right th...
- by CCP Rattati - at 2015.02.06 05:52:00
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1546. WP requirement for SP screws some people over - in General Discussions [original thread]
Summa Militum wrote: Adipem Nothi wrote: How do you know who did and didn't receive SP? You mention "the 150WP mark" ... is that the minimum? 150 WP is the minimum for Veterans to achieve in order to get SP and 100 WP is the minimum for ...
- by CCP Rattati - at 2015.02.06 05:44:00
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1547. It's our own fault... - in General Discussions [original thread]
We are on the case!
- by CCP Rattati - at 2015.02.06 05:40:00
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1548. Public Thanks to CCP Rattati and the Community - in General Discussions [original thread]
Aeon Amadi wrote: This is a forum thread making a public thank you on behalf of the Planetary Services Department - more specifically the AIV (division) - for CCP Rattati taking the time to sit down and hash out the list of confirmed bugs tha...
- by CCP Rattati - at 2015.02.06 05:39:00
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1549. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Aeon Amadi wrote: Think it'll be better when and if we have simple crafting. In which case the Experimental Lab can produce Weapon Components or something and then we select what power level of gear to craft with adjusted amounts based on meta ...
- by CCP Rattati - at 2015.02.06 04:31:00
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1550. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Well then, it shouldn't cost 103 components to claim a level 1 lab result then. More like 3 than 103. I 100% agree, and it is a bug. The price was supposed to be something like 10 or 20 I believe. We would have fixed ...
- by CCP Rattati - at 2015.02.06 03:50:00
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1551. [Feedback] AURLords 1.0 - Why players despise the warbarge - in Feedback/Requests [original thread]
Before anyone feints, I said "the title", players as a whole are actually upgrading and using the warbarge. His hostility in the title is unnecessary. On the OP, nothing Cat Merc said, that I didn't say before, so I am glad you all agreed with us.
- by CCP Rattati - at 2015.02.06 03:47:00
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1552. [Alert] to claim Experimental Lab weapons you have to pay for them. - in General Discussions [original thread]
This is intended, you need to make difficult choices.
- by CCP Rattati - at 2015.02.06 03:25:00
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1553. [Feedback] AURLords 1.0 - Why players despise the warbarge - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: This was my biggest disappointment with the war barges. I thought they were going to be a corporate asset that was shared among your corporation, not a personal buff. I thought everyone in the corp would play and donate th...
- by CCP Rattati - at 2015.02.06 03:06:00
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1554. [Feedback] AURLords 1.0 - Why players despise the warbarge - in Feedback/Requests [original thread]
Sgt Kirk wrote: CCP Rattati wrote: I will be honest, there is nothing in the OP we have not said we wanted to do. This was always the needed foundation and first step. So good that you agree... The players, true reaction, ie warbarge upgra...
- by CCP Rattati - at 2015.02.06 03:03:00
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1555. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
Stefan Stahl wrote: Here're some thoughts on strongboxes: - Receiving 3 officer weapons is a great joy to most players, especially if they have the skills to use them. Their AUR value would probably be somewhere around 600 AUR. - Receiving 15 D...
- by CCP Rattati - at 2015.02.06 03:01:00
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1556. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
This was so that new players can use it as well. Not everyone has skills to level 1 specialization in weapons. Getting a guaranteed officer weapon every day, does seem quite OP. This was all explained in the original thread, as well as the lab th...
- by CCP Rattati - at 2015.02.06 02:59:00
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1557. [Feedback] AURLords 1.0 - Why players despise the warbarge - in Feedback/Requests [original thread]
I will be honest, there is nothing in the OP we have not said we wanted to do. This was always the needed foundation and first step. So good that you agree... The players, true reaction, ie warbarge upgrading behaviour, does not seem to be that ...
- by CCP Rattati - at 2015.02.06 02:54:00
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1558. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
what is your feeling on blaster ROF, not DPS, just feeling. do you generally like the dum dum dum dum dum (current) or you prefer dum...dum...dum...dum more like an APC turret from other fpss or dum.....dum......dum like a tank from other fps...
- by CCP Rattati - at 2015.02.05 13:58:00
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1559. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Hey, still alive, i need ideas for good bonuses. dhavs general speed dmg mod duration faction ROF on missiles lower heat increase for blaster uhavs general passive resists more hp faction hardener and shield duration amor rep, shield regen a...
- by CCP Rattati - at 2015.02.05 13:50:00
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1560. Warlord is good! - in General Discussions [original thread]
Renolissa wrote: ooooohyeaaaa 2D sprite warbarge is a gooooood!!!! ooohyeah! 1996 game style = 2015 year! Renolissa! There is a name I remember from the old old days. I also remember killing you one time and feeling good for a day! Sorry,...
- by CCP Rattati - at 2015.02.05 12:36:00
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