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121. Who is CCP LogicLoop? - in General Discussions [original thread]
Mobius Wyvern wrote: Dreis ShadowWeaver wrote: And where did he come from? inb4 'When a daddy and a mummy love each other very much...' CCP LogicLoop is a level designer. He built pretty much all the structure assets in Dust 514 (BEFORE t...
- by CCP LogicLoop - at 2016.06.20 05:22:00
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122. No hot water - in General Discussions [original thread]
CCP Frame wrote: Soraya Xel wrote: CCP Frame wrote: Just as a reminder - if you get banned now on forums there is no way for you to come back. Think before posting. Someday Frame's gonna have a bad day, break out the hammer, and only C...
- by CCP LogicLoop - at 2016.06.20 00:11:00
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123. No hot water - in General Discussions [original thread]
Soraya Xel wrote: CCP Frame wrote: Just as a reminder - if you get banned now on forums there is no way for you to come back. Think before posting. Someday Frame's gonna have a bad day, break out the hammer, and only Cross and Pokey will ...
- by CCP Frame - at 2016.06.18 04:11:00
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124. No hot water - in General Discussions [original thread]
Frame is awesome. He is just looking out for everyone.
- by CCP LogicLoop - at 2016.06.17 08:46:00
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125. No hot water - in General Discussions [original thread]
Panthrax Oblivion wrote: CCP Frame wrote: Panthrax Oblivion wrote: They can't unban you anymore? Why? Because if someone keeps trolling and spamming on forums they should not be unbanned. Has always been like that Hint: alt posting. ...
- by CCP Frame - at 2016.06.17 02:52:00
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126. No hot water - in General Discussions [original thread]
Panthrax Oblivion wrote: They can't unban you anymore? Why? Because if someone keeps trolling and spamming on forums they should not be unbanned. Has always been like that Hint: alt posting.
- by CCP Frame - at 2016.06.17 02:24:00
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127. No hot water - in General Discussions [original thread]
Just as a reminder - if you get banned now on forums there is no way for you to come back. Think before posting.
- by CCP Frame - at 2016.06.17 01:32:00
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128. Nova News?? - in General Discussions [original thread]
Marston VC wrote: CCP LogicLoop wrote: I've been systematically destroying CRU's. The plot thickens CRU's confirmed Destruction confirmed Genocide confirmed Sense of self confirmed
- by CCP LogicLoop - at 2016.06.17 00:36:00
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129. Nova News?? - in General Discussions [original thread]
I've been systematically destroying CRU's.
- by CCP LogicLoop - at 2016.06.17 00:22:00
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130. I DEMAND YOUR FINEST BLUE TAG ON THIS TOPIC - in General Discussions [original thread]
Your recipe does not work.
- by CCP Frame - at 2016.06.16 02:06:00
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131. OH YAY - in General Discussions [original thread]
Cloak Dog wrote: Look I'm bored and suffering from lack-of-FPS lack of Funny People Syndrome?
- by CCP LogicLoop - at 2016.06.15 00:11:00
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132. Scout Registry / Killboard - in General Discussions [original thread]
The Noob Destroyer wrote: /dons the tinfoil LogicLoop is Unicorn, who is GJR, who is DeadlyAztec, who all is Vahzz. /mindblown I don't even know what you are talking about and my mind is blown too!
- by CCP LogicLoop - at 2016.06.13 01:11:00
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133. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Sned TheDead wrote: So I haven't stopped by in a while, how is everyone? A little Loopy Logically.
- by CCP LogicLoop - at 2016.06.12 08:06:00
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134. Project Nova Alpha Test - in General Discussions [original thread]
Ill take a slot too.
- by CCP LogicLoop - at 2016.06.12 05:03:00
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135. Nova Maps/PC Gameplay - in General Discussions [original thread]
Juno Tristan wrote: @LogicLoop are you designing the social spaces as well? For a F2P game Nova needs somewhere to show of your gear and I want to see the other side of the mercs quarters! I am currently focused on the actual game-play map d...
- by CCP LogicLoop - at 2016.06.07 07:34:00
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136. CCP Logicloop is back folks - in General Discussions [original thread]
Kevall Longstride wrote: And on his first full day back.... https://twitter.com/ccp_logicloop/status/739639610515574784 Let's not forget I had meetings galore with HR and the dev team and also finding a place to live. Kind of needed it al...
- by CCP LogicLoop - at 2016.06.07 06:42:00
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137. Nova Maps/PC Gameplay - in General Discussions [original thread]
Maken Tosch wrote: What do you think about Skirmish 1.0? Is there any possibility of making that work in a ship setting where doors open or close depending on the outcome of the battle? I liked Skirmish 1.0 but I feel it could have been muc...
- by CCP LogicLoop - at 2016.06.07 04:48:00
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138. Nova Maps/PC Gameplay - in General Discussions [original thread]
Avallo Kantor wrote: I like to imagine that once NOVA Mercs become a big deal, larger ships will start being installed with clone bays (inactive clones) that can be onlined when boarders arrive. I imagine such a clone bays being in various st...
- by CCP LogicLoop - at 2016.06.07 03:15:00
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139. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: This whole conversation seems Illogical... Though it does seem to be on a Loop. Does it seem to be on a loop? That seems logical.
- by CCP LogicLoop - at 2016.06.07 02:16:00
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140. Nova Maps/PC Gameplay - in General Discussions [original thread]
Maken Tosch wrote: The one thing I see everyone here forgetting is to ask one of the simplest, yet biggest, question of all when it comes to Nova maps and PC gameplay. What do you look for in the core design of every single map and in every ga...
- by CCP LogicLoop - at 2016.06.07 02:11:00
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