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1581. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
True Adamance wrote: CCP Rattati wrote: I understand, and maybe specifically for the Faction BPO's. We are completely open to making them also available in the store, since, an Amarr may not be so happy with getting the Brutor, or vice versa...
- by CCP Rattati - at 2015.02.04 06:36:00
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1582. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
I understand, and maybe specifically for the Faction BPO's. We are completely open to making them also available in the store, since, an Amarr may not be so happy with getting the Brutor, or vice versa. Thanks for the feedback, we will return sho...
- by CCP Rattati - at 2015.02.04 06:30:00
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1583. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
Honestly, the idea was to have fun, and not "I need to get all these now and since I can't I need to pay". Our design was, take it slow and it will be awesome when it happens.
- by CCP Rattati - at 2015.02.04 05:58:00
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1584. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
We are discussing this internally. This new idea, as in Faction BPO's in Strongboxes, that was supposed to be fun and for everyone is being viewed, unfairly in my opinion, as being "locked behind a paywall". If it were a better item, I might agree...
- by CCP Rattati - at 2015.02.04 05:34:00
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1585. So, this experimental laboratory - in General Discussions [original thread]
They will generate higher stuff, but same quantity. Level 5 gives a good chance of Officer gear, level 4 Experimental, etc.
- by CCP Rattati - at 2015.02.04 05:13:00
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1586. what about the promised quafe commandos for sale in the marketplace?... - in General Discussions [original thread]
Joel II X wrote: CCP Rattati wrote: We are working on this, they should be in the market. Sorry for the inconvenience. Thanks a lot Rattati. For a second there, I thought you guys were going to shove them into boxes. By the way, you migh...
- by CCP Rattati - at 2015.02.04 05:09:00
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1587. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
True Adamance wrote: Why is the white so bright CCP Rattati? Why? Just tell me....... please..... my OCD about aesthetics prevents me from throwing money at you. *Cries..... It's so beautiful....sob...... I am done...... no more angries I pr...
- by CCP Rattati - at 2015.02.04 04:27:00
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1588. Announcement:DUST 514: Warlords 1.0 Issues - in Technical Support/Bugs [original thread]
Kierkegaard Soren wrote: Feedback thus far: -some features missing: toggled inertial dampeners. -ISK payouts are still pretty low. Not seeing much of this salvage that was touted. -warbage seems like a slow burner, but that's good. Less impres...
- by CCP Rattati - at 2015.02.04 04:23:00
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1589. [Feedback] Warlords 1.0 (6/10) - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Good: Warbarge Concept / UI / Delivery Love it. Intuitive and well-documented from start to finish. Purchasing Components w/AUR was not at all a chore; pleasantly surprised to find the process streamlined. Very much lik...
- by CCP Rattati - at 2015.02.04 04:13:00
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1590. What do the new salvage components do? - in General Discussions [original thread]
The intent is threefold, 1 of which applies now: 1) Sell directly for ISK, the value of some of the "scrap" is in the 100k's Future 2) Reprocess into Nanites for simple crafting and other possible uses 3) Use directly in simple crafting process ...
- by CCP Rattati - at 2015.02.04 03:01:00
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1591. Primary Weapon Boost - in General Discussions [original thread]
All Light and Heavy Weapons!
- by CCP Rattati - at 2015.02.04 02:59:00
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1592. what about the promised quafe commandos for sale in the marketplace?... - in General Discussions [original thread]
We are working on this, they should be in the market. Sorry for the inconvenience.
- by CCP Rattati - at 2015.02.04 02:56:00
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1593. Announcement:Christmas PSN Downtime booster reimbursement - in General Discussions [original thread]
Hello everyone, Some of you may have already noticed that after Warlords 1.0 went live you found an additional active booster in your assets. This is because we decided to reimburse everyone that had an active regular or omega booster during the...
- by CCP Frame - at 2015.02.04 01:29:00
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1594. Sticky:DUST Uprising 1.8 Static Data Export - in DUST 514 Technology Lab [original thread]
Updated for Warlords 1.0.
- by CCP Logibro - at 2015.02.03 17:17:00
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1595. [Unofficial] Warlords 1.0 Static Data Export - in DUST 514 Technology Lab [original thread]
OK, you have me intrigued... how did you generate it?
- by CCP FoxFour - at 2015.02.03 15:56:00
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1596. Upgrading/Using your Warbarge - Crash Course (3 minute Video) - in General Discussions [original thread]
You made that video quicker than Tranquility went out of VIP. I call shenanigans! :D Nice video, though! I'd highly recommend upgrading Factory first and claiming components often. Then go from there. It will take time - and that's okay.
- by CCP Frame - at 2015.02.03 12:58:00
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1597. Announcement:Extended downtime for Tranquility on Feb 3 [WARLORDS 1.0] - in Announcement and Events [original thread]
DUST 514 is now live! Welcome to Warlords 1.0!
- by CCP Frame - at 2015.02.03 12:08:00
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1598. Featured Promotions for Feb 3 11:00 UTC - Feb 10 11:00 UTC - in Featured Promotions [original thread]
APEX Sale continues with: Amarr 'Dominus' Sentinel Minmatar 'Nomad' Assault Gallente 'Chiron' Logistics Caldari 'Hawk' Scout Caldari 'Samurai' Commando
- by CCP Frame - at 2015.02.03 08:05:00
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1599. Announcement:Extended downtime for Tranquility on Feb 3 [WARLORDS 1.0] - in Announcement and Events [original thread]
On 3rd of February, DUST 514-« will be updated with the release of WARLORDS 1.0 in an extended downtime that will begin at 11:00 UTC on Tuesday, February 3rd. This downtime will last for a total of 1,5 hours, and Tranquility will be accessible...
- by CCP Frame - at 2015.02.03 05:43:00
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1600. Warbarge DMG Bonus - in General Discussions [original thread]
This was covered in another thread. We wanted to have an in-game bonus, but we designed it as a choice, like sidegrade, armor or dmg f.ex.. Then we discovered, deep into development, that only one was possible on the backend. This is pretty much ...
- by CCP Rattati - at 2015.02.02 14:41:00
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