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1781. CCP, I Don't Even - in Feedback/Requests [original thread]
CAn you give me the map and "exact" place where that happened - maybe a level designer can see a fault in the level itself
- by CCP Rattati - at 2015.01.19 09:05:00
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1782. Announcement:[Event] 12 Days of DUST! - in Announcement and Events [original thread]
Hi all, We are aiming to rerun the first two days of 12 Days of DUST event on January 24th and 25th - this weekend due to PSN issues that you encountered during those days. So log in, and grab those 'Pyrus' Logistics and 'Quafe' Assault dropsuit...
- by CCP Frame - at 2015.01.19 08:51:00
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1783. Why isn't the AR better than the ACR at CQC? - in General Discussions [original thread]
AR needs something, I have buffed it 5 hotfixes in a row, and nothing seems to get it going...
- by CCP Rattati - at 2015.01.19 05:33:00
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1784. not really a suprise - in General Discussions [original thread]
Playtime has nothing to do with how useful the CPM is, I will say it again, it is incredibly important for us (and me personally) to have a ready gang of players who know the game intimately, on Skype or email, to bounce ideas or thoughts off of. ...
- by CCP Rattati - at 2015.01.19 05:31:00
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1785. CCP Rattati!!! - in General Discussions [original thread]
All I ask is don't waste my time. Constructive, insightful or funny is preferred.
- by CCP Rattati - at 2015.01.19 05:16:00
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1786. Mobile CRU tankin - in General Discussions [original thread]
Mobius Wyvern wrote: Cat Merc wrote: CCP Rattati wrote: Drecain Midular wrote: I wish they would fix the bug where you cant spawn on a veichle mCRU if your clone has not bled out... Seriously. If you die and your clone can call for pi...
- by CCP Rattati - at 2015.01.19 05:12:00
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1787. NON SQUAD WARBARGE USE - in Feedback/Requests [original thread]
Single-person squads behave exactly like a solo player in the "team-building" process.
- by CCP Rattati - at 2015.01.19 05:11:00
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1788. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
True Adamance wrote: killian178 wrote: Already get those, there called starter fits. Why is everyone griefing over new content, intangible content mind you. I just wanna roll around in my space fortress in peace. Would loved to have been...
- by CCP Rattati - at 2015.01.19 02:20:00
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1789. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
I'm in the market for Basic Dropsuit skills and other good ideas, I too think that there are too few unlocks at level 5, and that the level 2 and 4 gaps should have something. even if just half a % or something.
- by CCP Rattati - at 2015.01.19 02:09:00
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1790. Mobile CRU tankin - in General Discussions [original thread]
Drecain Midular wrote: I wish they would fix the bug where you cant spawn on a veichle mCRU if your clone has not bled out... Seriously. If you die and your clone can call for pickup, spawning on a normal CRU installation, the MCC or drop upli...
- by CCP Rattati - at 2015.01.18 12:55:00
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1791. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Hawkings Greenback wrote: Really looking forward to some of the changes that are going to happen, especially the warbarge side. If you are able to 'craft' weapons will we be able to apply the same techniques to 'crafting' equipment ??? Mainl...
- by CCP Rattati - at 2015.01.17 00:05:00
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1792. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
shaman oga wrote: Is there a need for a blueprint (not bpo or bpc, i mean construction scheme) to have access to certain items or are them already in a list and ready to be created, as long as we provide materials? We basically don't want t...
- by CCP Rattati - at 2015.01.16 11:12:00
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1793. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Pagl1u M wrote: I'm very excited about Warbarges... ...BUT... ...There is one thing that worries me: I got this kind answer from CCP Rattati in another thread CCP Rattati wrote: Pagl1u M wrote: CCP Rattati wrote: 2) All gear with "m...
- by CCP Rattati - at 2015.01.16 11:08:00
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1794. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Sole Fenychs wrote: CCP Rattati wrote: 2) All gear with "more powerful" stats, will be moved to the Warbarge Experimental Laboratory and classified as "Experimental", in other words "super-charged". This is the only place you can get them, n...
- by CCP Rattati - at 2015.01.16 10:57:00
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1795. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Pagl1u M wrote: CCP Rattati wrote: 2) All gear with "more powerful" stats, will be moved to the Warbarge Experimental Laboratory and classified as "Experimental", in other words "super-charged". This is the only place you can get them, not ...
- by CCP Rattati - at 2015.01.16 10:49:00
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1796. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Wilhelm Klingspor wrote: Is it possible to have icons for the "Officer" and the "experimental" variants of the stuffs? Like adv and proto? I know its minor but hey. We are still classifying them as "prototype" tier, it may be confusing to ad...
- by CCP Rattati - at 2015.01.16 09:37:00
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1797. Announcement:Regarding Loyalty Store Issues - in General Discussions [original thread]
Hello everyone, We are aware of the issue with LP Store not working on TQ right now and are working on resolving this as soon as possible. We will update this thread once this is fixed. Apologies for any inconvenience this may have caused. Than...
- by CCP Frame - at 2015.01.16 06:45:00
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1798. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Dear players, in our mission to simplify and clarify short term objectives, as well as remove complex non-intuitive weapon versions we will be doing the following: 1) All Specialist gear will now only be available in the LP store, that's the onl...
- by CCP Rattati - at 2015.01.16 03:04:00
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1799. Large Missile Launcher Reload Skill - in Feedback/Requests [original thread]
As part of the vehicle rebalance initiative, I will be posting a special thread on every turret, where we can discuss the details.
- by CCP Rattati - at 2015.01.16 02:52:00
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1800. [Discussion] Squad Size and Squad Grouping - Everyone - in Feedback/Requests [original thread]
I read this thread, and missed it at the time. Seems like it has all the same ideas and thoughts as the new sticky, so please join us there.
- by CCP Rattati - at 2015.01.16 02:37:00
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