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4041. Announcement:Applications for CPM Candidacy are now open! - in The Council's Chamber [original thread]
Cross Atu wrote: Cross Atu wrote: CCP Logibro wrote: Names will only get published for those that are accepted as candidates. When and where will these names be published? [Requesting link for ease of use unless the statement is "in t...
- by CCP Logibro - at 2014.06.12 15:43:00
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4042. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Lilith Serenity wrote: Q: During these matches, will there be a chat service that allows all players on the map to talk to each other? I would hate to be typing a message to determine friend or foe when the shooting starts. I like the idea th...
- by CCP Wolfman - at 2014.06.12 06:38:00
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4043. Character Movement - in General Discussions [original thread]
Godin Thekiller wrote: CCP Wolfman wrote: No it's not bad I just want to get your opinion on the other suggestion and whether or or not you think it would help or if it would be a waste of time and we should just leave it as is until we a...
- by CCP Wolfman - at 2014.06.12 06:29:00
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4044. Character Movement - in General Discussions [original thread]
Godin Thekiller wrote: CCP Wolfman wrote: I understand that, what I'm suggesting here is more of a stop gap measure because there is quite a lot of other work that will take priority over entry/exit animations should we want to do them. ...
- by CCP Wolfman - at 2014.06.12 05:24:00
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4045. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
on the list you go
- by CCP Rattati - at 2014.06.12 05:22:00
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4046. Avoiding DUST 514/Legion docking games. - in General Discussions [original thread]
We've got on to this subject in the character movement thread. Have a butchers.
- by CCP Wolfman - at 2014.06.12 05:21:00
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4047. Give the Feedback topics for Hotfix Bravo back - in General Discussions [original thread]
We are in the process of creating "The Archive" forum section right now where we will move all locked feedback threads after the feedback period ends. Once that forum section is up, Hotfix threads will be in that section for your viewing pleasure.
- by CCP Frame - at 2014.06.12 05:18:00
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4048. Give the Feedback topics for Hotfix Bravo back - in General Discussions [original thread]
I will ask for a Storage sub forum with locked threads.
- by CCP Rattati - at 2014.06.12 04:35:00
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4049. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
Cat Merc wrote: I don't see why you would cut back on the damage increase fo the TAR. It's basically an SCR with less range, less fire rate but more damage per shot. Your clip size is 18, and it takes 18 shots to overheat an SCR, so no differe...
- by CCP Rattati - at 2014.06.12 03:46:00
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4050. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
Harpyja wrote: Does anyone have a link to the spreadsheet? Numbers
- by CCP Rattati - at 2014.06.12 03:45:00
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4051. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Evolution-7 wrote: I am emphasizing this above everything else Fix hit detection , it is the biggest limiting factor. . . . We may have to accept federation contr.... Erm, hit detection being unfixable for th...
- by CCP Rattati - at 2014.06.12 03:28:00
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4052. Amarr Assault - Extra Low Slot, Extra Fitting? - in Feedback/Requests [original thread]
The Eristic wrote: (Copied from Crowdsourcing thread): Please consider 2-5 for proto Amarr Assault, rather than 3-4. Need to be able to slam that armor and/or still have room for a rep (or go for maximum brick), and putting shields on it is the...
- by CCP Rattati - at 2014.06.12 03:24:00
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4053. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
We are delaying all these changes due to the discovery of two bugs that we need to fix and test first.
- by CCP Rattati - at 2014.06.12 03:22:00
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4054. Character Movement - in General Discussions [original thread]
I understand that, what I'm suggesting here is more of a stop gap measure because there is quite a lot of other work that will take priority over entry/exit animations should we want to do them.
- by CCP Wolfman - at 2014.06.12 03:20:00
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4055. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
Dear players, Thank you for your feedback. We will now remove and store the official feedback threads. Final numbers will be shared and then translated into Patch Notes when development updates have been finished and QA'd. Hotfix Bravo has a lot...
- by CCP Rattati - at 2014.06.12 03:19:00
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4056. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Maken Tosch wrote: CCP Wolfman wrote: @ Severus Smith At the moment the harvester doesnGÇÖt take up a slot. We didnGÇÖt want to place an extra step (fitting) between the player and salvaging. The current idea is that you will be able to fi...
- by CCP Wolfman - at 2014.06.12 02:37:00
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4057. Character Movement - in General Discussions [original thread]
Some good points and hilarious videos there! I had a thought of something that could be done with a minimum of work that may help alleviate the problems somewhat. It would be pretty easy to change the entry rules for the LAV (and any other vehic...
- by CCP Wolfman - at 2014.06.12 02:20:00
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4058. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
@ Severus Smith At the moment the harvester doesnGÇÖt take up a slot. We didnGÇÖt want to place an extra step (fitting) between the player and salvaging. The current idea is that you will be able to fit modules to your dropsuit that will augment...
- by CCP Wolfman - at 2014.06.12 02:12:00
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4059. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
Hello guys, I really like what I am reading here. (thanks Atoma and Kagehoshi for their long posts) I note your requests, especially about the Fittings. This is something we have just started to rework and it is good to get your views on it. I ...
- by CCP Ankou - at 2014.06.12 01:47:00
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4060. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Lynn Beck wrote: Anyways, back to OP, dropships having innate resists means: instead of requiring 80 dmg, even a 25% resist to swarms means the ADS now requires 100 damage to drop(which is a considerable increase to Blaster falloff) shield rege...
- by CCP Logibro - at 2014.06.12 01:09:00
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