Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 |
4061. Rattati: You're overlooking your best tool for balancing. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Before I begin, I want to say that I love your candor and activity on the forums. While I may not always agree with your changes, your presence and responses to the community are deeply appreciated, and I give you a salu...
- by CCP Rattati - at 2014.06.11 23:15:00
|
4062. Scrambler Rifle PG changes? - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: Aisha Ctarl wrote: Omg CCP considering boosting Amarr?! It's the end times!! I would love to dispel this weird myth of CCP racial preferences, once and for all. Actions should speak l...
- by CCP Rattati - at 2014.06.11 23:08:00
|
4063. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
bl Alena Ventrallis wrote: 1. Keep overheat. It is a good limiting factor for my other points. 2. Add dispersion. Enough that 90% of shots will land on a heavy suit at 60m. This will help kill, as you won't need so much precision, which makes n...
- by CCP Rattati - at 2014.06.11 22:56:00
|
4064. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Luther Mandrix wrote: CCP Logibro wrote: Alright, small update. I had a number wrong somewhere that made it seem like less damage. Chew on this instead Base 75% efficiency for swarms meaning: 60% against shields 90% against armour 75% aga...
- by CCP Logibro - at 2014.06.11 22:14:00
|
4065. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Alright, small update. I had a number wrong somewhere that made it seem like less damage. Chew on this instead Base 75% efficiency for swarms meaning: 60% against shields 90% against armour 75% against thruster shields 112.5% against thruster a...
- by CCP Logibro - at 2014.06.11 20:10:00
|
4066. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Yes, I'm aware that this change makes dropships much more vulnerable to swarm launchers. But this resistance issue has been causing a lot of other knock on issues that we can't even look at until it's been resolved. I will definitely be keeping a...
- by CCP Logibro - at 2014.06.11 19:49:00
|
4067. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Alright, so here's the plan. First things first: We're going ahead with the missile number change for the swarm launcher. You can see them at the bottom of this sheet: https://docs.google.com/spreadsheets/d/1dRIiqkQK4S1_NmisVxjvaBgrEtMcX-D8qz0cR...
- by CCP Logibro - at 2014.06.11 18:09:00
|
4068. Scrambler Rifle PG changes? - in Feedback/Requests [original thread]
Aisha Ctarl wrote: CCP Rattati wrote: Aisha Ctarl wrote: Omg CCP considering boosting Amarr?! It's the end times!! I would love to dispel this weird myth of CCP racial preferences, once and for all. Actions should speak louder than...
- by CCP Rattati - at 2014.06.11 17:34:00
|
4069. Amarr Assault - Extra Low Slot, Extra Fitting? - in Feedback/Requests [original thread]
Not in Bravo, but enjoy the slot, there must be a way to squeeze something into it.
- by CCP Rattati - at 2014.06.11 17:30:00
|
4070. Scrambler Rifle PG changes? - in Feedback/Requests [original thread]
Aisha Ctarl wrote: Omg CCP considering boosting Amarr?! It's the end times!! I would love to dispel this weird myth of CCP racial preferences, once and for all. Actions should speak louder than words, but I have said before that true cho...
- by CCP Rattati - at 2014.06.11 17:24:00
|
4071. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
D legendary hero wrote: CCP Rattati wrote: Aeon Amadi wrote: Bwahahaha, I love the "Range in CM" bit at the bottom Just for is it possible to get some other variants for the other rifles now. like a breach combat, breach scram...
- by CCP Rattati - at 2014.06.11 17:12:00
|
4072. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: BL4CKST4R wrote: Still waiting on those optimal range figures... nerfing the range of the AR is definately not a thing I am happy about... unless the 8M loss was just to effective range in which case I...
- by CCP Rattati - at 2014.06.11 17:11:00
|
4073. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Fox Gaden wrote: CCP Rattati wrote: michal freelander wrote: Please for the love of all things Dust, make Tanks and Dropships show up on the tacnet more! Nothing frustrates me more than sneaking around in a scout suit only to be snuck up ...
- by CCP Rattati - at 2014.06.11 17:08:00
|
4074. PG upgrades imbalanced vs CPU upgrades - in Feedback/Requests [original thread]
Harpyja wrote: CCP Rattati wrote: It's not being abused, it's not really being used at all. Why does it cost CPU and why is it in my low slot, when I need PG for my low slot. Well it's the same in EVE. Though there are different kinds o...
- by CCP Rattati - at 2014.06.11 16:59:00
|
4075. Scrambler Rifle PG changes? - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: I was looking through the notes for Bravo, and on the MLT page it shows that you've lowered the PG costs for the Scrambler at STD in the interest of adding an MLT variant with appropriate scaling. Above that, though, it...
- by CCP Rattati - at 2014.06.11 16:55:00
|
4076. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
It is quite buffed in Bravo, let's see how it pans out.
- by CCP Rattati - at 2014.06.11 16:53:00
|
4077. [Feedback] Minmatar Heavy - in General Discussions [original thread]
The Infected One wrote: I would just like to see the basic heavy frames get the correct CPU and PG as they go up from STD to PRO. Currently all basic heavy frames have STD level CPU and PG. fixed in Hotfix Bravo
- by CCP Rattati - at 2014.06.11 16:46:00
|
4078. [FEEDBACK] Large Turret Damage Type - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: CCP Rattati wrote: Lorhak Gannarsein wrote: Two of three large turrets deal an incorrect damage type; railguns deal blaster-type damage (90/110) and missiles deal the old damage type (of 70/135 instead of the cur...
- by CCP Rattati - at 2014.06.11 12:46:00
|
4079. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
BL4CKST4R wrote: Still waiting on those optimal range figures... nerfing the range of the AR is definately not a thing I am happy about... unless the 8M loss was just to effective range in which case IDC because a Gallente shouldn't be chasing ...
- by CCP Rattati - at 2014.06.11 12:44:00
|
4080. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
The-Errorist wrote: I also want to reemphasize what I and mostly others have said: Don't nerf tank speed. Fix skill stacking so that it only takes the skills of the highest level into account. Fix the problem of militia modules being is just...
- by CCP Rattati - at 2014.06.11 12:42:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 |
First page | Previous page | Next page | Last page |
Click here to find additional results using Google |