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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Ankou
C C P C C P Alliance
37
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Posted - 2014.05.28 03:34:00 -
[91] - Quote
Samuel Zelik wrote: Do you think integrating battle menus into the cortex (arm hologram) would make things faster or is this unrelated to the technical aspect? (<-this is purely for my understanding)
I am pretty sure this is unrelated.
Fittings and Marketplace are indeed complex and original features in Legion. We will need to explain them step by step to players.
And yes tooltips are great In the examples you mention on the other thread I would not call of them 'tooltips' but they are all valid examples of how we could give a better understanding of the game to the Players.
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CCP Ankou
C C P C C P Alliance
37
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Posted - 2014.05.28 03:35:00 -
[92] - Quote
Aeon Amadi wrote: ... as well as a separate system for the user's preference.
I am not sure what you mean here.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5812
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Posted - 2014.05.28 03:40:00 -
[93] - Quote
CCP Ankou wrote:Aeon Amadi wrote: ... as well as a separate system for the user's preference. I am not sure what you mean here.
Currently in Dust 514 we have the skill trees under the 'Skills' menu tab in the Neocom
But we also have the 'Skill List' under the Character Sheet
Useful Links
Aeon Amadi for CPM1
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Maken Tosch
DUST University Ivy League
8714
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Posted - 2014.05.28 04:23:00 -
[94] - Quote
Aeon Amadi wrote:CCP Ankou wrote:Aeon Amadi wrote: ... as well as a separate system for the user's preference. I am not sure what you mean here. Currently in Dust 514 we have the skill trees under the 'Skills' menu tab in the Neocom But we also have the 'Skill List' under the Character Sheet
Pretty much this. However, I found that method to be non-intuitive. I would prefer it to be something you can toggle back and forth on the fly between the skill tree and the skill list without having to dig through the menus for each.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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killian178
S.e.V.e.N. General Tso's Alliance
23
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Posted - 2014.05.28 04:48:00 -
[95] - Quote
CCP Ankou wrote:killian178 wrote:For the love of all that is holy, give us folders in the fittings sections, and more fittings space.. Duly noted! YAY! |
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CCP Ankou
C C P C C P Alliance
39
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Posted - 2014.05.28 05:00:00 -
[96] - Quote
Aeon Amadi wrote:CCP Ankou wrote:Aeon Amadi wrote: ... as well as a separate system for the user's preference. I am not sure what you mean here. Currently in Dust 514 we have the skill trees under the 'Skills' menu tab in the Neocom But we also have the 'Skill List' under the Character Sheet
Yeah of course.
Maybe having this at only one place would make things simpler.
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SponkSponkSponk
The Southern Legion Final Resolution.
831
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Posted - 2014.05.28 05:48:00 -
[97] - Quote
I originally thought the skill list was better (since I was used to it) but I'm sufficiently used to the tree now that the list is sub par in comparison.
Dust/Eve transfers
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Hansei Kaizen
The Jackson Five
211
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Posted - 2014.05.28 08:07:00 -
[98] - Quote
Skill-wise there is a little big difference between Dust and Eve i'd like to put into account.
In Dust you collect SP first and then decide to spend it in big lumps. In Eve you decide what to skill into first and then the SP trickle in one point every second or so. Somehow that feels very different to me. There is a more continuous and inevitable sense to it, somehow more captivating, if you will. If you dont select a Skill, no SP are going in. There is constantly something in line, not some abstract random number that at one point gets injected and PLING you have learned something.
I like the Eve style trickling in of SP, but would prefer a graph-like skill tree similar to Dust. Id love some tie-in of the ISIS chart in Dust. Be it as an overview of the skills, or an overview of the suits, vehicles and weapons. It lays out everything you might achieve someday and gives you goals to work towards. Its the visual center of your progression, your achievements so far and your planning for the future.
tl:dr
1. I like SP accrual in Eve better than in Dust. 2. I love visual overviews that help me locate my progress in one look.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Ku Shala
The Generals General Tso's Alliance
934
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Posted - 2014.05.28 17:08:00 -
[99] - Quote
Please make option in the market to sort dropsuits and equipment how you see fit. example I only play caldari dropsuit I do not want to scroll through minmitard, amarr and gallante suits that im not speced into to see proto variants of a caldari suit, or at the very least more submenus, example: Module>Equipment >scanner>(variants), moduels> low modules>armour mods>(variants)
-¦a+ó a+ú-Æa+äla+ä
Closed Beta ¦¦V¦¦e¦¦t ¦¦ H8R
Caldari Loyalist
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10963
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Posted - 2014.05.29 08:57:00 -
[100] - Quote
Kind of minor, but descriptions of weapons should tell what type it is (like projectile, laser, explosive), as well as listing the damage profile (like +20% to shields, -20% to armor). I'm not sure if item descriptions count as menu items, maybe, maybe not, but this is important if dropsuits will still have racial weapon bonuses; you have to know which weapons will receive the bonus from your suit.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10979
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Posted - 2014.05.29 09:09:00 -
[101] - Quote
[END OF MATCH] ISK damage: the total value of everything we destroyed in the battle. Also possibly an ISK Destroyed per minute, or per life could be added.
Objectives fulfilled: Null cannons (and other future objectives) successfully hacked in the battle.
Hacks: All successful hacks performed in the battle.
WP per life: number of war points divided how many times you spawned in the battle.
ISK efficiency: Your ISK rewards divided by your total current market cost of your depleted gear throughout the course of the battle.
Causes of death: let us see what our deaths are from, organized from what killed us the most to what killed us the least in the battle.
Our killers: let us see a list of people who killed us, organized from who killed us the most to who killed us the least in the battle.
Our victims: let us see a list of people who we killed, organized from who we killed the most to who we killed the least in the battle.
WP per minute: War points gained in the battle divided by minutes spent in battle.
Kills per minute: Kills gained in the battle divided by minutes spent in the battle.
Show dropsuits, and weapons used for every kill and death on the chart on the K D graph.
[CHARACTER SHEET (or a new stats pages)] Lifetime ISK damage: the total value of everything we destroyed in our lifetime. Also possibly a lifetime ISK Destroyed per minute, or per life could be added.
Lifetime WP per minute: War points gained in the battle divided by minutes spent in battle in our lifetime.
Kills per minute: Kills gained in the battle divided by minutes spent in the battle in our lifetime.
Lifetime objectives fulfilled: Null cannons (and other future objectives) successfully hacked in our lifetime.
Lifetime hacks: all successful hacks performed in our lifetime.
Lifetime revives: all successful revives performed in our lifetime.
Lifetime WP per life: number of war points divided how many times you spawned in our lifetime.
Lifetime ISK efficiency: Your ISK rewards divided by your total market cost (at the time) of your depleted gear over your lifetime.
Daily, weekly, and monthly stats for Win/loss ratio, KDR, ISK efficiency, and WP per life: This will let us see our progress and improvements.
Graph for win/loss ratio, KDR, ISK efficiency, and WP per life over time: an alternative to the daily, weekly, and monthly stats. I actually would prefer this.
Win/loss ratios, KDR, ISK efficiency, and WP per life for specific to contract types (public battle, FW, PC, other): Show our stats specifically for each contract type.
Win/loss ratios, KDR, ISK efficiency, and WP per life for specific to game modes (Ambush, Skirmish, Domination): Show our stats specifically for each game mode.
Lifetime kills by weapon used (should include vehicles and other non-weapons also): let us see what most of our kills are from.
Lifetime kills by victim's weapon: organize lifetime kills by weapon our victims used by.
Lifetime kills by victim's dropsuit: organize lifetime kills by dropsuits our victims wore.
Lifetime kills by dropsuit worn: organize lifetime kills by dropsuits we wore at the time.
Lifetime deaths by cause of death: let us see what our deaths are from, organized from what killed us the most to what killed us the least in or lifetime.
Lifetime deaths by dropsuit worn: organize lifetime kills by dropsuit worn at time of death.
Lifetime deaths by weapon we used: organize lifetime deaths by what weapon we used at time of death.
Nemesis: Who killed us the most, and who we killed the most in our lifetime.
Favored faction: The faction you take faction warfare contracts for the most.
With all this, the character sheet would likely be very cluttered, so a separate stats page should be added for more specific and numerous stats. Players should be able to set the parameters for what stats they want to view, to reduce clutter. By allowing players to set parameters for stats, I mean things like selecting the time frame, the mode, the contract type for the specific stat (imagine a BF3 server browser, but for stats); something like this likely wouldn't be easy to implement, but would be worth it IMO.
Example: 1) you go to the stats page, select causes of death to see your lifetime causes of death 2) then you select a time frame of this month to get causes of death specific to this month 3) then you select public battles as contract type to see causes of death specific to this month, from only public battles 4) then you select Domination as your game mode mode to see causes of death specific to this month, from only public battles, and specific to Domination mode.
Example 2: 1) You go to the stats page, select kills to see your lifetime number of kills 2) you select dropsuit worn by victims to see your lifetime number of kills for each specific dropsuit type in the game, and organized by dropsuits whose users you've killed the most. 3) You select PC as contract type to see PC only lifetime number of kills for each specific dropsuit type in the game, and organized by dropsuits whose users you've killed the most.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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The-Errorist
Sver true blood
727
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Posted - 2014.06.01 09:39:00 -
[102] - Quote
It would be great if the fitting menu could tell users what fits one could scan and what things they are hidden from.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. Scanned scouts aren't dead scouts, they're +600HP scouts.
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Kincate
DUST University Ivy League
54
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Posted - 2014.06.03 11:34:00 -
[103] - Quote
CCP Ankou wrote:
Second, as you are aware, we are working on this little new thing called the Player Market. -What are you expectations around this?
CCP Ankou
This should not be any different than the Eve Market, I mean it literally should be the same market place. If as an eve play I wanted to purchase large amounts of Dust gear just so someone can not buy it that should be possible.
As for the actual UI of the market place I would point you to the Eve Market, with a KB and mouse this should be the optimum setup.
1st Legionhaire
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Nothing Certain
Bioshock Rejects
787
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Posted - 2014.06.03 21:41:00 -
[104] - Quote
If we have a players market how about you create a "Fitting skill", this would be a skill tree that gives you advantages in building dropsuit fits so you could build a little better fits than those who don't have this skill and then you could sell yoir finished suit/vehicles that would be better than what others could build themselves.
Because, that's why.
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Nothing Certain
Bioshock Rejects
787
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Posted - 2014.06.03 21:42:00 -
[105] - Quote
ISK should be a thing in stats. ISK destroyed and profit made in battles should be something you see like WP.
Because, that's why.
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Nothing Certain
Bioshock Rejects
787
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Posted - 2014.06.03 21:51:00 -
[106] - Quote
I'd like to be able to skill into being able to create more unique fittings, 30 isn't enough and have an indexing system so I can easily pull up the few suits that I use in a certain situation or map. i should have a dozen files with subfiles of suits.
Because, that's why.
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Kincate
DUST University Ivy League
58
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Posted - 2014.06.06 23:32:00 -
[107] - Quote
Regarding Leadership UIs and menus here
1st Legionhaire
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Skylight Atoma
The Phoenix Federation Dark Taboo
8
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Posted - 2014.06.10 10:48:00 -
[108] - Quote
I'll try not to repeat some things that have been said
*Tooltips, tooltips everywhere. -Let players know the basic functions of menus, modules, suits, vehicles -basic overview of star systems in the star map (planet count and # of distrcts/planet) -Highlight/color code keywords (in a general sense, but espcially when it comes to stat descriptions -what stats do and what they are affected by when relevant (ex. "Shields" recharge at your "shield recharge amount" when not taking damage based on your "shield recharge delay". quotes should be color coded) Don't make us guess every single mechanic and hidden synergies, this isn't the days of Diablo 2 or Ragnarok Online. Contrary to what some people think, clarity doesn't sacrifice depth.
*If there are voices and/or voice commands (like in Planetside 2 or Tribes) I would like a subtitles option
*Neocom is fine as it is, though I would like it to be optional. If Legion has anything like a captains quarters with that TV screen I would want to drag and drop links to menus and chat rooms onto that screen and rearrange it at will (thinking of that scene in Minority Report)
*Have option for Corp directors and chat channel moderators to send out "pings" to members -can be limited to x/minute -just there to get important notices out, not a replacement for chat
*The fitting window is a great concept but it needs a few tweaks -Show advanced information like scan radius, precision, weapon damage, shield/armor resists, ect. Currently I believe it only updates armor/shield amount/repair/recharge and movement speed. -Restocking and replacing modules is a pain, not only because of the lag. I would like to see collapseable sub-menus for different module types, as well as the module's std/adv/pro (or whatever will be most similar in Legion) icon within those sub menus. -Ability to change suits while keeping the same modules, red out modules that go over the new suit's slot layout. -Option to online/offline modules ? -
*The act of viewing the leaderboard in game is absolutely sub-par compared to any other shooter. Have it be an overlay and not a menu thing.
*Need more options to organize fittings; -folders -sort by suit, weapon, tanking, equipment types -option to have certain fits to show/hide for specific game modes.
*Have squad objectives stand out more
*A few advanced features for voice communication similar to other VOIP programs, especially if there will still be a small limit on squad sizes. On that note, have a hierarchy system similar to EVE fleets FC>SCs. -option to change individual players' voice levels, save settings locally so it doesn't change from match to match. -Have "priority speakers" be louder than everyone else, could be default or exclusive for squad leaders/FCs. Option to press a global mute button while they speak -Toggle push to talk on/off
*Market UI more similar to EVE's layout. -Have the green check, yellow circle, red x icons from EVE near modules to show skill progress on that module, and when highlighted shows a tooltip of requirements and your skill progression -show std/adv/pro (or whatever will be most similar in Legion) icons near modules in market lists -otherwise pretty much the same as EVE for layout and functionality
*Mail menu is good but is lacking in some features compared to EVE
*The corp/player show info and search function are very basic and limited. The search function in particular is pretty bad and unforgiving |
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CCP Ankou
C C P C C P Alliance
47
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Posted - 2014.06.12 01:47:00 -
[109] - Quote
Hello guys,
I really like what I am reading here. (thanks Atoma and Kagehoshi for their long posts)
I note your requests, especially about the Fittings. This is something we have just started to rework and it is good to get your views on it.
I encourage you to keep posting here. Even if we DEVs do not answer everyday be sure all your posts are read and good ideas/suggestions will be taken into account.
Cheers! |
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Maken Tosch
DUST University Ivy League
8761
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Posted - 2014.06.12 02:29:00 -
[110] - Quote
CCP Ankou wrote:Hello guys,
I really like what I am reading here. (thanks Atoma and Kagehoshi for their long posts)
I note your requests, especially about the Fittings. This is something we have just started to rework and it is good to get your views on it.
I encourage you to keep posting here. Even if we DEVs do not answer everyday be sure all your posts are read and good ideas/suggestions will be taken into account.
Cheers!
Good to know.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Dj grammer
Red Star. EoN.
250
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Posted - 2014.06.12 05:32:00 -
[111] - Quote
Rich o wrote:Some things that came to my mind:
Negatives: * We have the skill-tree and the menu with invested skills. Can't they be combined so that when I check the skill-tree I see how many SP I already invested into one particular skill? * It takes too much time to buy more than 100 pieces of one item due to not being able to just write in a number and the "100 pieces at a time"-limitation
Missings: * Option to categorize our fittings with tabs. With the actual system having more than 10 suits becomes complicated. There needs to be a way to create tabs and put your fittings in there * When you choose to fit your suit you have to scroll for hours to find the module/weapon/etc you want to fit. Maybe some kind of categorization or menue could help * When fitting a suit, I want to know the actual speed, dampening level, scanradius and precision-level. Calculating these things over and over is no fun * Fitting screen again: Would be nice if next to each item we could see the symbol for STD/ADV/PRO and if stacking penalty is applied to a module (including percentage)
Market: * The option to give sth. away for free would be cool (Ex: Give merc XY z amounts of weapon A for free) * The possibility to sell stuff for AUR (like officer-weapons, if they will be present in Legion); this could also bump your AUR-sales * If someone decides to sell stuff, this stuff should not be available to be equipped in the fitting screen * Maybe some kind of "fast sale": The decition to sell the whole amount of one item at 50% of the original ISK-price. ^^^^^^ This
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OP FOTM
Commando Perkone Caldari State
17
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Posted - 2014.06.25 08:29:00 -
[112] - Quote
Menus:
- Useless skills in skill tree that do nothing. Also unable to undo when spending a skill. Should at least ask "Are you sure?"
- Difficult to delete multiple contacts from "contact list." I still have hundreds of them that I don't even talk to anymore.
- Difficult to invite people to chat channels for the above reason. After I added them as a contact the invitation screen lags really badly because it's trying to load all my contacts.
- Typing in a chat then having your text mysteriously vanish when you go from searching for battle to waiting for deployment, instead having it show up in "team chat" which I think shouldn't even exist and is not needed.
- Squad finder will allow you to join squads that are already deployed or searching for battle, so it needs to be refreshed more constantly
- Limitations in fitting menu, like "you've reached the maximum amount of fittings." Pfft.
Player Market:
- Allow the selling of every item in the game, so that "salvage" is not a complete waste of space in your inventory, especially Officer weapons
- Gifting said items to other characters, for example your own alternate character
- Probably allow users to set their own prices, to allow for supply and demand
I don't think anyone I know even really cares about any other features of the market than those two mentioned.
You could probably allow Eve players to manufacture said gear for Dust mercs, or even allow Dust mercs to manufacture it as well. Again most of the shooter-oriented people don't care about those kind of things so, by all means, go nuts and copy-paste Eve into Dust for all we care. |
lateris ablon
Commando Perkone Caldari State
4
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Posted - 2014.06.25 20:31:00 -
[113] - Quote
Customization is such an emphasis these days/ Abilities to change color schemes and move the UI into your own custom positions is just a major key factor for me personally. I love this in a FPS, especially in the Eve Universe. Ty for this new project.
o-0-((~Immersion through Scale][Consistency through light and shading][High detail through tessellation~))-0-o
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Emo Skellington
The Neutral Zone Psychotic Alliance
83
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Posted - 2014.07.02 19:00:00 -
[114] - Quote
Market Expectation:
- Player controlled market
- Regional best / average
- Even with player controlled selling prices there will be at least a certain amount of stocked items that the station of residence produces at a base price....
-ability to cancel sell orders if put on market...
-option to sell on market or to station (station giving you only 60% of market base value
ei... Gallente manufacturing station
Plasma Rifle-
Jumps l Price l Time l Seller l
station- l 7,000 ISK l 32 days 4 hrs etc l station l station- l 6,940 ISK l 105 days etc... l Legionaire #1 l systems-l 8,000 ISK l 42 days etc... l Legionaire #2 l Amarr- l 4,999 ISK l 42 days etc... l Legionaire #3 l Duripant- l 10,000 ISK l 17 days etc... l station l Agil- l 2 AUR l 2 days etc... l Legionaire #4 l
I like this better than current looks of market ....Eve style seems best......oooooor
Have 2 seperate markets. One player market and one standard.
Player market is market controlled prices
Standard is just like it is now
Supporter of Legion
Supporter of Valkyrie
Supporter/Fan of Eve
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
817
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Posted - 2014.07.05 00:11:00 -
[115] - Quote
We hungry. We wanna any screnshot )))
Sorry for bad English =)
>>> Legion rdy! <<<
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CCP Ankou
C C P C C P Alliance
48
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Posted - 2014.07.07 09:52:00 -
[116] - Quote
Everything will come in due time
Be sure we are working hard. |
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Grimmiers
616
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Posted - 2014.07.07 14:37:00 -
[117] - Quote
Emo Skellington wrote:Market Expectation:
- Player controlled market
- Regional best / average
- Even with player controlled selling prices there will be at least a certain amount of stocked items that the station of residence produces at a base price....
-ability to cancel sell orders if put on market...
-option to sell on market or to station (station giving you only 60% of market base value
ei... Gallente manufacturing station
Plasma Rifle-
Jumps l Price l Time l Seller l
station- l 7,000 ISK l 32 days 4 hrs etc l station l station- l 6,940 ISK l 105 days etc... l Legionaire #1 l systems-l 8,000 ISK l 42 days etc... l Legionaire #2 l Amarr- l 4,999 ISK l 42 days etc... l Legionaire #3 l Duripant- l 10,000 ISK l 17 days etc... l station l Agil- l 2 AUR l 2 days etc... l Legionaire #4 l
I like this better than current looks of market ....Eve style seems best......oooooor
Have 2 seperate markets. One player market and one standard.
Player market is market controlled prices
Standard is just like it is now
How would jumps work in legion? Also this made me think about eve players delivering our buy orders when the location is too far.
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WeapondigitX V7
The Exemplars Top Men.
161
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Posted - 2014.07.15 06:28:00 -
[118] - Quote
When we sell items on the player market, allow the 'sellers' to put a certain amount of items up for sale, then just after the sale is advertised on the market, allow the same 'seller' (the player selling the items) to put an identical amount of items up for sale at a different price, which should not cause the game to send a 'delete command' for the original item sale, unless the command is given by the player.
(example: allow players to make 2 different sale prices for the same kind of militia heavy suit)
It may allow veteran players to fool some new players that the second cheaper sale is a bargain and is worth buying. (may work better if the name of the player selling the items is not displayed to the buyer) |
WeapondigitX V7
The Exemplars Top Men.
161
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Posted - 2014.07.15 06:37:00 -
[119] - Quote
Give us a range of 'refresh rate' options that the squad finder uses.
Example: allow people to choose, in the squad finder, between the refresh rates of, every 10 seconds search results are updated, every minute, every 5 seconds, every 90 seconds, every 2 minutes, etc |
WeapondigitX V7
The Exemplars Top Men.
161
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Posted - 2014.07.15 06:59:00 -
[120] - Quote
killian178 wrote:CCP Ankou wrote:killian178 wrote:For the love of all that is holy, give us folders in the fittings sections, and more fittings space.. Duly noted! YAY!
Yes, Yes, Yes, give us folders is the fitting screen and more fitting space. I would love to be able to have a selection of folders that have 30 dropsuit fittings in each folder.
I would be ok if CCP made me have to choose at the start of each battle which folder, out of all custom folders I created, that I wanted to have access to during battle (limiting my access to only 1 custom created folder of my choosing during entire battle to limit loading times) |
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