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Den-tredje Baron
ParagonX
150
|
Posted - 2013.07.02 21:07:00 -
[91] - Quote
Her Nibs wrote:Den-tredje Baron wrote:WR3CK HAVOC wrote:I am so tired of seeing armor tankers complain about shields. If you dont like armor then switch. They are not the same and will never be the same. What it seems to me is armor tankers want all the benefits of shields plus keep the benefits they have now like the ability to have others repair them, higher overall hp pools, and high slots free for damage mods. Now all of that is Overpowered. Quit complaining especially Cat merc. .......... No we don't we DO NOT HAVE ANY BENEFITS!!! What get slow as **** and have a bit more EHP than a shield guy has ?? oohh yeah sounds great. **** man i don't want the high recharge rate which shield dudes have. I want a major EHP tank which no shield tanker could ever get and then i want to take ages to get up to 100% armor again and we got NOTHING LIKE THAT !!! Right now we're beeing turned into stationary guns if we go all out armor plates. Wtf dude ok imagine your shields won't come back unless you fitted a shield recharger, aka base shield recharge would be 0. Nooooow suddenly your tank gets a lot weaker right ??!! Now also imagine equipping a extender and your overall speed gets lower... MUCH LOWER and there you got armor tanking. You stack 5 shield extenders ... we stack 2 because after that ***** getting ridiculous. Ohh and of course we also gotta save some slots for armor reppers. And oohh hell no i'll put Cat Merc up on a ******* pedist..... Scractching board and have him miav all over the ******* forums until someone from CCP comes out and says **** we screwed up guys sorry.. Are we a bit testy today????
Just a bit tiny tiny bit............. Ok i'm quite pissed because explosion mechanics got fixed so now i can't jump over MD's and especially flaylocks anymore. I'm also sad that CCP stated that these were not the final stats for the armor plates and here we ar and these are the final stats. I am sad because a huge part of teh player base are putting out very good arguments supported by math, lore, logis and all with balance in mind. No one wants armor to become overpowered because everybody wants a fun game. Or ok most guys found a few minmatar and caldari scums in here who should obviously have their brain exchanged.
Ohh and i'm actually part of goons in eve so please i'm not a bit testy i'm a bit goony |
Johnny Guilt
Algintal Core Gallente Federation
126
|
Posted - 2013.07.02 21:15:00 -
[92] - Quote
CCP should have gave armor plates a inherited boosted to damage resistance in the update, |
Arkena Wyrnspire
Turalyon Plus
1580
|
Posted - 2013.07.02 21:21:00 -
[93] - Quote
Terra Thesis, on your assumption that armour is, in fact, for skirmishing:
A movement penalty clearly flies in the face of that idea. Biotic modules can't be fitted by armour tankers without compromising tank. Assuming skirmishing is more hit and run warfare, that goes much better with shield tankers, who have a delay on their regen - essentially, they do their hit, duck into cover and regen. One of armour's strong points is holding a position, as remote armour repair tools allow logistics to set up and help the others. This is much more difficult to move around - it's not feasible to 'skirmish' when carrying around a logibro. |
Den-tredje Baron
ParagonX
152
|
Posted - 2013.07.02 21:24:00 -
[94] - Quote
Terra Thesis wrote:Den-tredje Baron wrote:..................... WROOOOOOOOONG Shield is about mediocre overall health but you get it back very fast. Armor tanking is about having a major armor EHP pool you can take and tank from but that pool then takes forever to get back at it's maximum aka get in shoot and tank **** and then lay low for the next minute. WTF if armor is about high reps PLEASE give all the armor suits an inherent armor repair rate then... hmm or fix armor plates OMG logic aahh !!!! You're describing what you think it should be, and the reason you're upset is because CCP is continually "failing" to implement YOUR vision. I'm describing the game that currently exists.
Yes you are kind sir. And the game we have right now is imbalanced !! The game we have right now got dropships who someone can sneeze near and they'll drop out of sky. Right now big vehicles bolstered with several centimetres of armor or shields can be taken out by one guy using hand thrown grenades. But ok if the tank is good it'll survive and instead get killed by missiles that appear out of the blue.
This game got big heavy slow running slow turning guys running around with insanely big guns yet they are so fragile that even UPS would'nt want to take them around. This game got LAV's running around like nascars running over people with the same mass as themselves yet nothing happens. This game has a weapon that's firing mizzles of death that can pretty much kill anything except one suit with it's clip. This game makes people who put on a massive amount of move very slow to nittle gain. This game this game.......
I just love it
You know what i'm not trying to implement my version of this game. I'm just yet another mirror trying to reflect those good ideas out there until it hits the right receiver. I want something that's new i want a game that's BALANCED!! I want something where not one gun is better than all the others. I want a game where not just one playstyle can win everything. I want a game where not just one suit is a winning suit. I want a game where not just one form of tanking means winning.
I have a dream... naahh **** it just i want a balanced game, a fun game.
OK ?? |
Terra Thesis
HDYLTA Defiant Legacy
286
|
Posted - 2013.07.02 21:41:00 -
[95] - Quote
Promethius Franklin wrote:So during the 10s depleted delay, which I'm more likely to encounter as I have less shields, my regen is only 25hp/s. This is less than 1 round from any AR, less than 2 from SMG's or 3 from HMG's. My regen is cancelled out by any weapon in under 0.12 seconds and each has the DPS to kill a no buffer gk.0 in under ~1.1s. By the time you hit the 2s mark you are dead with 8s to go before your shield regen kicks in.
Yes, you mitigate about 0.12 seconds of DPS over 1 second, assuming two people standing in front of each other with no cover unloading their weapons. If it was significantly higher than that, everyone would run out of ammo before anyone died. Your math assumes you're going to stand in the line of fire against an ck.0, holding down the trigger until someone drops. I'm not claiming reps will allow you to stand in front of a AR and just eat it.
Promethius Franklin wrote:Damage projection is at a level where current amounts of regen are pointless without high mobility, which armor tanks still cannot invest in. Meanwhile shield tanks can invest in regen, buffer, and mobility at the same time to enhance the ability to skirmish, which is what you say armor is for.
This underscores the fact that regen isn't an encounter survivability tool, it a means to recover between encounters. Shield can do survivability better and recovery better while armor, as you say it should be used, doesn't last long enough for the regen to be an asset under fire.
When I say skirmish style combat, I mean that you're not staying in the line of fire. You take shots when you're on their flank and you cover or reposition when they're sending bullets your way. You recover faster between encounters, because you have shield regen as well as armor regen, whereas a shield user only has shield regen. A shield user can absorb more lead upfront, but over a sustained period of time, you can stay in the action more.
In my experience, gallente has plenty of mobility - all you need to do is to duck into cover before you die. Only minmatar goes faster. There aren't a lot of things that can one-shot even a base medium frame (mostly headshots and high level sniper rifles). |
Terra Thesis
HDYLTA Defiant Legacy
286
|
Posted - 2013.07.02 21:46:00 -
[96] - Quote
Arkena Wyrnspire wrote:Terra Thesis, on your assumption that armour is, in fact, for skirmishing:
A movement penalty clearly flies in the face of that idea. Biotic modules can't be fitted by armour tankers without compromising tank. Assuming skirmishing is more hit and run warfare, that goes much better with shield tankers, who have a delay on their regen - essentially, they do their hit, duck into cover and regen. One of armour's strong points is holding a position, as remote armour repair tools allow logistics to set up and help the others. This is much more difficult to move around - it's not feasible to 'skirmish' when carrying around a logibro.
I'm not sure who you're responding to. You put my name on there, but I'm not talking about wearing slow plates and getting a logi. But sure, I agree, if you stack plates and have a logi following you, it's doesn't make sense to skirmish. |
Arkena Wyrnspire
Turalyon Plus
1583
|
Posted - 2013.07.02 21:48:00 -
[97] - Quote
Terra Thesis wrote:Arkena Wyrnspire wrote:Terra Thesis, on your assumption that armour is, in fact, for skirmishing:
A movement penalty clearly flies in the face of that idea. Biotic modules can't be fitted by armour tankers without compromising tank. Assuming skirmishing is more hit and run warfare, that goes much better with shield tankers, who have a delay on their regen - essentially, they do their hit, duck into cover and regen. One of armour's strong points is holding a position, as remote armour repair tools allow logistics to set up and help the others. This is much more difficult to move around - it's not feasible to 'skirmish' when carrying around a logibro. I'm not sure who you're responding to. You put my name on there, but I'm not talking about wearing slow plates and getting a logi. But sure, I agree, if you stack plates and have a logi following you, it's doesn't make sense to skirmish.
I am responding to your posts in general, and perhaps particularly the earlier post. Remote armour repairers are one of the best things about armour - if actually attempting to increase your HP and/or using rep tools prevents you from skirmishing, why do you believe it's about skirmishing? |
zzZaXxx
The Exemplars Top Men.
35
|
Posted - 2013.07.02 21:49:00 -
[98] - Quote
Terra Thesis wrote:Cody Sietz wrote:Or you know...we wanna get above 500 hp too with out moving at the same speed as a heavy. Armor is about reps. You wanna wanna wanna all you want, but big buffer is the shield paradigm.
With proper teamwork armor can beat shields in CQC every time. A logi with a good tank using complex repper on damage and armor buffer fitted squadmates = meatgrinder. Of course that often doesn't help you when your playing IMs grinding SP. |
Jimbo1337
Next Level Inc
0
|
Posted - 2013.07.02 22:04:00 -
[99] - Quote
Can we please stop with the crying? I am an armor tanker and I have never ONCE thought that a single dropsuit had too much shield for me to handle. Slow movement speed...wah wah wah. Cry me a river. All I care about is being able to jump over one of those stupid yellow railings.
Oh no...he strafes faster than me. Sounds like an excuse that you can't aim...If your movement is slow, then call in a LAV for TRANSPORT instead of using it to run people over. There is a thought!
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Promethius Franklin
DUST University Ivy League
26
|
Posted - 2013.07.02 22:07:00 -
[100] - Quote
Terra Thesis wrote:Yes, you mitigate about 0.12 seconds of DPS over 1 second, assuming two people standing in front of each other with no cover unloading their weapons. If it was significantly higher than that, everyone would run out of ammo before anyone died. Your math assumes you're going to stand in the line of fire against an ck.0, holding down the trigger until someone drops. I'm not claiming reps will allow you to stand in front of a AR and just eat it. No, this isn't just standing out in the open firing at each other. These are actual likely scenarios including low damage, high ROF weapons. It becones worse with explosives or higher damage weapons. You're literraly coming to the point of saying I should be expected as an armor tanker to always maintain a 10 to 1 ratio of regen time vs combat time without enhanced mobility. You are literally telling us to not take damage.
And funny thing is that you overlook the fact that shield tankers needn't have these same demands. Yet they can do the same things you say armor tanker should, only better due to enhancing mobility through modules, enhancing buffer to allow greater survival under fire, and faster regen and delay reduction to get back into the action and being a useable team asset faster.
Terra Thesis wrote:When I say skirmish style combat, I mean that you're not staying in the line of fire. You take shots when you're on their flank and you cover or reposition when they're sending bullets your way. You recover faster between encounters, because you have shield regen as well as armor regen, whereas a shield user only has shield regen. A shield user can absorb more lead upfront, but over a sustained period of time, you can stay in the action more. See above. Your conclusion still works better for shield since you can better buff the playstyle and furthermore if you are doing it well you aren't getting to the point of needing the armor regen as you've used positioning to kill the enemy without depleting your buffer enhanced shields.
Terra Thesis wrote:In my experience, gallente has plenty of mobility - all you need to do is to duck into cover before you die. Only minmatar goes faster. There aren't a lot of things that can one-shot even a base medium frame (mostly headshots and high level sniper rifles). They have the same speed as the Caldari and the Min are shield tankers. The Amarr are the only ones that the Gallente beat. As far as tactics the issue is that they are the same ones shield tankers can use and they can make superior use of them. Yes, your strategies make armor tanking potentially more workable, when you have a positional advantage, but they still work better with shields, which also can be fit to have an easier time getting that positional advantage.
You accused me at one point of ignoring factors, you seem determined to do the same here. |
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Terra Thesis
HDYLTA Defiant Legacy
286
|
Posted - 2013.07.02 22:09:00 -
[101] - Quote
Arkena Wyrnspire wrote:I am responding to your posts in general, and perhaps particularly the earlier post. Remote armour repairers are one of the best things about armour - if actually attempting to increase your HP and/or using rep tools prevents you from skirmishing, why do you believe it's about skirmishing?
Because local reps don't require multiple players to coordinate, and don't cause your team to lose a gun off the field, and in general is a lot easier to make work (in my opinion). |
Promethius Franklin
DUST University Ivy League
28
|
Posted - 2013.07.02 22:11:00 -
[102] - Quote
Jimbo1337 wrote:Can we please stop with the crying? I am an armor tanker and I have never ONCE thought that a single dropsuit had too much shield for me to handle. Slow movement speed...wah wah wah. Cry me a river. All I care about is being able to jump over one of those stupid yellow railings.
Oh no...he strafes faster than me. Sounds like an excuse that you can't aim...If your movement is slow, then call in a LAV for TRANSPORT instead of using it to run people over. There is a thought! Congratulations? Not sure what to say other than pointing out the irony of whining about whining. |
Promethius Franklin
DUST University Ivy League
28
|
Posted - 2013.07.02 22:13:00 -
[103] - Quote
Terra Thesis wrote:Arkena Wyrnspire wrote:I am responding to your posts in general, and perhaps particularly the earlier post. Remote armour repairers are one of the best things about armour - if actually attempting to increase your HP and/or using rep tools prevents you from skirmishing, why do you believe it's about skirmishing? Because local reps don't require multiple players to coordinate, and don't cause your team to lose a gun off the field, and in general is a lot easier to make work (in my opinion). No you are right, they just require you do do a lot of things that you don't otherwise have to apparently while not giving you an advantage over those same individuals should they chose to adopt the same playstyle.
Edit: In addition to obsoleting the vast majority of armor mods. |
Kador Ouryon
Dead Six Initiative Lokun Listamenn
11
|
Posted - 2013.07.02 22:19:00 -
[104] - Quote
Terra Thesis wrote:Den-tredje Baron wrote:.......... No we don't we DO NOT HAVE ANY BENEFITS!!! None? Really? So you can't even think of one benefit?
There are very few to armour tanking |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
20
|
Posted - 2013.07.02 22:28:00 -
[105] - Quote
Kador Ouryon wrote:Terra Thesis wrote:Den-tredje Baron wrote:.......... No we don't we DO NOT HAVE ANY BENEFITS!!! None? Really? So you can't even think of one benefit? There are very few to armour tanking
The only benifits is I think we dual tank better but that includes shields. |
Terra Thesis
HDYLTA Defiant Legacy
286
|
Posted - 2013.07.02 22:34:00 -
[106] - Quote
Promethius Franklin wrote:You're literraly coming to the point of saying I should be expected as an armor tanker to always maintain a 10 to 1 ratio of regen time vs combat time without enhanced mobility. You are literally telling us to not take damage.
Yes, I'm saying reps work better in low DPS scenarios. The purpose of playing a skirmish style is to minimize incoming DPS by taking cover frequently and dragging out the combat window.
Promethius Franklin wrote:And funny thing is that you overlook the fact that shield tankers needn't have these same demands. Yet they can do the same things you say armor tanker should, only better due to enhancing mobility through modules, enhancing buffer to allow greater survival under fire, and faster regen and delay reduction to get back into the action and being a useable team asset faster.
The key here is that shield users DON'T have better regen. You're forgetting again that armor dropsuits have a significant shield system as a baseline. Shield suits have slightly better regen if you only look at the shield system, but looking at the overall dropsuit, armor suits configured for reps have better overall regen. This means a shield suit can try to play the skirmish style, but they will be outlasted. It's not a hard counter by any means, but the advantage is definitely on the side of the suit that can rep up twice as fast.
Promethius Franklin wrote:They have the same speed as the Caldari and the Min are shield tankers. The Amarr are the only ones that the Gallente beat. As far as tactics the issue is that they are the same ones shield tankers can use and they can make superior use of them. Yes, your strategies make armor tanking potentially more workable, when you have a positional advantage, but they still work better with shields, which also can be fit to have an easier time getting that positional advantage.
Minmatar assault are shields, but logi is armor. Amarr suits are pretty evenly balanced between both systems. Minmatar's speed works well as a shield skirmish, but they don't have the EHP of the Caldari that everyone is comparing against. That's why people choose Caldari over Minmatar for stand-up brawling. Minmatar has less base HP than a Gallente suit. In my opinion, Minmatar and Gallente work the same way, fast and
Promethius Franklin wrote:You accused me at one point of ignoring factors, you seem determined to do the same here.
You're absolutely right about mobility and the Cardiac Regulator (I hope you're not talking about the Kincat, I don't think that mod is useful for anyone except knifers). I am constantly running out of stam on my Gallente. Although, I think I should just train up for em and sacrifice that last repper - it's always a ***** to fit anyways. I think I still have a point, but it does put a dent in my numbers. |
Arkena Wyrnspire
Turalyon Plus
1586
|
Posted - 2013.07.02 22:36:00 -
[107] - Quote
Terra Thesis wrote:
The key here is that shield users DON'T have better regen. You're forgetting again that armor dropsuits have a significant shield system as a baseline. Shield suits have slightly better regen if you only look at the shield system, but looking at the overall dropsuit, armor suits configured for reps have better overall regen.
Again - So armour tankers have to shield tank to work? |
Terra Thesis
HDYLTA Defiant Legacy
286
|
Posted - 2013.07.02 22:40:00 -
[108] - Quote
Arkena Wyrnspire wrote:Again - So armour tankers have to shield tank to work?
All dropsuits, including those designed for armor, have a shield system built-in to them. You cannot remove it, nor can you shut it off. As a "dedicated" armor tanker, you might want to ignore any shields you have when you're crunching your numbers, but there it is anyways, giving you 120 EHP and 20 HP/S regen and there's nothing you can do about it. |
Cody Sietz
Tritan's Onslaught RISE of LEGION
328
|
Posted - 2013.07.02 22:44:00 -
[109] - Quote
Arkena Wyrnspire wrote:Terra Thesis wrote:
The key here is that shield users DON'T have better regen. You're forgetting again that armor dropsuits have a significant shield system as a baseline. Shield suits have slightly better regen if you only look at the shield system, but looking at the overall dropsuit, armor suits configured for reps have better overall regen.
Again - So armour tankers have to shield tank to work?
25hp per second after ten seconds is 250, great(if you can actually fit that on a assault)
10 secs on a depleted caldari assault?(less if there is regulators) nearly all shields are almost instantly restored.
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Terra Thesis
HDYLTA Defiant Legacy
286
|
Posted - 2013.07.02 22:57:00 -
[110] - Quote
Cody Sietz wrote: 25hp per second after ten seconds is 250, great(if you can actually fit that on a assault)
10 secs on a depleted caldari assault?(less if there is regulators) nearly all shields are almost instantly restored.
Uh, no. The baseline Caldari Assault regens at 25 HP/s after 8s. |
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Cody Sietz
Tritan's Onslaught RISE of LEGION
329
|
Posted - 2013.07.02 23:07:00 -
[111] - Quote
Yes, base line.
No mods, no cpu/pg usage.
I know all suits get natural shields built in, but its not nearly as good for a Gallente or anybody who uses armour.
You guys regain shields after 5 secs, 8 if they are depleted. We start to get shields back after 7 secs, 10 if they are depleted.
And thats fine, but we need to be able to be useful as well.
We don't want shields to be nerfed, we just wanna be able to compete.
No one used armour focused caldari assaults last build, it just didn't make sense, they were inferior.
Why should a race be that focuses on armour, be worst just because?
You say we are dmg and repper tankers? Fine give us a built in repper or dmg modifiers. Or how about less cpu/pg consumption for repair/dmg mods. |
Terra Thesis
HDYLTA Defiant Legacy
286
|
Posted - 2013.07.02 23:26:00 -
[112] - Quote
You know what? I'm not here to argue that Gallente is OP or UP compared to Caldari or anything else. I certainly have no problem if you buff the hell out of Gallente or armor. I only came here to say that I felt Gallente currently played much better if you treated it as a skirmishy armor rep rather than an slow as balls EHP mini tank, and I'd rather any balance to reflect this difference in playstyle. Anything else I've said, I apologize and please allow me to retract. |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
21
|
Posted - 2013.07.02 23:32:00 -
[113] - Quote
Terra Thesis wrote:You know what? I'm not here to argue that Gallente is OP or UP compared to Caldari or anything else. I certainly have no problem if you buff the hell out of Gallente or armor. I only came here to say that I felt Gallente currently played much better if you treated it as a skirmishy armor rep rather than an slow as balls EHP mini tank, and I'd rather any balance to reflect this difference in playstyle. Anything else I've said, I apologize and please allow me to retract.
But that's what the Minmatar is suppose to do . |
Promethius Franklin
DUST University Ivy League
28
|
Posted - 2013.07.02 23:32:00 -
[114] - Quote
Terra Thesis wrote:Yes, I'm saying reps work better in low DPS scenarios. The purpose of playing a skirmish style is to minimize incoming DPS by taking cover frequently and dragging out the combat window. This is literally saying you must be the better player in order for this to work. At first that may sound reasonable, but not when looking at equal players.The armor player always has to maintain the positional advantage to be an asset in battle. The shield player running buffer on the other had can have a higher flexibility of engagement and still be effective if things don't go as intended. The shield player has an easier time of fitting for mobility allowing him to do what the armor player has to do faster and more reliably. I'm not saying it can't be made to work, I'm saying you're still getting the short end of the stick.
Terra Thesis wrote:The key here is that shield users DON'T have better regen. You're forgetting again that armor dropsuits have a significant shield system as a baseline. Shield suits have slightly better regen if you only look at the shield system, but looking at the overall dropsuit, armor suits configured for reps have better overall regen. This means a shield suit can try to play the skirmish style, but they will be outlasted. It's not a hard counter by any means, but the advantage is definitely on the side of the suit that can rep up twice as fast. That baseline shield system is irrelevant as in the line of fire; regen is too slow to beat buffer. The period afterward in the short term only creates a a small niche advantage which is easily negated by a shield user fitting for regen. It can be done, but it usually isn't because that extra HP could be the difference between life and death when someone gets the drop on you, and you still have a good base regen in your primary layer. This combined with the relative difficulty of always being the hunter and never the hunted makes the style rather niche and high skill. 2 things that define something that isn't ballanced.
Terra Thesis wrote:Minmatar assault are shields, but logi is armor. Amarr suits are pretty evenly balanced between both systems. Minmatar's speed works well as a shield skirmish, but they don't have the EHP of the Caldari that everyone is comparing against. That's why people choose Caldari over Minmatar for stand-up brawling. Minmatar has less base HP than a Gallente suit. In my opinion, Minmatar and Gallente work the same way, fast and The Minmatar assault has all the other advantages allotted by shield based fitting, and since the can fit buffer they can have HP as well over a Gallente assault in the configuration you suggest. But the Gallente are not as fast as the Minmatar, the min can get to where they need to be faster and out potentially out of harms way sooner. The Gallente, on the other hand, have the speed of the Caldari. This is what makes the Caldari a good comparison for a mobility based role.
Terra Thesis wrote:You're absolutely right about mobility and the Cardiac Regulator (I hope you're not talking about the Kincat, I don't think that mod is useful for anyone except knifers). I am constantly running out of stam on my Gallente. Although, I think I should just train up for em and sacrifice that last repper - it's always a ***** to fit anyways. I think I still have a point, but it does put a dent in my numbers. The point here is that saying a niche combat scenario can be used, one which doesn't convey combat advantages in that scenario, and that the majority of the associated mods should be ignored, is not a good justification for saying the 2 systems are balanced. In fact it's evidence of the contrary. |
Promethius Franklin
DUST University Ivy League
28
|
Posted - 2013.07.02 23:36:00 -
[115] - Quote
Terra Thesis wrote:You know what? I'm not here to argue that Gallente is OP or UP compared to Caldari or anything else. I certainly have no problem if you buff the hell out of Gallente or armor. I only came here to say that I felt Gallente currently played much better if you treated it as a skirmishy armor rep rather than an slow as balls EHP mini tank, and I'd rather any balance to reflect this difference in playstyle. Anything else I've said, I apologize and please allow me to retract. Skirmishy is the focus of the minmatar, with it's lack of emphasis on tank and more on mobility. The goal of this kind of play is to avoid damage, not repair it. On the other hand we still have a Gallente suit witch falls behind counterparts for any application when armor tanked that doesn't have a logi glued to you for want of a decent full set of armor mods. |
Cody Sietz
Tritan's Onslaught RISE of LEGION
332
|
Posted - 2013.07.02 23:38:00 -
[116] - Quote
Terra Thesis wrote:You know what? I'm not here to argue that Gallente is OP or UP compared to Caldari or anything else. I certainly have no problem if you buff the hell out of Gallente or armor. I only came here to say that I felt Gallente currently played much better if you treated it as a skirmishy armor rep rather than an slow as balls EHP mini tank, and I'd rather any balance to reflect this difference in playstyle. Anything else I've said, I apologize and please allow me to retract. But thats what I'm telling you, I've try rep tanking, its not a viable strategy. |
Terra Thesis
HDYLTA Defiant Legacy
287
|
Posted - 2013.07.03 00:05:00 -
[117] - Quote
Cody Sietz wrote:But thats what I'm telling you, I've try rep tanking, its not a viable strategy.
Okay. Well, at least you tried it. I guess we'll just have to keep playing our own ways. |
Kador Ouryon
Dead Six Initiative Lokun Listamenn
13
|
Posted - 2013.07.03 02:59:00 -
[118] - Quote
Terra Thesis wrote:Cody Sietz wrote:But thats what I'm telling you, I've try rep tanking, its not a viable strategy. Okay. Well, at least you tried it. I guess we'll just have to keep playing our own ways.
What you don't don't realise is that these are all tankers who know both sides of the argument, I was a Shield Tanker, Now I'm Armour, and soon I will be back to shields.... infact this is a shield alt.... my KDR sits higher than it ever has, comparatively the mobility of shield suits is by in large the second greatest factor behind the recharge.
I can outrun heavies and other shield tankers easily, re group and get back into the fight with full EHP. I could never do that on my armour taker because Im far too slow. |
Terra Thesis
HDYLTA Defiant Legacy
292
|
Posted - 2013.07.03 23:30:00 -
[119] - Quote
Kador Ouryon wrote:What you don't don't realise is that these are all tankers who know both sides of the argument
As am I. |
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