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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
74
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Posted - 2013.07.02 23:01:00 -
[1] - Quote
First, I am REALLY enjoying this update so far. The new ranges really feel good. I only have LV1 commando but it is looking good so far.
The thing that I think you really nailed was the new plates. The deminishing returns for speed penalty really makes tanking the Gallente a breeze, if you know the secret.
I've seen a good deal of QQ about the energizers/Caldari, didn't pay much attention to it though. I think that what people arn't catching on to is that it is not nessesary to skill into them to be able to use them. People are seeing this as a plus for the Cal, but in reality it is really a plus for every race. I use one complex on my Gal pro logi. It really helps helps out alot. 0 PG and boy do I need the PG.
I thought that today i was going to have to come on here and write really angry posts at you guys, but, to my surprise, everything seems to be looking really good so far. Great job CCP. |
Arkena Wyrnspire
Turalyon Plus
1588
|
Posted - 2013.07.02 23:04:00 -
[2] - Quote
Son-Of A-Gun wrote:The thing that I think you really nailed was the new plates. The deminishing returns for speed penalty really makes tanking the Gallente a breeze, if you know the secret. Do tell. I agree with your general sentiment though - I'm enjoying this build! |
Eris Ernaga
Super Nerds
257
|
Posted - 2013.07.02 23:07:00 -
[3] - Quote
Me as well I feel mine and everyones anger was justified in 1.0 and 1.1 especially after 1.2 fixed a lot of problems with the game I didn't even know were there. I mean it just had that it doesn't feel right feeling but now things are a lot smoother with the gameplay and that makes me feel good =p. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
169
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Posted - 2013.07.02 23:16:00 -
[4] - Quote
Arkena Wyrnspire wrote:Son-Of A-Gun wrote:The thing that I think you really nailed was the new plates. The deminishing returns for speed penalty really makes tanking the Gallente a breeze, if you know the secret. Do tell. I agree with your general sentiment though - I'm enjoying this build! The presence of ferroscales are factored into the diminishing returns of the vanilla plate' speed penalty.
As it's a bug that benefits armour expect a hotfix within the week. Meanwhile the bug causing shield regen timer not to reset is probably going to be left languishing for a good half-year. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
74
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Posted - 2013.07.02 23:18:00 -
[5] - Quote
Poplo Furuya wrote:Arkena Wyrnspire wrote:Son-Of A-Gun wrote:The thing that I think you really nailed was the new plates. The deminishing returns for speed penalty really makes tanking the Gallente a breeze, if you know the secret. Do tell. I agree with your general sentiment though - I'm enjoying this build! The presence of ferroscales are factored into the diminishing returns on the vanilla plate's speed penalty. As it's a bug that benefits armour expect a hotfix within the week. Meanwhile the bug causing shield regen timer not to reset is probably going to be left languishing for a good half-year.
Bug? Source? |
Michael Arck
sephiroth clones General Tso's Alliance
59
|
Posted - 2013.07.02 23:18:00 -
[6] - Quote
Damn the FiOS!!! By the beard of Zeus, I need to get back on ASAP! |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
74
|
Posted - 2013.07.02 23:40:00 -
[7] - Quote
Michael Arck wrote:Damn the FiOS!!! By the beard of Zeus, I need to get back on ASAP!
You're missing out man. Way you at? |
BL4CKST4R
WarRavens League of Infamy
349
|
Posted - 2013.07.02 23:46:00 -
[8] - Quote
Arkena Wyrnspire wrote:Son-Of A-Gun wrote:The thing that I think you really nailed was the new plates. The deminishing returns for speed penalty really makes tanking the Gallente a breeze, if you know the secret. Do tell. I agree with your general sentiment though - I'm enjoying this build!
I would like to know also.
What are you enjoying? I turned of my PS3 after I saw the plates.
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
293
|
Posted - 2013.07.02 23:52:00 -
[9] - Quote
Son-Of A-Gun wrote:First, I am REALLY enjoying this update so far. The new ranges really feel good. I only have LV1 commando but it is looking good so far. The thing that I think you really nailed was the new plates. The deminishing returns for speed penalty really makes tanking the Gallente a breeze, if you know the secret. I've seen a good deal of QQ about the energizers/Caldari, didn't pay much attention to it though. I think that what people arn't catching on to is that it is not nessesary to skill into them to be able to use them. People are seeing this as a plus for the Cal, but in reality it is really a plus for every race. I use one complex on my Gal pro logi. It really helps helps out alot. 0 PG and boy do I need the PG. I thought that today i was going to have to come on here and write really angry posts at you guys, but, to my surprise, everything seems to be looking really good so far. Great job CCP.
You serious..... how can you say the current plates are any good? |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
74
|
Posted - 2013.07.02 23:54:00 -
[10] - Quote
BL4CKST4R wrote:Arkena Wyrnspire wrote:Son-Of A-Gun wrote:The thing that I think you really nailed was the new plates. The deminishing returns for speed penalty really makes tanking the Gallente a breeze, if you know the secret. Do tell. I agree with your general sentiment though - I'm enjoying this build! I would like to know also. What are you enjoying? I turned of my PS3 after I saw the plates.
To much to explain and i am feeling lazy today. Play with it. Look at the numbers.
Try this on a Gal pro logi:
2x basic ferroscale 2x basic reactive 1x compelex venilla
You could do a lot more with it than that but I run a lot of high end equipment. |
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Spycrab Potato
Hold-Your-Fire
88
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Posted - 2013.07.02 23:55:00 -
[11] - Quote
I have said it once and I'll say it again. A 40 - 60 armor point bonus across the board will work just fine. |
Spycrab Potato
Hold-Your-Fire
88
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Posted - 2013.07.02 23:56:00 -
[12] - Quote
I have said it once and I'll say it again. A 40 - 60 armor point bonus across the board will work just fine. With the plates, I mean.
Edit: Wtf, i must have hit quote by mistake and not edit. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
294
|
Posted - 2013.07.03 00:07:00 -
[13] - Quote
Son-Of A-Gun wrote:BL4CKST4R wrote:Arkena Wyrnspire wrote:Son-Of A-Gun wrote:The thing that I think you really nailed was the new plates. The deminishing returns for speed penalty really makes tanking the Gallente a breeze, if you know the secret. Do tell. I agree with your general sentiment though - I'm enjoying this build! I would like to know also. What are you enjoying? I turned of my PS3 after I saw the plates. To much to explain and i am feeling lazy today. Play with it. Look at the numbers. Try this on a Gal pro logi: 2x basic ferroscale 2x basic reactive 1x compelex venilla You could do a lot more with it than that but I run a lot of high end equipment. That's pretty AV..... You lose a huge amount of EHP to get what 2% armour regen, half the speed loss, and then the normal boost..... when you could have
3x Complex Reppers 2x Complex or advanvced Plates.... More EHP and more Regen |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
76
|
Posted - 2013.07.03 00:10:00 -
[14] - Quote
True Adamance wrote:Son-Of A-Gun wrote:BL4CKST4R wrote:Arkena Wyrnspire wrote:Son-Of A-Gun wrote:The thing that I think you really nailed was the new plates. The deminishing returns for speed penalty really makes tanking the Gallente a breeze, if you know the secret. Do tell. I agree with your general sentiment though - I'm enjoying this build! I would like to know also. What are you enjoying? I turned of my PS3 after I saw the plates. To much to explain and i am feeling lazy today. Play with it. Look at the numbers. Try this on a Gal pro logi: 2x basic ferroscale 2x basic reactive 1x compelex venilla You could do a lot more with it than that but I run a lot of high end equipment. That's pretty AV..... You lose a huge amount of EHP to get what 2% armour regen, half the speed loss, and then the normal boost..... when you could have 3x Complex Reppers 2x Complex or advanvced Plates.... More EHP and more Regen
I carry a set of proto triage nanos and gauged nanos.
{edit>>> the first four plate are really there just to take advantage of deminishing returns and because they are very cheep on CPU/PG. |
BL4CKST4R
WarRavens League of Infamy
352
|
Posted - 2013.07.03 00:11:00 -
[15] - Quote
Son-Of A-Gun wrote:BL4CKST4R wrote:Arkena Wyrnspire wrote:Son-Of A-Gun wrote:The thing that I think you really nailed was the new plates. The deminishing returns for speed penalty really makes tanking the Gallente a breeze, if you know the secret. Do tell. I agree with your general sentiment though - I'm enjoying this build! I would like to know also. What are you enjoying? I turned of my PS3 after I saw the plates. To much to explain and i am feeling lazy today. Play with it. Look at the numbers. Try this on a Gal pro logi: 2x basic ferroscale 2x basic reactive 1x compelex venilla You could do a lot more with it than that but I run a lot of high end equipment.
The reason this works well is because of the way the stacking penalty is being applied, the first 2 modules act like stacking 2 modules with a penalty thus reducing the 2% penalty from the reactives and negating the 10% from the Complex. Once CCP realizes this they will obliterate this exploit, although I gotta say it isn't bad at all and I will toy around with it to try and make a build better than this. Unfortunately this only works on a Gallente Logistics (Because of our 5HP/s), so it only makes it slightly better for us not for the other armor tankers. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
76
|
Posted - 2013.07.03 00:20:00 -
[16] - Quote
BL4CKST4R wrote:Son-Of A-Gun wrote:BL4CKST4R wrote:Arkena Wyrnspire wrote:Son-Of A-Gun wrote:The thing that I think you really nailed was the new plates. The deminishing returns for speed penalty really makes tanking the Gallente a breeze, if you know the secret. Do tell. I agree with your general sentiment though - I'm enjoying this build! I would like to know also. What are you enjoying? I turned of my PS3 after I saw the plates. To much to explain and i am feeling lazy today. Play with it. Look at the numbers. Try this on a Gal pro logi: 2x basic ferroscale 2x basic reactive 1x compelex venilla You could do a lot more with it than that but I run a lot of high end equipment. The reason this works well is because of the way the stacking penalty is being applied, the first 2 modules act like stacking 2 modules with a penalty thus reducing the 2% penalty from the reactives and negating the 10% from the Complex. Once CCP realizes this they will obliterate this exploit, although I gotta say it isn't bad at all and I will toy around with it to try and make a build better than this. Unfortunately this only works on a Gallente Logistics, so it only makes it slightly better for us not for the other armor tankers.
I don't tink that this is an exploit (and if it is it shouldn't be). I think it is working as intended. Also you can still get some VERY VERY good builds out of this with both the Gal assault proto and adv.
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TheGoebel
Kite Co. Couriers
15
|
Posted - 2013.07.03 00:40:00 -
[17] - Quote
Ferroscale plates have an accidental redeeming factor? Maybe we'll find out reactive plates HP is a multiplier not a a straight HP heal. If anyone is interested we're talking about all this over in feedback. https://forums.dust514.com/default.aspx?g=posts&t=87752 |
zzZaXxx
The Exemplars Top Men.
36
|
Posted - 2013.07.03 00:47:00 -
[18] - Quote
BL4CKST4R wrote:Son-Of A-Gun wrote:BL4CKST4R wrote:Arkena Wyrnspire wrote:Son-Of A-Gun wrote:The thing that I think you really nailed was the new plates. The deminishing returns for speed penalty really makes tanking the Gallente a breeze, if you know the secret. Do tell. I agree with your general sentiment though - I'm enjoying this build! I would like to know also. What are you enjoying? I turned of my PS3 after I saw the plates. To much to explain and i am feeling lazy today. Play with it. Look at the numbers. Try this on a Gal pro logi: 2x basic ferroscale 2x basic reactive 1x compelex venilla You could do a lot more with it than that but I run a lot of high end equipment. The reason this works well is because of the way the stacking penalty is being applied, the first 2 modules act like stacking 2 modules with a penalty thus reducing the 2% penalty from the reactives and negating the 10% from the Complex. Once CCP realizes this they will obliterate this exploit, although I gotta say it isn't bad at all and I will toy around with it to try and make a build better than this. Unfortunately this only works on a Gallente Logistics (Because of our 5HP/s), so it only makes it slightly better for us not for the other armor tankers.
I'm not an armor guy but I want to understand this. I'm totally confused though. What stacking penalty? |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
76
|
Posted - 2013.07.03 00:50:00 -
[19] - Quote
Wow, where the hell do I start.
I did mention that I am feeling lazy today didn't I? Can't you just give me the skinny on it here or at least give me a starting point for the topic at hand? |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
76
|
Posted - 2013.07.03 01:06:00 -
[20] - Quote
Here, I'll give you another tidbit of info to try to help you guys out with your efforts over there.
The deminishing returns work by taking into acount the lowest percentage. My guess is that this is because the speed penalty is a negative effect, where as, some thing like a damage mod would work the opposit way: taking in to account the module with Highest percentage first, resulting in a higher return. For instance:
Ferroscale plate 1: 100% of 0.0% Ferroscale plate 2: 87% of 0.0% Reactive plate 1: 57.1% of 2.0% Reactive plate 2: 28.3% of 2.0% Vanilla plate 1: 10.6% of 10.0%
This is how it is currently working. This seems very well balanced. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
21
|
Posted - 2013.07.03 01:36:00 -
[21] - Quote
If that's true I'm going to love armor tanking. |
Provolonee
Undefined Risk DARKSTAR ARMY
26
|
Posted - 2013.07.03 01:53:00 -
[22] - Quote
Just put that into a fit. Confirmed. Stacking fero plates with an armor plate reduces the movement penalty. Good find. |
Arkena Wyrnspire
Turalyon Plus
1613
|
Posted - 2013.07.03 11:07:00 -
[23] - Quote
Interesting. This doesn't help the fact that the HP on those plates is awful, though. |
zzZaXxx
The Exemplars Top Men.
43
|
Posted - 2013.07.03 11:12:00 -
[24] - Quote
Arkena Wyrnspire wrote:Interesting. This doesn't help the fact that the HP on those plates is awful, though.
It's a step in the right direction...and we'll take it! |
RKKR
The Southern Legion RISE of LEGION
161
|
Posted - 2013.07.03 11:23:00 -
[25] - Quote
So in other words: the speed penalities on armor plates suck but now we got something to work around that issue? |
Medic 1879
Tritan's Onslaught RISE of LEGION
540
|
Posted - 2013.07.03 15:25:00 -
[26] - Quote
Ferroscale do use up allot more PG than normal though dont they? |
RoundEy3
Metal Mind Industries
154
|
Posted - 2013.07.03 15:32:00 -
[27] - Quote
The only reason to euip them I can see is to throw in a rep bonus on top of whatever armor your trying to boost, but for the CPU/PG cost and mediocre armor bonus there are better combinations. The ferroscales need to be somewhere in the 2/3 to 3/4 HP bonus of regular plates to even be a consideration, or a majorly reduced CPU/ PG demand. |
Oso Peresoso
RisingSuns
91
|
Posted - 2013.07.03 16:00:00 -
[28] - Quote
Son-Of A-Gun wrote:Here, I'll give you another tidbit of info to try to help you guys out with your efforts over there.
The deminishing returns work by taking into acount the lowest percentage first. My guess is that this is because the speed penalty is a negative effect, where as, something like a damage mod would work the opposit way: taking into account the module with highest percentage first, resulting in a higher return. For instance:
Ferroscale plate 1: 100% of 0.0% Ferroscale plate 2: 87% of 0.0% Reactive plate 1: 57.1% of 2.0% Reactive plate 2: 28.3% of 2.0% Vanilla plate 1: 10.6% of 10.0%
This is how it is currently working. This seems very well balanced.
This cannot possibly be intended if you are indeed correct. Negative effects do suffer stacking penalties, this is usually caused by projected negative effects from an outside source (getting webbed, damped, or painted by multiple targets), but even then they are prioritized by the largest effect first, with smaller effects being penalized more. Adding a plate with a 1% or 2% movement penalty should never, under any circumstances, make you faster. You're either wrong about how this is working, or this is a significant bug. |
Niuvo
The Phoenix Federation
52
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Posted - 2013.07.03 16:05:00 -
[29] - Quote
Can't wait to get a taste for new modules, equipment and weapons. Give us variety for different tactics. |
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