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1161. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
Heinrich Jagerblitzen wrote: It's great that we have this in the game now, gun play feels a lot less fake now that bullets don't disappear - but what we really need here is the full list of ranges for every single weapon. I understand this ma...
- by zzZaXxx - at 2013.07.04 00:52:00
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1162. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Daedric Lothar wrote: Cross Atu wrote: Lest it be forgotten I would like to once again remind everyone that not every role in the game is a "slayer" role focused on DPS. Hacking, scouting, support (and if we were talking about vehicles tra...
- by zzZaXxx - at 2013.07.03 20:09:00
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1163. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: For the sake of diversity I think Higher HP and lower repair is the better options. Maintains a clear pro/con to each tanking type and supports the value of Logi on the field while still making Armor more viable. 0.02 ISK Cr...
- by zzZaXxx - at 2013.07.03 12:04:00
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1164. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: zzZaXxx wrote: For Gallente Assault (which really needs an armor related bonus, not shield recharge, to make it work--and it will get it SOON) here's a fit: Enhanced Ferroscale plate 1: 100% of 0.0% Basic plate 1: 87% of 3....
- by zzZaXxx - at 2013.07.03 11:57:00
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1165. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Arkena Wyrnspire wrote: BL4CKST4R wrote: Arkena Wyrnspire wrote: Interesting. They do indeed work oddly like that. I can't justify putting them on my fits though, because they remain too difficult to fit and too weak. ...
- by zzZaXxx - at 2013.07.03 11:43:00
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1166. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
For Gallente Assault (which really needs an armor related bonus, not shield recharge, to make it work--and it will get it SOON) here's a fit: Enhanced Ferroscale plate 1: 100% of 0.0% Basic plate 1: 87% of 3.0% Basic plate 2: 57.1% of 3.0% Comple...
- by zzZaXxx - at 2013.07.03 11:40:00
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1167. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I am relatively certain that stacking penalties don't work in the way that Son-Of A-Gun described. Testing now. That would be unfortunate. Let us know your findings.
- by zzZaXxx - at 2013.07.03 11:14:00
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1168. [CCP] good job on the plate [not sarcasm] - in General Discussions [original thread]
Arkena Wyrnspire wrote: Interesting. This doesn't help the fact that the HP on those plates is awful, though. It's a step in the right direction...and we'll take it!
- by zzZaXxx - at 2013.07.03 11:12:00
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1169. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: 25 HP/s x 1.6 = 40, Gallente proto assault at level 5 gets 40 with a energizer. It might be an impossible build I made it up in my head. You're right. I forgot that Gallente Assault has the shield recharge bonus. Having the ...
- by zzZaXxx - at 2013.07.03 03:52:00
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1170. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Assuming the stacking works as Son-of-a-Gun claims and we're not all being epically trolled, here are some configurations for Gallente proto logi with Armor Upgrades 4: Enhanced Ferroscale plate 1: 100% of 0.0% Basic plate 1: 87% of 3.0% Complex ...
- by zzZaXxx - at 2013.07.03 03:47:00
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1171. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: DRDEEZENUTSZ TWOpointo wrote: If you don't have a logi suit but have a assault or basic suit try this out 2x complex Ferro scale 1x enhanced reactive plates 1x complex plate 2x extenders Needs engineering to max but give...
- by zzZaXxx - at 2013.07.03 03:09:00
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1172. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: zzZaXxx wrote: Cat Merc wrote: zzZaXxx wrote: Next up needs to be new high slot armor modules. For example... Armor Hardener: decreases damage taken by armor by a carefully playtested non-OP percentage, with a stackin...
- by zzZaXxx - at 2013.07.03 03:06:00
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1173. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cat Merc wrote: zzZaXxx wrote: Next up needs to be new high slot armor modules. For example... Armor Hardener: decreases damage taken by armor by a carefully playtested non-OP percentage, with a stacking penalty (2,4,6%?) Nanite Injector: ...
- by zzZaXxx - at 2013.07.03 02:47:00
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1174. Scouts extinct? - in General Discussions [original thread]
Any thoughts on Minmatar Logi performing the scout's role perhaps a little better than the scout (if hacking is a priority)? With a Complex Kinetic Catalyzer, Minmatar proto logi's sprint is equal to scout without it. Plus min logi is able ton++ ...
- by zzZaXxx - at 2013.07.03 02:44:00
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1175. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Next up needs to be new high slot armor modules. For example... Armor Hardener: decreases damage taken by armor by a carefully playtested non-OP percentage, with a stacking penalty (2,4,6%?) Nanite Injector: decreases Armor Repairer cycle time b...
- by zzZaXxx - at 2013.07.03 02:33:00
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1176. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: DRDEEZENUTSZ TWOpointo wrote: BL4CKST4R wrote: I think I found a good one Basic ferro Basic armor plate Basic armor plates Complex Armor plate complex repairer 905 EHP, 11.25 Repair and a 8% penalty. I think you just...
- by zzZaXxx - at 2013.07.03 02:19:00
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1177. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Son-Of A-Gun wrote: zzZaXxx wrote: Son-Of A-Gun wrote: Son-Of A-Gun wrote: Here, I'll give you another tidbit of info to try to help you guys out with your efforts over there. The deminishing returns work by taking...
- by zzZaXxx - at 2013.07.03 02:18:00
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1178. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Son-Of A-Gun wrote: zzZaXxx wrote: Son-Of A-Gun wrote: Son-Of A-Gun wrote: Here, I'll give you another tidbit of info to try to help you guys out with your efforts over there. The deminishing returns work by taking into acount the low...
- by zzZaXxx - at 2013.07.03 02:07:00
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1179. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cat Merc wrote: DRDEEZENUTSZ TWOpointo wrote: I like how armor was actually buffed but no one knew sorry ccp. Even with the buff it's still way worse than shields. Plus we don't know if it was intended to be this way, it might just be a m...
- by zzZaXxx - at 2013.07.03 01:57:00
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1180. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Son-Of A-Gun wrote: Son-Of A-Gun wrote: Here, I'll give you another tidbit of info to try to help you guys out with your efforts over there. The deminishing returns work by taking into acount the lowest percentage first. My guess is that th...
- by zzZaXxx - at 2013.07.03 01:56:00
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